Ok, so I'm trying to adjust, or change the sidetone on the Fascinate.
I've discovered that there is a sidetone adjustment within the HwCodec.apk.
While viewing the AndroidManifest.xml inside of the HwCodec.apk I found this:
...
<intent-filter>
<action name="android.provider.Telephony.
SECRET_CODE">
<data scheme="android_secret_code"
host="0002*28346">
</data>
<data scheme="android_secret_code"
host="0002*28347">
</data>
...
From the research I've done, as long as we know the android_secret_code we can dial it and gain access to the HwCodec menu using its <code>.
In other Android devices, the android_secret_code has been *#*#<code>#*#*.
This appears to have changed with the Fascinate.
Is anyone able to look into this, or point me in the right direction?
Somewhere within the device there has to be the android_secret_code.
Sorry if my terminology is off, I don't do this stuff often. I just want to figure this thing out and try to remedy the excessive sidetone used on this device.
Thanks.
I found this from an outside source. I would post the url, but I can't cause I'm a noob to the forums and I need moderator approval. Credit goes to the author though.
I’ve looked deep into platform code. Here’s are the code from Phone.git
static boolean handleSecretCode(Context context, String input) {
// Secret codes are in the form *#*#<code>#*#*
int len = input.length();
if (len > 8 && input.startsWith("*#*#") && input.endsWith("#*#*")) {
Intent intent = new Intent(Intents.SECRET_CODE_ACTION,
Uri.parse("android_secret_code://" + input.substring(4, len - 4)));
context.sendBroadcast(intent);
return true;
}
return false;
}
Click to expand...
Click to collapse
Maybe this will help..
search for sgs tools in the market... think what you are looking for is
*#*#197328640#*#*
hope this helps.
jason1332 said:
search for sgs tools in the market... think what you are looking for is
*#*#197328640#*#*
hope this helps.
Click to expand...
Click to collapse
Negative, did not work.
That's the "normal" service code string- *#*#<code>#*#*.
The Fascinates had to of changed.
That's what I need to know.
Thanks though.
I will be checking out SGS Tools.
[tapatalk on android]
I checked out SGS Tools, but it appears to be for GSM based Galaxy S phones.
Does anyone have an idea where to look to the find new dialing code string for the Fascinate?
Like I posted, it was in the phone.git file on the Droid 1.
Is that the same as the Phone.apk file in the Fascinate?
I picked that AndroidManifest.xml apart trying to find it.
I might be way off on this.
Like I said, I don't have experience with programming, or anything like that.
I just really want this sidetone to be adjusted.
I created a new thread for the dialing string needed, but I will update this for future searches and such..
The dialing code used to gain access to the sidetone adjustment is:
*#0002*2836#
This will take you to the Codec Tuning Menu.
Proceed with caution. You don't have to ruin your phone.
Has anyone had any luck with the SideTone adjustments? I am on my second phone with the sidetone/mic feedback through the earpiece. I have accessed the hidden menu's but have no clue what values correspond to what. Has anyone been able to reduce the effect in the earpiece by adjusting values in the menu???
Thanks,
Over at android central they have a thread. So far people have been able to change the sidetone values, but it tends to drop sounds during calls. Also it resets the value on reboot.
Link
Related
Hi all,
I am using eVC++ 4.0, and i've dynamically created a CListView like this:
Code:
lv.Create(0,_T(""),WS_CHILD|WS_VISIBLE,r,this,5);
but I dont know how to handle the events of this control... any ideas??
Mohammad
To get events from a listview (win32) I normally subclass it. I use the subclassing routine to post a message back to the parent when the user is doing something like tapping on it, then the windows routine can check whats selected etc and act on it. Is subclassing possible in mfc ?( I don't use it).
Thank u
but can anybody post some code??
thnx
Ok, I am a bit lazy to look up code at the moment, but here's something:
Yes, subclassing is possible in MFC. You just derive your class from the basic class provided like this:
Code:
class MyListView : pubic CListView
Then you add message handlers in the normal matter.
EDIT: The following passage is incorrect:
But I think subclassing may not be necessary in you case. List box controls send WM_COMMAND messages with notifications of major events like selection change to the parent window. All you have to do is to create a WM_COMMAND handler in your parent class.
Sorry I was thinking of ListBox not list view when I wrote it.
To manually add message handlers you need to put macros like ON_MESAGE or ON_COMMAND in the DECLARE_MESSAGE_MAP section of the class cpp file. All the detaisl are available on MSDN.
Are you saying that a listview will send the same WM_COMMAND as a list box in mfc? Dose this also happen in win32 made listviews. I have always thought it was a bit too tedious to find out when the user taps an item in the listview.
After reading your post levenum I had a quick look and it says that a WM_NOTIFY gets sent to the parent with a LVN_ITEMCHANGED for example. I had not used the LVN_**** because when I looked at them there was none that seem to deal with selections. I would guess that LVN_ITEMACTIVATE or LVN_ODSTATECHANGED would be usefull for this but then a second tap would not be picked up still leaving me wanting subclassing in many situations to get the users tap.
