Everyone is allowed to make changes to the VMWare image and re-upload it. If you re-upload the VMWare image with the made corrections, post the download link(s) in this thread. I will update the first post.
If there is a AOSP Developer that is willing to make a complete tutorial, please make one that works and is up-to-date with 2.3.7
The more people we have working on making ROMs, the better.
This VMWare image is:
- Base: Ubuntu 10.04 LTS
- ICS ready
- Gingerbread ready
- Fully updated
- Eclipse with ADT Plugin
- Android Kitchen Integrated
PASSWORD: root
Latest changelog (Coming soon)
- Based on 10.04 LTS instead of 11.10
- Different approach
Download link:
Bypass 24h wait time, limit reached --> Solution? Reset your ip! In Belgium this is easy by restarting your modem/router. This may be different in other countries.
more mirrors will come!
Part 1
Part 2
Part 3
Image is extracted, where do I start?
Continue from this link
How to build 2.3.7 for Nexus S
This is just a snippet that may help you.
repo init -b android-2.3.7_r1 < /dev/null (This branch is ready to use with Nexus S and Nexus S 4G)
repo sync
source build/envsetup.sh
lunch full_crespo-userdebug
make -j8 (-j8 = for eightcores like 2600k, 2630QM / -j4 = for quads 2500K/2620M/Q6600 / -j2 for dual cores / ...)
Click to expand...
Click to collapse
Don't forget to add the vendor files of the device. You need to download the scripts as well of the driver binaries.
Click to expand...
Click to collapse
I tested a quick build. And it's working.
A virtual machine with limited RAM in order to compile AOSP? Definitively not a good idea. Why not dual boot? Sooooo easy to install the worst distro ever (*buntu).
This is awesome. My only problem is that I only have VMWare Workstation 7.
Super! Waiting for this
djjonastybe said:
Dear community,
I made a AOSP developer environment for VMWare Workstation 8 or latest VMWare Player (free).
You can use this VMWare image as a base to build AOSP ROMs. Imade it for those having trouble getting it to work or maybe if you don't have time to set it up properly. Well if you are downloading this you might have a good reason!
Anyway have fun!
If there are any errors let me know.
This VMWare image is:
- ICS ready
- Gingerbread ready
- Fully updated
Download link:
...uploading...
Click to expand...
Click to collapse
Who would have guessed that an android dev would have difficulty setting up a linux enviroment . . . go figure.
You do not have to be an Android Dev to compile Android. I haven't written a single line of code for Android and can compile AOSP 2.3.7 fine.
This is simply to save time. And if you have good enough hardware (like myself) compiling Android AOSP in a VM session works perfectly fine.
Most people that are into computers have a rocking system. I have 12GB ram, I dedicate 8 for my VM and the rest for my main OS (windows 7). Works fine, what's the issue?
Some people don't want to dual boot and sometimes a Linux distro doesn't support certain hardware or can't be installed.
I would appreciate it. THANKS
nice.....this could be very useful
Sent from my Nexus S using xda premium
FeaRThiS: Who would have guessed that an android dev would have difficulty setting up a linux enviroment . . . go figure.
Click to expand...
Click to collapse
You seem to be the only one against uploading this.
Guys I am still trying to upload it. I am splitting it in 700MB sizes. Crocko's uploadservice is down. I will upload it on depositfiles and multiupload
12,5%
@FeaRThiS just stated the obvious. I also think the first step to understand how to build an AOSP ROM is knowing how to setup the development environment.
I don't have anything against using a VMWare image. But, IMHO, considering the time for uploading/downloading the file, if you do the setup yourself (in VMWare or whatever), you should have already been compiling your ROM by now.
suksit said:
@FeaRThiS just stated the obvious. I also think the first step to understand how to build an AOSP ROM is knowing how to setup the development environment.
I don't have anything against using a VMWare image. But, IMHO, considering the time for uploading/downloading the file, if you do the setup yourself (in VMWare or whatever), you should have already been compiling your ROM by now.
Click to expand...
Click to collapse
Okay, its not useful for you two.
Next!
I like it and i will try it.
djjonastybe said:
You seem to be the only one against uploading this.
Guys I am still trying to upload it. I am splitting it in 700MB sizes. Crocko's uploadservice is down. I will upload it on depositfiles and multiupload
12,5%
Click to expand...
Click to collapse
I have nothing against it and it may even be useful in case of emergency when you can not access a linux machine, but as stated by @S suxeN the first step for any dev would be learning to create their own dev enviroment.
i didnt say that.
but the statement is right. Anyways i yet think this image is of great use, as you can always start from there, if u did something wront, what can always happen to nun-linux users.
I don't know anything about linux. Is Eclipse with ADT on here by any chance? If not, what IDE is there to develop with in this VM?
I didn't think that far. Eclipse is not installed.
But I will work on it for next release. For now you have to install it manually. I hope tomorrow evening the new vmware will be uploaded!
Hey guys, don't be so hard on the fella. He's doing us a great service in a way. Not all of us are able to bring laptops wherever we go, dual-boot, etc. I just downloaded this to my external drive that I use to keep my stuff on for work and it'll come in handy when I wanna test apps without worrying about nuking my phone.
Also, it helps that I can demo apps on the thing to co-workers on screen than using a phone. That way I won't have to worry about them screwing things up if they decided to 'explore.'
http://code.google.com/android/nexus/drivers.html#crespogwk74
Can someone help me with this? This has the binaries for the Nexus S.
Where do I place the scripts?
I have a vendor folder with several maps in it now. But I don't know what I have to do now.
I placed the 'vendor' folder in my working directory. But lunch isn't showing up crespo in the list.
