[Q] puzzle game android - Java for Android App Development

where i can get a source code like puzzle game for android?

You can find many open source games on Github: https://github.com/search?q=puzzle+game+android&ref=cmdform
Also check this: http://forum.xda-developers.com/showthread.php?t=2124002

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[PROJECT][OPENSOURCE] - Mobile Adventure Game Engine - First Post: 9/03/09

Hi everyone. I am starting a new Open Source project using VB.net to allow the community to build Adventure Games ala SCUMM / SCI / AGI etc... Users will be able to create games similar to Zak McKracken, Monkey Island, Maniac Mansion, Day of the Tentacle, Space Quest, Kings Quest, Police Quest, Full Throttle, etc...
Some Key Engine features:
*Point and Click game play
*GUI's
*Inventories
*Control of Multiple game characters
*NPC's
*Cutscenes
*Sounds
*Pathfinding
*Hotspots and Masks
*Lighting effects
*Z-Buffering
*Saving/Loading game states.
*And more
Game editing will be done eventually through an editor. But the files will consist of editing:
*Directory structure to contain images and sound and scripts
*XML Scripts
*Engine- Game Player
The game engine is open source. Although with every release, the compilation code will be modified as to make sure noone can get into the game contents.
The project is in design stage currently. So its fresh. What I need is a few experienced VB.NET developers. Not necessarily in .NET CF or Mobile development. But just in VB.NET. In particular I need help writing pathfinding functions.
I am also in search for a mobile VB.NET programmer who can help with the development of reading XML files more efficiently than I know how to write and also for someone to help with game compilation functions and Z-buffering. If you are interested, post here and let me know your sourceforge account and what your applying for. The site is here:
https://sourceforge.net/projects/mobilemage/
cool~looking forward to it!!!
Thank you. In a few days I should have basic Room loading done. That will probably be the first release for it.

Android source code examples

Anybody know any good places to find some example android source code to play with?
Try anddev at
http://www.anddev.org/index.php?c=2

[Q] a problem about animation

I'm designing an animation,I want to make a cat run on the screen from one point to
another,please do me a favor!
What type of animation is this for? A game or an app. There are several methods you can use to do an animation but you need be clear what you want to use this animation for.
a game ,I want to make a cat run on the screen from one point to another,and I only use three or four frames.could you please give me some source code?
Take a look at the LunarLander game from the API demos provided in the SDK, it source code is commented pretty well too. This is a great place to start if you would like to build a game.

Any game developers here?

If so can you point me in the direction of what the best game there is to develop 3d android games, what dose game loft use?
I can use unity3d but they don't officially support android yet, im more into the 3d side of things, but i have some coding mates.
ps: that head and shoulders add is so annoying covering the text boxes
Get the SDK & Eclipse, then learn to code Java.
Like the previous poster said: Eclipse + Google SDK to start (under Windows 7 here): http://developer.android.com/sdk/index.html
Java to start your application then when you need more speed: e.g. for your 3D engine, you can use the NDK (also provided by Google) to add C/C++ modules.
You can also get a Samsung Tablet Emulator to add to Eclipse here: http://innovator.samsungmobile.com/galaxyTab.do
Thanks. Guy's, ill check it out
Sent from my GT-P1000T using XDA App

Porting MAME to Android

I'm not a programmer, I just want to compile MAME for the Android. But, of course compiling code within the Android platform is not possible (as one would do it in Ubuntu or Debian), so I need the Android SDK and enough knowledge of java to call the native code, which needs to be packaged by the NDK, launched from within Cygwin.
Seems there will also be some video issues, beyond my comprehension. MAME developer R. Belmont posted this on porting MAME to Android:
The OpenGL support won't help you with GLES, that'll need to be an entirely separate code path
Click to expand...
Click to collapse
Whatever that means, it sounds like a lot of work. Looking around for similar projects for examples on how to call native code like the source for MAME , I found the java activity source code for aDosBox. It's also an emulator, but also has video requirements and uses native source as it's base. I'm still decrypting what it does, but for a developer (perhaps you!) looking to port MAME, it might be a good place to start.
What would be cool, is a couple templates I could just plug the needed particulars into. One for the Android.mk file that adds any required libraries needed for video stuff when I use ndk-build, and one for the java activity that simply calls the native code.
The MAME source code also has an SDL backend in the included build system. The build system 'detects' what platform it's on and builds accordingly. Can SDL be used in the Android SDK?

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