GgI am currently working on a major update to the apk manager application as well and changing the name to APK Multi-Tool with some new added features and also to fix some issues with some code errors.
I am also changing a lot of the features as well since a lot of the code has been outdated for a while.
I have updated all the files and modified Apk manager's Scripts to fix many user reported bugs from Daneshm90 apk manager which he had written a simple script to ease the process of editing apks. Got a lot of downloads so thought its in demand
Whether you're doing basic image editing or editing the smali or xml files, on average u have to use (Brut.all or JF's smali/baksmali) awesome tool to extract the apk, edit it, then sign the apk and then adb push/install it. This process is quite tiresome if you are testing a method that needs fine tweaking.
This script should make the process a LOT smoother.
Theres an option of compiling/signing/installing all in one step
Thanks:
Goes to Daneshm90 the Original Writer of APK Manager
Goes to Brut.all for his awesome tool.
Goes to JF for ofcourse, smali/baksmali
Features:
- Added framework dependent decompiling (For non propietary rom apks). (Option 10). Checks whether the dependee apk u selected is correct.
- Allows multiple projects to be modified, switch to and from.
- Allows to modify system apk's using apktool but ensures maximum compatibility in terms of signature / manifest.xml
- Batch optimize apk (Zipalign,optipng,or both)
- Batch Ogg optimization
- Batch install apk from script (option 19)
- Batch Theme Image Transfer TOOL
- Batch Theme optipng TOOL
- Batch Theme Zipalign APK TOOL
- Compression level selector (monitor status above menu)
- Error detection. Checks if error occurred anytime u perform a task, and reports it
- Extract, Zip apk's.
- Incorporates brut.all's apktool
- Improved syntax of questions/answers
- Logging on/off has been removed. Instead a log.txt is created which logs the activities of the script organized using time/date headers
- Optimize pngs (ignores .9.pngs)
- Pull apk from phone into modding environment.
- Push to specific location on phone
- Quick sign an apk (Batch mode supported)
- Read log (Option 24)
- Sign apks
- Supports batch installation, so if u drag multiple apks into the script (not while its running) it will install them all for u. U can ofcourse drag a single apk as well
- User can change the max java heap size (only use if certain large apks get stuck when decompiling/compiling apks) (Option 19)
- U can now set this script as ur default application for apks. When u do, if u double click any apk it will install it for u.
- Zipalign apks
- Much Much More
Instructions:
- Place apk in appropriate folder (Any filename will work, if running for first time folders will not be there, you must run and then the folders will be created)
- Run script
- Minimize the script
- Edit files inside the project folder
- Maximize the script
Requirements:
Java 1.7
Android SDK
FAQ
Resulting apk file is much smaller than original! Is there something missing?
First: compression of resources.arsc file. Sometimes this file is compressed in original apk, sometimes not and apktool always compress it. Second: lack of META-INF dir. Apktool builds unsigned apks, so they lack signatures stored in this dir. Third: apktool uses newest Android SDK, so it could optimize files better, especially if original app is old. So: unpack both original and resulting apk, remove META-INF from original and then compare sizes. If they're still much different, then you could report on XDA or somewhere.
There is no META-INF dir in resulting apk. Is this ok?
Yes. META-INF contains apk signatures mostly and after modifying apk in no longer signed, so there are no signatures in it. You have to sign resulting apk and then META-INF dir will be created.
What do you call "magic apks"?
Sometimes there are some apks which (for my current knowledge) are invalid, broken, theoretically they shouldn't exist. There may be many reasons of their existence: my lack of understanding of Android resources; some non-public, maybe future SDK tools or custom modifications of these; manual hacking of binaries, etc. Usually I can't do anything about it, but you could at least try to replace broken parts by something valid. Actually it's quite likely that they aren't even used, because if they would, then application would crash.
Got problems ?
1. Make sure your path has no spaces
2. Your filename has no wierd characters
3. Java/adb are in your path
4. It's not a proprietary rom's apk (aka Sense,Motorola,Samsung) (If u are, then use option 11 and drag the required framework, eg com.htc.resources, twframework-res...etc)
5. It's not a themed apk (if it is, expect .9 png errors, use as close to stock as possible)
6. Look at the log to know whats happening
7. If all else fails, post as much info as possible and we will try to assist you.
TO DO LIST
Add new feature to Randomly Generate a new Key File for signing the apk files after modifying and recompiling of the apk files this will also allow of uploading to the android market as this added feature will allow you to sign apk files that you may of compiled without signing beforehand.
Modify the Signapk script to be compatible with the Randomly Generation feature in the works
and a few other added features are in the works as I am redesigning the application and rewriting a lot of the code to fix issues as well as some of the new features have broken parts as some features have been moved and broken some command line prompts.
Installing APK Multi-Tool Itself
Instructions (Linux):
1-Download, create a folder in your sdk called "APK-Multi-Tool" and extract into it.
2-Goto the the "sdk/APK-Multi-Tool" folder and rename "Script.sh" to "script.sh".
3-Go into the "other" folder, right click on one file at a time, goto "permissions" in the new window and check the execute box.(do this with all the files)
4-To add the path to your folder open up a terminal and type in -
sudo su
PATH=$PATH:/THE PATH TO YOUR "SCRIPT.SH"
(for me this looks like the following)
PATH=$PATH:/sdk/APK-Multi-Tool/other/
5-export PATH
6-install "sox"
7-Type into the terminal "cd PATH TO YOUR SCRIPT.SH"
7.5 export PATH={PATH}:/PATH TO Your SDK/sdk/platform-tools/adb
8-Type "./script.sh"
9-You should have a running APK-Multi-Tool.
how to install sox:
Open the software center of the linux service and searched for sox. Installed it and it there you will have SOX working.
- Place apk in appropriate folder (Any filename will work, if running for first time folders will not be there, you must run and then the folders will be created)
- Open terminal and change-directory to APK-Multi-Tool(Easiest way is to type "cd ")
- Chmod 755 Script.sh
- Chmod 755 all files apps inside other folder
- Run script by typing ./Script.sh
- Minimize the script
- Edit files inside the out folder
- Maximize the script
Downloads:
https://github.com/APK-Multi-Tool/APK-Multi-Tool-Linux/archive/master.zip
Please check back daily or weekly as this project is under active Development and I am releasing Alpha releases on the website for Testing and bug reports.
Lol, why has nobody commented on this?
You're a savior. This is awesome. Can't wait for the rewrite.
AW: [Linux][UTILITY][TOOL] APK Multi-Tool
+1
Haven't seen this also available for Linux, so this is great.
