Shadowngun THD and Dead Trigger control issue - Nexus 7 Q&A, Help & Troubleshooting

While these games have beautiful graphics and appear to be stable, one common issue I've noticed with both games is that every so often the character will swing around like 180 degrees. I think I came across at least one other person with Nexus 7 that reported this issue. Anyone not have this issue? Other than that annoying issue I actually like the games. Running stock 4.1.1.

mi7chy said:
While these games have beautiful graphics and appear to be stable, one common issue I've noticed with both games is that every so often the character will swing around like 180 degrees. I think I came across at least one other person with Nexus 7 that reported this issue. Anyone not have this issue? Other than that annoying issue I actually like the games. Running stock 4.1.1.
Click to expand...
Click to collapse
You may be suffering from this issue. http://forum.xda-developers.com/showthread.php?t=1789450
Watch the video and you'll see why you are having this issue.

I've had this problem slightly with Dead Trigger. I think it has something to do with the control scheme, where the area that is used as a virtual thumb stick to move your player also can be used to turn the view of the player, and causes you to randomly turn when you're trying to move. This may not be the problem, but it's what I've noticed.
Sent from my Inspire 4G using xda premium

Happens to me too with Dead Trigger. Pretty annoying when zombies are trying to tear at your flesh...
Sent from my Nexus 7 using Tapatalk 2

zach382 said:
You may be suffering from this issue. http://forum.xda-developers.com/showthread.php?t=1789450
Watch the video and you'll see why you are having this issue.
Click to expand...
Click to collapse
Thanks for the useful link. I don't want to jump to any conclusions yet but will try to replicate with other games from other publishers to determine if the issue is confined to just Madfinger games (Shadowgun THD and Dead Trigger) or if it's across the board.
Just had a thought if it's somehow related to display autorotation. I know if I launch the game in portrait mode it will switch to landscape mode where it prefers the USB connector end on the right side. But since my charger is situated on the left and due to the shortness of the cable I force autorotation where the USB connector is on the left side and the position that the 180 flip issue in game has been occurring. I'll play the games some more in the preferred landscape mode with USB connector on the right to see if I can replicate it as that will give a better idea as to root cause. Interesting that there isn't an option to disable autorotation.

I've never experienced this and I've played dead trigger quite a bit... I also tested for the problem on the video and thankfully I don't have that problem either.
*Edit* it took me a while to replicate but I do experience the issue on the video. I'll play DT some more and see if I can get it to happen.
Sent from my Nexus 7 using Tapatalk 2

mi7chy said:
While these games have beautiful graphics and appear to be stable, one common issue I've noticed with both games is that every so often the character will swing around like 180 degrees. I think I came across at least one other person with Nexus 7 that reported this issue. Anyone not have this issue? Other than that annoying issue I actually like the games. Running stock 4.1.1.
Click to expand...
Click to collapse
Same I thought I was the only one. My nexus 7 also feels a little clunky maybe I have too many apps..?
Sent from my Nexus 7 using xda app-developers app

I've had this problem playing DT as well.
Switched to a controller and it's more fun that way anyway!

I've noticed the same issue sometimes when playing Dead Trigger.

This is not specific to the N7 or Dead Trigger, I've always had this problem with Shadow Gun and now with Dead Trigger. This is on more than one device. (Kindle Fire CM9, Galaxy Nexus, Droid X ...etc)

Just an update. I bought Max Payne and GTA III games from Rockstar publisher with similar controls but they don't have that 180-degree flip issue. So, it seems Madfinger games like Dead Trigger and Shadowgun have a software bug in their controller code. I ended up liking Rockstar games better anyhow for the story line and game play and lack of in-store purchase nag like in Dead Trigger. Relieved that it's not the Nexus 7 or JB 4.1.1.

I have installed SGT7 Build 1 and I can no longer replicate the issue. I will be testing this more to see if this is a software issue.

They just updated the 180 degree turn. According to their update today. Will report if any 180 reoccur
Sent from my Nexus 7 using xda app-developers app

Related

[Q] Accelerometer defective?

