[Q] OUYA Dealbreaker - Input Lag - Ouya General

Anyone experience noticeable input lag on both the stock controller and Dualshock 3? Is there any fix for this? Or it is simply bad design on OUYA's part rendering it useless for gaming (it's intended use).
It is definitely not my setup. On my HDTV I have 120Hz off, it set to Game Mode, and all the other recommended tweaks. Also PS3 plays on it wonderfully with no noticeable input lag whatsoever.
While the OUYA is a mediocre device in a lot of ways, it seemed worth it for $100, but input latency is the most basic of functionality, especially in gaming where extremely responsive controls are absolutely required.

Turn OUYA on its side. I have not had lag since I did this. Cools better too.

ajerkdude said:
Turn OUYA on its side. I have not had lag since I did this. Cools better too.
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Interesting, I never thought of that

ajerkdude said:
Turn OUYA on its side. I have not had lag since I did this. Cools better too.
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Lol
My lag has improved though, I went back through all the recommended tweaks from various sites, and am now using the Dualshock 3 on bluetooth, overall a much better experience now.

Never noticed any lag, but if your TV even has a "game mode" then it's probably your TV.

I have found that I had controller issues in some rooms but not others, I had a wireless mouse in the same room where I suffered problems, so I pulled the batteries out and made sure all other electrical equipment was turned off and it all worked fine, clearly other equipment was interfering with the signal.
When running correctly I don't experience any lag as such from the console, or it is so low that it doesn't have any affect on my gaming.
Some gamers mistake the existence of dead zones on the controllers as lag, the sticks don't register a movement until you push them so far. Also some games have lag because of bad programming or using old/incorrect controller plugins, most are fixed now though.
Hope that helps...

Related

Opinions

I have a friend thinking of getting one of these phones and I wanted to get some opinions whether this is a good phone or a peace of junk
Sent from my ADR6300 using XDA Premium App
The games that are made for the xperia play are crap but you can run a lot of emulators on it that work really great with the hardware keys.
yes the emulators are great on the play
with a great gamepad
the games on the xperia play are just as good as on any other android phone
while there are better spec phones out there
the games for them can run just as good as on ours with chainfire3d
Lol ya except they cam play them without staring at fingers ad thumbs and only being able to see a small portion of the screen. Seriously though tell your friend if he likes game he will destroy everyone who doesnt have a play in multiplayer.
Sent from my R800a using XDA Premium App
If you play games at all, get the Play. If you don't play games at all, then get whatever the hell looks cool, i dunno, iPhone cause why not, everyone and their mom has one.
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
Red_Kop said:
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
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I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
Mozza2k11 said:
I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
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I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
Red_Kop said:
I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
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Indeed in full on sunlight its not the best but indoors i thinks it is really a fully decent screen.
