[Q] Performance with particular small game - Galaxy S 4 Q&A, Help & Troubleshooting

I know, this is a stupid game, but I have liked it for years and continue to chase the high score. It's called "Albatross Overload" from the Yetisports series, ported to Android.
While it played smoothly on any ROM on my trusty Galaxy S3, it is jerky and unresponsive on any ROM on the S4, including stock.
It's not available on the Play Store anymore, so feel free to download it from my server:
http://bloatware.de/Penguin+Flying+android.apk
I have played around with a variety of CPU governors and I/O schedulers, but somehow it's not the real thing. Please try it and tell me whether you have found settings that make playing smooth (and gets you further than my current record of 1951,33).
Thanks!

You said it.. It's an old small game and it's most probably not optimized to work for new devices like s4.. Also you said that it's even removed from play store so it's an old unsupported game..
Good luck
Sent from my GT-I9505 using Tapatalk

AnaMajhol said:
You said it.. It's an old small game and it's most probably not optimized to work for new devices like s4.. Also you said that it's even removed from play store so it's an old unsupported game..
Good luck
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That doesn't make sense. It has been removed from PlayStore probably for licensing reasons and a non-optimized app should perform worse on an older device, not better.

DF5JT said:
That doesn't make sense. It has been removed from PlayStore probably for licensing reasons and a non-optimized app should perform worse on an older device, not better.
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Click to collapse
No really ... Older phones has older gpu and the developer of the game has optimized it for the OLD gpu (which means it will work best for the old gpu).. it's never important if you have a newer generation of gpu if the game itself isn't optimized for it.. And I don't care for the reason of removing it from google play since the developer already stopped supporting his own game to work on newer devices ...
Good luck anyways

Forgive me for sounding insolent, but this does not make sense at all.
Unless you have a genius programmer who does all his stuff in low level assembler directly on the GPU, a 10 year old flash game ported to Android cannot be optimized to run smoother on an i9300 than it does on an i9505; it won't even know about any hardware differences through all the API layers involved.
There are so many abstraction layers between the application and the hardware that other factors play a role in understanding performance issues.
Kernel comes to mind in this case, since the most up to date kernel on the i9300 is a 3.0.* series and the one on the i9505 is at 3.4.*. Playing around with some CPU settings (governor and I/O scheduler) there are distinct differences in performance, alas none of them good enough to make a precision game run sufficiently smooth.
I am curious to learn about a truly technical explanation, but "old game, new hardware, optimized for old hardware) just isn't good enough as an acceptable explanation for performance issues.

Related

when will android get some good games?

i mean like EA just paired up with palm.. so theres a whole bunch of apps that were not getting..:\
anyone know of any sweet 3d games, that closely compare to ipod touch/iphone apps?
mostly im talking 3D btw
We'll probably have to wait more devices support multitouch, for now nice loolink games aren't really playable
I guess we'll have a bunch of nice games before the half of the year
Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....
yea polarbit is like the only thing i had seen, il give some of the other you mentioned a try
The problem with games and Android is that Android isn't hardware-locked. I would imagine serious game developers would be turned off by this. It's a lot easier to program a mobile game when you know everyone's using the (almost) exact same hardware, like with iPhones. New Android phones keep coming out, changing the available hardware every few months. Programmers just may not be able to find stable footing.
Although I agree that we'll probably start getting more/better games once multitouch is running on the majority of android phones.
the other problems are the fact that android currently doesn't support opengl es 2.0, and the 3d acceleration is not very powerful (iirc, 4Mpoly/sec, compared to the iphone's 28Mpoly/s)
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
Click to expand...
Click to collapse
I wiki'd "floating-point number" but it was waaaaayyy to difficult could you give me a simple explanation of what it is and why we need it?
PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
Click to expand...
Click to collapse
The 3rd point is a bit moot, since you can code almost all of the application in any language you want, and then wrap it in Java. From what I've read, you won't get more native than that, but you'll get the speed advantages.
3d games in canada we dont even have paid apps.... so sad
You don't need state-of-the-art hardware to make good games. Look at Wii, people buy it like crazy even if it's only a slightly improved C64.
I can't imagine enjoying playing, e.g., Crysis on my Hero even if it would be possible: tiny screen, no surround sound, no proper controls, reflections from the screen, etc.
But I can imagine enjoying a few minutes of Robo Defense every now and then.
PlanetTimmy said:
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
Click to expand...
Click to collapse
Hmm. But isn't there an API which can interconnect with some compiled code written in C? The purpose of this is to do the UI frontend in Android-native-friendly Java and all the CPU intensive backend in C.
I'm not very familiar with Android SDK though so I am not sure if that's really beneficial and/or applicable.
another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents
nirmalv said:
Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....
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Click to collapse
You can use trackball now, its alot better !!
mrniceguy715 said:
another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents
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ye but apps 2sd solves that issue
stickyasglue said:
ye but apps 2sd solves that issue
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Click to collapse
What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.
pauliusba said:
What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.
Click to expand...
Click to collapse
As far as I know, google is thinking about implementing Apps2SD into future firmwares. The only showstopper at the moment is copy protection.