Just bought my new Nexus S today and I really like it so far. Seems to perform well, so I was excited to try out Homerun Battle 3D. As soon as I started playing, it seemed like something was very wrong with my accelerometer. The game was acting as if my hands were very shaky. So I downloaded a free app called "3D Level" to see how it was reading my accelerometer. Sure enough, when on a flat surface (perfectly still), the app acts as if my phone is moving around. Wondering if this is a software issue (maybe things changed a little in Gingerbread) or if my phone is defective? Is anyone else seeing this behavior? Thanks.
mbwelch said:
Just bought my new Nexus S today and I really like it so far. Seems to perform well, so I was excited to try out Homerun Battle 3D. As soon as I started playing, it seemed like something was very wrong with my accelerometer. The game was acting as if my hands were very shaky. So I downloaded a free app called "3D Level" to see how it was reading my accelerometer. Sure enough, when on a flat surface (perfectly still), the app acts as if my phone is moving around. Wondering if this is a software issue (maybe things changed a little in Gingerbread) or if my phone is defective? Is anyone else seeing this behavior? Thanks.
Click to expand...
Click to collapse
may have to do with a app/phone/OS issue maybe all combined...lots of apps have issues with the NS at the moment.
and i notice what your talking about in Need For Speed Shift
http://forum.xda-developers.com/showthread.php?t=877524
Similar problems.
Just to follow up on this -- I stopped by Best Buy and was able to reproduce the exact same issues with the display unit. Which leads me to believe that there must be a change to the way apps read the phone's movement now that the gyroscope has been introduced. I guess we'll just have to wait/hope all apps get updated to work correctly again in 2.3.

Atrix 4g is a nono for heavy touchscreen users

If you are considering purchasing an AT&T Atrix 4G I have to warn you that it is a very bad product for heavy touchscreen users (AKA: gamers). Why? Because the touch input is turned off if you keep your fingers pressed on the screen, on the same spot, for a long time. This is supposed to make the phone ignore permanent input from, say, a waterdrop. Which although it makes sense is so poorly implemented that makes the screen confuse your finger with a waterdrop (lol).
Unfortunately motorola's devs don't have a single clue about what gaming is about and community devs:
a) don't game;
b) don't care; or
c) don't have a clue how to fix it.
To confirm the issue try a free app called Phone Tester and run the multitouch test keeping your finger pressed, on the same spot, until the app recognizes number of touches. Takes about 15s to disable the touch input (at least on a AT&T phone).
PS: if ORANGE and BELL users can keep the fingers pressed longer than 15s without the phone disabling touch input we know it's AT&T's fault.
I didn't buy this phone just for gaming, that's why I have an xbox.
Sent from my MB860 using XDA App
I don't game on my Atrix anymore, though I used to before I had a Transformer to play those games on. Never once did I have a problem with the touchscreen on the Atrix playing games, holding down on the screen was never an issue, even playing nes and snes roms. The only difficulty playing games on it was the small screen and thin size which made it hard to hold and play.
Thanks for making a big deal out of nothing.
The OP's complaint is a non-issue to 99.5% of the atrix community. SPAM!
Sent from my MB860 using XDA Premium App
