Related
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
appelflap said:
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
From what I can tell, the HD2 got a decent score 'cos it was running Froyo. When we get bumped up to an official froyo build with JIT fully optimized, We should be top of the pile.
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
woops dbl post
alovell83 said:
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Click to expand...
Click to collapse
Even then though, it's possible to write a benchmark which wins constantly for any phone.
In regards to "terrible I/O", that might even be due to a bug in the FAT32 drivers. Yes you can benchmark it, but it wont mean much. The best way is to actually TEST the applications you need, rather than select a phone based on benchmarks. However, you are possibly best off looking at the component specs, because they ignore software bugs.
scrizz said:
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
Click to expand...
Click to collapse
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
appelflap said:
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
Click to expand...
Click to collapse
I just read in a post that the Galaxy S gets a 0 on the 2D score:
"JIT isn't fully enabled in the current froyo versions, and quadrant, frankly, is bull**** (for exmple, 2d acceleration gets the same weight in the final result as 3D. Due to the fact that the SGS doesn't have a dedicated 2D accelerator, quadrant doesn't try to use the cpu- it just gives a round zero in that part)"
I can't confirm this, but that definitely seems like a terrible set-up, seeing as how I'm pretty sure I have games run in 2D, so to say that it can't do it just seems wrong regardless of if the SGS has a dedicated 2D accelerator or not (so if you aren't testing the way it performs in real-world, why are you testing?)
http://forum.xda-developers.com/showthread.php?t=737787&page=3
Qazz~ said:
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
Click to expand...
Click to collapse
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
RyanZA said:
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
Click to expand...
Click to collapse
I don't want to speak for the other poster, and I agree with your premise, however, it isn't actually solving the issue at hand. Better FPS wouldn't be noticed, however, it would give a better score and, more importantly, indicate it's potential. So, getting 56FPS isn't doing the phone any justice within the score, which is what reviews are using, giving it an artificially low score, and putting it more in line with units that can't compete on higher end games. So, when a site like anand pushes 150FPS on a game, I know that means that their rig is entirely too powerful for the game in question, but it still means something when you compare it to the lower end graphics card that only gets 90...then when they run Crisis you see these results play out more with differences that we can notice with the eye.
I think the HD2 gets that score because, as I can see in the video, the CPU tests run faster compared to my SGS, probably because of Froyo, and I know, from the time I had the Diamond and the HD2, that the internal memory and RAM are very fast. Sadly SGS has a slow internal memory, atleast when used by the phone`s software, when copying from PC is faster than my class 6 microSD. Luckily, we have mimocan`s fix. Hope this will be fixed in future FW`s.
NexusHD2 with-FRG83D V1.7 with hastarin r8.5.1 On my HD2 got 1920 in quadrant,31.5 on neocore, and 37 on linmark.
The lag might be because you are using launcher pro, I use launcher pro and sometimes it makes the the lock lag on my phone but it doesn't happen when I use the default lock also if you have alot of Widgets on your screen it will cause lag also
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
same galaxy s scores 6000+ in quadrant with custem roms
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not. Comparing apples to orenges in an apple juice contest doesn't really prove much. Use real life feel. If you care about the scores a rom can be made to get you over 3000 quad score but is laggy as hell. Don't believe me? Look at my sig
interesting... I was using quadrant to see how a stock xxjvo and gingerreal compared. Surely that would indicate a real speed difference and not just be some kind of "hack" ?
zelendel said:
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not.
Click to expand...
Click to collapse
That's right.
HD2 uses two android OS :
- Cyanogenmod, that is faster than our samsung os..
- Nexus one's port to HD2, greatly optimized by google...
It's really fast. I upgraded my father's HD2 last month, replacing windows in the NAND with CM7. It really makes a big change, the phone is like brand new ^^
http://forum.xda-developers.com/showthread.php?t=1012556
Quadrant is pretty flawed. And I say that being someone who had a phone (before modifications) that was mid-range in Quadrant (Galaxy S), and having a phone that's right top of the heap (Galaxy S II)
Yesterday I installed nenamark on my nexus one and ran my first benchmark, and I swear I got 30.1 fps. I specifically noted that it was spot on with movie frame rates.
Every subsequent test I've run I only get around 16fps. Perhaps 30 is way too high for the nexus one's hardware. But did I just imagine my original score or did I actually get that high? What's the highest score we've seen on the nexus one?
Why not just open it again and on the main screen it says what the highest recorded score it...
That'll tell you what your best score it. Also i maxed out on 16.2FPS :-/
Yeah my best run says 17 so I guess I imagined it. But I could have sworn I saw it. Oh well...