[DISCUSS] [POLL] Sony Ericsson Xperia Play - A Breakthrough for Android gaming?

Does anyone else think that due to SE releasing an Android based "PSP" phone we will finally get to see more and more high-quality games on our android phones?
Personally I won't be buying the Xperia play but I strongly believe that due to it's release a lot more developers will jump on the android gaming bandwagon, which will then obviously benefit a range of Android phone owners (Desire HD anyone?)
So whats your opinion? Will the Xperia play help Android reach or even exceed the gaming quality we have seen on the Iphone? (no fart apps, in terms of 3D FPS, RPG, etc....). Will the Xperia be such a breakthrough that developers will (finally) dump iOS and develope for Android first!?
I really hope the games reeased on the Play will have no soft keys and all the leaching oppurtunisists will finally buy atleast the consolse
No, games are coming anyways. Especially now that Nvidia has there own app/market for quality games.
vetvito said:
No, games are coming anyways. Especially now that Nvidia has there own app/market for quality games.
Click to expand...
Click to collapse
Problem is Tegra Zone only works with Tegra devices. The Xperia play is built on snapdragon scorpion.
The Xperia Play will bring a different crowd in. One of the benefits of it is there will be Playstation games you can download and play, and that some games on Android are optimized for the controller. It really won't bring anything major in though, since as far as gpu goes it's not all that much faster than what we have now.
Correction-Tegra Zone is available to any device with a resolution of 480x800, and running Android 2.1.
I hope that more good games come out; there are some good ones now but personally, I think that games are better if you have separate controls.
I think it's brilliant. But I also call it the Emulator Phone. I'm going to rock it ASAP since no one will release a decent Bluetooth gamepad.
Sent from my Liberty using XDA App
Yes and no.
I've tried one and it's very nice, the gameplay is surprisingly smooth.
The one clear advantage it has is the bespoke gaming controls. In that respect no other Android handset can compete.
The problem with it, as with SE in general, is the tech is behind the curve.
There are handsets being released with much more processing capability that would provide a better gaming experience if properly utilised.
If SE had made used some sort of dual-core CPU or better yet the same CPU as the NGP will use then it would undoubtedly be the cream of the crop for gaming on Android, as it is it will face stiff competition and content is likely to be the deciding factor. In that respect, SE have a slight edge as they're using Sony's existing ties with games developers to bring in exclusive titles to the Play but I would imagine that a lot of games developers will also look to bring their games to a wider market as well.
Only time will tell how successful SE's strategy will be...
Step666 said:
Yes and no.
I've tried one and it's very nice, the gameplay is surprisingly smooth.
The one clear advantage it has is the bespoke gaming controls. In that respect no other Android handset can compete.
The problem with it, as with SE in general, is the tech is behind the curve.
There are handsets being released with much more processing capability that would provide a better gaming experience if properly utilised.
If SE had made used some sort of dual-core CPU or better yet the same CPU as the NGP will use then it would undoubtedly be the cream of the crop for gaming on Android, as it is it will face stiff competition and content is likely to be the deciding factor. In that respect, SE have a slight edge as they're using Sony's existing ties with games developers to bring in exclusive titles to the Play but I would imagine that a lot of games developers will also look to bring their games to a wider market as well.
Only time will tell how successful SE's strategy will be...
Click to expand...
Click to collapse
as someone on engadget said, i think the reason SE went with "lower end hardware" is because they wanted the lowest common denominator for the PS suite games, if the PS suite games are built around the play's processor/GPU it should mean higher end phones can run the games without issue
silvacrest said:
as someone on engadget said, i think the reason SE went with "lower end hardware" is because they wanted the lowest common denominator for the PS suite games, if the PS suite games are built around the play's processor/GPU it should mean higher end phones can run the games without issue
Click to expand...
Click to collapse
Given their clearly-stated intention to restrict compatibility to a small range of 'certified' handsets, that point is moot IMO.
They could easily have used higher-spec hardware themselves and only certified equally high-spec handsets.
As it stands, the Play aside, the only phones that will definitely be able to play the Playstation branded games are Tegra2 handsets, which are definitely better specced than the Play.
vbetts said:
Correction-Tegra Zone is available to any device with a resolution of 480x800, and running Android 2.1.
Click to expand...
Click to collapse
Well,the Tegra Zone app itself will work with any device with the specs you mentioned,but games will run only on Tegra devices,so it's no good.
It all depends on how well the games can be played without Xperia Play.
I'd rather carry a phone with qwerty key pad than a game pad.
Those are 10 games out the 50 that will be available... keep in mind that those games are re-designed to work with the game-pad
Link
silvacrest said:
as someone on engadget said, i think the reason SE went with "lower end hardware" is because they wanted the lowest common denominator for the PS suite games, if the PS suite games are built around the play's processor/GPU it should mean higher end phones can run the games without issue
Click to expand...
Click to collapse
That was me! I said that!
Also, I voted yes cause I'm going to develop for android cause of it.
I just need to find a quick-start guide
I tried the android emulator, but its slow as hell on my PC...
Gaming on android is improving, more and more developers are starting to port their games to droids. However, it has nothing to do with Xperia Play - it's sales are very low, hardware is not good enough, etc.
Unrealwolf said:
it's sales are very low
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Ive been told by retailers there is a shortage
The Rogers guys showing them off at Videogames Live used Verizon's units cause they said there were far too few to waste any on demos
One retailer I went to only got 1.
Unrealwolf said:
Gaming on android is improving, more and more developers are starting to port their games to droids. However, it has nothing to do with Xperia Play - it's sales are very low, hardware is not good enough, etc.
Click to expand...
Click to collapse
How is the hardware not good enough?
Nova 2, Cordy, Backstab, Asphalt 6 look good and pay well.
Gingerbread flies on the Xperia Play.
Unrealwolf said:
Gaming on android is improving, more and more developers are starting to port their games to droids. However, it has nothing to do with Xperia Play - it's sales are very low, hardware is not good enough, etc.
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Click to collapse
yeah.....forgive me but i call BS, do you even have a source/link to your low sales claim?
as for the hardware not being good enough? no one here will lie and say the play is using the highest specs available but its good enough for everything gaming related on android right now, i dont know if you have a play (but judging from your above comment, i doubt it) but coming from someone who does, its great, if your only looking at reviews/non-confirmed sales/specs and coming to a conclusion your missing out
why has no one mentioned the playstation Suite? i no its still a long way off but its coming and it will be a great source for android phones in general as well as xperia play games
silvacrest said:
yeah.....forgive me but i call BS, do you even have a source/link to your low sales claim?
Click to expand...
Click to collapse
Nope. I'm only considering overall enthusiasm about this phone on the internet forums. The enthusiasm is more or less non present at all. Of course, there is still a way that A LOT of people are buying it and, before they could even post on XDA, suddenly dying from an endless joy they recieve from playing those top-notch gameloft games, which all (except for, well, one) has been available for iOS for months, but i find it quite unrealistic.
Anyway, to improve the gaming situation this phone should be popular, i mean, POPULAR, like top HTC or Samsung phones are, with all their multimillion sales. And this phone is not. I suppose, it is even less desireable then it's brother Xperia Arc.
as for the hardware not being good enough? no one here will lie and say the play is using the highest specs available but its good enough for everything gaming related on android right now
Click to expand...
Click to collapse
Right now, this phone is outdated. Hardware is good for 2010, but now it is 2011, and there are already some exclusive games that won't even launch on a single-core CPU smartphone. And Play have to survive in this environment for at least a year. The only hope is that Sony will pay for development of a new games especially for Play.
Phone is ideal for emulators, though.
why has no one mentioned the playstation Suite? i no its still a long way off but its coming and it will be a great source for android phones in general as well as xperia play games
Click to expand...
Click to collapse
Yep. Let's hope that this thing will really bring something.
this is the best thing to come to retro console emulation... ever
if you are a retro gaming hobbyist... this is the phone to get period.
I don't know how much more enthusiasm people are wanting. There aren't really any identifiable flaws with it and it has the latest and greatest of everything. I personally think this is the best phone ever.
Is it a revolution for handheld gaming in phone form? I think the idea's been done before so no... but put this up agianst a n-gage and see which one wins

