Hello to you all.
I'd like to hear your view about which version of the phone has more potential in the years to come when dealing with future emulators such as the Wii, 360, PS3, and any previous gen game console to date. With that I have a few questions I ask to you all.
With the Snapdragon running Quad 1.9's. What could be the maximum overclock on these?
In this wikipage, en.wikipedia.org/wiki/Samsung_Galaxy_S4, it explains the Exynos runs only 1 of the 2 sets of quad 1.6 and 1.2 cores respectfully. I'd like to know if there is a bypass to get all 8 cores running concurrently at the same time. And if so, To get the overclock on every core for this model as well.
The ultimate goal is using a BT controller(Moga Controller), maximum processing and graphics powers(These phones), Connector cables for HDMI, and the proper emulators to enjoy(Which I'm currently working/dealing with).
Hear from you soon.
Sincerely,
Sincereless
Sincereless said:
I'd like to hear your view about which version of the phone has more potential in the years to come when dealing with future emulators such as the Wii, 360, PS3
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You're highly overestimating the performance of the phone. While there's a Dolphin emulator in the works to emulate Gamecube and Wii games on Android, the S4 will never be able to run them at a decent frame rate. 360 and PS3 emulators are out of the question, even for the most powerful desktop computers available.
Yeah, it takes many times the power of the original to emulate it. Phones are only close in capabilities to those 7 year old consoles which means there's no hope of emulating them.
ChronoReverse said:
Yeah, it takes many times the power of the original to emulate it. Phones are only close in capabilities to those 7 year old consoles which means there's no hope of emulating them.
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THE ADRENO 320 ITS WORKING TOO CLOSE OF THE PS3 PERFORMANCE... AND THE 1.9GHz OF THE CPU IS OVERLOCKABLE TO 2.0GHz EVEN 2.2GHz BUT THE PHONE ALREY SUFFERS THOROTTLE SO LETS SEE WHAT HAPPEN
Sincereless said:
Hello to you all.
With the Snapdragon running Quad 1.9's. What could be the maximum overclock on these?
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Doubt it will get overclocked, it already feels like it's gonna burn a hole through the screen after 15 minutes use...
Before we get into whether it can or can't run an emulation it's best to discuss the absolute limits of the Exynos phone and Snapdragon. I'm currently discussing the situation with a group working on the PS3 emulation. But first we need to know what the phone can and can't do.
So the question now is how high can the Exynos 1.6 and 1.2 cores be overclocked, and how high can the 1.9 Snapdragons? What would be a good stable overclock speed? One that won't burn out the CPU's.
(On a side note is there such a thing as portable external CPU's. After browsing extended batteries I got the notion you could kinda fit a second phone motherboard in the size of one of the extended cases. Say for example a second Galaxy S4.) <.<
Your thoughts?
Related
I know A free one is in development.but I cannot find any other information on it. Any idea when more info will be released?
Sent from my eris
Not psx4droid right?
Sent from my Eris using XDA App
I know one is out, but don't expect it to work on the eris. Its going to need a decent gpu.
Yeah, it doesn't work well on the Eris a little laggy-- but i just tried it with Chrono Cross maybe different games have better frame rates? Hope this helps!
They say they might be coming out with dual core snapdragons in the near future. I can't wait! DS games on my phone might be cool.
This will be a million times better with a dual core processor.
Processor doesn't make a phone though. GPU's in phones need to come a long way to really see the affects of 2gHz processors. Honestly I don't care if you have 4 gHz in your phone, if you have the ram of an Eris it won't be that much speedier then an Eris. All things need to be improved or else it is just a bottle-neck.
Well this is almost certainly like computer emulation where it's nearly 100% based on CPU and the GPU does virtually nothing. The threads just aren't sent through the GPU on an emulator because it's way too complication. So two cores will in fact have a very large thread on multithreaded emulation.