These are my steps:
Building
I executed lunch. I realised I did not have crespo in the list. So next, I read the line 'Building for devices'.
Eventually I ended up here:
Building devices
Obtaining proprietary binaries
Starting with IceCreamSandwich, the Android Open-Source Project can't be used from pure source code only, and requires additional hardware-related proprietary libraries to run, specifically for hardware graphics acceleration.
Official binaries for Nexus S, Nexus S 4G, Galaxy Nexus, and PandaBoard can be downloaded fromGoogle's Nexus driver page, which add access to additional hardware capabilities with non-Open-Source code.
There are no official binaries for Nexus One, ADP2 or ADP1., ADP2 or ADP1.
Click to expand...
Click to collapse
I clicked the link and downloaded the GWK74 binaries.
Now then I read further:
Extracting the proprietary binaries
Each set of binaries comes as a self-extracting script in a compressed archive. After uncompressing each archive, run the included self-extracting script from the root of the source tree, confirm that you agree to the terms of the enclosed license agreement, and the binaries and their matching makefiles will get installed in the vendor/ hierarchy of the source tree.
Click to expand...
Click to collapse
I have the vendor hierarchy...
Do I have to put these files in:
my home folder/bin
OR
home folder/workingdirectory_name
Or what do I have to do now?
updated first post with small hint on how to download 2.3.7 for our Nexus S. Good luck!
yep, i think this is pretty awesome. for me, i'm not an android dev but i've dabbled with theming and porting mods from other phones to the epic 4G previously. i'd love to be able to start with a system ready to go and mess around with some guides to learn how to compile source, etc... thanks.
Nice image man, gonna give it a go later. Thought I'd put my word in the discussion , sure there lots of talented devs, but they have all got different hardware/software and time requirements. So this becomes a useful tool to add to the inventory.
Related
Hey Guys,
Whats the best tools for building the kernel? roms? rom kitchen etc.
For a macbook pro 17 10.6.4.
I seem to have problems with everything.
is there a tool-chain? for osx?
Thanks!
Wrong section buddy. Ask a mod to move it to general.
Sent from my SGH-T959 using XDA App
Alex530 said:
Wrong section buddy. Ask a mod to move it to general.
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
Honestly,
I dont see why this should go to general. Its about dev work. Hence in the android dev talk.
i agree, this is a development related question. I too would like to know where/which toolchain to get.
any help is greatly appreciated.
Development is for when you actually developed something.
Sent from my SGH-T959 using XDA App
vague questions about development in general on the android platform should go somewhere in here...
http://forum.xda-developers.com/forumdisplay.php?f=564
The vibrant section isnt the only subforum around here...
This section was made specifically for posting developments to the vibrant platform...
edit: oh yeah forgot about chef central all your cooking needs...
http://forum.xda-developers.com/forumdisplay.php?f=611
If you're looking to do kernel hacking or just build a system, then all you need is the command line. All of the tools in the SDK are written to be used this way, but if you're going to be editing source files, you may want a decent text editor (I like TextMate). If you're uncomfortable with the command line, then you probably shouldn't doing that kind of development.
For applications themselves, Eclipse is probably the way to go. It's a bit bulky (and not the nicest IDE), but it is quite competent and gets the job done. Plus, there are the ADT (Android Development Tools) that allows for graphical management of your SDK targets, as well as an AVD editor for setting up different emulator environments and one-button access to DDMS.
(While this question may have been best posted in the general Android dev section, I don't see any reason why it's not development related and should be in general or Q&A.)
rpcameron said:
If you're looking to do kernel hacking or just build a system, then all you need is the command line. All of the tools in the SDK are written to be used this way, but if you're going to be editing source files, you may want a decent text editor (I like TextMate). If you're uncomfortable with the command line, then you probably shouldn't doing that kind of development.
For applications themselves, Eclipse is probably the way to go. It's a bit bulky (and not the nicest IDE), but it is quite competent and gets the job done. Plus, there are the ADT (Android Development Tools) that allows for graphical management of your SDK targets, as well as an AVD editor for setting up different emulator environments and one-button access to DDMS.
(While this question may have been best posted in the general Android dev section, I don't see any reason why it's not development related and should be in general or Q&A.)
Click to expand...
Click to collapse
thanks rpcameron - we appreciate the info!
and vinnydakid why bother posting if it doesnt answer the question or provide direction. your comment just took up space...
sorry...double post...
rpcameron said:
If you're looking to do kernel hacking or just build a system, then all you need is the command line. All of the tools in the SDK are written to be used this way, but if you're going to be editing source files, you may want a decent text editor (I like TextMate). If you're uncomfortable with the command line, then you probably shouldn't doing that kind of development.
For applications themselves, Eclipse is probably the way to go. It's a bit bulky (and not the nicest IDE), but it is quite competent and gets the job done. Plus, there are the ADT (Android Development Tools) that allows for graphical management of your SDK targets, as well as an AVD editor for setting up different emulator environments and one-button access to DDMS.
(While this question may have been best posted in the general Android dev section, I don't see any reason why it's not development related and should be in general or Q&A.)
Click to expand...
Click to collapse
Thanks for this info.
I already use eclipe with the android plugin. That's how i was able to write the one click root apk.
But, ive tried a few rom kitchens. and they dont seem to work.
Also, Looking for a deox that will work on mac. For both APK/ROM.
Also, Looking to see how to build a kernel on a mac.
I think i need a working tool-chain to cross compile.
If someone can point me to it.
I haven't used it for android development yet, but xcode is an awesome application for programming on the mac. And best of all, not only is it free, but it ships on every osx install disc in the extras section.
Sent from my Vibrant using the XDA app.
Typos, incorrect words, gibberish, and other nonsense brought to you courtesy of Swype.
rhcp0112345 said:
Thanks for this info.