Ok, I have read what u wrote guys and my problem is almost solved, I used the OnNotify() method to handle messages sent from child controls like this:
Code:
BOOL CTest2Dlg::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
// TODO: Add your specialized code here and/or call the base class
if(wParam ==5 ) //5 is control ID
{
NMHDR *ph =(NMHDR*)lParam;
if(ph->code==NM_CLICK)
MessageBox("Click");
else if(ph->code==HDN_ITEMCLICK)
MessageBox("Item Click");
else
{
CString str;
str.Format("%d",ph->code);
MessageBox(str);
}
}
return CDialog::OnNotify(wParam, lParam, pResult);
}
Now there still a very small prolem: what messages should I handle for 'Selected Item Changed' event ?? I know its easy but I couldnt find it
Regards
mohgdeisat: I am sorry, I made a mistake about WM_COMMAND.
OdeeanRDeathshead is right, I was thinking of a list box not list view.
To make up for this, here is some sample code from a win32 dialog app that uses list view control. I hope it will be of some help:
Code:
//this is from the dialog window function:
case WM_NOTIFY: //handle events:
nmhdr = (LPNMHDR)lParam;
switch (nmhdr->idFrom)
{
case IDC_LEDLIST: //list control ID.
return OnLEDListEvent(hwndDlg, (LPNMLISTVIEW)lParam);
break;
}
break;
BOOL OnLEDListEvent(HWND hwndDlg, LPNMLISTVIEW nmlv)
{
/////
// Handles list view control notification messages
switch (nmlv->hdr.code)
{
case LVN_ITEMCHANGED:
return OnLEDListItemChanged(hwndDlg, nmlv);
break;
}
return 0;
}
BOOL OnLEDListItemChanged(HWND hwndDlg, LPNMLISTVIEW nmlv)
{
if (ListView_GetSelectionMark(nmlv->hdr.hwndFrom) != nmlv->iItem) return 0;
/* do what you need here */
return 0;
}
Don't mind the fact that I used 3 different functions. This is part of a bigger program and I am trying to keep things well organized without resorting to classes.
As I understand it, LVN_ITEMCHANGE is received for different reasons so I try to handle only the one coming from selected item. LVN_ITEMACTIVATE is only sent when you double click the item so if you just want to catch selection change you need to use LVN_ITEMCHANGE.
Once again, sorry for confusing you before.
thanx pals, good job!!!
I think my problem is now solved with ur help :wink:
Mohammad
Ok guys, I said that my problem was solved, yet, another problem arises...
When the list view is in the report mode, how can I determine when a header button is clicked, and determine which one was clicked???????
thanx in advance
To identify a header column click, you need to handle the WM_NOTIFY/HDN_ITEMCLICK message. Normally this message will be received by the header's parent control (i.e. the listview) -- some frameworks may redirect the message to the header control itself. I haven't worked with MFC in 10 years so I can't really if it reflects notification messages back to the control.
If you're trying to implement column sort, do yourself a favor and check out the Windows Template Library (WTL) at sourceforge.net. It's a set of C++ template classes that provide a thin yet useful wrapper around the standard Windows UI components. One of the classes is a sortable listview control. I've been using WTL with big Windows for more than 5 years -- you couldn't pay me to go back to MFC.
hi,
I have seen the WTL library and it seems very useful and time-saver, but I have a couple of questions about it:
1. can WTL 8.0 be installed with VC++ 6.0, specifically the appwizard stuff??how?? I see only javascript files of vc7.0 and 7.1 and 8.0!!
2. is there a good documentation about those classes??
Mohammad
I don't know about WTL 8; I'm still using WTL 7.5 with VS .Net 2003 for all my Win32 development. My guess is that it wouldn't work too well, as WTL is based on ATL, which has substantially changed between VC 6 and 7.
Good references for WTL include www.codeproject.com/wtl, and the WTL group over at Yahoo groups (reflected at www.gmane.org).
Some background: 10 years ago I had classes in basic, pascal, and c++( I missed something simple some where with functions or classes which messed me up in this I believe.)
So far I've watched a tutorial and set up my emulator and eclipse..
http://www.youtube.com/watch?v=z7bvrikkG7c
I then did a tutorial that ran my first program helloworld
http://www.youtube.com/watch?v=2gdhvwYUNJQ
I then did a tutorial and made a simple program that changes between two screens on a button click ( Why it is an hour long is beyond my understanding)
http://www.youtube.com/watch?v=m-C-QPGR2pM
I've proceeded to learning how to create menus and simply retrieved example code from the Google android site
Source: http://developer.android.com/guide/topics/ui/menus.html
Here's an example of this procedure, inside an Activity, wherein we create an Options Menu and handle item selections:
/* Creates the menu items */
public boolean onCreateOptionsMenu(Menu menu) {
menu.add(0, MENU_NEW_GAME, 0, "New Game");
menu.add(0, MENU_QUIT, 0, "Quit");
return true;
}
/* Handles item selections */
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case MENU_NEW_GAME:
newGame();
return true;
case MENU_QUIT:
quit();
return true;
}
return false;
}
Click to expand...
