[puzzle game] Number Blast : interesting, brain twisting - General Marketing & SEO

It is a number based puzzle game with unlimited puzzles. The game contains 3 levels of difficulty and you will get a new, interesting and challenging puzzle every time based on the level you choose. The game will generate puzzles by itself, and so you will get new puzzles every time and you won’t run out of puzzles.
The rules are simple: Each puzzle contains some green boxes with some number in it. When you touch a box the touched box will get disappear and the number in that box will get added to the number in the adjacent boxes. The ultimate aim of the game is to make all the numbers in the boxes to zero. For detailed description, click on the how to play icon in the menu page of the game.
Features:
*Unlimited puzzles
*3 difficulty levels
*Statistics about your performance at each level
*it’s FREE
If you really like solving sudoku, math puzzles you should definitely try this game.
Enjoy the game
play.google.com/store/apps/details?id=com.palani.numberblastfull

Related

What new apps would you like to see next?

List a few apps you would love to see created for wm devices. Here are some I would like to see (if not already available.)
1. App that changes spoken word into text
2. App to change voice (pitch, tone, etc) as you speak into your device
3. Spoken language converter for communication between two different languages
4. Radar to detect movement within a specified radius
5. calorie calculator - input what your eating throughout the day and it provides the # of calories for each item and gives a total
6. Car alarm interface - lock/unlock your car using your device
7. Battery maximizer - automatically cuts power to anything not being used/ auto restores when used and figures best output needed for operation
8. reserve 911 power - allows 5-7 mins of talk if 911 is dialed on a dead battery
9. Background noise reducer
10. flashing flare - signal for emergency or to get attention of others in dark places like clubs or movies. (choice of colors)
Some of those apps are a little too futuristic, like Spoken language converter, Car alarm interface (even if it would be able to make, it would probably be illegal?), though some others I think wouldn't be too hard to make for the developers here.
I dont have any specific request, I'd just love to see a game/app with nice graphics for once Most apps gui are kinda lame, even though the function is superb. Like if someone could do a remake of DiamondBeer and make it more realistic like the iPhone one (yeah I know, I'm jealous of all the apps iPhone has). Why dont developers and designers go together when they're creating stuff? Everything would be so much better with some teamwork
Tough I have an game/useless app idea. Kinda like a voodoo-doll using physics and the accelerometer. Like you toss a figure around by shaking your device and the figure gets more and more damaged..
Pomegranate NS08
http://www.pomegranatephone.com/
I agree some apps are a bit on the futuristic side but it's fun to dream.
Here are some in the games category please excuse me if it already exists:
1. Bowling - bowl is lauching by finger swipe (faster the swipt the faster the roll)
2. Dodgeball - control your character with your finger (see through image of your charter like oldschool punch out) and avoid the balls being thrown by other character. You can place the face of anyone in your pictures on the attacking/target character. Catch balls with a correctly timed tap.
Am I the only one that wants to see someone rewrite the text messaging side of the diamond?
Its crap.
Its not intuitive, its not finger friendly it doesn't look good and its slow.
And is it just me but when I try to look through past messages they seem t be in the wrong places. Like messages I've recieved aren't in the inbox. Messages I've sent aren't in the sent box!
Oh god, I can't stop laughing at that Pomegranatephone. Haha, awesome, would be cool if it actually was possible to make one of those.
vale|46 said:
Pomegranate NS08
http://www.pomegranatephone.com/
Click to expand...
Click to collapse
I love the shaving part!
i think the bowling idea mentioned above is a great idea.
would love to have it.
using G-sensor to curve the ball could be interesting
concerning the "flashing flare", I made my very first WinMo app with your idea... So, please be kind ^^
Hope you'll like it
I'll add some features, like the morse code mode or the possibility to save the settings
Edit : translation corrected
Noone likes my sadistic voodoo-app?
Oh I just remembered what I want pretty bad now. a working landscape mode in tf3d.