Non issue? Youve got to be kidding me.
I play every type of game and I'm very satisfied.
Sent from my MB860 using XDA Premium App
I play a lot and havent had this issue...
Enviado desde mi Motorola™ Atrix® usando Tapatalk
You know, they came out with a phone for gamers. It's called the Sony Xperia Play.
Sent from my MB860 using XDA App
U guys play Guerrilla Bob? Galaxy on Fire? Anything that you have to keep your thumb up in the screen? You guys are insane if you think this isnt a problem.
I am much more interested in finding a way to be able to transmit my music via fm to my car stereo.
Sent from my MB860 using XDA App
I agree this is a huge problem for me as well. I'd like to see Ninja include the hack to turn this off. Maybe when CM7 finally gets ported it won't be in there. If ninja goes AOSP with the stupid raindrop detector off, I'll put it on.
There's no such problem with atrix like the one that op stated. Maybe it was there with older roms but now no such issue. People like to talk from what they see on the videos without ever touching or owning.
Atrix doesn't have a gyro for better gaming and that's it.
OP is a goofball
heh your calling us insane? I have every tegra game, its a non issue, take a finger off the screen for split second every once and a while. Mole hill, meet your mountain!!
GOF2THD is great, Bangbang racing, f**king goldeneye 64 and starfox 64 with onscreen controls works great, although my wiimote works better. N64 games are epic with or without controller, OP doesn't know what he's talking about.
Viamonte said:
U guys play Guerrilla Bob? Galaxy on Fire? Anything that you have to keep your thumb up in the screen? You guys are insane if you think this isnt a problem.
Click to expand...
Click to collapse
The problem really exists and it is a fact. But it only happens when you press an area without move for ˜15 seconds. Once you get used to it, you can avoid it easily.
You can not say Atrix is a bad product just because of it. It's true that there are better products than Atrix, but it doesn't mean that Atrix sucks.
Viamonte said:
Non issue? Youve got to be kidding me.
Click to expand...
Click to collapse
Games are for babies, you should of bought a DS if you wanted a toy so bad.
Well, of course for pure gaming there are much better alternatives out there (xbox, ps3, nds, etc). But it sucks that such potential enjoyment for such a powerfull device is pretty much ruined thanks to this issue.
And I'm not saying Atrix is a terrible device. It is a great device, just not for gamers. That's all. What bugs me is no one from motorola or the dev community seem to be giving much attention to this issue. Which is A VERY BIG ISSUE for gamers.
Sent from my MB860 using XDA Premium App
Oh Im quite sure you're a decidedly grown man who edits Excel spreadsheets and write philosophy books on your cellphone. For the rest of us, the need to "take a finger out of the screen for a split second" every frigging 15 seconds may be very, very annoying. Or not. The fact is, the phone has this issue, and it makes 0 sense.
this only happens if you touch the screen an dont move. if youre playing a game and not moving youre kinda lame
It's a known issue, and Motorola acknowledged it a good while ago. They claimed that they would try to find a balance between the raindrop detection and gaming, though only time will tell if an official patch manages to fix it up.
As previous users have said though, if you can just get used to a release for a split second every so often it really isn't a problem.
I can't found a single game where you have to keep your fingers still more than 2 seconds!

