Flash Apps on Android Development Contest - Over $30K in prizes - Android Software Development

Hey guys,
Apologies if this isn't an appropriate place to post this. I'm hoping some of you will find this an interesting opportunity. FlashGameLicense (FGL) is running a contest in partnership with Adobe to promote flash game developers to port/adapt their titles to play on Android. I thought I might try to see if Android developers would be interested in exploring the development opportunities available with flash.
Cell Your Flash Game Contest
[Sorry I can't post a direct link yet. If you search for the phrase above you will find it quickly. I do apologize again if this is considered spam.]
This contest is actually focused on flash games that run well within the browser but I think an effective marketing strategy would be building your game in Flash using AIR to create an Android App for sale. Then create a lite version of the same game for in-browser play that up sells to your App and of course is entered in our contest.
I'd love to hear any questions or comments about this strategy and our contest. The way we structured it is to have 150 cash prize winners so almost every quality entry will win something. It's only $100 (there are bigger prizes for the top ones) but the real incentive is getting your feet wet in what we think will be an extremely lucrative market. Buyers on FGL spend $300,000-$400,000 a month sponsoring and licensing flash web games. If you design your mobile game in flash you can sell your app on Android and reach the desktop web game market at the same time.
If you are not interesting in developing with Flash can I ask why? What are the disadvantages compared to traditional tools for Android development?
Thanks for your time!
Adam Schroeder

Related

Highly Competent Android Programmer Wanted.

Guys
I have a successful and popular iPhone app that gets in around 1.2k new users per day (increasing day by day); the biggest request I get is for an android version that cross communicates with the iPhone version.
I am therefore looking for a developer to partner with, they get to use my server, get message specs etc and can keep profits made on their side. I could learn but I'm too busy managing the iPhone side.
Where would I find such a person?! I'm coming to the coder forum as in my years of developing experience this is where a lot of decent programmers hang out.
My apologies if this is somewhat off topic, but I need to find an audience with enough trustworthy eyes!
Thanks.
you should posty here
http://forum.xda-developers.com/forumdisplay.php?f=448
and here
http://forum.xda-developers.com/forumdisplay.php?f=559
most big devs hang there

How iphone development Shaping the Mobile Market ?

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Mistakes Developers Make When Promoting Their Apps/Games

This is open discussion, please post your thoughts. Also I will be calling games "apps" too, for simplicity. I have released a game and I am now doing a couple of reviews now and then. This is all my experience. You can agree or dissagree and add your own experience.
This is the list so far
Make an app first and then seek to promote it
Promoting an app with bugs
Asking everyone for Google Play store rate&review without helping others first
Sending review requests without having proper materials for the reviewers and/or not replying to the reviewer
And my notes
This was my biggest mistake. I learned it the hard way and I can see many people do the same. You make an awesome game and nobody ever heard about it before. You need to have people already following your progress. Remember, everything you do is newsworthy to someone! If not, then your game is doomed anyway.
I got few games to review that I couldn't run on 2/3 of my devices. After some time I see the game in google play store with 20 ratings and 2 stars...
In indie "Pay It Forward" works. And it would work much better if everybody did it. The most popular truly indie game I reviewed on my site was from a guy who created an awesome series of tutorials and helped everyone else first. He gots tons of downloads immediately...
My personal favourite. It makes my queue of games to review much shorter. Seriously, people - promoting something is a hard work. Deal with it. And if someone can get you more downloads, it's a good reason to at least try.
Guilty x4
We have a flow chart stuck on the wall showing the app business development cycle.
* Application Planning: concept design, feature design, APIs available, prototyping, audience targeting, platform selection, form factor selection
* Develop and Debug: Platform IDE, SDKs, APIs,
* Market Readiness: developer reg, certification, beta testing, localisation, packaging
* Distribution and Monitization: App publishing, billing, virtual goods, in app advertising
* Retailing and Discovery; Curation, in-app pricing, advertising, promos, PR, Merchandising
* In-Life: Analytics, ratings, user support and updates
Lots of developers spent 90% of there time doing just the development. I think the reality of your success (or your business) needs to spend ALOT more time doing the other processes. Remember when we used to work for large companies that had an actual marketing department? :highfive:

[Q] How can I further promote my game? Any help is appreciated!