[Q] a guide to "non-convoluted android game programming"?

this question is actually about a small network of things: what the default android framework permits, how users use it and what engines can do.
after getting into android programming, it soon seemed to me that the android framework would require me to manage a lot of things i simply don't want to put up with for a simple game (e.g. i don't care about managing intents, creating xml-layouts and stuff like that... slap a couple of images on the screen and i'm fine - well... basically), i started looking for game engines.
after almost a month of research and tests (with default framework, andengine and libgdx), i finally whipped up a little prototype of the game i want to program using libgdx in just two days.
but then i noticed something...
the following issue might make the last third of this post irrevelant:
this game runs at 70% cpu usage on my desktop. even though i would only need to render on user input (it's a puzzle game). so i'm guessing it would use 20 times (or whatever) the battery of the phone it actually should.
since it seems to me "render on demand" isn't possible with libgdx, i figured i'd take another stab working with the default android framework and hope that this doesn't redraw like crazy even though it's not needed.
if such a thing is simply impossible, please tell me and i'll just keep on working with libgdx.
now, the most compact open source game example to learn from that i found is this:
http://code.google.com/p/asqare/source/browse/#svn/trunk/a2
after i tried it out and studied the code, i was stunned by how much stuff is being handled for this very, very simple game (pretty much as simple as mine). so i counted the lines of code... ~4200! while my libgdx prototype has roughly 800. sure, it doesn't have a preferences menu, no about screen and doesn't handle what happens on things like pause/resume but even with those things i highly doubt i'd get anywhere near that amount of code.
so:
IF it is indeed possible to produce a full-screen android app that draws images only on demand, is it possible to do that in a less convoluted fashion than in that 4200 line example?
i'm hopeful that this guy has simply overdone it and i've just been looking in the wrong places for slim examples.
Fyi I did not read 100% of your post, but I think I can help you out.
Imo do not waste your time with game engines. If you are serious about game dev then learn opengl. Its worth it.
With the glsurfaceview you can ether render on demand or as fast as possible. Also as with all opengl u have full control over what is rendered. If need be I can provide an example but it will have to wait a few days.
Sent from my MB860 using Tapatalk
actually, i've learned opengl in the past (but forgotten a lot already - didn't use those skills much) but a) i'll only do 2d games anyway and b) opengl isn't really the problem. getting to where i can actually render things is. and engines allow you to focus on gameplay/rendering without dealing too much with the whole setup and management of things.
i don't feel like libgdx takes control away from me, since i can still use all the opengl-commands i want. and i will definitely look up glsurfaceview and see how it fits into what i currently have. thanks!!
btw - i'm not really "serious". i'm a fulltime artist who happened to have learned about eight years of programming in the past and just wants to try to make a little extra on the side. and create some games i'd like to see but simply aren't out there yet.
and i don't want to spend more time programming all the management nonsense around it than the gameplay itself and working on the design.
I wouldn't rely on the cpu usage on the desktop. The emulator isn't efficient at all...
libgdx is a multiplatform engine, so that cpu usage is based on the desktop-version.
but it does use continuous rendering and can't be switched to on demand. tried to extend the classes of the engine and adapt them so that it renders in on demand for the last three hours without success...
but i've found a neat blog post on the android developers website called "The Simplest GLSurfaceView Application" and hope that i'll be able to find my way from there. after all, i now already at least have a nice full screen canvas with just 54 lines of code... that's something i did not expect i would ever see happening.

[MOD] Ingress broot mod v1.26.1-broot-0.2.0 (2013.05.26) [CLOSED]

