Related
This might be in another thread. I searched pretty extensively for an answer and can't find one. Is there an app or way to install exe files and run them on my Magic 32B? My phone is rooted and running Cyanogen's 4.2.5 I figured my phone does everything else, why shouldn't it be able to run exe files?
Sorry for the bump. I can access the exe file on my memory card with Linda File manager, but I don't know what the open the file with??? Linda File Manager gives me the option to > Open With... Any ideas?
Android cannot open Windows based files.......
WEAK!
One thing I have learned from xda is that if theres a will theres a way! Comon guys there has gotta be a way!
Android is not windows..
In theory you could port qemu or something and run it in that. But that would be so slow a turtle would think of itself as fast if it saw it
Sent from my Gingerbread on Sapphire using XDA Premium App
tvall said:
Android is not windows..
In theory you could port qemu or something and run it in that. But that would be so slow a turtle would think of itself as fast if it saw it
Sent from my Gingerbread on Sapphire using XDA Premium App
Click to expand...
Click to collapse
Agreed. I want to say someone got Wine to install in Android but could never get it to work right.
Sent from my LG-P500 using Tapatalk
The idea is sweet and innocent but is much more complex...
The "exe" files are binaries. The .exe extension is something windows has as a standard for postfix, and is not necessary for running binaries (linux does not use any postfix and therefor also Android).
So what is a binary?
It's a list of machine instructions which the intended cpu understands. Every cpu has it's own instruction set ( a language). You need to make sure that the list of instructions you are running can be understood by the cpu. Inside this list you will find special instructions which is called "system calls". They are not intended for the cpu but for the operation system which you are running on.
So to sum up;
1) to run windows binaries on Android you need to change to instruction set of the binary because the cpu you have is not the same as those running on the Android device. E.g. x86 cpu on computer vs. ARM cpu on mobile devices vs. PIC micro-controllers. So the binary does not speak the same language as the cpu.
2) You need to change the system calls because Windows and Android does not have the same system calls.
So as a final sum up, it's not easy to make those binaries to run on Android, specially those which has a instructions list bigger than 20-30 instructions... They are just to complex and sometimes not even possible!
The WINE project is shot of doing the exact problem. It will run the binaries and translate them on the fly for the operating system. It succeed most times and fail others. But it's a HUGE project and need a normal computer power for it to run. The devices we have right now, does not have the horse power to run such projects.
I hope the info shades some lights on the problem :0)
NB: i know some of the info is not 100% but it's REALLY simplified to give the general idea and complexity of the problem :0)
mumilover said:
The idea is sweet and innocent but is much more complex...
The "exe" files are binaries. The .exe extension is something windows has as a standard for postfix, and is not necessary for running binaries (linux does not use any postfix and therefor also Android).
So what is a binary?
It's a list of machine instructions which the intended cpu understands. Every cpu has it's own instruction set ( a language). You need to make sure that the list of instructions you are running can be understood by the cpu. Inside this list you will find special instructions which is called "system calls". They are not intended for the cpu but for the operation system which you are running on.
So to sum up;
1) to run windows binaries on Android you need to change to instruction set of the binary because the cpu you have is not the same as those running on the Android device. E.g. x86 cpu on computer vs. ARM cpu on mobile devices vs. PIC micro-controllers. So the binary does not speak the same language as the cpu.
2) You need to change the system calls because Windows and Android does not have the same system calls.
So as a final sum up, it's not easy to make those binaries to run on Android, specially those which has a instructions list bigger than 20-30 instructions... They are just to complex and sometimes not even possible!
The WINE project is shot of doing the exact problem. It will run the binaries and translate them on the fly for the operating system. It succeed most times and fail others. But it's a HUGE project and need a normal computer power for it to run. The devices we have right now, does not have the horse power to run such projects.
I hope the info shades some lights on the problem :0)
NB: i know some of the info is not 100% but it's REALLY simplified to give the general idea and complexity of the problem :0)
Click to expand...
Click to collapse
Just in addition, most programs aren't just based on the .exe file. DLLs and other files are needed for the program to run, attempting to port all this stuff to Android would most probably result in failing.
K3n H1mur4 said:
Just in addition, most programs aren't just based on the .exe file. DLLs and other files are needed for the program to run, attempting to port all this stuff to Android would most probably result in failing.
Click to expand...
Click to collapse
I just hope Android is so popular that, like turning Windows into Linux using Wine (excuse the metaphor or whatever that was), someone might persist with this no doubt huge endeavour. I'm sure I'm not alone in wanting to never run a Windows app in Windows ever again, nor kowtow to Apple's interface demands even though I'd like something as responsive, integrated and occasionally useful as an iSomething.
Android was my future salvation till my employer handed over a handy Win App recently that I can't really avoid using - well I could, but I'd have to work that much harder - fat chance! So I'm stuck with a Samsung XP netbook and WM6.5 on my HTC Touch HD until someone somewhere, or lots of someones everywhere, do a Wine for Android
Seriously, you want to pretend in some reality somewhere that someone will first create an x86 emulator for an arm chip that barely likes to play xvid files then on top of that use wine to run a mobile windows app rather than just use something similar or pay someone to write you something similar that runs natively on android?
