[Q] Why isn't my CheckBoxPreference working like it should be? - Android Software Development

Is it a bug in CheckBoxPreferences or what? I only wanted my audio to run correctly like by default there is audio in the video recording process unless the user go to the preference page to "untick" the checkbox for without audio and vice-versa? Or i could have the default having no audio to solve the problem of mine here?
Any simple solutions here please... I'm kinna new to android/java Can someone lend me a hand to solve this problem of mine?
My mainActivity file
Code:
SharedPreferences prefs_tab2 = getSharedPreferences("tab2", Context.MODE_PRIVATE);
audioStatus = prefs_tab2.getBoolean("AudioPref", true);
if(!audioStatus)
{
mediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.DEFAULT);
}
My xml file
Code:
<CheckBoxPreference
android:title="Audio"
android:defaultValue="True"
android:summary="Select w/o Audio when Recording"
android:key="AudioPref" />

Are you sure that you are using the same preference table for both is it always returning true or false? using eclipse or adb got to your apps data folder and to you shared preferences xml file and see if the value is changing or not. That way u know if the problem is in you setting the data or retrieving it.

This was the result i tested and result but it turns out with these results.. So what's with the problem? But i might be wrong because http://code.google.com/p/android/issues/detail?id=6641
Before i activate/press the setting button to enter the preference screen
Prefs ("audioPref", defaultValue) xml result
true true true
false false false
true false true
false true false
After i press the setting button to enter into the preference screen and switch the checkbox state(But i might be wrong here with the result i debug with because i'm kinna new in android/java) Can someone compare the result with the link above and give me some sort of solution... Thanks
Prefs xml result
true true true
false false false
true false true
false true false

Related

idea for a small application... any help?