Click to collapse
As I copy and pasted it into ecplise within an Activity, I realize there is some assumed information that I am missing when i received a bunch of errors
So.. I found A video tutorial
http://www.youtube.com/watch?v=6UYNnQOxCS8
and it instructs me to make sure I put these two lines of codes in first
Private static final int MENU1 = MENU.FIRST;
private static final int MENU2 = MENU.FIRST + 1;
I under line the menu's because it gives me errors on them as well... there seems to be some assumed knowledge I'm missing as well....
What specific piece of information am I missing to not have known that i would need those two lines as well as what I need to do to know the appropriate fix out of the suggestions they give me...
Are there any online tutorials or videos that'll bring me up to speed specifically with programming android apps... all the stuff I find just keeps leading me down a path to where I realize I've gotten ahead of myself because people are teaching things while assuming certain knowledge is known.
The tutorial I am following and getting errors on is for an 8th grade class of students...
Me: I'm pissed at that java toturial...
http://forum.xda-developers.com/showpost.php?p=6521891&postcount=6
Bastards.
Following the suggestion from this post
http://forum.xda-developers.com/showpost.php?p=6522089&postcount=7
I obtained a copy of Hello android.
Following the example to create a menu I used the code
I place this into my strings.xml
<string name="settings_label">Settings...</string>
name="settings_title">Sudoku settings</string>
<string
<string name="settings_shortcut">s</string>
<string name="music_title">Music</string>
<string name="music_summary">Play background music</string>
<string name="hints_title">Hints</string>
<string name="hints_summary">Show hints during play</string>
Click to expand...
Click to collapse
I place this into my main.xml
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@+id/settings"
android:title="@string/settings_label"
android:alphabeticShortcut="@string/settings_shortcut" />
</menu>
Click to expand...
Click to collapse
I import this files into my src app.java
right uner the other imports
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
Click to expand...
Click to collapse
I place this inside my activity ( where I think it would belong since it doesn't say where to put it. ) and ERROR
@Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.menu, menu);
return true;
}
Click to expand...
Click to collapse
Quick fix says that menu needs to be either a field or constast so i give it a go and click field and it modifies a file called R.java.
I go back to app.java and not only is the menu highlighted but now R.menu.menu is entirely highlighted and says cannot be resolved or is not a field..
I try to modify the R.java file to remove what its done...
It won't let me..
Epic fail. on the third tutorial to create a menu.
I guess ill redo everything in a new project and then do the quick fix making menu a constant....
[edit] never mind ill look else where for help
http://www.youtube.com/watch?v=X3QO0ffg2Tc&feature=related
ok the toturial looks like it will work but when he types in this line in his app.java
public boolean onCreateOptionsMenu(Menu menu) {
Click to expand...
Click to collapse
it is under lined with an error on his screen as well as mine and then he says he is importing the missing classes and the error just disappeas with no demonstrations of what missing classing or what key combination he used to import them...
http://www.google.com/#hl=en&q=impo...=f&aqi=&aql=&oq=&gs_rfai=&fp=d059ab474882bfe2
WOO HOO found what he left out...
Compiled and installed...
Boo hoo menu key does nothing!! time to go back through the other menu tutorials and see if i cant get it working now that i know of this hot key..
Went back to this toturial with the elusive import missing classes hotkey..
http://www.youtube.com/watch?v=6UYNnQOxCS8
It worked like a charm
just had to remove
newGame();
and
quit();
and i have buttons that do nothing so far
More missing pieces.
I created a new activity as shown to me in previous tutorials giving it its own seperate XML file in the res/layouts as well as a jave file and I made sure it is calling for the right layout.
I also added the activity in the androidmanifest as shown to me as well..
off this site
http://developer.android.com/guide/topics/ui/menus.html
I've taken the code to create menus.. ( i got it working )
I then followed this and made the changes
Set an intent for a single menu item
If you want to offer a specific menu item that launches a new Activity, then you can specifically define an Intent for the menu item with the setIntent() method.
For example, inside the onCreateOptionsMenu() method, you can define a new menu item with an Intent like this:
MenuItem menuItem = menu.add(0, PHOTO_PICKER_ID, 0, "Select Photo");
menuItem.setIntent(new Intent(this, PhotoPicker.class));
Android will automatically launch the Activity when the item is selected.
Note: This will not return a result to your Activity. If you wish to be returned a result, then do not use setIntent(). Instead, handle the selection as usual in the onOptionsMenuItemSelected() or onContextMenuItemSelected() callback and call startActivityForResult().
Click to expand...