Unfortunately Niantic contacted me to abort this mod. More info: http://forum.xda-developers.com/showthread.php?p=42027875#post42027875
TL;DR version: I have created an Ingress app mod, it is awesome and will make you coffee. You can download it below.
OVERVIEW
Hi,
after more than a 2 years of inactivity in the modding field I'm back with a new mod. This time it's Ingress app. I think and hope it'll be much greater and more advanced than Google Maps mod. There are a lot of things to improve and I think some of them won't be ever added by Niantic, so it's a good idea to mod this app.
First I want to clarify I will never add any kind of cheating to this mod. My goal is to make Ingress game more enjoyable, not less. Questions about location faking, items cloning, etc. are not welcome here. I'm serious. Still if you think this mod is a bad thing and/or if you're from Niantic then please read a section about my motivations below and feel free to ask, suggest or criticize. I make it for Ingress players and I'm very interested in their opinions.
DOWNLOAD
First: you do this at your own risk! I'm sure it won't brick your phone, but remember you may be banned by Niantic. My mod doesn't do any kind of cheating behavior, it doesn't do anything that original app doesn't do, but there is always the risk.
Also if you downloaded apk from different site then check sha1 of this file to make sure it's ok. Unfortunately such mods create good opportunity to inject some malware, because users search for an application in the internet and anyone can redistribute it. I sign this app with my own keys, so if you have installed my mod earlier, now you have downloaded newer version from the internet and Android says it has different certificates then don't install it!
"Mute" variant has all sounds removed, so apk is ~2.5 times smaller and most likely it uses less memory.
ingress-1.26.1-broot-0.2.0-mute.apk
SHA1: 976342081c963998f8a6e56b735fe97581ab335f
ingress-1.26.1-broot-0.2.0.apk
SHA1: dce5399802c8f11287a7cf399c1bb5265f8251e2
Older versions:
ingress-1.26.0-broot-0.1.0.apk
SHA1: ea95d8e36324c6c4a175e0cf254cd65a4797049f
If you have original Ingress app installed then you have to uninstall it first. Same if you want to install original app over a modded one.
FEATURES / TODO LIST
I know simplifying and automation of too many things may be considered cheating, so I have divided all features into several categories: from the most "innocent" ones to some smart assistants. As I stated above, if you think some of them are just too much then feel free to write about it. For me features up to 3. category are ok. Category 4. may be controversial and I'm not sure if I want to implement it. I'm glad for your opinions. Some features (e.g. 2.11., 3.7.) aren't actually related to category descriptions, but I "feel" them as category 2., 3., etc.
I don't want to force people to use every modification, I'll try to make them all opt-in, so modded app will work exactly as the original one until you change this in the mod menu. If you see e.g. "Fullscreen" feature below then read it as "An option to enable fullscreen mode".
Below is just a list of features to make it clear. Descriptions, notes, statuses, implementation proposals, etc. are here.
Legend:
green - completed
orange - not sure about it
red - rejected
black - waiting / todo
1. Changes strictly technical and/or 4fun - they don't affect gameplay at all:
UI for small screens, but this is never ending task
Disable some graphics effects to make it less GPU consuming:
portal particles
xm particles
Fullscreen.
Remove globe intro.
Change colors of factions.
Exit confirmation dialog - it's good for low memory devices.
Keep sceen on.
Disable vibrator.
2. UI changes: new screens, shortcuts, etc. - it makes things easier, but it won't do anything for you:
New screen with mod settings, credits, etc.
New inventory screen with items presented as a clear table.
Number of all items in the inventory - it's very important because of items limit.
New portal keys screen.
Remove original items screen.
Shortcuts to various actions from the main screen.
Modify chat to make it easier to read and harder to accidentally send private message to public channel.
Link to portals from system messages in the chat.
Real-time distance to portal on details and upgrade screen - its necessity is obvious to anyone who played Ingress
Additional info about the portals directly on the map screen.
Logging and statistics.
Circles around the player similar to one at 40m - just for better feeling of the distance.
Number of keys on portal info, upgrade and linking screens.
Config: update interval.
Config: maximum scanner zoom out.
Deploy button uses highest available resonator, not lowest.
3. Automation of some more complicated or repetitive tasks - it delegates multi-clicking to the squad of highly trained monkeys, but it won't think for you:
Dropping/recycling multiple items of the same type at once.
Firing multiple XMP
Picking up all items in the range - with above it's very easy to give items to other agents.
Hacking all portals in range - not very useful because of timers
Auto deploy resonators using a template.
Templates specific to a portal.
Other agents presence detector.
4. Smart assistants:
Hacking timers for each portal: both 5m and 4h ones.
Auto hacking portals in range while moving (using timers).
Smart auto-deploy.
XMP damage assistant.
Linking assistant for optimum CFs in a specific area.
Continuous linking assistant.
Bugs:
The maps are gray when submitting new portals or reporting bad ones.