Ok, when I'm in my office I have poor signal issues that drain my battery and miss calls. If I switch to Roaming Only in my phone settings, then everything is just peachy. Problem is, its a lot of menus to click through every single time I come in to my office (Start, settings, phone, services, roaming, get settings, roaming only).
And then when I'm leaving, I want to turn the romaing settings back to automatic, once again its a lot of clicking.
I would imagine it would not be too difficult to write an app that could toggle that setting. Then it could be one click, or someone could even map the app to a hardware button for the ultimate ease of use.
I'm sure there are others who can see how useful such an app would be. Many of us do something like this all the time.
So, what do you think? Anyone willing to help develop this?
Sounds like a do-able program that would be very useful even for people not in your situation. Of course, I don't know how to, I'm just endorsing this idea.
In for this
GREAT!
Now, who can actually help figuring out how to code this? Can that sort of data even be accessed from standard APIs?
MortScript
Ok folks, until I have the time to find out what actually goes on behind the scenes when roaming settings are changed, I think our best bet is to write a script of keypresses/mouseclicks using mortscript.
Mortscript, in case you didn't know, is a simple batch process program, which lets you assign a series of commands to a script, sort of like a macro.
This will essentially be a script to go through the menus and click through options to do what we would do by hand. It will speed things up a bit, but it won't be as simple as a standalone app.
playing with mortscript now, I'll keep you guys posted.
EDIT: Anyone who wants to take a crack at this as well, by all means, mortscript is free! I'm just learning how to use it now, but if anyone has any experience with it, hit me up with suggestions! Or better yet, write a script and show me how it works!
Can anyone tell me what registry changes are made when you switch from roaming to automatic?
I can't seem to compare registry backups taken with PHM RegEdit (some propietary format, and no export to text option!)
Mortscript to the rescue....
This is still not the most ideal solution, but it works for me.
I wrote two Mortscript scripts that simulate the key taps automatically. The downside to this is that you can't toggle it on/off, you need to run one program to force roam, and another one to put it back to automatic.
USE THESE AT YOUR OWN RISK!
If you have any bugs/questions/comments, let me know.
Requirements
MortScript:
You need to install the mortscript interpreter first.
http://www.sto-helit.de/downloads/mortscript/MortScript-4.0.zip
The zip file attached below contains two .mscr files:
Roam
Roam-NO
Pretty self explanatory what does what. You can rename them if you want, this just works for me.
Dishe said:
I wrote two Mortscript scripts that simulate the key taps automatically. The downside to this is that you can't toggle it on/off, you need to run one program to force roam, and another one to put it back to automatic.
Click to expand...
Click to collapse
If you wanted to, you could write a temp file or reg key to check if the setting is on or off. In fact, the file wouldn't even need any data in it, you could just check for it's existence. That way you only need one script. Hope that helps you out.
I havent been able to find (or pull) the ril.dll file from a Mogul Wm6 installation, but once you have that file, you should be able to dump the exports and use the RIL_* functions by ordinal. This has been done on GSM phones.
I haven't had time yet, but I believe someone has dumped the files from the newest update rom.
Dishe,
I took your script and applied my suggestion to it. I also wrapped it up in a standalone package, so if anyone else wants to run it, they won't need MortScript installed as the exe is in here. If you already have MortScript installed, you can just run the .mscr file instead of the .exe of the same name.
What it will do is run the prog, then check for the existence of the file "roam" in the script path. If it's not there, it will run your roam function and then create the file. If it already exists (meaning you turned on roaming only), then it run your function to turn off roaming and delete the temp file. Hope it helps you out.
EDIT: If for some reason the key presses do the wrong thing, you can just set your phone back to automatic and delete the "roam" file in the script path if it's there, then you're back in business.
EDIT2: Added a longer wait time (5 secs) for the Comm Manager, should allow it to work with more graphic intensive Comm Managers (like the Kaiser 10-button, tested).
Vinny75 said:
I havent been able to find (or pull) the ril.dll file from a Mogul Wm6 installation, but once you have that file, you should be able to dump the exports and use the RIL_* functions by ordinal. This has been done on GSM phones.
I haven't had time yet, but I believe someone has dumped the files from the newest update rom.