[Q] Why does everybody say 'Dead Trigger' is so great?

My experience is that the on screen controls are abysmal. Its hard to do 360s for starters. Navigation controls are pretty straight forward but can be rather non-responsive, particularly when you get into a hairy situation with trying to deal with multiple zombies. I dunno, I don't think there's anything wrong with my touch screen display but I've found the game to be mostly frustrating.
I really like it. controls not hard. 7in. Screen is perfect for these type of games. what I'm really luvin is Nova3. Especially on myltiplayer/deathmatch mode. Sonic 2 thd rocks. Mass effect great also. Wish storage size was larger so I could load all my games like I have on my prime. Only the best ones & emulators go on my nexus 7
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
Yeah, I thought it was just me.... The zoom is 0 or 100%, no way to go in and out, it either fires one bullet or a dozen it seems like, and movement is really goofy. Maybe that's why it's free now...
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
its frustrating but it sure is pretty on my Nexus7 and on my RAZR.... and its satisfying to shoot zombies regardless.
thats all that matters.
sprintuser1977 said:
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
Click to expand...
Click to collapse
thank you! I thought I just had fat fingers or something, glad to hear I'm not the only one this happens to.
its freaking awesome with a ps3 controller :good:
sprintuser1977 said:
Only thing I hate is the random 360 turns it does on me and I don't know where the hell I am.
From the Note to Nexus 7
Click to expand...
Click to collapse
Yeah I get the same thing once in awhile as well.
As far as games go, it's o.k. - I enjoy it from time to time, especially due to the graphics. To be honest, my Nexus 7 game of the moment is Major Mayhem.
I use an OnLive Universal Controller, myself. On screen controls have always been a waste of time, so be glad that Madfinger was nice enough to integrate controller support, unlike most Gameloft titles. Keyboard/mouse support would have been ideal, but the difficulty level is fine for controllers.
Does it compare to popular console franchises like Halo? Of course not. But it's decent enough for a tablet game, and until bigger developers start producing AAA titles for Android, this is the best we've got.
Anyone have zero issues with this game? I was thinking the bugs initially were due to a defective digitzer on my n7, but having downloaded and played max Payne without any issues, I'm lead to believe that the game is at fault.
movieaddict said:
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
are they using the sixaxis app to hook the controller up?
Since they ripped off my dollar and threw Android under the bus, I can't say Madfinger holds much of my respect anymore.
But... This game is meant to be played with a controller. It was even demoed using the nyko android controllers, so that is by far the best way to play.
Sent from my Nexus 7 using Tapatalk 2
Game still crashes on start for me... waiting for that to get fixed so I can start playing again
the 360 spins are kind of annoying, but still a good game.
movieaddict said:
A lot of people are playing with a ps3 controller and its pretty awesome with a profile map.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
blahblahyoutoo said:
are they using the sixaxis app to hook the controller up?
Click to expand...
Click to collapse
Dudes!! With SixAxis, you can make Android see it as a gamepad, so when you go to Dead Trigger, it sees that you have a gamepad connected and automatically makes your analog sticks analog. You just have to set the buttons to what you want.
No need for any special profile inputs. It's so insane. LoL!!
I will admit that all 1st person shooters on phones are a little hard and impossible to play. I actually wouldn't them if they didn't have that GamePad support.
How are people physically playing the game? It's looks like many of you are using gamepads.
I've tried playing it just using the touchscreen but it's very unnatural and awkward. Anyone out there using the touchscreen primarily and if so, any tips?
This game does lagg on my nexus 7....I can't actually play it properly so I uninstalled it.
other madfinger games play fine but this game i'm having issues with
Cybore said:
Anyone have zero issues with this game? I was thinking the bugs initially were due to a defective digitzer on my n7, but having downloaded and played max Payne without any issues, I'm lead to believe that the game is at fault.
Click to expand...
Click to collapse
Same here. Only see the 180-degree character flip in Madfinger games like Dead Trigger and Shadowgun. Games from Rockstar such as Max Payne and GTA III doesn't have that issue. Definitely controller bug in Madfinger code. Being that Madfinger made Dead Trigger difficult without better weapons and has in-app purchase nag to upgrade weapons I'm not surprised they intentionally introduce the bug to frustrate people into paying money for weapons.
---------- Post added at 09:20 AM ---------- Previous post was at 09:16 AM ----------
tanmack33 said:
Game still crashes on start for me... waiting for that to get fixed so I can start playing again
the 360 spins are kind of annoying, but still a good game.
Click to expand...
Click to collapse
Try going into Settings>Apps>Dead Trigger and clear cache, clear data, force stop and uninstall.
Go into Settings>Wi-Fi, click on three vertical squares, select Advanced, and set Keep Wi-Fi on during sleep to Always.
Set the Display sleep to 30 minutes.
Redownload game. A lot of crash and no sound issues with new game downloads are due to incomplete downloads.
The random 180 bug is a known problem with the unity game engine itself which madfinger happens to like to use. Its up to unity to fix it, and madfinger said on their Facebook that they were working with the unity team on it.
Sent from my Nexus 7 using XDA Premium HD app
gmikesell said:
My experience is that the on screen controls are abysmal. Its hard to do 360s for starters. Navigation controls are pretty straight forward but can be rather non-responsive, particularly when you get into a hairy situation with trying to deal with multiple zombies. I dunno, I don't think there's anything wrong with my touch screen display but I've found the game to be mostly frustrating.
Click to expand...
Click to collapse
Come back to this discussion after you've tried out at least an xbox 360 controller.
On screen controls are lacking.. when you use real tactile controls that don't force you to cover up some of the screen, it makes it a different feeling device all together.
Any controller like the xbox 360 controller, Sony Playstation SIXASIS bluetooth, or any other wonderful controller compatible with our devices stock or rooted.

