Related
Can some please pose vids of snes emu running dk3, sfa3, Mario kart, metroid killer instinct
Cps2hd running sfa2/3 and marvel vs capcom.
PLEASE! Just want to see the speed
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
kozm0naut said:
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
Click to expand...
Click to collapse
How are the games playing out without multitouch & hardware buttons?
i picked up nesoid and snesoid, but i am at a loss for ROM installs.
1. I have no idea what the file type is that is recognized by these 2 programs
2. I made a ROMs folder on my card, but whenever i try to switch to that folder using the 'load ROM' option, it says the folder i created doesn't exist. does this mean i have to dump everything to the cards root folder? why won't it switch to the right folder?
3. I can find ROM sites through google, but again, referring to my first point, I don't know what file type I should be putting on the phone, or where.
I have all of yongzh's emulators, and all of them run excellent. The SNES and GBA ones are the toughest of the consoles, and have a bit of audio slowdown. But otherwise, they are all perfect.
As for the key controls, depends on the console. There are a few keys that are usable, even if they are software keys. You can map console keys to the Search, Back, Volume Up, Volume Down, and Trackball Press buttons. Consoles with few buttons, like the SMS, NES, and GBC, run without problems. Consoles with more buttons have more trouble, culminating with the SNES, which has to leave some buttons unmapped. Still, they are all very playable, and I play FFVI on the SNES emulator with no problems and a grin on my face. ^_^
Hopefully multitouch development will render this problem moot.
They are a lot easier to play control wise on my G1 but they play beautifully graphics wise on the Nexus, like Ashtear said it's just a matter of the developers implementing multitouch now.
still doesn't tell me how to address my issues.
file type?
where put it?
never mind. got it.
nesoid reads .nes files.
snesoid reads .smc files
so...i got it going. however, seems like, at least on the nesoid, i can't simultaneously use the direction pad and a button makes for difficult gameplay, since so many things require being able to move/shoot or move/jump :/
Ssantos6981 said:
How are the games playing out without multitouch & hardware buttons?
Click to expand...
Click to collapse
yeah, in answer to this question, it blows. mario kart you can pick whether to go, or to steer, not both.
ok someone try cps2hd please with street fighter alpha 2
unfortunately, as the soft buttons are on the same capacitive screen, they can't be touched as the screen is being touched. The most fun I've been able to have is playing gradius on snesoid using flip screen mode, the trackball fo d-pad and vol up and down for a and b. it's not great.
The Developer of GameBoid should have his Nexus One by now, he said when he got he would work on multi-touch.
anyone tried the cps2 emu now?
can't you use the trackball as the d-pad?
WiiController
If you have a Wii controller laying around you can use a free app called "WiiController" instead of the on screen controls.
Makes gaming on my N1 a dream...
does cps2hd support the wiimote?
The only real way to play emulators on the Nexus one you have to:
1) play in landscape
2) put the virtual d-pad and buttons at diagonally opposite corners
This gets around the 15mm axis fusing problem the Nexus One has, but it's still not perfect. You can do running jumps in Super Mario World, for instance, but you're moreso fat fingering one response to hit two buttons rather than having 3 separate inputs so it's very unreliable.
I have SuperGNES and Snesoid, and I'd recommend the former because if you try a running jump in Snesoid it releases the y button when you release b. To have this make sense, if you're on Yoshi and you do a running jump, he sticks his tongue out when you let go of the jump because the Y button gets 'pressed' again. Far as I can tell, this doesn't happen on SuperGNES.
Just my experience. I wouldn't count on Froyo fixing it.
anyone try cps2hd yet?
Hello could someone please tell me the best PSX emulator for the Xperia Play and give detailed instructions on setting it up so that it runs smoothly? I have tried one, FPse, but the sound does not work properly. psx4droid doesn't work at all [the latest version 3.0.6,] it just keeps asking me to force close when I try to load a rom. Please give the name of the emulator and the version and how to set it up for the Xperia Play.
the best emulator so far is FPSe, check on the Apps & Themes section, there is a sticky with all playable roms.
FPse.
Mine works perfect. No sound or framerate choppiness at all.
How did you set up FPse ? Mine has poor sound, it doesn't seem to be playing all the sound only some parts.
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
jdz7t8 said:
Solved the sound issues. So in FPse i went into "system" and unchecked Mdec Acceleration, Gte Acceleration and HLE mode. Now I hear all the audio though at some points the audio slows down a bit.
Click to expand...
