Before I updated to MF9, I had my settings as an "un-tabbed" list. Instead of the screen with four tabs and selections under each, just one long list.
I did it by editing my SecSettings.apk with info I found HERE.
Got around to doing it again after updating to MF9 from MDL, and it no longer works Everything looks exactly the same.
Has anyone done this with MF9? If so, how?
@_dan, you started the original thread, have you tried it with MF9?
I haven't even updated my rom to MF9 yet >.> been too busy with work. When I get home i'll give it a shot.
_dan said:
I haven't even updated my rom to MF9 yet >.> been too busy with work. When I get home i'll give it a shot.
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Click to collapse
Cool. I'll be interested to see how it goes for you.
When I did it everything appeared normal. I got the usual warnings about translations, but built the apk fine. But then Settings didn't show up after reboot.
Curious. Whats your routine for recompiling the apk? I copy the original meta-info folder and androidmanifest back to the build/apk folder and recompile. This worked fine for the previous SecSettings as well as SecLauncher3 and SysteUI and framework-res.
Related
Ok guys i've managed to successfully install the LiveWallpapers.apk from the NeXus dump and also the MagicSmokeWallpaper.apk on the G1 on android 2.1. problem is that I can't get the LiveWallpaperPicker.apk to install in order to use live wallpapers. reason being is because it isn't being deodexed properly.. I used the deo-all tool and it de-dexes the .apk but i see that it throws an error during the process and i can't find out what it is since the terminal quits to quickly for me to do so. i sign the .apk and install, but throws the error "dexopt". so my theory is its not properly being de-dexed.. once I get this solved i'll also have the new launcher2.apk, gallery3d.apk, and visualization wallpapers.apk able to be installed.
any help??
bump this get this poppin
I liked to see those apps working as well...
Major progress, so thanks to a cpl devs who helped out (miketaylor, djengizz) i've been able to install the livepaperpicker.apk and the prompt to use live wallpaper shows up now.
but it fc's. reason being is because for some odd reason when it gets deodexed the mainclass in the classes.dex gets deleted and so the activity can't be read and it isn't initialized by dalvik. all we would need is to be re-compile the classes.dex back with the mainclass and in theory it should work.. but that's where the problem lays. smali isn't being so nice and throws bunch of errors.
ive heard talk about these wallpapers. what exactly is so special about them?
[email protected]@ said:
ive heard talk about these wallpapers. what exactly is so special about them?
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Click to collapse
From what i've seen they allow the wallpapers to be animated, so for example, you can have a wallpaper that has different weather effects, or a pic of the ocean moving etc.
I cant wait until this is working on the Manup 1.0.1 rom.
good luck guys, this would be amazing.
update: there's just 1 issue holding this back from happenning afaik, once we get this worked out it should be a go.
jroid said:
update: there's just 1 issue holding this back from happenning afaik, once we get this worked out it should be a go.
Click to expand...
Click to collapse
Thanks for your feedback
Hope you can tune the app soon!
Maybe something is wrong with the app that you been trying to deodex. Have you tryed downloading another nexus dump from a different source and deodexing those apps? Just a suggestion in case you didnt think about it just trying to help!
i am trying to install this on my droid with 2.1.
You need to move over some of the libraries from 2.1 or else it will not work.
iamkewl said:
i am trying to install this on my droid with 2.1.
You need to move over some of the libraries from 2.1 or else it will not work.
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Click to collapse
ok like what libs??.. my main issue right now is when de-odexing the apk, it leaves out the mainclass activity, so it cannot be initialized by dalvik and throws a fc. I've got it installed however and attempts to intialize when prompted
jroid said:
ok like what libs??.. my main issue right now is when de-odexing the apk, it leaves out the mainclass activity, so it cannot be initialized by dalvik and throws a fc. I've got it installed however and attempts to intialize when prompted
Click to expand...
Click to collapse
Maybe he is talking about this lib's:
http://www.alldroid.org/viewtopic.php?f=210&t=850
"lib files - http://www.megaupload.com/?d=BFIEKPH3"
anthonws said:
Maybe he is talking about this lib's:
http://www.alldroid.org/viewtopic.php?f=210&t=850
"lib files - http://www.megaupload.com/?d=BFIEKPH3"
Click to expand...
Click to collapse
will look over these files. thank you
jroid said:
will look over these files. thank you
Click to expand...
Click to collapse
Any Progress on this...ill be a beta tester if you need any
this is one of the coolest features of 2.1 to be honest...the eye candy factor is amazing. Seems like progress is being made though...you think it will be done soon? want it on my mt3g soon =D
guys, I have everything I need to get this working, it's just I still have the 1 problem that is totally hindering this. i'ved asked for help to somebody but they haven't responded back, although it's not something that me and djengizz haven't tried already. at this point, only hope we have is getting an un-odexed dump, OR jf updating the smali tools that are throwing the errors that we get. believe me, if u guys can't cait to have this, imagine how i feel having everything set and ready to go with only 1 thing holding it back, especially since I was basically the first 1 to start up on this mod before anyone else.
