Dead Trigger Free on play store - Galaxy S III General

Dead trigger is now free from google play store. According to below:
http://www.theverge.com/2012/7/23/3177238/dead-trigger-free-android-piracy-rate

Yeah i know. i bought it two weeks ago..........

Part of the piracy size is due to games not being "Compatible" I would imagine. There were loads of games that just wouldn't show up in my country and I found this frustrating.

lol! At least i only lost 0.99!
I'm glad the Tegra 3 fix discovered the lie!

Serves them right for only allowing tegra devices (and ios) to have high graphics settings despite the fact that the s3 could run them too.

rootSU said:
Part of the piracy size is due to games not being "Compatible" I would imagine. There were loads of games that just wouldn't show up in my country and I found this frustrating.
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Click to collapse
Use the market enabler app, it worked for me, i bought dead space for £4.99 on my evo 3d, then when i came to get it for my s3, it wasn't available? Lol.
Market enabler worked, apparently it's available in the states and it's now available here too for the s3.
Play store is a strange place, it's always changing.

Related

[Q] Google I/O R800a - Can we expect official SW updates?

I will be receiving a Play from someone who received the device at the Google I/O conference, and it is confirmed that it is the R800a variant. I would assume that it's unlocked and unbranded, so I was curious if anyone who has one can share if they've received any SW updates for the phone. Will the phone receive the same updates as the other variants being offered around the world?
Also, the phone hasn't officially been offered here in the states outside of Verizon, so, has anyone with this phone been able to connect to the store to purchase games and the like (PS1 titles, etc)?
Thanks-
i have a white r800a and i was able to update soon as i open the box. also i am using tmobile service on mine
Frizzal said:
i have a white r800a and i was able to update soon as i open the box. also i am using tmobile service on mine
Click to expand...
Click to collapse
Thanks for the input. Any trouble accessing the store or the like?
I've had my white unlocked/unbranded R800a since May 9th (pre-Google I/O dev freebie) and no problems accessing the Android Market or using the Xperia Play launcher app to get new market games. The one thing not working is the search function in the PlayStation Pocket app. Crash Bandicoot is in there, but when I click search it says "This service is not available in your country/region.". I haven't even honestly used it until today to check since I primarily use emulators.
I'm on AT&T.
So far I'm on 2.3.2 but I'm not sure how many people have 2.3.3 yet. Gingerbreak does work great though
axiomjunglist said:
I'm not sure how many people have 2.3.3 yet. Gingerbreak does work great though
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Hmmm Weird I always had 2.3.3 but I never had the facebook thing.
axiomjunglist said:
I've had my white unlocked/unbranded R800a since May 9th (pre-Google I/O dev freebie) and no problems accessing the Android Market or using the Xperia Play launcher app to get new market games. The one thing not working is the search function in the PlayStation Pocket app. Crash Bandicoot is in there, but when I click search it says "This service is not available in your country/region.". I haven't even honestly used it until today to check since I primarily use emulators.
I'm on AT&T.
So far I'm on 2.3.2 but I'm not sure how many people have 2.3.3 yet. Gingerbreak does work great though
Click to expand...
Click to collapse
Yeah, it seems like R800As can't access the market to buy more PS1 titles, and I'm also on 2.3.2...
I use Snes9x, but what other emulators would you recommend that are free and work well?
Also (hang with me as this is my first Android device), what are the best, free, file manager, battery indicator, and RAM monitor?
Thanks!
I've got one of these too. It's Android 2.3.2 and both OTA and PC Companion say it's up to date. I can access the Market, but PSOne titles aren't on there. I tried looking at the Android Market website and found some of the games, but they all say "Europe Limited" on them. Is it possible it might be that Sony hasn't gotten around to making them available in other regions yet?
