After looking through engadgets live blog there was no mention of hardware acceleration being added to android 4.0. With that being said that was my hopes of 4.0 bringing true smoothness that both ios and WP7 have been having all along. Now i know there is 3d animation ( i may be wrong ) but i know that isn't the full acceleration. Question asked does it have it?
Yes, Android 4.0 features 2D Hardware Acceleration (as originally added in Honeycomb), with some improvements.
Additionally, applications can take advantage of the GPU (Photos, Video & Gallery, for example) for on-the-fly transform effects. For example, if you perform edits in Gallery to a photo, it's actually loaded as a texture in OpenGL, and the "effects", or transforms, are applied leveraging the GPU to vastly improve performance.
Likewise, the panoramic "stitching" is GPU accelerated, and video capture (compression) and streaming (transformations, such as silly faces) are GPU accelerated.
It remains to be seen if the GPU is being used for other aspects of the OS, for example, being leveraged by the browser to assist in webpage rendering, etc. However, even as it is right now, it's a massive step up in quality and performance, and should facilitate wonderful UI/UX experiences for ICS even on older devices, like the Evo, Nexus One, Droid X, etc.
Shidell said:
It remains to be seen if the GPU is being used for other aspects of the OS, for example, being leveraged by the browser to assist in webpage rendering, etc. However, even as it is right now, it's a massive step up in quality and performance, and should facilitate wonderful UI/UX experiences for ICS even on older devices, like the Evo, Nexus One, Droid X, etc.
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Oh really! Are we to believe that somehow the Evo's GPU will be ICS supported for hardware acceleration? Will that require a HTC-specific ICS update, or is it workable for AOSP before HTC codes in their hardware acceleration?
thegregbradley said:
Oh really! Are we to believe that somehow the Evo's GPU will be ICS supported for hardware acceleration? Will that require a HTC-specific ICS update, or is it workable for AOSP before HTC codes in their hardware acceleration?
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Well, it isn't really a device-specific feature.
Hardware acceleration in the UI is akin to playing a 2D game, like Angry Birds. The system is actually leveraging OpenGL to handle 'displaying', or 'rendering', the game. Likewise, the UI is 'displayed', or 'rendered', the same way.
The way this relates to Android 4.0 is like this: Hardware acceleration was added to Android in Honeycomb (3.0), and in order to take advantage of it, requires a GPU that is capable of supporting OpenGL 2.0 with drivers that are compatible with OpenGL 2.0. If you have a capable GPU with capable drivers, the OS will use the GPU to render the UI, and voila, hardware acceleration.
If any of those components are not available (or perhaps not working correctly), Android defaults to "software acceleration", which is what has always been present in Android for phones. 1.0 all the way through 2.3.7 all use software acceleration. That is, all of the UI elements are rendered by the CPU.
You've probably experienced lag thanks to this--scroll through your contacts list quickly, flip between full home screens, or load up an intensive Live Wallpaper and open your Launcher and try scrolling--you'll probably find slowdown, if not stuttering in places. This is because the CPU is doing the heavy lifting not only for the OS, but also to render the display.
By alleviating this pressure on the CPU, we free up the phone to do work it's better at handling--running the OS. Additionally, because GPUs are actually designed for rendering, they are far, far more efficient at doing so than the CPU. The result? A massive overhead reduction overall on Android on devices, that means improved performance across the board as well as a much more pleasing user experience.
This is fantastic news for devices new and old; but a real treat for those of us with older phones, as the reduced CPU overhead coupled with GPU acceleration should mean noticeable performance improvements, as well as a drastic reduction in stuttering, lag, jittery-ness in the UI, etc.
Best of all, it should be very simple to implement. Most hardware supports OpenGL 2.0 (our Evos do, for example), and most drivers for that hardware also support OpenGL 2.0 (as our Evos do), so it should really be as easy as building Android 4.0 with the appropriate drivers, and then experience the bliss of a hardware-accelerated Android for the first time.
(Note that this explanation doesn't touch on using the GPU for additional benefit, like editting photos, videos, offloading work from the CPU as I touched on above, etc.)
man that was a bunch of good info i needed +1 will be glad when our evos have that much needed acceleration
Dude Shidell thank you so much for that in depth explanation! You covered everything I could have possibly wondered about, haha. A king amongst men, and a god amongst kings, you are.
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
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BmW13294 said:
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
Sent from my PC36100 using XDA App
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yeah i read that the galaxy nexus was having a usb 2.0? i will check some images to see if its true
Naturally, Ice Cream Sandwich is onboard, with Google finally revealing the version number as 4.0. Other specs include an HD Super AMOLED display (1,280 x 720), a 1.2GHz dual-core processor, 5 megapixel rear camera (with LED flash), a 1.3 megapixel front-facing cam, 1080p video recording and playback, a newfangled panorama mode, a 3.5mm headphone jack and Bluetooth 3.0. You'll also find USB 2.0(right there), 802.11a/b/g/n WiFi, an embedded NFC module, accelerometer, compass, gyro, proximity sensor and even a barometer -- yeah, a barometer. Finishing things out, there's 1GB of RAM, 16 or 32GB of internal storage space and a 1,750mAh battery. info gathered from Engadget listing all the galaxy nexus specs
Happy to share information.