I already use eclipe with the android plugin. That's how i was able to write the one click root apk.
But, ive tried a few rom kitchens. and they dont seem to work.
Also, Looking for a deox that will work on mac. For both APK/ROM.
Also, Looking to see how to build a kernel on a mac.
I think i need a working tool-chain to cross compile.
If someone can point me to it.
Click to expand...
Click to collapse
To build a kernel from source on a mac, you're going to need to dual-boot linux (ubuntu seems to be very popular among devs) set up your dev environment and run a make (compile)
jroid said:
To build a kernel from source on a mac, you're going to need to dual-boot linux (ubuntu seems to be very popular among devs) set up your dev environment and run a make (compile)
Click to expand...
Click to collapse
I'm pretty certain that OS X can cross-compile Android's linux kernel. (I'm not 100% on this, but pretty certain. If it's not, a dual-boot is not necessary: I use a VM in VirtualBox.) However, if you're compiling Android sources (and AOSP), 10.6 is not presently supported (but it is possible, with work). Also, you need to use HFS+ with case-sensitivity—if your drive is not formatted for a case-sensitive filesystem, then building in a disk image is advisable.
Smali/baksmali both run on a Mac, so if you need to de-odex there is no problem there; but they are command line programs.
As far as a ROM kitchen: Call me crazy, because perhaps I'm in the minority here, but a "kitchen" is not really development in my eyes; it's putting a bunch of files into a zip file (which can be done on the command line, again), and perhaps editing a few text and/or XML files specific to the hardware.
In the end, other than ensuring your machine meets the requirements necessary to build the source (and you can find them at the source website, make sure to check the "Setting up your machine" section), the Mac already has all of the programs necessary. From what I've seen of most of Google's Android developers, many (if not most) use a Mac.
rpcameron said:
I'm pretty certain that OS X can cross-compile Android's linux kernel. (I'm not 100% on this, but pretty certain. If it's not, a dual-boot is not necessary: I use a VM in VirtualBox.) However, if you're compiling Android sources (and AOSP), 10.6 is not presently supported (but it is possible, with work). Also, you need to use HFS+ with case-sensitivity—if your drive is not formatted for a case-sensitive filesystem, then building in a disk image is advisable.
Smali/baksmali both run on a Mac, so if you need to de-odex there is no problem there; but they are command line programs.
As far as a ROM kitchen: Call me crazy, because perhaps I'm in the minority here, but a "kitchen" is not really development in my eyes; it's putting a bunch of files into a zip file (which can be done on the command line, again), and perhaps editing a few text and/or XML files specific to the hardware.
In the end, other than ensuring your machine meets the requirements necessary to build the source (and you can find them at the source website, make sure to check the "Setting up your machine" section), the Mac already has all of the programs necessary. From what I've seen of most of Google's Android developers, many (if not most) use a Mac.
Click to expand...
Click to collapse
At the moment MacOS 10.6 ("Snow Leopard") is not supported.
((((
well I meant vm when I said dual-boot. I'd recommend just to make a decent size partiton on your drive and install a linux distro. I'd rather make compiles on the full OS rather than compiling on a vm
I think im just going to wait for my netbook on WED. Macbooks only have 4G of ram. MAX. I hate VM'ing. slows everything down.
rpcameron said:
I'm pretty certain that OS X can cross-compile Android's linux kernel. (I'm not 100% on this, but pretty certain. If it's not, a dual-boot is not necessary: I use a VM in VirtualBox.)
Click to expand...
Click to collapse
After thinking on it a little, I realized the reason cross-compiling is an issue is only because of the processors, not because of OS X/xnu versus Linux. Cross-compiling is building for one processor on another—in this case, building for ARM on x86.
There really is no issue of OS X/xnu versus Linux because both are fully POSIX compliant; as long as the same build tools are used in the toolchain, the only issue is having an ARM toolchain running on x86. Don't know what I wasn't thinking clearly before, but there's the core of the matter.
Of course, the original caveats stand: building on 10.6 (Snow Leopard) is not supported, and the build cannot be done on a case-insensitive filesystem (which is the default for OS X). But git/repo and the rest of the build environment runs without a problem on 10.5, therefore there is no problem building Android/AOSP on a Mac. (Again, "cooking a ROM" is no problem regardless of your OS X version or filesystem, because nothing is really being built, only packaged.)
The kernel and even Eclair build even with Snow Leopard but you have to change some make files and fix some code. Google "android eclair 2.1 snow leopard" and you'll find a few links that tell you the changes needed. You also need to make some changes to build Eclair using the default Java 6 that comes with Snow Leopard - google it.
The toolchain for the kernel is Code Sourcery - both the 2009q4 and 2010q1 versions work. Also, you need to make sure that your disk is case-sensitive - or build a disk image that is case-sensitive and mount that, it is what I do. Again, google is your friend and there are some pages that tell you exactly what you need to do to set up the environment.
For development using the Android SDK, the installation page for the SDK tells you how to set it up on the Mac. You would use Eclipse for development. I tend to use emacs when in the Android code proper, while I use Eclipse for App development.
ROM kitchens - beats me. That's not development
-Atin
atinm said:
The kernel and even Eclair build even with Snow Leopard but you have to change some make files and fix some code. Google "android eclair 2.1 snow leopard" and you'll find a few links that tell you the changes needed. You also need to make some changes to build Eclair using the default Java 6 that comes with Snow Leopard - google it.
The toolchain for the kernel is Code Sourcery - both the 2009q4 and 2010q1 versions work. Also, you need to make sure that your disk is case-sensitive - or build a disk image that is case-sensitive and mount that, it is what I do. Again, google is your friend and there are some pages that tell you exactly what you need to do to set up the environment.