Which do you think is the non-insane option?
you cant run it on android persay but you can download dosbox and run it that way sorry for the bump
work for now
For now install your exe app on a windows PC if you have one. And run something like team viewer. Won't look the best but you'll get basic function out of it.
Thanks for the suggestions (cellsafemode excepted! )
I ended up buying a couple of iPads and have installed VMWare View, ICAB HD and Slashtop/CamCam giving remote access to my Windows PC at home. Gets the job done - bit slower, but the small Windows-only app I need to run infrequently isn't a huge load on the hardware or the network. Saves carting a netbook around for just one small but important task, and I guess it's accomplishing much the same as the Android suggestions above. When my iPad enthusiasm wears off, I'll have an Android option
Found a Way
Ok, I got a way! You need root, and itll be very slow on a phone but faster on a tablet!!
http s : / / play . google. com / store / a pps / de tail s? id = com . galoula.LinuxInstall&feature=search_result#?t=W251bGwsMSwyL DEsImNvbS5nYWx vdWxhLkxpbnV4S W5zdG FsbCJd
1)Download Above Link remove spaces
2)On your new Ubuntu or whatever you chose get wine from winehq
3)Get your exe and presto!!
--DISCLAIMER--
I havent tried it so if it breaks your phone/tablet its not my fault... USE AT OWN RISK
nikhiljha said:
Ok, I got a way! You need root, and itll be very slow on a phone but faster on a tablet!!
http s : / / play . google. com / store / a pps / de tail s? id = com . galoula.LinuxInstall&feature=search_result#?t=W251bGwsMSwyL DEsImNvbS5nYWx vdWxhLkxpbnV4S W5zdG FsbCJd
1)Download Above Link remove spaces
2)On your new Ubuntu or whatever you chose get wine from winehq
3)Get your exe and presto!!
--DISCLAIMER--
I havent tried it so if it breaks your phone/tablet its not my fault... USE AT OWN RISK
Click to expand...
Click to collapse
Good luck finding wine compiled for arm and some windows programs built for the (currently nonexistent) arm version of windows
2Noob4U said:
This might be in another thread. I searched pretty extensively for an answer and can't find one. Is there an app or way to install exe files and run them on my Magic 32B? My phone is rooted and running Cyanogen's 4.2.5 I figured my phone does everything else, why shouldn't it be able to run exe files?
Click to expand...
Click to collapse
if your mobile does everything else then can you do multitasking just like people do in Nokia N9??
yes its possible ..
ohhh yaaa its possible to install .exe file on any android device ..
just follow these simple steps and you are done :
Step 1
Install a DOSBox app on your Android device. AnDOSBox, aDosBox and DosBox Turbo are three different DOSBox apps available from the Google Play store.
Step 2
Open the DOSBox app.
Step 3
Type "cd \foldername" into the command line, where "foldername" denotes the folder in which your EXE is contained. For example, if your EXE is in the Download folder, type "cd \download."
Step 4
Click Enter on your Android keyboard.
Step 5
Enter the name of the EXE file. You do not need to enter the .exe extension.
Step 6
Tap "Enter" on your Android keyboard.
Tip
The command-line interface is not case-sensitive.
mydevilace said:
ohhh yaaa its possible to install .exe file on any android device ..
just follow these simple steps and you are done
Click to expand...
Click to collapse
Excellent! Never say 'Never'!
I also see it's possible to run iOS apps on Android as well.
Wing Nut said:
Excellent! Never say 'Never'!
I also see it's possible to run iOS apps on Android as well.
Click to expand...
Click to collapse
yeaaahhhhh
Sent from my Micromax A110 using XDA Free mobile app
So this confirms exe files r able to run on Android its just slow . Only thing left to do is find a way to lighten it up some by reduced graphics n bmp files ?
I didn't think it belonged in Dream Android Development, so I'm putting it here. If it needs to be moved, move it.
Is it possible to boot anything other than Android on the Dream?
I've seen the Nokia N900 and its Maemo 5 firmware, and I'm absolutely drawn to it, thanks to its debian-based OS (sudo apt-get install anything), it's X-based graphics system (REAL linux GUI programs), and all the apps it already has (Native Gizmo > Hacky Sipdroid).
I've also taken a look at other Linux-based open phone firmwares.
What is keeping us from doing this? If it's drivers, do they exist for another similar Linux-based firmware?
Could we dual-boot Android and this other OS using a third-stage bootloader which loads as a kernel from within the BOOT: partition?
I've seen the (albeit extremely hackish) method of getting Debian on the G1, chrooting into a loop-mounted FS and using a loopback VNC to spring into a KDE/Gnome/LXDE UI, but it's slow, still has Android and its apps loaded into memory, and very hackish and unstable.
I'm more than willing to test anything firmware-wise on my phone as long as it doesn't mess with my SPL.
