[Q] Sixaxis can't be the only one.. - Nexus 7 Q&A, Help & Troubleshooting

So, short story shorter, I bought the Red Samurai bluetooth controller from gamestop today, and it's alright enough, but I was wondering if there were any apps out there like the Siaxis app that lets you map the buttons to actual areas of the screen - but for what I have. I can't imagine that this type of program only exists for one controller. I've just spent the last 3 hours trying other apps such as the BluezIME, and trying to search on here, but I feel like I'm at a dead end. Any suggestions?
Thanks.

You could manually edit key layout file for it
http://source.android.com/tech/input/key-layout-files.html
You would need to find out vendor and product numbers, if the file wasn't created by default, so you can make one. Otherwise it just uses generic file.
That's all I got, there's some testing ahead of you, I've never heard of your controller before.
Maybe you can just use the existing PS3 or X360 files and rename them to fit you controller.
Try it, and by all means, post the results for others to use

Alrighty, thanks! I'm looking forward to tinkering. The Red Samurai is like, gamestop's exclusive bluetooth controller. I'm surprised I couldn't find more on it.

Related

Gamepad Modules for UrukDroid

Hello everyone, while this is my first post I am definitely not new to XDA developers. Lately I have been following UrukDroid development and have been very impressed by what $auron has managed to pump out. This past weekend I was in a car for quite a long time with my Archos 101 tablet and realized "Hey how cool would it be if I could use my Logitech gamepad with my tablet for emulators!" Of course I knew this couldn't be an original idea and I began doing a few days of searching the forums here and more generally Google searching. After a bit of research I finally realized that the only thing really holding back UrukDroid from using my gamepad was the lack of the joydev.ko module. Being a long time linux nut I then set out to cross compile joydev.ko for use on my tablet. While I cannot guarantee this will work for everyone I figured I would post it here and see what comes of it. Remember this is a work in progress and this is also my first post of this project.
First: This requires that UrukDroid be installed (I am testing this against UrukDroid 0.7)
1. Download joydev.ko.tar (Attached to this thread)
2. Untar "joydev.ko.tar"
3. Place joydev.ko into the "/lib/modules/" directory on your tablet
4. insmod joydev.ko to load the module
5. Plug in your gamepad (I am using a Logitech F310)
6. lsusb should now show your gamepad is connected
After this point I have hit a bit of a brick wall, so if anyone knows more than I and can speak up I am all ears.
As far as I understand it I should be able to now open SNESoid and choose "User Input" mode and then map hardware buttons for use with the gamepad, just like one would with a bluetooth gamepad. I am going to continue to dive deeper but I figured if somebody knew the answer already I shouldn't keep this to myself and hold up progress.
Is this for USB gamepads or something?
I've been using my Wiimote over bluetooth for emus and it works flawlessly.
Yes it is for usb gamepads. I figured since my A101 has a full sized USB port I could get it to use my xbox controllers or my Logitech controller. Like you I have used the wii controller before, but I don't like the feel of the controller and it's a little clunky carrying around the remote and the classic controller.
http://www.amazon.co.uk/Datel-Wireless-Retro-Controller-Wii/dp/B002BA5FAC
this datel Wii controller works without a Wii remote, it works well with the WiiMote app.
Hey pal, great idea. Please keep it up! I would love to use my HAMA Black Force Pad to play some games!
Don't get me wrong, I think this is awesome. I have the Archos 32 so it's microUSB though I understand that it has host controller support so I should be able to use this as well with a converter cable.
If it helps, the way the Wii one works is by making a simulated keyboard as an input method. In the same way you can change from the stock keyboard to the Gingerbread one, you just select WiiControllerIME. Here's a URL from the developer of that app...maybe you can get in touch with him:
http://forum.xda-developers.com/showthread.php?t=672884
Ive pushed it with a root explorer to lib/modules and typed in my terminal emulator: insmod /lib/modules/joydev.ko but nothing happens. I tried it with NESoid, selected input methods but it doesnt work
Any help? Tried it with a Black Force Hama Gamepad
buchi89 said:
Ive pushed it with a root explorer to lib/modules and typed in my terminal emulator: insmod /lib/modules/joydev.ko but nothing happens. I tried it with NESoid, selected input methods but it doesnt work
Any help? Tried it with a Black Force Hama Gamepad
Click to expand...
Click to collapse
I think this is just for our Archos Gen8 Tabs...
But, hey! Google is your friend
Lennb said:
I think this is just for our Archos Gen8 Tabs...
But, hey! Google is your friend
Click to expand...
Click to collapse
I know that... Tried it with my Archos 101. Google is my friend, but he won't help me this time.