Games on the DHD

I am a recentish owner of the Desire HD. I'm loving it. I flashed a custom rom on it and I love it more. I am well aware of the horsepower in this baby and that iphone 4 is nothing compared to it... My question is this: Why do major game developers avoid android, and go for the iphone throwing out all sorts of super games that would work even better on the DHD (and please avoid the financial part, i'm well aware apple brainwashed many into buying iphone 4).
I had to post this topic because I feel a bit frustrated seeing gameloft develop nova 2, dungeon hunter 2, etc. for iphone and android gets Shrek Kart 3d... REALLY? Ea games barely developed 2-3 games and popcap is in the same boat but with 0 games. (with a near-future release of games).
There are quite a few HD Gameloft games that work just fine. Just not the newest ones that you mentioned (DH2, Nova2 etc) because they just came out for iphone and are probably not ported yet. I'm pretty sure though that they will come out eventually.
Check out their homepage, you can buy all the games directly there. All the good ones are available for android but not all of them are in the market. At least where i live (europe).
Keep in mind that the DHD is half a year old and one of the first really powerful (gaming wise) android devices. So i think in the future lots of good games will come out once the hardware is reasonably spread.
[e] I just read a news that gameloft is working toghether with Qualcomm now (who made the chips for the DHD).
Yes, i know about the android games and where I can buy them from, the thing that bothers me is that games for android are "ported' and not built. It's really demeaning, plus it loses a bit of quality imho
wid0w said:
Yes, i know about the android games and where I can buy them from, the thing that bothers me is that games for android are "ported' and not built. It's really demeaning, plus it loses a bit of quality imho
Click to expand...
Click to collapse
The reason is simple:
1. As powerful as the DHD is, the current generation of adreno, lacks in comparison to powervr in the iphone 4, it can shift nearly twice the polygons adreno can.
2. IOS only uses one CPU chipset, there. Are now 2 diffent types used in android (arm & omap) each of these chipsets use diffrent types of textures in 3D games, meaning for android, devs have to write the game twice.....
Sent from my Desire HD using Tapatalk
I've always been frustrated with gaming on Android. Even since Android 1.5 people have been saying "give it a little while and Android will be equal in terms of gaming" but it still hasn't happened. Not that long I know, but I honestly find it hard to believe it ever will in the gaming area.
LawAce said:
I've always been frustrated with gaming on Android. Even since Android 1.5 people have been saying "give it a little while and Android will be equal in terms of gaming" but it still hasn't happened. Not that long I know, but I honestly find it hard to believe it ever will in the gaming area.
Click to expand...
Click to collapse
Now the Tegra II chipset is out, your going to see a massive jump in android gaming, plus android is the only mobile platform with a fully functional N64 emulator, and theres rumors the makers of NullDC are working on a dreamcast emulator for android
Sent from my Desire HD using Tapatalk
Gaming has improved and quite a lot. Have you tried Gunbros, Fruit Ninja, Dungeon Defender, Mega Jump, Rocket Bunnies, Angry birds, Reckless racing.
And the futur is looking brighter with the Unity engin (IOS most famous game engine) being ported to android.
Well, indeed the processor architectures differ in android. But major game developers hsouldnt have an issue with building two games, they have enough people. ALso are the games so easily built on the iphone? because android is always the last platform that something gets released on...

*Solved: CHF3D Plugins done* no Mali-GPU support for some games (texture compr.)