Click to collapse
I have -
Country - USA (i live in the UK though but i d/l USA games. This might make a difference to smoothness as the timing of the games is 50 mhz or 60 mhz and could account for some choppy sound)
Mdec - On
Gte - On
Fast Booting - On
HLE - Off
Boost Mode - Off
No Sound - Off
Spu Sync - Off
Framelimiter - On
Frameskip - None
Screen Filtering - Off
Screensize - Full Screen
Fast Overlay - Off
Screen Orientation - Landscape (turning off auto in theory could speed emulation up)
Print fps - Off
Invert colors - Off
Some games didnt work very well. Tony Hawks 2 had very glitchy graphical errors (or might of been THPS 1, cant remember), and Colin Mcrae 2 grinded to a halt.
Here is what i have tried though -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
All of them run flawlessly. No graphical glitched. Now sound stuttering. (and i mean none at all, not even a tiny hiccup).
I have rooted my phone, taken away lots of bloatware. Maybe this helps, maybe not.
N64 emulator sound skips for me alot. fpse none though.
Hey man mine is rooted also, you said you took off bloatware, could you go into detail? I want to take off stuff but I do not want to "brick" the phone because I don't know how I would get it back working.
Check out this thread for removing bloatware: http://forum.xda-developers.com/showthread.php?t=1046699
Man I don't think it's actually possible to get this damn emulator playing the sound properly, it keeps slowing down messing up the sounds. sucks man.
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
No.
No root is needed for emu. In phone .it is just a normal app..
Sent from my GT-I9100 using xda premium
Mr_Rabo said:
Sorry to bump an old thread..
But does the phone need to be rooted to work with emulators - to eventually play psx games ?
and what is the actualy process on loading these old school games to the xperia play?
Especially looking forward to colin mcrae..
plz help
Thanks
Click to expand...
Click to collapse
No you don't need to be rooted.
If you're looking to use FPSe, here's how to get playing your games:
1.) Buy and install FPSe.
2.) Open up the app and it will ask you to load a BIOS. Google is your one and only friend when searching for the PSX BIOS.
3.) After that, you can load your game. So rip your own .iso from games you own. Or again, Google is your friend for this.
4.) Then you can load the game and stay playing.
You might have to change a few settings to get the game and emulator performing better, that's basically trial and error.
Whats the best System/input/overall settings for these two emulators, to get nice smooth, non laggy gameplay? i find on fpse my tekken 3 lags a little every once and a while, and on n64oid..Zelda OOT lags a little everytime i roll lol...any suggestions of proper settings? i must have something setup wrong since i see vids on youtube with no lag gameplay, especially on Zelda OOT.. thanks guys really appreciate the help. Kes
For Tekken 3, and most psx games, you can pretty much use HLE, set frameskip to any option, frame limiter on, and make sure you DISABLE rumble. Tekken and many games will lag badly with rumble on. Use the default settings (reinstall fpse or clear defaults), then enable hle or dont' configure a bios. Then define your controls, and turn on only l1/l2 and r1/r2 as on screen buttons. Don't modify the configuration settings for the overlay, and don't modify anything else. SAve these as your defaults and tekken 3 should scream. From there, you can slowly tweak whatever else you want and see what you're enabling that's breaking your framerate. FYI, I keep reading from users that bios mode is faster than HLE, but that has not been my experience. Bios mode has enabled some games that didn't work with HLE alone, but the framerates are similar to PSX4droid, which in comparison to FPSE in HLE mode have been crap with the games I've tried.
*update*
So after playing with the default config and trying my bios again, it appears those SAME settings I was referring to are the cause of abysmal bios emulation speeds. With bios enabled, most games run as well as or better than with the HLE settings. Furthermore, frameskip works properly, and makes tobal 2 completely playable at full speeds with sound and only periodic frame jumping. Tony Hawk 2 also renders correctly. Can't gripe at anyone but myself for not having enjoyed FPSE to its full extent all this time. If you have issues, I'd be happy to post my default config. I taylor specific games off of that, took a while to update most of my 30 isos to use bios mode, but it was completely worth it. Thanks for posting your question, and forcing me to reevaluate my settings
Sess said:
For Tekken 3, and most psx games, you can pretty much use HLE, set frameskip to any option, frame limiter on, and make sure you DISABLE rumble. Tekken and many games will lag badly with rumble on. Use the default settings (reinstall fpse or clear defaults), then enable hle or dont' configure a bios. Then define your controls, and turn on only l1/l2 and r1/r2 as on screen buttons. Don't modify the configuration settings for the overlay, and don't modify anything else. SAve these as your defaults and tekken 3 should scream. From there, you can slowly tweak whatever else you want and see what you're enabling that's breaking your framerate. FYI, I keep reading from users that bios mode is faster than HLE, but that has not been my experience. Bios mode has enabled some games that didn't work with HLE alone, but the framerates are similar to PSX4droid, which in comparison to FPSE in HLE mode have been crap with the games I've tried.
