Reason:
¤ having the advanced mobile device with full-colors screen on hand
¤ with dynamic multimedia capicities, video, sounds
¤ and what's up? static ordinary Today Screen, plain background
¤ I want to really improve the impressions
¤ I want to spice my mobile device's interface
¤ ... and surprise my friends, certainly
Purposes:
¤ display background as the live image from camera picture
¤ display highly animated content (25fps) on the top of the above background and play special sound effects
¤ display all daily necessary information on the above content: incl. calendar events, missed phone calls, received messages, weather status
¤ show this interface when the device's power turns up, and start animation
¤ probably: replace the default Today Screen
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(the above image is not any edited picture, only the very real photo)
See more screenshots:
www.jgui.net/imf_x/
JGUI
The project sounds very interesting, and possible with the WM5 camera API that should make camera access standard for all devices.
But wouldn't and app like that eat up a lot of CPU cycles, and slow down the device, especially with the OMAP units? Plus more CPU usage means shorter battery life right?
Any way, I will be following your progress and should some kind of demo/alpha/beta become available, will be happy to test it on my brand new imate jamin.
Good luck with the project! 8)
not Camera API but DirectShow video buffer
No, we cannot use Camera API.
We have to use DirectX and get camera streamed image directly from DirectShow video buffer.
Surprise, it does not slow down device any more. At least until my current observations and measurements. But I just play with this project w few days. But still, a few more problems exist and should be fixed.
Certainly I will update this thread if something will go up.
this sounds like a brilliant project, very gutts'y too because its gotta take ALOT of testing and practice.
All my luck to you
we will be watching
Thanks
JGUI,
I know there are heaps of giid apps by you...I request if u can just advice something which anuimates the gif image in today...that wud be much appreciable
Related
http://pavanpodila.spaces.live.com/blog/cns!9C9E888164859398!480.entry
The enabling UI technology was Windows Presentation Foundation (WPF). With WPF we could rapidly build something that looks a lot like iPhone in a very short time. I was playing the dual role of a Designer + Developer and tools like Blend and Design greatly helped in skinning the app. Below you can see a bunch of screenshots and a short video of accepting a call.
Notification received. You can talk, IM or just ignore.
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In an audio chat (call)
Contact list
Video of accepting a notification (via Talk)
How was it built?
* Blend and Design were used for creating the skin of the app. The XAML UI was created in Blend and the graphics were developed in Design. I had made a post earlier about how the icons for the app were created in Design.
* The GlassWindow control was used for creating the window chrome.
* Although you cannot see in the screenshots above, the Drag 'n' Drop library was also used
* I missed out using the ElementFlow, but that can be easily added. I only need to find a business case for that
This example only goes to show how powerful WPF can be. With greater tool support from Blend + Design, lot can be achieved in a far lesser time. Now until I get my own iPhone, I will continue to use the WPF version
Didnt know you could get WPF on win mobile, would be nice to see it used to do something other than clone the iPhone though
iPhone is overrated. It was a fad, we dressed our pdas up for a while, but its tiring. I feel for iPhone owners who actually have to deal with it everyday.
If you look on the link you provided in your first post, you'll see a video that shows this is not running on a mobile but on a desktop. WPF is a component of Vista, and the app probably runs in an emulator of some kind (you can see a mouse cursor in the vid).
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Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:
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First of all, I'm really sorry to double post, I've posted this in Xperia section, but I really really need Blackstone users to help me out, thanks in advance.
Hi, I'm a student in Queensland University of Technology at Australia. I'm developing a Sudoku game for Windows Mobile 6 Professional with WVGA resolution, I have a SE Xperia X1 but I need your help!!!
This is my second attempt in developing Windows Mobile application, last time it was a big failure, but this time I've put a lot of effort in this application in order to make it very graphical appealing, use-able, and powerful, y'know this is very hard in WinMo platform, either it will crash or it will take too much memory/processes to run it.