Click to expand...
Click to collapse
I know, qouting myself, but.. you don't need the ordinal, you can get the function by name from the dll, so far I am able to use RIL_Initialize and RIL_GetRoamingMode to call my pfResultCallback, but the value I am getting in reutrn isn't making sense, so have to figure that out. I am using a modified tstril util. I can post the changes if anyone wants to take a look.
Got the following for RIL_GetRoaming Mode
Mode Value
Sprint Only 0x00000001
Automatic 0x000000FF
Roaming Only 0x000000FE
Now using RIL_SetRoamingMode, I can set the Sprint Only mode, the other two throw a 0x80004005 HRESULT, I can use 0x00000002 and 0x0000003 (constants defined if you search the internet), and they don't throw an error, but they dont actually change any settings...
You can get tstril from here:
http://wiki.xda-developers.com/index.php?pagename=RIL
Expanded ril.h (not sure how accurate):
http://www.xs4all.nl/~itsme/projects/xda/ril/ril.h
Replace the DoRIL function in tstril.cpp with this code to test:
Code:
typedef HRESULT (*pfnRIL_Initialize)(DWORD, RILRESULTCALLBACK, RILNOTIFYCALLBACK, DWORD, DWORD, HRIL*);
typedef HRESULT (*pfnRIL_GetRoamingMode)(HRIL);
typedef HRESULT (*pfnRIL_SetRoamingMode)(HRIL, DWORD);
//HRIL g_hRIL;
HINSTANCE g_hDLL;
HRESULT g_hResult;
DWORD
DoRIL(LPVOID lpvoid)
{
HRESULT result;
DWORD dwNotificationClasses = 0xFF0000;
LRESULT lresult;
TCHAR szString[256];
SendMessage(g_hwndEdit, LB_RESETCONTENT, 0, 0);
lresult = SendMessage(g_hwndEdit, LB_GETHORIZONTALEXTENT, 0, 0);
SendMessage(g_hwndEdit, LB_SETHORIZONTALEXTENT, 1000, 0);
//result = RIL_Initialize(1, ResultCallback, NotifyCallback,
// dwNotificationClasses, g_dwParam, &g_hRil);
//wsprintf(szString, L"RIL Handle: %08X, result %08X", g_hRil, result);
//SendMessage(g_hwndEdit, LB_ADDSTRING, 0, (LPARAM) szString);
g_hRil = NULL;
g_hDLL = LoadLibrary(L"ril.dll");
//HRESULT hResult = 0;
if (g_hDLL != NULL)
{
pfnRIL_Initialize lpfnRIL_Initialize = (pfnRIL_Initialize)GetProcAddress(g_hDLL, L"RIL_Initialize");
if (lpfnRIL_Initialize)
{
result = (lpfnRIL_Initialize)(1, ResultCallback, NULL /*NotifyCallback*/, 0 /*dwNotificationClasses*/, 0 /*g_dwParam*/, &g_hRil);
if (result == S_OK)
{
wsprintf(szString, L"Initialize RIL Handle: %08X, result %08X", g_hRil, result);
SendMessage(g_hwndEdit, LB_ADDSTRING, 0, (LPARAM) szString);
pfnRIL_GetRoamingMode lpfnRIL_GetRoamingMode = (pfnRIL_GetRoamingMode)GetProcAddress(g_hDLL, L"RIL_GetRoamingMode");
if (lpfnRIL_GetRoamingMode)
{
g_hResult = (lpfnRIL_GetRoamingMode)(g_hRil);
wsprintf(szString, L"GetRoamingMode RIL Handle: %08X, g_hResult %08X", g_hRil, g_hResult);
SendMessage(g_hwndEdit, LB_ADDSTRING, 0, (LPARAM) szString);
}
//pfnRIL_SetRoamingMode lpfnRIL_SetRoamingMode = (pfnRIL_SetRoamingMode)GetProcAddress(g_hDLL, L"RIL_SetRoamingMode");
//if (lpfnRIL_SetRoamingMode)
//{
// g_hResult = (lpfnRIL_SetRoamingMode)(g_hRil, 254);
// wsprintf(szString, L"SetRoamingMode RIL Handle: %08X, g_hResult %08X", g_hRil, g_hResult);
// SendMessage(g_hwndEdit, LB_ADDSTRING, 0, (LPARAM) szString);
//}
}
}
//FreeLibrary(g_hDLL);
}
// while(1) {
// Sleep(100);
//// wsprintf(szString, L"%s",L"...");
//// SendMessage(g_hwndEdit, LB_ADDSTRING, 0, (LPARAM) szString);
// }
return 0;
}
Thanks for the work on those Mort Scripts!
Thank you!
wow, I haven't checked this thread in a while...
Vinny75, I haven't had time to play with this, but it looks like you've been making some progress... how far have you gotten with this?
The following values you should work for the second parameter of the RIL_GetRoamingMode and RIL_SetRoamingMode functions... they appeared to work on my phone
Mode RIL_GetRoamingMode RIL_SetRoamingMode
Sprint Only 0x00000001 0x00000001
Automatic 0x000000FF 0x00000004
Roaming Only 0x000000FE 0x00000005
I found the RIL_SetRoamingMode value in the following Registry Key
[HKEY_LOCAL_MACHINE\SOFTWARE\OEM\PhoneSetting\NetworkService]
Vinny75 said:
The following values you should work for the second parameter of the RIL_GetRoamingMode and RIL_SetRoamingMode functions... they appeared to work on my phone
Mode RIL_GetRoamingMode RIL_SetRoamingMode
Sprint Only 0x00000001 0x00000001
Automatic 0x000000FF 0x00000004
Roaming Only 0x000000FE 0x00000005
I found the RIL_SetRoamingMode value in the following Registry Key
[HKEY_LOCAL_MACHINE\SOFTWARE\OEM\PhoneSetting\NetworkService]
Click to expand...
Click to collapse
So would editing the registry be sufficient to change the roaming mode of the phone?
Did you compile an app to do this?
slightly off topic, but i think vinny75 might know the answer. id like to modify my alltel-based rom to give sprint only, automatic, roaming only options (alltel gives home only and automatic.) is ril.dll all that is needed from the sprint rom?
Dishe said:
So would editing the registry be sufficient to change the roaming mode of the phone?
Did you compile an app to do this?
Click to expand...
Click to collapse
I just compiled a quick and dirty app to test the values... the source is in my previous posts

