[ULTRA KERNEL] the project Extreme - Xperia Play General

Hey every developers in XDA.
now XPERIA PLAY is not as good as before,because its performance to keep pace with The Times.but the RAM, ROM,CPU,also the screen are still very well THERE is ONLY one problem ––the GPU
so i want to develop a GPU OVERCLOCKING KERNEL with my project ExtremeRoms
the GPU CLOCK must be over 310mhz!!
dose anybody want to teach me how to develop?
thanks
sorry for my bad English
Sent from my GT-I9220 using xda app-developers app

You should read the rules of the forums here on xda. This isn't the place to ask people how to develop a kernel. Devs have already proven overclocking the gpu on it phone is bad.
Sent from my R800i using xda app-developers app

It has been said many times before. A the Adreno 205 in our phone and basically all Adreno chips are CPU/GPU integrated into one chip. When you overclock yoour phone you are also OC your GPU. Devs who have managed to OC the GPU by itself have run into issues that were not conducive as a daily use. Many have tried and it has been said time and time again.
Now that being said just doing a quick search for Adreno 205 Overclock GPU XDA brings up dozens of pages of where other phones with the 220 and or 205 were said to be overclocked, but then reading down even more its not overclocked.
Hate to rain on your parade and your thread, you are certainly welcome to try but even devs with loads of experience, DoomKernel himself, has been unable to make a GPU OC, in V13 of his DoomKernel for XP he quickly released v14 and reverted the GPU overclock due to issues.
---------- Post added at 04:31 PM ---------- Previous post was at 04:24 PM ----------
Given the age of our phone and its hardware I think what we are able to do is about the best we can get out of our beloved device. I am sure there is always room for improvement but without all sources from Sony (Ericsson) and Qualcomm I believe we are at the limit of what can be done to our device. Its either be happy with where are device is and be happy that it plays MC3/MC4 and a boatload of emulators with a sweet kicka$$ gamepad, or bunker down and buy a newer device with far better specs and no gamepad/touchpad/triggers.
Now, I was able to use a GS4 for a week and an HTC One, and as much as those device are beautiful in their own right, gaming is horrible. I quickly came back to my PLAY and am very happy with this device still, yes even with its old age and its issues, I am still a happy camper.
Now, this being all said, if you want to work on making an Ultra Kernel I know myself and several people would happily give your kernel a shot. Please dont take my comments as demeaning or belittling. I just think people need to realize that at this point theres very little improvement upon whats been done.
Now, that also being said if you want a beta tester for your kernel I would be happy to test it for you.

oh thats my foul
Sent from my GT-I9220 using xda app-developers app

Thread closed for reasons that @ozzmanj1 explained

Related

Making my Evo any faster?