For development using the Android SDK, the installation page for the SDK tells you how to set it up on the Mac. You would use Eclipse for development. I tend to use emacs when in the Android code proper, while I use Eclipse for App development.
ROM kitchens - beats me. That's not development
-Atin
Click to expand...
Click to collapse
I read the 'thats what i do'
any chance you can share with me a pre-done version?
I really hate to go through all the work if its been done. (reinvent the wheel)
THANKS
rhcp0112345 said:
I read the 'thats what i do'
any chance you can share with me a pre-done version?
I really hate to go through all the work if its been done. (reinvent the wheel)
THANKS
Click to expand...
Click to collapse
I am assuming that you mean to build the kernel and eclair, not just do applications.
You will need to do *some* work if you want to build the kernel and eclair using Snow Leopard because you do have to set up your environment - read the http://source.android.com/source/download.html setting up your machine page to get that squared away and also install the code sourcery toolchain 2010q1 build. The changes in the eclair source are easy - use www.justinlee.sg/2010/06/22/compiling-android-2-1-eclair-source-on-mac-os-x-10-6-snow-leopard/ and follow the steps (there really are just two changes).
If you just want to build apps, then you don't need any of this and just need to install the SDK.
So i would like to edit easy Dev to compile CM7 but I'm a linux newbie. I'm not afraid to admit it. Currently i'm on Ubuntu 10.10 Netbook remix, just running it off of a pendrive. How hard would it be to edit it to compile CM7 instead of CM6?
It IS Lupus said:
So i would like to edit easy Dev to compile CM7 but I'm a linux newbie. I'm not afraid to admit it. Currently i'm on Ubuntu 10.10 Netbook remix, just running it off of a pendrive. How hard would it be to edit it to compile CM7 instead of CM6?
Click to expand...
Click to collapse
Well... You'll need a vendor tree first. And you'll have to run it on a 64-bit box with 64-bit linux. You have to change 'froyo' to 'gingerbread' in EasyDev, so it will grab CM7 source. There will also be some other differences to work out.
As soon as there's a vendor tree available and I have the time to test, I'll finish up EasyDev v7. Some of the additions that I have actually worked on so far are:
1) two or three bug fixes
2) adding CM7
3) adding option to install tiny or full gapps
The CM6 code has been unstable recently in addition to koush's hosting having issues, so I have had plenty of speed bumps in addition to real life stuff.
So... If you can wait on me, that's fine. If not, go for it! Feel free to post your code changes in the thread. We'll take any help we can get.
gnarlyc said:
And you'll have to run it on a 64-bit box with 64-bit linux.
Click to expand...
Click to collapse
Conap mentioned this before as well - just out of curiosity, do you know what the dependency is that requires x64? The compilation target is an ARM device, so I can't imagine that it is a library issue... is it simply a matter that one of the compilation/build tools needs more than 3-4 Gigs of VM?
I remember that building the kernel source trees on a uniprocessor would come to a halt if you tried it on a linux box with less than about 768 Mb of RM, but hitting the 32-bit limit (3-4Gb) with build tools seems kinda surprising.
bftb0
bftb0 said:
Conap mentioned this before as well - just out of curiosity, do you know what the dependency is that requires x64? The compilation target is an ARM device, so I can't imagine that it is a library issue... is it simply a matter that one of the compilation/build tools needs more than 3-4 Gigs of VM?
I remember that building the kernel source trees on a uniprocessor would come to a halt if you tried it on a linux box with less than about 768 Mb of RM, but hitting the 32-bit limit (3-4Gb) with build tools seems kinda surprising.
bftb0
Click to expand...
Click to collapse
I honestly wasn't sure, but a quick Google search...
http://groups.google.com/group/android-building/browse_thread/thread/852d63ab6124c87e
This is a post from the Android Building group. It appears to be a JDK issue. I've not really tested either way as of yet, although apparently Google says "use a 64-bit host to build, that's what is supported."
Hey all, I guess if your here its because you want to build your own kernel from the HTC GB Kernel source for the HTC Droid Incredible. So that's what we're gonna do.
First things first. I have to send out a huge thanks to a few guys that helped me out along the way.
jdkoreclipse - Your the best man. Thanks for getting me compiling.
wdfowty - Always good on the code.
ohheyitslou - Standing by while a blabbered on with stupid questions.
conap - The original god of kernels.
Koush - Thanks for the anykernel updater.
Note: The method I descripe below is what worked for me to get this thing to build and boot. Additional packages may be required. Ie; JDK, Android SDK, Python, git and the 32bit libs (if your on a x64 machine). I do assume that you have them and have your computer set up for development. I also assume that you are fully aware that any damage caused to your devices from YOU following this guide is held at your own responsibility.
Click to expand...
Click to collapse
First things first, lets make sure you are on a linux distro. At the time of this writing, I was using Ubuntu 11.10 x64. Note: 64x is highly suggested. My computer is a dual core amd machine with 4GB of ram. I have a 250GB HHD.
Next lets download some things that we will need for your kernel.
The kernel source of course:
DROID Incredible by HTC (Verizon) – GB MR - 2.6.35 kernel source code
This is the correct size and MD5:
88.8 MB (93,175,808 bytes) 67c01623ff73415a99e5f8cd1d8ef11a
You will also want the CM Toolchain. This is what compiles your kernel.
Open a terminal window and type:
Code:
git clone git://github.com/CyanogenMod/android_prebuilt.git prebuilt
And finally, the anykernel_updater.zip for packaging and flashing your kernel: anykernel_updater.zip
Have these things downloaded? Great! Lets continue.
