Related
Would it be possible and within an XDA II's hardware limitations to run a fullscreen video with multiple sprites overlaid? Possibly with transparency and other little effects?
Again, thinking of a game...
Is it a waste of time making games for the ppc?
I mean, I've worked on games before and I'll bet with some help I could make some nice ones, but when selling at $5-$10ea will it generate enough sales to be worthwhile?
if you need inspriration look at games like the
quake1 and 2 and dukeNukeEm3d ports
and warcraft2 and others as to whats possible
if you can make money on it i have no idear
there are tons of good free ones
though many people feel that playing on pda's is a hassel
I don't need inspiration, I've plenty of ideas and I think they'd be alot less hassle than playing something like doom on a ppc. But what are my chances of finding some programmers to write the game for next to nothing, since that's probably the kind of revenue ppc games make.
i were not speaking of inspirations as to what the game would be about
but about what would be expected of the speed and abilities of the platform
may also want to look here
http://pierrel5.free.fr/PocketGLb/ReadMeFirst.htm
hi guys,
honestly speaking..the games preloaded on xperia make me feel like i am in year 2002 when O2 Xda was around.
in todays world when PC has high def games.. mobile phones like N95 or N82 having 3D games..why cant Xperia have some decent games which can cater to Gaming enthusiasts.
Solitaire, bubble breaker, bejeweled also..these games are very lame for a Gamer like me..even during year 1998 i used to avoid them and play Dave or Wolf 3D..what i like are 3D car racing games or 2D games which are like RPG.
Some type of games i would love to play on Xperia:
Racing games, Sports (Tennis), shooter..or any other BUT the default games.
the optical joystick has a huge huge potential as an input interface for such games.
but are there any games on Xperia?
Buh, don't bother searching for games for at least another six months. None of the cool apps (Genesis/SNES/GBA Emulators, Open Source Games, DosBox, ScummVM) support WQVGA and WVGA resolutions, which is pretty frustrating since my older phones did support most of them but lacked the inputs and processing power of the Xperia.
I hope some developers see the light and will support widescreen resolutions in the near future.
Oh, and you could try WVGA-Fix, it wil blank 1/3 of the X1's screen, giving you a VGA resolution which is better supported. But IMO that is not the 'right' solution.
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Mort said:
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Click to expand...
Click to collapse
Woo, I just spot the developer of Mort series tools got an X1 too
jackleung said:
Woo, I just spot the developer of Mort series tools got an X1 too
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I'd noticed that too
I just found this list of wvga games
http://forum.xda-developers.com/showthread.php?t=462217
BTW is there a way to get out of a game if it is not in full screen and I get stuck? Other than reset by taking off the cover? My fingernails are all gone now from resets and so I'm hoping there is an easier way since the hardware buttons don't have their normal functions while in a game. THANKS!
I'm running a list of games that i have installed and running on my Xperia without problems. There are around 12 Java games that support WVGA and a few native WM games as well... along with those that run in VGA but in full-screen (with part of hte screen black).
To check out the list: http://xperiancer.blogspot.com/2008/12/gaming-on-xperia-part-1.html
I'll be posting part 2 tonight with more games that i found to work on Xperia... only those in WVGA.
also... you guys might wanna try out ScummVM. Not in full WVGA (i.e. runs in VGA) but awesome games compatibility!
tomb raider
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
ruffnexx_uk said:
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
Click to expand...
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Tried it already... it does work great, but didn't it show the previous window outside its resolution? (i.e. instead of showing a black screen in the remaining area, it shows the previous screen like file explorer or today screen there)
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
^ Welcome to HTC's latest releases. Though tbh the problem lies with Qualcomm if you've followed the whole saga from the Kaiser's time. There are efforts to develop drivers in this Blackstone thread as the chipsets on HTC Diamond/Raphael/Blackstone/Kovsky are all very similar. Please, please contribute here if you are a developer or have any background in such things:
http://forum.xda-developers.com/showthread.php?t=442712
Alex Atkin UK said:
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
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Though i have been unable to get any Sega or Nintendo emulator to work god... but ScummVM games are working without any glitch (but then my iPhone played those great too)... and then there are other games too that are great at playback and quality.