So I've been messing around with different roms and kernels for the past few weeks and finally settled on CM6 6.1.1, and the snap 7.6 bfs kernel, for stability and speed. I turned on the turbo mode with snap, OC'd to 1152mhz (freezes at 1192), killed all apps, and ran quadrant.
[Picture of a 2330 benchmark screencap was supposed to go here, but I don't have eight post haha]
I know thats pretty good, my scores average from 2100-2350, but I'm looking to make it even quicker. What can I do?
Thanks!
Move to gingerbread.
Sent from my PC36100 using Tapatalk
sultan.of.swing said:
Move to gingerbread.
Sent from my PC36100 using Tapatalk
Click to expand...
Click to collapse
Which ROM and which kernel?
weehooherod said:
Don't use Snap 7.6 on CM6.1.1, just use the stock kernel. The new kernel built in with CM6.1.1 is much better, Snap 7.6 is pretty old.
Click to expand...
Click to collapse
I had 6.1.2 flashed, but snap wouldn't work on it and I was only benching around 1400 with the stock kernel.. Even with an OC
xsaqzw said:
Which ROM and which kernel?
I had 6.1.2 flashed, but snap wouldn't work on it and I was only benching around 1400 with the stock kernel.. Even with an OC
Click to expand...
Click to collapse
Benchmark scores don't matter. I don't even check them anymore. Wether I get a 1400 or 2200 its still gonna dial a number at the same speed. Im not playing call of duty on my phone or anything. I want efficiency.
A benchmark does not actually show how fast your phone is....
Cyanogen himself stated this.
quadrant scores =/= to your phone being 'fast'.
But if you care about synthetic benchmarks then you could trick your file system into giving you quadrant scores in the 3000+ range.
by the way thanks for posting this in the relevant subsection of the evo forum dedicated to development this will absolutely further the development of android.
Yeah man, don't worry about benches. If you want to brag about how high it is just PhotoShop it. It's all about smoothness and real world performance/battery life for me. Just find what setup works best on your phone
Edit: and this goes in the q and a section
Lol okay then guys, so which gingerbread ROM and which kernel for the best efficiency and speed?
david279 said:
Benchmark scores don't matter. I don't even check them anymore. Wether I get a 1400 or 2200 its still gonna dial a number at the same speed. Im not playing call of duty on my phone or anything. I want efficiency.
Click to expand...
Click to collapse
I couldn't agree more, how instant can a phone get? Theres a point where speed wont be relevant anymore and its pretty damn close to it already. In my eyes efficiency is the future, doing more with less is something im looking forward to.
Sent from my Warm TwoPointTwo RLS5 Beta'd out Evo
lexusmike said:
Yeah man, don't worry about benches. If you want to brag about how high it is just PhotoShop it. It's all about smoothness and real world performance/battery life for me. Just find what setup works best on your phone
Edit: and this goes in the q and a section
Click to expand...
Click to collapse
**** man I'm sorry I'm new to this forum.
Mods: Please move to the correct section.
Thread moved to General.
Also keep in mind that the EVO's Snapdragon CPU was never a problem, it's still competitive even with the newer CPUs (with the exception of the upcoming A9's both single and especially dual core). Most of the "hacks" that raise the Quandrant score over 2000 are just that, hacks. They manipulate the other tests (non-CPU specific ones) to raise the score and make you think that you've just achieved some kind of new level of performance when in fact you'll see pretty much no difference.
