Virtual joystick control - Windows Phone 8 Development and Hacking

Recently I developed (for my HoBo control center project) a virtual joystick control - couldn't find anything suitable on internet. I've decided to share my code; may be my work will save you a time
Enjoy!
https://vjoystick.codeplex.com/

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New version V7 of C# IDE Mobile

New version V7 of C# IDE Mobile
C# IDE Mobile is an application (totally free) that I've developed to be able to develop with C#/.NET2CF directly on the Pocket PC-Windows Mobile 5/6 (it doesn't require the .NET SDK, you don't need a desktop computer).
You can download the new version at:
http://www.geocities.com/hrowson/wm5_software/index.htm
or from my personal page:
http://www.geocities.com/hrowson/index.htm
This new version mainly adds the following improvements:
- Added "light" support for user plugins (allowing users to create plugins to facilitate/automate development in conjunction of copy/paste)
- Resolved major (but rare) issue with scope management
- Floats are now parsed culture independent
- Reworked undo/cut/copy/paste to use WM clipboard (Paste no longer moves the scroll/caret and copy/paste works with other apps)
- Fixed negative number declarations (like "int i=-1;", "if(i<-5)", …)
- Fixed support for escape characters ('\n', '\r', '\r\r', '\t')
- Fixed support for char types and array initialisation
Harvey
Anyone tried?
Has anyone had a try ?
Harvey
nope. do you need to write code using a mobile?
Hum...
I guess that's a legitimate question... It depends on a few things. It happens that I'm often in a situation when using my laptop isn't convenient (or bringing it with me wasn't), like on the train, in cafes, in waiting rooms, on customer sites, on vacation, sometimes at home or at work, ...
I just like to think of my PPC as a fully capable computer (I do much of my writting on it to, not to mention emails, MSN, ...), so as a developer I want t be able to develop on it (even if my IDE clearly has limitations for now).
In the end I always take the code back to my desktop machine and compile it to native PPC, but it has often been written directly on the PPC (I have a TyTN with keyboard, making this quite productive).
Harvey.

[App]TrackPad

Hello all!
Well... to start off with... this is one of my very first apps, so go easy on me. I'm sort of a "junior developer," you see (at least I strive to be). I would also like to mention: this is NOT complete (yet!). It is NOT ready for use, I only posted it because I would like to get some feedback.
TrackPad by x.v_
This connects to the Java server app running on your computer over WiFi (meaning both your phone and computer have to be on the same network, sorta)! Then it sends a long series of points, based on how you move your finger, telling the computer to move the mouse. Thus, working like a trackpad of a laptop.
What this will do:
->allows control of the mouse
->allows you to click
->keyboard functionality (potentially, haven't decided tbh)
->completely multiplatform (server is in Java, which Win, Linux, and Mac have)
What it currently does:
->allows control of the mouse
->completely multiplatform (server is in Java, which Win, Linux, and Mac have)
Change log:
->v0.1 - First release (developmental preview )
Download src.tar.gz

Connecting WiiMote

Hi, I'm a student of IT. My final project is on remote monitoring of patients. One of the features is the detection of falls and I have to use two types of accelerometers (Witilt and WiiMote).
Market applications that use the Wiimote does not work in our i9000.
And my question is: Is it possible with the standard ROM to perform a program that connects to the Wiimote?
If so could someone guide me a little about how to start, or put some link where I can see the starting point for this part of my project?
If it is not possible, would appreciate an explanation of why this happens.
Thanks in advance
Nobody can help me? =)
Can't you just use the accelerometer and orientation sensors built into the phone? If you have to use the external hardware in conjunction with the phone I would say use an Arduino, which has a lot of Wiimote and Wiichuck interface code available, with a Bluetooth module to talk to the phone; look at the Amarino project for interface code.
Alternatively the wiimote IME developer had the problem with the SGS and HTC because they were using a native library as most phones didn't have Bluetooth HID support, and the Bluetooth native library didn't behave the same way on all phones. Because the SGS with Froyo has Bluetooth HID support you may be able to interface with the Wiimote at a higher level and avoid the native libraries, if you take care of its quirky pairing behavior, but you will have to do more work with the Wiimote low-level protocol, which is quite well documented.

[Q] Miracast alternatives with input

Hi all,
I'm trying to do a wifi-based screen-mirroring from one android device to a 2nd android device, and support remote input from the 2nd device to control the 1st device.
Is there any open source example projects that uses miracast to do that with control input?
Any help will be appreciated. Thanks

2015 new x86 on-screen touchpad/gamepad demo

youtube . com / watch?v=CHTBfUmq1hw
Video, indicating the key technologies
1. The virtual HID-compliant mouse device , without this virtual device , games like Blizzard's games / GTA3 / Front Mission Evloved can't move camera by touch
p.s. before some game run , it will detect mouse hardware , software like touchmousepointer can't simulate
because it is not the hardware simulation, touchmousepointer is only software-level simulation.
2. 300 apps on the Android platform , I use the app generator to make clone
3. In response to the finger in metro menu icon is too small and difficult to accurately poked app, people might poked near one, so 3-layer menu has an exclusive metro menu
4. Let's demo two games without touch support , When executed, the virtualization technology will start, including windowed mode virtualization and virtual gamepad+touchpad, each game has it's own virtual keys layout
p.s. because holding the phone to catch video by one hand , so I can not use both hands to operate, but you can clearly see the touch screen behavior and mapping

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