Lag when not in standard landscape mode - Acer Iconia A500

There is a drop in FPS with the display when the screen is in anything but standard landscape orientation. It's been tested that the screen only runs in 30fps in all views except standard landscape view (which runs at a smooth 60fps). This is even true in "reverse" landscape mode (completely flipped over horizontally).
You can see the drop in frame rate yourself after rotating the screen and sliding to the other pages. Not nearly as smooth as standard landscape.
This drop in FPS affects any apps that are running in those other orientation as well.
I can replicate on my Iconia A500 which has the latest update. And rumor has it that Honeycomb 3.1 does not address this issue.
Apparently, this is endemic to the Tegra processor.

ckarrow2 said:
There is a drop in FPS with the display when the screen is in anything but standard landscape orientation. It's been tested that the screen only runs in 30fps in all views except standard landscape view (which runs at a smooth 60fps). This is even true in "reverse" landscape mode (completely flipped over horizontally).
You can see the drop in frame rate yourself after rotating the screen and sliding to the other pages. Not nearly as smooth as standard landscape.
This drop in FPS affects any apps that are running in those other orientation as well.
I can replicate on my Iconia A500 which has the latest update. And rumor has it that Honeycomb 3.1 does not address this issue.
Apparently, this is endemic to the Tegra processor.
Click to expand...
Click to collapse
Same here both of my tablet
Landscape mode with front camera on left side - Smooth
Other orientation - frame drop we see the slugeffect come.
I don't know but some people noticed it also...

Yep, I saw a youtube video of a guy playing Q3 on a tablet - horiz = 60fps, flip it any other way (including upside down horiz) = 30 fps.

Fluffbutt said:
Yep, I saw a youtube video of a guy playing Q3 on a tablet - horiz = 60fps, flip it any other way (including upside down horiz) = 30 fps.
Click to expand...
Click to collapse
Yes, noticed right from the beginning. And seems no improvements in any updates... to bad...

Related

D3Ddemo.exe from Treo 800w

It appears the Treo 800w has Direct3D support.
I'm curious if the D3Demo can be run on devices to determine their D3D ability?
anyone have it?
http://www.wmexperts.com/articles/treo_800w_direct3d_hardware_ac.html
Here is the D3D Demo App.
I get 4fps on my Titan
~35fps on HTC Elf
My own test with a textured cylinder (100 triangles) renders ~10fps.
edit: stupid post, the OP had already said what i said :/ oops
Wow. 3 whole FPS on my Kaiser!!!
Surur
About 37 fps on my prophet...
surur said:
Wow. 3 whole FPS on my Kaiser!!!
Surur
Click to expand...
Click to collapse
If you are brave enough try
http://www.htcclassaction.org/driverprogress.php#update_20080718_1
47-50 fps on my Elfin with overclook!!!
at 273Mhz
More than 20fps on Kaiser with D3D drivers. No FPS display however.
No FPS display here too, but it displays quite well
~30 fps with my P3470 Phraros
3.67 on my touch dual roflcopters!
So, until now no device with hardware acceleration! This simple demo should run with hundreds of fps. Anybody with a htc diamond wants to try?
haha
This Wierd i Get 39.08 FPS on HP IPAQ it like the more powerful the device is the slower the FPS and The Crappier Specs device the FPS is higher
So I tried the demo on my Diamond, there was no FPS displayed but the cube and it's orbiting ball moved very smoothly with no noticeable frame dropping. I'd confidently guess at over 30fps. CorePlayer works great with no frame dropping on xvids, but I'd like to try a good graphics intensive game that supported the diamond hardware.
Is my Sprint HTC Touch with WM6.1 supposed to be getting 3FPS? Seems awful slow to me.
mine doesnt show the fps i have the new drivers on the tilt but it runs pretty smooth
3fps on my tilt, running Dutty's 4/29 rom WITHOUT drivers.
uniqueboy said:
So I tried the demo on my Diamond, there was no FPS displayed but the cube and it's orbiting ball moved very smoothly with no noticeable frame dropping. I'd confidently guess at over 30fps. CorePlayer works great with no frame dropping on xvids, but I'd like to try a good graphics intensive game that supported the diamond hardware.
Click to expand...
Click to collapse
So no text display on your HTC Diamond?
I wonder if this is why the Kaiser is afflicted too since it uses some Diamond dlls.
runs smooth as silk here on my Himalaya, which surprised me quite a bit
though i can't tell you the exact framerate as the textdisplay for them is somehow missing, i guess the framerate is somewhere between 30-40 fps or something like that...