"Yeah, it seems like R800As can't access the market to buy more PS1 titles, and I'm also on 2.3.2..."
Mine can. I live in Canada but I still haven't seen an update yet. Still on 2.3.2
I have the pocket app and it has about 5 PSX titles. I picked up Medievil, good game!
ncaissie said:
"Yeah, it seems like R800As can't access the market to buy more PS1 titles, and I'm also on 2.3.2..."
Mine can. I live in Canada but I still haven't seen an update yet. Still on 2.3.2
I have the pocket app and it has about 5 PSX titles. I picked up Medievil, good game!
Click to expand...
Click to collapse
Well it sounds like it works in Canada, then. I'm in the United States and clicked the search button in the PlayStation Pocket app and it told me "This service is not available in your country/region." I'm curious if the Verizon R800x version says the same thing?
It's so stupid how they are making so many versions of this phone and the FW.
I watched a Youtube review and the guy said there was to processors, one for the phone and one for the games. He also said the camera had a smile detection feature. Is this guy BS or did he have a pre release one that was different?
Well there are not that great anyway. Maybe they will give you access when there are better games on there. You’re not missing much. Cool boarders 2, MediEvil, Rally Cross, syphon Filter and wild Arms. Also Backstab HD shows up in my pocket app.
It is the only Gameloft game that does. Also most gameloft games I have purchased do not even show in my playstaion xperia app.
It seems they have bugs to work out for sure.
Sounds like BS to me. I've seen a lot of misinformation thanks to people who have no idea about what they're talking about.
I thought so too.
ncaissie said:
Well there are not that great anyway. Maybe they will give you access when there are better games on there. You’re not missing much. Cool boarders 2, MediEvil, Rally Cross, syphon Filter and wild Arms. Also Backstab HD shows up in my pocket app.
It is the only Gameloft game that does. Also most gameloft games I have purchased do not even show in my playstaion xperia app.
It seems they have bugs to work out for sure.
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Click to collapse
Well, I probably wouldn't ever actually buy a game from the market, rather, I just wanted to know if we would be treated like second class phone-users here in the states. Unless we go Apple, we always get the shaft with devices, FW updates, services, etc.
No ps1 titles here either, same message. But, uh, getting back to the original topic, what's the update path for these things?
Now that 2.3.3 is rolling out all around I figured I'd pop over to the dev section and flash myself an update. I hadn't realised that the US R800a was going to be this odd minority device without the plethora of pre-rooted images floating around like the other alphabet suffixes. Surely, giving these out to developers at a conference, they would've expected us to root these things (I sometimes forget that there's folks out there who actually get their android updates "over the air").
Anyone know how compatible these are with the canadian R800a phones (I'm presuming most of the region specific restrictions are keying off the sim card)?
For that matter, how much actual difference is there (aside from the radios) between the other letter variants?
This is a little premature on my part, but I'm starting to worry we may have dead-end devices.
Don't feel bad. The US usually gets things before us Canadians.
I was shocked to see Canada get this phone before the US.
Anyone who has an unlocked, unbranded R800a get 2.3.3 officially yet?
This is not an official update but is now officially a confirmed working method for updating to 2.3.3 with root for R800a dev units on AT&T. Furthermore, it should work in any region... for those not in the states. And, no bootloader unlocking required!
Cheers and thanks to emann56 and Willis111 (be sure to thank them):
http://forum.xda-developers.com/showthread.php?t=1116090
Using the stock Rogers firmware I saw no update to 2.3.3, but after I installed the stock uk firmware I saw an update right away. Of course I used Gingerbreak first