About what i have froze i followed the safe apps to remove thread here. Just froze most on the list i dont use and froze some not sure about to test if the phones ok after freezing (still figuring out what i want to be frozen as well). Mainly tho the following;
Moved all gameloft/preinstalled games to sd via titanium backup (free)
Anonymous useage stats
Iplayer
chinese keyboard
both the digital clocks
everything facebook related
google maps
media server
postcard
retail demo
setup guide
store
street view
support
talk
anything timescape related
twitter extension
+ a few others i have forgot
But i have not filled my phone full of crap i dont use. Just kept the stuff i use regularly and will install others as i see fit. Currently Internal Memory: 161mb used / 219mb free. Ram: 120mb used / 254 mb free.
The Good -
- Hardware Buttons work GREAT with emulators. Honestly this is an emulators fan dreams come true.
- Hardware buttone work GREAT with Gameloft games. You think they are good on the iphone? They are 100 times better on the Play.
- Android Market Games are starting to work pretty good with the Play. Lots of games support the D Pad even if they dont mention it.
The Bad -
- Auto Brightness still cant be disabled as a stock feature.
- Low RAM means sometimes games stutter a little bit. (This is hardly an issue, but if you look close you can see it in some games, so it's worth mentioning)
- More games need to start appearing
Conclusion -
I personally hate using touchscreen for games. My finger prodding on the glass gets completely agitated to the point it drives me insane. The hardware buttons as controllers is an awesome feature.
You get all the Android software working excellently as you would on any Android phone.
It is a solid gaming phone, but does have room for improvement. The screen has an excellent display, but it's not as good as some phones. The auto brightness is a part of this reason.
Battery Life is decent. However it's unlikely you can last 2 days without charging. You will need to charge every night.
Speakers are very decent. The loudest on a phone i have ever heard.
Gameloft games are cheap and plentiful. Forget almost every other developer though, decent games other than Gameloft games are almost non-existent.
Basically if you love gaming and enjoy Gameloft + Emulators, then this phone is most definatley for you. If you dont care about gaming onphone and just want a quick touchscreen game every now and again, then go for something else. Either an iPhone or a powerful Tegra 2 chipset.
Gamer's Phone
The obvious reason to get this phone is the controls.
Basically, if you game on your phone, get the Play. If not, get something else. It really is that simple.
The controls rock. Emulators are perfect. Nothing better than playing old school NES or Sega games. The gameloft games run great, and lots of games in the market have support but dont mention it. I sit at work and play all day long.
The analogs work better than you think they would although it takes some getting used to. I
As a phone I have no issues. Its just like any other android I've had. Dont let the specs fool ya, its pretty quick, camera is good enough for me and I've only used the front facing camera once. It was fine. Mine came with a class 2 sd card so I bought a class 10. Made a little difference. Noticeable at least.
I like it.
Red_Kop said:
My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight.
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I beg to differ, the iPhone 2g had an inferior screen.
The Play's screen may not be good in the direct sunlight, but it's still far from the worst. I have no troubles reading stuff in direct sun. Sure, colors go to ****, so pictures and videos suck, but as a phone it's still completely usable.