A few questions before I buy a Shift

This really seems like a neato computer, but I have some questions that need to be answered before I buy one:
1. Can I play Counter-strike 1.6/Condition Zero on it? What about Unreal Tournament 2004? What frame rates can I expect?
2. How responsive is the touch pad? I tried the touch pad on another laptop in a local store and it had very annoying input lag.
3. Do you think that 384 kbps would be enough to play CS 1.6 and UT2K4 online? I'm not completely sure if I can get my providers Turbo 3G service on to my sim card. Also, Shift only supports 3.6 and not 7.2 mbit right? Will a 7.2 mbit sim card work in it anyway?
4. Do you think it'd support my Trekstor DVB-T USB stick? The minimum requirement is for it is 800 mhz and DirectX 9 and I really don't like being right on the minimum. I'm guessing that I'm not going to get 800x480 fullscreen tv on it?
5. How good is it with movies and recorded TV shows? Avi, divx, mpeg, wmv etc, can it handle standard definition in full screen? Some quick examples would be avi at 576x320 and wmv at 640x480.
6. Is there any chance I could get a photo of the interpolated 1024x600 side-by-side with a photo of the native 800x480?
Thanks in advance
Do not count on a extreme gaming experience on the shift.
Counterstrike 1.6 might work, with low settings and WindowsXP installed.
Like Quake3 arena plays like a charm
MY cynergy XS USB DVB stick show full screen shows at perfect speed.
Computer is monotask during playing, using anything else will slow thinks to a crawl. But I watch TV shows on widescreen everyday. Main difficulty is to get the antenna to work...
For movies, you can play any size using coreplayer.
Unreal turnament can be palyed also with a reasonable frame rate. You will have to play on low resolution, and will have occasional lags. I suggest you look for another device for intense gaming.
I'm not looking for an extreme gaming experience on a device like this, just something besides surfing the Internet and watching videos, because I can do that just fine with my cellphone.
Was that Quake III Arena video real-time rendered on the Shift or was that just a video? I'm very suspicious because I don't see anything plugged in to the usb port and I don't see him using the touch pad.
Hasn't anyone tried playing CS 1.6/CZ? I don't think they'd be too demanding for the Shift with an 800 mhz processor as the recommended spec. Maybe even Counter-Strike: Source at the lowest settings? It has an 800 mhz minimum.
@thaihugo: The "using anything else" part makes me a bit worried since I'd like to use a card reader as well for the encrypted channels, because here in Sweden we only have one decent free tv channel. That's better than nothing I guess.
You mean UT2K4 right? I didn't see screenshots of it until today and I didn't realise that it had relatively good graphics since I assumed that it had far more primitive graphics than UT3. Definitely worth a try then. I just hope that you didn't mean UT99
Right now what I'm the most curious about is if I can play Counter-strike 1.6/CZ/Source on it, and how responsive the touch pad is. How noticeable is the delay on the touch pad? I don't expect it to be good enough for a twitch shooter but it'd be nice if it's quick and precise enough for surfing without using the touch screen to click on everything.
Shift is not that powerfull
if you are interested in gaming the everun note may be a choice for you. www.umpcportal.com has tested it a few days ago. But it has probably a less responsive touchscreen.

New flash update

Jusft gkt an update via market
ASUS TRANSFORMER PRIMED
Any changes?
security fixes + bug squashing
No performance enancement?
Just installed it - the scaling for video seems *much* better than before. Just tried it with iPlayer, which before would appear slightly jagged in full screen, but now its much smoother.
No performances improvement if looking at youtube speed test (www.youtube.com/my_speed):
- 19-20fps at 360p
- 7-8fps at 720p
regardless being in browser integrated window or maximized.
Exactly same perfs as with previous version. Only a bit faster when switching between the various modes.
7-8 fps for a 720p flash video.. thats attrocious! urge to buy a transformer is falling by the day
I just noticed that YouTube says its using software video rendering - Isn't flash supposed to have hardware decoding/rendering under Android with appropriate chipsets? (Tegra 2 especially)

Can I render the GUI in 1440p?

