sg2 getting hot whilst playing MAME - Galaxy S II General

I've seen other threads on this but they were from some time back so I was wondering whether the SG2 getting really hot near the camera was an issue that has been fixed with an update?
I've only had my phone for a couple of days and was just using MAME when it got really quite hot on the back near the camera. Is this a bad thing? Can the phone handle it? I stopped playing just in case it was going to damage the phone.

This is normal. It is a thin phone. If you really want to play with less heat, just clock it at 800Mhz and switch off a core. It'll handle it perfectly like all the other single core are doing. Only difference you'll see is that loading time be slower.

Custom Rom
Or just use a Custom rom Like Checkrom - that will handle the heat problem better by using another Voltage. And your Phone is (i think) a bit faster with that rom.
But there are many other Roms here in the Forum.
cu
NobbyL

MrPhilo said:
This is normal. It is a thin phone. If you really want to play with less heat, just clock it at 800Mhz and switch off a core. It'll handle it perfectly like all the other single core are doing. Only difference you'll see is that loading time be slower.
Click to expand...
Click to collapse
How do you turn one core off?
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Hi, were did you get MAME from?
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a67543210 said:
Hi, were did you get MAME from?
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Click to expand...
Click to collapse
He meant GAME I guess..

Great for hand warming and sticking down your pants at this time of year, brilliant device even doubles up as a mini heater
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Harsha Raj said:
He meant GAME I guess..
Click to expand...
Click to collapse
Nope, Mame is an arcade emulator http://www.mamedev.org . It's been around for ages an older version has now been ported to Android and is available from the market.

shawsky said:
Nope, Mame is an arcade emulator http://www.mamedev.org . It's been around for ages an older version has now been ported to Android and is available from the market.
Click to expand...
Click to collapse
Yeah, it's called mame4droid

Flash Modem KH3, heat problem sorted!

Related

Capable of multitouch

I read that well, we are limited to 2 fingers because of kernel headers, so nothing to be done there.
But I wanted to state that the controller in the Atrix is capable of "ture 12-bit multiple touch with independent XY tracking for up to 10 concurrent touches in real time with touch size reporting". source
That does not only mean we got up to 10 touches capacity, but that features that involve touch size are available. That means that when-if the bootloader gets cracked-sidestepped we could enable function to lock the screen like the Zune, where putting a big touch size locks the screen. A very useful thing especially if you put it in your pocket (facing your leg)
..................
Forgive my ignorance, but what's the use of more than 2 fingers touching the screen?
I've bought my Atrix but haven't started using it yet , wanna root, install custom and invisible shield b4
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Careca_RS said:
Forgive my ignorance, but what's the use of more than 2 fingers touching the screen?
I've bought my Atrix but haven't started using it yet , wanna root, install custom and invisible shield b4
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Click to expand...
Click to collapse
There are quite a few games that require 3+ simultaneous touches.
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MrCooper2012 said:
There are quite a few games that require 3+ simultaneous touches.
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Click to collapse
Quite a few huh? I haven't seen one.
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eallan said:
Quite a few huh? I haven't seen one.
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Click to collapse
I heard this from another forum member and haven't tried it, but I believe Cut the Rope can use more than two touches. Is it even on the Market though...?
I haven't seen any apps/games that use more than 2 touches, but I'm sure there is good potential for some.
Basically it would be like a Apple touch pad for using swipe, double swipe or triple swipe.
I do, was trying to play xenogears on FPse earlier on, then I realise I'm stuck at the bloody forest part when u need to simultaneously press O and triangle as well as the directional pad to jump onto the huge tree trunk in order to move on to the next area.
SNES, PSX, GENESIS and other emulators may require 3+ touch.
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Devnant said:
SNES, PSX, GENESIS and other emulators may require 3+ touch.
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Click to expand...
Click to collapse
Use a wii controller.
I think that fruit ninja thd allows more than 2 point multitouch
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[R] Onlive - Future of games

It seems that Onlive has released the app fot playing pc games on tablet.
https://market.android.com/details?id=com.onlive.client
Does anyone has a compatible apk for galaxy tab 10.1?
I have this one: http://sebyku.3x.ro/android/com.onlive.client-1.apk
But it gives me Network Test Failed.
Works perfectly for me, i used the first link you just posted. Now lets try to figure out how to get a sixxaxis controller working with it.
THIS IS AMAZING TECHNOLOGY.
you have galaxy tab 10.1? I can't download in my country can you provide me your apk file?
works perfectly* for me!
*by perfectly I mean installs and runs without issue. The graphics are still just as muddy and the controls just as laggy as last I tried it though! (I have 30mb cable internet so it's not that!)
Doesn't help that I have an über gaming PC to compare it to...
Impressive for thin client tablet gaming though!
+1 same problem
sebyku said:
It seems that Onlive has released the app fot playing pc games on tablet.
https://market.android.com/details?id=com.onlive.client
Does anyone has a compatible apk for galaxy tab 10.1?
I have this one: http://sebyku.3x.ro/android/com.onlive.client-1.apk
But it gives me Network Test Failed.
Click to expand...
Click to collapse
Lol how dare you, I just found the on live app and came straigh here to start a thread on it but you beat me to it . It is fantastic, the quality is poor but the idea behind it is genius, hopefully the quality will be improved over time. Dawn of war on my tab, oh my god :-D
sebyku said:
you have galaxy tab 10.1? I can't download in my country can you provide me your apk file?
Click to expand...
Click to collapse
I used the first link you posted and it works great for me.
And yes I have a galaxy tab 10.1
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chaosdefinesorder said:
works perfectly* for me!
*by perfectly I mean installs and runs without issue. The graphics are still just as muddy and the controls just as laggy as last I tried it though! (I have 30mb cable internet so it's not that!)
Doesn't help that I have an über gaming PC to compare it to...
Impressive for thin client tablet gaming though!
Click to expand...
Click to collapse
I trully believe my tab with a custom rom is capable of handling higher Res than they are allowing currently.
The input lag is a different story....
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Give me your apk please n my country is not avaible
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sebyku said:
Give me your apk please n my country is not avaible
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Click to expand...
Click to collapse
Check your pms
I gave this a go and considering that i am very far away from the servers. I thought that the technology was very impressive and all lag aside, showed glimpses of what the future of gaming could be like on a tablets
You guys are being WAY to critical it seems. This is Version 1. V1 of anything, even the legendary android os, sucks. By v2 or v3, we will have something though, i guarantee it
caleb220 said:
You guys are being WAY to critical it seems. This is Version 1. V1 of anything, even the legendary android os, sucks. By v2 or v3, we will have something though, i guarantee it
Click to expand...
Click to collapse
Really? Because I played this on a decent PC and there was still input lag.
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n64 app: mupen64plus AE