[Q] Why does everybody say 'Dead Trigger' is so great?

My experience is that the on screen controls are abysmal. Its hard to do 360s for starters. Navigation controls are pretty straight forward but can be rather non-responsive, particularly when you get into a hairy situation with trying to deal with multiple zombies. I dunno, I don't think there's anything wrong with my touch screen display but I've found the game to be mostly frustrating.
I really like it. controls not hard. 7in. Screen is perfect for these type of games. what I'm really luvin is Nova3. Especially on myltiplayer/deathmatch mode. Sonic 2 thd rocks. Mass effect great also. Wish storage size was larger so I could load all my games like I have on my prime. Only the best ones & emulators go on my nexus 7
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
Yeah, I thought it was just me.... The zoom is 0 or 100%, no way to go in and out, it either fires one bullet or a dozen it seems like, and movement is really goofy. Maybe that's why it's free now...
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
its frustrating but it sure is pretty on my Nexus7 and on my RAZR.... and its satisfying to shoot zombies regardless.
thats all that matters.
sprintuser1977 said:
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
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thank you! I thought I just had fat fingers or something, glad to hear I'm not the only one this happens to.
its freaking awesome with a ps3 controller :good:
sprintuser1977 said:
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
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Yeah I get the same thing once in awhile as well.
As far as games go, it's o.k. - I enjoy it from time to time, especially due to the graphics. To be honest, my Nexus 7 game of the moment is Major Mayhem.
I use an OnLive Universal Controller, myself. On screen controls have always been a waste of time, so be glad that Madfinger was nice enough to integrate controller support, unlike most Gameloft titles. Keyboard/mouse support would have been ideal, but the difficulty level is fine for controllers.
Does it compare to popular console franchises like Halo? Of course not. But it's decent enough for a tablet game, and until bigger developers start producing AAA titles for Android, this is the best we've got.
Anyone have zero issues with this game? I was thinking the bugs initially were due to a defective digitzer on my n7, but having downloaded and played max Payne without any issues, I'm lead to believe that the game is at fault.
movieaddict said:
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
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are they using the sixaxis app to hook the controller up?
Since they ripped off my dollar and threw Android under the bus, I can't say Madfinger holds much of my respect anymore.
But... This game is meant to be played with a controller. It was even demoed using the nyko android controllers, so that is by far the best way to play.
Sent from my Nexus 7 using Tapatalk 2
Game still crashes on start for me... waiting for that to get fixed so I can start playing again
the 360 spins are kind of annoying, but still a good game.
movieaddict said:
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
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blahblahyoutoo said:
are they using the sixaxis app to hook the controller up?
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Dudes!! With SixAxis, you can make Android see it as a gamepad, so when you go to Dead Trigger, it sees that you have a gamepad connected and automatically makes your analog sticks analog. You just have to set the buttons to what you want.
No need for any special profile inputs. It's so insane. LoL!!
I will admit that all 1st person shooters on phones are a little hard and impossible to play. I actually wouldn't them if they didn't have that GamePad support.
How are people physically playing the game? It's looks like many of you are using gamepads.
I've tried playing it just using the touchscreen but it's very unnatural and awkward. Anyone out there using the touchscreen primarily and if so, any tips?
This game does lagg on my nexus 7....I can't actually play it properly so I uninstalled it.
other madfinger games play fine but this game i'm having issues with
Cybore said:
Anyone have zero issues with this game? I was thinking the bugs initially were due to a defective digitzer on my n7, but having downloaded and played max Payne without any issues, I'm lead to believe that the game is at fault.
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Same here. Only see the 180-degree character flip in Madfinger games like Dead Trigger and Shadowgun. Games from Rockstar such as Max Payne and GTA III doesn't have that issue. Definitely controller bug in Madfinger code. Being that Madfinger made Dead Trigger difficult without better weapons and has in-app purchase nag to upgrade weapons I'm not surprised they intentionally introduce the bug to frustrate people into paying money for weapons.
---------- Post added at 09:20 AM ---------- Previous post was at 09:16 AM ----------
tanmack33 said:
Game still crashes on start for me... waiting for that to get fixed so I can start playing again
the 360 spins are kind of annoying, but still a good game.
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Try going into Settings>Apps>Dead Trigger and clear cache, clear data, force stop and uninstall.
Go into Settings>Wi-Fi, click on three vertical squares, select Advanced, and set Keep Wi-Fi on during sleep to Always.
Set the Display sleep to 30 minutes.
Redownload game. A lot of crash and no sound issues with new game downloads are due to incomplete downloads.
The random 180 bug is a known problem with the unity game engine itself which madfinger happens to like to use. Its up to unity to fix it, and madfinger said on their Facebook that they were working with the unity team on it.
Sent from my Nexus 7 using XDA Premium HD app
gmikesell said:
My experience is that the on screen controls are abysmal. Its hard to do 360s for starters. Navigation controls are pretty straight forward but can be rather non-responsive, particularly when you get into a hairy situation with trying to deal with multiple zombies. I dunno, I don't think there's anything wrong with my touch screen display but I've found the game to be mostly frustrating.
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Come back to this discussion after you've tried out at least an xbox 360 controller.
On screen controls are lacking.. when you use real tactile controls that don't force you to cover up some of the screen, it makes it a different feeling device all together.
Any controller like the xbox 360 controller, Sony Playstation SIXASIS bluetooth, or any other wonderful controller compatible with our devices stock or rooted.