The possibilities are nearly limitless - WINE under Linux means true "Windows Mobile" without the WinCE kernel.
Or perhaps WinMo/WinCE can be booted on the Dream?
It's more of a question of whether or not it's possible right now than a concept or implementation, but once that's answered, I'll either throw some time into testing and porting, or kick back and enjoy the Android as it is.
For starters:
- How does the SPL hand off to the BOOT: partition and its kernel/initrd?
- What devices need what drivers? What should be thrown into the kernel?
- Do things need reverse-engineering or is it all straightforward and documented?
- How can we use the space provided without messing with the SPL? (use cache partition for OS? Modified recovery that doesn't depend on cache partition?)
- Is dual-booting between Android possible? Can this be switched and launched before Dalvik and the Android stuff loads on the Android kernel?
- Can this be done with other Android-powered, rooted devices?
Have you seen wiki.openmoko.org/wiki/OpenMoko_on_HTC-Dream or lists.openmoko.org/pipermail/community/2009-August/052529.html? (Crap, I can't post links) Looks promising since Angstrom is a very powerful embedded distro, but it's a one-man project now. I hope some people will join it or start a similar project.
G1 is a great device, however, I can see only a few people hacking on OS alternatives for it. You always got to have either an active community or a company in order to complete such a project.
The Android hackers community is very vibrant, however, people are not really interested in bringing a fully-featured Linux distro to G1 or other Android phones. Android is too trendy itself
The Debian/Ubuntu opportunity that we have now is nice, but it looks like an addition to the Android which takes a lot of memory and CPU.
I have just set up a small Ubuntu environment booting on my G1 together with Android. I combined the userspace prepared by Paolo Sammicheli (xdatap1.wordpress.com/2009/05/03/jaunty-under-android/) with Bayle Shanks's instructions (bayleshanks.com/wiki.pl?tips-computer-android-g1_debian_cyanogenMod). I am going to use it for mutt, vim, some coding. X11/VNC experience has been frustrating so far.
I am pretty sure though that there will be more people wanting to use alternative OSes on their phones: Moto Droid and Nexus are powerful enough for a full desktop environment.
vaskas said:
Have you seen wiki.openmoko.org/wiki/OpenMoko_on_HTC-Dream or lists.openmoko.org/pipermail/community/2009-August/052529.html? (Crap, I can't post links) Looks promising since Angstrom is a very powerful embedded distro, but it's a one-man project now. I hope some people will join it or start a similar project.
G1 is a great device, however, I can see only a few people hacking on OS alternatives for it. You always got to have either an active community or a company in order to complete such a project.
The Android hackers community is very vibrant, however, people are not really interested in bringing a fully-featured Linux distro to G1 or other Android phones. Android is too trendy itself
The Debian/Ubuntu opportunity that we have now is nice, but it looks like an addition to the Android which takes a lot of memory and CPU.
I have just set up a small Ubuntu environment booting on my G1 together with Android. I combined the userspace prepared by Paolo Sammicheli (xdatap1.wordpress.com/2009/05/03/jaunty-under-android/) with Bayle Shanks's instructions (bayleshanks.com/wiki.pl?tips-computer-android-g1_debian_cyanogenMod). I am going to use it for mutt, vim, some coding. X11/VNC experience has been frustrating so far.
I am pretty sure though that there will be more people wanting to use alternative OSes on their phones: Moto Droid and Nexus are powerful enough for a full desktop environment.
Click to expand...
Click to collapse
i really think it lies in what you want from your phone... i know you say you use your ubuntu env for things such as vim and mutt, but everything that vim and mutt can do, can already be done under android..
the biggest challenge is getting people to latch on to an alternate distro which offers MORE than android, which has yet to come to surface... ultimately this is a phone.. not a netbook...and for a phone android is pretty dam sweet...
although in terms of geek work, running ANY other os on non native hardware is cool....albeit not really worth it
anybody were successful by using the internal-memory-image from the openmoko wiki?
I always get kernel panic, when booting it. I flashed it with flash_image boot/system, does this matter? In the wiki they use fastboot.
scheich, I only tried the SD-card way (see my post in http://forum.xda-developers.com/showthread.php?t=624392)
It shouldn't really matter whether you use fastboot or flash the image. The kernel panic could occur due to the inability to find the root filesystem. Try reflashing the yaffs2.
By the way, why did you choose to put OpenMoko in the internal memory? Are you going to use it exclusively or as the primary OS on the device?
Some of what you suggest can be done, but not recommended.
1) Nokia/Maemo is a bad fit for a phone. It is a real HOG. It is also shoehorning (with a sledge hammer) a desktop OS into a phone. It just doesn't work right. Android exists because a totally new UI model was needed to work optimally with a phone's physical form.
2) WINE will NEVER work since the CPU in the phone is ARM and not x86. If you want to run windonkey programs (can't imagine why you would), you would have to run a PROCESSOR EMULATOR, and this will be REALLY REALLY REALLY slow and memory intense.