Sent from my Galaxy Nexus using xda premium
Binary updates
UPDATED to apktool-cli-1.5.3-SNAPSHOT
-Updated to smali/baksmali to v1.4.2
-Fixed (issue #396) - Correctly handle android:debuggable while in debug
mode.
-Fixed (issue #340) - Fixed superclass errors on debug mode.
-Updated to Gradle 1.4
-Updated known bytes for configurations to 38 (from addition of layout
direction)
-Fixed NPE when handling odex apks even with --no-src specified. (Thanks
Rodrigo Chiossi)
-Fixed (issue #427) - Correctly handles `--frame-path` on uild
Error 404 on GitHub download page
xcly said:
Error 404 on GitHub download page
Click to expand...
Click to collapse
Fixed
Sent from my DROID RAZR CDMA XT912 using Tapatalk 2
I merged a few projects together instead of having multiple Android developer projects. I did some spring cleaning and deleted a few projects that was not useful and served no purposes. Also renamed the project organization which broke the link forgot to update lol.
Sent from my DROID RAZR CDMA XT912 using Tapatalk 2
I ran the script but I can't see any folders being created.. Trying to sign an apk. Looked up on google and all I can find is your instructions to put apk in appropriate folder (which I can't see..)
Thanks in advance
I will look into this ABCs see what's up
Sent from my DROID RAZR CDMA XT912 using Tapatalk 2
I ran the apksign tool separately using terminal for now
I got
The program sox is missing or is not in your PATH,
please install it or fix your PATH variable
If I go to the other folder there is no sox like in the windows version.
I will look into this asap once I get some free time
Sent from my DROID RAZR CDMA XT912 using Tapatalk 2
civato said:
I got
The program sox is missing or is not in your PATH,
please install it or fix your PATH variable
If I go to the other folder there is no sox like in the windows version.
Click to expand...
Click to collapse
I had the same problem but it was fixed once I installed sox. There was a tutorial on google search for setting up apk manager you might wanna have a look at.
Sent from my GT-I9300 using xda premium
raziel23x said:
I will look into this asap once I get some free time
Sent from my DROID RAZR CDMA XT912 using Tapatalk 2
Click to expand...
Click to collapse
xcly said:
I had the same problem but it was fixed once I installed sox. There was a tutorial on google search for setting up apk manager you might wanna have a look at.
Sent from my GT-I9300 using xda premium
Click to expand...
Click to collapse
I got it solved , I just entered the Ubuntu software center and searched for sox. Installed it and it works.
Maybe good to add this in OP when using linux. It is stupid of me thinking it was something harder so thank you for your help and fast response.
A other methode I found here
PS:
You don't need to type in ./Script.sh in teminal in linux , just clicking on it (Script.sh) and select "run in terminal" does the trick without typing anything.
updated the original post with detailed instructions
raziel23x said:
updated the original post with detailed instructions
Click to expand...
Click to collapse
Put updated info into the README file. Made a few corrections (hope you like).
AndyOpie150 said:
Put updated info into the README file. Made a few corrections (hope you like).
Click to expand...
Click to collapse
pushed your changed to github all code changes are welcome even forking the repo on github and making changes and doing pull request are welcome
raziel23x said:
pushed your changed to github all code changes are welcome even forking the repo on github and making changes and doing pull request are welcome
Click to expand...
Click to collapse
Just uploaded changed attachment. Fixed minor typos in Installation Instructions. Sorry I didn't get it straight before you pushed to github.
I deleted the info for Windows in previous attachments as well due to this being for the Linux version. Didn't know if you caught that.
PS: Thought I would let you decide if you liked my hair brained ideas first.
Is there any way to have a .jar file work without having to rename to .apk, or is that a mind bogling code rewrite. I'm all for learning.
Hey, I made some changes to the script to act more like the windows version of this tool. I added a setup.sh which will create all the folders and set permissions to everything. i also the ability to have multiple projects going at the same time, and also added a separate jar/dex folder so there is no need to rename the jar files to .apk to edit it. and other updates as well. its not 100% up to par with the windows one, but these few changes make a huge difference. Would you be interested in this?
---------- Post added at 11:38 AM ---------- Previous post was at 11:36 AM ----------
AndyOpie150 said:
Just uploaded changed attachment. Fixed minor typos in Installation Instructions. Sorry I didn't get it straight before you pushed to github.
I deleted the info for Windows in previous attachments as well due to this being for the Linux version. Didn't know if you caught that.
PS: Thought I would let you decide if you liked my hair brained ideas first.
Is there any way to have a .jar file work without having to rename to .apk, or is that a mind bogling code rewrite. I'm all for learning.
Click to expand...
Click to collapse
actually yes there is..i made an updated version of the script which has those features
clmowers said:
Hey, I made some changes to the script to act more like the windows version of this tool. I added a setup.sh which will create all the folders and set permissions to everything. i also the ability to have multiple projects going at the same time, and also added a separate jar/dex folder so there is no need to rename the jar files to .apk to edit it. and other updates as well. its not 100% up to par with the windows one, but these few changes make a huge difference. Would you be interested in this?
---------- Post added at 11:38 AM ---------- Previous post was at 11:36 AM ----------
actually yes there is..i made an updated version of the script which has those features
Click to expand...
Click to collapse
Make a pull request on github and in will merge it
Sent from my Xoom using Tapatalk HD
Related
Okay I am trying to make some changes to my Rosie. I'm not going to ask how to make the changes I want I will hopefully figure it out myself....My question is about apktool. I keep getting FC on startup after trying to decompile and the build the rosie apk without making changes. What I've done
1) apktool d Rosie.apk
no errors ( Yes I have put the correct htc framework into apktool fw)
2)I Made no changes at all
cd Rosie
apktool b
3)I go to the build dir and the apk is there from here I have tried two different things
3a) Sign the apk using
java -jar signapk.jar testkey.x509.pem testkey.pk8 Rosie.apk your_app_signed.apk
3b)Leave the apk alone withouot signing it since it's a system app I dont think it needs to be signed, but I'm not sure
4) I put into a flashable file, in my update script I wipe dalvik cache as well, everything installs fine and I know this step isn't the issue
5) I reboot nand get constant FC so I have to pull the battery
I can't figure out why I'm getting this error so If anyone can help I would appreciate it alot....Thanks
it's not just Rosie I cant get to work....It's any apk...I decompile and build and they dont work with non changes....any ideas?
Hey bro I just started a thread on this in the theming section I'm with you on the Rosie.apk can't get it to work.
