[Q] Terminal emulator - Eee Pad Transformer General

Any one know a good terminal emulator,
one that would give me a few terminal emulation like vt100, scoansi or wyse50
also i would like to put it fullscreen like 80x24.
So far i have tried "Better terminal emulator" but it does'nt even have a settings menu
to do anythning, or maybethere is one but i did not find
Any suggestion ?

I'm a big fan of connectbot.
If you want to check it out get a development snapshot from their website rather than the market version. The market version doesn't support the TF's keyboard dock.

Does it support terminal emulation, how can i put it in scoansi term emulation ?

ok, i found the emulation settings..
now, i'm trying to get the character over the numeric row from the dock keyboard, ie [email protected]#$% etc.. how can you get them ?
If i try them i only get what looks like Function key i.e OS, [21~, etc..

I have this problem with either Better Terminal" or "Connectbot" :
i can't get the functions key to work, it's like if it does'nt send the \E in the \EOS for exemple.
Any other emulator ?

Related

Can I control my HTPC using my Wizard?

I have a HTPC (without a mouse or kb) plugged into my TV, and while I have a remote (IMON 2.4G DT) the mouse control isn't too great. What I would like to do is use my Wizard as an input device, primarily for the mouse but probably also for keyboard
I thought Total Input sounded promising, but I have two issues with that:
1. 'Server is unreachable' - which presumably is just a matter of configuration of the network, and hopefully I should be able to sort that, and
2. (and this is the bit I really need help with) TI requires the NET Framework 1.1, a consequence of which is the PC can no longer boot straight into the default desktop, but now stops at the 'Select a user' screen.... where you click WITH A MOUSE which user you want to log on as
So, my question is, does anyone have any novel solutions or can suggest a piece of software that will alow me to do what I want?
I really don't want another mouse and keyboard cluttering up the living room, and to be able to use the Wizard as the input device would be really handy.
You can fix that login issue by Clicking 'Start' > 'Run'
Then type "Control userpasswords2" (without quots)
Then set the default user
Great stuff ! Thanks for that hiazle, I'll give it a try
Is there anyone out there who has got this app working and how did you find it? Does it work well?
Mellon said:
Great stuff ! Thanks for that hiazle, I'll give it a try
Is there anyone out there who has got this app working and how did you find it? Does it work well?
Click to expand...
Click to collapse
Have you got a link to it? I've not seen it before, and it sound like it might be handy...
http://www.xronox.com/XronoxSite/TotalInputInfo.aspx
which is free, but they also do an all-singing all dancing version which isn't, but you can get a trial.

Usb Gamepad Working!!!!!! Andres Ortega First!!!

IVE MADE USB GAMEPADS WORK ON OUR PHONE!!!!! now you can play your nintendo, super nintendo, genesis and playstation emulators on your T.V. and have a matching remote to boot.
You will need the following:
Registry Editor
Hidgamep.dll file (included)
4 in1 cable (and usb gamepad ) any with 1 joypad will work.
1. you will need to unzip the hidgamep.dll file into your windows directory on your phone.
2. open your registry editor, and find the directory [HKEY_LOCAL_MACHINE\Drivers\HID\LoadClients\Default\Default
3. add the key "1_5". ( dont put the "")
4. open the key 1_5 and add the value "gamepad" ( dont put the "")
5. now add the value "hidgamep.dll" ( dont put the "") (this step makes windows use the driver)
6. save your work remove the usb device and reboot your phone.
7. now if you did this right, when you plug in your usb game pad it should give you a message. now all you have to do is set the buttons on your emulator and your off to gaming like a pro!!!!
Looks like some progress there - copied the instructions and no longer complains about an unrecognised device. Is there an application that can verify if its talking to the controller? I've not got a true USB gamepad, I've got a ps2/usb adapter which I just tested, which seems to light up as if its working, but perhaps unsurprisingly my Guitar Hero guitar didn't seem to do anything within the WM interface.
This is big news dude, but as mentioned we need a test app, I also only have a PS2 to USB converter ! I need to be able to work out wich of the 2 ports is port 1
Hmm... does this mean it should be easy to get a non-US usb-keyboard to work on the athena?
Since we're on the subject, how is playing games with the built i joystick on the Athena? I'm curious if it has good feedback and feels sturdy.
Since we're on the subject, how is playing games with the built i joystick on the Athena? I'm curious if it has good feedback and feels sturdy.
Click to expand...
Click to collapse
In a word
No
cuba3377 said:
IVE MADE USB GAMEPADS WORK ON OUR PHONE!!!!! now you can play your nintendo, super nintendo, genesis and playstation emulators on your T.V. and have a matching remote to boot.
Click to expand...
Click to collapse
where can I find the playstation emulator??