Thoughts on new Ouya 16GB +Controller

as a previous owner of two original Ouyas i have to say im extemely impressed with the new 16gb console and in my opinion is worth the extra $30. Dont know how many of you are using the console outside of just a simple plex/xbmc player but i would highly recommend it for anyone that is actually using the console for games.
Improvements i've noticed:
-Controllers have better grip
-I would previously need to lay the ouya on its belly for better controller response (no longer needed)
-As a movie lover it annoyed me that in xbmc i would scroll down, let go of the bottom arrow and still see the screen scrolling. So much that i would only navigate xbmc remotely with my Nexus 7 tablet and/or Moto X.
-Dont know if its a recent software update but im not seeing lag as i once saw when i would play a 1080p (8-12gb) file while the library was getting updated in the background.
issues:
-Wifi issues where it kept losing signal everytime i rebooted. temp fix was to go to advance and disable wifi and turn it back on. Perm fix was to factory restore it.
-Google Play/XBMC (Previous version that support DTS) have each crashed more (3 times each) in the last 2 days on the new consoles than the older model did in the last 6 months i've owned them.
New and Older Ouyas are Rooted, 720p fixed, Google Play enabled and overclocked during these tests.
Thank you for posting. I actually just picked up one of the original 8GB models at Target but I'm considering returning it due to the controller and wifi issues. It sounds like the controller is better, but after you did the factory reset does the WiFi perform better than on your 8GB console?
raptir said:
Thank you for posting. I actually just picked up one of the original 8GB models at Target but I'm considering returning it due to the controller and wifi issues. It sounds like the controller is better, but after you did the factory reset does the WiFi perform better than on your 8GB console?
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The wifi issues went away after a factory reset. i have all my ouyas hardwired so i rarely use wifi after setup. One thing i started doing was using a ps3 controller, worth for $30.
mejdam said:
The wifi issues went away after a factory reset. i have all my ouyas hardwired so i rarely use wifi after setup. One thing i started doing was using a ps3 controller, worth for $30.
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Great, thanks for the update. I've been using a PS3 controller (already have a PS3, so that was convenient) and it's made the control experience a lot better. Unfortunately I don't have ethernet where I have the Ouya. I decided to go ahead and return my 8GB and order a 16GB. Since I use the WiFi and am having issues with it I'll provide an update about the performance of the new one.
raptir said:
Great, thanks for the update. I've been using a PS3 controller (already have a PS3, so that was convenient) and it's made the control experience a lot better. Unfortunately I don't have ethernet where I have the Ouya. I decided to go ahead and return my 8GB and order a 16GB. Since I use the WiFi and am having issues with it I'll provide an update about the performance of the new one.
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if you're going to use XBMC a lot then i would recommend buying a Mele F10-PRO.
So I received the new one and it's a huge difference. The controller still isn't as responsive as the PS3 controller but it's fine even for action games like Killing Floor. I still run into some input trouble if I am downloading a game but that may be the console more so than the controller.
WiFi is hugely improved. The connection is better overall but it also supports 5GHz wireless. Games download about as quickly as I would expect to given their size.
Overall I'm very satisfied with the updated model.
Well, personally i bought the original 8gb from target last month, and its perfect, wifi works great it downloads 1gb in 15 mins not being so close to the modem and controller works at its best when at full battery, when battery power decreases, controller performance does too. I'll be waiting for a hardware improvememt to buy a new model, as mine is just new, oh! And I'm using mine hooked up to a 1tb HDD , and forme controller is fine, shoulder buttons are quite lazy and hard to press, but other than that is a flawless victory, dunnow why so many bullying bout the ouya.
BadWolff23 said:
dunnow why so many bullying bout the ouya.
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Because many people are not having the same experience that you are reporting. On my 8GB from Target I would frequently see issues with the WiFi and controller.
Anyway, I'm now seeing the problem with the WiFi described in the OP. About 1/3 of the time that I turn the Ouya on it will not see any wireless networks and I need to reboot. A factory reset did not resolve the issue.
raptir said:
Because many people are not having the same experience that you are reporting. On my 8GB from Target I would frequently see issues with the WiFi and controller.
Anyway, I'm now seeing the problem with the WiFi described in the OP. About 1/3 of the time that I turn the Ouya on it will not see any wireless networks and I need to reboot. A factory reset did not resolve the issue.
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Yaya i mean, general bullying bout it calling it a lame console and a waste of money, i feel 99 was a rob, and it should cost twice that price for all i can use with it, i believe its because peoplethinks android is just cellphone OS and that means cellphone lame games on a big screen which is not all of the ouya tricks, its definetely NOT a one trick pony, gosh as of right now, i'm playing meltdown while listening to spotify at the same time, playing online, no lag no controller high latency, nothing...i feel super lucky for the one i picked up, my only complain so far is the sound on the trigger buttons and the horrible UI of jackalope D:, what I DO want is to buy one of those black controllers for my personal use during MP sessions with doods

Your emulation experience....what has it been like?

Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
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I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Sent from my OnePlus One using Tapatalk
abhi08638 said:
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
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Well, I don't know about the DS4, but using the DS3 with a Gameklip is wonderful; I can actually play PS1 games that need 4 shoulder buttons
You can get genuine DS3s for $15-$25 on eBay.
You could also mount the DS2 to a GameKlip, I imagine. Though you'd need a PS2 to USB cable and you'd have at least a meter of wires dangling around you
DxTcmix said:
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
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I can imagine, though I have a modded PSVita for such things. Does PPSSPP allow you to use the DS3 to play Resistance: Retribution with the analog sticks like when you link your PSP to a PS3?
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
oscarandjo said:
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
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Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
notyu1459 said:
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
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Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
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Heh...don't get me wrong. I physically collect for every system I've listed in my OP and beyond. Its just a lot easier to play PS1, N64, and Dreamcast games when you have the controls nessesary. Not to mention, without 4 shoulder buttons, some games on the PS1, like Megaman Legends and Metal Gear Solid are a real pain in the ass to play, sometimes even unplayable.
That being said.....why can't most companies make a great d-pad any more? At least the DS3's is decent, but I want some Saturn level stuff.
notyu1459 said:
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
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Yeah its amazing how well made it is.
oscarandjo said:
Yeah its amazing how well made it is.
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Not to mentiom, it was an enormous leap of quality from all the other DS emulators that were around when it was released. Suddenly, DS emulation changed from a madman's dream into a to-good-to-be-true reality.
notyu1459 said:
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
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What about PPSSPP? LCS was so laggy on my OnePlus One I'm so disappointed

Has Anyone Here Tried Google's Daydream View With the A7 Yet?