Next we need to create a new build directory to build your kernel in. For this tut, we will make this in your Home dir.
Open a terminal window and type:
Code:
cd ~
mkdir android
cd android
mkdir kernel
Easy huh?
Next grab your HTC Droid Incredible kernel source archive and just open it with archive manager. We don't need to do any untarring here.
You'll want to drag that 395.2MB folder inside called 'incrediblec-2.6.35-gb-mr' to that kernel directory you created.
Next, grab the CM toolchain archive and open it the same way. Yup just drag that folder thats inside there out and put right in your 'android' folder.
So lets review real quick before we continue:
Inside your Home directory you now have a folder called: android
Inside that android folder you have two folders. One called: kernel and the other called: android_prebuilt or prebuilt.
Inside the kernel folder you have your kernel source folder: incrediblec-2.6.35-gb-mr
Is this correct? Good.
Now, lets open a new terminal window and move to your kernel source folder:
Code:
cd '/home/yourusername/android/kernel/incrediblec-2.6.35-gb-mr'
Now we will compile the source. Note: This is a basic kernel source compiling guide. Our focus is to simply compile the source. Nothing more.
In the terminal window type:
Code:
make incrediblec_defconfig
make -j4 ARCH=arm CROSS_COMPILE=/home/yourusername/android_prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi-
Note I used j4. This is because I am using a dual core box to develop on. I think now days most boxes are usually dual core or quad core?
Your kernel should now be compiling. This process could run average between 5min-1hr. My laptop (which is beast) did it in about 2 minutes. But then again I'm running a full install of 'buntu x64 with everything updated and ready to rock.
Anyways after the compiler finishes building it will tell you where to locate your kernel and wifi driver. Yes the wifi driver is included!
The kernel should be at: /home/yourusername/android/kernel/incrediblec-2.6.35-gb-mr/arch/arm/boot/ for those that don't know it is called 'zimage'. Just drag that out to your Desktop.
Now go grab your wifi driver. Its located at: /home/yourusername/android/kernel/incrediblec-2.6.35-gb-mr/drivers/net/wireless/bcm4329_204/ It will be called bcm4329.ko. Again drag that out to your desktop.
Now you can close everything thats open. Grab that anykernel_flasher.zip you downloaded earlier and open it up with archive manager. Don't extract it, just open it.
Navigate to system/lib/module/ and drag your bcm4329.ko right into it.
Next back up all the way to the root of the anykernel_flasher.zip and then open the kernel folder. Yup just drag and drop your zimage right in there. Close the archive manager window.
CONGRATS!!! You just compiled your first kernel from source!
Now you can rename the zip to whatever is easiest for you to remember. Common practice says the date and time should be in the name. Like mine from today is called: 2.6.35.13-stang-kernel-1830-110111.zip.
Now go test your kernel. Just put it on your sd card and flash it through recovery. The anykernel_updater.zip will handle the wiping for you so you shouldn't have to worry about wiping boot, dalvik-cache or cache. You can still wipe those things if you would like.
Once the flash is complete, just hit reboot device and wait for your phone to boot up. It took mine about 5 minutes to fully boot up.
Well, I hope yall enjoyed this guide. I wanted to keep it simple. I am not a kernel god or anything but let me tell ya, I went through a lot to try to learn how to do this. So if you run into any trouble, I'll try to help you out if I can.
Have fun guys!
now what..........
Nice. Good job.
Sent from my ADR6300 using Tapatalk
Way to help us out with a good easy to follow guide stang thanks
sent from my sexy Slcd Droid Incredible. not dinc or D-inc that just sounds stupid.
tiny4579 said:
Nice. Good job.
Sent from my ADR6300 using Tapatalk
Click to expand...
Click to collapse
Thanks Tiny. Now we need to get some more customs going
evilstewie23 said:
Way to help us out with a good easy to follow guide stang thanks
sent from my sexy Slcd Droid Incredible. not dinc or D-inc that just sounds stupid.
Click to expand...
Click to collapse
Thanks stew, You know how much this means to me.
Beast Mode! Very nice guide sir, I'm sure some of the more serious members will get hella use out of this. I have been (sort of) following your progress on twitter, so glad to see that you finally got it figured out. Nice work.
00McD00 said:
Beast Mode! Very nice guide sir, I'm sure some of the more serious members will get hella use out of this. I have been (sort of) following your progress on twitter, so glad to see that you finally got it figured out. Nice work.
Click to expand...
Click to collapse
Thanks Mc. I'm just happy to have learned this much atleast. I'm even more happy to share what I've learned. That's the important part.
wildstang83 said:
Thanks Mc. I'm just happy to have learned this much atleast. I'm even more happy to share what I've learned. That's the important part.
Click to expand...
Click to collapse
Definitely, I have always felt the same way. Sharing is caring lol
That's the stuff, Wildstang. Glad you're back.
Sent from my Prime_XL Incredible via Tapatalk
very nice. Im going to give a this a go and see what i can some up with. does this require a sense rom or a aosp rom?
dirtsky said:
very nice. Im going to give a this a go and see what i can some up with. does this require a sense rom or a aosp rom?
Click to expand...
Click to collapse
This compiles a sense kernel.
tcberg2010 said:
This compiles a sense kernel.
Click to expand...
Click to collapse
Well Sh*t. Oh well ill still give it a go I guess.
tcberg2010 said:
This compiles a sense kernel.
Click to expand...
Click to collapse
these instructions will work fine for aosp. You just have to download that kernel source instead. The compile process is the same.
Sent from my ADR6300 using Tapatalk
Ill have to get the kernel source and see what I can do.
Sent from my Incredibly awesome Droid Incredible.