add in a new version of UrukDroid perhaps
cajl said:
add in a new version of UrukDroid perhaps
Click to expand...
Click to collapse
Got already the latest. Probably a problem because of my gamepad... Thanks anyway
Try with this:
http://www.appbrain.com/app/gamepad-ime/de.killig.gamepadime
Corvus.
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
$aur0n said:
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
Click to expand...
Click to collapse
Thanks! Hopefully your new release will improve the graphic performance, Fruit ninja is lagging very bad. That's why I uninstalled Uruk 0.7 (tried it on internal and SD storage, no improvement).
$aur0n said:
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
Click to expand...
Click to collapse
You mean with the standard ps3keyboard i think it is even when plugged in blutooth only?
Edit:didn't work for me with ps3 controller
@$Sauron:
I guess that what's missing is just an interface between the pad keys himself and the key that are captured by emulators ...
I have tried and i can see my pad (logitech rumblepad) in lsusb but no way to input the keys in Settings of, for example, n64oid ... ti still waiting for a key to be pressed even hitting each pad button.
I have tried the N64oid input setting with a usb keyboard so i guess only an interface pad device --> virtual keyboard is needed ...
I will try the gamepadime tools with this new joydev module but already tried in the past without it and not working ...
So, tested with GamepadIME ... now instead of having /dev/js1 (nodevice) i have /dev/js1 (permission denied).
I guess thing is missing but cannot use my gamepad to map buttons on emulator
joydev for flytouch 3 arm 11 cpu
hgwheels said:
Hello everyone, while this is my first post I am definitely not new to XDA developers. Lately I have been following UrukDroid development and have been very impressed by what $auron has managed to pump out. This past weekend I was in a car for quite a long time with my Archos 101 tablet and realized "Hey how cool would it be if I could use my Logitech gamepad with my tablet for emulators!" Of course I knew this couldn't be an original idea and I began doing a few days of searching the forums here and more generally Google searching. After a bit of research I finally realized that the only thing really holding back UrukDroid from using my gamepad was the lack of the joydev.ko module. Being a long time linux nut I then set out to cross compile joydev.ko for use on my tablet. While I cannot guarantee this will work for everyone I figured I would post it here and see what comes of it. Remember this is a work in progress and this is also my first post of this project.
First: This requires that UrukDroid be installed (I am testing this against UrukDroid 0.7)
1. Download joydev.ko.tar (Attached to this thread)
2. Untar "joydev.ko.tar"
3. Place joydev.ko into the "/lib/modules/" directory on your tablet
4. insmod joydev.ko to load the module
5. Plug in your gamepad (I am using a Logitech F310)
6. lsusb should now show your gamepad is connected
After this point I have hit a bit of a brick wall, so if anyone knows more than I and can speak up I am all ears.
As far as I understand it I should be able to now open SNESoid and choose "User Input" mode and then map hardware buttons for use with the gamepad, just like one would with a bluetooth gamepad. I am going to continue to dive deeper but I figured if somebody knew the answer already I shouldn't keep this to myself and hold up progress.
Click to expand...
Click to collapse
Do you kow how I can get joydev.ko for flytouch3 compiled? I do not find the android source code of Tim6 or the official firmware.
I think the flytouch3 has an arm 11 cpu. Is it possible to get the driver compiled for that CPU, and will that work on my flytouch? Or does it need to be compiled especially for my used kernel?
thanks for any help!
When I try to do the insmod step, my A101 reboots. And then joydev.ko is no longer present in the /lib/modules folder. Any ideas?
Running UrukDroid 1.6.
rdskl said:
4. modprobe worked. How can I get this to load with the boot process? How is this different than joydev.ko? In anycase this is only good if issue 2 is resolved.
Thanks
Click to expand...
Click to collapse
joydev is joystick device, probably module from other compilation won't work. I'll prepare uruk on.
To make something running on start you can do something like this (ssh/adb)
Code:
su
touch /etc/init.d/S98rc.local
chmod u+x /etc/init.d/S98rc.local
Then edit this file and add
#!/bin/sh
modprobe -a modules_names
Click to expand...
Click to collapse
You can add many modules to be loaded like this (named them, separate with space).
edit: apply this fix http://sauron.pourix.com/UrukDroid/UrukDroid-1.6/UrukDroid-1.6-update-fix.tbz2
This mainly corrects iptables support, but I've also added joydev module and /etc/rc.local file where you can load desired modules on boot.
When you load joydev and xpad you should probably make a device in /dev/ (with mknod) since we have not udev that will do it automatically. So you need to find on net what numbers to use.