anyone tried running nintendo64 rom emulator? i tried that n64 app: mupen64plus AE
with killerinstinct2GOLD game zip rom and it still lags! i guess 2gb ram doesn't cut it
or it might be just the app that makes it laggy(music choppy, screen flickers)
No, it's probably not a phone problem, but the app just sucks.
I recommend N64oid (google it) and sideload the app. It worked flawlessly on my old Flipside, which is a single core 720MHz and 512mb RAM.
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gagdude said:
No, it's probably not a phone problem, but the app just sucks.
I recommend N64oid (google it) and sideload the app. It worked flawlessly on my old Flipside, which is a single core 720MHz and 512mb RAM.
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Click to expand...
Click to collapse
Thx I will try that
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Mupen64Plus, AE clearly states it's unstable and in beta. The dev has lots of other things going on in his life, so development has been very slow recently. Over time, it should eventually surpass N64oid (seeing as N64oid's likely been abandoned), though N64oid is currently much faster and more stable (as it was developed for much longer).
N64oid is pretty decent. I ran mario cart 64 with no lag on my captivate. As far as Mupen64plus goes, as previously stated, its still under development. A sloow, loongg and haard development.
feedtheducks said:
N64oid is pretty decent. I ran mario cart 64 with no lag on my captivate. As far as Mupen64plus goes, as previously stated, its still under development. A sloow, loongg and haard development.
Click to expand...
Click to collapse
Can u try killerinstinct2 gold from coolrom?
Seems to lag graphics. Issues. Might be that certain zip rom
Thx
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Played Zelda on n64oid and it ran smoothly.
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Are there. Any others by emus?
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cobyman7035 said:
Can u try killerinstinct2 gold from coolrom?
Seems to lag graphics. Issues. Might be that certain zip rom
Thx
Click to expand...
Click to collapse
Sry. I dont have the cappy anymore, gave it to my brother. But I did run few games on it, when I had it, like mario cart 64, star fox 64, golden eye 007 and donkey kong 64, all of them ran with little or no lag on the cappy. I would assume the N4, with its S4 Pro and the 320 gpu would be able to handle that with no problem. As far as having issues with certain roms, it could just be the rom itself. Also on the cappy, I played pokemon fire red, using gameboid, and I had 2 different roms for the same game and one of them did run better then the other. ....killerinstinct....nostalgia. good times. :highfive:
I tried playing Smash Bros on it and some characters were missing eyes, such as Mario and Yoshi..
Also the screen flickers quite a bit, messed with some of the settings a bit but it wouldn't solve it. :/
sideslippy said:
I tried playing Smash Bros on it and some characters were missing eyes, such as Mario and Yoshi..
Also the screen flickers quite a bit, messed with some of the settings a bit but it wouldn't solve it. :/
Click to expand...
Click to collapse
N64oid or mupen64plus?
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[Q] What is the best way to play N64 games?

I've installed N64oid on my Nexus 4 and tried to run Ocarina of Time. Though it is decent, there is still a lot of frame drop. My assumption is that the phone shouldn't have any problem given the specs it has and that there is something that I can do to make this run a lot smoother.
Try this emulator.
https://play.google.com/store/apps/details?id=org.retroarch
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inaboutaminute said:
I've installed N64oid on my Nexus 4 and tried to run Ocarina of Time. Though it is decent, there is still a lot of frame drop. My assumption is that the phone shouldn't have any problem given the specs it has and that there is something that I can do to make this run a lot smoother.
Click to expand...
Click to collapse
It doesn't matter how powerful the phone is if the emulator isn't 100% flawless.
El Daddy said:
Try this emulator.
https://play.google.com/store/apps/details?id=org.retroarch
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Click to expand...
Click to collapse
I don't see N64 on this.
The really best way to play n64 games is to buy a n64 i suggest.

[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
Click to expand...
Click to collapse
Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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Click to collapse
This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Click to collapse
Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
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Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
Click to expand...
Click to collapse
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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Click to collapse
+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
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Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Click to expand...
Click to collapse
except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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Click to expand...
Click to collapse
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

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