*update*
So after playing with the default config and trying my bios again, it appears those SAME settings I was referring to are the cause of abysmal bios emulation speeds. With bios enabled, most games run as well as or better than with the HLE settings. Furthermore, frameskip works properly, and makes tobal 2 completely playable at full speeds with sound and only periodic frame jumping. Tony Hawk 2 also renders correctly. Can't gripe at anyone but myself for not having enjoyed FPSE to its full extent all this time. If you have issues, I'd be happy to post my default config. I taylor specific games off of that, took a while to update most of my 30 isos to use bios mode, but it was completely worth it. Thanks for posting your question, and forcing me to reevaluate my settings
Click to expand...
Click to collapse
Thanks a lot for your help man, really appreciate the prompt and detailed reply ya i found that it runs a little smoother in bios mode too
You know the save default config in FPSE...is that for each individual game?
I find some games work better on one setting, whilst others work better on another setting.
I know you can save individual configs, but just a bit confused as to what the procedure is to do so.
Red_Kop said:
You know the save default config in FPSE...is that for each individual game?
I find some games work better on one setting, whilst others work better on another setting.
I know you can save individual configs, but just a bit confused as to what the procedure is to do so.
Click to expand...
Click to collapse
The config profiles are mightily confusing for someone new to them.
Took me a while to understand how they work too. It's not very well done tbh.
Easy once you understand though.
1) Without loading a game, change your settings then save them <--- this is now your default settings
2) When you load a game and change the settings, this now becomes your settings for that individual game.
3) Unless you save them as the default settings, which now become the default settings.
Not very user friendly, but they work nevertheless.
Cheers.
Been muddling my way through it.
Wish you could do that in N64oid!
Is there a way to get the sticks to work in FPse?
Trying to play Ape escape and it tells me I need a dual shock controller.
I go in and there doesn't seem to be a setting for them unless I am missing it.
Edit:
Where can I find N64droid?
ncaissie said:
Is there a way to get the sticks to work in FPse?
Trying to play Ape escape and it tells me I need a dual shock controller.
I go in and there doesn't seem to be a setting for them unless I am missing it.
Edit:
Where can I find N64droid?
Click to expand...
Click to collapse
The dev at FPSE said they are working on it so hopefully it will work soon.
N64oid is available at SlideME market.
HELLO FRIENDS,
i want some help.....plz help me out.
TILT controlled games like HEAVY GUNNER 3D, LABYRINTH, DEAD RUNNER AND ALL OTHER tilt controlled games are behaving weird. like when i tilt up it will move right, when i tilt down it will move left, when i tilt right it will move up and when i tilt left it will move down...
at first i thought its honeycomb's problem as these games might be for gingerbread but now i m using ice cream sandwich and the issue persists.
so i dont know why is this happening. and one thing i know that if u install these games on phone then the TILT sensor works normally.
anyone have solution guys???
145 views and no reply? Come on guys someone of you must have solution. Don't you?
It's pretty well-known that the sensors in different android devices are calibrated differently. It's up to the game dev to either (1) include code in the software that checks the device against a list of known devices and orients it properly, or (2) allows the user to fix it. You should write to the devs and ask them to add the options. It annoys me too, but I usually just delete the game rather than bother.
Thanks for reply slack, I will delete those games that's really good idea because I don't like to mess with these kind of stuff anymore.
Yeah, it's a bummer. Not a difficult thing for devs to put an option in the settings, but seems like a lot of them don't. It's the curse of having choice in hardware for the same software!
Yeah, that happens to me too in some tilt games but not all.
slack04 said:
It's pretty well-known that the sensors in different android devices are calibrated differently. It's up to the game dev to either (1) include code in the software that checks the device against a list of known devices and orients it properly, or (2) allows the user to fix it. You should write to the devs and ask them to add the options. It annoys me too, but I usually just delete the game rather than bother.
Click to expand...