Tomb Raider probably doesn't speak well for the device, but if you try other games such as Syberia - they work simply awsome! No lag during videos in the game and slowdowns, etc.
I do however agree that the true potential of gaming on Xperia is yet to be discovered.
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
Alex Atkin UK said:
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
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Hmmm... Xperia has a good 3d chip + hardware acceleration, but alas! few games realize the potential yet. Hopefully we'll see more soon.
But is anyone even using the modified 3D accelerated driver on their X1? Is it stable if they are?
I would expect to find it mentioned in the performance thread if it was working.
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
Where can I find Tomb raider?
Is there a nice Columns clone that works with the X1s resolution?
Nocturnal310 said:
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
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Ummm... well don't know about Tennis, but you have GT Racing for Xperia and Snow Rally City Stage 1.1.
Will post info on more games on my blog later tonight.
an iPod Touch/iPhone can play 3d games, utilise the g-sensor and run smoothly - for example racing games. Tilt the iPhone, the car turns.
Why can't our phones run these sort of games? Or is it just the case they haven't yet been produced?
From what I'm aware a Diamond is more powerful than an iPhone therefore these games "shouldn't" be a problem?
Shoot me down in flames if I'm wrong, just kinda thought there should be iPhone-esque software for these phones now.
I am right with you, i keep thinking the same thing.
Because Apple has crazy fanboys and they provided a simple infrastructure to facilitate payment and downloading (appstore). They also gimped the iphone out of the box so as to pretty much require people to sign up for the appstore if they actually want to use it, ensuring that they have the user base they need for it.
Now the iphone has several million users - how many Diamonds do you think are sold? Windows mobile itself is bigger, but the capabilities of the phones running it vary too much that profiting from making advanced games is as feasible.
I have wondered about this as well. I think the problem is 3 fold
Firstly, the Diamond has 3d and graphics performance issues for sure. Sometimes my Diamond will slow down terribly when running some simple animations. I have read that HTC are notorious for providing poor graphics drivers and this could be part of the reason.
Secondly, I actually dont think Windows Mobile is capable of doing what the iPhone UI is capable of in terms of interactive gaming.
Thirdly, Apple provide your at home developers a great business model to go out and develop great games and apps for the phone. Plus with the Appstore they know that if they develop something good, people will see it - there is only one place to get apps from - and the developer will make money.
For me, the iPhone is not the right phone, but I would love Windows Mobile and HTC to be able to do what the iPhone and Apple can do.
The iPhone has v-sync, so the 3d graphics are drawn smoothly with no tearing and sadly win mo just does not. At least that is what my mate said who is a games developer. The power is there but you just can't get it to the wheels! This just makes it fundamentally unappealing to a lot of developers.
yeah totally agree, i love the diamond, but i've been using windows mobile for years now, and each new model HAS generally got better and better. however the iPhone is just something else.. for people who aren't nerds and into mucking around iwth their phone etc, i could never recommend a windows mobile over an iPhone. its just so much more polished compared to the diamond.
i'm an AMD fan too, godamnit why do i always have to back the underdog
Yes, even though i have a diamond and have had great fun tweaking it, i still can't help but envy the iPhone users for their graphically superior games and video playback prowess .
Another explanation would be that iPhone games are developed solely for... u guessed it, iPhones! ...whereas WinMo games have to be developed to run across many different devices, with (or lack of) accelerometers, touch screens etc. Therefore, to achieve this interoperability / compatibility across the many different devices, compromises have to be made.
That said, there are still gd games for our beloved devices, my favourite being PDAMill, whom develop aesthetically pleasing games with intuitive controls, and they're cheap too.
Nudge.
So all in all, will it become possible? And what's vsync? Portable to diamonds?