Galaxy s2 and gameloft games

Has anybody been able to play spiderman, or modern combat2, or splinter cell because i cant?
First time i tried it gave me an error when downloading content. I found out that sammy has a download policy so this was a no go. I then installed them on my htc desire and downloaded all 3 above games and tested them and they all work. I copied yhe downloaded content to my samsung hoping that my problem was solved. But for my suprise spiderman and modern combat2 started but they still want to download content and of course it fails. Splinter cell on the other side started the game but when i am in it doesnt show me any textures of the environment and everything is white.
So please someone help me.
I have to mention that the games were bought from my carrier's webpage and they all work perfect on my htc desire.
Sent from my GT-I9100 using XDA App
Modern combat 2 works fine for me. I got it from their web site tho not gamehub If I remember
Sent from my GT-I9100 using XDA Premium App
I've got them all and they all work flawlessly. I bought modern warfare from the market, bought the others through the discounted ads that appear in angry bird, leading you to but the games from their site.
Sent from my GT-I9100 using XDA Premium App
Did you buy the games from your SGS2? I sent my apks to a friend and he had same problems.maybe the original phones are registered upon purchase such that the apk will not work on other phones
Sent from my GT-I9100 using XDA Premium App
99% of apps you obtain via Google Market or Amazon App Store or Gameloft/third party, are locked to either your google account, amazon account, or your phone/imei.
I really don't want to mess up with forum rules here, so I ask, is it ok to post a link to another forum's thread with Android's HD game releases?
Sent from my own Galaxy using Tapatalk
sure, go ahead, as long as you don't sell those apps yourself there or that site contains warez, you should be fine. in general, links to shops or other forums are tolerated or (if helpful) appreciated.
just a quick note...buy games from wap gameloft website and its cheaper then buying from market.android...
got mine there...asphalt 6, lets golf 2, real football 2011
And all those are in 241 section as well so dollar something each.
Sent from my GT-I9100
Chef_Tony said:
sure, go ahead, as long as you don't sell those apps yourself there or that site contains warez, you should be fine. in general, links to shops or other forums are tolerated or (if helpful) appreciated.
Click to expand...
Click to collapse
I checked... It's all warez. :S
Sent from my own Galaxy using Tapatalk
First of all... i've got those games working fine on my phone + GTracing which also works flawlessly.
Bought Modern Combat 2 through the gamehub, but bought the other 3 directly from Gameloft from the website.
And another thing. Gameloft has a download policy, that reads the specs and model of yout phone, so the game is locked to the phone - therefore it does NOT work on any other phone, if you try to move the .APK. So if you change your phone, you have to buy the games again. They give the reason that they have to develop the games specific for the phones, as Android and Android-hardware is very fragmented (in which they have a point), and that cost them a lot of money - opposed to iOS, which is the same on all iPhones - which apparently is cheaper to develop to.
You CAN buy some games from gameloft though - like Modern Combat 2 - on the market, and that will follow your future line of phones, but it is also more expensive in the market (about 40%), for the reasons explained above.
But the games is very cheap directly from the website (sometimes down to 1-1,5 Euro for the HD-games, when on sale), when you see what you get for the money - so i guess it's an allright policy in my opinion...
Via their tweet, which you can get here, they're doing Let's Golf for free for the next couple of hours. Unfortunately, it's apparently not compatible with the SGS2.
Just thought I'd let you guys know about it now anyway, as lots of us have other devices as well.
johncmolyneux said:
Via their tweet, which you can get here, they're doing Let's Golf for free for the next couple of hours. Unfortunately, it's apparently not compatible with the SGS2.
Just thought I'd let you guys know about it now anyway, as lots of us have other devices as well.
Click to expand...
Click to collapse
Sucks I know. But you can buy some of their other games for 99p instead of £3. I managed to purchase quite a few games at 99p.
Ironically it let me purchase Let's Golf 2 HD for 99p and the download filename had GTi9100 in the actual filename so it's utter rubbish it does not support this phone....
xfile087 said:
Sucks I know. But you can buy some of their other games for 99p instead of £3. I managed to purchase quite a few games at 99p.
Ironically it let me purchase Let's Golf 2 HD for 99p and the download filename had GTi9100 in the actual filename so it's utter rubbish it does not support this phone....
Click to expand...
Click to collapse
Yeah, I know. I reckon they've just not updated their site so that it recognises the phone as a valid device. If only I'd brought my tab with me!
i can't access the game in holland, I just get redirected to the mainpage
godutch said:
i can't access the game in holland, I just get redirected to the mainpage
Click to expand...
Click to collapse
The freebies are for the UK only, for whatever reason.
There was a post somewhere earlier about the free games, and that explained that, but I can't find it due to the search currently being down.
Yesterday I bought my first game for the SGS2 and since I'm a huge fan of racing games... guess what is the tittle -> Asphalt 6: Adrenaline HD from Gameloft.
And now the interesting part:
1) As you can see from the images below, in the Android Market on my PC there is this message: 'This item is not compatible with your device.' (The same is with N.O.V.A. 2).
2) Prices!!! Asphalt 6 HD in Android Market costs 4.92 euro (today is 4.89 ). BUT in the gameloft's web store it is only 3 euro. And the same is with all other games.
Strange and I wonder why are these differences
Starforce woks fine too.
Eddiedk said:
First of all... i've got those games working fine on my phone + GTracing which also works flawlessly.
Bought Modern Combat 2 through the gamehub, but bought the other 3 directly from Gameloft from the website.
And another thing. Gameloft has a download policy, that reads the specs and model of yout phone, so the game is locked to the phone - therefore it does NOT work on any other phone, if you try to move the .APK. So if you change your phone, you have to buy the games again. They give the reason that they have to develop the games specific for the phones, as Android and Android-hardware is very fragmented (in which they have a point), and that cost them a lot of money - opposed to iOS, which is the same on all iPhones - which apparently is cheaper to develop to.
You CAN buy some games from gameloft though - like Modern Combat 2 - on the market, and that will follow your future line of phones, but it is also more expensive in the market (about 40%), for the reasons explained above.
But the games is very cheap directly from the website (sometimes down to 1-1,5 Euro for the HD-games, when on sale), when you see what you get for the money - so i guess it's an allright policy in my opinion...
Click to expand...
Click to collapse
This great offer is advertised on HotUkDeals aswell
Sent from my HTC Desire S using XDA App
buy from their website
if you change your mobile you can just email them.with the reicept-email you have for that game attached. and they will email you back the apk for your new mobile..is that simple...
i bought 4 games from them for galaxy s 1 from their website..
bought galaxy s2
email them and they answered back with 4 new apk for galaxy s2

Spread out apps...

