[Q] .DATA Files in WP8 Isolated Storage - Windows Phone 8 Development and Hacking

Hello - I'm doing some security testing on a WP8 application. The isolated storage has a bunch of .DATA files. If I try and view these in notepad ++ it is gibberish. Any ideas on how to view the contents of these files? I'm assuming they are database files.

OK, first of all, you already asked this in another thread. DON'T DO THAT.
Without knowing what the app in question is - which I don't really expect you to tell me - I can't much help you. I assume this is a blackbox assessment, or you'd have checked the source code. If the app is managed code, you can try decompiling it (you can try this if it's native code too - IDA Pro supports ARM - but that's obviously more difficult).
The extension .DATA doesn't mean anything. There are only a few common database formats used on WP8, so it might be one of those... but then, it could also be encrypted so even if you figure out the format you'll need the key too. It could just be a flat text file that has been compressed and/or encrypted, for that matter. You could try checking the file for magic numbers, either manually using a hex editor or by checking the file using libmagic (on *nix systems, /bin/file is usually a front-end to libmagic and should be able to tell you if the file is, for example, a known compressed format).

GoodDayToDie said:
OK, first of all, you already asked this in another thread. DON'T DO THAT.
Without knowing what the app in question is - which I don't really expect you to tell me - I can't much help you. I assume this is a blackbox assessment, or you'd have checked the source code. If the app is managed code, you can try decompiling it (you can try this if it's native code too - IDA Pro supports ARM - but that's obviously more difficult).
The extension .DATA doesn't mean anything. There are only a few common database formats used on WP8, so it might be one of those... but then, it could also be encrypted so even if you figure out the format you'll need the key too. It could just be a flat text file that has been compressed and/or encrypted, for that matter. You could try checking the file for magic numbers, either manually using a hex editor or by checking the file using libmagic (on *nix systems, /bin/file is usually a front-end to libmagic and should be able to tell you if the file is, for example, a known compressed format).
Click to expand...
Click to collapse
Sorry about posting in multiple spots. I figured I shouldnt ask multiple questions (diff topics) in one thread so I thought I would do a stand alone. Won't happen again. The vendor has told me that these files are encrypted...but I am also trying to get some more info on what that actually means and what they are doing for key storage.

It's quite likely that the files are encrypted using the data protection API for WP8 apps (http://msdn.microsoft.com/en-us/lib...ity.cryptography.protecteddata(v=vs.105).aspx). From what I've read, that uses 3DES with a key derived from the user (probably meaning app) and system (probably meaning device-specific) identities. The key derivation and management is invisible to the user, though.

Related

name garbaling in dll

I am using some functions in a dll but the only way I can get the name of the function to remain as I name it is to make it extern "c". If I do not do this then I have to copy the name from directly inside the dll and put the garbled text in my code, ed "someFunctionName" ends up "[email protected]@YAHXZ". It seems that every example I ever see dose not have this problem. Is there some setting I do not know about to force the linker to use the names I type without using a def file?
It was my understanding that this has something to do with C++ convention and cannot be changed, though I could be wrong on this point and if so, would also like to earn the answer.
Mean while if you are using functions from your DLL in your own code you can link to it "implicitly" (am I confusing the terms here?) by simply linking in the lib file compiler creates for the DLL and using the regular function names without all the garbage.
I think that what I am seeing is microsoft ("decoration") not from c++. I think the c++ name mangaling follows some rules that let it show the size of data being passed as arguments.
I do not want to link to it and use .lib etc because I do not want my main project to be entangled with the dll. I am trying to make a pluggin so it will be dynamically loaded with loadlibrary and getprocaddress. I am a bit new to this but it seems to work ok, I was just not sure how to use the def file properly. For example what are the rools regarding the order of names in the def as compared to the header file and what about variables, are they exported or do I have to have a function that returns a pointer to them.
Well some of MS help I encountered states that DEF files are obsolete, or at least MS is trying to make them so.
I didn't get deep in to the DLL rules my self but from what I understand it is sufficient to declare a function as _dllexport for it to be seen from the outside. If you want to specific ordinals (like in the plug-in case) that's another matter.
Variables can be exported and so are classes. I never tried using it, but the "hello world" example of a DLL that eVC 4 builds exports a function a class and a variable and does not use DEF file.
and after building that automatically generated code I get a dll with decorated function names (I view the dll in notepad to check). At first I could not figure out what was going on but after I put the decorated names into getprossaddres it works.