Most games are stuttering - Jelly Bean bug?

I have Galaxy Note (ICS) and I played some 3D heavy graphics games with this phone with zero or minimal stuttering. However, when I play most of the same game in my N7, they stutter heavily.
Games I tried:
- Gears & Guts (worst stutter)
- Dead Trigger (bad stutter)
- The Dark Knight Rises (worst stutter)
- Shadow Gun (minimal stutter)
I have NOT installed any background systems apps that takes a lot of resources to create this stuttering.
I am wondering if anyone experiences the same problem or if this just my tablet. I already did a hard reset twice and same problem persists.
Dead Trigger is the only one of those i have played and it seems to run ok but I have read A lot of comments from people in the play store saying the N7 is lagging or stuttering
Just out of interest, are you using any of the home screen rotation apps (rotation locker, ultimate rotation control etc)?
Lots of rumors that Apple are behind a HUGE campaign to try and discredit the Nexus7 in whatever way they can, which I guess means forum posts here, Play store comments claiming about lag and stuff.
I havn't seen any of this, and my Nexus7 is perfect. I think people need to make up thier own mind, rather than being influenced by Apple viral marketing campaigns.
I'm not getting any stuttering in games on mine, I played Asphalt 7 and Dead Trigger today and both played smooth and fast.
californiarailroader said:
I'm not getting any stuttering in games on mine, I played Asphalt 7 and Dead Trigger today and both played smooth and fast.
Click to expand...
Click to collapse
Same here. Games play flawless. Now if you have an older version of the app called rotation control, its a known fact THST app caused games to stutter. They just recently updated their app to fix this. Even says in their changelog that it was causing gaming/videonstuttering on nexus 7. With the new update for that app, they fixed it.
I have the Dark Knight Rises on mine and it plays with very minimal lag (stutter), not sure why others say its terrible as it just really hasn't been for me at all.
I had this. Rebooted it and it's not happened since
demandarin said:
Same here. Games play flawless. Now if you have an older version of the app called rotation control, its a known fact THST app caused games to stutter. They just recently updated their app to fix this. Even says in their changelog that it was causing gaming/videonstuttering on nexus 7. With the new update for that app, they fixed it.
Click to expand...
Click to collapse
I just downloaded that tonight too, I guess I got the updated version.
lanwarrior said:
I have Galaxy Note (ICS) and I played some 3D heavy graphics games with this phone with zero or minimal stuttering. However, when I play most of the same game in my N7, they stutter heavily.
Games I tried:
- Gears & Guts (worst stutter)
- Dead Trigger (bad stutter)
- The Dark Knight Rises (worst stutter)
- Shadow Gun (minimal stutter)
I have NOT installed any background systems apps that takes a lot of resources to create this stuttering.
I am wondering if anyone experiences the same problem or if this just my tablet. I already did a hard reset twice and same problem persists.
Click to expand...
Click to collapse
I have The Dark Knight Rises. I dont see the lag. Works fine.
from my experience, lag and stutter is purely opinionated.
i come from a PC gaming background, and i cant stand anything less than 60fps, which is why my beast is watercooled.
some games on the nexus 7 dont stay above 60fps all the time, but they run consistently more smoothly compared to on my galaxy note with factory ICS (not rooted).
however, one thing you might not be used to is the difference in screens. amoled has a very low response time (less than 1ms black to black in some applications), but IPS panels have a longer response time (6.5ms grey to grey and around 16ms black to black). to people who are sensitive to it, this can make it look like its lagging a little or ghosting. it improves a bit once the device is warm, but not by much. run a benchmark and see if the fps is similar to your note, if it is, then its mainly the difference in response time that you are perceiving as stutter.
samueljohanson said:
I have The Dark Knight Rises. I dont see the lag. Works fine.
Click to expand...
Click to collapse
The same here with Dark Knight Rises.
Don't play a lot of games but what I have loaded plays perfectly fine on the N7. I also have a Galaxy Note, I have the game Sleepy Jack which consistently slows down to almost a halt when a lot is happening on the screen. On my N7 it just doesn't happen at all, plays beautifully smooth. I loaded Dead Trigger after reading this post even though its not my preferred type of game & don't see any lag. Riptide GP is glorious but gets a bit boring.
In fact gaming on the N7 is a pleasure compared to the GNote (laggy, colour banding, black crush issue in dark scenes).
I'm running hotw1r3s cm10 on my note, I loaded up the games you posted on my nexus and my note, and got zero lag on either.my nexus is rooted stock
Sent from my SAMSUNG-SGH-I717 using xda premium
I have been playing Dead Trigger since I got my N7 on the highest settings available with no lag what so ever. I do a lot of gaming and can tell if there is "Stuttering" and let me tell you, this tablet doesn't stutter.
Well something is very strange then - if people are saying there is no frame rate issues with some of those games..
From personal experience -
Asphalt 7 drops frames all over the shop - compared to it running on a phone [it's only really smooth in the replay after the race]
Batman - does stutter if you pan the camera while moving - or in combat - or moving at speed - and the over all frame rate is low
On iphone Asphalt is very smooth - the iPad version is like butter..
I have not purchased Batman on the iPad - however reports are it's also very smooth..
I think it's a combination of things - I can see that some people may not notice - if coming from other tablets or lower spec phones.
But those two games are deff not optimised for either jelly bean or the nexus 7..
Dead Trigger - plays great - so I know it's not my tablet..