I've read a lot of mixed info about it, including severe overheating, massive battery drain, limited functionality, etc. But those reviews were all old and for the Pixel/XL.
Has anyone here tried it out with the Axon 7 that can give their opinion on it? I've been considering it, now that Nougat is finally available, but at $113 CAD (yay taxes) that's a steep price for what appears to be a piece of cloth with bluetooth mini remote. As far as I know all the sensors and processing hardware are in the phone itself, unlike Samsung's VR headsets.
Cyrus D. said:
I've read a lot of mixed info about it, including severe overheating, massive battery drain, limited functionality, etc. But those reviews were all old and for the Pixel/XL.
Has anyone here tried it out with the Axon 7 that can give their opinion on it? I've been considering it, now that Nougat is finally available, but at $113 CAD (yay taxes) that's a steep price for what appears to be a piece of cloth with bluetooth mini remote. As far as I know all the sensors and processing hardware are in the phone itself, unlike Samsung's VR headsets.
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I have a daydream view and have been playing with it for a few weeks now. At first, it was underwhelming. A lot of the apps available are really gimicky. But, after taking the time to find apps that would suit me, I have really enjoyed it. I got the headset for 49 dollars when they went on sale recently, and I still feel like that price is a stretch. You are right, it really is just a couple of pieces of glass, cloth, and a bluetooth remote. There is a workaround, where you can use another phone as the remote and just use google cardboard for the viewing device. I did that at first, but it was difficult to use the phone as a controller, since you don't have the tactile feel of the buttons. As far as the phone goes, it gets pretty warm, Once, I made it to 53 degrees celsius. But, it didn't shut the phone down and that was a one-time thing. It hasn't been super warm since. I don't know if that helps.
BJHiltbrand said:
I have a daydream view and have been playing with it for a few weeks now. At first, it was underwhelming. A lot of the apps available are really gimicky. But, after taking the time to find apps that would suit me, I have really enjoyed it. I got the headset for 49 dollars when they went on sale recently, and I still feel like that price is a stretch. You are right, it really is just a couple of pieces of glass, cloth, and a bluetooth remote. There is a workaround, where you can use another phone as the remote and just use google cardboard for the viewing device. I did that at first, but it was difficult to use the phone as a controller, since you don't have the tactile feel of the buttons. As far as the phone goes, it gets pretty warm, Once, I made it to 53 degrees celsius. But, it didn't shut the phone down and that was a one-time thing. It hasn't been super warm since. I don't know if that helps.
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It does help, thanks. But I'm wondering, how long were you typical sessions, and what were you running?
Cyrus D. said:
It does help, thanks. But I'm wondering, how long were you typical sessions, and what were you running?
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I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
Sent from my ZTE A2017U using XDA Free mobile app
BJHiltbrand said:
I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
Sent from my ZTE A2017U using XDA Free mobile app
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Well it's not surprising at all that your phone was overheating considering you had it plugged in while using an app, nearly any phone would become really hot if you do that. These fast charging methods all (aside from Oppo/OnePlus's Dash Charging) do the voltage conversion in the phone, it's mind boggling how stupid that is, and yet that's how they work. Another thing that's infuriating to even think about is the internal design if you know what it is. I've seen an A7 taken apart and... it uses the BATTERY as a heatsink, yes the battery, the thing that degrades and loses maximum charge due to heat. The heat pipe is set up in a way to basically pass the SoC's heat directly to the battery.
So overall I guess what you're saying is good news, 45-60 mins typical usage and only overheating while having it plugged in is far better than all the reports I've seen about the Pixel/XL while using VR. Thanks once again.
I watched a two hour movie in two sessions, one with the phone plugged into a battery pack. It got warm, but nothing out of the ordinary. I would suggest the Full-size VR app for web browsing and viewing movies on the SD card.
The headset is definitely worth the money but the phone's power button is placed in the worst position possible - something that's true just for holding in the right hand as well!
got ours yesterday. Pretty interesting. very much in its infancy tho but you can see the potential. I agree about power button placement is a slight issue.
phone does get very warm. phone gave a warning once. I removed the case and that seemed to help. NOt really a big deal
I got the headset a couple of days ago because of the Nougat update, I've used it for playing games like need for speed VR and watching videos with YouTube VR and Skybox, also hooked it up to my PC to stream VR Games with trinus VR and such.
As someone who only had the original cardboard and then a cheap plastic headset, I'm in love with daydream, it doesn't compare at all to any full size VR like the Oculus or PlayStation VR but the quality is pretty good for a $50 device, I think it's worth it at this price.