Yeah, I see where you're coming from there. I read online that if you had hardware 10x the original, you could emulate a device perfectly. Technically that makes the DS an ok candidate for a snapdragon phone. The DS has two processors that clock at 67 and 33 mHz. That makes it having 100mHz of processor. (I was surprised how little of a processor it actually has.) Do the math. If a snapdragon clocks at 1024mHz (1gHz) then 1000mHz would emulate it fine. That's all hypothetically speaking though. Games would probably still lag on a Droid X or Incredible. Could happen. I just don't know about buttons. On the droid you could map them to letters but on the Eris... Where do buttons go?
PSX, maybe that could be nice, but when my phone can emulate Gamecube and Xbox1, times will be good.
The issue is that dual core processors are exponentially faster than single core. A dual core 500 mhz processor does not equate a single core 1ghz processor in fact it's much closer to a 2ghz processor in benchmark scores if not higher.
I thought the complete opposite. Dual 1.5gHz vs. 3gHz, 3 gets the win for me. My lappy is a dual 2.13gHz and it doesn't seem like 4.26. Just my thoughts, I haven't actually run tests to verify this. Computing wise, a lot of applications only use one core. There in lies the problem with dual core. Plus, why do you call that an issue?
Well it's simply an issue at the moment because of the fact that phones only have one core is all.
And dual cores will always outpower single cores because of the increase in L3 cache size, which literally does not exist on a single core processor. The L3 Cache increases the speed of a dual or multi core processor by quite a lot.
edit: And a lot of emulators utilize multicores, if not all.
Just saying, this is a huge step forward though. It's just a matter of splitting the threads.
CPCookieMan said:
I just don't know about buttons. On the droid you could map them to letters but on the Eris... Where do buttons go?
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The best solution for this would be using another controller with bluetooth. I know most of the iphone (and a few of the android) emulators can sync with a wiimote to avoid awful on-screen buttons.
Hey guys,what's up?
Yesterday,while I was playing Super KO boxing 2 an idea came to me.Is there any PSP emulators for Android?The PSP is a mobile device itself and I think it won't be too much for our phones!
well, 2 things. The n1s poor multitouch ruins games for me on my n1.. 2, the GPU isnt that great in it and I dont know if psp games would do well on it, However if you have Hummingbird processor I bet we could make this happen, as of now its got the best GPU out and one time the compared a PSP to a Iphone power wise and the iphone won, The hummingbird is way better than that so Im assuming things would work fine... But as far as the Snapdragon processor Im not sure..
Yea.. I could see it happen on android on other devices but not the nexus1 due to the bad touchscreen and relatively slower cpu/gpu. Perhaps if there was a bluetooth driver for the ps3 dualshock controller you could use that but I don’t think the snapdragon/adreno200 has the oomph to render psp titles. The gpu in particular on the nexus lags far behind the one in the iphone4, samsung galxay s, and even the droid
yeah, sadly the current snapdragons are kinda crappy vs the other 1ghz processors. Hopefully the newer ones to come out later this year will improve the tech (as they said t would)
Well,I think it can handle some titles as not all of them have great graphics,but the screen is an issue whatsoever...I think there was a way to connect the Dualshock 3/Sixaxis to the HD2 but dunno if such a thing is available for android.
But wait a sec,what is it that you said Blueman101?They will improve the current Snapdragons?Or do you mean the QSD8672 with dual-core processor etc?
here u can wait for this if it does happen =)
http://www.engadget.com/2010/08/11/exclusive-sony-ericsson-to-introduce-android-3-0-gaming-platfor/
tolis626 said:
Well,I think it can handle some titles as not all of them have great graphics,but the screen is an issue whatsoever...I think there was a way to connect the Dualshock 3/Sixaxis to the HD2 but dunno if such a thing is available for android.
But wait a sec,what is it that you said Blueman101?They will improve the current Snapdragons?Or do you mean the QSD8672 with dual-core processor etc?
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the current snapdragon is using an outdated gpu, so they have said that they will no longer do that and all snapdragons will now be using up to date gpu's.
Blueman101 said:
the current snapdragon is using an outdated gpu, so they have said that they will no longer do that and all snapdragons will now be using up to date gpu's.
