The entire year of 2011 was particularly fantastic for the iPhone and this is why it is considered to be one of the best buys in the market. The top few apps that made it into one of the most loved and most known apps in the entire history of Apple are as follow.
openwavecomp is best iPhone Development Company in USA.we have more than 30 skilled developers who are expertise in various domains such as health; games, weather and also social networking apps. We keep updating ourselves with the latest technology arrived in the market to deliver the best for you and your business.
Hire Our Developers call us @(212) 967-4708
Related
Hey guys,
Apologies if this isn't an appropriate place to post this. I'm hoping some of you will find this an interesting opportunity. FlashGameLicense (FGL) is running a contest in partnership with Adobe to promote flash game developers to port/adapt their titles to play on Android. I thought I might try to see if Android developers would be interested in exploring the development opportunities available with flash.
Cell Your Flash Game Contest
[Sorry I can't post a direct link yet. If you search for the phrase above you will find it quickly. I do apologize again if this is considered spam.]
This contest is actually focused on flash games that run well within the browser but I think an effective marketing strategy would be building your game in Flash using AIR to create an Android App for sale. Then create a lite version of the same game for in-browser play that up sells to your App and of course is entered in our contest.
I'd love to hear any questions or comments about this strategy and our contest. The way we structured it is to have 150 cash prize winners so almost every quality entry will win something. It's only $100 (there are bigger prizes for the top ones) but the real incentive is getting your feet wet in what we think will be an extremely lucrative market. Buyers on FGL spend $300,000-$400,000 a month sponsoring and licensing flash web games. If you design your mobile game in flash you can sell your app on Android and reach the desktop web game market at the same time.
If you are not interesting in developing with Flash can I ask why? What are the disadvantages compared to traditional tools for Android development?
Thanks for your time!
Adam Schroeder
Samsung Developers; Samsung’s new center for software development
Samsung Electronics Co. Ltd., a leading mobile provider, launched developer’s hub- ‘Samsung Developers’- on Jan. 27th , at
Developing an application for a connected device has become a highly desirable project for determined individuals and big businesses alike. With Samsung’s hardware an application developer can push the boundaries of imagination while engaging with an audience of millions.
Convergence is the norm, with applications built for multiple platforms and multiple devices at any one time. Software as a service via the internet has challenged traditional distribution methods and the world is waiting for the dust to settle on the key devices launched in 2010. Cloud computing has enabled millions of users to seamlessly live out their digital lives and there are more exciting developments to come. Helping you see through these turbulent times and get your ideas from the drawing board to the customer is Samsung Developers.
Samsung Developers offers a new destination for developers working with Samsung smart devices, providing news and updates, feature rich content and lively forums for technical advice and support. Samsung Developers draws in all of Samsung’s current development platforms, providing a single integrated gateway, the latest SDK’s, tutorial videos and both hardware and software updates.
If you have an idea you would like to develop, but aren’t sure which steps to take first, why not visit our “Getting Started” guide? This high level overview of the development process will assist you in building your application and taking it to market, whatever your platform or target device. Samsung Developers will continually expand “Getting Started” to ensure you can get your project off the ground as easily as possible.
this might be better serviced in the epic or samsung forums.
Koushik Dutta, who is a prominent member of the team behind the CyanogenMod project, has been wrestling with the idea of producing an alternative Android app store for quite some time and believes that it’s the right time to put the idea into practice. The initial ‘vision’ of the idea would be to provide a home for root applications which can be downloaded and installed on devices which have been rooted. However Dutta has expressed a desire to also include applications which have been shut down ‘for no reason’, citing carrier intervention or due to some corporation not liking it.
The team behind CyanogenMod are toying with the idea of building the application store directly into their firmware replacement, independent of the current Android Market, which would then be installed on the device as part of the modification. The CyanogenMod project has grown extensively in size, with the number of unique and active user installs about to breach the one million mark, which causes a problem for the development team. As the project grows, requirements for servers and hardware also grows which brings with it a financial burden.
Dutta and his team are suggest an application store which acts in similar functionality to Cydia, hosting modifications and applications which are either free of charge or sold at a cost depending on the developer involved and the complexity. The suggestion which has been ran by the community via Dutta’s Google+ page is that a percentage of the sale goes toward funding the CyanogenMod and all of the server and hardware requirements that it brings.