It was allllll just a dream ;p
Share your drugs
Sent from my Nexus One using XDA App
42.8 fps nenamark
Galaxy S Captivate
Couldn't using one of these newer kernels with updated GPU drivers be helping?
I got 17.5 fps. Not bad for a year old 1 GHz superphone
Sent from my Nexus One using XDA App
I just got a 22f p s yesterday if you believe it. Same exact kernel and all and it shows up in my high score at least.
My one is 22.3fps, without any tweaks, cleans e.t.c
Miui + wildmonks kernel.
16.4 on the N1 (CM 6.1.1), 36.5 on the galaxy tab
Edit: Remembered I'd underclocked my CPU, ramped it up to 1113Mhz and got 22.9fps. (Which I can't duplicate, can only hit 22.3fps now)
Tell you what, 22 isn't too bad considering this hardware.
My question is how does windows phone 7 devices, that all use the same CPU combo as the nexus one, get silky smooth scrolling thru the entire OS, including very large web pages etc. Do they just use that much better drivers? It definitely shows its possible and the potential.
Anyone know why my galaxy s only gets about 13 in linpack?
Sent from my GT-I9000 using XDA App
Beacuse Linpack tests a specific workload, which it doesn't seem the SGS gets a high score for. However, did you purchase an SGS to "solve a dense N by N system of linear equations Ax = b"?(1) If so, yes, you probably want a faster phone. If not, Linpack doesn't prove that your average applications run slower then the nexus, only for the workloads tested.
Forget about benchmarks, they are only useful for basic testing...
Doesn't the Nexus S run on the exact same processor? I'm seeing scores of 30+ with that.
Thats basically my main confusion.
And yes, I do need to calculate a dense N by N system of linear equations Ax = b... for me to poop on! (If you aren't American you probably wont get that.. no offense intended.)
oh please! tell me that this thread is only a joke!
it's something ridiculous to ask this after month that SGS is out!
linpack is optimized for qualcomm processors!
anyway the NEXUS S give the same results of the sgs.
Look the video on 2:30
http://www.youtube.com/watch?v=ea5xB8hsLnY
if you look the results on Linpack site ( http://www.greenecomputing.com/apps/linpack/linpack-by-device/ ) give attention to the notes: all the results for NEXUS S are not from nexus s devices!
Thanks. I just saw some ruduculous results and thought some thing was terribly wrong with my phone / rom / kernel combo. Much thanks.
Sent from my GT-I9000 using XDA App
it only tests 1 part of your processor that is slower then qualcomm's counterpart
Tegra got smoked
http://androidcommunity.com/galaxy-s-iii-quad-core-benchmarks-blow-us-away-20120503/
Hm.. Tegra 3 seems to win the GPU bench?
Quadrant sucks though. Will be waiting for more benchs.
Here are some other benchmarks (next to quandrant also SunSpider and browsermark)
Quadrant scores -
sgs3
cpu - 12781
memory - 4652
io - 7606
2d - 1000
3d - 2171
total - 5642
S4
cpu - 8505
memory - 7547
io - 6394
2d - 990
3d - 2204
total - 5128
tegra3
cpu - 12493
memory - 3472
io - 4769
2d - 962
3d - 2346
total - 4804
they seem pretty even in cpu/gpu capability. the s4 gets smoked in cpu performance according to those quadrant scores. interesting.. i thought it was faster.
Wow, the S3 doesn't seem to smoke the competition.
im interested about the antutu...can someone bring some more benchmarks?
Even if Tegra got smoked games will look better, so i'm really thinking how the S3 will be better in general use except for benchmarks...
Sent from my Quad Core Monster the HTC One X using Tapatalk v 2
GPU performance gap between Tegra3 and Exynos4 Quad is huge
http://www.anandtech.com/show/5810/samsung-galaxy-s-iii-performance-preview
Faster than iPhone4S' powervr sgx543mp2
LOL quadrant sucks so hard. the new mali 400 is killing tegra 3. according to http://www.anandtech.com/show/5810/samsung-galaxy-s-iii-performance-preview
The benchmarked result http://www.icsforums.com/news/samsung-galaxy-s-iii-gets-benchmarked-shows-plenty-promise.html
bocautrang.pt said:
The benchmarked result http://www.icsforums.com/news/samsung-galaxy-s-iii-gets-benchmarked-shows-plenty-promise.html
Click to expand...