I think V sync is something to do with the way images are drawn to the screen, and it is just not implemented in win mo, I don't know if it could be written into the drivers or of it is a hardware thing, but then I don't actually have a clue what I'm talking about! Can anyone confirm this?
vsync actually makes bad performance even worse since it forces the back buffer to wait until right after a screen refresh before it copies its data to the frame buffer.
it's great if the device is capable of rendering an FPS that is higher than the refresh rate, but in the diamond case it's just another fps thief
if you want games like iphone get an ipod touch. The diamond never advertised gaming as a capability. Think of it this way: The iphone is like a mac with mediocre hardware but also comes with a mid range video card. The diamond/touch pro are like PC's with raging motherboard/cpu/ram combo, but bottom entry level video card. You can get a lot done with the PC, but the fun factor lies in the mac.
Go buy virtual pool mobile, it runs great and it's very fun. Its the best pool video game ive ever seen actually.
Simple reason
The reason to me is simple: Apple cares about user experience. Just look at win mobile contacts, or explorer. Do you think this software is made for 2008-2009 hardware? Now look at iphone's ones... Seriously, Microsoft has the power to make good things for mobile users, but they released win mo 6.1 one year ago, which is mainly the same OS that existed in 2003.
Silly we when we buy pocketpc running on windows mobile.
Just to revive a dead thread for quite a good reason..
I've seen a few videos on Youtube and also a few write ups on the wonderful Tinterweb in relation to Windows Mobile devices running and successfully playing iPhone games through emulation.
Is this just simple hear-say or fake ? I've been thinking for a long time about focusing simply on making the graphical capabilities of the diamond better through customising the graphics drivers. That's the main flaw for me.
According to a few posts the graphics card has 64MB dedicated memory.. is this right?
If so, these things SHOULD be capable of running bloody good games but the drivers are just nowhere near good enough. I did hear about changing to ATI drivers - is this right? If so, where can I find the info on this cause I would like to maybe bash at hybrid-combining the drivers and modifying them a bit as to allow maybe a bit more fluid graphics. If you check one of my other posts on the Diamond, I've been complaining about split-graphics. It's really getting on my nerves as I'd rather just see a full picture move around my screen fluidly. None of this "split it up" rubbish.
Cheers
Driver dev
This seems to be a good thread with most/all of the available drivers posted.
well I have been enjoying copy + paste and fully working GPS on my Diamond ever since
now why hasn't Apple offered this so far?
I guess each company chooses their own battles
glumetu said:
well I have been enjoying copy + paste and fully working GPS on my Diamond ever since
now why hasn't Apple offered this so far?
I guess each company chooses their own battles
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Hrrm.. In the new 3.0 SDK update for iPhone 3G and iPod Touch which will be released soon there is copy and paste + redo.. in a very stylish and functional way.
And there will be mms + almost every single function that the iPhone was lacking before + some more.. many, many new stuff for improved gaming, new OS improvements etc.
I watched the presentation on the apple website..
Shoddy_me said:
Hrrm.. In the new 3.0 SDK update for iPhone 3G and iPod Touch which will be released soon there is copy and paste + redo.. in a very stylish and functional way.
And there will be mms + almost every single function that the iPhone was lacking before + some more.. many, many new stuff for improved gaming, new OS improvements etc.
I watched the presentation on the apple website..
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Stuff that should have been released last year. The only reason Apple is releasing it when they are is because people's 2 year contracts are starting to expire, and Apple wants to try and persuade them from leaving by finally giving them features they've been demanding from day 1.
Honestly, it doesn't surprise me in the slightest. I knew Apple would do that.
Heres my question:
Smart phones and windows mobile operating system have been around for something like, oh, 15 years now. Why is it some EMO company like Apple releases a phone (badly I might add) and it becomes THE Benchmark for mobile devices? Its just purely unbelievable to me that so many people obsess over "well the iphone can do this, and it can do that.. I want my ______ to do what the iphone does..." If you like the turd and all its glory so much, why don't you just buy one and get it over with??
the iphone is so easy to use, thats why so many people bought one. when everyone has something, it becomes the norm to judge other things by. think of the model t from ford
Model T?