NEWS
v1.26.1-broot-0.2.0 has been released!
2013.05.26
Updated Ingress to 1.26.1.
Added layouts for small screens: Eugene's 1.26.0.20130526
Added mute version - for smaller size and likely smaller memory usage.
Added fullscreen mode.
Added option to disable portal particles and xm particles.
Added restart button - it's useful for reloading UI changes (fullscreen mode, layouts, etc.).
Fixed gray maps problem.
v1.26.0-broot-0.1.0 has been released!
2013.05.22
Initial version.
New screen with mod settings, credits, etc.
New inventory screen with items presented as a clear table.
Number of all items in the inventory.
CREDITS
Eugene Kartashov - layouts for small screens.
Of course Niantic Project for this awesome game!
Thanks!
FEATURES DESCRIPTION AND NOTES
1.5. Change colors of factions.
I did this before and it's kind of cool: https://plus.google.com/u/0/106080343103638200670/posts/a9krpWApjz5
2.4. New portal keys screen.
I have some ideas, e.g.:
keys grouping/tagging
group/tag keys manually or automatically by their location, name, etc.
filters and sorting by: name, distance, level, owner, etc.
, but I think Niantic want to improve keys management, so I wait for their move.
2.5. Remove original items screen.
For now even if you prefer new items screen the original one is still needed to access portal keys. We can wait for 2.4. or at least add an option to limit original items screen to portal keys and rename it accordingly.
2.6. Shortcuts to various actions from the main screen.
I think it's one of the most important additions, so it has to be well designed. I see it as a HUD-like buttons similar to "FIRE XMP" when you long-press on a map, but much smaller, probably square with icons. Things to consider:
toolbar at the top or the bottom of the screen - I think it's better than left/right
fixed with 5-6 icons (4" screen) or scrolling horizontally
fixed icons or customize them and their positions
an option to open a full semi-transparent menu with all available actions
Actions could be:
fire last XMP
fire highest/lowest XMP
fire XMP of specific level
same for power cubes
hack portal - click button then click portal. This way you don't have to enter portal details screen which is faster and you don't lose the map.
link portal - same as above
set target? It's in a long-press menu already, but we can add it here for consistency and maybe to remove long-press menu.
actions from other mod additions
2.7. Modify chat to make it easier to read and harder to accidentally send private message to the public channel.
Current problems are:
is there anyone who has never sent a private message to the public channel? Is there anyone who did this only once or twice?
it's hard to read conversations between agents, especially public ones, because they're mixed up with system messages
I was considering adding some kind of filters to select which types of messages you want to see, but it doesn't fix first problem. Now I think of something else - 4 tabs/channels:
faction - as normal
public - public conversation only, so system messages won't disturb you and you don't accidentally respond [secure] messages
system - you can't send a message here
all - all above, so it's similar to current "All", but you can't send a message here - you have to choose proper channel intentionally. It can have additional filters to select messages to show.
This feature may be hard to do or even impossible, because most probably Ingress server doesn't have API to filter messages as above. Of course I can read "All" channel and filter it on the app side, but it may not be that good.
Also I won't be surprised if Niantic itself will redesign chat in the near future, because it's definitely wrong.
2.10. Additional info about the portals directly on the map screen.
E.g.: level, if you have a key (how many?), etc. It could be customizable and there could be a shortcut to toggle showing this info.
2.11. Logging and statistics.
I love this one I can log all kind of actions like: hacking, attacking, dropping and picking up items and XM, deploying resonators and portal mods, adding custom "snapshot points" to organize above, etc. and then create a lot of various statistics:
how many hacks did you do (faction, enemy, neutral) today, in last week or month?
how many items did you get from these hacks?
what were the levels of hacked portals and items?
how many XM did you get?
how did you spend this XM?
how many resonators did you deploy and what were their levels?
how many resonators did you destroy, how many portals did you capture?
how many links and CFs did you create/destroy, what were their MU values?
which portals do you hack/attack/build most often?
how much time you was playing?
what items did you spend to build up a farm and what items did you get from it?
Statistics could be tabular, graph, pie and very flexible. I'm also considering two things:
sending some of above statistics to my server to create global statistics for all users. It would let us do some research, e.g.: what is the probability to get L7 item from L6 portal, etc. Of course sending these statistics would be fully optional, you would have to enable it by yourself.
optional paid application to read these statistics - in addition to the free one. It could let you remove ads or just say "thank you" (i.e. it would be the same as free one), but I don't want to piss off someone in Niantic. I think it would be fair, because statistics app would be quite complicated and time consuming and there will be free version, but you never know what's the opinion of other people.