Sucks I cant do anything to help...im just sitting down while you do all the work so I can watch my wallpaper move
sounds like your really trying hope you get this out soon...you'll be my hero for sure.
basically, the main problem is in smali... I have all the smali files and try re-assembling but smali just throws loads of erros and doesn't make the classes.dex we need to get this up and running.
For those who have AT&T tablets and have issue with using mediahub (it keeps prompting you that there is an update but when clicking OK, Market can't find the update), the trick is to put in your AT&T SIM card (the one that comes with the tab). Market will not find the update until you do so. Even though your original SIM card is not activated, it will still work. Once it finds the update, turn on Wifi and update as usual.
I've also noticed that AT&T tab will appear under Market once you insert the original AT&T SIM (even though it is not activated) and you could access all the AT&T software there.
This doesn't seem to work once you've flashed a Euro rom. I've tried messing with the build prop signature, but I can't get any ATT-specific stuff working, other than the data counter widget.
Now that you have the updated mediahub from AT&T, can you pull the APK off and post it please?
I'm running JMEv4 and I just ripped the MediaHub.apk from the stock ROM. Installed fine, but whenever I try to sign-up, it gives me a location can't be used.
EDIT: Yeah, there's definitely something buggy about it. It's not even loading the thumbnails of movies. And that location error is "Your location is not known or supported." Looks like OP is going to have to upload that updated apk.
agentdr8 said:
This doesn't seem to work once you've flashed a Euro rom. I've tried messing with the build prop signature, but I can't get any ATT-specific stuff working, other than the data counter widget.
Now that you have the updated mediahub from AT&T, can you pull the APK off and post it please?
Click to expand...
Click to collapse
Good to know..Have you tried changing sales_code.dat to ATT? It is the current value on origin AT&T tab. You will also need to Clear data under Market, MediaHub and Media storage. Not sure if you need to reboot.
Dunno which version this one is but it is from the most recent AT&T tablet and it's working (this is after the update prompt from market).
Here is build.prop that works with the above MediaHub.apk
Cool! I'll give it a try!
EDIT: Same issue as I had with my APK. Gotta be some other setting. I even changed the sales_code.dat to ATT from KOR.
What is ATT MediaHub? can someone please explain.
Thanks
dg5976 said:
What is ATT MediaHub? can someone please explain.
Thanks
Click to expand...
Click to collapse
It is like itunes for the tab. The reason everyone wants to get this to work is because ATT tabs came with a $50 credit towards movie rentals.
The problem is that once you flash your rom you can't update Media Hub and you can't sign into media hub anymore.
There is a nice group of us that have this $50 credit and can't use it. Kind of pissing me off personally. Still trying to find a fix for this.
Thanks everyone who is trying.
silversubie said:
Dunno which version this one is but it is from the most recent AT&T tablet and it's working (this is after the update prompt from market).
Click to expand...
Click to collapse
Just tried this APK and it still prompts for an update from the market (of which it can't find). This is with the build.prop that was posted as well. TiBu shows this MediaHub as version 108.
silversubie said:
Dunno which version this one is but it is from the most recent AT&T tablet and it's working (this is after the update prompt from market).
Click to expand...
Click to collapse
Where did you pull that from (out of curiousity)?
JaysFreaky said:
Where did you pull that from (out of curiousity)?
Click to expand...
Click to collapse
From the virgin AT&T tab /system/app/ after I upgraded MediaHub when was prompted.
agentdr8 said:
This doesn't seem to work once you've flashed a Euro rom. I've tried messing with the build prop signature, but I can't get any ATT-specific stuff working, other than the data counter widget.
Now that you have the updated mediahub from AT&T, can you pull the APK off and post it please?
Click to expand...
Click to collapse
I'm using JME and the attached MediaHub and build.prop. I can't update but I could use MediaHub. The trick is turn off Wifi (so it won't prompt you for update), launch MH, turn Wifi back on and enjoy
Hm. Do you happen to see another MH.apk inside /data/app?
Did you install the build.prop into the system directory on JME firmware? What do I need to do to get it to work on JME firmware?
JaysFreaky said:
Hm. Do you happen to see another MH.apk inside /data/app?
Click to expand...
Click to collapse
Here we go...unzip and drop it into/replace the one in /data/app/
silversubie said:
Here we go...unzip and drop it into/replace the one in /data/app/
Click to expand...
Click to collapse
Hm. Still having the same problem I was originally having.
Anyone else have luck with the JME rom?