Over clocking will help a little but like I said the problem isn't the CPU; a lot of the lag you may see on the EVO is because of the GPU. Nobody has figured out out how to overclock the GPU so over clocking the CPU will make no difference with the GPU. There have been some improvements in the drivers and if you're running CM or MIUI, you already have them. Gingerbread slightly improves some of the core graphics in Android so you'll see a boost over pre-Gingerbread Android but I think what we should all be waiting on is for the new Adreno 200 GPU drivers that Google will release when the OTA 2.3 update for the N1 drops. It wont magically make our EVO's into Nexus S' or anything but I wouldn't be surprised to see a noticeable boost in performance.
Oddly enough, I'd rather have the transition animations that come with some of the custom ROMs, even if they take longer. They provide a much more "fluid" experience. I don't like the jarring, speed-driven, animation-free transitions that come with stock ROMs, because they lack polish. As soon as I saw videos of those animations, I was in love. LOL. Seriously though, lag and lack of animations (which consequently actually help hide lag and load times) are the two things I see holding back the polish of Android. Just as an example (not trying start a flame war here, people), look at the animation when going from portrait to landscape in iOS. Then look at Android's lack thereof. THAT is what Android needs-to actually FEEL faster, not necessarily BE faster. So try something like that if you want the phone to feel more fluid instead of just achieving raw benchmark speed. Again, just my opinion (kind of sad that I feel the need to put that disclaimer in every post lately).
Award Tour said:
Also keep in mind that the EVO's Snapdragon CPU was never a problem, it's still competitive even with the newer CPUs (with the exception of the upcoming A9's both single and especially dual core). Most of the "hacks" that raise the Quandrant score over 2000 are just that, hacks. They manipulate the other tests (non-CPU specific ones) to raise the score and make you think that you've just achieved some kind of new level of performance when in fact you'll see pretty much no difference.
Over clocking will help a little but like I said the problem isn't the CPU; a lot of the lag you may see on the EVO is because of the GPU. Nobody has figured out out how to overclock the GPU so over clocking the CPU will make no difference with the GPU. There have been some improvements in the drivers and if you're running CM or MIUI, you already have them. Gingerbread slightly improves some of the core graphics in Android so you'll see a boost over pre-Gingerbread Android but I think what we should all be waiting on is for the new Adreno 200 GPU drivers that Google will release when the OTA 2.3 update for the N1 drops. It wont magically make our EVO's into Nexus S' or anything but I wouldn't be surprised to see a noticeable boost in performance.
Click to expand...
Click to collapse
that is interesting.. thanks for the info.
I hope it does open some more performance and maybe a way to overclock the GPU
Im not playing call of duty on my phone or anything. I want efficiency.[/QUOTE said:
Lmao
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse

[Q] Trying to Play OOT at Full Speed

Currently I have a Hauwei U8800, hence my choice of the forum category to post in. As mainstream is the Adreno 205 GPU, it's bottlenecking my 1.6Ghz OC Scorpion CPU (800Mhz Stock) a lot! I'm using N64oid v2.6.3, but it's just not good enough. Is there a better emulator or GPU overclocking app? I'm really dissapointed...
Moved To Q&A​
Please post all questions in the Q&A section​
N64oid is, as far as I know, currently the fastest emulator. I got halfway through the Deku tree using Oxygen at constant 1.2 GHz, if I remember correctly. Performance wasn't game-breaking, in my opinion.
Which ROM are you running? You could try a different one. I've tried a few and usually run an Antutu benchmark; I remember being particularly awed by the 3D performance of the CM7 ROM in this thread: http://forum.donanimhaber.com/m_57121700/tm.htm (use Google Translate if Turkish is Greek to you, like me)
I don't know why that particular version has such good 3D performance or whether or not it's just the libs it's using, but give it a try.
I don't really wanna flash 4 the third time but thanks
Sent from my U8800 using xda premium

SGS GPU acceleration for UI?

Hi,
I´ve read that ICS has GPU acceleration for the UI implemented as a standard. Is there really a difference in smoothness compared to custom gb roms? I´m talking about the i9001. But it should be the same as with the i9000
Regards
Lekor
Can't tell the difference.
I'm on RemICS v1.2 with Devil Kernel 3.0.72. I set GPU from stock 200MHz to OC at 250MHz and I can't tell the difference. But the Kernel developer did say it may not work. Still experimental.
Afaik no big difference, although our GPU is powerful. Maybe stock ROM has other imorovements, so the boost isn't good to feel on ICS.
Samurai05 said:
I'm on RemICS v1.2 with Devil Kernel 3.0.72. I set GPU from stock 200MHz to OC at 250MHz and I can't tell the difference. But the Kernel developer did say it may not work. Still experimental.
Click to expand...
Click to collapse
GPU OC isn't same as GPU accelerated UI
And yes ICS should benefit from it..but can't really remember anyone GB times if there has been some speed gain..
Sent from my GT-I9000 using Tapatalk 2
Yeah it does, but i reckon that ICS is really unpolished with it.
Running slim with the latest semaphore and I can definitely say this is the slickest my phone has been, but that is just my opinion
Sent from the gutter, gazing at the stars
Lekor2k said:
Hi,
I´ve read that ICS has GPU acceleration for the UI implemented as a standard. Is there really a difference in smoothness compared to custom gb roms? I´m talking about the i9001. But it should be the same as with the i9000
Regards
Lekor
Click to expand...
Click to collapse
There are apks that use the gpu. In custom roms i saw that this is true on i9001
The stock browser in 2.3.6 uses GPU acceleration. There are other apps also, but not the OS UI.
In 4.0 custom rom it should work in the apps when you enable the option from the developer options.
No difference. Everything using 8 mb more ram with 200mhz GPU acceleration.
Sent from my GT-I9000 using XDA
burakgon said:
No difference. Everything using 8 mb more ram with 200mhz GPU acceleration.
Sent from my GT-I9000 using XDA
Click to expand...
Click to collapse
Bro, just upgraded my i9000 to ice and forced gpu acceleration.
Man even on the xda app itself I can see a marginal difference in smoothness.
Sent from my GT-I9000 using xda premium
it has an option force gpu rendering that uses 2d hardware acceleration in applications...and you have to set it manual...but dont know if it rly helps in smoothness i think it depends more on the rom then to have this gpu option
MrAndroid12 said:
Bro, just upgraded my i9000 to ice and forced gpu acceleration.
Man even on the xda app itself I can see a marginal difference in smoothness.
Sent from my GT-I9000 using xda premium
Click to expand...
Click to collapse
Because it's cyanogen. You can see it's even faster on cm7.
Sent from my GT-I9000 using xda app-developers app
I see an awful lot of people saying it offers no improvements. Personally, I think it does.
I keep my phone up to date as much as possible. When ICS was stable, I jumped right in. I haven't ran Gingerbread in a long, long time—but from what I remember, it had some lag. Android, in fact, was known for this lag. You couldn't read an iOS vs Android debate without this lag being mentioned (at least when Gingerbread was the newest). And I had tried everything: every lag fix, every tweak, every ROM, every kernel, governer, scheduler, OCing, UVing—I tried it all. But I still remember there being lag.
Now I'm in the present. I've been running ICS since it was stable and, quite frankly, I don't notice that lag. I mean, yes, my phone does still lag—if I'm doing something processor intensive in the background—but not like my memories of Gingerbread. Back then, it would lag scrolling through my list of apps; it would lag doing menial UI rendering without anything running in the background. That simply does not happen anymore. Not in my experiences. Not with ICS.
Granted, as I did in Gingbread, I do in ICS—I've applied every fix, every tweak, and every possible software combination that I could get my hands on. I've tried every ROM, every kernel, every setting imaginable. And I do this because I've been thoroughly impressed by the community here at XDA. This device of ours is over 2 years old now. But the software progression does not stop. We move forward as if the hardware was built just yesterday. And I have to tell you, our phone is keeping up—it really is. My phone is faster than a lot of my peers, even with some of them having much newer hardware. And I honestly don't feel I could have said any of this if I had stayed far behind with Gingerbread.
Everyone wants a new phone. It's newer, better, faster. But what they don't realize is that software can fulfill a majority of their wants. It is a continuous improvement, however gradual it may be. To not want to upgrade your software is like not wanting to upgrade your phone. And let's be honest, who doesn't want a new phone—one that's newer, better, and faster—without ever having to buy one.
I do. And that's why I update my phone. But maybe that's just me.