I haven't done system apps before, but I have successfully used apktool. There is (if it's different or maybe I'm just losing my mind) and additional tool called apk manager that utilizes the apk tool. That's what I've used that's so successful. It basically just gives you a list of choices with what to do with your apk. All you do is place the apk in the specific folder where the script can reach it and then run he script, make your choices, and bam. You have what you want. That could be either a system apk, regular apk, or a folder that's been decompiled. (I used a tool after that called j2gui that let's you take the .classes file and see a near perfect reproduction of the original java code).
Jack Attack!
I have had my fair share of dealings with Rosie, but apktool can do the job.
Everything up to Step 3 is good, although I don't 'cd' into Rosie, I just run:
apktool b Rosie from the previous folder.
Anyway, system files like Rosie do not need to be signed so scrap that route. The issue you have is with the new Rosie.apk that's been compiled not containing the original META-INF folder so won't be accepted by the system.
Check out this post that describes in full what I am trying to say. You'll want to focus on Step 3 and onwards in that post
i'm trying to do the same thing and i'm having a ton of different problems.
I believe about a month ago I checked the Apktool website and checked their list of bugs. There is a really nasty bug in the newest version (at the time I read it) where if you generated your .apk, then some things would be written incorrectly and of course would be the reason why your apps no longer work.
I'm gonna suggest you all check what versions you have and go to the previous version which worked great, or they might have fixed that already.
UPDATED 2012.09.05!!! Hey guys, if you can do some testing with the new version and give me some feedback, I fixed some errors with the drag and drop code, and included apktool versions (1.2.0, 1.3.2, 1.4.0, 1.4.1, 1.4.2, 1.4.3, 1.4.5, 1.4.6, 1.4.7, 1.4.8, 1.4.9, 1.4.10, 1.5.0) you can add as many others as you like to the _bin folder, just create a separate folder with the version number and place it in there (make sure the file is named "apktool.jar" or the code won't work), if you want to set a default apktool version to use, so that you aren't prompted all the time, you can change the name of the "apktool.manual" file to (for example) "apktool.1.4.9" and from then on it will use that version instead of prompting... and you can always change it back, or change it to a newer/older version number as needed...
if this works well for you guys I will update the first post...
Code:
Beta Changelog
2.0 Initial Beta
2.1b
cleaned up some code issues (defualt file wasn't working properly)
added the newer unofficial apktool builds (1.4.5 -- 1.5.0)
here's the mediafire link: http://www.mediafire.com/?td20i8cv8lfq90l
First of all, I did not create apktool (DUH!) that credit goes to: Brut.alll what a wonderful tool. I have included version 1.3.1 because that is the version that seems to work best right now...
Note: Brut.alll, if you happen to read this and would like me to remove apktool from being included with my batch scripts, please contact me and I will happily do so.
Alright... the easyFLASHABLEzipBUILDER gave me the idea to do this... Basically it's a way to "automagically" compile/decompile (smali/baksmali via apktool) apk's and jar's for all you dev's or wannabe dev's who want an easier way about this... These are windows batch scripts and should work with anything win2k or newer.
how it works: said:
Extract to a directory, for simplicity we'll say "apktool"
Place whatever file/folder(s) you would like to compile/decompile in the root of "apktool"
The filenames are pretty self explanatory... the drag and drop options file will prompt for the options only, this way you can still have the ease of drag and drop, but only need to input the more specific options
The manual file will only ask for options and filename, if you decompile it will change the last "." before extension to a "_" so framework-res.apk would output to _out\framework-res_apk.
When you (re)build with ANY of the files if the given folder name is framework-res_apk then the output file will be framework-res_REBUILTsigned.apk
The manual and drag and drop files always preserve the extension, so if you modify the folder name before rebuilding leave the "_apk" or "_jar" alone.
I will add some error checking in later versions, but at the moment you'd probably have to be trying, to create an error, and it would only be an error with the batch, you wouldn't actually mess a file up or anything.
now outputs all files/folders to a subfolder "_out"
core files are now in "_bin" folder... batch files must be one level above this folder to work properly.
Drag and drop works from ANY folder, but always outputs to the "_out" folder.
rebuilt files are now signed with a test key, so shouldn't have any "unsigned" or "improperly signed" errors when trying to install after being rebuilt.
Click to expand...
Click to collapse
Let me know if you have any requests, or questions... happy to help in any way I can...
MEDIAFIRE [LATEST]: http://www.mediafire.com/?cablu617ijq22ac
benjamminzIS said:
Note: Brut.alll, if you happen to read this and would like me to remove apktool from being included with my batch scripts, please contact me and I will happily do so.
Click to expand...
Click to collapse
I'm always happy to see that someone uses and/or improves my tools
Brut.all said:
I'm always happy to see that someone uses and/or improves my tools
Click to expand...
Click to collapse
I know this will probably only appeal to the "newer" devs who are just getting started... but I'm a fan of less typing to accomplish the same goal, so I figured why not =)
thanks for your blessing, it's appreciated!
Linux compatable?
Daughain said:
Linux compatable?
Click to expand...
Click to collapse
not currently... but if linux supports drag and drop on scripts, I suppose I could look into porting it for linux... or if not I could just make a "manual" version for linux? (as in one that just prompts for for the options and filename and does the rest) I need to start familiarizing myself with linux anyways... so it would be a good learning experience for myself...
c'mon guys, over a hundred takers already and pretty much zero feedback! If there is anything functionality wise you looking for please let me know, I would like to be able to improve this for you guys, but if no one says anything, then I don't even know if it's working for you or not... 30seconds of your time to write a post isn't asking much =P
Great tool
2 of the 4 bat files worked great. The other 2 gave me the syntax usage be fore it said GOODBYE.
Working for me:
DRAGandDROPbuild.bat
DRAGandDROPdecompile.bat
Not working for me:
DRAGandDROPoptions.bat
APKtoolMANUAL.bat
Thank you. This would save sometime.
IamSonoma said:
Not working for me:
DRAGandDROPoptions.bat
APKtoolMANUAL.bat
Thank you. This would save sometime.
Click to expand...
Click to collapse
thanks for the feedback, I'll check it out... hopefully will have an update asap...
EDIT: main post updated, this patch is now obsolete...
nice, when i decompile a apk and change one string and then recompile it gives me application not installed (i am thinking its not signing the apk correctly)
for that matter if i dont change anything and decompile then recompile, same issue
benjamminzIS said:
can you try this out for me, and tell me if it solves your issue? if it does I will add to first post and update the main download...