Thanks for adding this howto, wildstang -
I really appreciate it. I just for the first time in a year+ went from my old rooted inc to this home-brewed self-compiled (I added cifs & tun built into the kernel) and installed it. I'd just tried the insensitive ROM as well and this helped things quite a lot due to cifs & tun. I also set the clock to a not-very-aggressive 1075000 which works fine on my inc.
Much appreciated and good guide.
edit: I forgot to mention that in general and here as well, you can 'brand' your kernel so you're sure you've really installed it and it is running on your phone by checking the firmware revs in about-phone. To do that, just edit Makefile and I think it is called Extra (under Version) which is as it is set to .13, so I set that in my case to .13-cifs-tun-cust, and it shows on my phone. It is useful in case you forget to zip the file up or something.
Hashi
this is not to rush the devs, just asking, are they gonna wait till ( i really hope it actually hapens) jb update comes to us to start developing? couse i think our phone haves a lot more to give to us than the stock rom can, again i am not rushing the devs, just asking your oppinion, and since im kinda new to theese forums hardly think any dev is going to bother to even answer this thread
so im pretty much.asking your oppinion
this is just a question , please dont kill me
sent from the gray stuff inside my skull
demonoid phenomenom said:
this is not to rush the devs, just asking, are they gonna wait till ( i really hope it actually hapens) jb update comes to us to start developing? couse i think our phone haves a lot more to give to us than the stock rom can, again i am not rushing the devs, just asking your oppinion, and since im kinda new to theese forums hardly think any dev is going to bother to even answer this thread
so im pretty much.asking your oppinion
this is just a question , please dont kill me
sent from the gray stuff inside my skull
Click to expand...
Click to collapse
If you mean Custom Roms... we can't do anything until we can pack / unpack the boot.img/or recovery.img to make a custom recovery.
jeah thats right, i was wondering because my expirience with atrix 2 , previous to the ics update, i was using supercharger rom series, but again i understand that they got a leak to work on, and a bootstrap to flash the restores they where creating, and that stock leaked rom was awesome
sent from the gray stuff inside my skull
mattlgroff said:
If you mean Custom Roms... we can't do anything until we can pack / unpack the boot.img/or recovery.img to make a custom recovery.
Click to expand...
Click to collapse
Only for my own curiosity: what's prevents that ? The x86 arch ? or something else ?
Le_Poilu said:
Only for my own curiosity: what's prevents that ? The x86 arch ? or something else ?
Click to expand...
Click to collapse
Would be nice to know for sure. The current methods cannot find 'Android Magic'.
I'm looking forward to seeing this forum get some custom ROMs too...
Looks like progress is getting on with it now
Any updates on custom ROM making for this device?
I've followed the README from <link to Motorola's sourceforge for razr i, deleted because I'm a new user> , got to the final step, but now I'm stumped. What make target should I choose? 'make full_x86-eng' and 'make generic_x86' have no make rules. A simple 'make' generates a framework build error.
What do I have to do in order to get a bootable image (built from source) for the Razr i?
I'd appreciate any kind of advice. Thanks in advance.
PS: Many thanks Matt, turl1 and the other developers that worked on this device.
tiberiu24 said:
Any updates on custom ROM making for this device?
I've followed the README from <link to Motorola's sourceforge for razr i, deleted because I'm a new user> , got to the final step, but now I'm stumped. What make target should I choose? 'make full_x86-eng' and 'make generic_x86' have no make rules. A simple 'make' generates a framework build error.
What do I have to do in order to get a bootable image (built from source) for the Razr i?
I'd appreciate any kind of advice. Thanks in advance.
PS: Many thanks Matt, turl1 and the other developers that worked on this device.
Click to expand...
Click to collapse
You won't be able to build a full android system from that source. The most you can do is
Code:
$ . build/envsetup.sh
$ lunch generic_x86-eng
$ make [I]target[/I]
Where target is something like out/target/product/generic/system/bin/bluetoothd or bluetoothd
I am working on a device tree. Writing it from scratch isn't easy because there is no device I can base this on. No other x86 tree out there. And I still dont have a device. I did make threads requesting for a device but they got closed down. So once I have something built I'll make a new thread.
Sent from my GT-I9300 using xda app-developers app
hiemanshu said:
I am working on a device tree. Writing it from scratch isn't easy because there is no device I can base this on. No other x86 tree out there. And I still dont have a device. I did make threads requesting for a device but they got closed down. So once I have something built I'll make a new thread.
Click to expand...
Click to collapse
There's at least 10 device trees on the android-x86 project. And AOSP itself has a generic one, to build the x86 emulator platform. And I made a basic one to build recovery already, with support to generate the newer x86 boot image format.
Just saying
PS: I don't own the phone either
turl1 said:
There's at least 10 device trees on the android-x86 project. And AOSP itself has a generic one, to build the x86 emulator platform. And I made a basic one to build recovery already, with support to generate the newer x86 boot image format.
Just saying
PS: I don't own the phone either
Click to expand...
Click to collapse
Generic x86 and the razr I are too far apart. Also the android x86 ones are too far apart too (I am working on a android x86 tablet). I have already written more than 450 lines of the device tree by hand, and there is a lot more to go right now. I have patched bionic for x86 builds, I need to patch the build folder next, and even busybox needs patching, etc. I am now working on making a perfect set of the 3 important files, BoardConfing.mk, device.mk and proprietary-files.txt. My android x86 tree is a total of 181 lines (which in itself is twice the size of the trees on android-x86). Its fun, but really time consuming. Also the AOSP ones are generic ones, they will work on any system if you have all the correct drivers installed or compiled via the kernel, but Razr I needs the files to be pulled from the stock build, and it needs a lot of them, including kernel drivers.