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Well,if that means that the Desire HD will not carry the Adreno 200 of the current snapdragon devices I will be a happier person!
Just wondering what would it take to run xbox 360 games or ps3 on future android devices more CPU ram or a fan? The way I see us going with high end devices even with quad core coming up, is this far away to achieve?
sent from my Motorola XOOM
Well, rumor is that the NGP can pretty much run PS3 games albeit at a lower resolution. I'm guessing that by 2012 Tegra 3 tablets and the iPad 3 will be on par with PS3/360 level graphics.
That processor in gaming consoles are much more powerful not to mention all they do is run the game.
It'll be years before the mobile processors catch up, mainly because of the power requirements
Sent from Motorola Atrix on TELUS.
mafiaboy01 said:
That processor in gaming consoles are much more powerful not to mention all they do is run the game.
It'll be years before the mobile processors catch up, mainly because of the power requirements
Sent from Motorola Atrix on TELUS.
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+1 check out games like crysis 2. This game basically requires the latest CPU/gpu for best graphics on a PC and the ps3/360 version of this game basically looks just as good. The components of these game consoles are very specialized and it would take many years before mobile hardware could emulate them with similar performance
Well I was expecting that I can wait 3 years for halo
sent from my Motorola XOOM
Vanhoud said:
+1 check out games like crysis 2. This game basically requires the latest CPU/gpu for best graphics on a PC and the ps3/360 version of this game basically looks just as good. The components of these game consoles are very specialized and it would take many years before mobile hardware could emulate them with similar performance
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I would have to disagree with it looking as good as the PC version with full settings.
Also, he wasn't talking about emulation.
TBH, in 2-4 years I could see a dedicated (RISC) mobile gaming device that can run things on par with XB360. Look at the original PSP, it looks better than PS1.
Like others have mentioned, we won't have to wait too long as technological advancements are made by leaps and bounds on a daily basis (not yearly or monthly). What we have in our consumer products are several generations behind what the government has, and there is a trickle down effect.
hey all
i thought id share with you for those who would be interested in my first hands on experience with the samsung galaxy s2
well i went round my friends house after work, as he was waiting for one to be delivered as an upgrade, anyway he rang me to say that it was here,
so i thought id go up and have alook.
the first thing i did when he gave it me was.... drop it lol
he passed it me and it slipped right through my fingers it was so thin
it bounced on his hard laminated floor a few times but he just laughed.
it is a nice device, very slim altho abit wider than the play
the brightness on the screen was great
and it was very very snappy scrolling across homescreens and loading up apps,
exploring the memory with astro. i was impressed
and alot lighter than the play aswell
the quadrant scores were off the chart getting something like 3k+
linpack he was getting 48
i did notice that when running quadrant some of the textures were just plain solid shapes no actual textures. i thought maybe thats got something to do with that mali chipset that i heard didnt support certain texture compression but anyway.
i told him to fire up fpse to see what that ran like with the new fpse.
mines runs great hovering around at around 45-50fps
on most games. until i put on screen filtering
and that has a massive impact on fps it drops to around
27-30fps and games become unplayable even with frame skip on max
enhanced 3d rendering has little effect on fps so i keep that on
anyway i thought that the galaxy s 2 with the 1.2 dualcore and the mali 400mp
would power along when putting screen filtering on.
so i tried tekken 3 loaded it up. ran it but without screen filtering on
and it was buttery smooth stuck at 60fps.
then i turned on screen filtering and it dropped to 30/35fps
and was the same unplayable state mine was.
i was gob smacked surely a dualcore would best this???
my mate said, so looks like your not missing much gaming wise then compared to mine. i just smiled ,he hasnt got his for gaming mind.
i dont know if there was summat goin on, or a imcompatability with fpse
but it was an interesting discovery. i tried afew other games and they all were the same.
so as far as emulation and fpse goes were not getting left behind because we have no dualcore cpu.