[Q] FPSE newbie has assortment of thoughts/questions

Hey guys, I bought FPSE within the first day of getting my Xperia Play. The thing is an emulator machine and FPSE is a fitting addition. Love it so far. Few questions/problems:
1) My phone is unrooted/stock. It seems enabling the g sensor involves editing .ini files and such? Is it possible for me to do without compromising my warranty? Could you provide a link/video that explains how to do it on one of the more recent versions of FPSE?
2) What is the deal with the options for touchscreen analog and "Swipe" analog? I've only tried with Medal of Honor Underground but they're EXTREMELY hard to use. They take a strong push to get started moving, then JUMP in the direction you''re holding extremely fast, making aiming very very hard. Is this the norm with these options? Is it difficult to emulate the analog sticks of playstation?
3)Both of the above questions have to do with shooting games on FPSE. What settings do you guys use for first person shooting games? especially on xperia? I'm starting to think I should just give up on the genre for use with FPSE. (I'm not going to harp on the touch-stick support for xperia play like most, I understand thats probably really annoying to incorporate, especially with Verizon users STUCK in 2.3.2!!)
4) For PS ISOs with the "track 1" and "track2" parts, what do I do?? SF Alpha 3 has those components and I'm not sure what to do/how to rename it so it will work (with just track 1 it boots up like ps one boot screen, then black)
5) I found a SF Alpha 3 that only is one .bin file, but it runs SOO slow on FPSE, no matter what system/video options i tinker with. Does anyone have a definite rom/config for SF Alpha 3 on FPSE that they could tell me? Its one of my favorite games for PsONE.
Thanks in advance for anyone who answers any of my questions/thoughts
I can't answer everything, but I'll tell you all I know
1. I've tried the G sensor on FPSE once or twice and it worked fine without having to change any .ini settings. Can you tell me exactly what you did and I'll try to replicate this
2/3. I've only used the d-pad for movement in FPS games. without the touch pad supprt I stay away from them in FPSE. I do wish there was a way to impliment the analogue sticks better without touching the screen, but till then my advice would be to stay away.
Others on here may know of a better way to emulate them
4/5. We don't like any kind of warez/downloading. My advice would be to buy a disk and rip it to get a true legal copy of the game to play on FPSE. This should also miss out any anomolies. For anything else, it would be worth going on their own forums and asking about specifics of game support.
IMO (educated guess) I think the files need to be in one file format. So when you rip the file, rip it into one iso, this should put all files on the disc into a single file, as the iso is an image of the disc
Hope that helps, let me know how you get on - especially with the touch pads/analogue sticks

[MOD REQUEST] launcher-type "dashboard" via gamepad?