Click to collapse
It doesn't work... I don't understand why the intent would be in the onCreateOptionsMenu... it doesn't seem to work so I tried the alternative and replaced setIntent with with startActivityForResult.. and then I noticed it says "As usual" in the onOptionsMenuItemSelected()... which is where I would think the code would belong in the first place... but when I originally failed and tried to move the code there it errors...
Is ever step of the way really going to be half assed instructions.. i was beginning to think I had the hang of this.
Are the instructions bad or am i missing something???
Guess ill go dig in my hello android book.
EDIT: Wow that helped
startActivity(new Intent(this, register.class));
Click to expand...
Click to collapse
guess that book is worth something after all...
guess im just intending to start an activity with a particular intent and setting an intent alone isn't going to start the activity.... i suppose there must be some purpose behind setting an intent as they had describe on the google page.. just not seeing it yet...
Got to what i wanted tho.
Hi,
I have been trying to get to grips with Android.
First off I guess, any good books you can recommend? I have Hello, Android which has some good examples, but some of the things leave me a little cold in that it seems overly simplistic and then seems to fail to pick up on some latter crucial points, not least about creating custom adapters.
Anyhow, back to the questions.
Firstly, various devices, like the Samsung Galaxy S uses a "blue" summary line in its settings menus. Looks good. But if you want to mimic that style outside of a summary menu, is it possible to get details of system colours?
Secondly, in terms of icon design, tab icons in as defined in the Android SDK seem to suggest using a Grey icon for off and a white icon for on. This seems to bit a bit foolish when the tabs are white.... and most of the other programs I've seen that use tabs have Grey icons for on and white icons for off! Thoughts?
Third, back to this book, one of the examples it gives, is a way to load data from a SQL database using Cursors and SimpleAdapters. Im guessing if I want anything more than a relatively simple list and data pulled from the database, that Im going to need to use a CustomAdapter.
In terms of these cursors though, some of the code does this in the onCreate:
Code:
Cursor cursor
CustomDatabaseHelper test = new CustomDatabaseHelper(this);
try {
cursor = getData();
showData(cursor);
} finally {
test.close();
}
I think I found a couple of problems with that... The CustomDatabaseHelper and Cursor are both local to the onClick method and therefore if I need to access these via a Buttons onClick Im stuffed unless I make them private/public to the class. I don't know the best way around this TBH, what would you suggest? I guess I could define another CustomDatabaseHelper in the onClick method, but Im not sure whether it is a good idea to keep opening all these references.
Plus as well in onClick, you can't give a context of "this" because it's it's not a context there its an OnClickListener?
Code:
btn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
}
}
And there must be a better way of refreshing the data set? I've tried cursor.notify, test.notify and globalising the adapter and doing adapter.notifyDataSetChanged(); things still don't refresh.
Im going to guess this is a pretty basic and common issue for newcomers trying to understand this that super context intent.
I think Im getting there, Im just trying to get a bit of background to a few of the basic issues Im having a bit of trouble with and find out what the best way to handle the issues are.
Oh, the showData function (which I call after any data change at the moment), does this:
Code:
SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.test_item, cursor, Columns, TO);
I think that'll do for now, as my next issues are about SQL, Dates and Formatting.
Thanks
Simon
I think my problem stems around this book of mine... I can do a "notifyDataSetChanged()" on the adapter provided I don't do the "test.close" as above.
This suggests to me the DB Helper should be open across the activity lifetime.
Is that right?
I'm by no means a good java developer, but i've had to search ALOT for some of these java examples and i thought others might benifeit from them.
For someone starting out in android app developing (especially someone with no prior Java background like me) it can be a very tedious and irritating process.
Hopefully this thread will help some people
This list is not very complete yet, but over the next few days i will be adding more examples (especially more Basic Java examples) and will be generally improving everything.
This is all written from my own memory and in my own words, but i can't remember where i learned it all from. If i'm using your or someone else's code please let me know so i can add credit where it's due!
Basic Java (general java examples)
All these 'Basic' tutorials are taken from my lectures at Manchester Metropolitan University where i'm taking Software Engineering. More will be added week by week!
Please be aware that these should be viewed in order, as any tutorial will assume you understand the ones before it.
All the files are included in a zip file attached to this post.
ALL CREDIT FOR THESE GO TO NICK COSTEN AND MMU UNIVERSITY!!
Those in RED are the latest tutorials.