4.2 Update- MAJOR Gaming Performance Increase

After updating to 4.2 via using the toolkit to download and flash google 4.1.1 factory image, then updating to 4.1.2 via OTA, then flashing the 4.2 update via recovery, I have noticed something very special...
Gaming. Oh my god. Gaming. What happened? What the hell happened? I mean- one minute I was happily running 4.1.2, the latest Smooth Rom, coupled with Motley a11, with the GPU clocked at 520Mhz, and the CPU at 1.6Ghz. And playing games.such as NFS Most Wanted and NOVA 3 was... Acceptable. Just about smooth enough to enjoy (20-25 FPS). And the next minute, I'm running 4.2 stock, with 100% stock frequencies for every aspect of the tablet, and gaming is soooooo darn smooth!!! (30-40 FPS). I mean- what the actual hell have Google pulled here??
Before its mentioned- I've checked. Both of the games mentioned still have the full Tegra Effects enabled, just as they were when they were running under 4.1.2.
My verdict is that when the games were running under 4.1.2, they weren't running on all cores available. Maybe just two, or perhaps even just one! Is it possible that Google have now enabled all the cores available to applications? If so- why wasn't it like this before?
What are your thoughts people?
chaplinb said:
After updating to 4.2 via using the toolkit to download and flash google 4.1.1 factory image, then updating to 4.1.2 via OTA, then flashing the 4.2 update via recovery, I have noticed something very special...
Gaming. Oh my god. Gaming. What happened? What the hell happened? I mean- one minute I was happily running 4.1.2, the latest Smooth Rom, coupled with Motley a11, with the GPU clocked at 520Mhz, and the CPU at 1.6Ghz. And playing games.such as NFS Most Wanted and NOVA 3 was... Acceptable. Just about smooth enough to enjoy (20-25 FPS). And the next minute, I'm running 4.2 stock, with 100% stock frequencies for every aspect of the tablet, and gaming is soooooo darn smooth!!! (30-40 FPS). I mean- what the actual hell have Google pulled here??
Before its mentioned- I've checked. Both of the games mentioned still have the full Tegra Effects enabled, just as they were when they were running under 4.1.2.
My verdict is that when the games were running under 4.1.2, they weren't running on all cores available. Maybe just two, or perhaps even just one! Is it possible that Google have now enabled all the cores available to applications? If so- why wasn't it like this before?
What ate your thoughts people?
Click to expand...
Click to collapse
Overclocking GPUS and CPUs doesn't always mean you're getting the best performance out of your device.. In a lot of cases it can actually cause no performance increase or worse performance.
Especially at a OC of 1.6 and a GPU at 520.. I can almost guarantee your device was getting throttled down for thermal protection while gaming..
I hope you are right. But i don't see why it would not have used all cores before, it depends more on the application using threads properly.
Will definitely try some games when i get home, wish we had a Nexus 7 at work but they preferred an iPad mini for 7-8 inches app testing
lol edit srry
Yeah you're probably right. But even on stock kernel, I wasn't getting the smoothness I am now
Sent from my HTC Desire HD using xda app-developers app
styckx said:
Overclocking GPUS and CPUs doesn't always mean you're getting the best performance out of your device.. In a lot of cases it can actually cause no performance increase or worse performance.
Especially at a OC of 1.6 and a GPU at 520.. I can almost guarantee your device was getting throttled down for thermal protection while gaming..
Click to expand...
Click to collapse
Glad you said it, peeps still think an overclock = performance when in most cases a max overclock will hurt more than it helps, well unless you break out the liquid nitrogen.. happy days.
---------- Post added at 02:15 PM ---------- Previous post was at 02:11 PM ----------
Kaeladar said:
I hope you are right. But i don't see why it would not have used all cores before, it depends more on the application using threads properly.
Will definitely try some games when i get home, wish we had a Nexus 7 at work but they preferred an iPad mini for 7-8 inches app testing
Click to expand...
Click to collapse
off topic but how you getting on with the ipad mini? Is the screen as bad as they say? not that im saying the N7 screen is good or anything its passable at best.
androidizen said:
Glad you said it, peeps still think an overclock = performance when in most cases a max overclock will hurt more than it helps, well unless you break out the liquid nitrogen.. happy days.
---------- Post added at 02:15 PM ---------- Previous post was at 02:11 PM ----------
off topic but how you getting on with the ipad mini? Is the screen as bad as they say? not that im saying the N7 screen is good or anything its passable at best.