What do you guys think about above two things?
3.5. Auto deploy resonators using a template.
Agent can configure multiple templates and choose one of them when doing an auto-deploy. Template could be defined by:
its name
minimum and maximum level for each resonator
prefer lower/higher level for each resonator
Examples:
"Lowest portal" - each resonator set to L1-L8 and prefer lower for all - it's the same as clicking "deploy" 8 times.
"Highest portal" - L1-L8 and prefer higher for all
"Highest <L7" - L1-L6, prefer higher for all
"Standard L4" - L1-L6, L1-L4, L1-L5, L1-L4, L1-L6, L1-L4, L1-L5, L1-L4, prefer higher for all - it's standard 4xL4 2xL5 2xL6 and it'll use lower resonators if you don't have all of them
another "Standard L4" - same as above, but L6-L6, L5-L5 and L4-L4 - it won't automatically downgrade resonators, but warn you about the lack of resonators
Also some templates could be predefined by default.
It won't work well with existing resonators, it won't choose optimal way to upgrade them, but this is how it should be - it's just: "do it using a template", not: "Calculate optimal situation".
3.6. Templates specific to a portal.
Extension to above: sometimes you know that e.g. NE resonator of some portal is harder to destroy, so you want to place highest resonator there. You can create a template specific to a portal, so it won't mess up main list of templates and it will be auto selected when doing auto deploy for this portal.
3.7. Other agents presence detector.
It read system messages log to find the last actions and positions of other agents (actually positions of portals they've built/attacked). This information could be used to e.g.:
show last position and action of specific agent
show a list of nearby agents: allied or enemy
alert if some other agent will show up below specific distance from you
4.3. Smart auto-deploy.
E.g.:
calculate max level of a portal that you can build alone - depending on your inventory and already deployed resonators
deploy minimum number and optimum resonators to get to specific portal level
prioritize excess resonators and save scarce ones
deploy high and low resonators evenly to make attacking a little harder
if upgrading existent resonators, prefer to upgrade ones with low XM
4.4. XMP damage assistant.
E.g.:
approximate damage dealt using specific XMP in current position
calculate the best spot to fire XMP of some level
4.5. Linking assistant for optimum CFs in a specific area.
You select a group of nearby portals, assistant build links and guide you through place to get as many CFs and AP as possible.
4.6. Continuous linking assistant.
You see an icon near the portal if it's possible to create a link(s) from it to create a CF. It let you create this CF with few clicks.
It may be not possible to do, because it would have to scan big area to know if there are a link between remote portals.
MOTIVATIONS AND FEW WORDS TO NIANTIC
As I stated above my goal is to make Ingress game better and more enjoyable for people. If you think it's evil then please read my motivations and explanation below:
There aren't and never will be features for cheating: location faking, sending same action several times, automatic passcode submitter, etc.
As I said above I have divided mod features into categories of different "dirtness level". I focus on "clean" features and I'm open to suggestions or criticism from players or even from Niantic itself.
I don't share my code and I obfuscate it to not make Ingress easier to hack by other people.
A whole game and world of Ingress is about hacking and reading between lines. I think my mod fits this world perfectly. There are some people who leak Ingress app from NIA and there is some guy somewhere in the internet who tries to get even more from it. It makes perfect sense
I think there are many good features that will be never added by Niantic. I see several reasons: statistics won't be added because it doesn't make much sense for storyline. Why NIA would add such feature? Intro skipping or new items screen won't be added because these features prioritize quick access over a nice look. Niantic can't do the same because Ingress would look like a game for nerds. But there are many people who don't care about the look because... they're nerds ;-P
And finally: I won't fight Niantic, so if they don't like my mod and decide to react then there will be no mod anymore.
If you're from Niantic then please think what is the best for Ingress users. If you don't like one or two of my features then I'll remove them and keep the valuable ones. If you still think this mod isn't good and it's a matter of time before you react then please do it sooner, not later. Mod won't be very popular yet, Ingress players won't be disappointed so much and I won't lose a lot of my time
FINAL NOTES FOR USERS
Once more: feel free to suggest new features or changes to existent ones. You can also criticize a whole mod idea. I want to know what do you guys think about it.
If you get a force close then post a logcat and mod version here.
If something doesn't look ok then post a screenshot. I have a 320x480 and 480x800 devices, but I can't test it on 240x320 and >480x800 resolutions.
You can also report language faults in the app or even here. English isn't my native and I often write something that doesn't seem natural even to me. I would be happy if someone would suggest better names or descriptions for configuration options, etc.