hi,
just a short info for everyone who wants to use x-plane (the best flight-sim atm) as well as some other high-end games on the sgs2:
since i have my sgs2 i wasn't able to run the game "x-plane", it always gave me the error message "Error detecting texture compression formats"
yesterday i wrote an email to folks @laminar research! today they contacted me and asked me if i could provide a logcat protocol of the x-plane crash. few minutes later i received a reply from Chris, stating that the reason is indeed the Mali-400 MP used by our SGS2!
"the Mali-400 GPU doesn't support any texture compression formats that XPlane requires (PVR, ATITC, DXT). It only supports ETC which we cannot use for various reasons."
perhaps this info is usefull not only for x-plane users, because
"A lot of premium content games are going to hit this issue as well. I'm a bit astounded at this discovery but their own documentation confirms it."
also laminar was very friendly and offered me a refund!
i hope this can be fixed in the future...
regards,
markus
update 21.05.2011:
i think all people concerned have read and understood the actual situation,
to make it short for new readers here a small update of the current situation:
the problem is not mali, but developers not using standard ETC texture compression
(which is the ONLY specified OpenGL ES texture compression format), for various
reasons (for example such as simple product politics).
what does this mean for us:
because of the big impact the SGS2 will probably have, developers will sooner
or later support ETC. some games (from gameloft) have already beed updated.
this is a step into the right direction, especially because as said by some members
this could at least be some counterpart to android fragmentation.
nevertheless, as long as some developers insist to use (only) DXTn, ATITC or PVRTC
this games (or programms) wont work on SG2, BUT:
the fabulous genius CHAINFIRE has programmed an application called Chainfire3D,
which "is an intermediary OpenGL driver. What does that mean? It means that
Chainfire3D sits between your apps and the graphics drivers, and can intercept
and/or change commands between the two. It has some built-in functions, and
can be further extended with plugins to provide extra functionality."
see here for details: http://forum.xda-developers.com/showthread.php?t=1087427
what we would need now is a developer who sacrifices a few hours to build us some
plugins (warning: maybe there are legal issues, so this has to be clarified as well),
which should be, according to chainfire, no real problem for a skilled programmer:
"To make some of these plugins work you will need to add a bit of code. Though
well documented in various places on the internet, in various countries this trivial
code is protected by patent law, which is why it is not included in the source or
binary packages."
all information which is needed is in the before mentioned thread from chainfire,
just look into his API document...
soooo, can someone please be so nice to have a look at the creation of the needed
plugins?? this would be the last step necessary for getting all the games or
programs we want to work! )
update 23.05.2011:
regarding the plugins:
just google for "chainfire" and open your eyes!!!
Hi, do you get these games from android market?
mwilson1987 said:
Hi, do you get these games from android market?
Click to expand...
Click to collapse
hi, i bought x-plane in the market around christmas, was on my "old" desire hd! there it worked without any problem!
since a few hours laminar has disabled xplane for the SGS2 in the market, so if you search for it there you won't find it! if you want to see it though you would have to use a software such as market enabler! but again: it wont work!!
If the Mali 400 doesn't support this, then which gpu's processors do?
Ian
Beaker491 said:
If the Mali 400 doesn't support this, then which gpu's processors do?
Ian
Click to expand...
Click to collapse
as far as i know all adreno chipsets (200, 205 and 220 used by HTC), the "old" PowerVR SGX540 of the SGS1 and many more.
really strange that samsung decided to do not support these texture compression types anymore...
AND: hopefully some clever dev can fix this!
I told people before mali is crap , samsung messed up should have went SGX or Tegra.
Will this become a big problem with getting games to run on the SGS II?
Intratech said:
Will this become a big problem with getting games to run on the SGS II?
Click to expand...
Click to collapse
i hope not...
so far x-plane is the only game not loading for me! guerilla bob for example runs very well!!
someone here with more in depth knowledge about this?
Sent from my GT-I9100 using XDA Premium App
As much as I'd like dev to optimise games for this device I highly doubt this is going to happen. Even Samsung has shortage of its own new soc and there aren't any major phone manufacturer using Mali.it gives devs very little incentive to code these games for Mali.until Samsung really makes an effort or this device becomes extreamly popular only few games will be available for us. I still can't understand why Samsung didn't stick with power VR.
Sent from my GT-I9100 using XDA App
I just wonder if this can be fixed via software update. If I had SGS2, I'd contact Samsung. Any chances for you guys to do that? I can't believe they messed the gaming part so much...