TylTru said:
I didn't think it belonged in Dream Android Development, so I'm putting it here. If it needs to be moved, move it.
Is it possible to boot anything other than Android on the Dream?
I've seen the Nokia N900 and its Maemo 5 firmware, and I'm absolutely drawn to it, thanks to its debian-based OS (sudo apt-get install anything), it's X-based graphics system (REAL linux GUI programs), and all the apps it already has (Native Gizmo > Hacky Sipdroid).
I've also taken a look at other Linux-based open phone firmwares.
What is keeping us from doing this? If it's drivers, do they exist for another similar Linux-based firmware?
Could we dual-boot Android and this other OS using a third-stage bootloader which loads as a kernel from within the BOOT: partition?
I've seen the (albeit extremely hackish) method of getting Debian on the G1, chrooting into a loop-mounted FS and using a loopback VNC to spring into a KDE/Gnome/LXDE UI, but it's slow, still has Android and its apps loaded into memory, and very hackish and unstable.
I'm more than willing to test anything firmware-wise on my phone as long as it doesn't mess with my SPL.
The possibilities are nearly limitless - WINE under Linux means true "Windows Mobile" without the WinCE kernel.
Or perhaps WinMo/WinCE can be booted on the Dream?
It's more of a question of whether or not it's possible right now than a concept or implementation, but once that's answered, I'll either throw some time into testing and porting, or kick back and enjoy the Android as it is.
For starters:
- How does the SPL hand off to the BOOT: partition and its kernel/initrd?
- What devices need what drivers? What should be thrown into the kernel?
- Do things need reverse-engineering or is it all straightforward and documented?
- How can we use the space provided without messing with the SPL? (use cache partition for OS? Modified recovery that doesn't depend on cache partition?)
- Is dual-booting between Android possible? Can this be switched and launched before Dalvik and the Android stuff loads on the Android kernel?
- Can this be done with other Android-powered, rooted devices?
Click to expand...
Click to collapse
vaskas said:
scheich, I only tried the SD-card way (see my post in http://forum.xda-developers.com/showthread.php?t=624392)
It shouldn't really matter whether you use fastboot or flash the image. The kernel panic could occur due to the inability to find the root filesystem. Try reflashing the yaffs2.
Click to expand...
Click to collapse
Tried reflashing the system image. Also the older image on the ftpserver. The same. I will try the sdcard installation.
vaskas said:
By the way, why did you choose to put OpenMoko in the internal memory? Are you going to use it exclusively or as the primary OS on the device?
Click to expand...
Click to collapse
Two reasons:
1. Thought that would be the faster way to get it work. I used BART to backup my android installation.
2. Thougt, I would get a bit more perfomance in using the internal memory.
I really would like to use SHR(or other) as primary OS, because I had an GTA02, depends on what is(could) work(ing) on the dream.
would it be possible to boot ubuntu netbook remix? it uses far less resources.
zenstitution said:
would it be possible to boot ubuntu netbook remix? it uses far less resources.
Click to expand...
Click to collapse
NBR is targeted at x86, but Ubuntu MID edition is installable. It's similar to the netbook remix. We'll have to wait before we have a proven/stable installation method though.
I would really like to see another OS on my Dream as well - just in addition to android
Che123 said:
I would really like to see another OS on my Dream as well - just in addition to android
Click to expand...
Click to collapse
Well, you can try the OpenMoko port (it's in the alpha stage now): http://forum.xda-developers.com/showthread.php?p=5521417
The more people get interested in the alternative OS, the sooner we'll get one.
vaskas said:
Well, you can try the OpenMoko port (it's in the alpha stage now): http://forum.xda-developers.com/showthread.php?p=5521417
The more people get interested in the alternative OS, the sooner we'll get one.
Click to expand...
Click to collapse
Really hot stuff - but i don't want to loose my recovery
But i will definetly keep an eye on it!
edit: Adding a bootmngr like grub for selecting boot OS (android/openmoko/recovery) would be really nice Or adding bootoptions to the current amon_ra Recovery would be a soloution too. But I'm no dev, so I don't even know if it is possible.
Way back when, I could run a c# compiler on my Windows Mobile phone and create apps. I think it would be fun to do on-device "compilation" on my Desire Z too.
I'm not asking for an IDE -- just something that can take Java source code and XML files, compile to bytecode for Dalvik and produce an .apk -- all on the device itself.
Is this possible?
OK -- we'd have to both a javac (java compiler) and a dx tool running on the device to do this. The first compiles the java source, the second takes that file and converts it to Dalvik bytecode.
Anyone else interested in this?
I'm very interested too. I tried sl4a but it's limited for now.
Sent from my Desire HD using XDA App
Dexify java compiler
I'm also very interested!
I develop in Java for the Eve VM on Windows Mobile: [www t-arn com/software.htm]
but for this I needed to install a JavaVM on the device.