Confused.com. Is that the foreign (for me) Focus? lol
Anyways, I've looked about and the ATI drivers have given me the power boost I'm happy with. However - My images are still split on the screen.
Still trying to get this fixed...
A key feature that I'm hoping the HD2 does well is emulation. Running morphgear on my Touch HD worked alright. You couldn't really get audio to sync or work right and framerate wasn't that great either. Now with the HD2 you got multitouch support and better hardware, so it should be an awesome experience. Has anybody tried running any emulation apps on the HD2 yet?
Also the TG01 plays PSX games flawlessly check out these links:
http://www.youtube.com/watch?v=0Q9qAB7ADB4
http://www.youtube.com/watch?v=YR2e1Mep2b0
Anybody test this out on the HD2?
I dream of being able to play PSP games on the HD2
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
snowblindd said:
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
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If you think that most of developers are going to make capacitive-like-games for windows mobile when only one device support it instead of putting their efforts on games for the iphone and android, you are going crazy.
^^ Second that! Don't keep your hopes up for any Multitouch based games for atleast another year.
Windows Mobile 7 might change that. But till then, its no use dreaming
I remember when xtract (or whatever it was called was released), this was such a fantastic game and showed what could be possible on the WM platform.
sadly, the popularity of the iphone means that most developers are working on apps for that phone instead. The main reason behind this is that every developer knows almost exactly what he will have to work with on an iphone. With WM there are too many variations of screen resolution to consider, memory restrictions etc
in addition, the relatively high cost of apps on WM (compared to the thousands of 0.59p for iphone)means that they don't sell quite so many and the demand isn't there.
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
Well, out of those 100,000 apps 99,900 are useless fart apps and such, not the kind of games we are talking about here. App Store allows you to sell whatever you want and since there's no return policy you can have people paying for your app, no matter if it is good or not.
This is not to say there are no great games for the iPhone of course! Yet the mere number of apps there isn't really an indicator of quality.
you're right ( I question your accuracy though )
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
twisted-pixel said:
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
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I think we do need to make some difference between a big number, and quality programs... How many programs are not just total useless "fart" and other idiotic crap programs.
Its easy to claim that they have 100.000 programs, when most are close to useless.
SnooPPP:
You forgot to post a more recent one. This one showes the touchscreen in action on the TG01, with the overlay:
http://www.youtube.com/watch?v=-MHCQiT6e54
Its actually kinda playable just using a Single Touch Resistive screen.
A quick look at the forum of the FpseCE emulator shows that people are interested in the HD2.
People here question if its useful for developers to create games for a single platform. But, the specs for WM7 are know. They know that every device in the future will have at minimum, the same specs as the HTC HD2, to be compatible with the WM7 OS. So, for many developers the HTC HD2 will probable be a nice development / testing platform for the future.
Also, when looking at the PSX emulator, that now on a Snapdragon can play about every PSX game... This is a game library of? How many hundred games? Including hits like FF7, etc ...
What about the N64 emulator that they are porting for the openPandora project, on a TI OMAP 3430? When the source is released and recompiled for WM, you can expect to also that game library...
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
twisted-pixel said:
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
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Well, why wouldn't they spend time? If you put a fart app in App Store, chances are, somebody will pay for it by mistake, and won't be able to claim money back.
loomx said:
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
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In fpsece 0.1 there are overlays so no need for a controller(and it supports multitouch if I recall correctly).
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
KrewCial said:
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
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You don't travel much, do you?
PSP then?
KrewCial said:
PSP then?
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Carrying around two devices is just too inconvenient.
Could the HD2 even handle PSP Game's graphics??
Toss3 said:
Carrying around two devices is just too inconvenient.
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Meh, when I travel, I don't mind carrying another device with me. Playing games on your phone only drains the battery even more, leaving less juice to make business calls.
KrewCial said:
Meh, when I travel, I don't mind carrying another device with me.