Sidetone - Need android_secret_code to access menu

Ok, so I'm trying to adjust, or change the sidetone on the Fascinate.
I've discovered that there is a sidetone adjustment within the HwCodec.apk.
While viewing the AndroidManifest.xml inside of the HwCodec.apk I found this:
...
<intent-filter>
<action name="android.provider.Telephony.
SECRET_CODE">
<data scheme="android_secret_code"
host="0002*28346">
</data>
<data scheme="android_secret_code"
host="0002*28347">
</data>
...
From the research I've done, as long as we know the android_secret_code we can dial it and gain access to the HwCodec menu using its <code>.
In other Android devices, the android_secret_code has been *#*#<code>#*#*.
This appears to have changed with the Fascinate.
Is anyone able to look into this, or point me in the right direction?
Somewhere within the device there has to be the android_secret_code.
Sorry if my terminology is off, I don't do this stuff often. I just want to figure this thing out and try to remedy the excessive sidetone used on this device.
Thanks.
I found this from an outside source. I would post the url, but I can't cause I'm a noob to the forums and I need moderator approval. Credit goes to the author though.
I’ve looked deep into platform code. Here’s are the code from Phone.git
static boolean handleSecretCode(Context context, String input) {
// Secret codes are in the form *#*#<code>#*#*
int len = input.length();
if (len > 8 && input.startsWith("*#*#") && input.endsWith("#*#*")) {
Intent intent = new Intent(Intents.SECRET_CODE_ACTION,
Uri.parse("android_secret_code://" + input.substring(4, len - 4)));
context.sendBroadcast(intent);
return true;
}
return false;
}
Click to expand...
Click to collapse
Maybe this will help..
search for sgs tools in the market... think what you are looking for is
*#*#197328640#*#*
hope this helps.
jason1332 said:
search for sgs tools in the market... think what you are looking for is
*#*#197328640#*#*
hope this helps.
Click to expand...
Click to collapse
Negative, did not work.
That's the "normal" service code string- *#*#<code>#*#*.
The Fascinates had to of changed.
That's what I need to know.
Thanks though.
I will be checking out SGS Tools.
[tapatalk on android]
I checked out SGS Tools, but it appears to be for GSM based Galaxy S phones.
Does anyone have an idea where to look to the find new dialing code string for the Fascinate?
Like I posted, it was in the phone.git file on the Droid 1.
Is that the same as the Phone.apk file in the Fascinate?
I picked that AndroidManifest.xml apart trying to find it.
I might be way off on this.
Like I said, I don't have experience with programming, or anything like that.
I just really want this sidetone to be adjusted.
I created a new thread for the dialing string needed, but I will update this for future searches and such..
The dialing code used to gain access to the sidetone adjustment is:
*#0002*2836#
This will take you to the Codec Tuning Menu.
Proceed with caution. You don't have to ruin your phone.
Has anyone had any luck with the SideTone adjustments? I am on my second phone with the sidetone/mic feedback through the earpiece. I have accessed the hidden menu's but have no clue what values correspond to what. Has anyone been able to reduce the effect in the earpiece by adjusting values in the menu???
Thanks,
Over at android central they have a thread. So far people have been able to change the sidetone values, but it tends to drop sounds during calls. Also it resets the value on reboot.
Link