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
I have both, well sort off, play dead gone for repairing with sony, so bought S2 in the mean time, to tell you, S2 with 1gb RAM and Dual core Processor which can be overclocked to stable 1.66 ghz is way fast as compared to play, trust me, graphic wise both have 16m colors, but s2 with super amoled does it somehow better...i miss playing games the play way...thats all...I guess S2 is the world's fastest stable phone for now.....atleast I have both so know it...
shotgunfool said:
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
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your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
crispyduckling said:
your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
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The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
I tried tekken on it, could see puches coming at me my thumbb was always in the way. I told the owner to uninstall as gaming on something like that was a joke. He didnt agree until he tried my play.
Sent from my R800a using XDA Premium App
RacecarBMW said:
The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
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yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
crispyduckling said:
yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
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Reason I switched too.
Sent from my R800i using XDA App
Touchscreens suck for gaming.
No amount of processing power in the World will overcome this fact.
I assume that the S4 Pro is MUCH faster than anything used in the xbox and ps2. I assume its faster than the 360 and ps3. Is that really the case though? The games look like crap on the current gen consoles and many mobile games are catching up. From a purely specs perspective is the Adreno 320/S4 Pro superior?
I would seriously doubt that but i don't know enough to say that for sure. Sure mobile CPUs are pretty good but they are limited by their thermal envelopes.
Compared to the PS3? NO. the cell processor is very advanced even if it's partly locked down. (there are 2-3 cells that aren't used)
Sent from my PG06100 using Tapatalk 2
Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
Eric-1987 said:
Very advanced for 7 years ago. This is 2013 and the S4 Pro has more cores/ram/gpu cores. The PS3 games cant even run in 720p. Most games are upscaled from 960x540.
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Can't be more wrong. It hasn't got more CPU and GPU cores. It has more RAM but the PS3 doesn't have to run Android. Also, very few PS3 games run at qHD res. One game is Black Ops, but it does this because it runs 60 FPS. Most games nowadays render at 720p or near it.
Also, I have yet to see a mobile game that comes even close to PS3 games nowadays. Maybe some mobile games look better than some PS3 release titles, but that's it.
Sent from my LG-P990 using xda app-developers app
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
Does it really even matter? If you bought your phone as an alternative to a gaming console or handheld gaming device you bought it for the wrong reason.
Also if you want to compare specs, compare a PS3 or XBox 360 to a phone that came out 7 years ago.
Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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There is a single PPE and 8 SPE-s. One SPE is used by the OS and one is locked.
Yes, it does run a form of Linux, but what I originally meant was that its footprint is very small, it only consumes 20-30 MB of RAM compared to Android which needs several hundred MB-s and also CPU power to run background services.
Sent from my LG-P990 using xda app-developers app
Eric-1987 said:
Yes it does. The PS3 cell processor is single core. The 360 CPU is tri core. And the PS3 runs a form of Linux.
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Click to collapse
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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Exactly all this.
Sent from my LG-P990 using xda app-developers app
shotta35 said:
Umm i thought the Cell processor was a "7" core device at 3.2Ghz to boot. Not that clock speed is everything but it puts out 218 G-FLOPS while the 550Mhz GPU (RSX) puts oput 1.8 T-Flops. The Adreno 225 does 12.8 G-FLOPS.
http://www.anandtech.com/show/6330/the-iphone-5-review/11
According to the that page, the iPhone 5 GPU is similar to the Adreno 320 and that does 19.2 G-FLOPS. WAAAAY less than the 1.8 (or read 1800 ) T-FLOPS of the RSX.
VRAM data rates are ~20GB/s vs 8GB/s
So yeah, guess we can say that's done for.
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So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
Eric-1987 said:
So if thats the case then mobile technology isn't ANYWHERE CLOSE to desktop PC's. My PC DESTROYS a PS3 without even thinking twice. Its like an ant vs my boot.
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Correct
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Pretty sure it's more powerful than either the PS2 or Xbox, but there's no way it would ever emulate them if that's what you're getting at there
Not to mention, the Android OS uses a lot of resources, unlike a simpler console such as those
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
Eric-1987 said:
The N4 is more powerful than a PS2/Xbox though right? My old SGS4G could play PS1 games without flinching.