On the performance side I was also worried because I've read the reviews and issues with the pixels but I have to say I'm amazed with the axon, it does get hot after a while but never had performance decrease, just a notification about the battery being hot, 53c (127f) was the highest I've had and that was after more than an hour of continuous VR usage. I was surprised that the phone cools down very quickly after exiting VR, ZTE has some great thermal management in this CPU, battery lasts long enough for my sessions of VR I've been getting like %25 drain for almost an hour in VR, so enough to watch a movie if at half battery most likely, but with QC 3.0 this is a none issue for me. People forget your phone is blasting away at full brightness, rendering 3D scenes with 3D positional audio while tracking every sensor and keeping an active low latency Bluetooth connection, NFC, a Cellphone connection and an Internet connection . I think it's pretty amazing.
Well there's only a single company selling the thing on Amazon which I never heard of but I said screw it and ordered it because there was only 1 white one left and it's my last day of Amazon Prime. Hopefully it doesn't stain too easily... and Xposed arrives soon because I'm not upgrading to Nougat until it does.
adampdx said:
I watched a two hour movie in two sessions, one with the phone plugged into a battery pack. It got warm, but nothing out of the ordinary. I would suggest the Full-size VR app for web browsing and viewing movies on the SD card.
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Sorry I'm not sure what you're referring to when you say Full-size VR app, as I said I'm waiting on Xposed before upgrading to Nougat so I can't install Daydream apps yet.
BritSwedeGuy said:
The headset is definitely worth the money but the phone's power button is placed in the worst position possible - something that's true just for holding in the right hand as well!
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chamilun said:
got ours yesterday. Pretty interesting. very much in its infancy tho but you can see the potential. I agree about power button placement is a slight issue.
phone does get very warm. phone gave a warning once. I removed the case and that seemed to help. NOt really a big deal
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Can't it just be placed in upside down so the strap doesn't press the power button?
rpsgrayfox said:
I got the headset a couple of days ago because of the Nougat update, I've used it for playing games like need for speed VR and watching videos with YouTube VR and Skybox, also hooked it up to my PC to stream VR Games with trinus VR and such.
As someone who only had the original cardboard and then a cheap plastic headset, I'm in love with daydream, it doesn't compare at all to any full size VR like the Oculus or PlayStation VR but the quality is pretty good for a $50 device, I think it's worth it at this price.
On the performance side I was also worried because I've read the reviews and issues with the pixels but I have to say I'm amazed with the axon, it does get hot after a while but never had performance decrease, just a notification about the battery being hot, 53c (127f) was the highest I've had and that was after more than an hour of continuous VR usage. I was surprised that the phone cools down very quickly after exiting VR, ZTE has some great thermal management in this CPU, battery lasts long enough for my sessions of VR I've been getting like %25 drain for almost an hour in VR, so enough to watch a movie if at half battery most likely, but with QC 3.0 this is a none issue for me. People forget your phone is blasting away at full brightness, rendering 3D scenes with 3D positional audio while tracking every sensor and keeping an active low latency Bluetooth connection, NFC, a Cellphone connection and an Internet connection . I think it's pretty amazing.
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Thanks for the detailed info. 53C should be perfectly fine, funny that's exactly what the first person reported as well. It's really high for a mobile device, but it shouldn't be dangerous... at least I hope the battery isn't that sensitive, because as I said they use the battery as a heatsink.
Sorry, autocorrect. Fulldive app. I even changed that twice.
Well I received mine today and there's still no sign of Nougat Xposed so I just used it without Daydream and I have to say:
Cons:
- The lenses are tiny and not adjustable, I was really hoping for better lenses since that's basically the entire cost of this thing.
- It's not exactly the most comfortable thing in the world, the strap sucks, it really needed to a top strap.
- It's designed for some sort of giant Neanderthal nose, it has so much room it could fit 2 of my noses in it.
- Putting the phone in upside doesn't always work since it can hit the volume button that way instead of power button, that and not all apps flip upside down.
- The "Snow White"/light gray looks nothing like the pictures, it's straight up grey.
Neutral:
- No app works perfectly well for it that I've seen yet, I might be forced to wait for Nougat/Daydream apps (I tried installing the apk, won't install on 6.0.1).
- The remote does nothing on 6.0.1 aside from connect.
Pros:
- The lenses are clear enough especially compared to the garbage plastic lenses others use, and it works for my eyes despite not being adjustable.
- Despite the sucky strap the fact that it's lighter than plastic models makes up a lot in the comfort department. That tiny difference in weight makes the device usable with that subpar strap.