But it should be possible to dexify the java compiler. I found following post:
[www ist-music eu/developer-zone/documentation/phoneme-and-osgi/music-on-android]
The porting of OSGi requires the dexification of the OSGi bundles. This is a process which makes any JAR file (compliant with Java VM) compatible with Dalvik VM. It basically consists on adding a new file, classes.dex, into the JAR file. To dexify each OSGi bundle, a two-step process is required by using the Android SDK tools. In windows, the process would be:
* Create the classes.dex file associated to the JAR file:
[ANDROID_SDK]\platforms\android-1.5\tools\dx.bat --dex --output=%CD%\classes.dex my_bundle.jar
* Incorporate the classes.dex file into the JAR file:
[ANDROID_SDK]\platforms\android-1.5\tools\aapt.exe add my_bundle.jar classes.dex
Now, the dexified bundles work on both VMs: Java VM and Dalvik VM.
Click to expand...
Click to collapse
I guess, we could do that for javac. If this does not work, we could try another Java compiler:
- EJC: [thecoderlounge blogspot com/2010/05/ecj-eclipse-java-compiler.html]
- kopisusu: [klomp org/KopiSusu/download.html]
I have no idea how to dexify the dx tool, though :-((
Hope to hear more from you guys
Tom
I have not yet gotten the Android SDK (nor a device...) but it seems that the dx tool itself is written in java. There is a dx.jar in the SKD. This one might already be dexified...or we could dexify with itself.
Tom
On-device development & compiler on a server...
Hi guys, I'm new to this Forum - just got my Archos 101 and now I'm searching for some more fun with it ;-)
So I really liked you guy's idea of having a compiler on the device itself - especially since the java compiler's really fast, so no doubt it can run on a smartphone...
I was really tempted by the open source "Open Blocks" library (education.mit.edu/openblocks) from some of these "Lifelong Kindergarden" people at the MIT... they're having this neat programming environment for teaching children programming, where you can drag/drop your source code like Lego...
Here you can have a look how the programming looks:
education.mit.edu/webdav/How%20to%20Create%20a%20Procedure/How_to_Create_a_Procedure.html
Now even google is using a similar thing, probably the same sources for their "App Inventor" (appinventor.googlelabs.com/about/), but you can only develop online at a real pc, then the .apk file is packaged on the server and downloaded to your android device...
So that's practically another way of having stuff compiled "on your device" - you could do the the development on a device and then have a server dedicated for a fast compiler and dx run...
Basically, I'd say that's the perfect system to write quick programs on a touchscreen device, especially when it's a bit larger tablet...
So if anyone wants to join in, I think I'm really keen on trying to port this OpenBlocks thing to the android screen ;-)
Cheers,
wowbag
Java IDE on Android
Hello everybody
I have just finished the latest version of taJavaIDE (0.3.0)
This APK is meant to become an Android development tool with which you can create native Android apps (APKs) ON the Android device itself.
What is working so far (on my Desire HD):
- Eclipse compiler for Java is integrated and working
- dx tool is integrated (not yet tested properly)
- BeanShell Interpreter is integrated and working.
You can write your own BeanShell script, store it on your SDCard and automate
the build process with it.
What is NOT yet working:
- aapt
- apkbuilder
- jarsigner
- zipalign
apkbuilder and jarsigner should not be a problem. I think, I can integrate those in the same way I integrated ecj.
As far as I know, zipalign is not absolutely needed (I might be wrong here, though).
My biggest problem is aapt which is not a Java application but a C++ application. To make it run on Android, you would need to port it to Java (looks like a REAL challenge!) or use the NDK to create a native library that you could then access from the APK.
I have no experience with the NDK and I also don't have the necessary build environment, so I would really appreciate if someone would help me out here!
Anybody interested in contributing?
Tom
Wow, thanks for getting this started, t-arn!
It's been forever since I did any C++, but I'll take a look at aapt and see what I can figure out.
Hopefully, a true C++ programmer will come along and set us straight
I'm very interested in this project and I would be willing to try to help out if you need it. I'm a second year software engineering student and I'm currently on a work term where all of my work is with android. I may not be of much help but at least I think I have some idea what I'm doing so let me know.
you are correct in saying that zipalign is not necessary. we only need it if we want to sign the apk in release mode(for publishing it to the market). We could just use debug mode and everything would be fine. I'm sure that if someone wanted to release an apk to the market, they could just copy the files over to their pc and zipalign it there. We would still be able to use the apk on the device without using zipalign.
t-arn said:
- jarsigner
Click to expand...
Click to collapse
Serison has an application on the market to sign APK's. Just thought I would let you know it is possible.
I would like this as well, as my phone has a physical keyboard and typing code isn't that bad on it - atleast not for minor edits/tweaks
JavaIDEdroid open source project
Hello everybody
I have created an open source project for JavaIDEdroid:
http://code.google.com/p/java-ide-droid/
Everybody is welcome to join the project (and hopefully contribute to it!)
As soon as I have cleaned up the code a little bit, I'll upload the source and the current APK.
For further questions and discussions, please join the java-ide-droid group. You'll find the link on the project's home page.
See you there!
Tom
Sounds pretty promising,looking forward to give it a try!