Is There Any Registry Editor for Samsung Galaxy S2 Android

hi sry for this dumb question but Is There Any Registry Editor for Samsung Galaxy S2 Android thanks
Only Windows has a registry. What are you wanting to do?
pjfriend said:
Only Windows has a registry. What are you wanting to do?
Click to expand...
Click to collapse
same things i used to do on my old HTC HD2 tweeking wifi and make it little more faster
You might be able to achieve what you want if you have a specific question...
SII has 'N' class radio anyway so it should be a great deal quicker than your HD2.
Ahh , you mean editing the build.prop which resides in system. Must be rooted(stand to be corrected?) and opened through root explorer/ astro/estrongs file explorer
Sent from my GT-P1000 using XDA Premium App
I saw this thread and thought 'Thats the first question I asked when I moved from wm6.5 to android!'. Welcome to Android mate
No, is basically the answer
thanks pjfriend
turborider said:
is that so hard for u to understand what Registry Editor mean? lol
Click to expand...
Click to collapse
Is it so hard for you to understand that system register is Windows-specific? There is no such thing on a Linux, MacOS X, DOS, BSD, Android, iOS, Bada OS, Symbian and so on.
Cheers Brut.all
turborider said:
wow i never thought polish plp have mobile phones in there,dont be smart azz on me dude,i never used android before,bloody hell i wish plp be more helpful than answering crap,i just wanted to know if Yes or No on Registry Editor
Click to expand...
Click to collapse
What's wrong with you? There were like 4 people who told you that there just isn't a registry editor for Android because Android does not have a registry! And you just seem to ignore those people, and insulte Brut.all because of his origin. We don't need people like you in our Android community.
This is getting to be like a monty python comedy sketch LISTEN turborider, there is NO registry, there is NO registry like service or system on android. You can make some modifications using a text editor to build.prop to change some system behaviour.
ice_coffee said:
This is getting to be like a monty python comedy sketch LISTEN turborider, there is NO registry, there is NO registry like service or system on android. You can make some modifications using a text editor to build.prop to change some system behaviour.
Click to expand...
Click to collapse
tyvm matey for your help
Instead of insulting people who try to help, maybe rather actually read the replies properly
Sent from my GT-P1000 using XDA Premium App
please Moderators close this thread sry for my post and ty again ice_coffee
@turborider
Ok, I think I'll explain this further to you.
Windows stores much of its configuration in a system register. Most of other systems, including Android, store config in many configuration files. They're usually textual and human readable, so you could open and edit them using any text editor, even notepad. Usually every installed service/daemon has its own configuration file(s).
This approach has pros and cons over system register. Config files are less standardized: some of them are xml files, others are ini-like or even custom format. So it's quite messy comparing to system register. On the other hand developer could choose format which is most suitable for his needs and you don't need any special software to edit system configuration. Config files are also very simple from technical point of view and this is good.
Unix systems usually store their config files in /etc/ directory. On Android it's /system/etc/ - there you will find a lot of files and you could open any of them, look into, edit, etc. Of course it's not a good idea to do some random changes I don't think you'll find complete guide to Android config files, because every device/ROM is different. Fortunately most of these files aren't specific to Android, but Linux/Unix or some service, so you should be able to find some help in Google.
Happy hacking
P.S.
Yes, we have mobile phones in Poland ;-)
EDIT:
Advanced options for wifi are in /system/etc/wifi/tiwlan.ini, but I'm not sure whether every device uses tiwlan driver. Of course these options aren't the same as in Windows configuration.
Brut.all said:
@turborider
Ok, I think I'll explain this further to you.
Windows stores much of its configuration in a system register. Most of other systems, including Android, store config in many configuration files. They're usually textual and human readable, so you could open and edit them using any text editor, even notepad. Usually every installed service/daemon has its own configuration file(s).
This approach has pros and cons over system register. Config files are less standardized: some of them are xml files, others are ini-like or even custom format. So it's quite messy comparing to system register. On the other hand developer could choose format which is most suitable for his needs and you don't need any special software to edit system configuration. Config files are also very simple from technical point of view and this is good.
Unix systems usually store their config files in /etc/ directory. On Android it's /system/etc/ - there you will find a lot of files and you could open any of them, look into, edit, etc. Of course it's not a good idea to do some random changes I don't think you'll find complete guide to Android config files, because every device/ROM is different. Fortunately most of these files aren't specific to Android, but Linux/Unix or some service, so you should be able to find some help in Google.
Happy hacking
P.S.
Yes, we have mobile phones in Poland ;-)
EDIT:
Advanced options for wifi are in /system/etc/wifi/tiwlan.ini, but I'm not sure whether every device uses tiwlan driver. Of course these options aren't the same as in Windows configuration.
Click to expand...
Click to collapse
ty mate sry for the last post
android options are stored usually (and always for the system's settings) in sqlite3 format and the dbs are around in /data (look for settings.db)
you can edit them on the device via adb shell and sqlite commands, but i suppose there might be some gui for it as well
this is akin to registry on windows, just op just doesn't know the technical differences. no need to be aggressive pricks about it -
Only Windows Operating System has registries. Unix-based one's store configuration files in /etc directory, eliminating the need for a registry.
bilboa1 said:
...this is akin to registry on windows, just op just doesn't know the technical differences. no need to be aggressive ****** about it -
Click to expand...
Click to collapse
+1 to that. A clearly teachable moment wasted by some nasty responses.
@turborider, as already mentioned, the build.prop file can be modified to make some tweaks (and some Android systems might also let you create a file called local.prop that can do some of the same things) but these are not nearly as far ranging as the windows registry. There are many forums and threads which describe the various tweaks and which can be found by searching for ["build.prop" tweaks]. Speaking of searching, for questions like this it is usually more productive to find existing threads covering the topic because such tutorials are likley to have higher traffic than a thread that asks a single question. One simple example of a build.prop tweak that I recently used was to change a value (switching between 1 and 0) which enabled/disabled a particular audio feature (audio offloading, to be precise) while testing a bug in Lineage OS, but there are more significant things that can be done by tweaking the build.prop. There are also other ways to tweak Android OS as suggested by @bilboa1. Search, and you'll find that stuff.