Tl;DR - For a $100 device I expected a lot better quality, but this might be the best that can be had for the Axon 7, I guess I'm stuck waiting on Nougat Xposed until I find out just how good this thing is.
adampdx said:
Sorry, autocorrect. Fulldive app. I even changed that twice.
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Fulldive is awkward and doesn't work for me. When you hold one position to select something, it doesn't work for whatever reason when I have the phone inserted in the DD View, it just does the loop/circle then nothing happens. If I have the phone out of headset then it works. Either way it doesn't seem like an easy to use app.
Cyrus D. said:
Tl;DR - For a $100 device I expected a lot better quality, but this might be the best that can be had for the Axon 7, I guess I'm stuck waiting on Nougat Xposed until I find out just how good this thing is.
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I'm sorry that you've had a poor experience. I paid $50 for mine and find it comfortable, easy to wear for long periods of time, and the Daydream app performs very well. Fulldive is awkward, but once I learned how to properly use it, it made a world of difference.
Hi, I'm really happy there is a discussion to the Daydream headset. I'm also sceptical on the quality (sure is better than cardboard...), but another thing is that besides the controller, I don't understand what's the hype about it? Seems pretty average, no top strap..
I'm also looking to get some VR for the Axon, however the ones that I've seen are really not optimal - all of them press either volume or in most cases the power button. I guess that the ZTE VR won't really be produced now with the Daydream support (or available to get in another way), so are there any feasible alternatives?
Hi. Does anybody have these problems with Daydream? Initial tiles doesn't load properly and install button on VR Play Store doesn't appear...
Please everyone interested in daydream on LOS vote for this bug https://jira.lineageos.org/projects/BUGBASH/issues/BUGBASH-284?filter=allopenissues
I have one, it's alright. No deal breakers, but it's not great either.
In terms of software, The apps are just not there yet. There are a ton of video portals, unfinished game demos, and apps that we already knew from Cardboard, and honestly not much else. I hear Samsung Gear VR has a much richer set of apps, so Daydream really needs to catch up. Add to that the Lineage OS issues (mentioned above), which exclude Daydream from working properly with LOS-based ROMs., and the software situation is not great. I think we need to give it some time.
In terms of hardware, it works but is quirky. Lack of a top strap is not great, leads to most people over-tightening the rear strap. The optics are okay, not great, with a 90 degree field of view - Better than most Cardboard clones, but well below dedicated headsets, or even Samsung Gear VR. Light can leak in from the back, but you can stuff a tissue or something between the side and the face pad to compensate. It's light and fairly comfortable, though, and gets the job done.
The remote works well, and the idea of putting a trackpad in your hand that can sense both taps and clicks, plus a pointer, gives you a lot to work with. It drifts, though, which means you'll be using that recenter function a lot.
Overall, while it may sound like I really don't like it, VR is really cool, and Daydream, for $50 (on sale), is a great way to jump into it. Just bear in mind that it feels like a promising beta more than a finished product.
To answer some of the questions and concerns in this thread:
The power button on the Axon 7 isn't really an issue. No, you usually can't put the phone in upside-down - Some apps will tell you to flip it when you try, others will have glitches like InMind 2 having upside down subtitles. Instead, just pull the latching band to the left a bit as you secure the phone, and it will clear the power button no problem. I believe the latest stock firmware disregards power button long-press when in Daydream mode, too, so there's that too.
Overheating is somewhat of an issue. If you use Daydream for gaming for an hour straight, yeah the phone gets hot - 63C or so is the highest I've seen, and I use the included case which may trap in more heat too. It hasn't been a problem affecting performance, and while the battery does drain fast, it's not really draining faster than you would with a more traditional game.
I'm actually surprised at how little battery is used considering the heat it puts out.
I like it. I think it works smooth. Mostly good for watching movies or shows. Not a lot of games available.
Note: It exacerbates the Do Not Disturb issue. It, just like the schedule, can turn it on but can't turn it off. Disable the access to prevent the issue.
BJHiltbrand said:
I usually use it for 45 minutes to an hour. I really have just been playing around with all sorts of apps. Most of those sessions were in the Netflix VR app and in a game called Archer E. Bowman. I have also used it for non-daydream apps like litchi for flying my phantom drone. Interestingly enough, the time that the phone got really hot, I had it plugged in and was using a non-daydream app (roller coaster VR).
Sent from my ZTE A2017U using XDA Free mobile app
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Hi, were you able to fly your DJI drone in VR with the google daydream? I have looked everywhere on the web for answers but couldn't find anything!

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