Hello XDA,
This is a combination of an angry rant as well as a question (hence why I decided to put it in General and not Q&A). Why the hell is the application so spread out and lacking for tablets when it can run them?!
For example when I do a search on the Android Market for "Worms" (EA Games game) I have three choices only one of which works for my Infuse 4G but none work on my Galaxy Tab 10.1 that blows the Infuse out of the water (spec wise).
This is also true for Gameloft games. There is no option to download it for my tablet directly from them, but a simple google search gives me sites where I can download the Game Data and the APK and get these (and the market apps) to run perfectly on my Galaxy Tab.
This is a huge problem that I can can get the games, and having them working on my tab via sideloading and blatant pirating, but am unable to get them via the marketplace. Personally this is a fault of Android. I love how open it is, and how it allows for its users to do almost anything they want, but it is also a massive problem. I should be able to go the market and find ANY game or application that will work on my Tablet without having to pirate them due to the lack of support.
Maybe it's just me, but do you guys feel that this shouldn't be needed and is a problem of Android?
As I stated before, I do. I'm a techie so going to a website and getting this is no problem for me, but I gave the Tab as a gift to my mother, she would not be able to understand what to do and would be limited by the marketplace and upset when she can't find the application she wants.
Meh, it might just be me.
1. The apps were not designed for tablets so why should they work? Tablets and phones are two completely different devices.
2. Honeycomb 3.2 has added compatibility for most phone apps.
To add insult to injury, it's also very annoying when the market says that the application is "incompatible" with my phone/tablet yet I can sideload and it works perfeclty. A part of me is starting to feel that the Market Place should be the ONLY place you can get applications, but one can offer their own market, kind of like how Amazon and Tegra Zone do it.
The single best example of sideloading apps that works great:
- Netflix
/bye 5thElement
5thElement said:
1. The apps were not designed for tablets so why should they work? Tablets and phones are two completely different devices.
2. Honeycomb 3.2 has added compatibility for most phone apps.
Click to expand...
Click to collapse
1.) Except as stated, I can sideload the application and it works PERFECTLY fine with no problem.
2.) Yes because that will solve the marketplace issue?
Also, I thought they were no longer manufacturing Xoom, Galaxy Tabs, etc... or so you so nicely said in the now deleted "quad core" thread.
Yeah, it's strange. It's on the developer, in the end, to mark the app as 3.x compatible, but I'm surprised so many opt out when they could be reaching a larger audience effortlessly. (Netflix, Facebook, many games...)
Rydsmith said:
Also, I thought they were no longer manufacturing Xoom, Galaxy Tabs, etc... or so you so nicely said in the now deleted "quad core" thread.
Click to expand...
Click to collapse
The thread is not deleted and yes production of the xoom has stopped about 1 1/2 months ago. What is your point?
5thElement said:
The thread is not deleted and yes production of the xoom has stopped about 1 1/2 months ago. What is your point?
Click to expand...
Click to collapse
No...no it hasn't. A new Xoom recently passed the FCC with only the LTE added to it, and yes the thread was deleted. But I digress.
Rydsmith said:
No...no it hasn't. A new Xoom recently passed the FCC with only the LTE added to it, and yes the thread was deleted. But I digress.
Click to expand...
Click to collapse
Yes production has stopped. The LTE units are just 3G units that have already been produced a LONG time ago, all they did was apply the LTE upgrade to it which was not ready in time for the 3G units launch and why they offer a free upgrade to 3G users.
5thElement said:
Yes production has stopped. The LTE units are just 3G units that have already been produced a LONG time ago, all they did was apply the LTE upgrade to it which was not ready in time for the 3G units launch and why they offer a free upgrade to 3G users.
Click to expand...
Click to collapse
Your stupidity makes my head hurt. I did research and no there has not been any stopped production, it was only rumor. Please note:
http://www.phonedog.com/2011/03/22/xoom-production-ending-soon/
http://www.talkandroid.com/34179-will-motorola-stop-production-of-the-xoom-not-likely/
and
http://news.cnet.com/8301-13506_3-20046128-17.html , where it states: However, Motorola Mobility told CNET today that DigiTimes' claims are "not accurate" and that the company plans to continue producing the Xoom beyond June.
These all state it as a rumor that was debunked. Please provide evidence that Motorola has CONCRETELY stopped production, since everyone was up in arms about the new model for Verizon which turned out to just be the Xoom with 4G for a September launch.
But anyways, back to the topic on hand. Do you have anything useful to add or you going to continue to speak out of your ass and offer nothing to the topic of app spreading and poor consolidation of apps that say they don't work but truly do, or are you done since Netflix is a great example of one and completely debunked your initial approach?
Rydsmith said:
To add insult to injury, it's also very annoying when the market says that the application is "incompatible" with my phone/tablet yet I can sideload and it works perfeclty. A part of me is starting to feel that the Market Place should be the ONLY place you can get applications, but one can offer their own market, kind of like how Amazon and Tegra Zone do it.
The single best example of sideloading apps that works great:
- Netflix
/bye 5thElement
Click to expand...
Click to collapse
Look at it from the developers point of view. The app isn't tablet ready. However, if they make available for tablets in the app store then the implication is that it is tablet ready. If the implication is that it's tablet ready then their customers who load it on a tablet will expect support when they load it on a tablet.
Even worse, look at the comments on apps that aren't tablet ready. They nag, whine and rip the author because it doesn't look or work right on a tablet.
If I were a developer and my app wasn't tablet ready I'd do everything possible to keep it off the app store for tablets.
If a customer side loads it then that's fine, they must support themselves.
Here's another reson it might not be available on the Google app store. There are multiple, competing app stores. Thank goodness for choice. Maybe an author has decided to give one of the other stores an exclusive for a period of time.
See? Many reasons why it's not there.
TabGuy,
I'm going to play Devil's Advocate.
Go download the Cartoon Netwoork Application. On the phone it is AMAZING, it allows for full episodes and clips and games, so it is a nice time passer when I want to relive my younger days or let my nephew play with it. You cn download it for the Galaxy Tab, but it is neigh unusable for the Tab due to only being in the small rectangle.
So this is contrary to your point and on for mine. This is an application that does not work for the Tab, for the most part, but is available via the marketplace, while applications that are typically are not optimized for the tab or stated as working do in fact for it and are NOT available on the marketplace.
While this may be the except and not the rule it is annoying and unacceptable that Google/Developers do this and questions the future of the Android Operatin System with regards to the experience as the end user...especially against other Tablet OSes that have a centralized place to get applications that do work for the device.
Rydsmith,
I hear ya. Many developers don't have customer service skills and simply don't care how their app looks on a tablet and how many bad comments they'll get. Others try to protect their brand and want their customers have the best possible experience.

