1. Which volume controls boot sequence volume? I've noticed on silent the tune doesn't play. If there's any way around this also, I'd love to hear, as I'd like to keep the phone on vibrate and have the boot sequence have full volume.
2. Say I've got a 30 second animation and 30 second audio file made for my bootanimation, I've got the whole thing as 1 single part for the images. Will the audio and animation play in sync from the beginning or must I do further customizations?
LightTsunami said:
1. Which volume controls boot sequence volume? I've noticed on silent the tune doesn't play. If there's any way around this also, I'd love to hear, as I'd like to keep the phone on vibrate and have the boot sequence have full volume.
2. Say I've got a 30 second animation and 30 second audio file made for my bootanimation, I've got the whole thing as 1 single part for the images. Will the audio and animation play in sync from the beginning or must I do further customizations?
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Click to collapse
Bump.
LightTsunami said:
1. Which volume controls boot sequence volume? I've noticed on silent the tune doesn't play. If there's any way around this also, I'd love to hear, as I'd like to keep the phone on vibrate and have the boot sequence have full volume.
2. Say I've got a 30 second animation and 30 second audio file made for my bootanimation, I've got the whole thing as 1 single part for the images. Will the audio and animation play in sync from the beginning or must I do further customizations?
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Click to collapse
Try this. You will be able to demo your bootanimation and make sure your audio is in sync. Hope it helps.
http://forum.xda-developers.com/showthread.php?t=1678540
Related
searched the forums, never saw this mentioned.
i have a weird issue on my qtek. every time the sound playback starts, i get a freeze of a second or so. so the freeze actually occurs before the sound is played back.
initially i thought that the entire device is just slow, but then i installed a game where this became very obvious ( Dyna/Bomber ). every time the bomb was going to explode, the screen froze for a second or so, and then sound was played back and it moved on. so i turned off ingame sounds and everything was fast.
after that i went into settings/sounds¬ifications, turned off "enable sounds for .. Events ( warnings, system events ) and voila, my start menu opens in a snap, instead of two seconds it usually took. Actually all menus, as every menu click has a default "click" sound for it.
But the root issue remains, every sound playback causes a system freeze, any idea on what to check or where do i start debugging the problem ?
i have got a few programs installed, and i really would not like to do a hard reset.
got the k-jam myself, but have to say not a problem i have ever had,
what program are you using for music?
its not the issue with playing music specifically, its with _any_ sound, like system beeps, sounds in menus etc etc. every clip of voice that comes starts out of speaker freezes the system for a second. so i have most of notification sounds turned off
i had a problem at one time with sound, caused by a music player changing the asociations of some audio files, so an audio player was trying to play the ringing tone etc.
sorry cant remember what program it was?
I was thinking on the way in, as I got annoyed by my music getting interrupted to tell me I had a new gmail message, that it might be somehow possible to play alert tones without muting default volume. The official AIM app manages to do this somehow, and I've been told back in the day it didn't interrupt anything when an alert played, so I'd like to try to bring this back somehow.
My thoughts are that it should be doable either in the notifications code or the audio code itself. I'm planning to jump into the CM5 source head first tonight, but it would be nice to know where to go about starting looking - is anyone familiar enough with how this works to tell me if it's plausible, and which section of the code it should be in?
+1
this would be great! I mean, whats the point in a blinking red trackball, if it still interrupts music with the sound
Back in the RC29&30 days this was the normal behavior for Android. It was changed to the current action of pausing the ongoing music with RC33 (pretty sure). As much as I would love my music to not be interrupted, I prefer the current method to the old "mixing" method. Where it would just play both sounds at the same time (pretty annoying actually). What would be ideal to me is the way my SEM600i did it, when I was listening to music (or watching a video) it would just beep and vibe when an alert came in & the music continued to play. This way I knew something was happening (be it a call or message) and could check my phone if I wanted, or keep on listening uninterrupted.
daveid said:
Back in the RC29&30 days this was the normal behavior for Android. It was changed to the current action of pausing the ongoing music with RC33 (pretty sure). As much as I would love my music to not be interrupted, I prefer the current method to the old "mixing" method. Where it would just play both sounds at the same time (pretty annoying actually). What would be ideal to me is the way my SEM600i did it, when I was listening to music (or watching a video) it would just beep and vibe when an alert came in & the music continued to play. This way I knew something was happening (be it a call or message) and could check my phone if I wanted, or keep on listening uninterrupted.
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I agree with this. Would love a simple beep rather than the whole notification tone.
id prefer a dim of the music volume then the tone, when it stops altogether its quite annoying especially in my car with the speakers up. if it just dimmed the sound down to give the notification preference it wouldnt be so disturbing and it wouldnt go loud silent super loud silent loud every time i get a text
iamwhoamnot said:
id prefer a dim of the music volume then the tone, when it stops altogether its quite annoying especially in my car with the speakers up. if it just dimmed the sound down to give the notification preference it wouldnt be so disturbing and it wouldnt go loud silent super loud silent loud every time i get a text
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Click to collapse
This would actually be ideal, I'm going to look into it and see if it's possible to do this.
iamwhoamnot said:
id prefer a dim of the music volume then the tone, when it stops altogether its quite annoying especially in my car with the speakers up. if it just dimmed the sound down to give the notification preference it wouldnt be so disturbing and it wouldnt go loud silent super loud silent loud every time i get a text
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Click to collapse
+1
this it how it should work!
iamwhoamnot said:
id prefer a dim of the music volume then the tone, when it stops altogether its quite annoying especially in my car with the speakers up. if it just dimmed the sound down to give the notification preference it wouldnt be so disturbing and it wouldnt go loud silent super loud silent loud every time i get a text
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Click to collapse
I think is is ideal as well but I am not sure if Apple has a patent on that. No other phone that I know of uses that except the iPhone.