Click to expand...
Click to collapse
Firmware: Froyo 2.2.1 KP5
Phone: Samsung Captivate
OS: Windows 7 and Windows XP
Code:
Batch File Tested: APKtoolMANUAL.bat
File Tested: Settings.apk
Decompile Errors: 0
Recompile Errors: 0
Folder Output: Settings_apk
Decompiled File Tested: Settings_apk\res\values\bools.xml
Edit made: <bool name="has_intrusive_led">false</bool> --> <bool name="has_intrusive_led">true</bool>
Changes took: Yes - <bool name="has_intrusive_led">true</bool>
Code:
Batch File Tested: DRAGandDROPoptions.bat
File Tested: Settings.apk
Decompile Errors: 1
Recompile Errors: N/A
Option chosen: d
Folder Output: Settings_apk.out
Result: Exception in thread "main" brut.androlib.AndrolibException: brut.directory.DirectoryException: java.io.FileNotFoundException: C:\EASYapkTO
OLcompilerDECOMPILER_patch_v1.1" C:\EASYapkTOOLcompilerDECOMPILER_patch_v1.1\C:\EASYapkTOOLcompilerDECOMPILER_patch_
v1.1\Settings_apk (The filename, directory name, or volume label syntax is incorrect)
at brut.androlib.ApkDecoder.hasSources(Unknown Source)
at brut.androlib.ApkDecoder.decode(Unknown Source)
at brut.apktool.Main.cmdDecode(Unknown Source)
at brut.apktool.Main.main(Unknown Source)
Caused by: brut.directory.DirectoryException: java.io.FileNotFoundException: C:\EASYapkTOOLcompilerDECOMPILER_patch_v1.1" C:\EASYapkTOOLcompilerDECOMPILER_patch_v1.1\C:\Downloads\EASYa
pkTOOLcompilerDECOMPILER_patch_v1.1\Settings_apk (The filename, directory name,
or volume label syntax is incorrect)
at brut.directory.ZipRODirectory.<init>(Unknown Source)
at brut.directory.ZipRODirectory.<init>(Unknown Source)
at brut.androlib.res.util.ExtFile.getDirectory(Unknown Source)
... 4 more
Caused by: java.io.FileNotFoundException: C:\EASYapkTOOLco
mpilerDECOMPILER_patch_v1.1" C:\EASYapkTOOLcompilerDECOMPI
LER_patch_v1.1\C:\EASYapkTOOLcompilerDECOMPILER_patch_v1.1
\Settings_apk (The filename, directory name, or volume label syntax is incorrect
)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
... 7 more
Code:
More Testing
Batch File Tested: DRAGandDROPdecompile.bat
File Tested: Settings.apk
Decompile Errors: 0
Folder Output: Settings_apk
Decompiled File Tested: Settings_apk\res\values\bools.xml
Edit made: <bool name="has_intrusive_led">false</bool> --> <bool name="has_intrusive_led">true</bool>
Changes took: Yes - <bool name="has_intrusive_led">true</bool>
Batch File Tested: DRAGandDROPbuild.bat
File Tested: Settings.apk
Recompile Errors: 0
Folder Output: Settings_apk
Decompiled File Tested: Settings_apk\res\values\bools.xml
Edit made: <bool name="has_intrusive_led">false</bool> --> <bool name="has_intrusive_led">true</bool>
Changes took: Yes - <bool name="has_intrusive_led">true</bool>
Output File: Settings_REBUILT.apk
IamSonoma said:
Firmware: Froyo 2.2.1 KP5
Phone: Samsung Captivate
OS: Windows 7 and Windows XP
Click to expand...
Click to collapse
ok, will have to look into it... my apologies... looks like I'm handling the variables wrong...
No biggie. For the most part all is good. Plus I have been using cm7 and been busy.
Sent from my Captivate using XDA App
IamSonoma said:
No biggie. For the most part all is good. Plus I have been using cm7 and been busy.
Sent from my Captivate using XDA App
Click to expand...
Click to collapse
ok, looking at it a little closer, it looks as though you extracted the patch to a sub directory, if you ran the batch files from that subdirectory, then you will get errors as it is looking in that subdirectory for the _bin folder... try overwriting the original files, with the ones from the patch... then try again... let me know if you still get the error...
benjamminzIS said:
ok, looking at it a little closer, it looks as though you extracted the patch to a sub directory, if you ran the batch files from that subdirectory, then you will get errors as it is looking in that subdirectory for the _bin folder... try overwriting the original files, with the ones from the patch... then try again... let me know if you still get the error...
Click to expand...
Click to collapse
Ok. Thank you. Extracted the files again and moved folder to my e:\.
Working with contacts.apk it decompiled and recompiled fine. Contacts.apk did not work when I moved it to the system/app folder. I will test more later. the file was more compressed. I will recompile it later with winrar and the store command.
UPDATED!
fixed the syntax in DRAGandDROPoptions.bat and merged the fixes from the 1.1 patch...
also updated the thread name to be more proper... "compiler" instead of "builder" also updated the filename to match thread name... enjoy!
pyrator said:
nice, when i decompile a apk and change one string and then recompile it gives me application not installed (i am thinking its not signing the apk correctly)
for that matter if i dont change anything and decompile then recompile, same issue
Click to expand...
Click to collapse
I get the exact same problem no matter how I edit my apks and its confusing the hell out of me. Does anyone have any ideas on this? Happens with your tool here, and several others too.
Sent from my Nexus S
I have the same problem, and I think you are right about the signing.
I tried to resign the rebuilded file with autosign and I had the same resault. I mentioned that the file's size didn't change. I resigned again, using android commander' s sign option and at this time the file' s size incrased by 5K. The output file works without problems.
So, the problem seems to be with the apktoolj.
Thanks ill try that, it makes sense as I am trying to mod system apps such as camera and launcher2.
Thanks again! This could be what I'm looking for.
Sent from my Nexus S
strange, I thought apktool was supposed to sign as well? is it just not signing or is it improperly signing?
I am using the 1.3.1 version of apktool with this... I am using this version because 1.3.2 seems to have decompile/compile issues with many apk's...
I'm open to suggestions guys, please let me know if there is a "fix" I can implement and I will do so =)
Hi, I had beautiful widgets installed and it was not findeing the location automatically, I had to put the zipcode or the city. Now I copied the networklocation.apk from my phone to the kindle's in the system app folder and now it is finding it by geolocation.