BmW13294 said:
Thanks alot shidell that really helps me out alot. I just have one question, did anyone here about usb host, on 4.0?
Sent from my PC36100 using XDA App
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Yeah, Android 4.0 builds upon the USB Host support that was integrated in Honeycomb, which means it has native support for a variety of USB devices. Granted, I don't know the depth of devices or support, but it is present.
Nice explanation shi.
Related
http://forum.xda-developers.com/showthread.php?t=592663
do you guys think something similar will be necessary/possible for the nexus?
May or may not be necessary. I had an HTC TyTN II when HTC was refusing to put out a real gpu driver for windows mobile. It was a pain. But this being Android, I do not think that will be necessary. We will need to do some benchmarks and compare it to Windows Mobile and see if they are ballpark close. If not then we got a problem
https://www.codeaurora.org/index.php?qhep
might have some interesting stuff. They have an X driver that I havn't been able to get to build yet
The Nexus One, as shipped, includes OpenGL ES drivers that take good advantage of the GPU. Features such as the active wallpapers, homescreen app picker, Navigation in Maps, and so on make heavy use of the GPU, and the GPU is also used by SurfaceFlinger (Android's compositing engine).
Enjoy!
swetland said:
The Nexus One, as shipped, includes OpenGL ES drivers that take good advantage of the GPU. Features such as the active wallpapers, homescreen app picker, Navigation in Maps, and so on make heavy use of the GPU, and the GPU is also used by SurfaceFlinger (Android's compositing engine).
Enjoy!
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are you suggesting that there is no need to improve the drivers like there was in the wm phones?
I can't speak for WM phones, but the state of the QSD8250 GPU driver for Linux/Android is quite good. We're working with Qualcomm to continue to improve it in future updates (software's never done), but I'm not aware of any horrible performance limitations.
I don't really play a lot of games on my phone but I have tried a number of games such as Abduction, Robo defense, wave blazer, speed forge and It's getting visually boring .. I wonder if android will ever get a real open gl es2.0 and be able to come out with games like what iPhone has; examples, need for speed and street fighter 4..
don't get me wrong, I love my phone very much but from time to time everyone craves for more.. I mean its not really a hardware issue since the N1 has better hardware specs than our friendly Apple counterparts .. come on we want Neon Floating Point support on our n1.... don't u agree ?
I cant wait to see the games improve
hopefully after the google io conference on may 19th..i read somewhere that google is going to be making gaming much more friendlier on android..until then try raging thunder 2 and asphalt 5
i really do miss my iphone games though :/
I made a post similer to this a wile back. Im also seeking better games. Theres a couple iphone games I hope that gets ported to android.
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
erebusting said:
I hope they have games better than the iPhone...especially considering the hardware on this thing -man, it has better specs than some of the first computers I had!! haha
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Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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What are you talking about? Of course the Nexus One does have a GPU, capable of OpenGL ES 1.1 and 2.0.
MaximReapage said:
Unfortunately this specifically won't happen....we may have the far superior CPU, but we have no GPU....graphical rendering is all done CPU-side; whereas the iphone has a GPU chip in it. Our CPU is pretty ridiculously powerful, such that it performs graphically about 80% of what the iphone is capable of, but we are limited by the lack of a GPU onboard.
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Click to collapse
Dude, u're completely wrong. N1 has a separate chip for 3D rendering, a separate HARDWARE chip.
It's NOT CPU-based.
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
jlevy73 said:
The snapdragon processor has a dedicated GPU called Adreno 200. A dedicated GPU is a requirement of Flash 10.1 and the reason why some older Android devices will not be able have it. The reason why some games on the iPhone look better than the N1 is because the N1 has a lot more pixels to push. The N1 can processes more Polys/second then iPhone but because there are less pixels the iPhone can render some games better than the N1.
Would be nice to see a software update the optimizes the GPU or perhaps on a new Cyanogen Rom
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Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
Eclair~ said:
Awww I thought we had the Hummingbird GPU.. I must have incorrectly read something somewhere. Oh no wait, that was the Samsung Galaxy S. It's much better than the Snapdragon, don't know about much, but it is better. 3 times better..