-H
hiemanshu said:
Generic x86 and the razr I are too far apart. Also the android x86 ones are too far apart too (I am working on a android x86 tablet). I have already written more than 450 lines of the device tree by hand, and there is a lot more to go right now. I have patched bionic for x86 builds, I need to patch the build folder next, and even busybox needs patching, etc. I am now working on making a perfect set of the 3 important files, BoardConfing.mk, device.mk and proprietary-files.txt. My android x86 tree is a total of 181 lines (which in itself is twice the size of the trees on android-x86). Its fun, but really time consuming. Also the AOSP ones are generic ones, they will work on any system if you have all the correct drivers installed or compiled via the kernel, but Razr I needs the files to be pulled from the stock build, and it needs a lot of them, including kernel drivers.
-H
Click to expand...
Click to collapse
I'm playing a bit with AOSP 4.2 as I got some free time. This is what I found out so far:
bionic needed no patches. I seriously doubt it needs any on 4.1 (CM) either as recovery built fine.
build needed no patches either on both cases.
dalvik needed a 4-liner to build on AOSP (makefile fixes), I haven't tried to build it on CM
there's no busybox on AOSP, I patched the one on 4.1 already to be able to build recovery, it's all on CM Gerrit as you'd expect from a CM developer like myself
my tree is already 120 lines, as soon as you add the media decoder config and audio routing config you'll go over 180 lines
having proper drivers isn't enough, you need proper HALs too. And I haven't really looked, but I'd be surprised if you had to pull kernel drivers from the stock rom
turl1 said:
I'm playing a bit with AOSP 4.2 as I got some free time. This is what I found out so far:
bionic needed no patches. I seriously doubt it needs any on 4.1 (CM) either as recovery built fine.
build needed no patches either on both cases.
dalvik needed a 4-liner to build on AOSP (makefile fixes), I haven't tried to build it on CM
there's no busybox on AOSP, I patched the one on 4.1 already to be able to build recovery, it's all on CM Gerrit as you'd expect from a CM developer like myself
my tree is already 120 lines, as soon as you add the media decoder config and audio routing config you'll go over 180 lines
having proper drivers isn't enough, you need proper HALs too. And I haven't really looked, but I'd be surprised if you had to pull kernel drivers from the stock rom
Click to expand...
Click to collapse
1) bionic needs patching, patch already submitted to CM gerrit libdvm basically
2) build needs patching for the boot.img
3) dalvik has been patched
4) Odd, didn't notice that
5) Probably wont required pulling in kernel drivers, but would required pulling in the correct drivers for the defconfig
I'd be happy if you wanted to work together to get this working. PM me
hiemanshu said:
1) bionic needs patching, patch already submitted to CM gerrit libdvm basically
2) build needs patching for the boot.img
3) dalvik has been patched
4) Odd, didn't notice that
5) Probably wont required pulling in kernel drivers, but would required pulling in the correct drivers for the defconfig
I'd be happy if you wanted to work together to get this working. PM me
Click to expand...
Click to collapse
Let's continue talking on PM then
re. 2, I actually did need to patch build on AOSP after all . CM on the other hand, has BOARD_CUSTOM_BOOTIMG_MK from the tf tablets.
Hey I posted a rom over at droidrzr.com for use till aosp is ready. This should be enough till we get a jb leak
Sent from my XT890 using Tapatalk 2
Hi Folks
While I don't own a RAZR I , I have been Jaffing around with building CM10.1 and AOSP for x86, I've been getting in going on my FX8120, just need to sort the OpenGLES MESA drivers out.
Anyways I've got CM10.1 built for x86 using the mr1-staging branch ( I think it's been merged to cm10.1 ) and an edited mini-x86 device tree .
Busybox was a B**stard to build though, although on one of the branches there is an .config-minimal-x86 .config-full-x86, still needed tweaking tho.
I submitted my patches http://review.cyanogenmod.org/#/c/27377/ and http://review.cyanogenmod.org/#/c/27373/, however It seems x86 isn't top of cm's agenda.... or I'm missing something about assigning reviewers.
Obviously a base x86 build is only part of the story for you guys as you'll face all the regular problems that emedded devices have, not checked the specs for the RazR but I'm sure there's some binary blobs in your future,
Hack On Folks! :good:
Hi,
I've got Ubuntu Touch running on my Xoom, not perfectly. I have an LTE Xoom, but I'm building as if it is Wifi Only (I no longer have service on LTE).
Issues:
Font rendering in some places is unreadable.
Display settings have to be manually tweaked in /usr/bin/ubuntu-session to set GRID_UNIT_PX=10
Have not tested sound at all
Camera doesn't seem to work
Haven't tested GPS
Installation instructions:
reboot in recovery
wipe
install base Xoom (Wingray) Image: cm-10.1-20130228-UNOFFICIAL-wingray.zip md5: b1391ff076e67f68f89606c2ae349986
install the Ubuntu 12.10 Touch Preview, daily build quantal-preinstalled-phablet-armhf.zip*
reboot
use ubuntu_chroot to edit /usr/bin/ubuntu-session and set GRID_UNIT_PX=10
reboot
Fixed:
I'm able to connect to my wifi and use the internet via an adb (ubuntu_chroot shell), but apps including the browser used from the device don't seem to have connectivity.
*This download is a daily snapshot, the latest version may or may not work, I've only tested using the version from 20130228.
Reserve a spot for some more technical details.
Could i get a link? I would love to give this a try! :good:
mikedmor said:
Could i get a link? I would love to give this a try! :good:
Click to expand...
Click to collapse
PM with the link sent, when I get to 10 posts or get moderator approval, I'll edit the original post to include the download link.