[LIBRARIES][SOURCE] WP8 Native Access project

This thread is for announcements and discussion around the WP8NativeAccess project (https://wp8nativeaccess.codeplex.com/). The purpose of this project is to provide general-purpose libraries, usable from C++ or .NET, which enable access to the underlying functions of the OS. In some cases, this will mean simple wrappers around native APIs; in other cases, these will be more advanced operations which simplify using the low-level APIs.
Some of the functions that the Native Access project exposes are already available via the official APIs. Other functions, however, are not. While I have no objection to these libraries being used in Store apps (license permitting), it is unlikely that Microsoft will permit the ones which use unofficial APIs.
Note that this library does not provide any method for elevation of privileges. Consequently, the use of these APIs will be constrained by the sandbox in which all third-party WP8 apps run, as defined by the capabilities in the app manifest. In practical terms, this means that most of the system will be either inaccessible or read-only. Even so, it has already proven useful to myself. When combined with interop-unlock and Capability-unlock hacks (making it possible for apps to obtain higher privileges), these APIs become much more useful. In fact, the EnableAllCapabilities utility uses the Registry library. Similarly, if you have the ability to use restricted Capabilities in an app you are developing, you may find these libraries useful.
The libraries are as follows:
FileSystem version 0.4.0: Implements functionality to read, write, and get information about files and directories, plus supports creating symbolic links and enumerating file system volumes. This version contains a breaking change from 0.3.x: the NativeFileSystem functions are now static and the constructor is removed. This library may be built with or without the macro USE_NON_PUBLIC_APIS; by default it now includes this macro and require kernelbase.lib to build. If this macro is not defined, it builds using the public APIs without requiring any special libraries.
Registry version 0.2.9: Implements functionality to read and write registry values, and to create and delete registry keys and values. Many, though not yet all, registry value types are fully supported. This library consists entirely of non-public (for WP8) APIs and requires the KERNELBASE.LIB and ADVAPI32LEGACY.LIB export libraries for Windows Phone 8 in order to build (the DLLs are in C:\Windows\System32 on the phone; you can use Dll2Lib.exe to extract the .LIB files).
Processes version 0.1.0: Implements basic functionality to get information about your process, and to create or kill a child process. Very early version.
They are licensed under the Microsoft Permissive License.
The FileSystem and Registry libraries are currently being used by my WP8 File Access Webserver project (http://forum.xda-developers.com/showthread.php?t=2355034).
My EnableAllSideloading app uses the Registry library (http://forum.xda-developers.com/showthread.php?t=2435697).
@hjc4869 has a basic FileExplorer app which uses the FileSystem library (http://forum.xda-developers.com/showthread.php?t=2497788).
You may need to use 7-Zip or another extraction program better than the built-in Windows Zip extractor to open the archive.
Reserved for OP...
Updated. This will be the main place on XDA for releases of the NativeAccess libraries going forward. Additionally, please report problems or make feature requests here.
I think there should be some way to list all the volumes...
Perhaps windows runtime has provided an async win32 file API wrapper which has the same ability as win32 ones ,so I think undocumented file API and registry ,process and etc are more important.
The latest version of the NativeFileSystem library can give you the mount points (as strings) for all volumes (C:\, D:\, etc.)... I implemented that a few days ago; it should be in this update. Sorry for not highlighting that more clearly (typo in the OP fixed now).
Can't open "NativeAccessLibraries_040_029_010.zip"
Edit Ok with 7-zip
How odd, you're right. I didn't do anything terribly fancy while building that ZIP, so I really don't know what's up with that.
I have added the NativeFileSystem library to my PDF to Office app...
Thanks again for all your work !
@GoodDayToDie: Congratulations, good work! Unfortunately I can't import the registry library, it says it's not a valid DLL. I have Visual Studio 2013 Pro. Does it work for WP8? Please help me solving the problem. Thanks!
Sent from my Windows Phone using Tapatalk
myst02 said:
@GoodDayToDie: Congratulations, good work! Unfortunately I can't import the registry library, it says it's not a valid DLL. I have Visual Studio 2013 Pro. Does it work for WP8? Please help me solving the problem. Thanks!
Sent from my Windows Phone using Tapatalk
Click to expand...
Click to collapse
You need to reference .winmd file, not the .dll file.
Thanks! Can we also modify hex registry values with it?
Sent from my Windows Phone using Tapatalk
If you have the required permissions, yes. There's read/write functions for REG_BINARY, and also a simple wrapper around RegSetValue that will work for any type.
However, the library doesn't actually give you any privileges your app didn't already have. Without special Capabilities (which usually require hacks to enable), you won't have write access anywhere in the registry at all...
GoodDayToDie said:
If you have the required permissions, yes. There's read/write functions for REG_BINARY, and also a simple wrapper around RegSetValue that will work for any type.
However, the library doesn't actually give you any privileges your app didn't already have. Without special Capabilities (which usually require hacks to enable), you won't have write access anywhere in the registry at all...
Click to expand...
Click to collapse
OK, thanks, but another question: I referenced .winmd file, but it gives me error, the component was not found. Any idea how to fix it?
Do you have the DLL and the WINMD in the same location? Are you creating a WP8.0 app (I don't know if apps targeting 8.1 specifically will work)? Are you building for ARM?
Yeah, I have. Library now working, but it doesn't recognize the commands, I mean if I write NativeRegistry.ReadDWORD command not found :/ Can you help me?
Sent from my RM-915_lta_lta_330 using Tapatalk
You're going to need to be way more specific.
How far did you get, i.e. can you compile the app? Install the app? Launch the app? Does it crash immediately or does it actually load? Etc.
What, *exactly*, breaks? Does it break when you try to reference the NativeRegistry library, or only when you try to actually use ReadDWORD function, or some time later? If you are able to call readDWORD, what is the return value? If it fails, what is the error code?
Are you getting an exception, or does it just not work? If it's an exception, give me as much detail about it as you can (the type, the message, the code where it happened, etc. if possible).
myst02 said:
Yeah, I have. Library now working, but it doesn't recognize the commands, I mean if I write NativeRegistry.ReadDWORD command not found :/ Can you help me?
Sent from my RM-915_lta_lta_330 using Tapatalk
Click to expand...
Click to collapse
Try to rebuild the solution.
GoodDayToDie said:
You're going to need to be way more specific.
How far did you get, i.e. can you compile the app? Install the app? Launch the app? Does it crash immediately or does it actually load? Etc.
What, *exactly*, breaks? Does it break when you try to reference the NativeRegistry library, or only when you try to actually use ReadDWORD function, or some time later? If you are able to call readDWORD, what is the return value? If it fails, what is the error code?
Are you getting an exception, or does it just not work? If it's an exception, give me as much detail about it as you can (the type, the message, the code where it happened, etc. if possible).
Click to expand...
Click to collapse
Hi, I can't even build it, it doesn't recognize the command and makes a red line under it. I can reference the library, but not use any commands like ReadDWORD, WriteDWORD and so on. Screenshot is attached, this is happening if I load your EnableAllSideloading App, for example. With self-created projects I have the same problem. My system is Win 8.1 Pro x64 and I'm using Visual Studio 2013 Professional. Can you help me? Thanks!
You have added
Registry.winmd in reference library
and
Using Registry;
in your source code
Source code for EnableAllSideloading already has the requisite using directives...
When you look in the project's References, is the Registry library referenced correctly? By default it'll try to use a relative path that I use on my PC, but probably not the same path you use. You may need to manually adjust the reference, or delete it and re-create it.
Alternatively, what auto-fix options does Visual Studio give you when you click on those red lines?