******************************
Contents
- Lecture 1 - Values, Variables and Expressions
- Lecture 2 - Integers and Floating Point Numbers
- Lecture 3 - Casting and Type Boolean
- Lecture 4 - Object Types and Strings
- Lecture 5 - Input and Selection
- Lecture 6 - Complex Decision Making
- Lecture 7 - The 'for' Loop
- Lecture 8 - The 'while' Loop
- Lecture 9 - The 'do while' Loop
- Lecture 10 - Methods 1
- Lecture 11 - Methods 2
- Lecture 12 - Methods 3
- Lecture 13 - Test Case Design
- Lecture 14 - (OUTDATED. USE LECTURE 15)
- Lecture 15 - Applets 1
- Lecture 16 - Applets 2
- Lecture 17 - Applets 3
- Lecture 18 - Methods 3 (continued)
- Lecture 19 - Applet Test
- Code for 19 - Applet Code
- Lecture 20 - Objects 2
- Lecture 21 - Inheritance
*******************************
Android Java (Android specific examples)
******************************
Contents
- Root Access
- Buttons
- Exit Button
- Intents (next screen)
- Writing files to SDcard
*******************************
- Root Access
If you're developing an application that requires root access this is something you will need to know.
There are a few variations and diferent ways of acheiving this, but in my opinion, this is the most stable and problem free way i've found.
Simply insert this bit of code after the 'setContentView'.
Code:
try {
Process process = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(process.getOutputStream());
{
os.writeBytes("mount -o rw,remount -t yaffs2 /dev/block/mtdblock03 /system\n" +
"exit \n");
os.flush();
process.waitFor();
}
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
What does this do?
Well, not only does it attempt to gain root access, it will pause the application untill the user grants it SU access. Without the "process.waitFor();' line (and the second 'catch'), your application can get a little messy because the screen will be displayed underneath.
The 'os.writeBytes' statement is, as you probable guessed, holds the command you want to execute as SU. In the above example, it will remount the filesystem as Read/Write and then exit. Remember, whatever commands you use, you will need to put a '\n' to signify the end of a line.
Warning: NEVER leave this bit completely blank, as your application will lock up. This is because you're opening up a command line and not closing it.
Simply chaning it to "exit\n" would not issue any command, but would still ask for root access, so this could be quite useful.
- Buttons
Perhaps one of the most important parts of your application; buttons are very simple to implement but can be a little confusing at first.
First of all you will need to place one on your "main.xml", or whatever yours is called, or type in the code below (which i prefer, as dragging it across from the Views list messes up the indentation and makes it hard to edit).
You don't have to bother with code for the button layout if you don't want to, as it can all be done from the properties menu, but i wouldn't advise you do it this way.
Type this in your 'main.xml':
Code:
<Button
android:text="Button01"
android:id="@+id/Button01"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
</Button>
As you probably guessed, "wrap_content" can be replaced by either "fill_parent" or a numerical value in either 'px' or 'dp'. You should also give your button a more relevent name than Button01. For ease, i will call it ExampleButton.
Now that's done, move across to your .Java file. For your button to work we will need to implement a 'click listener', but first you will need to add the following to the top of your java file (before the Public Void bit).
Code:
private Button ExampleButton;
and then, in the main body add:
Code:
ExampleButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {;
*/ code goes here /*
}
});
Then your button is ready for code! (see below!)
- Exit Button
This one stumped me for a while, but as it turns out, it's incredibly simple to do. First you will need to create a button (see above) to act as the Exit button.
Once you've done that, add the following before the public void (this code can be added directly to the button, but i prefer doing it like this so it can be called from anywhere instead of typing it all out again).
For example:
Code:
public class Example extends Activity {
[B]public void killActivity() {
this.finish();
}[/B]
public void ...etc
Once done, this will allow you to simply insert "KillActivity();" to close your application!
So here's my exit button:
Code:
Exit.setOnClickListener(new OnClickListener() {
public void onClick(View v) {;
killActivity();
}
});
Easy!
- Intents (next screen)
When your app starts getting a bit more advanced you may want more than one screen. This is quite easy to acheieve but can be quite messy if not done right.
Ok, first you'll have to create another .xml file (just copy and paste main.xml and delete all it's contents, that's the easy way! We'll call it screen2.xml).
Now, in your main.xml add the following code:
Code:
Intent a = new Intent(main.this, screen2.class);
startActivity(a);
You'll notice it will kick out a few errors. That's because your new screen2.xml hasn't been given an activity yet.
Open up your AndroidManifest.xml and add the following under your main activity (After the </activity> tag, but before the </application> tag!):
Code:
<activity android:name=".screen2"
android:label="@string/app_name">
<intent-filter>
</intent-filter>
</activity>
This should open up another identical activity over the top of the original one. If you want to close your original one instead of having both open you can just add your 'KillActivity();' after the code above!
- Writing files to SDcard
This little tutorial will tell you how to store files in your program and then on a button press, move them to a directory on your SDcard.
First of all, this tut requires you to create an additional folder for your app, so locate where the project is stored and under the folder 'res' (where you have drawable, layout, etc.) create another folder called "raw".
Now, whatever files you wish to store will have to be renamed.