Image Low Quality

Hey,
So I'm making an app that needs to display a bitmap or raw (something where X/Y pixels can be modified, so no compression like a jpg).
There's an Activity which contains only an ImageView, I get the Bitmap from the bundle given in the callback from the camera (it's put into the intent before the Activity starts), then I set it to the ImageView in onCreate of this new Activity (which is basically only an ImageView).
For some reason, when viewing this Activity, the picture is of EXTREMELY low quality. Like, tons of jaggies, like it's a thumbnail or something and is force-scaled up to the screen size. The image isn't really like this, though, when I view it in my gallery it's crystal clear. So why is the quality being dragged down to all hell when I set it in the ImageView? I don't care about the performance constraints, this isn't a production app.
I feel there's some quality control function in the ImageView or something, but I have no idea what. Can somebody tell me the "why" or the "fix" - plzzzz - I'm on a really truncated time schedule and haven't had much luck with this camera for too long .
TIA
Syndacate said:
Hey,
So I'm making an app that needs to display a bitmap or raw (something where X/Y pixels can be modified, so no compression like a jpg).
There's an Activity which contains only an ImageView, I get the Bitmap from the bundle given in the callback from the camera (it's put into the intent before the Activity starts), then I set it to the ImageView in onCreate of this new Activity (which is basically only an ImageView).
For some reason, when viewing this Activity, the picture is of EXTREMELY low quality. Like, tons of jaggies, like it's a thumbnail or something and is force-scaled up to the screen size. The image isn't really like this, though, when I view it in my gallery it's crystal clear. So why is the quality being dragged down to all hell when I set it in the ImageView? I don't care about the performance constraints, this isn't a production app.
I feel there's some quality control function in the ImageView or something, but I have no idea what. Can somebody tell me the "why" or the "fix" - plzzzz - I'm on a really truncated time schedule and haven't had much luck with this camera for too long .
TIA
Click to expand...
Click to collapse
what other info does the camera intent return, what extras?
alostpacket said:
what other info does the camera intent return, what extras?
Click to expand...
Click to collapse
How do I check?
I used somebody else's tutorial to learn that the URI is in the 'data' of the bundle.
I tried checking earlier by using its to-string, but that just gave me the container size.
Syndacate said:
How do I check?
I used somebody else's tutorial to learn that the URI is in the 'data' of the bundle.
I tried checking earlier by using its to-string, but that just gave me the container size.
Click to expand...
Click to collapse
you probably have the URI to the thumbnail
Post the tutorial you used and some code, shouldn't be too hard to figure out.
alostpacket said:
you probably have the URI to the thumbnail
Post the tutorial you used and some code, shouldn't be too hard to figure out.
Click to expand...
Click to collapse
There's like upteen thousand tutorials that I compiled to make what I have.
I have no "links" anymore.
I got the Intent from the camera in the onActivityResult function after calling the camera. I pulled the bundle from it using the getExtras() function on the intent.
I then passed that intent to the new Intent I made to create my second Activity. I passed it via the putExtras function on the new intent.
In essence, I did;
Code:
Intent in = new Intent();
in.putExtras(incoming_intent_from_camera.getExtras());
And then called my second Activity.
In the onCreate() function of my second Activity, I pull the bitmap data using:
Code:
Bitmap bmp = (Bitmap)getIntent().getExtras().get("data");
There are two things in this Bundle, data (a Bitmap (android.graphics.Bitmap)) and a bitmap-data, which is a boolean.
EDIT:
Yes, it is definitely the URI to the thumbnail, I need the large image URI.
I have a feeling the problem is that it needs the EXTRA_OPTION string, the only issue is, I don't want to save this any place in particular. I'll let the camera save it to the default location on my SDCard. I just want the URI to that full size or something usable.
I can't do:
Code:
intent.putExtra(MediaStore.EXTRA_OPTION, <URI>);
Because I don't have nor want an additional URI to store it... I got to get EXTRA_OPTION to the camera somehow..
Okay, so here's the deal, that apparently nobody was able to help me with ():
- Like alostpacket said, the "data" key in the bundle returned from the camera activity (in the callback) contains the URI to the thumbnail - that's useless unless I'm making an icon or some other small/tiny/low res picture.
I was correct in the fact that it had something to do with putting the EXTRA_OPTION into the extras that I passed off to the camera intent.
This DID come at a price, though. You have to make a temporary place to store the image (you know, because the regular one in the gallery just isn't good enough of or something). And by temporary I kind of mean permanent, it gets overwritten every time (assuming you use the same path), but won't get removed. I am unable to understand this functionality. If somebody could explain it that would be great.
So all in all my intent to the camera looks like this:
Code:
image_path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/tmp_image.jpg";
File img = new File (image_path);
Uri uri = Uri.fromFile(img);
Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
intent.putExtra(MediaStore.EXTRA_OUTPUT, uri);
startActivityForResult(intent, PICTURE_REQUEST);
Where image_path is a private class String and PICTURE_REQUEST is a final String (also class level scope) - which can represent any non-0 number, but is unique to the request (think of it as a request ID).
Then, in the callback function, after checking to make sure the request code is PICTURE_REQUEST, and the resultCode was OK:
Code:
Bitmap bmp = BitmapFactory.decodeFile(image_path);
img_view.setImageBitmap(bmp);
img_view.invalidate();
Where image_path is (a String) wherever the image specified as an extra to the camera activity, img_view is an ImageView display element. The invalidate method will redraw the ImageView.
I hope that helps somebody else stuck in the same position I am.
I'm going to leave this question as "unresolved" because there's one thing I still can't figure out. The "EXTRA_OUTPUT" extra passed to the intent seems like a work-around. All that does is define an alternate path to write the file to, then the callback (or whatever) grabs it from there. It's a hack and a half. There has to be a legit way to grab the full quality image taken with the camera. Whether that's accessing the gallery intent or not I'm not sure, but this is definitely a work around. I hope somebody can provide the answer to that, because a lot of tutorials mention the EXTRA_OUTPUT method, and given what it does, I don't believe that is correct.