Wow, I haven't been on XDA forums since forever!
Sorry if this is not in the right thread, but I really am not sure where to start for this, but XDA-Developers is an awesome and active community, and you guys usually get the job done. If no one here can help, perhaps someone could point me in the right direction of a website or forum to request for this sort of thing?
Ok, What I am looking for is someone willing to create a program that acts as sort of a launcher/dashboard type thing for windows. This program would basically be launched at the push of a button, and allow for a customizable set of options to appear anywhere within windows, most notably in games, and to be navigated via controller. I am thinking of something similar to the Xbox 360 controller's "guide" button, or PS3's "PS" button. both bring up a menu with options for convenience, and I am surprised to have not found anything like this for PC Gamers. I personally have an HTPC setup where my machine is hooked up to my tv, and having this sort of feature would be a great addon for my setup!
So basically, pressing the "home button" on said controller, would bring up a pop up menu, allowing options such as launching a customized program/utility/etc (perhaps a quick way to launch steam, or even steam big picture mode); being able to shutdown, restart, or even sleep PC; shutting off controller (if its a wireless controller of course); or even an option to reassign controller inputs, similar to how PS3 allows (probably again specifically for wireless controllers); or even allowing quitting of the currently running game/program. Of course these are just some options that could be done, as I'm sure others could think of even better ideas than myself.
Obviously, I know nothing about programming myself, so I have no real skill to do this sort of thing, but if a developer or someone willing were to be able to make something like this, and it work pretty good, id be more than happy to donate to the person. I know PC gamers can be vastly different from one another, so someone else's need (including myself) would probably seem rather silly and pointless to another. Im sure desktop gamers would not find much use for this. But then again I think there are others that would, and I personally think HTPC gamers specifically would appreciate a program like this. Again, I don't know much about programming, but I would assume creating a simple but customizable pop up menu would not be too difficult. I think the hardest part would be finding the function call for the xbox guide button, and whatever commands to call to turn off said controllers. But creating options like custom program launcher, shutting off pc, etc, are probably a lot easier. I personally use PS3 controllers via Bluetooth, but they just emulate a xbox 360 controller on my pc, so I think my only difference would be a command specific to PS3 controllers to turn off said controller.
Anyone else think this is a good idea? I've asked several of my gaming peers whom all seem to agree this would be a cool idea to be able to have. This could technically bring a more console-like experience to PC gaming as well. If no one here is interested, or able to help, I would much appreciate anyone willing to direct me to another website or forum that possibly could help me? Much thanks guys! Let me know what you think.
Any takers? Anyone? Someone at least give me an idea of where else I could go to request something like this? thanks
I don't think there is a way to intercept the guide button being pressed on an Xbox controller easily, but steam big picture somehow does it so it must be possible.
Otherwise it wouldn't be the hardest thing in the world to do.
There's a program called "xboxext" by a djpety that utilizes the guide button by popping up a window allowing you to turn off your Xbox controller.
I haven't had any luck in getting a reply from him, but it seems he has managed to figure out how to get the guide button to work. Apparently its an undocumented API call, which is probably the same thing big picture mode in steam uses.
Either way, if someone were able to create this particular utility using another button, it would be a great start. Long term goal would be to allow function via guide button, but it could be any button for the time being.
Hmmm.... Anyone?

[GUIDE] OUYA controller on Windows (working 100%)

Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
tymex said:
Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
Click to expand...
Click to collapse
Thanks a lot man. I don't have anything to play with the controller on the PC, but with this, I'm sure I'll find a lot of interesting stuff. Again, thanks a lot...
ahmadshawki said:
Thanks a lot man. I don't have anything to play with the controller on the PC, but with this, I'm sure I'll find a lot of interesting stuff. Again, thanks a lot...
Click to expand...
Click to collapse
I see the purpose, I just don't see the point. The Ouya controller is of poor quality compared to comparable hardware, so why would one limit their gaming experience? Thanks none the less.
drlamb said:
I see the purpose, I just don't see the point. The Ouya controller is of poor quality compared to comparable hardware, so why would one limit their gaming experience? Thanks none the less.
Click to expand...
Click to collapse
I know everyone on the internet says that the OUYA controller is the worst among the rest, but I just don't see it. I like it, it's sturdy enough. I never missed a button and the long handles make a better grip for me. A lot better than the old PS3, the new Amazon Fire TV, Moga pocket and MOga pro. Those are the ones i tried and I'm still happy with mine. May be I got a better one, or may be because I'm not a hardcore gamer and all I do is a couple of low quality games. My nephews also asked me what the crap I'm using, hahaha. But they have all kinds of gaming consoles.
Again, maybe it's just me because I actually don't own any of the other consoles and tried the controllers for a couple of times, 5-10 minutes each.
Still, the whole point is if you have that one lying around, it's better to put it to use instead of buying a new one.
tymex said:
Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
Click to expand...
Click to collapse
Thanks, but I'd need some help I think.
I've made exactly everything you said but I can't get it working
Is it normal that when i launch ujr (with your ini file) it doesn't appear any window? It's icon sits on the appbar but it does nothing.
I also tried doing a configuration using x360ce but it does not seems to work.
Also, the D-pad does not work with x360ce...

Control Xbox One Streaming with Mouse and Keyboard

Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
E4est said:
Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
Click to expand...
Click to collapse
Hey have you made any progress on this?! I've been trying to do the exact same thing. I want to use my keyboard and mouse to control the xbox one while streaming.
Ever make any progress on this? I tried something similar myself but couldn't get it to recognize any virtual controller. Anyone have any ideas?

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