For the files to be accepted you must remove any capital letters from the file name, any symbols and you also must remove any extension. So, a text file called 'Text1.2.txt' would have to be renamed to 'text1'. You must remember the extention though, as this will have to be restored manually later.
once your file is in place, you can create a directory for your files to go in. Using the command we learned for the 'Gaining Root Access' tutorial, we will create an 'Example' folder on your sdcard:
Code:
try {
Process process = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(process.getOutputStream());
{
os.writeBytes("mkdir sdcard/example\n" +
"exit \n");
os.flush();
process.waitFor();
}
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
Once that's done, you can add the code to move the file (usually to a button press):
Code:
try {
InputStream ins = getResources().openRawResource(R.raw.text1);
int size = ins.available();
// Read the entire resource into a local byte buffer.
byte[] buffer = new byte[size];
ins.read(buffer);
ins.close();
FileOutputStream fos = new FileOutputStream("/sdcard/Example/Text1.2.txt");
fos.write(buffer);
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
More to come!
Thank you thank you thank you!!!!! I am learning java for android apps right now and I really needed a quick source for some extra info. If u have any tutorials on learning java for development outside of android that would be great also.
Thanks a bunch,
Ljbaumer
Meltus said:
Once done, this will allow you to simply insert "KillActivity();" to close your application!
So here's my exit button:
Click to expand...
Click to collapse
That will only kill the activity that calls it. If your application has many activities you need to call finish() on all of them individually.
jgittins said:
That will only kill the activity that calls it. If your application has many activities you need to call finish() on all of them individually.
Click to expand...
Click to collapse
Yeah, but i'm writing it from the perspective of a basic android app with only 1 activity.
These are only proper basic tutorials to help people starting out
i've just started developing in general, with the hope of one day being a rom developer. These are the kind of resources that I need thanks!
Basic Universal java tutorials added to the first post.
ALL CREDIT FOR THESE GO TO NICK COSTEN (whoever he is!) AND MMU UNIVERSITY!!
[UPDATE]
Universal Java tutorials 'Methods 1' and 'Methods 2' added.
[UPDATE]
Universal Java Tutorials "Methods 3", "Test Case Design" and "Applets 1" added.
Good stuff...
I will def have to take a look sometime...hardware +...software/programming...D+ lol
[UPDATE]
Universal Java Tutorials "Applets 1" and "Applets 2" added.
Note: Lecture 14 has been replaced by a more up-to-date and concise Lecture 15.
Hi Meltus, just started on Android not long ago I'm still new to coding as well.
Would you assist me in how to code this part for my Android App?
I have a list of Name & Number both stored in String[] phoneNumbers, name.
How can I make a ListView with Checkbox and then upon clicking a button it does a check on those checked and add their position into an int[] ?
+-----------+----------+----------+
| Checkbox | Name | phoneNumbers|
+-----------+----------+----------+
Would be great if you could do up the code I'll definitely donate as a token of appreciation.
You could PM me if you prefer.
Cheers!
Cool,
Thanks for the tuts! You can never have enough material. I am a beginner, but i'm picking it up pretty fast.
Hehe. I took the easy way out and just use ListView with Multi Choice option.
Awesome man thanks for sharing. I'm not a dev but I can see how helpful this could be to someone who is starting out, because I know how much of a pain it can be searching for very specific things sometimes.
Thanks for the contribution!
Universal Tutorials added.
- Lecture 17 - Applets 3
- Lecture 18 - Methods 3 (continued)
- Lecture 19 - Applet Test
- Code for 19 - Applet Code
- Lecture 20 - Objects 2
- Lecture 21 - Inheritance
can u make a video tutorial pliz3?i realy bad at reading english and when i translate it on google translate its going wrong..
I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
StEVO_M said:
I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
Click to expand...
Click to collapse
I had a look at the source and from my understanding the important class here is that DataManager class here. Especially the getTopSetPath() with the static final Strings and maybe the mapMediaItems() methods seem to be where you need to look at. You might have to play around a bit, but this is where I would start.
SimplicityApks said:
I had a look at the source and from my understanding the important class here is that DataManager class here. Especially the getTopSetPath() with the static final Strings and maybe the mapMediaItems() methods seem to be where you need to look at. You might have to play around a bit, but this is where I would start.
Click to expand...
Click to collapse
I have tried adding/changing the following
Added...
//Setting Folder Path
public static final String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
Changed...
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = targetPath;
private static final String TOP_IMAGE_SET_PATH = "/combo/{/mtp,/local/image,/picasa/image}";
private static final String TOP_VIDEO_SET_PATH = "/combo/{/local/video,/picasa/video}";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I even tried setting all of the _PATH s to my targetPath
And I get a NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): Caused by: java.lang.NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): at com.myprivgallery.common.Utils.checkNotNull(Utils.java:48)
Which leads me to this in Utils.java
line 46 // Throws NullPointerException if the input is null.
line 47 public static <T> T checkNotNull(T object) {
line 48 if (object == null) throw new NullPointerException();
line 49 return object;
line 50 }
So if I am reading correctly, it is saying the path is empty. But I know that path works in other apps and it is not empty.