I'm fairly sure the answer is no. I've just upgraded to a large 1440p monitor for both my PC and the Shield to use in my small room at university. The Windows PC is obviously perfectly happy to output at any resolution I want, and even prompts me if I use anything other than the display's native resolution. The Shield on the other hand has extremely few settings in every department, including HDMI. I get that Google is trying to simplify their various software for the average user but come on, no option to set the output resolution? Ridiculous. Under Settings, HDMI I've set 'HDMI optimisation' to 'best resolution' mode (that's the only relevant setting I can find). I've then restarted and it still appears that the Shield is outputting 1080p and letting my monitor scale it up (crudely). I'm not only going by my judgement of the image quality. When I take a screenshot it saves as 1080p.
Presumably people with 4K displays aren't experiencing such a problem? The device is, after all, supposed to be 4K60 capable.
I haven't tried any custom ROMs (nor do any current ROMs offer a 10-foot UI as far as I'm aware), I wonder if it would help though?
Nor have I looked into using the Xposed framework (which I've only ever read about and never properly used), though I'm doubtful whether that could help.
My problem isn't with 1080p HD itself. As far as video is concerned I can't even tell much difference between 720p and 1080p at a normal movie viewing distance. It's when any GUI renders at non-native resolution that it becomes really obvious and annoying to me.
https://play.google.com/store/apps/details?id=com.nomone.resolution_changer&hl=en
Maybe try this? It's for dropping res to increase performance, but I don't see why it can't increase it too.
This app may also work. It also allows for overscan adjust if you would need that on any other display.
http://forum.xda-developers.com/android/apps-games/app-screen-shift-change-screen-t3138718
Thanks for the reply and sorry for the delay, I've been moving house.
I got a copy of the .apk for Screen Shift from the developer on that thread and Sideloaded it and used it to change the resolution to 1440p. The result it interesting. Everything on the screen shrinks (presumably in proportion to the increase in resolution).
This proves that the hardware can physically output in 1440p, which is to be expected considering that it is 4K capable. However another reasonable assumption was that the software would be optimised for smoothly coping with 1440p, and it isn't. This is quite disappointing considering that it is a 4K-capable gaming device and that 1440p is a popular choice among gamers in particular.
Curiously I was unable to take a screenshot of what I am describing. I'll attach a photo instead.
BenjiHansell said:
Thanks for the reply and sorry for the delay, I've been moving house.
I got a copy of the .apk for Screen Shift from the developer on that thread and Sideloaded it and used it to change the resolution to 1440p. The result it interesting. Everything on the screen shrinks (presumably in proportion to the increase in resolution).
This proves that the hardware can physically output in 1440p, which is to be expected considering that it is 4K capable. However another reasonable assumption was that the software would be optimised for smoothly coping with 1440p, and it isn't. This is quite disappointing considering that it is a 4K-capable gaming device and that 1440p is a popular choice among gamers in particular.
Curiously I was unable to take a screenshot of what I am describing. I'll attach a photo instead.
Click to expand...
Click to collapse
so you got thta working somewhat at least. Is everything stretched? It looks fine to me from the picture, but those can only show so much. Unfortunately, the 21:9 market is really a niche, not to say that I don't understand how amazing that they are, I intend to own one someday. Unfortunately for us and Nvidia, Android TV, and ANdroid in general is made to work well with 16:9 ratios as that's what almost every TV, monitor, and phone are these days, or really dang close. On top of that, this is a media box, which you could argue both ways that 21:9 is very nice for ultra-wide movies and also not usefol to many as most if not all blu-ray is 16:9 for most media formats, and games aren't likely optimized for a small niche. It makes sense that they wouldn't add support at this time, and I want support as I would buy a 1440p monitor if they would add support, but it'd be more work for each app, though mostly games, to support an odd ratio, and on top of that, even shield specific games are pretty niche, and then to add a niche feature to a niche product, just isn't monitairly worth the time. Sorry to make this so long, but I wanted to explain the best my tired brain could.
TLDR: It's not worth it for them, but DANG it would be nice. Till then, we have to hope that a monitor will black bar it to 16:9 for us, or that hack to work.
kdb424 said:
so you got thta working somewhat at least. Is everything stretched? It looks fine to me from the picture, but those can only show so much. Unfortunately, the 21:9 market is really a niche, not to say that I don't understand how amazing that they are, I intend to own one someday. Unfortunately for us and Nvidia, Android TV, and ANdroid in general is made to work well with 16:9 ratios as that's what almost every TV, monitor, and phone are these days, or really dang close. On top of that, this is a media box, which you could argue both ways that 21:9 is very nice for ultra-wide movies and also not usefol to many as most if not all blu-ray is 16:9 for most media formats, and games aren't likely optimized for a small niche. It makes sense that they wouldn't add support at this time, and I want support as I would buy a 1440p monitor if they would add support, but it'd be more work for each app, though mostly games, to support an odd ratio, and on top of that, even shield specific games are pretty niche, and then to add a niche feature to a niche product, just isn't monitairly worth the time. Sorry to make this so long, but I wanted to explain the best my tired brain could.
TLDR: It's not worth it for them, but DANG it would be nice. Till then, we have to hope that a monitor will black bar it to 16:9 for us, or that hack to work.
Click to expand...
Click to collapse
1440p is 16:9, so the 1080p image scales up without needing to be stretched or cropped.
Interestingly with firmware upgrade v2.0 they've added a few more HDMI settings, including one to change the resolution and refresh rate. Unfortunately, despite being connected to a 1440p monitor, the only available options are all 1080p (as shown in the attached screenshot).
BenjiHansell said:
1440p is 16:9, so the 1080p image scales up without needing to be stretched or cropped.
Interestingly with firmware upgrade v2.0 they've added a few more HDMI settings, including one to change the resolution and refresh rate. Unfortunately, despite being connected to a 1440p monitor, the only available options are all 1080p (as shown in the attached screenshot).
Click to expand...
Click to collapse
Wow, I'm totally not on the ball. Mixing up 1440p with 21:9, sorry about that. It looks like Screen shift did what you needed though. It'd be nice to see that added, but for now, workarounds are there at least.
Hi, im just wondering if the OP ever managed to get his Shield to output 1440p?
Ive been watching some UHD / 2K video trailers on youtube using my PC and i've been blown away by the quality, in particular the "Samsung UHD - Transformers Age Of Extinction (2014)" video ( incase someone wants to check it out).
Ive just upgraded to a Curved 1440p display so I now have a spare 1440p monitor that I would love to use with my Shield TV and finally replace my old plasma tv Ive been using for years. After seeing the quality I can get playing a 2K 60fps video on the display it would be great if I could use my shield tv to play UHD content @ 1440p as the hardware is clearly capable.. I'm just hoping there is a work around to enable it. Even if I need to root my Shield / Install a custom ROM. I've googled and hit a brick wall..
Anyone have any solutions to displaying 1440p @ 60hz on the Shield? (fingers crossed)
Thanks
[Solved] Yes! you can 1440p (2560x1440 @60Hz) with the nvidia shield. just:
1) Enable developer options (search for tutorial ,easy)
2) Go to: Developer Options > HDMI section > Show all supported modes in custom display modes> enable.
3) Settings > Devices Preferences >Display & Sound > Resolution > Select to match the resolution of your monitor.
While you are there, may be you want to force Advanced Display Settings > Dynamic Range to Full to match the full RGB input of your monitor. Mine a Monoprice IPS27 shows washed out colors by default with Nvidia Shield, switching to full RGB solves the issue
Have a good day!