Legacy use of current purchased games?

Curious will we be able to use the market and use current apps (that would work with the interface)? I already have all the Gameloft games and others and have no desire to have to repurchase those, the GTA games, Cave shooters, purchased emulators, etc.
If it is exclusive content specific, I will just stick with the Excite 7.7 and its media dock that provides similar function already. Would like the OUYA for another room, but not if buying my same games again.
It's supposed to have support for the Play Store which mean you can login your Google account and download all your purchased games.
This is not the same as the Ouya store which is separate as far as I know.
Sent from XDA app
This would be a good thing to have, much like owning a PS3 and a 360, which system do you buy the new game for cause otherwise you are paying twice for the same game. Even though the games though the play store are not that expensive paying for the same thing twice sucks.
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
The thing on the rooted devices, to some degree, is counter to what they said in making the device open. Heck, they said people will be alloed to root without voiding the warranty. Yet, you can't access the store if you do. I understand the concern especially in regards to piracy. Personally, I don't think being rooted really makes it that much significant to get and use pirated games.
As to games you have already purchased, you can probably just side load them. Use something like ApkExtractor on your android with the game to get the game. You're just not going to have any of your saved games. If the root thing doesn't hold true, then you can probably use Titanium Backup to get it on your device.
With all that said, as raptir implies, not many games in the Google Play support gamepads. And the touch input on the Ouya controller is probably going to be limited, which may make trying to play something like Angry Birds very difficult.
Damn really, they advertise with the device being completely open but then block the Ouya store if you root it?
A deal breaker imo.
Then again, i wonder how the Ouya store will handle temporary unroots like you can with SuperSU.
Temp unroot ->use the store to install something -> root again.
Frag1le said:
... i wonder how the Ouya store will handle temporary unroots like you can with SuperSU.
Temp unroot ->use the store to install something -> root again.
Click to expand...
Click to collapse
I didn't think about SuperSU or Voodoo RootKeeper. If it's true about the root thing, then the above and prior would be excellent ideas.
Like many here, some must have apps require root, so it's a bit of a harsh reality to realize Ouya is being root unfriendly, per se.
raptir said:
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
Click to expand...
Click to collapse
Wait. So they are basically saying root and you dont have access to games or dont root and dont have access to custom roms and such. They are just going to drive people to piracy. I want root as well as games. The main thing I want to run on this is emulators and XBMC but if there are some good games out there I would spend a few bucks to buy them but not if I have to unroot this thing so I can buy them. I want the ability to over clock this. It has a heat sync and should run smooth at higher clock speeds and you have to have root to do this. I was thinking very seriously about getting one of these for my mother and for my grandmother as a Hulu, Netflix, digital movie device but If this is the case forget about it.
If you can not use Play, this makes more sense for their model, but seems they will lose as many customers as they gain with this approach. I think most people will naturally assume you can use the Play Store, since this is an Android device. It could end up most of the people that buy this will be the rooting crowd, but that will not support an economy of scale model, or an app model for revenue. Most people do not root their devices, so a very contrained install base- especially if even the rooters are locked out of a store.
The returns of this product could be high. You could point out the Kindle and Nook, but even those devices are hurting with constrained markets- especially the Nook which is expected to end after this year. Different devices also.
I really think there are a lot more people like me that will not want to buy their games again than there are that would. So the device is $100, but new controllers are $50 and you need to buy games that only work this one Android device.... Speaking of contollers, have they set those up as well so only their controller works? Why would they NOT do that, based on the app store premise, else people would pay $20 and $30 for already proven controllers.
I still wish the Ouya success, but seems they could have some consumer perception hurdles to get past. Since my desire is zero to buy apps just for one Android device, this will end my negative points, else become a troll or something. :cyclops: Not buying this or any other Android device that forces to an exclusive device and rebuy stuff. Well, I say that now, but could see this as a MAME cabinet down the road in a Tegra 4 version Assuming MAMEReloaded is an install option....
raptir said:
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
Click to expand...
Click to collapse
I haven't seen this quote from her, but more than likely they are failing to make the distinction between rooting and an unlocked bootloader. Remember in Android these are two very different things, even if one is usually required to enable the other.
It would be quite easy to detect and block devices with an unlocked bootloader, not so easy to detect and block rooting.
---------- Post added at 03:49 PM ---------- Previous post was at 03:36 PM ----------
rushless said:
If you can not use Play, this makes more sense for their model, but seems they will lose as many customers as they gain with this approach. I think most people will naturally assume you can use the Play Store, since this is an Android device. It could end up most of the people that buy this will be the rooting crowd, but that will not support an economy of scale model, or an app model for revenue. Most people do not root their devices, so a very contrained install base- especially if even the rooters are locked out of a store.
I still wish the Ouya success, but seems they could have some consumer perception hurdles to get past. Since my desire is zero to buy apps just for one Android device, this will end my negative points, else become a troll or something. :cyclops: Not buying this or any other Android device that forces to an exclusive device and rebuy stuff. Well, I say that now, but could see this as a MAME cabinet down the road in a Tegra 4 version Assuming MAMEReloaded is an install option....