[XAP][SOURCE] Native Toast Notification Launcher

This is a very simple application that enables you to specify any kind of Uri to launch. This is done through creating a Toast notification that, when clicked on, will execute the specified Uri. This uses a native method outside of the regular SDK; the standard methods available in the SDK that you'd normally use to create a Toast notification are restrictive in what kind of Uri you can specify. By using the native method not part of the SDK, these limitations can be by-passed.
I've attached both the XAP and the source code. The source project contains three projects:
CShellChromeAPI: The C++/CLI project which calls the native un-documented method
NativeToastLauncher: The .NET wrapper which simplifies the interaction with the C++/CLI project
NativeToastLauncherApp: The test application used to quickly launch any Uri
You'll notice I've hard-coded a default Uri when you launch the application: this will open the Windows Phone 8 "About" page.
To run this, you'll need to side load the XAP which requires a dev unlocked device...
Can I use any system GUID to launch?
djtonka said:
Can I use any sytem GUID to launch?
Click to expand...
Click to collapse
Any registered app GUID yes. You'd do app://GUID/_default (or replace the _default with the particular task to run - in most cases, that's _default).
@cpuguy this is awesome, thanks!
If you guys are looking for GUIDS and default tasks, they are all in the app's WMAppMAnifest.xml. the "ProductID" is the GUID and the "DefaultTask Name" property contains the name of the default task.
Hopefully we can use this to find a program to exploit.
Sent from my Nokia 521 using XDA Windows Phone 7 App
Does anyone happen to have a list of the ID's for the system and settings apps? Obviously, I can't go into the code and get these without messing with the file system. If no one has them, then I can just trial/error until I get some...
If you download the registry hives located at http://forum.xda-developers.com/showthread.php?t=2393883 , you can load the Software hvie and search for "app://" That will give you a few system files you can launch.
EDIT:
I posted a zip file of the default ones in a new thread.
IF anyone has tethering blocked, see if you can get it to work by launching this URI app://5B04B775-356B-4AA0-AAF8-6491FFEA5629/Default
compu829 said:
If you download the registry hives located at http://forum.xda-developers.com/showthread.php?t=2393883 , you can load the Software hvie and search for "app://" THat will give you a few system files you can launch.
Click to expand...
Click to collapse
Im only seeing the app:// function used on the system settings options after going through the regsistries so far.
aclegg2011 said:
Im only seeing the app:// function used on the system settings options after going through the regsistries so far.
Click to expand...
Click to collapse
that's what I saw too. I am having way more luck finding cool stuff in the extracted ffu. Take a look at the zip file in the new thread I started.
compu829 said:
that's what I saw too. I am having way more luck finding cool stuff in the extracted ffu. Take a look at the zip file in the new thread I started.
Click to expand...
Click to collapse
yea, I saw the new thread. Hopefully somebody can find a exploit in all that. It executes some cool files. Too bad there wasn't a cmd.exe file on our phones that we can execute.
aclegg2011 said:
yea, I saw the new thread. Hopefully somebody can find a exploit in all that. It executes some cool files. Too bad there wasn't a cmd.exe file on our phones that we can execute.
Click to expand...
Click to collapse
actually..there is! but it's stuck in a WIM. It inflates it on an "as-needed" basis.
I am hoping that we can use the backgroundworker to run some stuff elevated
compu829 said:
I am hoping that we can use the backgroundworker to run some stuff elevated
Click to expand...
Click to collapse
But they all are pretty much isolated. It is unlikely that you will be able to run anything elevated
aclegg2011 said:
yea, I saw the new thread. Hopefully somebody can find a exploit in all that. It executes some cool files. Too bad there wasn't a cmd.exe file on our phones that we can execute.
Click to expand...
Click to collapse
Not only is there a CMD.exe, but there are other interesting things like a BSOD screen, Control Panel, registry keys referencing desktop (A future exploit I might attempt), and even native EXEs (We knew about native EXEs since WPs release).
Why does this launcher not work with "normal" toasts: {YOUR-APP-GUID} and "/Page1.xaml"? Only with empty GUID and full path.