Click to expand...
Click to collapse
Screen is terrible. Text looks like crap.
Sent from my Nexus 7 using xda premium
Nvidia recently made some improvements to their Linux driver, claiming "double the performance."
Maybe some of those improvements made it into the Tegra 3 driver for Android?
I have not tried any games on 4.2 yet, can anyone confirm what the OP said?
Yeah I am aware that over-clocking rarely means performance increase. Its just fun to experiment sometimes and see for yourself
Sent from my Nexus 7 using xda app-developers app
It's slightly faster with some games, but I wouldn't call it major or anything.
steevp said:
Nvidia recently made some improvements to their Linux driver, claiming "double the performance."
Maybe some of those improvements made it into the Tegra 3 driver for Android?
I have not tried any games on 4.2 yet, can anyone confirm what the OP said?
Click to expand...
Click to collapse
I got no performance improvement on Antutu, Egypt HD or Classic.
Neither did I. But I imagine those apps will soon receive an update to take advantage of 4.2?
Sent from my Nexus 7 using xda app-developers app
Oh dear, if you call 30-40 FPS a major increase then i worry about android gaming. Its 2012. 60 FPS should be the standard frame rate by now. games should be as smooth as project butter. This is why i jumped ship from windows phone to the galaxy s3. i wanted more power to run these games properly. sadly, a lot of them dont. I bought need for speed most wanted and hope it would run at 60 fps. it dosnt unless there is something wrong with my S3. Why do android owners think that 30 fps is acceptable in this day and age of dual and quad core processors?
davidebanks said:
Oh dear, if you call 30-40 FPS a major increase then i worry about android gaming. Its 2012. 60 FPS should be the standard frame rate by now. games should be as smooth as project butter. This is why i jumped ship from windows phone to the galaxy s3. i wanted more power to run these games properly. sadly, a lot of them dont. I bought need for speed most wanted and hope it would run at 60 fps. it dosnt unless there is something wrong with my S3. Why do android owners think that 30 fps is acceptable in this day and age of dual and quad core processors?
Click to expand...
Click to collapse
I can't tell you how many fps Need For Speed has on the S3 but I'd say it runs damn fast. A lot faster than on my N7 (still 4.1.2).
60 fps or 30 fps boils down to less detailed graphics or more detailed graphics on the same hardware. If you ask me, I take more details @30 fps then cheesy graphics @60 fps.
harise100 said:
I can't tell you how many fps Need For Speed has on the S3 but I'd say it runs damn fast. A lot faster than on my N7 (still 4.1.2).
60 fps or 30 fps boils down to less detailed graphics or more detailed graphics on the same hardware. If you ask me, I take more details @30 fps then cheesy graphics @60 fps.
Click to expand...
Click to collapse
each to their own, perhaps your attitude is why developers cant be bothered to make or optimise android games to their full potential. should my quad core S3 be running games as smoothly as the same game on the dual core iphone 5? yep. do they? nope. im pretty sure that the S3 is capable. poor optimization i suspect. as an example, i bet need for speed most wanted is smoother on iphone5 than the S3 version? likely running at 60 fps but with the same graphics, same with Nova 3? FIFA 12? list goes on.
.
i wish i had 4.2...
and here i thought people could only notice about 24fps... everything is smooth for me (except for spiderman) and im still on 4.1.2...
p.s can you tell me why my n7 wont update to 4.2? it notifies me theres an update and i click reboot&install, and it, i think, starts installing but something happens, and it just reboots with 4.1... thanks in advance
PenguinDroid said:
and here i thought people could only notice about 24fps... everything is smooth for me (except for spiderman) and im still on 4.1.2...
p.s can you tell me why my n7 wont update to 4.2? it notifies me theres an update and i click reboot&install, and it, i think, starts installing but something happens, and it just reboots with 4.1... thanks in advance
Click to expand...
Click to collapse
thats what people keep saying but .if you have two copies of the same game one running at 24fps and the other running at 60fps and have them side by side. then you can easily tell the difference. Also JB, project Butter allows the UI to Run at 60fps, as they say, buttery smooth. if a person could not have be able to tell the difference between 24fps and 60 fps then why did they bother with project butter? there is a huge difference between the smothness of jelly bean compared to Gingerbread, or even ICS on some of the phones which cant quite handle ICS. thats why I want the games to run at 60fps...we have the technology and power with android now......