Click to collapse
Exactly It annoys me too, but i usually just delete the game rather than bother
Yeah I am facing same tilt issue its too laggy even my 7 years old son don't wanna play racing game on SGT. He preffered to play on HP touchpad running cm.
There's a couple of threads around that are a bit dated now. I'm looking for people to hopefully post up the games that are working good on the MOJO.
I'm hoping also that you could please post up your favourite games, but also which ROM you are running. One or two don't seem to cross the divide so well, and games that work OK on one ROM won't necessarily work on another.
Working on CM 12.1 [PLEASE NOTE: All my apps are tested fullscreen where appropriate- Settings/Display/Expanded Desktop - select Hide Both] -
Top TV Launcher - so much better than the default CM/Android interface once you figure it out - perfect for the MOJO imho
Emulators all working perfectly (Retroarch, Mupen64+ AE/FZ, .EMU apps, MAME etc)
Bloo Kid 2 - works pretty much perfectly, but you have to switch to mouse mode to exit the options screen.
Sword of Xolan - perfect really
Riptide 2 - the same
Sonic 4 Episode 2: THD version - perfect
Sonic the Hedgehog - brilliant, no problems
Sonic the Hedgehog 2 - the same
Sonic CD - hmm, OK but can't seem to remove the touchscreen overlay - works though
Sine Mora - perfect
Zen Pinball - perfect
R-Type - the same
Super Soccer Champs - Very good again but a bit tricky to navigate the menus. Great game though
GTA: Vice City - just brilliant
Splash: Underwater Sanctuary - works fine on CM 12.1
Cordy - Works OK, you can only use analogue stick for movement and menu is a bit clunky, but can be played
Cordy 2 - Again works well, D-pad works and in game navigation OK, but sometimes doesn't respond to buttons on level select
Gunslugs 2 - Perfect
Red Ball - reported as working fine on CM 12.1
Rayman Fiesta Run - for lord only knows what reason, this is working now on CM 12.1. :/
Rayman Adventures - PROMOTED - working again after recent update. Good, it's a great game on the MOJO.
Cyclone 2000 - working perfectly.
Badland - Fully supported and perfect.
Reaper - Working perfectly.
Fast Like a Fox - works very well indeed
The Deer God - works great with the CTRLR!
Limbo - works perfectly apart from some menu items need the pointer on - but in game it's brilliant
Oceanhorn - Implemented perfectly and a great game. I bought the full version fyi.
Oddworld: Strangers' Wrath - yep, perfect.
Half Life 2 - working perfectly as per 1Besik
Portal - working perfectly as per 1Besik
Rochard - working perfectly as per 1Besik
Lost Echo - working perfectly as per 1Besik
Unkilled - working perfectly as per 1Besik
Sideloaded:
Maldita Castilla - no problems
L'Abbaye Des Morts - the one on the Play store doesn't respond. The Ouya one from Locomalito works but has to be exited via Home button
Gaurodan - Locomalito - works perfectly
A Game A Week.com - JNK's games seem to be working fine from (here).
Alien Bastards - sideloaded with OUYA .apk - working great
Echoes+ - Sideoloaded with OUYA .apk - same - excellent game!
Donkey-Me - Sideloaded with OUYA .apk - works but doesn't create the proper game icon.
Super Crate Box - Sideloaded with OUYA .apk - working great!
Lao's Quest - download from here. Top homage to Rick Dangerous and bastard hard (but fun)! Grab the Android .apk there.
Not working:
Castle of Illusion - sadly no response to CTRLR despite reviews stating controller compatible
Giana Sisters - Nope, again seemingly not responsive to CTRLR but also cannot be navigated via mouse option - works on Remix though
Shadow Blade - Sadly nope. Touch only
Sonic 4 Episode 1 - Not really doable. Jump with R3??? Mouse only navigation
Gulag - Sideloaded with OUYA .apk - no response to controller at all
Twin Tiger Shark - Sideloaded with OUYA .apk - not working. One from Play Store works but only with mouse mode - not ideal.
Hungry Shark Evolution - Not working at all. Doesn't recognise the controller.
A lot of these are indie type games which I do love, and I'm always on the lookout for more. But I'd also like to know of larger scale games too that work on CM 12.1. I'd really appreciate if you could post up and let us know your working favourites and the ones to avoid. Thanks, and sorry for the long post.
EDIT: Trying to keep this up to date as I discover games. Noticing that just because it's in Tegrazone that does NOT mean it will work here. There are loads of examples of games that just won't work, and one or two that do but are a poor or scruffy experience.