That's a real shame, was thinking about getting that game, quite a fan of the desktop version.
I also wonder what else it will effect, not good for their new flagship Android phone.
Sent from my GT-I9100 using Tapatalk
TML1504 said:
as far as i know all adreno chipsets (200, 205 and 220 used by HTC), the "old" PowerVR SGX540 of the SGS1 and many more.
really strange that samsung decided to do not support these texture compression types anymore...
AND: hopefully some clever dev can fix this!
Click to expand...
Click to collapse
Actually its optional.
ETC (which X-Plane doesnt support) is the ONLY specified OpenGL ES texture compression. All compliant devices must have it.
DXT is Nvidia specific (ie Tegra) and if others use it its licensed.
PVRTC is PowerVR specific (ie SGX) and just like DXT, if others use it its licensed.
So what you are looking at isnt "Samsung not supporting it" - its Android hardware fragmentation at its best. So while it may be a critical hardware flaw of the Mali-400, its not like they've done anything wrong.
Wanna bet that all these "OMFG TEGRA 2 ULTRA-AWESOME-POWER" games simply use DXT compression to lock out the games from other platform, while having pretty much same image quality?
Of course its only we consumers that suffer in the end. And people wonder how the singular platform known as iPhone became so popular despite its flaws, lol.
murklor said:
Actually its optional.
ETC (which X-Plane doesnt support) is the ONLY specified OpenGL ES texture compression. All compliant devices must have it.
DXT is Nvidia specific (ie Tegra) and if others use it its licensed.
PVRTC is PowerVR specific (ie SGX) and just like DXT, if others use it its licensed.
So what you are looking at isnt "Samsung not supporting it" - its Android hardware fragmentation at its best. So while it may be a critical hardware flaw of the Mali-400, its not like they've done anything wrong.
Wanna bet that all these "OMFG TEGRA 2 ULTRA-AWESOME-POWER" games simply use DXT compression to lock out the games from other platform, while having pretty much same image quality?
Of course its only we consumers that suffer in the end. And people wonder how the singular platform known as iPhone became so popular despite its flaws, lol.
Click to expand...
Click to collapse
+ 1
That sums it all up great my friend
Sent from my LG-P990 using XDA App
Actually there is nothing wrong with Mali. Its fully OpenGL ES 2.x complaint.
And its about time someone made the move Samsung made with Mali.
All texture compression formats that OP mentioned are proprietyformats.
DXT, PVRTC, ATITC are not part of OpenGL ES API.
All current devices support OpenGL ES. Tegra, PoweVR, Mali all must support it to be OpenGL ES complaint. But all of them for their own interest support some propriety
compression formats and so far game developers had been using them.
So dont complain to Samsung, but rather demand game developers to stick to the standard that all devices will be following.
Its about time the so called hardware fragmentation is dealt with properly. And it can be achieved only by sticking to the open Standards that are in place.
So if you have bought X-Planes, complain to developers and demand a version that uses the standard API and not sticking to propriety standards.
And if someone can force this change, its Samsung. The game developers simply cant ignore the Samsung devices with shear number of devices they will be selling. Its good for the Android gaming scene. And I am glad that this happened.
TBH it will all come down to how popular the SGS2 is. If more Tegra devices get sold, that will be the lead format. However, it all depends as that isn't taken into account the marketing that Nvidia is pushing towards developers.
I bought the O2X over the SGS2 because I felt that Tegra would get more support from developers. Nvidia are pushing Tegra with there marketing, but Samsung aren‘t..
Overtime each chipset will be compatable, but at the moment. The Galaxy S2 is a new product and needs a good 6 months plus for things to be optimised.
This fragmentation is getting unbelievable... So now we can't use Tegra 2 games or games which rely on other proprietary format... Really disappointing... Hope devs will sort this out soon...
Jude188 said:
This fragmentation is getting unbelievable... So now we can't use Tegra 2 games or games which rely on other proprietary format... Really disappointing... Hope devs will sort this out soon...
Click to expand...
Click to collapse
Blame Nvidia.
I know... it almost makes me not want to buy any of their desktop GPUs anymore...
It should be possible to modify/hack any Tegra 2 came to work with some fairly straight forward conversion, and maybe a small smali hack to set the opengl texture format there as well.
In short: it's not impossible to get around it.
Its nvidia all over really. They did it to the PC market as well with custom shaders and 'The way its meant to be played' scheme.
Its not JUST nvidia, its also the devs who are too lazy to use regular standards, Companies like nvidia help devs out, but do so by guiding them to use proprietary extensions.
Im not a great gamer anyway, so the Mali gives me what i value more, HD movie playback and full HD recording at 30fps. I love that i can just put a normal HD MKV file from the interwebs on my phone and it plays it flawlessly.