Sent from my Dell Streak using XDA App
Sounds possible, if you have the right components. I would love this. Would definitely donate to whoever got it working easily and 100%.
Very interesting project
Look nice. Downloading now.
I have wanted this since I first got an android phone.
I ended up using a virtual debain command line running OpenJava to compile and run the stuff. But if i can do it without that hastle in one app, I will LOVE you.
Edit: I tried it out. Mind explaining how to make a beanShell script? on the ECJ it always gives me a security exception even with just -help.
Code:
java.lang.SecurityException
at java.lang.System.setSecurityManager(System.java:610)
at com.t_arn.JavaIDEdroid,.DE.fnCompile(IDE.java:44)
at com.t_arn.JavaIDEdroid.MainActivity.fnCompile(MainActivty.java:167)
at com.t_arn.JavaIDEdroid.MainActivity.tabCompile_btnCompile(MainActivity.java:137)
......
Done in 1305348377 sec.
Please join the JavaIDEdroid support group at http://groups.google.com/group/java-ide-droid and re-post your question there.
I'd like to keep discussions there.
Thanks
Tom
very interesting, ill join the group, i can make the native lib for the aapt.
I would say get gcc working on the device then you can compile anything. You can compile a javavm. A native binary. Etc. If gcc can be compiled and work then all programs most likely can be compiled on the device assuming the proper libs are there to compile against.
Sent from my Incredible using Tapatalk
alright finally i made up my mind for making android CLI app
now i want to make an app on linux , i can simply write a small CPP program
but what about android (Especially acer iconia)?
how should i begin
what are the tools required?
Thanks in advance
Not sure what your asking for exactly.
But if you have not developer.android.com. is a place you MUST Visit for all things android..
Android doesn't really work with CLI... You'll probably have to go with a GUI, and most apps are written in Java (other languages are somewhat tricky, as you have to use the JNI or IPC to use most android libs)... as mentioned above, you'll get the required tools on developer.android.com. Other than that: Android's libc is fundamentally broken, with many standard functions being unavailable or misbehaving -- a major cause of headaches.
i am talking in general
for example "Busybox"
its written in C/C++
i just wanna know how to compile my own C code for android
Busybox is a bit different, as it's not a user fronting app. For something like that, just cross compile to arm. I believe theres one in the ndk:
http://developer.android.com/sdk/ndk/index.html
You'll need the ndk for user fronting apps with c code as well, btw.
you can use other cross compilers as well:
https://sourcery.mentor.com/sgpp/lite/arm/portal/release324
aman11dhanpat said:
alright finally i made up my mind for making android CLI app
now i want to make an app on linux , i can simply write a small CPP program
but what about android (Especially acer iconia)?
how should i begin
what are the tools required?
Thanks in advance
Click to expand...
Click to collapse
Hello, and welcome to the exciting world of Android Development! *insert sparkles*
In the Android world, CLI apps aren't the most popular. Making an app with a GUI would be a much easier starting point to some extent.
What you'll need:
1. A computer with the necessary software installed. This can be a Linux, Mac, or even Windows machine. In the case of a Windows machine, be sure you have the correct drivers installed. With the Linux machine, be sure you have the correct udev rules for the Iconia. Install the Android SDK. Install Eclipse, and the Android plugin.
It sounds like you want to run some native code as well. Use the Android NDK. There's a nice little beginner's guide here. Every good programmer starts with their first Hello, World!
2. Preferably some experience with Java. Almost all Android apps run on the Dalvik VM.
3. Patience. A lot of patience. Compiling takes time.
4. A device to test your code on. Running in an emulator is not good enough. Enable developer debugging on your device in the settings.
Hope this helped a bit.
Thanks alot guys
now i guess i'll be able to make some of my own apps
I don't own the phone yet, but been looking around at rooting this phone and seeing what I could get out of it if I did when it turns up. Nothing has really interested me to root the phone. I would of rooted it for CM7 or MUIU roms but as I am getting the Laptop Dock with the phone I wouldn't be able to use the webtop as both of these roms don't have that feature.
When I was looking into the Webtop I came across this post about installing ubuntu apps onto webtop. This did get me interested. Looking into it this seem like it only works with a very dated version of Ubuntu (jaunty) because this was the last version that had armhf support.
As Ubuntu 12.04 was just released I decided to see if this version has got a armhf repo that could be used, and indeed it has.
Code:
deb http://ports.ubuntu.com/ precise main restricted universe multiverse
deb http://ports.ubuntu.com/ precise-updates main restricted universe multiverse
deb http://ports.ubuntu.com/ precise-backports main restricted universe multiverse
deb http://ports.ubuntu.com/ precise-security main restricted universe multiverse
deb http://ports.ubuntu.com/ precise-proposed main restricted universe multiverse
The really cool thing about this repo is it has apps like XBMC that should just work with the device.
And then it hit me. This must be the repo that the Ubuntu for Android that Canonical was showing off a few Months ago must be using.
http://youtu.be/N6eEDZva1W8
So I decided to have a dig around the repo when I came across this: abootimg.