Why did Google render a Hummingbird in the video demonstrating the graphics processing of the Nexus -.-
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Yep the Samsung S has a PowerVR SGX540 = 90 million triangles/sec versus Nexus One = 22 million triangles/sec
Not sure why Google did what they did but Samsung is using their new S5PC110 application processor. This processor contains an ARM Cortex-A8 core paired with a PowerVR SGX540 GPU.
andythefan said:
Don't forget that any games designed for the Marketplace need to run on older versions of Android as well as older devices (such as the Dream). Because of that developers need to choose between making apps backwards compatible for maximum customers or writing apps better on only specific high-end devices (N1).
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Click to collapse
In some respects that is true but look at Asphalt 5 for example. The game was designed with the iPhone in mind but when run on a stock N1, it lags real bad. I think a lot of these game developers make one version instead of platform specific ones.
Would that even be possible with a mod/cab? its silly to have a GPU which is not bad (its drivers are horrible though-thank god for xda devs for 3rd party ones) and running sense and the whole graphical menu from CPU and not render them from GPU..just look how much smoother are the phones that do (iphone, bb , droid )..if it is possible , could it be cooked into roms? because that would be so, oh so great..
Hmm..Quite a few views , yet no replies...Anyone here care to share their POV ?
I wasnt aware that the GUI is rendered by the phone CPU rather than GPU. But then again, does this phone have a dedicated GPU?
the gpu is part of the cpu, no? i thought it was all on one chip.
samsamuel said:
the gpu is part of the cpu, no? i thought it was all on one chip.
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True that...Yet i have read that winmo do not use the GPU acceleration to run/render the menu(e.t.c) graphics..this is my source (where i have read this)
:
Code:
http://www.techautos.com/2010/03/14/smartphone-processor-guide/
Why is the GPU relevant if I’m not playing games on my phone?
On most modern smartphone platforms (iPhone OS, Android, Palm WebOS, with Windows Mobile as a notable exception), the OS’ user interface itself is composited, meaning it is rendered by the GPU. This makes the interface feel a lot smoother than doing UI display calculations on the already resource-constrained CPU.
On the desktop, Mac OS X introduced many consumers to a GPU-composited desktop, and on the PC side, Windows Vista/7’s Aero interface provides similar functionality. Windows XP, even on a very fast desktop rig, generally never feels quite as smooth while, say, moving around windows, as Windows 7 or Vista running Aero. For the same reason, Windows Mobile 6.x, which uses a similar rendering mode (GDI) as XP and lacks a GPU-composited desktop, is going to feel laggy or rough compared to GPU-composited UIs.
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Could there possibly be a tweak for this?or it is managed deeply into the os core , so it cannot be touched?
I'd be very suprised if it were possible to change the way the software works on such a fundamental level. At a guess, it would mean a rewrite of the OS so that anything sat on top of it automatically used the GPU when rendering for the screen. This is obviously not something that would ever happen.
That's just my understanding of the subject though, and I could be mistaken.
Heh..I know i am noob when it comes to winmo os utilization its no secret..I just thought it would be like a registry tweak to change the part used to process the image output ;p oh well..we never stop learning (and obviously have to begin from somewhere)
I actually thought Sense was already rendered by the GPU? According to the new Chainfire 3D driver - Sense is detected as being accelerated by the driver so must be using the GPU..
The snapdrgon gpu is the AMD Z430 no ?
paulrgod said:
I actually thought Sense was already rendered by the GPU? According to the new Chainfire 3D driver - Sense is detected as being accelerated by the driver so must be using the GPU..
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sense is..and that is because it is created by htc , not microsoft (what a surprise lol ;p )you sir are correct..
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
johcos said:
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
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After looking into it for a while, I was focusing on what makes the Nexus One so much better than the other phones. On the chip level, I didn’t see it. Then it dawned on me to look at what Google had to say on the matter. Well, it was there in black and white. In their 20 May 2010 Developer’s Blog entry (http://android-developers.blogspot.com/2010/05/android-22-and-developers-goodies.html) they say that people could see a 2-5x speed increase. I think it is pointed out in an entry later in the blog dealing with NDK, which I initially missed: “ARM Advanced SIMD (a.k.a. NEON) instruction support The NEON instruction set extension can be used to perform scalar computations on integers and floating points. However, it is an optional CPU feature and will not be supported by all Android ARMv7-A based devices. The NDK includes a tiny library named “cpufeatures” that can be used by native code to test at runtime the features supported by the device’s target CPU.”
So, I guess this means that NEON is the difference. If your phone’s CPU has it and it’s enabled for JIT, you can expect higher Linpack numbers.
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http://www.greenecomputing.com/2010...ack-scores-so-mucher-higher-than-on-my-phone/
Now stop making topics like this.
the difference you notice is software related
If you want a real test, run a hd video on both phones, or a psx emulator and see if the nexus one is 5x faster... it is the same if not slower then the sgs
Well, SGS got hardware h264 decoding acceleration. Also, maybe you forget, but:
he Hummingbird comes with 32KB each of data and instruction caches, an L2 cache, the size of which can be customized, and an ARM® NEON™ multi-media extension.