Why isn't anyone overclocking?

Hi there,
I'm really loving xda for years cause the active community here (depending on the device) and love to overclock my phone.
Through the years I've oc'ed it all starting with my HTC legend.
I know that it isn't just adding some freqs and voltages to make this happen, but I don't understand why (kernel)makers don't oc the S8. For example, I see som kernel developers build kernels with oc/uc and voltage control for the S7 (exynos). Some of those developers now build kernels for the S8, but don't add any oc possibility.
I just don't get why and am really curious if any of you understand why?
It's not that I'm not grateful for what they do (cause they are awesome) but I'm just REALLY curious and can't find the reason why it shouldn't and/or couldn't be done.
Dn_nS said:
Hi there,
I'm really loving xda for years cause the active community here (depending on the device) and love to overclock my phone.
Through the years I've oc'ed it all starting with my HTC legend.
I know that it isn't just adding some freqs and voltages to make this happen, but I don't understand why (kernel)makers don't oc the S8. For example, I see som kernel developers build kernels with oc/uc and voltage control for the S7 (exynos). Some of those developers now build kernels for the S8, but don't add any oc possibility.
I just don't get why and am really curious if any of you understand why?
It's not that I'm not grateful for what they do (cause they are awesome) but I'm just REALLY curious and can't find the reason why it shouldn't and/or couldn't be done.
Click to expand...
Click to collapse
Well the snapdrag version can be underclocked but there is no OC as the kernel is not modifiable Due to locked BootLoader
TheMadScientist said:
Well the snapdrag version can be underclocked but there is no OC as the kernel is not modifiable Due to locked BootLoader
Click to expand...
Click to collapse
Sorry I didn't specify things. I do mean the exynos version. There are some kernels that lift the 2,3 max freq to 2,65 GHz, but know that some S7 kernels climb to 2,9 GHz. So (in my book) that means the S8 should be able to overclock to 3 GHz (cause of the base A73 base of the 2nd gen mongoose cores and 10nm footprint).
So I'm just curious if it's not possible or there is some other reason why none are doing this.
And with underclocking I meant adding freqs that are below the standard lowest freq, my bad. (Don't how to call it otherwise)
Battery life.....
Battery life mainly.
Through overclocking, sure you can make s8 run as fast as oneplus considering s8's heavy skin, but most of us would rather see 6-8 hours of SOT with 24 hours of usage than our app opening 1-2 seconds faster.
Saying that, there are plenty of debloated roms for s8 that can run faster/smoother than the stock without sacrificing the battery life.
So, as for your question, maybe the devs don't want to put too much effort on overclocking an already pretty fast processor or underclocking an already pretty efficient processor. I am not a dev so can't really talk about complicated codings and stuff.
Why would you overclock a Ferrari?
IDan1109 said:
Why would you overclock a Ferrari?
Click to expand...
Click to collapse
This! Says it all.
Sent from my SM-G950F using Tapatalk
The S8 is fast enough on its own. I never even OC'd my S6. I find Exynos processors to be really fast as-is.
It's true, I dont't see any practical use for overclocking, yet. It would be purely for the fun of it. I'm sure we will see it more in the future, when some more hardware-heavy Games will be released.
Undervolting on the other surprises me aswell, to not see it frequently. Because, although it's totally fine right now, batterylife and efficiency can always be better.
I'm curious if we will see more Devs include this in their ROMs and Kernels
I agree with all the above. I called either due to snapdragon but I wouldn't even i if I could. I actually limit the clock speed on my big CPUs because the higher clock rates eat more power.
Also, why? Just why? Looking at cpu usage on my s8, the only time I've seen it actually pegged was running benchmarks. Overclocking is absolutely useless if the variable cpu clock never goes to 100% for more than milliseconds. Why do something so potentially dangerous for nothing?
:good::good::good:Well put guys:good::good::good:
I cant overclock but i still have set cpu and use it to underclock (when the screen is off) but most kf the time it is underclocked if it is not playing a game or ram extensive app
IDan1109 said:
Why would you overclock a Ferrari?
Click to expand...
Click to collapse
Why you overclock GTX 2080? Why you overclock i9 or amd threadripper 2950x cpu? Why you overclock DDR4 3000MHZ Ram? Why you use 3DMark? Or cinebench or, or or........
Thats all the same.
To everyone asking "Why??", I find it rather odd that you don't know already...
The reason why some of us like (want) to overclock, or undervolt, is the exact same reason we're all on this site: We like to TWEAK STUFF!
Doesn't matter if it's rooting, flashing a custom ROM, creating a unique theme, coding a new app. All of those boil down to the same human instinct to explore, to make things better, or make new things. Whether or not it's needed is completely irrelevant
