I was surfing around wmpoweruser.com and saw this article: http://wmpoweruser.com/?p=2252. It says that Pharos will release this PDA in the Q1 of 2009 and it will rival the HTC Touch HD.
In fact, the specs of the phone are very similar to the HD, but what calls my attention is one really interesting fact: the Pharos phone uses the very same processor as the Touch HD (Qualcomm MSM 7201A 528MHz).
I would like to ask the experts: if the Pharos payed for the video drivers to use hardware acceleration, will it be easy or, at least, possible to import them to Touch HD and we´ll finally have decent video playback?
Thanks!
I think if the drivers for WM existed we would have them by now. I think the GPU is broken and simply doesnt work properly in the Qualcomm CPU or Qualcomm themselves cant get it to work properly, thats why there is only partial support for all its functions.
HTC Touch HD/Diamond/Touch Pro all three of them have video drivers but they are used only with inbuilt players(WMP and video player in gallery). What we need now is to Coreplayer use those DS filters or gain access straight to QTv 'chip' and they said that they finally came to terms with qualcomm about it and now they can start working on it. So one of the upcoming updates(which one I don't know) should finally end this problem but I don't know when it will come.
Here you have link to the topic regarding QTv situation.
The simple test is whether ANY devices on any platform that use the CPU have decent video performance. If not then its clearly a problem with the CPU itself, rather than just the phone manufacturers being cheap.
Qualcomm has other, cheaper CPUs that are just as fast in general terms, but without the GPU, so why fit a CPU with a GPU if your not going to use it?
Sure the HTC Album App can play some files with acceleration, but that is not offering full QTv support and is not providing us with everything the GPU is capable of in theory.
In my view the GPU is broken (or qualcomms implementation is) and therefore writing drivers to fully utilise it is very difficult, which is why there are no fully featured drivers.
Acceleration clearly works - you can play 800*480 high bitrate files in h264 via wmp, but they're a slideshow through other players.
Yes, but its only partial, its not accelerating everything it should. I still say such drivers do not exist, even at qualcomm. Their recent request for windows mobile driver specialists and developers speaks volumes.
It wouldn't be the first time a technology company has launched a broken product on the unsuspecting world, or talked up a product when it really isnt capable of what they claim.
Back to this Traveler 137, it does have impressive specs, looks, gps, and best of all 3G for us T-Mobile USA users! It just won some innovation awards at CES: http://www.pcworld.com/article/1563...ne_offers_navigation_no_network_required.html
I still think that the drivers are here but I think that winmo itself can be blamed for the situation too(using drivers by the system). WinMo should be rewritten for the multimedia so it would bring some universal standards for all video solutions that SoC has to offer. Something like openCL but for mobiles.
The fact that they are looking for programmers and enginners is a good thing and it means that they want to improve the way their products handle wm but it doesn't mean that they don't have people now.
Until somebody gives me concrete proof that the drivers arent there I won't change my opinion. And please don't start talking about GPU problem(which problem I think lies in faulty use or implementation of drivers and that HTC can be blamed cause they take full responsibility of how they configure the device and not SoC maker). I'm only talking here about video acceleration.
Its just that ive seen the same thing happen before, and its usually graphics drivers or memory controllers that suffer. Almost every graphical device we have has some element of broken hardware in it that requires a work around. It may not be the GPU itself, but the interconnect to the CPU, or the way the CPU and GPU interact is just not optimal. Either way something is not right as it is right now.
I very much doubt that there is a driver sitting on a PC in Qualcomm labs that will fix all the issues. I dont believe that no one has been bothered to buy it or that Qualcomm has priced it so high that it wont be used, that makes no sense at all.
HTC are not responsible for the poor driver performance, in fact they have clearly done their own work to work around the issue. What they are responsible for is using the chipset in the first place.
Im waiting to see exactly what Coreplayer ends up like after their improved QTv suport is out. Im willing to bet that it wont make a great deal of difference to anything but H.264 that is already accelerated by the HD native player, but not by Coreplayer currently.
rovex, you might have a point here btw...
I know that the Touch HD runs H264's inloop deblocker in hardware for example. Switching it on or off has no effect on CPU. For pure software decoders it has about 15-25% effect.