Dutta is keen to point out that the applications banned by Google are things like the one-click root apps, emulators and applications which include visual voicemail. When coming up with this idea of an alternative app store, he has also been in contact with Amazon about bundling their Appstore into CM but was given the cold shoulder. He has also mentioned to the community that the app store would not be exclusively distributed as part of the CyanogenMod firmware, and could be bundled into any custom ROM for wider distribution.
The concept of having all rooted enhancements, tweaks and modifications in one place is something which I am sure will appeal massively to the community and will no doubt give some ‘legitimacy’ to the people involved in the same manner that Cydia has for iOS devices. One of the main challenges I can see would be policing this app store, and the method of allowing developers to host their work for sale or download. Regardless of any challenges the team may have, judging by the replies from the Android community, it looks as if an unofficial application store would be a most welcome addition.
Source:RedMondPie
That would be great to see. It's a great concept. I guess now, it's a race to see who comes up with the best rooted market. Now for a domain name...
Sent from my ADR6425LVW using xda premium
This is open discussion, please post your thoughts. Also I will be calling games "apps" too, for simplicity. I have released a game and I am now doing a couple of reviews now and then. This is all my experience. You can agree or dissagree and add your own experience.
This is the list so far
Make an app first and then seek to promote it
Promoting an app with bugs
Asking everyone for Google Play store rate&review without helping others first
Sending review requests without having proper materials for the reviewers and/or not replying to the reviewer
And my notes
This was my biggest mistake. I learned it the hard way and I can see many people do the same. You make an awesome game and nobody ever heard about it before. You need to have people already following your progress. Remember, everything you do is newsworthy to someone! If not, then your game is doomed anyway.
I got few games to review that I couldn't run on 2/3 of my devices. After some time I see the game in google play store with 20 ratings and 2 stars...
In indie "Pay It Forward" works. And it would work much better if everybody did it. The most popular truly indie game I reviewed on my site was from a guy who created an awesome series of tutorials and helped everyone else first. He gots tons of downloads immediately...
My personal favourite. It makes my queue of games to review much shorter. Seriously, people - promoting something is a hard work. Deal with it. And if someone can get you more downloads, it's a good reason to at least try.
Guilty x4
We have a flow chart stuck on the wall showing the app business development cycle.
* Application Planning: concept design, feature design, APIs available, prototyping, audience targeting, platform selection, form factor selection
* Develop and Debug: Platform IDE, SDKs, APIs,
* Market Readiness: developer reg, certification, beta testing, localisation, packaging
* Distribution and Monitization: App publishing, billing, virtual goods, in app advertising
* Retailing and Discovery; Curation, in-app pricing, advertising, promos, PR, Merchandising
* In-Life: Analytics, ratings, user support and updates
Lots of developers spent 90% of there time doing just the development. I think the reality of your success (or your business) needs to spend ALOT more time doing the other processes. Remember when we used to work for large companies that had an actual marketing department? :highfive:
Hi XDA community. I wanted to write this to introduce myself, I'm Melvin from Teads. A little about us, we are a 4 year old company with 26 offices world wide, penetrating 18 different markets, and employing over 450 employees globally. We have award winning technology teads.tv/en/teads-media and quite a presence on the web. Currently in the US we are working with such advertisers like Playstation, Tomorrowworld, Gillette, and Honda, to name a few. And now looking to penetrate the mobile app industry.
With the announcement of our mobile SDK we are looking to offer multiple units, including our award winning format inRead teads.tv/en/teads-media/. We are offering great CPM's, quality advertisers, and fill. For a demonstration, you can head over to the app store to download our app Teads SDK Showcase.
As mentioned in the title, we are looking for a handful of beta testers to implement our SDK. During this phase, integrations will be compensated upon full integration aside from advertising revenue. If you would be interested in working together, please don't hesitate to reach me directly at [email protected].
Thanks!
Melvin
Happy Friday everyone! Wanted to remind you that our compensated integration is still in effect! Don't hesitate to reach out to learn more about Teads or to discuss the opportunity to working together. Thanks!
What is your payment policies? I am using Adsota - they pay me every 30 days no matter how much I earn.