[FREE][APP]Coloring Princess Interactive Book - General Marketing & SEO

Hi my friends,
I've finished a app, please review and rate for it.
Here is the link
https://play.google.com/store/apps/details?id=com.rubycell.coloringprincess
Coloring Princess Interactive Book is the best coloring app for kids. It will bring your kids to the colorful wonderland, where Snow White, Cinderella... are waiting to tell their fairy tales.
At the beginning, each page of a story will appear with a few white characters, then the kid will paint by touching those characters, so remain characters will be exposed until complete the story. Your children will have a great time with this app and you even tell them the fairy tale after they finished a page.
The user interface was designed especially for kids, therefore you don't need to worry about confusing buttons or menus. A magical hand also will be shown for touching next.
And it's completely free! You could download additional stories just by pressing the download button on the bubble in mainmenu scene.
The application is updated from time to time with much more interesting features and fantastic fairy tales. We welcome all your comments and feedback.
And here are some screenshots:
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Thank you very much!

Nice colors, but why did you disable music in the game scenes?
And may be you can add a possibility to go to menu from game, but I know nohting about kids and can't tell how it really should be

HazardGames said:
Nice colors, but why did you disable music in the game scenes?
And may be you can add a possibility to go to menu from game, but I know nohting about kids and can't tell how it really should be
Click to expand...
Click to collapse
Hi,
Thank you for your comment,
We've just add some fun musics in the game scenes in the next release. And we don't add the back button in game scene because we don't want the kids touch it while painting, this could cause confusing.

Version 1.1
Hi,
We've just updated this app, added a new story "Snow White" and a lot of features.
And here are some screenshots:
Please review and rate it, thank you very much!

New Story: Sleeping Beauty
Hi,
We've just added a new story "Sleeping Beauty".
And here are some screenshots:
Please review and rate it, thank you very much!

We've just updated this app to version 1.2 with some changes:
+ added new interactions in main menu
+ changed default story to Sleeping Beauty
+ changed some sound effects
+ fixed a lot of bugs

Version 2.0 20131209
- Version 2.0 20131209
+ added a new paint mode
+ fixed a lot of small bugs
Now with new paint mode, your children could paint a picture freely with their own imagination. You even can save the picture and share it to Facebook.

Related

Project: I.M.F.

Reason:
¤ having the advanced mobile device with full-colors screen on hand
¤ with dynamic multimedia capicities, video, sounds
¤ and what's up? static ordinary Today Screen, plain background
¤ I want to really improve the impressions
¤ I want to spice my mobile device's interface
¤ ... and surprise my friends, certainly
Purposes:
¤ display background as the live image from camera picture
¤ display highly animated content (25fps) on the top of the above background and play special sound effects
¤ display all daily necessary information on the above content: incl. calendar events, missed phone calls, received messages, weather status
¤ show this interface when the device's power turns up, and start animation
¤ probably: replace the default Today Screen
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(the above image is not any edited picture, only the very real photo)
See more screenshots:
www.jgui.net/imf_x/
JGUI
The project sounds very interesting, and possible with the WM5 camera API that should make camera access standard for all devices.
But wouldn't and app like that eat up a lot of CPU cycles, and slow down the device, especially with the OMAP units? Plus more CPU usage means shorter battery life right?
Any way, I will be following your progress and should some kind of demo/alpha/beta become available, will be happy to test it on my brand new imate jamin.
Good luck with the project! 8)
not Camera API but DirectShow video buffer
No, we cannot use Camera API.
We have to use DirectX and get camera streamed image directly from DirectShow video buffer.
Surprise, it does not slow down device any more. At least until my current observations and measurements. But I just play with this project w few days. But still, a few more problems exist and should be fixed.
Certainly I will update this thread if something will go up.
this sounds like a brilliant project, very gutts'y too because its gotta take ALOT of testing and practice.
All my luck to you
we will be watching
Thanks
JGUI,
I know there are heaps of giid apps by you...I request if u can just advice something which anuimates the gif image in today...that wud be much appreciable

Has anyone else seen this UI?

http://pavanpodila.spaces.live.com/blog/cns!9C9E888164859398!480.entry
The enabling UI technology was Windows Presentation Foundation (WPF). With WPF we could rapidly build something that looks a lot like iPhone in a very short time. I was playing the dual role of a Designer + Developer and tools like Blend and Design greatly helped in skinning the app. Below you can see a bunch of screenshots and a short video of accepting a call.
Notification received. You can talk, IM or just ignore.
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In an audio chat (call)
Contact list
Video of accepting a notification (via Talk)
How was it built?
* Blend and Design were used for creating the skin of the app. The XAML UI was created in Blend and the graphics were developed in Design. I had made a post earlier about how the icons for the app were created in Design.
* The GlassWindow control was used for creating the window chrome.
* Although you cannot see in the screenshots above, the Drag 'n' Drop library was also used
* I missed out using the ElementFlow, but that can be easily added. I only need to find a business case for that
This example only goes to show how powerful WPF can be. With greater tool support from Blend + Design, lot can be achieved in a far lesser time. Now until I get my own iPhone, I will continue to use the WPF version
Didnt know you could get WPF on win mobile, would be nice to see it used to do something other than clone the iPhone though
iPhone is overrated. It was a fad, we dressed our pdas up for a while, but its tiring. I feel for iPhone owners who actually have to deal with it everyday.
If you look on the link you provided in your first post, you'll see a video that shows this is not running on a mobile but on a desktop. WPF is a component of Vista, and the app probably runs in an emulator of some kind (you can see a mouse cursor in the vid).