Poor Performance of Xperia Z

Hi All,
So I'm going to speak about my Story in Smartphone and all my disappointments about the Sony Xperia Z. I was a Iphone User since the first one. I bought the Iphone 1 , 3G , 4 , 4S and my last one the 5. After reading a lot about Android, I decided to change and find a good phone on Android. So at this time XZ was the best with Quad Core Processor and 2 Go of Ram. I was sure that the phone will be incredibly fast! I bought a Galaxy Tab 2 before and even with Cynogen Mod it was horrible!!
So I bought my xperia Z, I was very Happy about Android, lot a personalization, beautiful etc until I see the real performance of the device....
I had a Micro-lag each time I'm scrolling between desktop with the base launcher xperia... Impossible I tought.. and no really it was micro-lag... So I decided to try Nova launcher and now hoo a little better but each time after unlocking the phone a microlag appear again when scrolling..
So After try a lot of launcher and same problem on each launcher except one! TSF Shell was the only fluid launcher... And it's the one with the 3D animations.. Weird....
So I was a little more happy but after that I decided to check performance in games.. So I install Real Racing 3 and hoo working fine but no fast as my Ipad Mini who are supposed to more 2x less powerfull... and the graphic was better too on ipad mini.. and the FPS was not good at all.
Then I tried Asphalt 7 Heat , and same problems... not perfectly fluid , I'm sure I have max 40FPS..... and the graphics are far from the quality of my ipad..
When I play 10 min the phone beginning to heat heat heat until 42 ° ... The Heat control service launch his process and powerdown the CPU... Great!!!
So I like Android.. It's a great OS , I liked it. I didn't want to change but those points disappoint me a lot... Why the base launcher is not running well? I don't even see the difference of performance between the old Galaxy Tab 2 and the XZ... and then why it's the most ressources launcher who are the most fluid one?
The Last thing is the MediaServer, it's running all the time and feed with half of my battery and I don't even know why... probably indexing media but it's everyday and when I check the CPU during the running of this process it's even more than 10% so why the battery is used so much?
Thanks a lot all for your help and excuse my poor bad english
You can deactivate certain applications like your app that are running medias.
And if you decide if a phone is good or not only for homescreen lag (iOS even hasn't one) or heat performance playing games why did you choose Android?
Oh and i'm sorry for the heat control service that powerdowns your cpu saving it.
graffus said:
You can deactivate certain applications like your app that are running medias.
And if you decide if a phone is good or not only for homescreen lag (iOS even hasn't one) or heat performance playing games why did you choose Android?
Oh and i'm sorry for the heat control service that powerdowns your cpu saving it.
Click to expand...
Click to collapse
If you read everything I didn't juge android cause of that. I put a lot of Argument.
And then so you tell me that Scrolling between desktop is laggy on all android devices? and u said also that all android device heat? That's wierd
Ah, yet another repetitive thread that should have been in the troubleshooting section with all the other same threads.
Sent from my gorgeous White Xperia Z
Nope, just sony having problems with no smooth launchers (every xperia i had)
Sent from my LT26i
Sad to hear that you are experiencing poor problems with your device.
But first and foremost, do not compare the performance in gaming with the Idevices, because the way the games are made is often very different per platform. A lot of these games are made with idevice in mind, so the developers have put a lot of emphasis on the develophment there, so comparing framerates and else is like comparing apples and oranges.... We know that don't work that well.
Regarding the heat; in my ecperience every processor gets warm after intensive usage, and gaming is intensive. So yeah, a processor can become a hothead in that situation. Is like playing Far Cry 3 on Hires on a PC, and not expecting the GPU to run a bit hot....Kind of makes sense....
I have the same phone. And yes it is not perfect, but no phone is. Luckily I do not have any issues, but I guess the issues that people are experiencing now, might or will be resolved with the hopefully coming firmware.
I'm not a fan of any brand, I just get allergic reactions fro idevices. If for some reason you are not happy with the phone, return it and get another before it is too late to do that. And get another one. I mean brand. Or stay with your iphone 5.:laugh:
deffjeff said:
Sad to hear that you are experiencing poor problems with your device.
But first and foremost, do not compare the performance in gaming with the Idevices, because the way the games are made is often very different per platform. A lot of these games are made with idevice in mind, so the developers have put a lot of emphasis on the develophment there, so comparing framerates and else is like comparing apples and oranges.... We know that don't work that well.
Regarding the heat; in my ecperience every processor gets warm after intensive usage, and gaming is intensive. So yeah, a processor can become a hothead in that situation. Is like playing Far Cry 3 on Hires on a PC, and not expecting the GPU to run a bit hot....Kind of makes sense....
I have the same phone. And yes it is not perfect, but no phone is. Luckily I do not have any issues, but I guess the issues that people are experiencing now, might or will be resolved with the hopefully coming firmware.
I'm not a fan of any brand, I just get allergic reactions fro idevices. If for some reason you are not happy with the phone, return it and get another before it is too late to do that. And get another one. I mean brand. Or stay with your iphone 5.:laugh:
Click to expand...
Click to collapse
No like I said , I choose this one cause I wanted to switch to android Iphone is good but too lock.. The problem is that I don't have any heating with the Iphone 5 even playing game. Here with the sony, it heat so much that I don't even be able to touch it..
I really hope an update will come to solve all this
Every Quadcore phone is heating up a lot during playing games. That's not a Sony issue