Android devices use a special partition format to boot any
operating system on the devices. These boot-images contain
a kernel image, a ramdisk, optionally a 2nd stage boot loader
and the commandline passed to the kernel when booting.
The original mkbootimg from Android can only create these images
where abootimg can also extract and modify them.
Handling android boot images is necessary when bringing other
operating systems to android devices.
Click to expand...
Click to collapse
So this is a pretty good tell tell sign that this is indeed the Ubuntu for Android that Canonical has been demoing.
As I have said I don't own the device yet but if someone wants to check this out to see if this is indeed the Ubuntu for Android repo that would be awesome.
looks like I can't post links.
Code:
deb ports.ubuntu.com/ precise main restricted universe multiverse
deb ports.ubuntu.com/ precise-updates main restricted universe multiverse
deb ports.ubuntu.com/ precise-backports main restricted universe multiverse
deb ports.ubuntu.com/ precise-security main restricted universe multiverse
deb ports.ubuntu.com/ precise-proposed main restricted universe multiverse
That is the repo but the http part is missing before ports
This sucks I can't post links. I would of had links to the repos and links to videos and to the XBMC app. I get why XDA does this but I really want to edit the OP so its got all the info.
Anyway I thought someone would of said something by now about this. This would work almost the same way as the [MOD] Full Linux (Debian) inside WebTop does but instead of using the Debian repos it would be using Ubuntu 12.04
I get the phone in a few days and it would be cool if someone could test this out. I am going to try it the second I get the phone but would be nice for someone to confirm what I suspect.
The only concern is whether you can get it to become functional without breaking Moto's modded dependencies that are stuck on Jaunty. I think a number of people have been trying to update to the newest Chrome etc and each time when getting the new repos they've killed their webtops.
I for one would love to get a newer version of Ubuntu running on this baby but information and tutorials don't seem to be forthcoming from the experts here. This might be due to the non-existence of such information, lack of time, or competitiveness. But I would love to see this if you can get it to work.
P.S. I think its really cool that you may have stumbled on the Ubuntu Unity for android on there though!!
It sure be cool to browse contacts and access system settings via unity
Sent from my MB860 using XDA
thantos said:
The only concern is whether you can get it to become functional without breaking Moto's modded dependencies that are stuck on Jaunty. I think a number of people have been trying to update to the newest Chrome etc and each time when getting the new repos they've killed their webtops.
I for one would love to get a newer version of Ubuntu running on this baby but information and tutorials don't seem to be forthcoming from the experts here. This might be due to the non-existence of such information, lack of time, or competitiveness. But I would love to see this if you can get it to work.
P.S. I think its really cool that you may have stumbled on the Ubuntu Unity for android on there though!!
Click to expand...
Click to collapse
If CWM can backup and restore Webtop I will have a look into getting Unity working on the phone.
In Synaptic you can freeze/lock packages, so all I would need to do is workout the list of packages that needs to be locked and not updated.
Once I have worked that out I can make a update script to install unity and lock the packages that need locking.
I will get the phone in about a week and will probably take about 3 days to get unity working.
I will let you lot know how it goes.
I am even thinking about trying razor-qt on it. This should work really well on the phone as the DE was made to run on devices like phones.
It looks like Webtop uses GTK and doesn't use any QT packages. So installing QT apps shouldn't break any dependencies.
There are a lot of QT apps now that will install and won't break anything.
Music Players: spotify-qt and Clemetine
Video Players: VLC
These are just to name a few. If you google QT apps there is a site that list all the avable QT apps that will work with Webtop and won't conflict with any of the GTK apps and dependencies it uses.
Looking forward to it. Good luck.
Sent from my MB860 using Tapatalk 2
Just getting the info together for when I start messing around with webtop. Also some people may find the info handy for them to have ago.
Qt-apps
http://qt-apps.org/index.php?xsortmode=high
Razor-Qt
http://www.webupd8.org/2011/12/razor-qt-new-lightweight-desktop.html
Locking Packages
https://help.ubuntu.com/community/PinningHowto
Precise armhf Repo
https://launchpad.net/ubuntu/precise/armhf/
XBMC Armhf Package
https://launchpad.net/ubuntu/quantal/armhf/xbmc
Spotify Qt (they probably don't have a Armhf version so this more and likely won't work)
Code:
# 1. Add this line to your list of repositories by
# editing your /etc/apt/sources.list
deb http://repository.spotify.com stable non-free
# 2. If you want to verify the downloaded packages,
# you will need to add our public key
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 4E9CFF4E
# 3. Run apt-get update
sudo apt-get update
# 4. Install spotify!
sudo apt-get install spotify-client
Clementine Armhf
http://packages.debian.org/en/sid/armhf/clementine/download
Run:
Code:
sudo apt-get install gdebi gdebi-core
This will install a program that will let you install .deb files by double clicking on them.
The apps that will work on Webtop that won't mess it up are for Armhf and use Qt (not kde-Qt). So just google for that and you should find loads of programs you will be able to run.