[Q] Help with Gallery App

I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
StEVO_M said:
I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
Click to expand...
Click to collapse
I had a look at the source and from my understanding the important class here is that DataManager class here. Especially the getTopSetPath() with the static final Strings and maybe the mapMediaItems() methods seem to be where you need to look at. You might have to play around a bit, but this is where I would start.
SimplicityApks said:
I had a look at the source and from my understanding the important class here is that DataManager class here. Especially the getTopSetPath() with the static final Strings and maybe the mapMediaItems() methods seem to be where you need to look at. You might have to play around a bit, but this is where I would start.
Click to expand...
Click to collapse
I have tried adding/changing the following
Added...
//Setting Folder Path
public static final String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
Changed...
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = targetPath;
private static final String TOP_IMAGE_SET_PATH = "/combo/{/mtp,/local/image,/picasa/image}";
private static final String TOP_VIDEO_SET_PATH = "/combo/{/local/video,/picasa/video}";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I even tried setting all of the _PATH s to my targetPath
And I get a NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): Caused by: java.lang.NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): at com.myprivgallery.common.Utils.checkNotNull(Utils.java:48)
Which leads me to this in Utils.java
line 46 // Throws NullPointerException if the input is null.
line 47 public static <T> T checkNotNull(T object) {
line 48 if (object == null) throw new NullPointerException();
line 49 return object;
line 50 }
So if I am reading correctly, it is saying the path is empty. But I know that path works in other apps and it is not empty.
StEVO_M said:
I have tried adding/changing the following
Added...
//Setting Folder Path
public static final String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
Changed...
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = targetPath;
private static final String TOP_IMAGE_SET_PATH = "/combo/{/mtp,/local/image,/picasa/image}";
private static final String TOP_VIDEO_SET_PATH = "/combo/{/local/video,/picasa/video}";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I even tried setting all of the _PATH s to my targetPath
And I get a NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): Caused by: java.lang.NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): at com.myprivgallery.common.Utils.checkNotNull(Utils.java:48)
Which leads me to this in Utils.java
line 46 // Throws NullPointerException if the input is null.
line 47 public static <T> T checkNotNull(T object) {
line 48 if (object == null) throw new NullPointerException();
line 49 return object;
line 50 }
So if I am reading correctly, it is saying the path is empty. But I know that path works in other apps and it is not empty.
Click to expand...
Click to collapse
I don't think you can call an Environment method when static class variables are Initialised make sure that your String is the correct path with Logs, I would probably make that an instance variable instead...
SimplicityApks said:
I don't think you can call an Environment method when static class variables are Initialised make sure that your String is the correct path with Logs, I would probably make that an instance variable instead...
Click to expand...
Click to collapse
It may kinda look like I know what I'm doing, but looks are deceiving.
I really have no clue what I am doing. I consider myself a hack. I can some what look at code and then make it do what I want, but to actually program something new... I will see if I can't figure that out. But I really do appreciate your help.
StEVO_M said:
It may kinda look like I know what I'm doing, but looks are deceiving.
I really have no clue what I am doing. I consider myself a hack. I can some what look at code and then make it do what I want, but to actually program something new... I will see if I can't figure that out. But I really do appreciate your help.
Click to expand...
Click to collapse
Well then you should probably get started on a simpler app you've built yourself rather than trying to understand this very complex Gallery app (which in my view is poorly commented and documented)...
I had a closer look at the source and it seems that we are on the right track because the _PATH s are used in the getTopSetPath method of the DataManager, and a search reveals that it is called by various activities and pickers. If you're using one of those in your app we should be right.
Now let's get back to the basics, when the app is launched, the default launcher activity is Gallery.java. During it's creation, either startDefaultPage, startGetContent or startViewAction is called, but all of them have the following call:
Code:
data.putString(AlbumSetPage.KEY_MEDIA_PATH, getDataManager().getTopSetPath(DataManager.INCLUDE_ALL)); // or some other variable
So this is the path where the images are loaded. Honestly, I have no idea what the
Code:
"/combo/{/mtp,/local/all,/picasa/all}"
is doing in the path variable, it has to do something with the Combo classes in the data folder, since the app is loading images from different dirs. You can now call your Environment call there and somehow pass back Strings instead of Paths, but it would be nicer if we could somehow figure out the these Paths are used here. An important class is the LocalPhotoSource.java. That is also where getImage from the DataManager is called. You could have a look at that class as well. Which path do you want the gallery to scan actually? The best solution would be to further experiment with the _PATH String, without calling Environment as well as debugging the whole app from the start, so you can get an idea of how everything is working.
SimplicityApks said:
Well then you should probably get started on a simpler app you've built yourself rather than trying to understand this very complex Gallery app (which in my view is poorly commented and documented)...
I had a closer look at the source and it seems that we are on the right track because the _PATH s are used in the getTopSetPath method of the DataManager, and a search reveals that it is called by various activities and pickers. If you're using one of those in your app we should be right.