I've used smallest amount of custom build controls to make this happen in qSudoku, I want to make it user friendly, finger friendly, apply the concept of "a screen full of content", and graphically appealing. So far I've only tested it myself and I want to know what do you guys think
Please go to Faculty Of Geek for more information about this application (or me )
Email ([email protected]) to me if you want to provide feedback or just anything
(Download links at the bottom)
Current features:
Four levels to choose from (easy, medium, hard, insane!).
Load and save.
Multiple numbers in one square.
Clear all numbers in one square at once.
Check numbers in all square. (that's where the red 'x' appears )
Hint
Show solution
Check answer (the 'All Done!' button)
It's full screen
In this version.....
Only 6 puzzles available.
No settings available.
New Game and Load Game buttons will take few seconds to respond (which is obviously not good).
Will expire on 15 May, 2009
Has no icon and sounds :-(
In future versions.....
Will improve memory management
Will provide option to turn off full screen
Will make the application more responsive
Will support more screen resolution
Will support non-touch screen device
Will make the hint not so 'obvious' (you'll know why once you play it
Downloads:
WCGA device with .NET Compact Framework 2.0
WVGA device with .NET Compact Framework 3.5
Here's some screenshot:
Anyone know the different by activating mobile bravia engine (or not)? I see it just make no different at all. Just what I am thinking, may be not activate MBE can save more batt life. But this just my thought. Any one can give more acurate informatiom?
Setting>display>mobile bravia engine.
GN Multimedia-Xperia Arc
Bravia is activited in 1st pic & in 2nd, it's off Pic from amobil.no
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i was also testing this and disabling looks like a battery saver (not 100% sure)
commodoor said:
i was also testing this and disabling looks like a battery saver (not 100% sure)
Click to expand...
Click to collapse
I think also disabling it is a battery saver
Wouldn't it only be activated when watching videos or pictures anyway? Can't imagine it taking too much energy when not actually needed...
From a norwegian site, Mobili.no
"This technology improves image quality when viewing movies or scroll through pictures, and are passive when navigating the main menu, write messages or doing other things that do not necessarily demand the highest image quality.
Bravia Engine is not hardware based. We are talking about software that processes your media and make sure we give them the best possible presentation on the screen.
And the image quality, there is nothing to say on. Sony Ericsson Arc delivers stunning quality, and both pictures and photos looks very good on the 4.2 inch screen.
You can however disable the Bravia from the options menu, if you prioritize battery rather than image quality."
It is only effective when viewing multimedia content. I turn it off after I found the screen itself is good enough for me.
stiffen said:
It is only effective when viewing multimedia content. I turn it off after I found the screen itself is good enough for me.
Click to expand...
Click to collapse
So how do you think about the batt after disable mobile bravia engine?
GN Multimedia-Xperia Arc
Hello,
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I'm currently working on a very fun project called Bee Bro and my intentions are to have an amusing wallpaper pet, which could lighten up any day with silly animations and funny interactions.
It's free and there will be no paid version
It has no ads and will never use any ad service*
I think you might like the amount of permissions it requires
*In the future I might add a "Bee Bro recommends" section in settings screen for my own games and games of my indie gamedev
friends.
It's still in a pretty early stages and only has 4 animations, but there are tons more planned. Night mode is available for people, who prefer dark backgrounds and it does have a specific interaction. Automatic day/night cycle is already in my to-do list as well as some date/season specific events.
Battery usage
16FPS cap (looks crappy, but set as a precaution, will be customisable, when I'll be sure everything works fine)
wallpaper doesn't run when it's invisible (live wallpaper 101)
"sleep on pause" mode - bee will go to sleep every time wallpaper becomes invisible and stays static until user interaction
Wallpaper becomes static when battery reaches 10% and stays that way until charged (I'd like to have hard limit on 5% or 10% and allow user set it's own limit in the future too), would love to hear what you think about this
Hardest part so far: finding people, who could test it and give me some feedback, since that's always a great motivation and I can't work unmotivated! I understand that this subforum might not be the best place to post a thread like this, but, as you can imagine, the main "Apps & games" forum is more a symbolical place to post your project... The engagement there is around zero if you don't count spammy developers asking to trade ratings.
So, please, check it out and tell me if I'm going in the right direction!
Google Play: Bee Bro! (500kb)