Sent from my Kindle Fire using xda premium
I gave this a shot with nogo... CityID it pulls up with is jibberish and non-locational to where I am at.
Just so you know what I did...
o Copied com.google.androidlocation.apk to /system/app
o Rebooted the device
o Used BeautifyWidgets, selected Weather Widget Setting
o Selected Set Location
o Clicked Geolocation
Errors said Geolocation was not on
o told it to use it anyway
o Saved the settings.
krelvinaz said:
I gave this a shot with nogo... CityID it pulls up with is jibberish and non-locational to where I am at.
Just so you know what I did...
o Copied com.google.androidlocation.apk to /system/app
o Rebooted the device
o Used BeautifyWidgets, selected Weather Widget Setting
o Selected Set Location
o Clicked Geolocation
Errors said Geolocation was not on
o told it to use it anyway
o Saved the settings.
Click to expand...
Click to collapse
When you copy the app in the settings l, long press the app and choose permissiones and you must have it setup like the pic
Sent from my Kindle Fire using xda premium
Will this work with Google Maps as well?
EDIT: Yup, I am now finding my location in Google Maps as well. Saaweeet!
Used the same permissions as everything else in the /system/app directory
0644
Well my location is working I don't know why yours doesn't .
samomamo said:
Well my location is working I don't know why yours doesn't .
Click to expand...
Click to collapse
Samomamo, where did you get the NetworkLocation.apk package from, also did you have to adjust anything in Settings.db for any network settings?
I am completely stumped and have been scouring through myriads of posts for some shred of helpful info, so far this post and this one:
http://forum.xda-developers.com/showthread.php?t=1362472
but have had no luck with either one. I am wondering if the answer lies in from where you got your NetworkLocation.apk. Any help would great! Thanks!
I got the apk from my T-Mobile Galaxy s2
Sent from my SGH-T989 using xda premium
I downloaded the networklocation apk from the CM7 gapps. The followed the directions and it is now showing my location. I believe it will only show my location if connected to wifi though.
Gapps is found here : goo-inside.me/gapps/
Solved issue by adding files and editing framework-res.apk
If anyone searching is interested in how I was able to solve this I could not simply add the Google Network Location APK, I had to force the Amazon "framework-res.apk" file to recognize it by editing the '/res/values/strings.xml' with the following lines:
Same ol' disclaimers - I'm not responsible for whatever you do with this info, if you brick your device, its your decision to try and not my fault or issue to fix. This is nothing new I just put the various pieces together from research through other posts, forums, etc. so credit where credit is due.
irishmyles003 and samomamo thank you very much for your input. Though I wish your solutions would have worked I am glad I had this challenge as I think I taught myself a little more about how to mess around and tweak the system a bit.
I still added the NetworkLocation.APK as stated and explained by Samomamo, but I had the do the following steps in order to get the framework to actually react to network location requests, since it kept returning "null".
<<Original>>
Code:
<string name="config_networkLocationProvider">@null</string>
<string name="config_geocodeProvider">@null</string>
<<Modded>>
Code:
<string name="config_networkLocationProvider">com.google.android.location.NetworkLocationProvider</string>
<string name="config_geocodeProvider">com.google.android.location.GeocodeProvider</string>
Steps:
Use ApkTool to pull "framework-res.apk" and decompile
Replace the lines above to match the modded section
Recompile the APK to "unsignedframework-res.apk"
Copy and rename original "framework-res.apK" -> "originalframework-res.apk" (put this file aside in case you need to flash if you make a mistake)
Rename the original and newly compiled files to .zip (so you can extract, edit, etc)
- "framework-res.apk" -> "framework-res.zip"
- "unsignedframework-res.apk" -> "unsignedframework-res.zip"
Extract "resources.arsc" from unsigned and paste (and overwrite) to the "framework-res.zip" file
Rename "framework-res.zip" -> "framework-res.apk"
Push "framework-res.apk" to device (need to mount /system r/w)
chmod 644 (i.e. <rw, r, r> for root explorer)
Reboot and voila it worked (for me at least)!
Sources / Props to the authors of these links:
I could not give correct props because I got these from outside links, but [email protected] and the Enable CRT Animation guide at freeyourandroid.com and the APKtool tutorial at miui-au.com
Also if you google using the info above you will find you can also enable the AOSP GB CRT Animation by editing a line in the bools.xml, I tried this and it works! Enjoy!.
EDIT: After applying the framework-res.apk and rebooting I just realized that my accounts were lost. I just had to re-add them via SyncSettings (Market: com.francesandmarky.android.syncsettings) - Amazon, Gmail, and Facebook.
rpw128 said:
If anyone searching is interested in how I was able to solve this I could not simply add the Google Network Location APK, I had to force the Amazon "framework-res.apk" file to recognize it by editing the '/res/values/strings.xml' with the following lines:
Same ol' disclaimers - I'm not responsible for whatever you do with this info, if you brick your device, its your decision to try and not my fault or issue to fix. This is nothing new I just put the various pieces together from research through other posts, forums, etc. so credit where credit is due.
irishmyles003 and samomamo thank you very much for your input. Though I wish your solutions would have worked I am glad I had this challenge as I think I taught myself a little more about how to mess around and tweak the system a bit.
I still added the NetworkLocation.APK as stated and explained by Samomamo, but I had the do the following steps in order to get the framework to actually react to network location requests, since it kept returning "null".
<<Original>>
Code:
<string name="config_networkLocationProvider">@null</string>
<string name="config_geocodeProvider">@null</string>
<<Modded>>
Code:
<string name="config_networkLocationProvider">com.google.android.location.NetworkLocationProvider</string>
<string name="config_geocodeProvider">com.google.android.location.GeocodeProvider</string>
Steps:
Use ApkTool to pull "framework-res.apk" and decompile
Replace the lines above to match the modded section
Recompile the APK to "unsignedframework-res.apk"
Copy and rename original "framework-res.apK" -> "originalframework-res.apk" (put this file aside in case you need to flash if you make a mistake)
Rename the original and newly compiled files to .zip (so you can extract, edit, etc)
- "framework-res.apk" -> "framework-res.zip"
- "unsignedframework-res.apk" -> "unsignedframework-res.zip"
Extract "resources.arsc" from unsigned and paste (and overwrite) to the "framework-res.zip" file
Rename "framework-res.zip" -> "framework-res.apk"
Push "framework-res.apk" to device (need to mount /system r/w)
chmod 644 (i.e. <rw, r, r> for root explorer)
Reboot and voila it worked (for me at least)!