Now let's get back to the basics, when the app is launched, the default launcher activity is Gallery.java. During it's creation, either startDefaultPage, startGetContent or startViewAction is called, but all of them have the following call:
Code:
data.putString(AlbumSetPage.KEY_MEDIA_PATH, getDataManager().getTopSetPath(DataManager.INCLUDE_ALL)); // or some other variable
So this is the path where the images are loaded. Honestly, I have no idea what the
Code:
"/combo/{/mtp,/local/all,/picasa/all}"
is doing in the path variable, it has to do something with the Combo classes in the data folder, since the app is loading images from different dirs. You can now call your Environment call there and somehow pass back Strings instead of Paths, but it would be nicer if we could somehow figure out the these Paths are used here. An important class is the LocalPhotoSource.java. That is also where getImage from the DataManager is called. You could have a look at that class as well. Which path do you want the gallery to scan actually? The best solution would be to further experiment with the _PATH String, without calling Environment as well as debugging the whole app from the start, so you can get an idea of how everything is working.
Click to expand...
Click to collapse
I tried Changing the following in LocalAlbumSet.java
public class LocalAlbumSet extends MediaSet {
public static final Path PATH_ALL = Path.fromString("/DCIM/_private/.nomedia/all");
public static final Path PATH_IMAGE = Path.fromString("/DCIM/_private/.nomedia/image");
public static final Path PATH_VIDEO = Path.fromString("/DCIM/_private/.nomedia/video");
and Changing all of the TOP_..._Path s to
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = "/local/all";
private static final String TOP_IMAGE_SET_PATH = "/local/image";
private static final String TOP_VIDEO_SET_PATH = "/local/video";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I now see Random Images from /DCIM/_private/.nomedia but not all of them, which is really confusing. But at least it's a start.
StEVO_M said:
I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
Click to expand...
Click to collapse
Android gallery will not scan any folder having a .nomedia file in it.
EatHeat said:
Android gallery will not scan any folder having a .nomedia file in it.
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Click to collapse
So I am guessing there is no way to Force your own instance to scan it????
StEVO_M said:
So I am guessing there is no way to Force your own instance to scan it????
Click to expand...
Click to collapse
Delete the .nomedia file.
Lol. Not an option if I want to hide my pic.
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Not sure what you are trying to achieve, if you want to scan it then why would you want to hide it?
If you want to add an option to allow it to scan or not, you could backup the .nomedia to another directory and delete it for the time being.
Just an idea, can't say for sure. Didn't try it ever.
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
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StEVO_M said:
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
Click to expand...
Click to collapse
Well why do you need to? Make your app fulfill only one purpose, so let it hide the pictures (I guess by moving a .nomedia file into the folder right?) and then just create a shortcut in your app to the gallery app so the user can still use their preferred one... Makes more sense to me and is way less work.
StEVO_M said:
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
Sent from my HTCONE using Tapatalk
Click to expand...
Click to collapse
A far more simple and logical way would be to create a hidden folder on the SD card with a .nomedia file in it. Images/videos that are to be hidden can be moved to that location. This would keep it hidden from the gallery and can only be accessed through your private gallery.
For unhiding media, just move them back to their original folders.
Let me try to explain further... As I said, I have created an app already that does the Basic things.
My Application looks like a standard App, a "To Do List", but if you press and hold an Icon on the main screen it prompts you for a Password (These passwords are setup on first use).
Now... Depending on which password you enter, it will either take you to the hidden Gallery OR if you enter a different password it will take you to a Hidden To Do List. This is so anyone that may stumble upon your app, you can show them that it's has a hidden area of the app. This way they have no clue you really have a Hidden Gallery.
If you enter the Hidden Gallery password then it would of course, take you to the hidden gallery.
The Current Features are...
Import from Main Gallery
Pinch to Zoom
Swipe
Share
Restore back to Main Gallery
Delete
Quick Escape ------ "Quick Escape" can be activate 2 ways. If you shake the phone while in the Hidden Gallery, the image will change to an image of your choosing or the default one that is set during install. OR..... A less obvious "Quick Escape" ... While in the Hidden Gallery, press the volume up or down and the image will switch. Either way, once it is in that mode, you can not press back. the only way out it to press the home button. This is designed so if someone grabs the phone out of your hand they will only see they Quick Escape" image and pressing back will not take them back to the gallery.
My app also appears in the standard Share menu, so if you are in your Main Gallery and want to hide a picture, you can share it to my app and it will then hide the picture.
I want to add More features to my Gallery, such as Filters, Editing (crop, rotate...), Frames... All the same things that you can do in the Main Gallery. The only thing I really don't want or need is a Camera function. I can't see someone taking the time to open my app and then get to the Hidden Gallery and then taking a picture, just so they can hide an image. Most would just take the picture as they always would and then "Share" it to my app.
I hope this explains Why I want to use the other Gallery rather than reinventing the wheel that already has all of these features built in. If I can not get that to work, maybe I can just pull the Features out and use those.
Anyone who wants to actually See the app in action, PM me and I will send you a DropBox link to install. FYI, It requires 4.0 or higher.