I think is is ideal as well but I am not sure if Apple has a patent on that. No other phone that I know of uses that except the iPhone.
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Click to collapse
I had an SE phone that did that sometime ago... And i am pretty sure that Nokia N95 8GB also does it...
I have been looking since back in November for some lock sounds to go with the gingerbread screen off animation. It was hard to find one. At the end I end up digging in SC2 sounds and found a couple of decent ones. Here's two that I made.
Extract the sounds from the zip and rename it to "Lock.ogg"
adb push it to /system/media/audio/ui
http://dl.dropbox.com/u/16665360/Lock Sounds.zip
If anyone finds something better please share. I'm still looking for a better one.
Doesn't seem to work here. The file transfers just fine but there is no noticeable sound even with ringer and media volume at max.
I just remade them with original loudness. Download the following file
http://dl.dropbox.com/u/16665360/Lock Sounds Loud.rar
Hollow.Droid said:
Doesn't seem to work here. The file transfers just fine but there is no noticeable sound even with ringer and media volume at max.
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Did you enable screen off sound?
The screen lock sound plays after the screen is turned off. Anyway to play it concurrently with the Gingerbread screen off animation?
Jemjemejeremy said:
The screen lock sound plays after the screen is turned off. Anyway to play it concurrently with the Gingerbread screen off animation?
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Unfortunately it is not posible. Seems like it first execute the screen-off transition and then the lock gets called. Therefore the sound comes after the animation has ended.
Two issues here. First is the warning about turning the volume up to loud. How can we remove this warning?
I saw someone mention going into the default music player and turning on smart volume. Problem is when I do this, all my songs start out at a real low volume. To get the sound back up, I either have to turn it up more than it was, or skip back to last song, then skip forward and it starts playing at a louder volume.
Second issue is I have noticed with Google Music on the S4 ( did not experience this with my S3) the volume at random times will adjust by itself. A song will go to a lower volume then a few seconds later come back. I see this sometimes, but not all the time.
lardo5150 said:
Two issues here. First is the warning about turning the volume up to loud. How can we remove this warning?
I saw someone mention going into the default music player and turning on smart volume. Problem is when I do this, all my songs start out at a real low volume. To get the sound back up, I either have to turn it up more than it was, or skip back to last song, then skip forward and it starts playing at a louder volume.
Second issue is I have noticed with Google Music on the S4 ( did not experience this with my S3) the volume at random times will adjust by itself. A song will go to a lower volume then a few seconds later come back. I see this sometimes, but not all the time.
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Believe it or not, I actually experienced both of this issues myself on my S 4.
1.) I have not found a way to remove that warning natively. There are a few 'ad blocker' apk's you can install that let you adjust rules for the apk and you can set it to ignore those types of notifications on your device. Successfully doing this should fix your issue.
2.) I had this auto readjusting volume issue and mine did it often. I tried everything from reinstalling GMusic, redownloading some of my music, playing with every setting possible and nothing fixed it. I read somewhere to disable the app's service, clean the phone cache and any information for GMusic, restart the device then re-enable the GMusic service, force stop it and reopen the app.
Seems, kind of weird to me - but I haven't had the volume readjust at all.
You can force stop, enable and disable apps by going to System Settings > More > Application Manager
It it just me, or is the stock rom shocking for poor sound quality?
Popping, clicking, missed notification sounds, cut/muted odd notifications - its all very irritating.
I've had to turn all the UI sounds off because of the popping/clicking noises that follow it.
I hope they fix it.
I´m glad, that I´m not the only one with this problem.
Did you try turning OFF the Audio Effects in Settings > Sound and Notification?
Also, there is a known issue with volume ramp-up for the first 1-2 seconds of alarms and notifications sounds. Will cause a very short sound to "not play" because the first second of the audio plays at zero volume.
I use my own MP3 files edited to add 2 second silence to the beginning of the playback, as a workaround. (Also separates the vibe and sound so the sound can still be heard clearly when vibe+sound is on - the original reason I added the 2 seconds. Because I like those sounds.
There is also at least one app to force full notification/alarm playback volume from the start of playback. Haven't tried it, others have posted about it here.
Tinkerer_ said:
Did you try turning OFF the Audio Effects in Settings > Sound and Notification?
Also, there is a known issue with volume ramp-up for the first 1-2 seconds of alarms and notifications sounds. Will cause a very short sound to "not play" because the first second of the audio plays at zero volume.
I use my own MP3 files edited to add 2 second silence to the beginning of the playback, as a workaround. (Also separates the vibe and sound so the sound can still be heard clearly when vibe+sound is on - the original reason I added the 2 seconds. Because I like those sounds.
There is also at least one app to force full notification/alarm playback volume from the start of playback. Haven't tried it, others have posted about it here.
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Yup, turned the Audio Effects stuff - first thing I did.
It doesn't do it on 3rd party roms, Only the stock rom. It's frustrating A-F