Hello guys,
A week ago we made a game for android and published it on Google Play, followed by some heavy advertising (free) everywhere I could (Facebook, Twitter, Reddit, all these kind of sites). It all started good, we got around 40 ratings , 90% are 5 starts. The game got to the top 25 new games at the Arcade section and also in the top 10 Trending Arcade section.
But even though our game is at the top no one seems to see it? I am frustrated that the game can't be that bad , it is simple and yet addictive from what I have been told. It is just no one seems to see it.. we have like 300 downloads but they don't seem to raise anymore.
You can find the link to the game below (or you can search it on Google play, it is called Impossible Path).
https://play.google.com/store/apps/details?id=com.MadGoat.ImpossiblePath
I am wondering, is the game so bad or am I advertising wrong??If anyone can help, please tell me what's wrong here and what can I do?
Any advice regarding marketing and promotion is welcome. Thank you.
Hello! I found your game entertaining and I think that it just needs to become more popular. Firstly, you could ask to get a review of your game published in some Review Websites or blogs such as Soldgame.com. Secondly, I would use a cross promotion community, since they can be a really useful tool when your app is growing and often increase the number of installs. If you want some personal advice, I'd go for Tappx.com, since they're pretty clean and just want to help you grow bigger (it's a free platform) After that, I'd go for AdMobs or some monetizing method. Good luck with your app!

Cheap marketing for your app with @Apps_and_Game

Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
GarrettThalamus said:
I've seen this work well with Instagram and Vine influencers extremely well. However it's more for LIfestyle/Social apps, but still another channel that definitely is underutilized.
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thats pretty accurated! by other side , we have looked and performed to have followers from an active gaming niche as well, thanks to the partnering with other influencers and to the hashtags smart strategy.
I am interested. How to get connected with you?
[email protected] said:
I am interested. How to get connected with you?
Click to expand...
Click to collapse
Feel free to send an email to [email protected]
Add basic information of what you want to promote so they can reply you with the plans and packages
joraanpe said:
Heya guys, im here to share some news with you all.
I started working with a Marketing Company a month ago, and one of their branches does marketing services for Apps and Games developers, specially for Indies... They have a big community in Instagram with over 20.000 users, being one of the biggest Apps Page on Instagram, their page is called @apps_and_Game.
I proposed to my Boss to do a special offer to our community developers since im from this community and so on, I've found it usefull and could be useful for you guys as well, to shoutout about your games and projects... but more important than that, to do it CHEAPLY.
From my personal point of view as a Game Developer, I've found this Advertising option incredibly good for us around here, specially for mobile developers.... why?
-Instagram is a Mobile Social Network... This means if the user is checking the @apps_and_Game page, and reading about your game, they are doing it through their mobile devices, and if they like your App they will directly download it since they have the device on hand! Its a different effect than getting the advertising while surfing on their PCs.... People are more likely to jump to the Appstores and get the app they just saw in the palm of their hands, even if its awesome or kinda good since there is no need of a big effort.
- Instagram is a combination of Visual and Textual Advertising (since you publish pictures and images) but also text and information can be added, so its a quick method to catch attention of any kind of public.... and you can even ask to publish videos of your app!
- Followers are from your niche.... This means that if you like a page on instagram, you click to "Follow that page", that way the 20k+ community they have on @apps_and_Game are all people that are APP HUNGRY, they want to receive news about...well, apps and games to install them right away
- But the most important... Its economical dude. When i was in my pursuit to advertise my game i found tough options, coming from 50$ to up to 500$ to get a featuring, which is a hard investment when you are starting on this business, but this guys have friendly prices for developers, and much more with the nice discounts i proposed for our community, being as low as 5$ for publishing and talking once about your Product, and you can repeat it as many times as you might need, adapting your strategy to your budget since they show different prices and offers.
Hope this info is useful for you guys, ill also keep you informed around here the following weeks!
Click to expand...
Click to collapse
I hope it helps
This one's useless
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
keenmobi said:
The majority of their subscribers are bots, you can see it from the likes amount on all the posts being incredibly low.
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Bots? how can u say that by the likes? engagement comes from content type, not from users amount... and if it was the case, still an average of 600likes and more than 4k views in videos for only 5$ per post is WAY TOO ECONOMICAL for any developer, a single instal costs around 2$ depending the country so do your maths my friend
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
keenmobi said:
I do understand all that instagram thing, the average likes per subs percentage is around 5% however yours one is 10 times lower. But yeah perhaps it still provides a bit of effect to your client.
I didn't intend to post more negative things, don't know why you are willing to continue this discussion.
Click to expand...
Click to collapse
Im not continuing the "discussion" im just replying your post because it did seem as a negative post and may affect an honest business reputation, specially if coming from you under a -dont really understand the instagram thing- state, just chill! Only making sure things are clear enough im sure you might understand hehe

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