Of course you can redistribute this mod, but please don't do that if you don't have a good reason. I just want to know how popular it is. Also if you redistribute it then please add a link to this thread to give users a full context.
If you want to make a donation then link is in my signature, but remember that this mod may be killed by Niantic at any time.
[RESERVED]
[RESERVED2]
Very amazing
I'm gonna try it out on a new account just to be safe, but I love the work and holy cow you did a lot and I can't believe it.
Niantic better sit down and learn some must needed features and options. The globe one for sure
Sent from my MI 2 using Tapatalk 2
Keep up outstanding work. I just installed this mod and I confirm that it works flawless.
I'm looking forward to future updates.
iBotPeaches: I did a lot? But you have noticed that above features list is mostly a TODO and for now there are just new items screen and intro skipping? I'm not sure if this is clear from above posts.
I wanted to release it early to get some ideas from people.... or be banned
What about a nosound version? It reduces the app size and removes the annoying sounds for people that are tired of hearing those squeaks
Please find attached a nosound version prototype.
it will be possible to have screen: "exit. are you sure?" when accidentally using back button?
Brut.all said:
iBotPeaches: I did a lot? But you have noticed that above features list is mostly a TODO and for now there are just new items screen and intro skipping? I'm not sure if this is clear from above posts.
I wanted to release it early to get some ideas from people.... or be banned
Click to expand...
Click to collapse
Ahh, I thought you did all that stuff that was bolded in the features list Guess I didn't read it well enough.
Hi, on mine HTC Desire it crash suddnly..
EDIT: Reinstalled, work like a charm..
One thing possibly worth pointing out: I think this version will not handle the new push messages, as I believe those are restricted by the certificate used to sign the app. Are you able to confirm this?
Otherwise, very cool work
phyreskull said:
One thing possibly worth pointing out: I think this version will not handle the new push messages, as I believe those are restricted by the certificate used to sign the app. Are you able to confirm this?
Otherwise, very cool work
Click to expand...
Click to collapse
They do work for me, at least the "@" notifications
Needs further testing.
Jackos said:
What about a nosound version? It reduces the app size and removes the annoying sounds for people that are tired of hearing those squeaks
Click to expand...
Click to collapse
Usually more variants = more problems, but I think mute version may be worth it. It's almost 3 times smaller and space is crucial on many devices. It might also use less RAM and start up faster, because sfx are usually preloaded into memory. I'll do some benchmarks.
ataru said:
it will be possible to have screen: "exit. are you sure?" when accidentally using back button?
Click to expand...
Click to collapse
Sure, but what for? If you accidentally exit application, you can return to it in no time.
phyreskull said:
One thing possibly worth pointing out: I think this version will not handle the new push messages, as I believe those are restricted by the certificate used to sign the app. Are you able to confirm this?
Click to expand...
Click to collapse
I'm not sure about it. I got comm notification today, but I was using Ingress just moments earlier, so it might be background service, not push. We'll see.
Brut.all said:
Usually more variants = more problems, but I think mute version may be worth it. It's almost 3 times smaller and space is crucial on many devices. It might also use less RAM and start up faster, because sfx are usually preloaded into memory. I'll do some benchmarks.
Click to expand...
Click to collapse
Exactly my point of view
However it's a pity that the app uses this same amount of RAM. It might get better if you remove corresponding baksmali lines, I just removed the sound files.
Brut.all said:
Sure, but what for? If you accidentally exit application, you can return to it in no time.
Click to expand...
Click to collapse
I guess it's because on low ram devices the app gets closed instantly. So a back fail-safe button would save him the app loading time.
Impressions and suggestions
Nice mod!
I am an addicted Ingress player and I really appreciate your work!
The new item tab is awesome!!
I only want you to know that there is a G+ user that is modding Ingress too:
Have a look here.
He did a version even for 240x320 screen.
Maybe you can have a look at his work
I hope you can keep this up to date
Works perfectly!
I'll keep an eye on that, your features list sounds extremely promising!
ingress-1.26.1-broot-dev1.apk
It's muted and should work on all screen sizes. Layouts for 240x320 and 320x480 were created by Eugene Kartashov (thanks!), but I have integrated them into single universal apk. It's just ~0.5MB larger than Eugene's separate apks. I can't test it on 240x320 because I don't have such device. Please confirm if it's ok or not. I'll add fullscreen feature before 0.2.0 release, so upgrade button won't overflow on some devices.
Also I can confirm sounds are loaded on demand, they aren't preloaded, so muted version shouldn't boot up faster. It should take less memory though.
Is there anyone who miss these sounds? As I said I would like to avoid fragmentation and I think muted version is just better.
And if you have 240x320 device then please tell me if new items screen looks ok, especially if you have 100+ items of one type. 320x480 seems to be ok.