Similarly, any chance this could be used to open arbitrary XAML pages, rather than just the ones defined in the app manifest? For example, something like what was posted in another thread (http://forum.xda-developers.com/showpost.php?p=45265419&postcount=56) using the following URI: app://5edbdbbc-2ab2-df11-8a2f-00237de2db9e/_default#/View/APNSettingPage.xaml to launch a hidden page in the Connection Setup app. I don't know if that's a weird behavior of CS or if its universally possible (and while it feels lazy to ask, I'm at work right now). There are a bunch of "hidden" pages in the ATIV S Diagnosis app, some of which would be very useful, but the navigation code for them is blocked or outright missing. If we could invoke those directly... There are probably a bunch of other such hidden gems in other OEM apps too.
Yes you can. The way I found the one in the HTC app was by loading the dlls in JetBrain's dotPeek. Then I looked for the xaml files. It is all a relative URI based on what dotPeek/the app "sees". The only thing the manifest states is where the default entry point is for the page. Basically I looked in the manifest file for how it calls the "default" page. and then replace it with the relative URI for the other page you want.
If you guys want, I can write up a simple tutorial. I just have an HTC 8x, so my hands are tied. If someone can figure out how to deflate an nbh file so I can browse it, that'd be fantastic! I found a "dead" 521 on eBay that I am thinking of picking up for research since there are way more tools for Nokia.
compu829 said:
Yes you can. The way I found the one in the HTC app was by loading the dlls in JetBrain's dotPeek. Then I looked for the xaml files. It is all a relative URI based on what dotPeek/the app "sees". The only thing the manifest states is where the default entry point is for the page. Basically I looked in the manifest file for how it calls the "default" page. and then replace it with the relative URI for the other page you want.
If you guys want, I can write up a simple tutorial. I just have an HTC 8x, so my hands are tied. If someone can figure out how to deflate an nbh file so I can browse it, that'd be fantastic! I found a "dead" 521 on eBay that I am thinking of picking up for research since there are way more tools for Nokia.
Click to expand...
Click to collapse
That's correct. I have been navigating to various - normally unreachable - XAML pages in quite a few of the Nokia apps. I gave an example of that in a different thread:
Code:
app://[COLOR="Navy"][B]2377fe1b-c10f-47da-92f3-fc517345a3c0[/B][/COLOR]/[COLOR="Orange"][B]_default[/B][/COLOR]#/[COLOR="Green"][B]Launcher[/B][/COLOR];component/[COLOR="DarkRed"][B]MainPage.xaml[/B][/COLOR]
In this example, I launch the Nokia extras+info app (2377fe1b-c10f-47da-92f3-fc517345a3c0) with the default entry point (_default) which, as @compu829 stated, can found in the app's manifest. Following that, you can add "#/" (not sure if either the hash-tag or slash can be taken out or both are required to work but I know with both, it does work) to the URI to specify a particular XAML file you'd like to open. Following the "#/", you get to specify the assembly (i.e. the .DLL in the XAP file) in which the XAML file is located (Launcher). And finally, you add ";component/" followed by the full path to the XAML as defined in the embedded resource file (MainPage.xaml).
-W_O_L_F- said:
Why does this launcher not work with "normal" toasts: {YOUR-APP-GUID} and "/Page1.xaml"? Only with empty GUID and full path.
Click to expand...
Click to collapse
I presume your reference to the "empty GUID" is for the first parameter of my static Launcher.LaunchToast method? That first parameter is, as far as I can see, ignored for the actual toast launch. If I'd have the signature of the "Shell_PostMessageToast" method, I could perhaps understand what it does but, without it, I just knew it wanted a GUID (passed to it as a string) and that that GUID could be an empty one. I reversed engineered the signature from that native method (found in ShellChromeAPI.dll) by taking a look at another native assembly calling it. Naturally, this only tells shows me how that method is being called but doesn't return the name of the parameters. If I remember correctly, the assembly calling that method was passing its own application GUID... I could have done the same but, I didn't see what use it had so I decided to keep passing it an empty GUID.
The format of the toast is different most likely because that's the raw toast launching method. The other format you're used to is the more developer friendly one that's sanitized prior to launching it (so you can't launch another app directly).
Success!
@GoodDayToDie , this is exactly what I'm trying to do! And here is result:

C++: open file for writing in the LocalStorage

Hi guys, could you tell me how to open file for writing in the phone app LocalStorage for the non-unlocked handset (regular app for store)?
Code below doesn't work
Code:
FILE *tmp;
auto tmpPath = Windows::Storage::ApplicationData::Current->LocalFolder->Path + "\\tmp.txt";
auto tmpErr = _wfopen_s(&tmp, tmpPath->Data(), L"w");
Any suggestions?
Try looking though msdn articles. I found it somewhere in there. But I have forgotten it now.
Sent from Board Express on my Nokia Lumia 1020. Best phone ever!!
Note to noobs: DON'T PM ME WITH QUESTIONS. POST IN THE FORUMS. THAT'S WHAT THEY ARE HERE FOR!
@wcomhelp, please keep your rtfm advices for yourself, OK? I'm not a noob and of course I've searched msdn, google, codeplex, github etc. and so on before posting here. If you don't know how, much better be silent (like others who read this post but have no idea what I'm talking about)
I've tried a few possible methods including ugly "MS-way" with task & lambda syntax (see below) but nothing worked as it should be (code below works if no file exist and fails if file already exist - CreationCollisionOption::ReplaceExisting options is not worked/not implemented/buggy/billgates_knows_only ).
Code:
auto folder = Windows::Storage::ApplicationData::Current->LocalFolder;
Concurrency::task<Windows::Storage::StorageFile^> createFileOp(
folder->CreateFileAsync(CONFIG_FILE_NAME, Windows::Storage::CreationCollisionOption::ReplaceExisting));
createFileOp.then([=](Windows::Storage::StorageFile^ file)
{
return file->OpenAsync(Windows::Storage::FileAccessMode::ReadWrite);
})
.then([=](Windows::Storage::Streams::IRandomAccessStream^ stream)
{
auto outputStream = stream->GetOutputStreamAt(0);
auto dataWriter = ref new Windows::Storage::Streams::DataWriter(outputStream);
// data save code skipped
return dataWriter->StoreAsync();
})
.wait();
BTW, I've used workaround, to save ported C++ app data to the LocalSettings instead of text file (as it was in original code).
"Doesn't work" doesn't give us a lot to go on, troubleshooting-wise. Can you tell us what error you get?
Only thing I see in the code that looks a little weird is that the
Code:
"\\tmp.txt"
part isn't explicitly a wide-character string, but I'd expect string concatenation to take care of that.
Also, out of curiosity, why libc functions instead of Win32? Obviously, the code you're writing here isn't intended for much portability...
@GoodDayToDie, there is no error code at all - standard POSIX functions returns NULL FILE, the ::GetLastError() also return 0.
I'm porting old C-style app to WinRT platform and don't care about portability (but the first post code - just a simplified example, nothing more).
POSIX (libc) functions works pretty well for reading only but not for writing - that's the problem...
As I said before, I resolved my issue by workaround but still curious why the POSIX calls fails for file writing in the app storage.
buuuuuuuuuuuuuuuuh
No need for lambdas
https://paoloseverini.wordpress.com/2014/04/22/async-await-in-c/
You may also want to rethink your strategy
You can't create files at arbitrary locations, so your method is kinda redundant. All the locations you are allowed to create and read files to/from are available through KnowFolders and ApplicationData classes. These return StorageFolders which in turn can create files with CreateFileAsync (used for both creating and opening existing files) and get files with GetFilesAsync ( I recommend against this one though) and similar methods.
@mcosmin222, could you please re-read my posts one more time? I'm not trying to create files at "arbitrary locations"; I wanna create/write simple text file at the app's local storage (which one should be available for reading/writing). And the problem not in the lambdas or task usage (yes, it looks ugly but it works as it supposed to be).
Could you provide a working example instead of words? And I'll be glad to say you "thanks a lot"; can't say now...
sensboston said:
@mcosmin222, could you please re-read my posts one more time? I'm not trying to create files at "arbitrary locations"; I wanna create/write simple text file at the app's local storage (which one should be available for reading/writing). And the main problem not in the task (async execution).
Could you provide a working example instead of words? And I'll be glad to say you "thanks a lot"; can't say now...
Click to expand...
Click to collapse
Sure, just gimmie a few hours till I can get near a compiler that is capable of doing that
Of course, no rush at all, take your time. It's not a showstopper for me now (actually, my workaround with AppSettings is more preferable way - at least for universal app and roaming settings) but the issue still has an "academic interest" and maybe will be useful in the next projects for porting old C/C++ code to WinRT.
sensboston said:
Of course, no rush at all, take your time. It's not a showstopper for me now (actually, my workaround with AppSettings is more preferable way - at least for universal app and roaming settings) but the issue still has an "academic interest" and maybe will be useful in the next projects for porting old C/C++ code to WinRT.
Click to expand...
Click to collapse
hi
in vs 2015
#include <pplawait.h>
Something of the like should work
Code:
WriteSomeFile() __resumable
{
auto local = ApplicationData::Current->LocalFolder;
auto file = __await local->CreateFileAsync("some file", CreationCollisionOption::eek:penIfExists);
__await FileIO::WriteTextAsync(file, "this is some text");
}
However, as of right now, in VS 2015 RC, you have a host of limitations when dealing with this, but I do not believe this will be of any issue to you.
Code:
Cannot use Windows Runtime (WinRT) types in the signature of resumable function and resumable function cannot be a member function in a WinRT class. (This is fixed, but didn't make it in time for RC release)