Sources / Props to the authors of these links:
I could not give correct props because I got these from outside links, but [email protected] and the Enable CRT Animation guide at freeyourandroid.com and the APKtool tutorial at miui-au.com
Also if you google using the info above you will find you can also enable the AOSP GB CRT Animation by editing a line in the bools.xml, I tried this and it works! Enjoy!.
EDIT: After applying the framework-res.apk and rebooting I just realized that my accounts were lost. I just had to re-add them via SyncSettings (Market: com.francesandmarky.android.syncsettings) - Amazon, Gmail, and Facebook.
Click to expand...
Click to collapse
Could someone post the modified framework-res.apk?
Why does it work for some but not others?
andTab, I tried but the max filesize is 8 mb for APK files, the framework-res.apk is 27-31 mb. I couldn't figure out why the original posters were able to do it by just adding the files. When I unpacked the APK it was intentionally set to null not allowing usage of the google location framework.
xxx.multiupload.com/5FJ4ZTH6TX (take out the x's, it wouldn't let me post the address b/c I am new)
Thanks for your work guys...
I downloaded and applied this frame work apk, the crt animation is now enabled, but google maps still not finding my location in the middle of Los Angeles.
Hmmmm
You still need NetworkLocation.Apk from Gapps put into /System/App (also run it from your SD Card), then reboot. The adjusted lines in the Framework-Res points to this framework.
So my evo 3d is running ICS, can I still use the file? Or could someone post a working one?
atomiclama said:
So my evo 3d is running ICS, can I still use the file? Or could someone post a working one?
Click to expand...
Click to collapse
irishmyles003 said:
I downloaded the networklocation apk from the CM7 gapps. The followed the directions and it is now showing my location. I believe it will only show my location if connected to wifi though.
Gapps is found here : goo-inside.me/gapps/
Click to expand...
Click to collapse
I'm not too sure, if you're working off stock the Kindle Fire uses 2.3.4 so I would use the 8/28 version from the website irishmyles003 provided.
Hmm still not having a whole lot of luck.
I downloaded the networklocations apk from gaps of the correct date. Also installed the updated framework. Like I said Im seeing CRT change.
I've set up the geo location through beautiful widgets.. but still not finding location.
What am I missing?
thanks
also when I placed the network locations apk I set correct permission and tried to install it, it said application not installed. Could to be part of the problem?
atomiclama said:
also when I placed the network locations apk I set correct permission and tried to install it, it said application not installed. Could to be part of the problem?
Click to expand...
Click to collapse
Placing it in the /system/app area is installing it.
Make sure you reboot for the system to see it though.
Note: I've not tried this patch...
I'm not exactly sure why it isn't working for you. I spent a few days looking at logcat's and forums. Don't forget to change the permissions (mentioned earlier in this thread) to 644.
Here is a method for editing xml files directly on from your phone (as well as a fully functional Eclipse compatible IDE). I'm going to sleep so I'll post a reply I made in another thread first, and clean up in the morning. Have fun..G'night!
-------------------------------------------------------------------------------------------
Quote:
Originally Posted by Toni5830
You can extract xml but you can't see them (only strange symbols) and you can't edit them from phone.. you must use PC and decompile them.. no other possibility
Inviato con Tapatalk 2 dal telefono di casa
-------------------------------------------------------------------------------------------
No, you can edit them on your phone. Axel is one of the apps to use. The second is an IDE called AIDE which is compatible with Eclipse. You can develop, program and publish complete apps from your phone. I figured out how to edit compiled xml the other day. Ninjamorph is also useful because it unpacks the archives into a project which happens to be near where your AIDE projects are.
Begin by opening ninjamorph and choosing the apk to work on and create a project (can do this manually but keep a back up of the apk). Next, open AIDE and create a new project. As an example I'll be editing the lg_allapps_button_text.xml file in LGHome.apk (LG's launcher on G2, so files may differ for you). Choose the HelloWorld setup as that's the less,cluttered one. After creating the project, open up a file manager (you can do this from within AIDE as well) and create the same directory structure for your xml file (probably doesn't matter if a ../res/color xml file is in ../main..but it's good practice. The xml I'm editing is in /res/color, so I'll go into the project directory and create a ../res/color folder.
Now open Axel up and find the xml in the ninjamorph project that you are editing. Again in my case it'll be in /res/color. Go ahead and open it with Axel. Don't bother editing it here, we're going to just go into settings and "save as" (into our AIDE project directory) ../res/color/lg_allapps_button_text.xml. This adds it into our AIDE project and we can now go back into AIDE. In the oberflow action, choose "Goto Files" or whatever it's named (also an icon at the top for this action). It'll open a pane at the bottom with your project files. At this time you'll probably notice AIDE throwing a lot of errors (errors in your code, not app errors lol).
We have to fix every one of them before finish, so might as well start now before editing. Conversely, you could do this in Axel first once you know what kind of errors to expect and fix. In my case, I see two errors because the file is really small. Once clicking on the xml I want to edit in the files pane, I can see that it's telling me string values aren't allowed in the "color' attribute. The color is black but when Axel decompiled it, it changed it from it's ARGB form. I see this -
Code:
#xml namespace blah blah...
.....
....... android:color="1F000008/0xFF000000"
Of course there is more, I just highlighted the attribute I need to fix. You're going to need to learn how attributes need to be formatted or learn and keep a reference handy. Google has nice guides online for building android apps. In this case we change it to:
Code:
...
.... android:color="#FF000000"
Technically yes it's still a string, and yes the wrong format was hexadecimal (sort of), but now we have one less error. On large xmls, this gets annoying but you'll get fast at it. So, I've fixed,myerrors, so now for simplicity I'll just change the color on one of the attributes..to red ("#FFFF0000"). Now that edits are done and errors done, go back in the ooverflow action and scro,down and either click "Run" or "More" and then "Rebuild Project". We aren't worried about any other file, we just want our xml recompiled. Once it's done, if you want you can install your fancy Hello World app (or Tetris game app), lol but it's just as well if you choose not to.
Next, go back into your file manager and find your way back into your AIDE project directory. Locate the bin folder (where your compiled project will be) and navigate to your xml. Again, in my case, I'll be going to /res/color. Make sure you find the compiled version (the binary one with all the cool symbols). Copy this back into the same structure inside the ninjamorph project folder. If you aren't using ninjamorph and manually doing this then make sure you have a backup apk handy and akip the ninjamorph stuff.