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Why would you need a Tegra4 to play MAME? My PC from 12 years ago played these arcade games just fine, as did the Linux-based GP2x handheld from 5 years ago.
And no, most of the buyers will not be 'the rooting crowd'. You clearly far overestimate the number of people who read XDA, or do this sort of thing to their phones and tablets. For every person who preordered and hyped this console, there are 5000 parents with too much money to burn, who don't know anything about video games but will buy this $99 console for their children because it's shiny, new and cheaper than any Sony or Microsoft product. And they won't care about the Play Store either, because as long as the games on the Ouya Store are $5-10 and they can restrict purchasing authorization, that's all they want.
I don't like it either, but I'm at least realistic about it. The Ouya makes pretensions of being a "hacker console", but that's all they are. When you scratch the surface, it's still a commercial venture and they really haven't put anything more than a thin veneer of hackability into it. 1x USB port, rooting restrictions, no access to the Play Store.. these are all small things individually but overall they limit your possibilities and ease-of-use. This isn't a Raspberry Pi - it's a GAME CONSOLE. It's designed to sell and make money.
Tegra 3 is slow for a LOT of MAME games that are fast with the A6 (both Android and iOS use same compile of 139.1 ). Since the Tegra 4 is faster with cpu than the A6, the T4 should be a lot better for MAME than Tegra 3.
Games like Dead or Alive and Soul Calibur are examples. They are choppy messes on the Tegra 3.
BTW, even the Tegra 3 is faster than a 12 year old PC with MAME.
amrando said:
I haven't seen this quote from her, but more than likely they are failing to make the distinction between rooting and an unlocked bootloader. Remember in Android these are two very different things, even if one is usually required to enable the other.
It would be quite easy to detect and block devices with an unlocked bootloader, not so easy to detect and block rooting.
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You have that backwards. It is incredibly easy to detect a rooted device and I have run into a handful of applications that do so (and pop up with "Rooted devices are not supported"). Google was previously blocking rooted devices from accessing Play Videos. It's actually very difficult to detect an unlocked bootloader from within the booted system and I do not know of any applications that do so.
The key here is that they've said the Ouya will have a "switch" that will allow you to easily root the device. If that's the case they could very easily tell if you're rooted since they're the ones allowing you to do so. Even something like OTA Rootkeeper that allows for a temp unroot would be ineffective. Since the Ouya is going to have official root support, it's very likely that no one will be looking for an exploit to root it outside of the official method.
Unfortunately the quote about rooted devices not having access to the Ouya store was on a web radio interview a long time ago, so it's not easy to just link to an article. Again, they could have changed their stance since then. If this reddit threat is to be believed, then they are at least aware of the desire for rooted Ouya store access and are hopefully going to change their minds.
rushless said:
Games like Dead or Alive and Soul Calibur are examples
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These are hardly 'MAME' games, these are modern arcade or console ports with a source nearly equivalent to the emulating platform. MAME generally refers to 1980s-1990s arcade boards typically running in the single-digit Mhz, not modern Sega arcade platforms running dual and quad-core Intel-based custom PCs or an XBox360.
Not correct with MAME. The games mentioned have been around in MAME for at least five years and play smooth on the most basic of low endd laptops for the past four. Those games play close to smooth on the iPad 4, so should play smoother with chips like the Snapdragon 600 and Tegra 4.
Though a lot less than the A6 chipset, there are still hundreds of later year games that play perfectly on the Tegra 3.
MAME has no specificity to early year rom sets, though those are some of the more fun ones
Added:
BTW, the CEO of Ouya clearly stated that they will make a lot of their money via their own market, so that answers the Play market issue. They do NOT want people using other markets as a result. They also mentioned the Kickstart money was taken up with early unit purchases, so very imprtant to start revenue through controllers and app purchases.
Still, the potential of this being a mini MAME cabinet is too good to not consider. Perhaps they have eaked more power for the CPUs since no battery life concerns. With PC's you always have the usual Windows issues, but with Android there is a LOT less issues in that regard. True plug & play.
https://www.youtube.com/watch?v=cmH_DpYMmDo
The gameplay did not look smooth compared to my Excite 7.7, TF 300 or GS3. That said, none are as smooth as the iPad 4.
Another point is that one game is over 1.5GB in size, so 25% of total storage space gone with one game.
I'm an early backer waiting for mine but I'm very sad to see all this. We absolutely must find an unofficial root method that allows Ouya games while srill allowing root and market access. If I have to choose I'll dump the Ouya market for standard android. Please devs help!
Sent from my SPH-L900 using xda app-developers app
Stock images after root?
I read somewhere, which I forgot since I been trying to find something on if root is possible, that the stock system images for OUYA will not be available. Does that mean if we root and put a custom rom, the only way back would be with a self made image?
rushless said:
The gameplay did not look smooth compared to my Excite 7.7, TF 300 or GS3. That said, none are as smooth as the iPad 4.
Another point is that one game is over 1.5GB in size, so 25% of total storage space gone with one game.
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External hard drives and flash drives are natively supported I believe.
Sent from my Galaxy Nexus using xda app-developers app
To awnser the initial question, yes you can use them, there wont be a play store (untill somebody on xda makes a not sucky user interface ofc) but you can 'sideload' any apk you desire.
Having said that you sadly cannot download APK's directly from google play anymore, but theres several chrome and firefox plugins that will help you with that, also any apk you may have from an Android Humble Bundle (bonus points for buying humble bundles!) should work fine.
Once you have your apk, theres several ways to transfer it, easyest is to plug the ouya into your computer using the provided usb link, then placing your APK files in the found usb device, and then reaching said APKS trough the MAKE menu in the OUYA to install.