Since you can't really apply that specific acceleration to other types of video, it will be interesting to see what other media will be sped up by implementing QTV.
Hello!
I am looking for a new phone and would like to know which of the present android devices has full OpenGLES 2.0 support and the most powerful GPU for best game experience?
Thanks a lot!
So far from what I heard, the Samsung Galaxy S has the most powerful GPU. It is said to be 3 times faster than the GPU on the iPhone.
TI OMAP3 has the PowerVR GPU that's faster than in the Snapdragon processors. That's as far as I know.
Maybe an overclocked Droid/Milestone?
Zune HD has a nVidia Tegra last year, and this is about to come out
http://www.youtube.com/watch?v=xCTWkJRxm5E&feature=player_embedded
And I bet they are thinking up some cool new phones that not only have Tegra2 and can play a version of Unreal Tournament, but finally add some controls to make it usable. There are bigger devices (tablets) that have Tegra and Android that are out ? or will be out before any phone. Just check engadget.
UberMario said:
So far from what I heard, the Samsung Galaxy S has the most powerful GPU. It is said to be 3 times faster than the GPU on the iPhone.
Click to expand...
Click to collapse
where did u reed this m8?
my 2c milestone/droid for best gaming experience.
1 of the most powerfull gpu's but 1up's everyone else with hardware keyboard
so far have been able to play any game no issues, including Gangstar, and Sandstorm (basically GTA3 and Call of duty knock offs) no overclock
for Nova (Halo knock off) i'd say overclock to 800mhz just to smooth it out.
Also Marvel vs capcom and all the snes games are killer on it -> perfect emulation no need to OC
out of the box their are some mandatory downloads (like launcher pro) to smooth it out, but once thats handled it can easily keep up if not surpass the X10, N1, & Desire. and pass all of them in gaming - rumor has it droid 2 is coming out soon so might want to wait for that.
1 last thing, I also heard Galaxy S had the best benchmarks of them all and the best graphics chip (can't remember from where) but again... no keyboard
PS milestone (GSM droid) can be OC'd without needing to reboot or anything, just up it before you start playing Nova
Hi,
is there any drive or kernal that support HW3D in sgs? i want to play HW3D games
Sorry but.... wtf is HW3D???
Sent from my GT-I9000
hardware acceleration gpu for 3d gaming
All galaxy s kernels support hardware acceleration.
not working new 3d games running only for lg 3d
If you're talking about Tegra games then no. They are specifically developed for Nvidia Tegra devices and will not work. Anything with THD at the end are a no-no unless you have a Tegra device.
You mean 3D like that stereoscopic thing? If yes, then answer is NO, and there is no use to it on SGS, since there is no 3D screen. If you mean simple 3D games (like Gameloft ones), then there is (and already was) support of SGS GPU in all of it (exept ones exclusively for Tegra and Quallcomm chipsets, but there is not a lot of them).
i am talking about Tegra HW3d, i heard that some one make a emulation device driver for it
After looking through engadgets live blog there was no mention of hardware acceleration being added to android 4.0. With that being said that was my hopes of 4.0 bringing true smoothness that both ios and WP7 have been having all along. Now i know there is 3d animation ( i may be wrong ) but i know that isn't the full acceleration. Question asked does it have it?
Yes, Android 4.0 features 2D Hardware Acceleration (as originally added in Honeycomb), with some improvements.
Additionally, applications can take advantage of the GPU (Photos, Video & Gallery, for example) for on-the-fly transform effects. For example, if you perform edits in Gallery to a photo, it's actually loaded as a texture in OpenGL, and the "effects", or transforms, are applied leveraging the GPU to vastly improve performance.
Likewise, the panoramic "stitching" is GPU accelerated, and video capture (compression) and streaming (transformations, such as silly faces) are GPU accelerated.
It remains to be seen if the GPU is being used for other aspects of the OS, for example, being leveraged by the browser to assist in webpage rendering, etc. However, even as it is right now, it's a massive step up in quality and performance, and should facilitate wonderful UI/UX experiences for ICS even on older devices, like the Evo, Nexus One, Droid X, etc.
Shidell said:
It remains to be seen if the GPU is being used for other aspects of the OS, for example, being leveraged by the browser to assist in webpage rendering, etc. However, even as it is right now, it's a massive step up in quality and performance, and should facilitate wonderful UI/UX experiences for ICS even on older devices, like the Evo, Nexus One, Droid X, etc.