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That's a bit like arguing that there's no point in putting a camera into a phone because, when you travel, you don't mind taking a camera with you. That may be true as far as it goes; but having a camera in your phone becomes useful in situations where you didn't know in advance that you were going to need a camera and then suddenly realise that you do - conveniently, you just happen to have one with you because it's built into a device that you automatically carry with you at all times. The same applies to gaming on a phone: it's useful in situations where you didn't know in advance that you were going to want a gaming device.
You also have to ask: even if you are willing to pack a separate portable console, are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets. There's a lot to be said for combining multiple devices into the same box.
Shasarak said:
are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets.
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You forgot to mention all the chargers too
It's not like chargers take that much space... it's just one small bag. Besides, nowadays there are these universal extensions and what not if I'm correct if you really mind taking multiple chargers with you. Furthermore, if you have one device which you use for everything, you're gonna need to charge it more often, while this is not the case when using multiple devices, just to make clear that having an all-in-one device is not as heavenly as it might seem (or you're gonna have to take ALL those multiple batteries with you ).
Also, comparing taking a picture and gaming with and on a phone is not entirely just, because when one wants to game, he/she has to sit down and put time into gaming, while taking a snapshot is almost instant. What I'm trying to say is that when someone is playing a full blown 3D game (which is what is actually discussed here instead of patience, minesweeper or whatever), that person wants to put in time to focus on the game. In this case it's much better to use a dedicated device and not some emulator on a phone to play ps1 games while draining your battery life. And yes, if someone wants to take beautiful high resolution pictures, that person will take a quality camera with him/her.
Eventually it all comes down to preference I guess...
Are ? /surely modern games are better ,than the emulator ones ,that evry1 says to download ?
Depends what you enjoy i guess.
The Snes/Genesis era was fluctuated with an amazing amount of high quality platform games.
Try finding a modern day platform game that is better than Sonic the Hedgehog 1 for example.
Todays platform games are mostly shallow experiences compared to older games.
Older games were simply sold as any other toy, so they had to make the best out of your playing experience in order to make you a repeat customer. That involved using more thought out and complex game mechanics, longer play times and more engaging stories and characters, all allowed by the growing processing power of consoles.
Eventually multimillion dollar teams had to be used for those tasks, which made games not profitable. The adoption of distribution means originally used by pirates (aka the internet) and the huge success of the Wii with the casual gaming population allowed companies to cut costs on both distribution and production: casual gamers demand simple addictive games and they're more ready to fork out cash, so you can both cut the videogame store middleman by distributing on the internet and you can cut production costs because you need less cost intensive games.
Right now the game scene resembles a lot the commercial films scene: it's a dual environment with both independent low cost games whose success is a lottery and big budget games which have more or less a planned demand.
I enjoy emulating SNES and PSX a lot more than modern games. I just think those older games are much much more fun to play. And I really love pixel graphics. I have a PS3 at home which is pretty much unused as I emulate on the phone all of the time.
I play mostly RPG's. They story telling in them can't be matched in todays games in my opinion and the older graphics leaves much for my own imagination of things. I can relate more to older games and the feelings they are trying to convey.
spyro,crash,banjo , medievil , mvc , mk, metal slug, pokemon , zelda ,mario , donkey kong , star fox ,ff are simply too amazing!!! You just cant compare these masterpieces to modern games on Phone!
BUT! i still enjoy both the XPERIA games and the classic games ,and i think i play phone games more than classic games they are differenet , so it depends on how you view them. I bought my phone to play emulators , but the phone games had more quality than i expected, and ending up loving them aswell..
Both are good but emu is best. Most new games dont hold a candle to some older ones in terms of gameplay
You can't go wrong with emulators, some of the best games of all time came out in the 90's (Chrono Trigger, Earth Bound, FFVII VII IX, Mega Man X, Chrono Cross, Suikoden, Crash Bandicoot, Metal Gear Solid, Twisted metal, etc.) Not only that, the roms/emulators for SNES, Genesis, NES, and Gameboy Advanced take up FAR less memory than a modern game. The PS1 games are pretty big files (ranging from 300mb to 800mb per disc), but they're usually long amazing games so it's well worth the memory usage.