Pocket quake problem

Hi, sorry for the new thread
i installed the free pocket quake for my uni, but i don't see anything in the game screen, white, but i hear sounds, in gameplay
any idea to fix it?
a picture:
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Thanks for the help, and have a nice day
From what I remember of trying to get quake1 running on the universal its a waste of time.
The real issue is not the white screen as I did manage to run it eventually, its the fact that the universal is vga resolution. Pocket quake has only developed stylus movement for a qvga screen, so with a vga resolution its all out of wack as you have can only move around with the stylus at the top left-hand corner and not where you are actually pointing.
And if you think you don't mind just using the keyboard, think again...
Also the framerate is pretty crappy, maybe on average, less than 15fps.
Unless you are a programmer that can fix the problems. You should try something else. There are some other great games out there. Transport Tycoon and warfare incorporated were my favorites.
I will be releasing an updated version of Pocket Quake soon. I've already remedied the keyboard and display issues. I will post an announcement on these forums when it is available.
Thanks for the help
ok, apologies for barging into the thread with a request but can you add the option to enable/disable the auto-view-centering when you move? i find it really annoying. If there is and I didnt RTFA then apologies.
also could it be possible to remove any hardcoding on the ESC key? particularly to back out of a menu option, i bound the action to DEL but it ignores that in the menus
BTW for other people's info, i play in landscape on the Uni using the keys as a kind of joypad and have added this to my autoexec.cfg
vid_fullscreen_mode "2"
_vid_default_mode "2"
vid_mode "2"
one of these forces it to default to landscape, not sure which but it does the trick!
Are you talking about PQ1, PQ2 or PWolf3D? By auto view centering, are you talking about looking up or down, and then the view returning to the center when you move?
The latest versions allow you to bind any key to TOGGLEMENU, so you can use any key you want to bring up or close menus.
pocketquake 1 i think, will double check and yes, when you're looking up (at someone on a ledge high up for example) and you move (to track the enemy or avoid fire) it brings your view back to horizontal in a misguided attempt to be helpful.
Yeah, that's the default behavior of Quake. Fire up WinQuake or GLQuake and you'll see they do the same thing. I can add a custom variable to disable that though.
Dan
that would be fantastic, thank you very much in advance!
Has anyone tried these versions of quake?
http://www.herz-power.de/pq.php

Any way to fix wallpaper gradients??

It seems that any wallpaper with a gradient or any shading or glowing is displayed like in 8-bit style. What I mean by that is this.
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Its really making alot of wallpapers look hideous and would like to know what I can do to make it look the way it should. Thanks in advance.
Seems like a little help and a little research does wonders these days.
Just so this can be used as a reference, i'm gonna go a little in dept here.
newone757 said:
might try adding some noise to the pic. just a little bit. I used to have to do this on my touch pro 1+2 on some walls
let us know how they turn out
a quick google turned out this:Say Goodbye To Gradient Banding | Planet Photoshop
this looks promising too
How To Correct Banding In Your Gradients Using Photoshop - SloDive
Click to expand...
Click to collapse
These methods work in getting rid of the banding lines but what I figured out was to keep the quality, you need to do alot of tweaking and messing around. What I found out was adding a gaussian blur on a new layer thats slightly transparent and adding a little noise on a overlay layer thats slightly transparent is the trick.
This took me 2 mins to do. (Its 6:22am on fourth of July, I'll put up better examples later)
Before
After
What got me thinking was some of my camera pictures and other pictures in the gallery look stunning but anything I transfer via pc had horrible banding. Didnt make any sense at all. I'm no expert but adding a little blur and noise almost tricks the evo's screen.
great idea! thanks, now i can finally get some good wallpapers onto my evo.
How about sharing the exact settings you used? Or even better would be to post a PSD template that only requires people to paste their wallpaper (or possibly copy a layer style)
Download wallpaper set and save from the market. It fixes this problem.

[LWP] Looking for live wallpaper users to test my background pet! (free & no ads)

Hello,
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I'm currently working on a very fun project called Bee Bro and my intentions are to have an amusing wallpaper pet, which could lighten up any day with silly animations and funny interactions.
It's free and there will be no paid version
It has no ads and will never use any ad service*
I think you might like the amount of permissions it requires
*In the future I might add a "Bee Bro recommends" section in settings screen for my own games and games of my indie gamedev
friends.
It's still in a pretty early stages and only has 4 animations, but there are tons more planned. Night mode is available for people, who prefer dark backgrounds and it does have a specific interaction. Automatic day/night cycle is already in my to-do list as well as some date/season specific events.
Battery usage
16FPS cap (looks crappy, but set as a precaution, will be customisable, when I'll be sure everything works fine)
wallpaper doesn't run when it's invisible (live wallpaper 101)
"sleep on pause" mode - bee will go to sleep every time wallpaper becomes invisible and stays static until user interaction
Wallpaper becomes static when battery reaches 10% and stays that way until charged (I'd like to have hard limit on 5% or 10% and allow user set it's own limit in the future too), would love to hear what you think about this
Hardest part so far: finding people, who could test it and give me some feedback, since that's always a great motivation and I can't work unmotivated! I understand that this subforum might not be the best place to post a thread like this, but, as you can imagine, the main "Apps & games" forum is more a symbolical place to post your project... The engagement there is around zero if you don't count spammy developers asking to trade ratings.
So, please, check it out and tell me if I'm going in the right direction!
Google Play: Bee Bro! (500kb)

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