Java games - How would you re-configure the key settings?

I find it extremely frustrating to try to find java games that are compatible with the tytn.... or any phone.
It's sort of like a hit&miss situation.
Either the game itself will allow configuring of the buttons
OR
The game will FIXED in the settings, but compatible to my phone
OR
The game settings will be fixed and the keymapping is UNUSABLE!!!
Example : A game will be FIXED in settings to use the number keys for directions :
____2____~~~~~~~~~~~~~~~________UP_________
_4__5__6_~~~Which would be~~_Left__Center__Right_
____8____~~~~~~~~~~~~~~~_______Down________
So, the hermes D-Pad wont work and I'd have to use the full QWERTY keyboard to play... which is sort of WTF.
I've looked around for applications to adapt jar applications, but it seems like they are only developped for Motorola/Nokia/SE basic phones.
Any suggestions?

More Hardkeys??? My Imagination....

Is there a way to enable more hardkeys using some software or virtualization trick???
playing Java games is a nightmare.
I use AEBPlus to map the volume up & down key to act as the Left and Right softkeys which is fine until you need to type in a name for your character in some games....
Another Thing:
why is there no good java emulator for HTC devices?
even a low cost, clone phones could run some java games while it does not run in jBed or jBlend. what gives??? i thought that PPCs would be more better in running java apps.
why not we all try to develop an input system for devices without hardware phone keypad?
------->Just my Imagination.............zzzz.......---------->
#let's suppose we coded a program abc.exe which runs in the background when executed...
#the abc.exe is, of course, configurable. we can map a hardware key, say, the long-press of call (green) button which will invoke the abc.exe which will display a phone keypad with a transparent background phone keypad and long-press again to send it to the background.
#say we run a jar midlet (java program) and need input for names...
#we long-press the call button which brings up the abc.exe application.
#we click on the number or letters and which gets typed into the java app.
wouldn't that be nice????
I was wondering that other phones having hardware keypads send a hex value to the os each time a key is pressed. As a whole, what we need is an app that interprets the input using a virtual keypad (the above abc.exe) and sends the required signal, hex, or whatever the program (java application) is bound to recognize and accept it as an input.
Knowledge/Tools Required:
#some knowledge in C++ or java.
#a utility for listening to keystrokes of devices with hardware keypad
#...............
#.................
until then, i dream on....and on.....
P.S: don't wake me from my dream to tell me that somebody has developed such software....
P.S: sorry if i am posting in the wrong section.
Actually buddy the prob u r facing has been already solved and also someone made one app just like ur imagination but i dont remeber the thread topic u can search if i again stumble upon it i will share