Please keep me posted on how it goes. I'll try to document the steps I took to get it running soon (very minimal, just followed the official porting guide)
Just finished building it as I have seen Xoom support removed from the wiki yesterday. Did you unset CONFIG_ANDROID_PARANOID_NETWORKS to make apps work?
dreamcwli said:
Just finished building it as I have seen Xoom support removed from the wiki yesterday. Did you unset CONFIG_ANDROID_PARANOID_NETWORKS to make apps work?
Click to expand...
Click to collapse
I did not unset CONFIG_ANDROID_PARANOID_NETWORKS as it broke the build and I have not had time to investigate it further. Were you able to build with it unset? Is the networking in the apps working for you?
skippyishappy said:
I did not unset CONFIG_ANDROID_PARANOID_NETWORKS as it broke the build and I have not had time to investigate it further. Were you able to build with it unset? Is the networking in the apps working for you?
Click to expand...
Click to collapse
I comment several lines in the kernel source code so I can build it with the flag unset. I still can't fully boot Ubuntu Touch as the libraries used are not in the runtime path so I need to fix it. Will report here when I have time to work on it.
Good luck on the development
Sent from my GT-N7000 using Tapatalk 2
Thx dreamcwli and OP
This project sounds like it will be good for devs and enhanced users and it keeps the hopes of the xoom staying around for a few more years.
Keep up the work and give us hope.
Did you symlink libraries under /data/ubuntu/usr/lib/armeabihf to /system/lib to boot the system?
...
CBDSonline said:
Thx dreamcwli and OP
This project sounds like it will be good for devs and enhanced users and it keeps the hopes of the xoom staying around for a few more years.
Keep up the work and give us hope.
Click to expand...
Click to collapse
+1
dreamcwli said:
Did you symlink libraries under /data/ubuntu/usr/lib/armeabihf to /system/lib to boot the system?
Click to expand...
Click to collapse
I did no modifications to the ubuntu partition other than changing the GRID_UNIT_PX to make the layout fit the screen better. On my first attempt the screen was black, so I took a look using adb logcat and saw:
I/SurfaceFlinger( 1064): SurfaceFlinger is starting
I/SurfaceFlinger( 1064): SurfaceFlinger's main thread ready to run. Initializing graphics H/W...
E/libEGL ( 1064): eglGetDisplay:121 error 300c (EGL_BAD_PARAMETER)
E/libEGL ( 1064): eglInitialize:137 error 3008 (EGL_BAD_DISPLAY)
Click to expand...
Click to collapse
This made me suspect it was missing some binaries (the only ones I'm using are from the Google binaries page for the Wifi Xoom).
device/moto/wingray/device_base.mk is looking for the vendor directories which do not match the directories I had after extracting them.
mv vendor/moto/ vendor/motorola
mv vendor/motorola/stingray/ vendor/motorola/wingray
Click to expand...
Click to collapse
Then rebuild with brunch and the error was gone and the screen lit up with Ubuntu touch.
skippyishappy said:
I did no modifications to the ubuntu partition other than changing the GRID_UNIT_PX to make the layout fit the screen better. On my first attempt the screen was black, so I took a look using adb logcat and saw:
This made me suspect it was missing some binaries (the only ones I'm using are from the Google binaries page for the Wifi Xoom).
device/moto/wingray/device_base.mk is looking for the vendor directories which do not match the directories I had after extracting them.
Then rebuild with brunch and the error was gone and the screen lit up with Ubuntu touch.
Click to expand...
Click to collapse
I have updated the location path for proprietary blobs. What I got is linker.c can't load /system/lib/libubuntu_application_api.so. Did you use Ubuntu-specific tools to build it? I am on Arch Linux so I am thinking about it those tools make different result.
dreamcwli said:
I have updated the location path for proprietary blobs. What I got is linker.c can't load /system/lib/libubuntu_application_api.so. Did you use Ubuntu-specific tools to build it? I am on Arch Linux so I am thinking about it those tools make different result.
Click to expand...
Click to collapse
To setup my environment, I created a new VM using Ubuntu 12.04 LTS and followed the steps in "Set up your development environment" in the porting guide.
skippyishappy said:
To setup my environment, I created a new VM using Ubuntu 12.04 LTS and followed the steps in "Set up your development environment" in the porting guide.
Click to expand...
Click to collapse
Now this is interesting!!!! Xoom is not officially supported by canonical, a 14year old was trying to port it. Even if the device is not listed anymore you can send an email to canonical and tell that you will be the one to port it to xoom! Keep up the good work. i am willing to test your work! I have a UMTS_Everest xoom. If you are interested please PM the links to me
Cheers!
darksnoopy said:
Now this is interesting!!!! Xoom is not officially supported by canonical, a 14year old was trying to port it. Even if the device is not listed anymore you can send an email to canonical and tell that you will be the one to port it to xoom! Keep up the good work. i am willing to test your work! I have a UMTS_Everest xoom. If you are interested please PM the links to me
Cheers!
Click to expand...
Click to collapse
PM sent. The port itself has been trivial, at least getting it to boot. Easy to see why Canonical chose this path.
Very interested in this please pm me a link, I have a little knowledge of linux so I may be able to play around a bit.
slaming said:
Very interested in this please pm me a link, I have a little knowledge of linux so I may be able to play around a bit.
Click to expand...
Click to collapse
PM'd, I should be able to edit my original post with the download links now.
I can confirm developers have to use phablet-dev-bootstrap tools to build it now. With phablet-dev-bootstrap you will get additional components that are required for Ubuntu Touch. I will test how network going with my build.
Built it and working fine now. With CONFIG_ANDROID_PARANOID_NETWORK unset I can use browser and other network apps without problem. However the usability is not good at current stage.