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1. I'm dieing for some high-res games like the iPhone is getting. Anybody have any suggestions?
2. CBR/CBZ viewer. INB4 "extract them."
3. Password/form filler for opera mobile 9.5?
Some Good Games Please!!!!!!!!!!!
Can anyone develop or find some games for the Touch HD that have good graphics and are actually a good game. Like that monkey game on the iPhone. That is 1 fun and good looking game.
Everybody always wants monkey ball from the iPhone... Well the truth is games of that calibre are not just easily "developed"... it's a very high quality game that will require a *lot* of time for spare time unpaid developers to create.
The people on this forum invest a lot of time and energy already to even create proof of concepts, they got daytime jobs as well.
If anybody were to make such a game, make it a GOOD game that is, it would be a professional company, like the creators of Monkey Ball... Not many winmo phones got G-sensors and graphics accelerators, so it is not commercially attractive for companies to make games for it, simple.
However, the amount of GPU/G-sensor winmo phones is increasing exponentially so I would not be surprised to see such games appear in the near future.
Oh, and nothing about iPhone games is high res, it's the gameplay and graphics quality itself that is good. The res remains HVGA
I would like to see EA develop Spore for the HD in hi-res. Possibly a full version with the ability to sync with the PC version. But I would settle for a port of the iPhone Spore Origins.
Hi everybody out there with a good hand for nice looking graphics ;-)
I started a little (now, its a bit more complex) tower defense game at least 6 months ago. Now, as it's getting colder out, i have a little bit more time (after my family) to start working further on it.
A lot of ground programming is done, as pathfinding, building, upgrading towers, with zooming in and out. Framerate is configurable. Enemies are also configurable to attack towers. Towers range, health, firepower and behaviour [shoot nearest, weakest etc. pp] is configurable (programmatically at the moment).
So, i used some tiles from other programmers (asking them before) but im not lucky with the graphics at all (and as you know, a game is getting better with it's graphics ^^). The graphics itself is 2D and i'm in need for all graphic related things, as splash screen, menu layout, playfields and of course, towers and enemies (mostly of course animated) - where tilesize should be 64 or 32.
AND of course, it's not ready made yet. It needs a lot of overhaul at the end (as game balancing, level design, difficulty level ...).
So, if anyone is interested in such a game (yeah, i know, there are a lot out there ... but maybe there are some nice ideas - improvements?) - send me a pm or reply in this thread
Id be interested in lending a hand, though it depends on exactly how much work you need. But I'd certainly be interested in hearing some more info about the style / theme you were going for, and I might be able to help out ~
splinter82 said:
Id be interested in lending a hand, though it depends on exactly how much work you need. But I'd certainly be interested in hearing some more info about the style / theme you were going for, and I might be able to help out ~
Click to expand...
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i need all graphics to be done. i've "borrowed" some graphics from other sites, asking the developers first, but the tilesets are not enough and i'm not really familar with graphics design (also simplest graphics )
what i need (and your imagination may have no limits) are:
- tilesets for towers
- tilesets for enemies
- playfields or "rooms"
- explosions
- projectiles
- maybe a well designed icon
format of tilesets (or single tiles) may be discussed, i prefer 32x32 or 64x64 tiles.
the style is not choosen yet. currently, style is medieval. but i really don't like it much and graphics looking not that good. style itself should not depend on implementation. as i wrote already, most of the implementation is done, graphics are changeable. so, if you're really interested, i may give you some short shots to get a picture of what's done so far.
and yes, graphics work is mostly 50% of the work ... the more eye candy an app is, the more successful.
Just decided to share - legendary 5-in-a-row Jumba from Windows Mobile, one of the best and beautiful games for WM is now on Android for free!
Jumba is an exciting puzzle game. Its gameplay is easy to learn but hard to master which makes it extremely addictive.
The game features high resolution graphics and a relaxing soundtrack. You can also share your highscores with thousands of other players in a world wide challenge. Of course without registration.
The idea of the game:
Your goal is to create lines of 5 balls or more to make them vanish. By creating multple lines without wasting a move in between you can increase your score. Bonus items like jokers and multiplier-boxes will help you to achieve even greater highscores.
Grab it here:
https://play.google.com/store/apps/...251bGwsMSwxLDEsImRlLmZ1bjRtb2JpbGUuanVtYmEiXQ
What's your opinion on the game? In my opinion there should be some additional modes like classic lines or time attack mode... I could not end a single game - seems to be rather easy.
But still very relaxing and beautiful
No story is complete without its origins. We love to share with you the very first white-box environment of XnO!
XnO began its origins from the name "Ice Breakers", the way the cylindrical blocks were breaking. We had 3 walls couple of boxes from unity asset packages. And began the journey. We wanted to take a simple idea and implement in it all the possible depths.
When we began majority of the games were 2D or side scrollers, that never gave the player full satisfaction of real life interaction with physics of the objects. So we chose a 3D engine, as to why "unity" - the amount of tutorials, community support and ease of start was a key factor in choosing that engine.
To be a team you would need atleast 3 components to begin with - programmer, 2D/3D artist and level designer. Not to say one person can handle more than one aspect. As a team we were all on the same page, we want to make a physics based game with focus on gameplay first.
We followed the following steps:
i) Create first level - We used very basic components - rectangle, sphere, cylinder to create a game play scenario.
ii) Create a flow through of the game - Main Menu, Options and Level Select Screens. Once this was done adding new levels was very easy.
iii) In Game HUD - To enter and exit from any level
iv) Uploaded a web version for our friends/family to play.
Once we had all the pieces then we focussed on exploring all the possible depths and variations in the gameplay that can be achieved to make the game engaging and fun. In our case - target variations, introducing obstacles, power-ups, use of accelerometer to enhance gameplay. Once we had built the key features in, we explored on how to increase difficulty of the levels as the game progressed. At this stage we made some of our models, used some from unity and still used royalty free music.
Once we had good 20 levels working with all the above, we started showing it to people who either played a lot of games or were in gaming. This gave us a good insight on how improve.
As an indie developer it was so much easier for us to do the white-box the way we did because we focussed on Gameplay and Game Design, not so much on the art in the beginning. So when we got the feedback to change, it was so much easier to do it. We were never set in stone.
XnO is our attempt at making a 3D game with as close as possible to real physics without sacrificing the gameplay and memory footprint of the game. XnO is now available on Google Play and Amazon App Store.
3D painting has fetched great advances in the designing era. Within a very short time and easy we can do a visual design by 3D painting.
Hello,
Personally I use SimplyColor3D
ssolidworks and fusion360
i am confused on what you mean by 3d painting?
if you mean 3d printing, I would argue prusa mini or mk3s+
if you mean 3d design and you are looking for the easiest tinkercad.com, onshape.com also has free accounts
fusion360 is advanced, it allows a non commercial free version that allows some editing but not all of the advanced options and a paid commercial version.
Freecad is a standalone cad software that is, free.
Creality ender 3 V2
I usually use the Blender tool
Blender is used a lot in the fields of animation, effects or photo editing in 3D.