My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.
kevinthefixer said:
My better half enjoys Splash: Underwater Sanctuary, it runs fine on the MOJO.
Click to expand...
Click to collapse
Not seen that one! Thanks Kev, I'll update my post with it, and another I played recently - Cordy.
http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.
AndroidSupaFan said:
http://mojo.madcatz.com/ftgames.php
MD's page has a list of games that are compatible with the MOJO (CTRLR to be precise). You've already mentioned some of them. I think this list is the only thing for the MOJO that Mad Catz seems to update once every while.
I also use the TegraZone app to see new games that have controller ability. The icon appears right next to the titles. Haven't tried games that are specifically mapped for the Shield controller though.
Click to expand...
Click to collapse
Well, I've seen that list before, and to be honest it was part of the reason I wanted to create a new post here. A lot of those don't work on CM 12.1, or seem to have been affected adversely by running CM 12.1. Rayman Fiesta Run doesn't work for example, where it did on stock and Remix. Cordy is another that seems to work, but isn't a great experience on CM 12.1.
People using the MOJO are using different OS's, and I thought it could be a good idea to get people's experiences across them in one place if and where possible. Thanks for the heads up on the TegraZone app.
Red Ball works fine. Most of the games that are also on the Shield seem to work.
Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!
K-Project said:
Could somebody, anybody really, please try Rayman Adventures and report their experience here for me? I don't get how one day it works and then the next *poof*.
It works on initial run, you can play a level or two. But when you exit and return to the game later, the main screen hangs and then crashes back to the desktop for me. I just can't fathom it and it's driving me crackers! I've tried reinstalling, deleting the cache etc, wiping my SD card in case there's a config file somewhere, enabling/disabling fullscreen. I don't get it.
It was fine the other day!
Click to expand...
Click to collapse
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.
kevinthefixer said:
Right after it crashes, see if you can locate a file called last.kmsg on the MOJO. IIRC it should be in /var/log but I've never checked on the MOJO, and I can't right this moment. Anyway if you can post it up here, either as attachment or open as text and copy/paste. No guarantees of course but maybe it'll tell us what's going on. My first guess is insufficient RAM.
Click to expand...
Click to collapse
Thanks for that. I'll give it a go later and post back.
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Not that I think it'll do much good, but you might try e-mailing the developers. Most of these games are either going to work or no, there isn't much we mortals can do about it.
mattkilla420 said:
Hungry Shark Evolution will not recognize the controller. The game installs and boots up fine but I can't get it to recognize the controller. Im on CM12 anyone had any luck?
I know it works on my Shield just fine
Sent from my Sammy S6 using Revolution 1.0
Click to expand...
Click to collapse
Can confirm here it doesn't work on CM 12.1. I struggled to boot the game at first. My MOJO didn't seem to appreciate it pooling ads in from an external link. Once it settled though after a few re-launches, it would not recognise the controller, much like Giana Sisters.
I'm assuming I got the right game? There's also a Ubisoft version, but I downloaded the Evo version.
In other news I couldn't get an error log for Rayman Adventures. It's not anywhere I can find it. Anyone else tried this game?
Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.
K-Project said:
Minor bumpage just to say I am keeping the list as up to date as I can. Am noticing after some updates that games that didn't work before are working now.
Click to expand...
Click to collapse
For instance? Inquiring minds want to know...
kevinthefixer said:
For instance? Inquiring minds want to know...
Click to expand...
Click to collapse
Rayman Adventures is the first one that springs to mind. Worked well on Remix but on CM 12.1 no dice. Just would hang and then crash back to the desktop. It seemed that UbiSoft had added and extra download on top of the initial install, and I suspected this was the cause.
However since the update on the 9th June, it's working again. I'm very pleased as I love Rayman.
I use the stock firmware.
Half Life 2
Portal
Oddworld Stranger's Wrath
Rochard
Lost Echo
Unkilled
All of this games work perfect.
Major long time no see bump. Mad Catz be gone but the games live on! Still very much enjoying the MOJO.
Thanks 1Besik (if you're still around). Added these to the list, and to my own must-buy list.
From my own install I'm playing Oceanhorn, which is brilliant and also Lao's Quest. Added to the list, for anyone who cares to care!
Tried to get Shadowgun Legends working on the MOJO. I updated the ROM to LineageOS, and I was able to install the game, but it looks like OpenGL needs some updating in order for this game to work. Pink screen after initial intro video that played... I'd like to know if there's any possibility...