Don't forget that the iPhone only has 1136x640 pixels vs 1920x1080 of the XZ, plus not all applications/games are optimized for fullhd.
This Linux version is known for this, the next version in JB 4.2.2 is much smoother and designed for higher specked devices. As Renzo4000 points out 1080p is new and nothing is ready for this properly yet, only been out for about 3 months on any phone, so obviously nothing has been optimised for that. And most stupid games etc just scale to fit the screen because they are not made for that resolution, I am sure you know if you enlarge photo's or anything beyond 100% it pixelises etc
Secondly once you unlock the boot loader and install optimised Roms the system will fly.
danw_oz said:
This Linux version is known for this, the next version in JB 4.2.2 is much smoother and designed for higher specked devices. As Renzo4000 points out 1080p is new and nothing is ready for this properly yet, only been out for about 3 months on any phone, so obviously nothing has been optimised for that. And most stupid games etc just scale to fit the screen because they are not made for that resolution, I am sure you know if you enlarge photo's or anything beyond 100% it pixelises etc
Secondly once you unlock the boot loader and install optimised Roms the system will fly.
Click to expand...
Click to collapse
Thanks! That's maybe a beginning of an answer So We just need to wait for the 4.2.2 Hope soon
danw_oz said:
This Linux version is known for this, the next version in JB 4.2.2 is much smoother and designed for higher specked devices. As Renzo4000 points out 1080p is new and nothing is ready for this properly yet, only been out for about 3 months on any phone, so obviously nothing has been optimised for that. And most stupid games etc just scale to fit the screen because they are not made for that resolution, I am sure you know if you enlarge photo's or anything beyond 100% it pixelises etc
Secondly once you unlock the boot loader and install optimised Roms the system will fly.
Click to expand...
Click to collapse
this one...
sony is first fullhd android device... even tabs were 1280x720..
so software has to be optmized, for example, i have a strategic game (majesty) wich has serious problems in menu (everything becomes unstable) and game interface is too small...
or i tried another game (don't remember wich one) wich started in a window with black borders...
same goes for microlags, new kernel is much more optimized for s4 architecture , so we have to wait a couple of weeks... a friend of mine with nexus 4 had changes equal to day/night going to 4.2.2 even battery performance was much better
you can even block some apps (for example if you have a branded phone, you can have some bloatware)
CaFFeiNe666 said:
this one...
sony is first fullhd android device... even tabs were 1280x720..
so software has to be optmized, for example, i have a strategic game (majesty) wich has serious problems in menu (everything becomes unstable) and game interface is too small...
or i tried another game (don't remember wich one) wich started in a window with black borders...
same goes for microlags, new kernel is much more optimized for s4 architecture , so we have to wait a couple of weeks... a friend of mine with nexus 4 had changes equal to day/night going to 4.2.2 even battery performance was much better
you can even block some apps (for example if you have a branded phone, you can have some bloatware)
Click to expand...
Click to collapse
Ok So the problem is really the old version 4.1.2 so I need to wait for the 4.2.2 or Flash with Cynogen ROM FXperia but losing my warranty Can't wait for this update So after this update the system will fly I suppose Yeaaah because , I like Android, I like the XZ , it's the only problem
XZ runs now on 4.1.2 and 3.4 kernel. The 4.2.2 update should also bring a new kernel, 3.6. sony XZ will be the first phone with 3.6 kernel.
4.2.2 together with the 3.6 kernel is way better optimised for the hardware etc in the XZ. 1080p is quite new so nothing is optimized yet, like posted before
Also, I don't have lag in Sony launvher, removed the weather widget, added some tweaks and all is really smooth now
krabappel2548 said:
XZ runs now on 4.1.2 and 3.4 kernel. The 4.2.2 update should also bring a new kernel, 3.6. sony XZ will be the first phone with 3.6 kernel.
4.2.2 together with the 3.6 kernel is way better optimised for the hardware etc in the XZ. 1080p is quite new so nothing is optimized yet, like posted before
Also, I don't have lag in Sony launvher, removed the weather widget, added some tweaks and all is really smooth now
Click to expand...
Click to collapse
It Depend me I have micro lags when scrolling between desktops. Now when launching applications I have no lags. It's really like the screen don't follow instructions.
right, take off the weather widget, photo widget and the lag in home disappear
zippo7kyller said:
right, take off the weather widget, photo widget and the lag in home disappear
Click to expand...
Click to collapse
The problem is that update coming out only at the end of April Wait then
Kinoal said:
The problem is that update coming out only at the end of April Wait then
Click to expand...
Click to collapse
Just announced, Apple is going through the same sort of issues with app/game quality as I mentioned earlier. Things not being built for the higher res screens...
http://www.engadget.com/2013/03/21/apple-sets-a-may-1st-cutoff-for-app-submissions-that-use-udid/
I really dont have lags on my apex and nova and i kepping those both open..and no overheat problem like you said ..yeah it heat but not that it annoys me to dont touch...
I have a friend who has an ip5 after facebooking via data for 10 min...you know what happend? It really heat up more than the way your describing the heating up of the z...he is apple dependent and no way on the earth that he change phone from apple...he has apple phone since the verry first
But this this time he addmit that something is messed up
sent from my XPERIA Z using tapatalk
danw_oz said:
Just announced, Apple is going through the same sort of issues with app/game quality as I mentioned earlier. Things not being built for the higher res screens...
http://www.engadget.com/2013/03/21/apple-sets-a-may-1st-cutoff-for-app-submissions-that-use-udid/
Click to expand...
Click to collapse
There's something to be said for the power of Apple regarding getting things fixed, android doesn't have that kind of app compliance

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