StEVO_M said:
I have tried adding/changing the following
Added...
//Setting Folder Path
public static final String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
Changed...
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = targetPath;
private static final String TOP_IMAGE_SET_PATH = "/combo/{/mtp,/local/image,/picasa/image}";
private static final String TOP_VIDEO_SET_PATH = "/combo/{/local/video,/picasa/video}";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I even tried setting all of the _PATH s to my targetPath
And I get a NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): Caused by: java.lang.NullPointerException
12-13 11:07:47.881: E/AndroidRuntime(23029): at com.myprivgallery.common.Utils.checkNotNull(Utils.java:48)
Which leads me to this in Utils.java
line 46 // Throws NullPointerException if the input is null.
line 47 public static <T> T checkNotNull(T object) {
line 48 if (object == null) throw new NullPointerException();
line 49 return object;
line 50 }
So if I am reading correctly, it is saying the path is empty. But I know that path works in other apps and it is not empty.
Click to expand...
Click to collapse
I don't think you can call an Environment method when static class variables are Initialised make sure that your String is the correct path with Logs, I would probably make that an instance variable instead...
SimplicityApks said:
I don't think you can call an Environment method when static class variables are Initialised make sure that your String is the correct path with Logs, I would probably make that an instance variable instead...
Click to expand...
Click to collapse
It may kinda look like I know what I'm doing, but looks are deceiving.
I really have no clue what I am doing. I consider myself a hack. I can some what look at code and then make it do what I want, but to actually program something new... I will see if I can't figure that out. But I really do appreciate your help.
StEVO_M said:
It may kinda look like I know what I'm doing, but looks are deceiving.
I really have no clue what I am doing. I consider myself a hack. I can some what look at code and then make it do what I want, but to actually program something new... I will see if I can't figure that out. But I really do appreciate your help.
Click to expand...
Click to collapse
Well then you should probably get started on a simpler app you've built yourself rather than trying to understand this very complex Gallery app (which in my view is poorly commented and documented)...
I had a closer look at the source and it seems that we are on the right track because the _PATH s are used in the getTopSetPath method of the DataManager, and a search reveals that it is called by various activities and pickers. If you're using one of those in your app we should be right.
Now let's get back to the basics, when the app is launched, the default launcher activity is Gallery.java. During it's creation, either startDefaultPage, startGetContent or startViewAction is called, but all of them have the following call:
Code:
data.putString(AlbumSetPage.KEY_MEDIA_PATH, getDataManager().getTopSetPath(DataManager.INCLUDE_ALL)); // or some other variable
So this is the path where the images are loaded. Honestly, I have no idea what the
Code:
"/combo/{/mtp,/local/all,/picasa/all}"
is doing in the path variable, it has to do something with the Combo classes in the data folder, since the app is loading images from different dirs. You can now call your Environment call there and somehow pass back Strings instead of Paths, but it would be nicer if we could somehow figure out the these Paths are used here. An important class is the LocalPhotoSource.java. That is also where getImage from the DataManager is called. You could have a look at that class as well. Which path do you want the gallery to scan actually? The best solution would be to further experiment with the _PATH String, without calling Environment as well as debugging the whole app from the start, so you can get an idea of how everything is working.
SimplicityApks said:
Well then you should probably get started on a simpler app you've built yourself rather than trying to understand this very complex Gallery app (which in my view is poorly commented and documented)...
I had a closer look at the source and it seems that we are on the right track because the _PATH s are used in the getTopSetPath method of the DataManager, and a search reveals that it is called by various activities and pickers. If you're using one of those in your app we should be right.
Now let's get back to the basics, when the app is launched, the default launcher activity is Gallery.java. During it's creation, either startDefaultPage, startGetContent or startViewAction is called, but all of them have the following call:
Code:
data.putString(AlbumSetPage.KEY_MEDIA_PATH, getDataManager().getTopSetPath(DataManager.INCLUDE_ALL)); // or some other variable
So this is the path where the images are loaded. Honestly, I have no idea what the
Code:
"/combo/{/mtp,/local/all,/picasa/all}"
is doing in the path variable, it has to do something with the Combo classes in the data folder, since the app is loading images from different dirs. You can now call your Environment call there and somehow pass back Strings instead of Paths, but it would be nicer if we could somehow figure out the these Paths are used here. An important class is the LocalPhotoSource.java. That is also where getImage from the DataManager is called. You could have a look at that class as well. Which path do you want the gallery to scan actually? The best solution would be to further experiment with the _PATH String, without calling Environment as well as debugging the whole app from the start, so you can get an idea of how everything is working.
Click to expand...