Opem Ninjamorph back up and choose to complete your project. Once it's done repackaging it'll ask you if you want to resign the apk
Follow Steven's directions and dont sign it if its a system apk. Next he'll ask about zipaligning (i think?). I don't choose this option at all. If my mods work, then I'll redo the project and choose that option. Problem is, sometimes it can cause issues and you don't want to add more variables in until you know that all,is working or you'll be asking yourself "wonder if my edits were bad,or the zipalignment".
Ninjamorph will create a backup of the apk for you, and now you'll be given the option of installing the apk. You should know what you're doing already but...if using TWRP you can go ahead and replace the modded apk and reboot. Worst that'll happen is boot loops or force closes and you can manually go into recovery and use TWRP's file manager to copy your backup back (may need to mount /system first, and may need to chmod as well. Then try again. If you boot up and all is well, congrats! If using CWM, make sure you have a recovery plan before making the switch.
I have no clue if,there's any easier way. I'm still working on it. Granted, kf you're just going to edit a color like in my example it'd be MUCH easier just using a hex editor. AIDE is a pretty damn slick app as it also supports native mode C/C++ for developing codecs, drivers,,etc. For $8 you can purchase full version with support for larger projects and github and a few other things.
This method should work on any device that can run all those apps. I'm using a LG G2. I'm not the,developer of any of tbose apps so don't come to me if they aren't working: )
Reserved
MidnightHarvester said:
Reserved
Click to expand...
Click to collapse
Thanks sir really appreciated your work
Also please continue to post apk editing posts
Modifying the layout of the Joying Radio app.
version 0.2 See changelog at the bottom of this post.
This works in essence for most apks. There are some differences where the layout is defined in xml files or in json files.
Requirements:
java runtime version 7 or better.
apktool: (https://ibotpeaches.github.io/Apktool/)
Editor that handles unix LF correct. Any linux or Mac OS/X editor will do. Notepad on Windows does NOT. On Windows use Notepad++: (https://notepad-plus-plus.org/download/) for example.
Optional: ApkPack: (http://mirrors.gtxlabs.com/joying/3_Misc_Tools/ApkPack/)
Read(!!) the basic apktool Basic, Decoding, Building: (https://ibotpeaches.github.io/Apktool/documentation/) documentation to get a general understanding for the apk structure. It's about 1½ page and prevents a lot of questions.
Knowledge of working in a terminal / command box (some people still call this a DOS-box). These actions are not done using a nice graphical interface/program.
Installation of requirements:
Java: Either use Sun java: (https://www.java.com) for all platforms, Openjdk: (http://openjdk.java.net) for linux, or Mac OS/X's own java version (make sure it is version 7 or better)
apktool: See here: (https://ibotpeaches.github.io/Apktool/install/)
ApkPack.exe: This one can be used to pack/unpack the Allapp.pkg. This allows you to get the apks. Another option is to "adb pull" the original from your unit to work on.
apkPack is a windows binary but runs fine under wine.
General note
An apk file is actually nothing more than a zip file. This means that you can also unzip/rezip an apk. For only modifying buttons and other graphical elements, this is sufficient. When you also want to modify the layout of the main screen or sub-screens, you really need apktool to decompile/compile. If you want to do minor code changes, you also need apktool. (Also a java jar file is also nothing more than a zip file).
Note for Windows users
Text files contain lines (obvious). These lines end with CRLF ("\r\n") line endings on Windows (and MAC versions before OS/X). On linuxes/unixes they end with "\n".
For some files inside an apk this really matters! That's why you need an editor that can handle that correctly, like for example Notepad++.
Android is Case sensitive! Uppercase and lowercase characters do matter and are different (unless when used in strings)
Getting the radio apk
Copy one of my radio mods.
Use ApkPack.exe to get the apk out of the Allapp.pkg.
Use adb to copy the apk from the unit like "adb pull /system/app/JY-1-C9-Radio-V1.0/JY-1-C9-Radio-V1.0.apk ." (the last "." is not a typo). This assumes you already made a connection via USB or tcpip
Download the apk from "http://mirrors.gtxlabs.com/joying/1_Firmware/".
Install framework-res for use in apktool
This step might not be necessary for the radio apk, but is necessary if you modify apks that use system functions. It's anyway better to do this step.
Every Apktool release contains internally the most up to date AOSP framework at the time of the release. This allows you to decode and build most apks without a problem. However, manufacturers add their own framework files in addition to the regular AOSP ones. To use apktool against these manufacturer apks you must first install the manufacturer framework files.
Inside the 5009_60.zip (or previously the 5009_20.zip), you will find inside "/system/framework" the "framework-res.apk". Extract that one from the zip.
In a terminal window, you do on the command line:
Code:
<path_to>/apktool if <path_to>/framework-res.apk
You need to do this step for every new ROM upgrade from Joying.
Decompile the apk
Create some folder where you want to work on the apk.
Inside that folder do inside a terminal:
Code:
<path_to>/apktool d <path_to>/JY-JY-1-C9-Radio-V1.0.apk
(Change forward slash "/" to backward slash "" on windows.).
This will create a folder "JY-JY-1-C9-Radio-V1.0" containing the decompiled apk including the from-binary-to-UTF-8 text converted AndroidManifest.xml.
Code:
AndroidManifest.xml (file)
apktool.yml (file)
assets (folder containing "all kind of things" needed by the apk, but not belonging to the standard res structure. This can be images, files, scripts or even other apks)
original (folder containing original AndroidManifest.xml)
res (folder containing layout, graphics, translations, etc.)
smali (folder containing the decompiled code in "smali" format)
The "res" folder contains a large amount of sub folders.
The three most important folders are:
Code:
drawable-land-nodpi-v4 (contains resolution unspecific graphic elements for landscape mode)
drawable-nodpi-v4 (portrait version of above. Only needed because the original apk contains a corrupt png and can't be recompiled)
raw (contains screen config/layout in json formatted files. Most apks have the config/layout in straight xml)
Initial steps when using the original apk
When using the original apk (instead of one of my mods), you need two extra steps:
- Copy the "ic_point.png" from the folder "drawable-land-nodpi-v4" to the folder "drawable-nodpi-v4". As mentioned: that png is corrupt in the original "drawable-nodpi-v4" which makes that you can't recompile the apk.
- You need to make a small code change in smali to get rid of the "PS:" prefix in front of the PS-text containing the station name.
Edit the "smali/com/syu/radio/RadioController.smali" in a good editor! (NOT Notepad).
Search for the string "PS:" which is in line 1557.
Change:
Code:
const-string v3, "PS:"
into
Code:
const-string v3, ""
Relation between the graphical elements and the layout definition
All the graphical elements like buttons, the frequency ruler and numbers for the (big) frequency are in "res/drawable-land-nodpi-v4".