Ouya vs google play store

I was following ouya development but I have to say its a surprise for me that I will not be allowed to play already bought games.
For me ouya was a nice looking google tv with pads, probably it will end up that way since devs will hack the living **** out of it Anyway the freemium/microtransaction model might be in conflict with the whole sourcy openness.
Who prefer cm based ouya rather than stock ouya market thingy?
I'm not to worried about it. The Kindle Fire have a closed system, but was able to get Play Store sideloaded. The Ouya is most likely going to get CM ported to it.
Sent from XDA app
yeah but the whole issue is to tweak pads controls so it will be useful on touch controlled apps. not sure if it will worm
It has sideloading, you just install Play like any other app. It's probably the 2nd or 3rd thing I plan on doing when I eventually get mine in
noted for future reference on my Note 2
This is going to be a great device to tinker with :victory:
Would just sideloading the play store .apk work?
From what I remember, the OUYA will only be running on Android - it won't have the Google apps framework. If that's the case, I think the Play Store by itself won't work unless gapps are installed as well. I'm sure that won't be hard to overcome (simply flash gapps.zip from recovery or something) but it's worth thinking about.
And on that note, if it's possible and/or necessary to flash gapps, do you think that will open up (easy) access to all Google apps on the OUYA? I'd love to see some kind of in-game chat through Babel or something. (Of course, that could be what's coming with the android games code found in the MyGlass app...)
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
lovekeiiy said:
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
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I think the other problem is that the controller may not play well with most of the apps on the market.
madmofo145 said:
I think the other problem is that the controller may not play well with most of the apps on the market.
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that may be an issue for anything not delivered through the Ouya Store. I think if you want an idea what may happen, if you have another android device, rooted, and have Sixaxais App installed and Playstation3 synced, try running the app with it turned on.
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Just get an mk908 Android mini pc, run all of the emulators, XBMC, Play Store, and Bluetooth PS3 controller. Oh, an air mouse also.
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
sternrulez said:
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
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I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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ha yeah, i hope he was being sarcastic. Xbox One is a joke....to gamers anyway
it looks good on the surface until you get to the details they didnt share at the conference
a few thoughts
- when i'm gaming, i'm gaming. i'm not switching to TV or Movies or IE every few minutes.
- not always online....but it has to check every 24 hrs (according to one report). what if u have no internetz or are in the military or my bro in law who cant get internet at his house (without paying thousands to have lines run)?
- pay a fee on top of the price you paid for a used game (need to hear gamefly & gamestops reaction)
- kinect always has to be connected. (also what if someone comes in the room & says "turn that XBOX OFF" there goes your progress.
- the exclusives are probably kinect titles for kids
- non-removable HDD (should be just in case of failure)
- indie developers cant self publish
- for our fellow earthlings, a lot of this wont work outside of US
- it's GINORMOUS!
- the XBOX ONE is so forward-thinking, it's not even backwards compatible with gamers.
anyway, finally got my distribution center email for my OUYA today.
reading up on all this stuff while bored at work.
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
misfit410 said:
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
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hah, thats hilarious.
i actually asked for a refund last friday, but heard nothing until the distribution center email today. ha. oh well.
we'll see if i actually have any time to mess with it.
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
misfit410 said:
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
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cool.
so what all have you tinkered with so far, just trying games or some other more complicated things.
basically i want to know where to start when i get mine. should i try some games or sideload some other stuff on it, etc
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
misfit410 said:
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
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sweet, thanks yo.
i'll be reading up on everything on these forums for the next 2 weeks.
thanks for the head start
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
Click to expand...
Click to collapse
I disagree 100% in that the op will be indicative of most general consumers that buy this at retail stores. That said, common sense suggests the retail units will have clear and concise guides as soon as you open the box. None the less, most retail buyers are going to balk at a proprietary market.
Their model depends on it, but most consumers will not care about that and will expect a simple, easy to start experience.
The bubble of this forum is not the best sample of tech knowledge level for mass market game systems. Lower the bar. If Ouya assumes otherwise, they may see good sales followed by a lot more returns than expected.

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