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
You've given it away: RPG's and adventures, the kind of games one actually may want to play again because they have a plot and can be rediscovered, are still unchallenged. The rest of genres have been either dumbed down where they're not a challenge anymore (Survival Horror games as the most conspicuous example, compare Resident Evil and Silent Hill with Resident Evil 5), or mainly figured out in terms of control, or both (FPS, compare the complex dungeons in Quake vs. the cutscene-laden FPS of today)... but not in the Xperia Play. Compare Battlefield 2 and Minecraft in terms of control and then roll a die to see if you cry, and if so, how hard.
Maybe Street Fighter 2 Turbo is unbalanced and has retarded physics, but people know most characters of its roster. The same cannot be said for games like Bruce Lee.
Maybe Final Fantasy 7 or 8 have ridiculous animations and they are childish to no end, but they say something to people, unlike Eternal Legacy.
Logseman said:
"... but not in the Xperia Play."
"...they say something to people, unlike Eternal Legacy."
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lol, I agree with some things you've said, but let's be honest... it's a low blow (nearing straw man logical fallacy) to use Gameloft's incompetence to evaluate this generation of gaming - even if we're being specific enough to only consider the Xperia PLAY. Not to say you gotta be like me, but I at least used games that were prime at the time because it just make one's own point less respectable if all they can attack are weak opponents.
Gameloft has made some horrid controls (and even more horrid storylines), but the Xperia PLAY's game library has much more than Gameloft.
Dead Space; for example, not only created a standard of perfection for touch-pad controls, but it brought handheld dual-analog gaming to a reality it wouldn't have reached until the Vita was released next year... and with additional OS functions the Vita will likely NEVER have. Mainstream handhelds have consistently been weak with MMORPGs, Xperia PLAY's already got a handful of them... which work over 3G. What the Xperia PLAY's accomplished is very amazing when viewed from that standpoint.
The only thing that's come close to that was the Pandora, and it didn't do it near as well.
..and while Eternal Legacy's storyline hit mediocrity quite often (I'll admit, that forced kiss scene on the mountains almost made me rage) Eternal Legacy is not the cream of the crop. For example, get into Spectral Souls and you'll catch something that has a gameplay system easily able to take on Disgaea, and a storyline that truly develops into something substantial.
EDIT: BTW, i get a error when trying to view the image you posted.
YET ANOTHER EDIT: Even though I cited RPGs as the one genre that I can credit the old school for... removing the nostalgia glasses kinda takes them off the pedestal too. Newer RPGs have better overall design, less generic dungeon structure, characters with vastly better development, battle systems are more variant and allow more options/growth, conversations are more interesting, conversations are to a point in which you get involved input that will change the tide of things, storylines have much more impact, atmosphere actually has a passionate craft behind it... it's not just a "GRAFIX WHORE!" thing... games just improved over time, regardless of the genre.
Honestly, the only thing I really miss how "melodic" music used to be in games, as opposed to that wannabe-theatric bull**** they have now. And I'd even go as far as to admit that's a bias on my behalf too, since what I labeled as "wannabe-theatric bull****" actually has a far greater sense of orchestral composure behind it.
...luckily, KEMCO has been on a non-stop RPG churning spree for people just like me who want old-school-style RPGs on Android without them actually being the games I've already played ages ago.
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days. Besides, EA hasn't published any RPG's on the Play (not that I'd mind snatching some Dragon Age goodness...) and the only offers are Gamevil's and Kemco's which appear to be made with RPGMaker.
The Xperia Play means undoubtedly a breakthrough, even if it's been mostly a commercial flop (let's assume it, it was marketed wrongly and it was too expensive at first). People pay cash for its games quite gladly, unlike most other Android handsets where people buy more ad-supported games or pirate them. It hosts some good games, and it's proven that touch screen gaming can not substitute for buttons and sticks.
