In certain apps the axis are swapped - ie horizontal motion affects vertical and vertical motions affect the horizontal. Normal use, most games and a program called Leveller (spirit level type program) it's fine, but in other spirit programs, Krazy Kart Racing and a couple of others, its wrong. I dont know why, cant be the accelerometer if it works most of the time...
Known issue some game manufacturers have added a setting to reverse this.
Look in the game /app setting.
Good luck
Related
i thought i had a problem with only a game called boing. but i tried resco snake and in both games it has pauses just about every other second. no other games have issues so i have to assume this has something to do with the g sensor.
although i just tried teeter and had no issues.
anyone have any ideas?
any ideas?
Recalibrate it?
tried that. and it works fine with rotation and like i said teeter. and its not of when i play the games it just has pauses. it knows where to move things though
just a stab in the air.. have you tried the latest chainfire graphics drivers?
Lumos?
do you have Lumos installed, it causes this behaviour in my HD2? if so, add the games to the exceptions in Lumos, that should sort it.
m.
i have chainfire ive tried both modes.
and it turns out it is because of lumos. i turned it off and they work fine.
BUT i added them to exceptions and that didnt help what exactly did you do?
in the exceptions tab both games are there with PRG and i put them at level 4
anything else?
Lumos
this has worked for me
1. open lumos wizard
2. go to Windows tab
3. open app, e.g. Boing
4. switch to lumos or close app, app name appears in windows list
5. add app by tapping on it
Boing appears as BoinGLES and is set to 7
only one i can't get to work is FPSECE, as I can't get the window name, apparently it identifies as 'Album', so I switch Lumos off for that...
thanks i had done those, what i hadnt done was get the hotfix from the lumos thread. now that i have its alll better. thanks for your help
Adam accelerometer values Test
I and many other have noticed that the Adams accelerometer is not working as it should. So I ran an app on it called "Accelerometer values" which plots the devices X,Y AND Z values on a panel of graphs. I also ran this on my Droid X with exact same settings, and in the same orientaion.
Using the Droid as a control, of which I know the values are set correctly. I compared to the two. And this is what I found.
Settings in portriate orientation
1."Relative to the control", the adams X & Y axis are swaped. (x is y, y is x)
2. "^", The Y axis on Adam(X on Droid) displays the same numeric value as the control when tilted in the same direction. example Adam 5.0, control 5.0
3. "^", The X axis on Adam(Y on Droid) displays opposite numeric values as the control
when tilted in the same direction. example Adam -5.0, control 5.0
4. "^", The Z axis are the same on both.
Results with settings in landscape orientation are the same.
Hopefully a dev can fix this, but this confirms that the Adams accelerometer is not set properly.
Yes, i meet the same problem when i play any games with accelerometer... hope someone can help to fix it.
Hopefully there will be a way to relay this info to NI.
Perhaps a repost to TINA on NIA or RISHI on NIH
-CC
EDIT: In talking about this in IRC, it was mentioned that it seems the apps are using the values incorrectly, and some apps have been fixed.. So it may not be a Adam issue.
labyrinth Games prooves your points. Adams is using wrong values. Someone please fix this issue.
My point is that weither the device in question is set to run in portrait(phone) or landscape( most tablets) shouldnt nessesitate a change in the way the accelerometer works. Seeing as most apps for android work in portrait and landscape perfectly fine on phones, then why the HELL would one change the accelerometer settings on tablets. Even the Xoom aparently is having this kind of problem, and most other large android tablets.
There has got to be a way to port/change these settings. Maybe isolating what we need from another rom. Unless this is a hardware issue and accelerometer itself is positioned differently or something stupid like that.
the ony way to fix is by settiny ur calibration to the settings u want try diif position and calibrate , see if it works
Sky maps worked wonderfully when I first got my tablet a few months ago. However, flashing custom roms seems to have royally screwed up the tilt sensors (I have tried multiple different roms, nothing seems to address it). Compass is okay, but X and Y axes are reversed (i.e. it pitches when it should roll, and vice versa). This happens in both landscape and portrait.
Anyone run into this before, or have any idea how to proceed?
playing SpeedX 3d the tilt sensors worth great, playing table labyrinth where you have to roll the ball through the maze to reach the other side is totally FUBAR, the sensors are opposite of each other which makes it impossible to plays.
So with my finding it works fine with some games and terrible with others.
I noticed the same issue on the a100.
SoHaunted said:
playing SpeedX 3d the tilt sensors worth great, playing table labyrinth where you have to roll the ball through the maze to reach the other side is totally FUBAR, the sensors are opposite of each other which makes it impossible to plays.
So with my finding it works fine with some games and terrible with others.
Click to expand...