shadeygeezer said:
Well something is very strange then - if people are saying there is no frame rate issues with some of those games..
From personal experience -
Asphalt 7 drops frames all over the shop - compared to it running on a phone [it's only really smooth in the replay after the race]
Batman - does stutter if you pan the camera while moving - or in combat - or moving at speed - and the over all frame rate is low
On iphone Asphalt is very smooth - the iPad version is like butter..
I have not purchased Batman on the iPad - however reports are it's also very smooth..
I think it's a combination of things - I can see that some people may not notice - if coming from other tablets or lower spec phones.
But those two games are deff not optimised for either jelly bean or the nexus 7..
Dead Trigger - plays great - so I know it's not my tablet..
Click to expand...
Click to collapse
That's weird, because I just played a long session of Asphalt 7 last night on my Nexus 7 and it played as smooth as butter, the same goes for The Dark Knight Rises. I wonder if there is a program on your Nexus 7 that is causing those issues.
californiarailroader said:
That's weird, because I just played a long session of Asphalt 7 last night on my Nexus 7 and it played as smooth as butter, the same goes for The Dark Knight Rises. I wonder if there is a program on your Nexus 7 that is causing those issues.
Click to expand...
Click to collapse
Well if there is - it's one of the stock ones
I only have paper land pro installed - and I bought that after the games - and noticed the low frame rate before it.
it's very odd if theres a app causing it - that Asphalt 7 looks great on the replay..
Asphalt 7 also has bad texture loading - you get weird textures that flicker as the texture loads in.. [which others have reported]
dead trigger plays great - MC3 - fine - Dark Meadows - fine
Maybe it's something silly - like 8GB tablets have faster storage memory than the 16GB [to save cost on the 16GB]
But then you have a 16?
Noticed yours is rooted though - might have something to do with it also - mines stock
it's not a really low frame rate - but compared to it running on other devices - SG3 / iPad for example - it's really noticeable.
shadeygeezer said:
Well if there is - it's one of the stock ones
I only have paper land pro installed - and I bought that after the games - and noticed the low frame rate before it.
it's very odd if theres a app causing it - that Asphalt 7 looks great on the replay..
Asphalt 7 also has bad texture loading - you get black textures that flicker as the texture loads in.. [which others have reported]
dead trigger plays great - MC3 - fine - Dark Meadows - fine
Maybe it's something silly - like 8GB tablets have faster storage memory than the 16GB [to save cost on the 16GB]
I have a 16GB - what do you have?
Click to expand...
Click to collapse
I have a 16 GB version too. Have you tried doing a factory reset? If that doesn't work, you might check into getting Google to send you another one out, it could just be defective.
californiarailroader said:
I have a 16 GB version too. Have you tried doing a factory reset? If that doesn't work, you might check into getting Google to send you another one out, it could just be defective.
Click to expand...
Click to collapse
I did a reset - I did that since I was sending it back due to screen lift [which I then fixed] - reset didn't help.
Also redownloaded in case it was a 'bad' install - still same.
Noticed yours is rooted though - so maybe something to do with it?
All other games run perfectly - so cant see it being a hardware issue - MC3 / Dead Trigger / Dark Meadows and even the Tegra 3 demo 'Glowball' all ruin great
There's an ongoing thread about Asphalt 7 on both here and the gameloft forum - some have found altering the XML device file in the game - making it think it's running on a phone - think it's a SG3 - makes it look a lot better - less bright tracks, better overall 'look' the Nexus version can look really bad when compared to the phone version..
http://forum.xda-developers.com/showthread.php?t=1797247
frame rate is still poor though.
The game just does not run well /look good on the Tegra 3 tablets when compared to other Android devices.
And compared to the iPhone / iPad versions - this looks like it's really struggling at some points.
Guys, notice something? The games you are saying look and run great are Tegra 3 optimized. The others are Gameloft games. It is Gameloft's issue for not optimizing their ports, I mean, games.
Will either have to petition them to optimize the games or don't play them. There's another thread about someone digging into the code in Asphalt 7 and seeing it was optimized for the S3 and not N7. They used a hacked APK and used the same settings for S3 and it became noticeably better.
Sent from my Nexus 7 using xda app-developers app

[Q] Nexus 7 Touchscreen Responsiveness Problems When Using Certain Apps

Hi,
I've been experiencing an odd problem with my Nexus 7 and I'm unsure of the cause. I've searched extensively for similar issues, but I've come up empty and I'd like to determine if my problem is a hardware issue so I can take advantage of the warranty if so.
When running certain apps, most notably Simpsons: Tapped Out and Final Fantasy Dimensions, my touchscreen begins to have responsiveness issues. It's almost as if I have to long press every input on my screen to make it register. Oddly enough though, the Android menu buttons are still responsive and function perfectly.
I thought it might be a graphical issue, but after trying games like Metal Slug 3 and Six Guns, they don't seem to have the same problem. All my other apps work flawlessly besides the two I've mentioned above, but I have not been able to find anyone reporting a similar issue.
If anyone could offer any insight or point me in the right direction, that would be greatly appreciated. Thanks!
Nexus 7 unlocked using Nexus 7 Toolkit
Android 4.2.1 (J0P40D)
I think it's the app's problem. Happens to me too in Subway Surfers, especially later in the game when things are quick
Sent from my Nexus 7 using Tapatalk 2

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