If its not a Qt app look at what it depends on.
Using chromium-browser as an example you can see it depends on a lot of packages that has a good chance of breaking the system. This is because its a GTK app. If it was a Qt app it wouldn't depending on as many system files/libs.
Hi, I have been working on such a port for more than a week now.
And I have thrashed the webtop countless times.
I have modified ubuntu.sh so that it loopmounts /osh from an image from the sd card; then it runs the image's original ubuntu.sh. In this way I am not limited to the 800MB size of the original /osh and I can test/swap different images quickly.
I have made a test environment using QEMU (emulating Cortex A9 and Versatile Express board) and I borrowed a recent kernel and initrd from a Linaro image.
I've been testing various distros: Archlinux for Raspberry Pi, Raspbian (which I modded into a full ARMv7a Wheezy by changing the repos), Linaro 12.04 (heavy and slow IMHO), the original Jaunty 9.04 for armel. The last one just to allow me to check the differences with the Moto's distro, file by file.
My QEMU setup is also able to boot GenTop2 and even the original webtop. But I have also an alternative setup using proot and qemu in user mode which e.g. allows me to run ARM-compiled commands directly inside a loopmounted webtop image.
In GenTop2 and in my Wheezy attempts I've also tried using a more recent, ARMHF compiled Tegra Xorg, see
http://archlinuxarm.org/forum/viewtopic.php?f=5&t=2854 but the only thing I got from it is to display a hardware cursor on the phone - my lapdock would stay blank no matter how I play with xorg.conf.
Although in fairness I'm not a dev and still have a lot to learn. I'm just a very stubborn person. And I'm close to giving up.
My second best option so far is to run GenTop2 from a partition on my external SD. Amazing work that GenTop2 is although I'm not a fan of Gentoo - because heavy compiling and too many small writes (at "emerge sync" time) inevitably shorten the life of the phone and SD card IMHO.
Here a link for you to start (in case you don't have it already):
Analysis of webtop - https://sites.google.com/site/androidnothize/nebtop/webtop
For emulating ARM v7a with QEMU - https://wiki.linaro.org/PeterMaydell/QemuVersatileExpress
Also to boot the original webtop in QEMU, the key is to take that extra getty from /etc/event.d/console out of the way (just delete the file), then change the password for root and adas (so you can get in) - the latter task can be performed e.g. using my qemu user mode way.
good luck and good night
I don't know if this is relevant but, here is a version of Ubuntu natty "webtop construction kit": http://mafipulation.org/blagoblig/linux/atrix/index.html#webtop-kit
I have managed to run it on Blurred and CM7 roms (manually). I had to heavily edit xorg.conf to make it display on my external monitor, but there were issues with the mouse and keyboard (the movements were mirroring on the phone as well), text-antialiasing, etc.
Also, apt-get seems to be a little broken, as I have only managed to successfully install lxde but not xfce, and many other packages.
Will this help?
zomgno1 said:
I don't know if this is relevant but, here is a version of Ubuntu natty "webtop construction kit": http://mafipulation.org/blagoblig/linux/atrix/index.html#webtop-kit
Click to expand...
Click to collapse
Oh yes it helps indeed.
The piece of information I was missing about the broken glibc is fundamental, and probably explain why some of my Debian Wheezy attempts were crashing the phone so badly that I needed to remove the battery before restart.
I'm going to put my hands on this yes yes.
I'll look into xorg.conf and apt-get problems, maybe I get some idea.
Thanks!
G
Bionic port
I am very interested in the progress of this thread, as the addition of the newer version should allow XBMC, which would the the killer app for me that would allow me to completely replace my netbook with my phone.
But, I have a Bionic which uses the TI OMAP4 SoC.
If you work this out, I guess it should port, as long as the OMAP4 driver is in an accessible repository and xorg.conf is modified appropriately?
There is already an ARM/OMAP4 image here:
xxxxx]https://wiki.ubuntu.com/ARM/OmapDesktopInstallxxxxx
(remove the xxs as I still can't post links either)
seems like somehow integrating the webtop binaries into that image and using the abootimg to create it on the phone would be a possible approach?
I have some Linux skills, but I am not a dev, so this may be terribly naive!
This is all very interesting. I cant wait until this gets running on our phones. This webtop environment is a pretty special thing that moto has going on here, but I wonder, can the webtop or something of a similar nature be done on other phones? I image it could very well be, other phones certainly have the power and space requirements. I would be willing to pay quite a bit to get this running on my galaxy s2.
It would be awesome to have FULL Ubuntu 12 on our webtop !
Well, actual webtop is cool but the interface is worse than Unity.
Not sure if any of you developers that have been trying to get Precise to work by messing with the XORG but I think KHOL tried but was unsuccessful and instead decided to boot it after getting into webtop...
http://forum.xda-developers.com/showthread.php?t=1370176
Maybe that might be of some help?
I would love to know if anyone has gotten any where with this looks very promising I wish I could help but know very little about programming althought im trying to learn.