My first android game! "Find the animal"

please download and review my first android game :
package name = com.rsas.cupgame
game name = Find the animal
Description
Many years people were developing these similar games, but none of them though of doing it extremely hard and more challenging for the players !
Today we bring you the classical game Find the animal, but extremely hard and impossible to beat.
Can you guess in which cup hides the animal face ? and be warned the cups can move really fast,change colors, and the maximum size of cups number is 7 and NOT 3 !
FEATURES :
• Save the game after every 10 levels so you can continue from checkpoint.
• You can create your own custom game (cups number,switches the number and game speed).
• You have the ability to save your score on a global high-score.
• Cups changes color while moving.
• Max number of cups is 7 (on normal mode, or infinite on costume mode).
• Each 10 levels 1 cup will be added.
• Ability to share your highest score over Facebook.
• Supports all devices including tablets and mobiles.
What are you waiting for ? challenge yourself and your friends and reach high levels!
Is it on the Google Playstore yet? I can't find it :/

The Impossible Game on the Nook Simple Touch

Greetings, nookies!
Gone are the days of Angry Birds being the only playable game on our Nook Simple Touch devices. I have found that The Impossible Game by FlukeDude, one of the most fun, minimalistic and rage-inducing games I've ever played (which isn't saying much ), works remarkably well on my rooted Nook Simple Touch with GlowLight (see full specs in my sig), which means that you can play it, too!
Acquiring the game
The Impossible Game costs merely a dollar on the Play Store (you can get it here), so for those of you who have Gapps installed on your Nook Touch, installing the game will be a piece of cake. However, for you who do not have Gapps (like myself), getting the app is a little harder. The way I did it is like so: a) Buy the app using your Google account on your PC. b) Get on your rooted Android phone or tablet (in my case, a Nexus 7) and refresh it so the app is delivered and installed to the device. c) ADB pull the .apk from the /data/app directory in your rooted phone/tablet. d) ADB push that .apk to the /sdcard directory of your Nook. e) Lastly, open your file explorer and install the app.
Playing the game
A rooted device and the NoRefresh app are required to play this game. Gameplay is simple - you are a gray (red in the real game, but everything's gray on Nooks!) square moving along a flat plane to your right, attempting to jump on and over obstacles in the form of triangles, squares and pits in order to reach the end of the level. Triangles kill you if you run into them or jump on top of them, pits kill you if you fall on them, and squares only kill you if you run into them. The part that makes it so rage-inducing is that every time you hit an obstacle and die, you are reset to the very beginning of the track.
Controls are simple, too - tapping anywhere on the screen makes your square jump. A fair warning, though; there is a small lag, so make sure to tap the screen just before you want the square to jump. Also, if you want to jump multiple times in a row, press and hold your finger on the screen.
Another quick tip: I've found that the game displays best on NoRefresh's highest or "whitest" contrast setting.
One more hint, this game sucks up your battery very, very fast, so I only play it when my Nook's plugged in to charge.
Soundtrack
The game is synchronized to a fantastic soundtrack when audio works, but since most of our Nooks can't do sound, the soundtrack can't be used. Thankfully, I'm providing a download link for the soundtrack which can be played during gameplay using an MP3 Player or PC (if you can be bothered to do that). Just make sure to stop and restart the track each time you die.
In my opinion, the fun of this game is greatly improved when the soundtrack is playing along with it, so I'd highly recommend trying it out!
YouTube video
In this video, I play a small section of the game for you to use as an example.
Hope you all enjoy!
Regards,
Nookie

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