Click to collapse
um no
That's stolen straight out of engadget and they have recorded the lowest performance out of any of these tech blog/news sites
Antutu Benchmark available here:
ph00ny said:
um no
That's stolen straight out of engadget and they have recorded the lowest performance out of any of these tech blog/news sites
Click to expand...
Click to collapse
In the video above it's got 5324 Quadrant and 11492 Antutu. Not much different from HOX.
Here are some results from the Swedish androidsite "Swedroid". It's in swedish (doh!) but you should be able to look thru the scores anyway
http://www.swedroid.se/hands-on-med-samsung-galaxy-s-iii-forhandsitt/#disqus_thread
In my humble opinion. To say that the exynos "kills" the Tegra 3 is just...plain...wrong.
They seem to be very capable CPUs in both of these beasts!
umd said:
In the video above it's got 5324 Quadrant and 11492 Antutu. Not much different from HOX.
Click to expand...
Click to collapse
Did you see the gpu scores. Kills tegra 3.
Sent from my GT-I9100 using Tapatalk 2
Imo they are very close to eachother, i would say exynos wins by a little margin could be just the software dragging it down, would love to see a pure ICS build doing the test.
Benchmarks mean squat.. it comes down to user experience.. if u can really feel the difference.. also, apps need to be fine tuned for quad core too.. so I guess u won't feel an actual difference..
Sent from my HTC One X using XDA
jits1988 said:
Benchmarks mean squat.. it comes down to user experience.. if u can really feel the difference.. also, apps need to be fine tuned for quad core too.. so I guess u won't feel an actual difference..
Sent from my HTC One X using XDA
Click to expand...
Click to collapse
good benchmark do shows the raw power of the mobile, its never meant to test the user experience.
jits1988 said:
Benchmarks mean squat.. it comes down to user experience.. if u can really feel the difference.. also, apps need to be fine tuned for quad core too.. so I guess u won't feel an actual difference..
Sent from my HTC One X using XDA
Click to expand...
Click to collapse
All the hands-on video clip made it seemed as if s3 is doing great in general ui transitions. It was noticeably quicker when used side by side.
Always astounds me how people are judging by benchmarks. I mean, its a phone, not a server station.
I wont be running virtual machines for rendering movies on it. I wont be playing Crysis 3 on it.
I`ll phone, message, watch clips, pictures, surf and use navigation. Even the single core phones can do that perfectly.
And its awesome. Feel free to ask any questions.
I'm a noob when it comes to system dumps but if anyone provides me a step by step I'd gladly contribute.
PC streaming is flawless. Zero lag. I'm shocked at how good it is.
EDIT:
System dump is up:
http://forum.xda-developers.com/showthread.php?p=44190310#post44190310
Endorn said:
And its awesome. Feel free to ask any questions.
I'm a noob when it comes to system dumps but if anyone provides me a step by step I'd gladly contribute.
PC streaming is flawless. Zero lag. I'm shocked at how good it is.
Click to expand...
Click to collapse
Was it difficult to set up the PC streaming?
It's not hard to setup PC streaming at all. Just make sure you have the latest download of system updates for your shield (mine wouldn't let me do it for hours after receiving it), then make sure your GeForce Experiece has a tick mark for Beta drivers to be installed.
Once you tell it to stream it will pop up for a prompt 1 time to ask if it is ok to join and you are done! GAME ON!
Zero lag, runs perfect all over my house and upstairs.
My SHIELD will get here today if fedex decides to deliver it today. FYI fedex is worse then usps where I live.
Is there a way you could post the default wallpaper?
Sent from a long time ago, in a galaxy far far away........
I can when i get it, but fedex will not be delivering it for at least another 7 hours
chevyowner said:
I can when i get it, but fedex will not be delivering it for at least another 7 hours
Click to expand...
Click to collapse
Sounds like a long and painful wait lol I'm probably not gonna be able to get mine for another month or two though
Sent from a long time ago, in a galaxy far far away........
yay! it got here early!
will add wallpaper shortly.
Update
My internet is so extremely slow It is taking minutes to load pages, and I am having no luck uploading anything.
I have found 2 so far they are here.
Mediafire Link
Those aren't them. I'll get them tonight after the kids go to bed.
Sent from my HTC One using XDA Premium HD app
Grrr.....my internet is horrible about 2 hours downloading the new Geforce drivers, and according to firefox 2+ more to go. Maybe I should 'upgrade' my 7Mbps broaband to dialup it might be faster....Yay 7kb average download speed on dsl... I would be having more luck but the internet is causing major problems.
I also said so far...meaing i am still looking.
Is this it?