aDosBox v0.2beta (with virtual keyboard) just released

Please help us test it out and report bugs/issues. Thanks
Just search "adosbox" in Google, I am not allowed to post external URL here.
Any kinds of help are welcome
Hi, i downloaded this last night for one reason and one reason only (for now anyway) - to play championship manager and i managed to get it start a new game it took over an hour to do it and then simple things like changing pages takes over a min so it esentially unplayable.
Other that great work and i wish i could be of more help but im afraid ive never done any software programming in my life
Wow, this is perfect so far. I just tried cyberdogs on it and it ran amazing. The program is really easy to get running. Is there a way to mount hard keyboards to the controls?
Just tried it. works like a charm.
Yep, works awesome.
Sent from my GT-I9000 using XDA Premium App
I am really enjoying adosbox right now on my Transformer, but lack of 3.1 mouse support has saddened me to the point where I compiled from source myself. I have it working sort of (on the java end), but because the build screen size doesn't match with the actual screen size, I am having issues with the mouse not following perfectly. I would like to get mouse support working better for 3.1 devices (and probably better emulation going for pre 3.1 devices), but I need to edit some of the C files for that. Unfortunately I have not done much native code on Android, so I am running into problems compiling. The ndk-build script seems to fail on me with an error of "missing separator" in the SDL-1.2 make file. Sadly I have never used make so I don't know how to correct it.
Today I saw the build_instructions.txt in jni/application/dosbox/. Are you building through this instead of the ndk (do I need to get gcc ARM cross compiling installed on my linux box)? In either case where does the dosbox-0.74-cfg-pelyaSDL.tar.gz come from?
Any help you could give me in getting the native part to build would be appreciated. Then I can focus on getting some usability stuff working and throw patches your way.
P.S. The feedback page is broken.
Hi. That's great news.
I love dosbox an I appreciate your work.
If you don't mind I will post some issues here.
I've installed adosbox 0.2.5 on my Desire Z.
I've tried to run some apps and games.
Dos Navigaror: Usable.
1. Mouse trackpad emulation works quite well, however it only moves in x,y axis separately. No intermediate directions (I suppose the hardware does not allow it). Any possibilities to solve this?
2. Touch screen mouse movement works quite well - however with delay.
2a. Well, sometimes there is no mouse. I swing on the screen with no effect.
3. It does not respond to screen tap as a left mouse click. Well it works sometimes. I have no control on that.
3a It does not respond to double tap (double click) at all.
4. No possibility to bind/emulate arrow keys. I can't find such function in dosbox menus. ---edit --- I could bind some keys but... see the edit part down there.
5. On PC I've been using config to autostart Dos Navigator with dosbox start. How to do it on Android? I couldn't find .conf file on my device.
System shock: starts but unplayable.
1. I've got a slide show. I've increased the CPU cycle to 1000 even to 2500 with no satisfactory effect.
2. On screen mouse movement works but the cursor jumps into different position when tapping.
3. With no option for binding keys this game is 100% unplayable.
Hocus Pocus: works but no arrow keys.
1. It starts nicely.
2. It reacts on "FN" key - the hero is shooting.
3. However no hardware arrow keys makes the game unplayable. Moving with trackpad sucks so much that the game is unplayable.
Oxyd Magnum: Playable but not exciting.
1. It react on taping the screen.
2. On screen mouse works well but with some ugly delay. This takes out most of the fun.
So the main issues I see are the cpu speed, mouse delay and the hw keys binding.
You are making a great job.
However making dos games being fun on the phone needs good controls workaround. Without that - no fun.
Thank you.
Don't forget we appreciate your work.
-------------edit-----------
Keys binding:
The .dosbox\mapper-0.74.map file (the file for binding keys) can not be found from the phone level. It must be done from a PC level. It's not a big issue but what to hide the file for?
After rebinding left FN, left shift and tab keys Hocus Pocus is quite playable.
It would be nice if you provide us the list of numbers for HW keys on some devices.
I can't bind "menu" as right arrow. And I can't bind search, sym, and the two shortcut keys. They are left useles.
And binding some keys as arrows disables trackpad!
Sound:
No mater what number I set for cycles I can't make the sound to play smoothly.
Any suggestions?
Someone knowns the makefile system for adosbox "libapplication.so"?
Ive been trying for a long time to recompile adosbox for mips, and i still unable to compile that file, not even for arm.
Hello,
I am using aDOSBox to run QBASIC (yes I know there are "better" and "faster" interpreters/compliers, but some have bad issues, see one comment about writting files on X-11 BASIC, others have a max file size) with an external keyboard (so I can see the screen while typing - can you make the virtual keyboard transparent?).
I have found that some keys do not work nor processed correctly in this version (freshly gotten from Google Play), namely the "." when shifted (I get ":" every time, all other punction keys appear to be fine). At first I though this was a KCM problem (had problems with mismapped keys on a Droid X), but while I was briefly able to rooted my tablet (someone please read/question my post/question about the Azpen A701 rooting) I was able to view the generic.kcm and other kcm files (lost root right after this) and those files define the shift period combination correctly. Also I get a ">" when I hit that combination in the 920 Text Editor.
Function keys seem to send to Android key processes (opening/launching other apps) instead of work in the program. Insert, Delete, Home, and End do not seem to be working at all.

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