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SAMSUNG and Intrinsity Jointly Develop the World's Fastest ARM® Cortex™-A8 Processor Based Mobile Core in 45 Nanometer Low Power Process
Advanced SIMD (NEON)
The Advanced SIMD extension, marketed as NEON technology, is a combined 64- and 128-bit single instruction multiple data (SIMD) instruction set that provides standardized acceleration for media and signal processing applications. NEON can execute MP3 audio decoding on CPUs running at 10 MHz and can run the GSM AMR (Adaptive Multi-Rate) speech codec at no more than 13 MHz. It features a comprehensive instruction set, separate register files and independent execution hardware. NEON supports 8-, 16-, 32- and 64-bit integer and single-precision (32-bit) floating-point data and operates in SIMD operations for handling audio and video processing as well as graphics and gaming processing. In NEON, the SIMD supports up to 16 operations at the same time. The NEON hardware shares the same floating-point registers as used in VFP.
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source: wiki
This means Hummingbirds are equipped with NEON. Why its not so effective/used in Quadrant/Linpack? My guess they (these benchmarks) are not compiled/optimised for Hummingbirds, just for Snapdragons.
I came from owning an iPhone and playing lots of games on it. I bought the SGS purely for the gaming performance of the Hummingbird processor.
Having seen the difference in game quality between the HTC Desire and the SGS, I know I made the right decision. Benchmarks don't mean anything.
As long as the device can run apps, games, multimedia smoothly, I dont care much about those benchmarkers, maybe they were designed and/or optimized for snapdragon prior to hummingbird.
Sent from my GT-I9000 using XDA App
i bet you anything he actually doesn't have a sgs...lol
jealousy maybe just a troll, ignore
In terms of overall smoothness (everything, not just games) the SGS is vastly superior to any other android phone I've seen (Desire included).
Darkimmortal said:
everything
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Really? You have to go all out and use the word "everything" when the phone can get major lockups?
"most things" sounds like a more reasonable and believable choice of words...
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My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
Psx emulator does not use the gpu...yet
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android53 said:
Psx emulator does not use the gpu...yet
Sent from my GT-I9000 using XDA App
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this. i played king of fighters on my hd2 and it was laggy as hell
smooth as butter on my galaxy s
to be honest. the day psx4droid use gpu. galaxy owners are in heaven.
Its unlikely it ever will though, even modern pc emulators barely use the gpu, only for anti aliasing
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johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Snapdragon/Hummingbird scores in glbenchmark (nexus one/galaxy s):
integer: 20661/27624
float: 11173/7968
I guess glbenchmark uses native C code (hopefully with armv7 optimization), so the JIT compiler has no effect. From the scores it seems that the floating point unit in Snapdragon is faster - but most of the time it is not used (except video & games).
Anyway, a benchmark to measure the same algorithm in both native & java code with scalar & vector instructions would be great...
t1mman said:
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Click to expand...
Click to collapse
he's not whining, well, not in the first place and i don't see any harm on that i think he's trying to UNDERSTAND reasons behind numbers and daily use with help of other people, so am i. if i had to sell phones for every problem i encounter i will problaby be without (smart)phone at this time
i don't care about benchmarks, but if you think that sgs is smoother than hd2 xda optimized (with wm 6.5 or android 2.2) you obviously never owned an hd2 i'm not talking about games, like johcos says galaxy s performance is not questionable. but android is not all about game. anyway, i don't think hardware is the problem here, sure sgs is superior in many aspects, we know that, regardless benchmarks (even if it seems here that only benchmarks where sgs win are trustworthy, others are not good, not optimized, not realistic, meaningless for real life performance etc.). with a little help from samsung and this community sgs will soon outperform (in real usage) all snapdragon phones. i hope
...when average men talk about the high tech w/o knowledge, boo
ll_l_x_l_ll said:
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
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Click to collapse
Honestly couldn't agree anymore, even with all the problems the SGS has. The screen+hardware combination is just too overwhelming for me to swap the phone for something else.
To all guys who know what they're talking about:
I've heard that the DHD (as most Android phones) does not support hardware acceleration in videoplayback at all (The only phone that has it is the SGS...?).
If that's true it is logical, that 720p does not run on it.
But I think in some HTC apps and also in some games, the GPU must be use due to the performance.
Will there be any possibility to test whether the DHD is using the Adreno GPU or not?
Because if hardware acceleration is not enabled, with hardware acceleration my baby could run Sense 3.0 smoothly, couldn't it?
imo at the moment it's not possible, because it's not
perfectly smooth. And I hate that
Gingerbread do not support hardware acceleration. Honeycomb does. Lets hope for Ice Cream Sandwich!!!
http://code.google.com/p/android/issues/detail?id=6914