View
Here
chevyowner said:
Grrr.....my internet is horrible about 2 hours downloading the new Geforce drivers, and according to firefox 2+ more to go. Maybe I should 'upgrade' my 7Mbps broaband to dialup it might be faster....Yay 7kb average download speed on dsl... I would be having more luck but the internet is causing major problems.
I also said so far...meaing i am still looking.
Is this it?
View
Here
Click to expand...
Click to collapse
That's it. Can't say I'm impressed by it... :-/
Hardcore73 said:
It's not hard to setup PC streaming at all. Just make sure you have the latest download of system updates for your shield (mine wouldn't let me do it for hours after receiving it)
Click to expand...
Click to collapse
Can you post the version info from your working Shield (android version, kernel, build id)? Mine keeps saying no updates, but I'm having streaming issues. Thanks!
rustak said:
Can you post the version info from your working Shield (android version, kernel, build id)? Mine keeps saying no updates, but I'm having streaming issues. Thanks!
Click to expand...
Click to collapse
Model Number
SHIELD
Android version
4.2.1
Kernel Version
3.4.10-g65c8a35
[email protected] #1
Fri Jul 26 23:30:03 PDT 2013
Build number
JOP40D.8857_206.8556
If this isn't what you're showing, PM me and I'll help get you fixed.
Op can you load up 3D Mark and run both regular and high quality benches? Would love to see how tegra4 performs on 3D benchmarks. Its a free app.
demandarin said:
Op can you load up 3D Mark and run both regular and high quality benches? Would love to see how tegra4 performs on 3D benchmarks. Its a free app.
Click to expand...
Click to collapse
Apparently, I score less than most...
Highest Ice Storm Score: 11423
Highest Ice Storm Extreme Score: 9566
agrabren said:
Apparently, I score less than most...
Highest Ice Storm Score: 11423
Highest Ice Storm Extreme Score: 9566
Click to expand...
Click to collapse
Those are great scores but I would've thought tegra4 score higher.
My LG Optimus G Pro 5.5 in. 1080P display with Snapdragon 600 and Andreno 320 scored:
Highest Ice storm Score: 11113
Highest Ice Storm Extreme Score: 6442
So tegra 4 is beasting on the more demanding/higher quality bench.
agrabren said:
Apparently, I score less than most...
Highest Ice Storm Score: 11423
Highest Ice Storm Extreme Score: 9566
Click to expand...
Click to collapse
I got over 18k on the standard test.
Buuuut I only got a 14k in quadrant. Which is less than my friends stock SGS4. Lol
Linpack multi thread scores suck. Getting around 100Mflops But I'm thinking the 5th core is possibly the cause for that?
s0me guy said:
I got over 18k on the standard test.
Buuuut I only got a 14k in quadrant. Which is less than my friends stock SGS4. Lol
Linpack multi thread scores suck. Getting around 100Mflops But I'm thinking the 5th core is possibly the cause for that?
Click to expand...
Click to collapse
SGS4 it turns out may have some trickery under the hood to optimise specifically for these benchmark tests though giving a totally false impression. How or why samsung would do such a thing is beyond me though.
The 5th core on the tegra chip is only enabled when the 4 main cores shut down, its for power saving. Used in sleep mode primarily, but it is possible for the phone.tablet or even shield to fire up and navigate around the UI on the companion core alone. Its not intended as a fully fledged core. Might impact on benchmarks, might not, I never benchmarked my nexus 7 (which is broken now) and don't have any other tegra device to benchmark, or much else to compare the benchmark with actually.
I like using MAME to test how good the CPU function is, since besides pushing light to the display, the GPU does about nothing with MAME. A good game to test is Dead or Alive + (the zip is doapp.zip and needs tps.zip for bios). That game plays slow on all current chips, but plays the least slow on the 4470 and Snap 600. It would be nice to see if plays smooth on the Shield. I doubt it will, but IF the Tegra 4 is truly a major increase for CPU power, it should be a step above current chips.
The reason MAME does not use the GPU is all arcade games used special 3D hardware, or derivatives of chips that are not practival to emulate. In summary, it is all CPU, baby- including the newest PC version.
SixSixSevenSeven said:
SGS4 it turns out may have some trickery under the hood to optimise specifically for these benchmark tests though giving a totally false impression. How or why samsung would do such a thing is beyond me though.
Click to expand...
Click to collapse
This is very common in the GPU industry. I don't really know in the mobile space (I'm not willing to make any of my code treat a benchmark differently).
I have no idea why I scored so low, as it even told me I scored poorly against other users benchmarks for the same device.