[Library] StoreBox, an open-source Android library for streamlining SharedPreferences

When getting a value from any preferences, whether private Activity or default shared preferences, you would normally have to get a reference to a SharedPreferences instance, for example using
Code:
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(someContext);
Only after that we can start getting/saving the values, such as
Code:
String username = prefs.getString("username", "");
prefs.edit().putString("username", "androiduser").apply();
This can get tedious if the values need to be saved and retrieved from multiple places as the caller is always required to supply the key of the preference, know under what type it is saved, and know what default should be used. This can also become error prone as more keys get used. Putting commonly accessed preferences behind a wrapper is a reasonable solution, but still requires some boilerplate code.
What if however we could define an interface like
Code:
public interface MyPreferences {
@KeyByString("username")
String getUsername();
@KeyByString("username")
void setUsername(String value);
}
for everyone to use in order to save and get values? The caller doesn't need to worry about the key, neither needs to think about what type the key should use, and the process of retrieving/saving is hidden behind a method name with improved semantics.
With StoreBox that becomes reality. Given the above interface definition you can easily create an instance of the interface using
Code:
MyPreferences prefs = StoreBox.create(context, MyPreferences.class);
and you will be able to retrieve/save the value just by calling the defined methods
Code:
String username = prefs.getUsername();
prefs.setUsername("androiduser");
You can read more about the project here, including details on how it can be used and added to a project.
Let me know what you think and whether you find it useful. Thanks!
great! ty
Great work!

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