We may give a wrong diagnostic if return statement appears in resumable function prior to seeing an await expression or yield statement. (Workaround: restructure your code so that the first return happens after yield or await)
Compiling code with resumable functions may result in compilation errors or bad codegen if compiled with /ZI flag (Edit and Continue debugging)
Parameters of a resumable function may not be visible while debugging
Please see this link for additional details
http://blogs.msdn.com/b/vcblog/archive/2015/04/29/more-about-resumable-functions-in-c.aspx
you should also note that this works with native, standard C++ types.
@mcosmin222, looks like unbuffered writing works (i.e. without streams) fine but it still not an answer for my initial question
I'm curious why the standard POSIX libc writing operations are not working on the app's local storage (but reading from files works fine). Actually, it's all about porting old C/C++ code for WinRT; of course for the new app it's not a problem but re-writing old code to FileIO should be a huge pain in the ass. What I did: I've "mechanically" changed all libc formatted outputs from file to string, and use LocalSettings class (actually it's XML file) to store that string (I'm planning also change LocalSettings to RoamingSettings, to provide settings consistency between WP & desktop app).
P.S. <pplawait.h> is not available in my VS 2015 (release pro version) so I've tested by using lambda pattern.
OK, first things first, LIBC != POSIX! The POSIX way to do this would be to call the open() function and get back an int as an "fd" (file descriptor), which is of course not implemented on Windows Phone because Windows Phone is not a POSIX platform (you might find the Windows compatibility functions _open() and _wopen(), but I doubt it). You are attempting to use the standard C library functions, which are portable but implement kind of a lowest common denominator of functionality and are generally slightly slower than native APIs because they go through a portability wrapper.
Second, sorry to be all RTFM on you but you should really Read The Manual (or manpage, or, since this is Windows, the MSDN page)! Libc APIs set errno (include errno.h) and use different error values than Windows system error codes (or HRESULT codes, or NTSTATUS codes, or...). Error reporting in C is a mess. If you were calling CreateFile(), you would check GetLastError(), but since you're calling _wfopen(), you check errno (not a function).
@GoodDayToDie, _wfopen_s returns 0 (i.e. "no error") but tmp pointer receives also 0 (NULL) Could you explain why libc file functions are working for reading (at the app installation & local data folders of course) but not for writing? Any logical ("msdn based") explanation? Or you just... don't know, heh?
sensboston said:
@GoodDayToDie, _wfopen_s returns 0 (i.e. "no error") but tmp pointer receives also 0 (NULL) Could you explain why libc file functions are working for reading (at the app installation & local data folders of course) but not for writing? Any logical ("msdn based") explanation? Or you just... don't know, heh?
Click to expand...
Click to collapse
LIBC functions will most likely work just in debug mode. The moment you try to publish the app it will fail. You can do lots of crazy stuff on your developer device with basic C functions, but if you try publishing, it won't pass the marketplace verification.
Most C APIs are simply not supported, since they do not comply with the sandbox environment of the Windows Runtime.
The code I gave you is tested with VS 2015 RC. You should be able to include <pplawait.h> just fine, if you are targeting toolchains newer than November 2013.
mcosmin222 said:
The moment you try to publish the app it will fail. You can do lots of crazy stuff on your developer device with basic C functions, but if you try publishing, it won't pass the marketplace verification.
Click to expand...
Click to collapse
Hmm... Are you sure or it's just your assumption? My app is still under development but (just for test!) I've made store app package for WP and it passed local store verification I also uploaded package to the store (via browser) and it also passed. I don't have time to create all tiles and fill all fields to complete beta-submission (actually, I don't know how to mark app as beta in the new dashboard) but for me it looks like app don't have any problem and will pass store certification easily. And you may be sure - it uses A LOT of libc calls 'cause originally it was written for Linux (or kind of UX system)
sensboston said:
Hmm... Are you sure or it's just your assumption? My app is still under development but (just for test!) I've made store app package for WP and it passed local store verification I also uploaded package to the store (via browser) and it also passed. I don't have time to create all tiles and fill all fields to complete beta-submission (actually, I don't know how to mark app as beta in the new dashboard) but for me it looks like app don't have any problem and will pass store certification easily. And you may be sure - it uses A LOT of libc calls 'cause originally it was written for Linux (or kind of UX system)
Click to expand...
Click to collapse
Once usage reports get up to microsoft, you will be given a notice to fix the offending API (happened to be once). You are much better off using the platform specific tools: not only they are much faster, they are also much safer and you won't have problems later on.
You might get away with reading stuff (since reading is not that harmful), but you should be using the winRT APIs each time they are available.