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Give it up already. On paper the N4 is great and all for what it is, but it can't compete with a gaming console. Try hooking up your phone to a big screen hdtv and see how it compares graphics wise to a gaming console if you have one. After all, the SGS4G doesn't have a disc drive on it so I don't know how you could play a PS1 game one it. You must only be playing pirated games via a 3 or 4 inch screen to come to the assumption that a cell phone comes close to any of the current gaming consoles graphics wise. Afterall, there is a reason they make cell phones, dvd/bluray players, video game consoles, tvs, etc... They each have their own benefits.
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
Venekor said:
No way does the RSX put out 1.8 Tflops....
It's basically 6800SLI which gets nowhere near that, the 580 doesn't even get that lol.
The Cell is an overhyped CPU that failed to deliver and in reality CPUs like the 360s Xeon and the I7s we have today are so much better for gaming. Developers just complain about the amount of code the Cell needs compared to conventional CPUs and how it takes too much time. Doesn't matter what you say about it in theory, in practice it costs too much money to develop on and it cost Sony the console war. Fact is we've not see the PS3 out perform the 360, the GPU inside the 360 can push more pixels, has access to more memory too. Games like uncharted use so much trickery to make them look good, I don't understand why people make a big deal out of it, have you seen the obviously jpeg like skyboxes all over it?
Graphics wise the phones are already there, what they lack in power they make up for in memory and new shaders and features to make the games look better. Mobile GPUs also push games at higher framerates and use AA which consoles lack most of the time due to memory constraints. Instead their games use post processing effects which blur everything out and make it look ****. Also mobile games run at 60FPS where as most console games are around 30fps or even lower.
CPU wise mobiles are getting there but still far off, we see the next gen of Arm chips getting close to the I3.
The biggest constraint of the Mobiles though is battery.
Click to expand...
Click to collapse
Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
biffsmash said:
Lets be honest, PS3 games are absolutely shocking. They have so much screen tear, not to mention the actual graphics are completely and utterly awful. It takes an age to load, even it's own dashboard. Xbox 360 is better but still, consoles we have today are absolutely light years behind PC's and even the processors we have in our phones outshine them.
You can quote all the nonsense giga flop teraflop data you want, you would be all talking out your behinds because consoles struggle with the games they have, and with skyrim as an example, are completely and utterly chopped down to run, when compared to the unlocked PC versions with the proper textures.
I have yet to find a PS3 game to run in 1080p which is what it should be coping with, and the 720p games are awful both performance wise, and graphics wise.
As for mobiles on a big screen tv, the LG optimus 3G hooked up to 40 inch hd tv gaming is absolutely brilliant, look it up.
Xbox 360 is much much faster than the PS3 and actually does have better graphics it can handle and probably gives the Nexus a beating on the graphics side, but loading and general useage as a pc and it'd be useless.
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Actually PS3 has v-sync enabled for lots of games which means no screen tear.
And no, the Xbox doesn't have better graphics. If Uncharted wasn't enough, take a look at Heavy Rain or The Last of Us.
Sent from my LG-P990 using xda app-developers app
---------- Post added at 03:05 PM ---------- Previous post was at 03:04 PM ----------
noname81 said:
Regarding GPU power: Nowadays it's still ~ a factor of 10. It is a really rough number but I often measured something like this when comparing GPU performance of iOS/Android devices and consoles/mid PC systems. Modern games still do a lot more than mobile games regarding rendering (shadows, global illumination, screen scape effects like SSAO, etc, etc). But mobile GPUs will get better and better. See e.g. the roadmap from NVIDIA and the comparison with current console generation:
http://www.androidpolice.com/2012/0...el-performance-from-mobile-gpus-in-2013-2014/
Click to expand...
Click to collapse
Got to agree with this. Mobile games often have just a lot of pointless effects which make them look beautiful.
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