However, it lacks device-sellers, or games which make a dent on the public. Right now it has a price where bundling it with a game could drive further sales, but it's really hard to find a device-seller like what FFVII did for the PSX. Spectral Souls is nice, but it didn't hit in the PSP where it came from, so it's hard to imagine it would do on the Play, particularly with its high price.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
Logseman said:
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days.
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Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
When I said your comment was near being a straw-man, it's because we - the Xperia PLAY gamers - have already witnessed Gameloft incompetence, know they consistently screw things up... and we know not to expect much out of them. Why attack such an easy target? If you wanna make a point, it'd be much more effective to attack games of higher accomplishments.
I'll agree with the part about device sellers. Or at least half-agree... there's definitely games on Xperia PLAY that make it worth the purchase, but they aren't being marketed very well. Like you said, it's commercial success isn't quite where it should be...shame, because the Kristen Schaal ads were quite amazing (easily better than what Sony used for PS3/PSP) and they could've definitely pushed some units if they were aired in America. As far as I know though, Xperia PLAY only got a half-assed mention at a superbowl commercial a year back, and again in a back to school Verizon ad.
Another thing worth mentioning on that note is that things were also made quite a bit complicated when it comes to buying new Xperia PLAY games. Gameloft and EA's games, in particular, revolve around completely separate app stores and there's even some stuff that's inaccessible unless you're on the Rogers/Fido network. Not quite a big burden, but still one nonetheless.
Spectral Souls did flop on PSP, but it was also marred with issues that made it unplayable... issues that have been resolved in the Android version. At the same time though, that's still on it's reputation.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
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Hm? I could've sworn Battle for Wesnoth was on Android. Did you mean to say you wished there was an Xperia PLAY Optimzed version?
Yep... Wesnoth is definitely on Droid.
TLRtheory said:
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
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Click to collapse
QFT. I found myself when we discovered PSXperia I emulated a few games, played them for a week, and then went back to the new games I had. I tried to play through Crash Bandicoot again and found it needlessly frustrating. And in the past I've emulated on my computer everything from old arcade games I played through Genesis games and more. Every time I found myself playing for a few hours and then forgetting about it.
Not sure if it was just because it was a different time, a different place, or our expectations have just been pushed so high its hard to go back down. I could echo everything you say about bugs, and hit detection etc.
I think the other thing is, we (or at least I), don't have the time to sit down and play for long cycles like many of these games require. The Xperia Emulator partially helps this with the built in save feature but still not all emulators have that. Much of my game playing on my Xplay these days is at around midnight for a half hour or so before I go to sleep (which makes Dead Space even more awesome).
TLRtheory said:
Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
.....
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Regarding Gameloft, I think I put up with a lot more with them for the fact I haven't paid more than a buck for any game of theirs that I own. If I paid $50 for their games I would have likely burned down their offices by now. That said if you look at some games from the past they were almost as buggy (especially PC games but at least those could be updated!) and we DID pay $50 for them and liked it. I still have sitting in a storage box a copy of Battlecruiser 3000AD, if you want to see a buggy game look that one up, it was actually unplayable out of the box!
The port was published in September. I didn't have news of it... At any rate, AWWWW YEAHHHHHH!!!
While I agree with some of what you and Rogue Leader are saying about certain games being out dated and whatnot, there were a ton of older games, especially renowned RPG's, that I missed in my youth. The fact that I get to finally play them **on my phone** whenever and wherever I want, AND with a game pad, is pretty astounding to me.
Yeah, some classic games show their age, but there are many gems out there that most the new games can't touch. Super mario series, Final fantasy series, Zelda series..the new games just lack the level designs, the perfect level of polish, and the emotion of these games. I dunno, maybe developers just tried harder then because these games originally sold for upwards of $70, rather than upwards of $7
However, one new game series has seemed to have captured the magic of the past, the Bit Trip series. I would kill to have Runner on my phone, but I know it will never happen.