Simply uploading your app to the marketplace just reruns the local tests in their cloud servers: once you submit the actual app (not beta, not tests) for consumers, it will be much more aggressively checked. This is because the store allows specific scenarios for distributing apps in close circles that may break the usual validation rules.
@mcosmin222, one more time: is it your assumptions or personal experience? I don't know how many apps you have in store (I do have a lot) but I never heard that you said. I've used C++ libraries with WP hacks in some of published apps but never had any problem with "aggressive checks". What I know: if you are using some "prohibited" calls, your app will not pass uploading to the store (uploading, not a certification).
P.S. I'll send you personally a link when I publish release Hope, you'll like it
sensboston said:
@mcosmin222, one more time: is it your assumptions or personal experience? I don't know how many apps you have in store (I do have a lot) but I never heard that you said. I've used C++ libraries with WP hacks in some of published apps but never had any problem with "aggressive checks". What I know: if you are using some "prohibited" calls, your app will not pass uploading to the store (uploading, not a certification).
P.S. I'll send you personally a link when I publish release Hope, you'll like it
Click to expand...
Click to collapse
By "hacking" you mean recompiling the code to fit the windows phone toolchain? if so, then you shouldn't have to worry about too many things.
but even so, calling stuff like fopen in locations other than local storage will get your app banned. Even if it makes past the first publication, you can get noticed weeks later or even months (yes, it did happen to me personally).
In most cases, calling C APIs that can potentially break the sandbox (like opening a file in doc library with fopen) will always fail the marketplace verification, eventually. If it hasn't happened to you yet, then you may have not been using such APIs.
No, my C++ code is not accessing other than approved locations but the app has a lot of libс (and of course other C/C++ libs) calls; I'm 99.9% sure it's legitimate and will be not a source of any problem. Otherwise what is the advantages of having C++ compiler?!
As far as I know, just some of API's are prohibited but you will notice it right after local store compatibility test run...
As for "hacks" I mean usage of undocumented ShellChromeAPI calls (including loading hack).
P.S. I've found why <pplawait.h> header is missing. Initially I've created solution with the 12.0 toolset but now I can't (or don't know how to) change it to 14. However creating the new empty universal solution in VS 2015 also gives me toolset 12 by default. What is the toolset 14 for? Windows 10?
sensboston said:
No, my C++ code is not accessing other than approved locations but the app has a lot of libс (and of course other C/C++ libs) calls; I'm 99.9% sure it's legitimate and will be not a source of any problem. Otherwise what is the advantages of having C++ compiler?!
As far as I know, just some of API's are prohibited but you will notice it right after local store compatibility test run...
As for "hacks" I mean usage of undocumented ShellChromeAPI calls (including loading hack).
P.S. I've found why <pplawait.h> header is missing. Initially I've created solution with the 12.0 toolset but now I can't (or don't know how to) change it to 14. However creating the new empty universal solution in VS 2015 also gives me toolset 12 by default. What is the toolset 14 for? Windows 10?
Click to expand...
Click to collapse
The advantage of C++ is the obvious versatility: the standard C++ APIs will work fine for you as long as you stay inside the sandbox (this means you can't access files even in locations that are outside of sandbox but you have permission to them, such as music library). You can use most classic C/C++ libraries without issues as long as you do the interface with the runtime broker yourself. That means using windows runtime APIs instead of classic C APIs when dealing with stuff such as file access, for example. This is a pretty extensive topic and It is rather difficult to explain it all with 100% accuracy, especially when there is lots of docs running around.
You also get deterministic memory management, which is huge in specific scenarios.
Long story short
You will be fine with standard C/C++ when using
any in-memory functions supported by the compiler (you can manipulate data types, string, mutex, etc).
File IO in isolated storage only (applicationData folder)
Threads (although you are better off using threadpool or the like, it is much easier and cleaner). You can also use futures, and std::this_thread.
You will have to use winRT replacement
File system access in any other location than application data (you must use the windows::storage APIs)
sockets, internet access and the like.
any hardware related thing: music&video playerback must be interfaced through winRT (although the underlying decoders can be classic C/C++), messing around with the device sensors.
Retrieving system properties (internet connection state etc)
cross process communications
communicating with other apps
There are also win32 equivalents
mutex, threading, fileIO (isolated storage only)
Media playback with custom rendering pipeline.
Basically, winRT functions as an abstraction layer between the hardware and your code. You can use classic C++ up to the point where you need to interact with the system in any way. At that point, system interaction must be done with winRT. This way, microsoft ensures a higher degree of stability and security for devices.
check this link out for more information on the toolchains. You should be able to use this in VS 2013 as well with windows 8 (this is a compiler feature, has nothing to do with supported platform)
https://paoloseverini.wordpress.com/2014/04/22/async-await-in-c/

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