Is there a way to get Android on the Switch to output at 1080p while docked?

I mean, 720p works just fine and all, but when it's docked it basically looks like you're taking a magnifying glass to the screen, as there's like a line between each pixel that's noticeably visible. You don't notice it in handheld obviously due to the size and resolution of that screen, but it can be annoying when it's hooked up into a 22' monitor that's right in front of muh face.
This build of Android is 1080p on the 720p screen & outputs 1080p unless you flash the 720p image.
Mechaghostman2 said:
I mean, 720p works just fine and all, but when it's docked it basically looks like you're taking a magnifying glass to the screen, as there's like a line between each pixel that's noticeably visible. You don't notice it in handheld obviously due to the size and resolution of that screen, but it can be annoying when it's hooked up into a 22' monitor that's right in front of muh face.
Click to expand...
Click to collapse
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Jdbye said:
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Click to expand...
Click to collapse
My monitor is 1920x1080p. I don't get that effect with my PC or when I have my Switch running normally and hooked into it. Only when in Android mode does it do that.
Jdbye said:
Those spaces between each pixel are an effect of your display, not of the signal. The screen can't render natively in 720p unless it's a 720p screen, it can only render at its native resolution, which means the space between the pixels is the same no matter what.
Click to expand...
Click to collapse
You are 100% clueless. This build of Android is 1080p only unless you manually change the resolution with an app or flash the 720p image.
techjunky90 said:
You are 100% clueless. This build of Android is 1080p only unless you manually change the resolution with an app or flash the 720p image.
Click to expand...
Click to collapse
That is completely besides the point. I wasn't talking about the ROM at all because it's irrelevant; it's simply not possible for a lower resolution to cause the effect they're describing.
Yeah LCD have fixed resolution. the space between pixel won't become easier to see when it's taking low resolution feed
The version of android I'm using seems to be 720p regardless of if it's docked or not and 60fps portable but only 30fps docked... I use the app screen resize to force 1080p when docked.
Where can I find the build that auto switches to 1080p when docked?

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