Click to collapse
I tried Changing the following in LocalAlbumSet.java
public class LocalAlbumSet extends MediaSet {
public static final Path PATH_ALL = Path.fromString("/DCIM/_private/.nomedia/all");
public static final Path PATH_IMAGE = Path.fromString("/DCIM/_private/.nomedia/image");
public static final Path PATH_VIDEO = Path.fromString("/DCIM/_private/.nomedia/video");
and Changing all of the TOP_..._Path s to
// This is the path for the media set seen by the user at top level.
private static final String TOP_SET_PATH = "/local/all";
private static final String TOP_IMAGE_SET_PATH = "/local/image";
private static final String TOP_VIDEO_SET_PATH = "/local/video";
private static final String TOP_LOCAL_SET_PATH = "/local/all";
private static final String TOP_LOCAL_IMAGE_SET_PATH = "/local/image";
private static final String TOP_LOCAL_VIDEO_SET_PATH = "/local/video";
I now see Random Images from /DCIM/_private/.nomedia but not all of them, which is really confusing. But at least it's a start.
StEVO_M said:
I have found a Gallery App on GitHub (https://github.com/sevenler/Android_Gallery2D_Custom) that I have integrated into my own app.
Currently the gallery displays all images from my device. What I would like to have is that it ONLY display the images starting at the folder on my sdcard that I specify such as..
private static String targetPath = Environment.getExternalStorageDirectory().toString() + "/DCIM/_private/.nomedia";
I tried several different modifications but I am really struggling.
I was hoping someone could take a look at the source code for the Gallery App on GitHub and tell me how to change it so it does not scan my entire device.
Thanks in advance!!
-Steve
Click to expand...
Click to collapse
Android gallery will not scan any folder having a .nomedia file in it.
EatHeat said:
Android gallery will not scan any folder having a .nomedia file in it.
Click to expand...
Click to collapse
So I am guessing there is no way to Force your own instance to scan it????
StEVO_M said:
So I am guessing there is no way to Force your own instance to scan it????
Click to expand...
Click to collapse
Delete the .nomedia file.
Lol. Not an option if I want to hide my pic.
Sent from my HTCONE using Tapatalk
Not sure what you are trying to achieve, if you want to scan it then why would you want to hide it?
If you want to add an option to allow it to scan or not, you could backup the .nomedia to another directory and delete it for the time being.
Just an idea, can't say for sure. Didn't try it ever.
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
Sent from my HTCONE using Tapatalk
StEVO_M said:
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
Click to expand...
Click to collapse
Well why do you need to? Make your app fulfill only one purpose, so let it hide the pictures (I guess by moving a .nomedia file into the folder right?) and then just create a shortcut in your app to the gallery app so the user can still use their preferred one... Makes more sense to me and is way less work.
StEVO_M said:
I have created an app to hide pictures. Currently I have a very basic gallery. I was trying integrate this gallery because it has a lot more option such as editing and adding filters and such.
Sent from my HTCONE using Tapatalk
Click to expand...
Click to collapse
A far more simple and logical way would be to create a hidden folder on the SD card with a .nomedia file in it. Images/videos that are to be hidden can be moved to that location. This would keep it hidden from the gallery and can only be accessed through your private gallery.
For unhiding media, just move them back to their original folders.
Let me try to explain further... As I said, I have created an app already that does the Basic things.
My Application looks like a standard App, a "To Do List", but if you press and hold an Icon on the main screen it prompts you for a Password (These passwords are setup on first use).
Now... Depending on which password you enter, it will either take you to the hidden Gallery OR if you enter a different password it will take you to a Hidden To Do List. This is so anyone that may stumble upon your app, you can show them that it's has a hidden area of the app. This way they have no clue you really have a Hidden Gallery.
If you enter the Hidden Gallery password then it would of course, take you to the hidden gallery.
The Current Features are...
Import from Main Gallery
Pinch to Zoom
Swipe
Share
Restore back to Main Gallery
Delete
Quick Escape ------ "Quick Escape" can be activate 2 ways. If you shake the phone while in the Hidden Gallery, the image will change to an image of your choosing or the default one that is set during install. OR..... A less obvious "Quick Escape" ... While in the Hidden Gallery, press the volume up or down and the image will switch. Either way, once it is in that mode, you can not press back. the only way out it to press the home button. This is designed so if someone grabs the phone out of your hand they will only see they Quick Escape" image and pressing back will not take them back to the gallery.
My app also appears in the standard Share menu, so if you are in your Main Gallery and want to hide a picture, you can share it to my app and it will then hide the picture.
I want to add More features to my Gallery, such as Filters, Editing (crop, rotate...), Frames... All the same things that you can do in the Main Gallery. The only thing I really don't want or need is a Camera function. I can't see someone taking the time to open my app and then get to the Hidden Gallery and then taking a picture, just so they can hide an image. Most would just take the picture as they always would and then "Share" it to my app.
I hope this explains Why I want to use the other Gallery rather than reinventing the wheel that already has all of these features built in. If I can not get that to work, maybe I can just pull the Features out and use those.
Anyone who wants to actually See the app in action, PM me and I will send you a DropBox link to install. FYI, It requires 4.0 or higher.