Using your logic, there's no reason to have a custom kernel in the first place, nevermind rooting your phone, or having custom ROM. The phone worked fine the way it was, after all, right?
In closing, the motto "If it ain't broke, don't fix it" is what the lay people adhere to. We who are more inclined in certain aspects of life (such as the XDA community) live by another: "If it ain't broke, tweak it!", or if you rather "If it ain't broke, tweak it till it does, then fix it!"
Please add over/underclocking and over/under volting for CPU and GPU cores to every kernel, for every device that allows it! We already except blame if anything bad should come to our device the moment we decide to root and/or flash something, so why not give us every single capability available for the devices and leave it up to us to do what we so choose? :good:
[Naturally, this is based on the assumption that a device lacks a bootloader, and the kernel maker possesses the knowledge; thus, this is referring to those situations where both apply.]
IDan1109 said:
Why would you overclock a Ferrari?
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To be faster than other team who is performance tuning as well. You don't have to do it because not everyone is doing. It should be geared towards to people who really care. Like others in this thread mention battery life but people like me wants it faster.
Also I game with the phone connected to charger all the time. I don't really game on the go though if I did I would bring portable battery if someone driving me. That just me.
People like me use phones for emulation. GameCube games are almost at the right speed but do run just a bit to slow in some location rendering them unpleasant to play. A bit more of cpu power would certainly make " Wind waker " run at constant 30 FPS. I hope this topic to be revived
Well just a quick answer , it's because of how samsung's voltage table is set , the voltage table is locked and to be modifed it needs to be hacked in some sort , that's why you cant oc that much since you need to change the voltage table and increase it so you can have stable oc
Addition:
There is alot of kernels that has oc already gpu and cpu wise , they add like 200mhz oc or something for cpu and 100 for the gpu yeah that would give you that little bit of extra juice but it aint stable in some sort you can have kernel crashes or system hogging that's due to the voltage table , i can make you a kernel that has 600mhz oc but ass soon as you select it , the phone would crash since it doesnt have enough power going to it
As Xperia modder said, darn LOCKED voltage table. If only it was unlocked....
---------- Post added at 03:29 PM ---------- Previous post was at 03:28 PM ----------
xperia modder said:
Well just a quick answer , it's because of how samsung's voltage table is set , the voltage table is locked and to be modifed it needs to be hacked in some sort , that's why you cant oc that much since you need to change the voltage table and increase it so you can have stable oc
Addition:
There is alot of kernels that has oc already gpu and cpu wise , they add like 200mhz oc or something for cpu and 100 for the gpu yeah that would give you that little bit of extra juice but it aint stable in some sort you can have kernel crashes or system hogging that's due to the voltage table , i can make you a kernel that has 600mhz oc but ass soon as you select it , the phone would crash since it doesnt have enough power going to it
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Can I ask you a question? Just to have a doubt removed from my head. Do you know if Exynos 8890 devices have locked voltage table as well?
TechNoobForSale said:
As Xperia modder said, darn LOCKED voltage table. If only it was unlocked....
---------- Post added at 03:29 PM ---------- Previous post was at 03:28 PM ----------
Can I ask you a question? Just to have a doubt removed from my head. Do you know if Exynos 8890 devices have locked voltage table as well?
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Well tbh i dont know but this has always been. A thing with exynos chips , yeah some developers go out of their way and write some stuff from scratch to make it work you know
Dn_nS said:
Hi there,
I'm really loving xda for years cause the active community here (depending on the device) and love to overclock my phone.
Through the years I've oc'ed it all starting with my HTC legend.
I know that it isn't just adding some freqs and voltages to make this happen, but I don't understand why (kernel)makers don't oc the S8. For example, I see som kernel developers build kernels with oc/uc and voltage control for the S7 (exynos). Some of those developers now build kernels for the S8, but don't add any oc possibility.
I just don't get why and am really curious if any of you understand why?
It's not that I'm not grateful for what they do (cause they are awesome) but I'm just REALLY curious and can't find the reason why it shouldn't and/or couldn't be done.
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Yeah has been realesed a2n kernel oc up to 2,8 ghz and oc up to 839mhz all of them is all core

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