Click to expand...
Click to collapse
Oh really! Are we to believe that somehow the Evo's GPU will be ICS supported for hardware acceleration? Will that require a HTC-specific ICS update, or is it workable for AOSP before HTC codes in their hardware acceleration?
thegregbradley said:
Oh really! Are we to believe that somehow the Evo's GPU will be ICS supported for hardware acceleration? Will that require a HTC-specific ICS update, or is it workable for AOSP before HTC codes in their hardware acceleration?
Click to expand...
Click to collapse
Well, it isn't really a device-specific feature.
Hardware acceleration in the UI is akin to playing a 2D game, like Angry Birds. The system is actually leveraging OpenGL to handle 'displaying', or 'rendering', the game. Likewise, the UI is 'displayed', or 'rendered', the same way.
The way this relates to Android 4.0 is like this: Hardware acceleration was added to Android in Honeycomb (3.0), and in order to take advantage of it, requires a GPU that is capable of supporting OpenGL 2.0 with drivers that are compatible with OpenGL 2.0. If you have a capable GPU with capable drivers, the OS will use the GPU to render the UI, and voila, hardware acceleration.
If any of those components are not available (or perhaps not working correctly), Android defaults to "software acceleration", which is what has always been present in Android for phones. 1.0 all the way through 2.3.7 all use software acceleration. That is, all of the UI elements are rendered by the CPU.
You've probably experienced lag thanks to this--scroll through your contacts list quickly, flip between full home screens, or load up an intensive Live Wallpaper and open your Launcher and try scrolling--you'll probably find slowdown, if not stuttering in places. This is because the CPU is doing the heavy lifting not only for the OS, but also to render the display.
By alleviating this pressure on the CPU, we free up the phone to do work it's better at handling--running the OS. Additionally, because GPUs are actually designed for rendering, they are far, far more efficient at doing so than the CPU. The result? A massive overhead reduction overall on Android on devices, that means improved performance across the board as well as a much more pleasing user experience.
This is fantastic news for devices new and old; but a real treat for those of us with older phones, as the reduced CPU overhead coupled with GPU acceleration should mean noticeable performance improvements, as well as a drastic reduction in stuttering, lag, jittery-ness in the UI, etc.
Best of all, it should be very simple to implement. Most hardware supports OpenGL 2.0 (our Evos do, for example), and most drivers for that hardware also support OpenGL 2.0 (as our Evos do), so it should really be as easy as building Android 4.0 with the appropriate drivers, and then experience the bliss of a hardware-accelerated Android for the first time.
(Note that this explanation doesn't touch on using the GPU for additional benefit, like editting photos, videos, offloading work from the CPU as I touched on above, etc.)
man that was a bunch of good info i needed +1 will be glad when our evos have that much needed acceleration
Dude Shidell thank you so much for that in depth explanation! You covered everything I could have possibly wondered about, haha. A king amongst men, and a god amongst kings, you are.
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
Sent from my PC36100 using XDA App
BmW13294 said:
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
yeah i read that the galaxy nexus was having a usb 2.0? i will check some images to see if its true
Naturally, Ice Cream Sandwich is onboard, with Google finally revealing the version number as 4.0. Other specs include an HD Super AMOLED display (1,280 x 720), a 1.2GHz dual-core processor, 5 megapixel rear camera (with LED flash), a 1.3 megapixel front-facing cam, 1080p video recording and playback, a newfangled panorama mode, a 3.5mm headphone jack and Bluetooth 3.0. You'll also find USB 2.0(right there), 802.11a/b/g/n WiFi, an embedded NFC module, accelerometer, compass, gyro, proximity sensor and even a barometer -- yeah, a barometer. Finishing things out, there's 1GB of RAM, 16 or 32GB of internal storage space and a 1,750mAh battery. info gathered from Engadget listing all the galaxy nexus specs
Happy to share information.
BmW13294 said:
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
Yeah, Android 4.0 builds upon the USB Host support that was integrated in Honeycomb, which means it has native support for a variety of USB devices. Granted, I don't know the depth of devices or support, but it is present.
Nice explanation shi.