Here are the steps for me on JME v4
1. Install MediaHub posted by OP
2. Replace builds.prop with OP's
3. Update sales_code.dat to ATT (not sure if this is needed but I did it)
4. Clear data/cache for MediaHub, Market and Media Storage
5. Replace /data/app/com.sdgtl.mediahub.p1.att-1.apk with OP's
6. Start MH
It is no longer prompt me to update. I haven't bought anything but I could watch preview clip fine.
quattr0 said:
Here are the steps for me on JME v4
1. Install MediaHub posted by OP
2. Replace builds.prop with OP's
3. Update sales_code.dat to ATT (not sure if this is needed but I did it)
4. Clear data/cache for MediaHub, Market and Media Storage
5. Replace /data/app/com.sdgtl.mediahub.p1.att-1.apk with OP's
6. Start MH
It is no longer prompt me to update. I haven't bought anything but I could watch preview clip fine.
Click to expand...
Click to collapse
Wow! That actually worked! Thanks both of you guys!
Couple of quick questions for those of us who don't know the file structure yet:
Where do I put the builds.prop file?
How do you update the sales_code.dat file?
Thanks,
Richard
This is and apk I pulled from a SGS2 Chinese ROM.
Why? Because it has the the extra of turning on the phone...
I have deodexed it and pushed it over /system/app.
It worked once but now it only FCs.
Could someone please help me to check if I broke something and point me into the right direction?
I have also attached the wake up xml file that comes only on the chinese clockpackage.apk maybe someone will find this helpful.
Thank you,
https://rapidshare.com/files/2969689297/ClockPackage.apk
https://rapidshare.com/files/3353789242/Original_CHNalarm.zip
https://rapidshare.com/files/376587119/auto_power_up_setting.xml
I've uploaded via rapidshare since I get a missing token response from xda server.
Worked once as in actually turned the phone on?
That's pretty awesome!
Have you replaced files one at a time to see which file was messed up after it worked?
Or replaced all of them to see if it would work again?
Tapatalked from my SUpersonic...
Anyone running Taboonay 2.0 and got cell standby off...? How
delete phone.apk and telephony.apk from system/app always works for me. I hear editing the build prop works for some and not for others, same with tabtools app.
shaun298 said:
Anyone running Taboonay 2.0 and got cell standby off...? How
Click to expand...
Click to collapse
Thanks I will give it a try. One warning to other 2.0 user, I added the wifi= thing to the build.prop file and rebooted. Took for ever to come up, lost the splash screen and running 10 times slower and when I touch the app botton at top right to go to applications, the screen goes blank and finaly goes back to desktop. I restored the backup build.prop and rebooted and had the same thing.
The file had correct permission.
Tried other things, but in the end just reflashed.
Thanks for the tip
Update.
deleteing phone.apk locked it up and had to hold power botton in.
deleteing the telphony did not crash anything.
Just renamed both files did not work seems everything in that folder gets run.
The cell.standby icon is still their but its not using the bat.
Maybe erase bat statts..?
Now got to go and see what broke. Im so burnt on roms I could puke, luck Im between jobs and have massive hours to play. Thanks for the help.
using Thor's latest kernel and editing build.prop did the trick for me, with no need to touch phone or telephony.
I'm new to theming and trying to start simple: changing the battery icon. I used a drag and drop method to update the .png files. Still, no matter what I do I see the stock icons! I'm on shabby's kernel, deodexed mdl stock rom. Tried wiping caches and fixing permissions. Tried root exploring to drop the new apks, and tried reflashing the rom with the updated icons. All fail. I found icons in framework-res(stat_battery) and systemUI(ic_qs_battery). None of those changes have stuck. Can someone point me in the right direction? Wondering how it even knows where to get the stock icons since I replaced them all(I think). In rom toolbox, I see the icons I created as though they are installed. Just need to get them to the notification bar. Are there more places where the battery icons sit?
LukosTheWolf said:
I'm new to theming and trying to start simple: changing the battery icon. I used a drag and drop method to update the .png files. Still, no matter what I do I see the stock icons! I'm on shabby's kernel, deodexed mdl stock rom. Tried wiping caches and fixing permissions. Tried root exploring to drop the new apks, and tried reflashing the rom with the updated icons. All fail. I found icons in framework-res(stat_battery) and systemUI(ic_qs_battery). None of those changes have stuck. Can someone point me in the right direction? Wondering how it even knows where to get the stock icons since I replaced them all(I think). In rom toolbox, I see the icons I created as though they are installed. Just need to get them to the notification bar. Are there more places where the battery icons sit?
Click to expand...
Click to collapse
I'm confused on what "(ic_qs_battery) is. But anyways, assuming you did change the ones in SystemUI/res/drawable-xxhdpi correct?
CCallahan said:
I'm confused on what "(ic_qs_battery) is. But anyways, assuming you did change the ones in SystemUI/res/drawable-xxhdpi correct?
Click to expand...
Click to collapse
The ic_qs was in systemUI drawable-hdpi. Didn't notice the xxhdpi. I'll swap 'em when I get the chance. Thanks a ton!