The layout definition is in "raw/radio_ui.json". The "radio_ui.json" determines which graphical elements are used, and how and where they are positioned. The "radio_ui.json" also determines which texts in which font and font size are used and where they are positioned.
Examples:
The big frequency ruler is named "type":"HorizontalRuler" in the radio_ui.json and defined by the graphical element "drawables":["bk_ruler"], where "bk_ruler.png" is the image. Note that in the json file no extensions (.png) are used.
The "type":"StationView" determines the 6 buttons with inactive (unselected: *_n), active (current selected: *_p) and "on_click/on_tap" (*_p) state. Note also that you will find a ' "extras":[30,0,0,0],' in these sections. This will offset the x-postion 30 pixels to the right. If you want to center the text, change it to: "extras":[0,0,0,0],
The Frequency numbers and the buttons left/right around it. The frequency numbers are the images "num_0.png" to "num_9.png", plus the "num_point.png". The buttons left/right are the "drawables":["ic_freqm_n", "ic_freqm_p"] (down) and "drawables":["ic_freqp_n", "ic_freqp_p"] (up).
The PS, TA, AF, PTY etcetera can easily be found. These do not contain "drawables" (images), but are defined by textsize and text color.
All elements are positioned in a "X0,Y0,X1,Y1" or "top_left_X, top_left_Y,bottom_right_X, bottom_right_Y] rectangle.
Actually this is all.
You can play with it to change the layout.
If you want to change color or form of buttons, ruler or other elements, you have to modify exiting elements or create new elements in either Gimp or Photoshop or another package you are familiar with.
Note1: most PNGs are stored in "optimized" color mode (only store used colors) instead of "RGB" color mode (use full color palette). On small PNGs this can reduce the files by a factor 2, thereby reducing your apk size from ~2 MB to ~1.5 MB. This also means that in Gimp or Photoshop (or whatever), you first need to set the color mode to "RGB" before altering the elements, and before saving them back to "optimized".
Note2: Remember that Android is case-sensitive. When working with the layout or the graphics, keep this in mind!
Recompile the apk
When you are done "playing" and you want to experience the great and glorious app you created, you need to recompile it.
In your folder where you have the unpacked folder "JY-JY-1-C9-Radio-V1.0", you do a:
Code:
<path_to>/apktool -c b JY-JY-1-C9-Radio-V1.0
- Note that you specify the folder name, not some apk name
- the "b" is for build.
- The "-c" is to use the original AndroidManifest.xml
If you see errors, please first google for it before asking questions. There is so much to find on this stuff on the web.
If your apk compiled successfully (don't mind the warnings), you will find it inside "JY-JY-1-C9-Radio-V1.0/disẗ" as a new "JY-JY-1-C9-Radio-V1.0.apk".
Push the apk to your unit.
Simply use one of the scripts from my repository. Make sure to have adb in the right place (windows) or change the script accordingly. Read the Readme: (https://github.com/hvdwolf/Joying-RootAssistant/blob/master/Radio-Mod/Readme.md) on my github repository inside the "Radio-Mod" section for info on how to use the scripts to install it on your unit.
Troubleshooting
Q1. adb or adb.exe can't be found.
A1. Make sure you have adb installed. Use the proper path to adb.
Q2. I can't get a connection to the unit.
A2. Search the web and find out how adb should work, see also the readme in my Radio mods. On 6.0.1 first activate adb over tcpip, or conect via USB.
Q3. You get an android icon instead of the Radio icon and when you tap it, your unit says "application not installed".
A3. Reboot, check again and try another time to copy it to your unit. If nothing works (after a couple of attempts), reboot and copy the original radio apk back in place, reboot again.
Q4. You rebooted the unit and you hear music, but you don't see a Radio icon.
A4. Same as Q3/A3: so do the same. This is due to the fact that the Radio function is a 2-step approach on the Intel joying units. The CarRadio.apk (hidden) does the real work. The Radio.apk is just the visible "tweak and go" app.
Changelog:
Version 0.2, 06 June 2017; few typos and rephrasing; Add reference to working in terminal / cmd box; Add paragraph on installing framework-res.apk as dependency for apktool.
Version 0.1, 05 June 2017; first version
Do you need to pull the framework file from the unit and load into apk tool first?
https://ibotpeaches.github.io/Apktool/documentation/#framework-files
I ran into issues on 6 with apktool until I loaded the framework.
gustden said:
Do you need to pull the framework file from the unit and load into apk tool first?
https://ibotpeaches.github.io/Apktool/documentation/#framework-files
I ran into issues on 6 with apktool until I loaded the framework.
Click to expand...
Click to collapse
Did you have issues with the Radio app or with the SofiaServer apk?
I tried with the framework that came with apktool (inside the jar) and with the framework-res.apk from the joying unit.
Apart from the issues you can encounter on this 6.0.1 version, I didn't notice differences for the Radio app.
I can imagine that with SofiaServer being a real system app, that it also might need the framework-res.apk.
However, normally when decompiling you get an error if you miss a "framework" type apk. It will even mention which apk you need. (Had that on my previous Samsung phone which uses a lot of Samsung only resource and framework like apks.
I will at least add a 5th Q/A section describing how to do that.
surfer63 said:
Did you have issues with the Radio app or with the SofiaServer apk?
I tried with the framework that came with apktool (inside the jar) and with the framework-res.apk from the joying unit.
Apart from the issues you can encounter on this 6.0.1 version, I didn't notice differences for the Radio app.
I can imagine that with SofiaServer being a real system app, that it also might need the framework-res.apk.
However, normally when decompiling you get an error if you miss a "framework" type apk. It will even mention which apk you need. (Had that on my previous Samsung phone which uses a lot of Samsung only resource and framework like apks.
I will at least add a 5th Q/A section describing how to do that.
Click to expand...
Click to collapse
I had issues when I made changes to the SofiaServer apk. I initially built against the 6.0.1 ROM using the 5.1.1 framework. I didn't see any errors, the apk just would not work when loaded on the unit. Now, I pull it from the ROM and load on every ROM update ( just to be safe).
gustden said:
I had issues when I made changes to the SofiaServer apk. I initially built against the 6.0.1 ROM using the 5.1.1 framework. I didn't see any errors, the apk just would not work when loaded on the unit. Now, I pull it from the ROM and load on every ROM update ( just to be safe).
Click to expand...
Click to collapse
I added a section and not as a new Q/A