Click to collapse
Admittedly, I haven't tried it with too many other apps, but those that I have are problematic (sky maps and several sensor-reading apps). It's frustrating because it used to work just fine with sky maps.
Which version of HC are y'all using, 3.1 or 3.2.
On 3.2 I'm having no problems at all.
Just wondering?
Check out "GPS Status" app on the market, it has an option to calibrate the pitch and roll sensors, maybe you just need a calibration..
It will also show the actual pitch/roll values which may help.
kiwi_mat said:
Check out "GPS Status" app on the market, it has an option to calibrate the pitch and roll sensors, maybe you just need a calibration..
It will also show the actual pitch/roll values which may help.
Click to expand...
Click to collapse
"A Tilt Labrynth" also has a built in calibration tool as well
If I'm not mistaken, those calibration utilities only affect the program that they're part of - they don't have any effect on global settings.
[Edit: I'm using 3.2 (Taboonay 2.1b), though the problem was also present on several other 3.1 and 3.2 roms]
I'm running Skeye and Mobile Observatory on my A500 and havent noticed any problems at all with the x/y axis' being off. Honestly, I haven't paid that much attention since I also have both programs installed on my phone and mostly use it instead since I can mount it to my scope for push-to guidance. But just locating Polaris and other well known objects seem to be spot-on. May want to try another program and see if that fixes the issue.
fasteddy86 said:
If I'm not mistaken, those calibration utilities only affect the program that they're part of - they don't have any effect on global settings.
[Edit: I'm using 3.2 (Taboonay 2.1b), though the problem was also present on several other 3.1 and 3.2 roms]
Click to expand...
Click to collapse
as that maybe true it would help people figure out of the calibration is off on the tablet. if the calibration is off then we can look into why its happening in stead of what apps are having the issues
Timelord83 said:
as that maybe true it would help people figure out of the calibration is off on the tablet. if the calibration is off then we can look into why its happening in stead of what apps are having the issues
Click to expand...
Click to collapse
Well there's no question that my sensors are off. The only apps that work are those that come bundled with a calibration function. There's a long-standing defect logged with elgoog about the fact that there's no easy way to calibrate, but they've not addressed it yet.
I know some phones come with a calibration function, and others at least have files where one can change the values...
HELLO FRIENDS,
i want some help.....plz help me out.
TILT controlled games like HEAVY GUNNER 3D, LABYRINTH, DEAD RUNNER AND ALL OTHER tilt controlled games are behaving weird. like when i tilt up it will move right, when i tilt down it will move left, when i tilt right it will move up and when i tilt left it will move down...
at first i thought its honeycomb's problem as these games might be for gingerbread but now i m using ice cream sandwich and the issue persists.
so i dont know why is this happening. and one thing i know that if u install these games on phone then the TILT sensor works normally.
anyone have solution guys???
145 views and no reply? Come on guys someone of you must have solution. Don't you?
It's pretty well-known that the sensors in different android devices are calibrated differently. It's up to the game dev to either (1) include code in the software that checks the device against a list of known devices and orients it properly, or (2) allows the user to fix it. You should write to the devs and ask them to add the options. It annoys me too, but I usually just delete the game rather than bother.
Thanks for reply slack, I will delete those games that's really good idea because I don't like to mess with these kind of stuff anymore.
Yeah, it's a bummer. Not a difficult thing for devs to put an option in the settings, but seems like a lot of them don't. It's the curse of having choice in hardware for the same software!
Yeah, that happens to me too in some tilt games but not all.
slack04 said:
It's pretty well-known that the sensors in different android devices are calibrated differently. It's up to the game dev to either (1) include code in the software that checks the device against a list of known devices and orients it properly, or (2) allows the user to fix it. You should write to the devs and ask them to add the options. It annoys me too, but I usually just delete the game rather than bother.
Click to expand...
Click to collapse
Exactly It annoys me too, but i usually just delete the game rather than bother
Yeah I am facing same tilt issue its too laggy even my 7 years old son don't wanna play racing game on SGT. He preffered to play on HP touchpad running cm.
Has anyone figured out the settings to use for this app to run in the following setup
- device locked to Portrait Mode
- Zynga in bottom half of the screen
There is quite a bit of down time when playing this game.
When I'm on the PC I'm reading Twitter/scrolling Feedly, want to do the same on my device, i mean we got 1920x1080 pixels to play with!
The default settings don't work in that the UI is messed up and doesn't fit properly.
when I change the DPI or layout it starts to look ok, however I can't start a game - using per app settings from xposed.
As soon as I click the "ok, take me to the table" the game runs some sort of validation to check that it is running full screen or something and then Force Quits.
Curious if anyone has gotten around this sort of issue.
I used Ultimate Rotation Control to stop Zynga Poker from switching the device into Landscape mode.