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Hi,
In case you, like me, love the classic games such as the Monkey Island series, Broken Sword 1 & 2, and more... then you are also probably aware of ScummVM and how it allows us to play these games on our computers today as well as handhelds.
Though ScummVM does not support the wvga resolution yet, i posted the info on how to get it to run properly (with the ability to use the keyboard - finally) over at my blog: http://xperiancer.blogspot.com/2008/12/scummvm-on-xperia.html
Best Regards.
Salman Khalid.
I tried it and it has potential, however, running it in 640x400 just plain sucks.
Running it fullscreen at 786x480 with 3x Interpolation would be a great gaming experience.
But dont mind me, I just hate black borders, especially when its totally unnecessarilly. (ofcourse i know wvga wasnt usual "back then")
SomeoneSimple said:
I tried it and it has potential, however, running it in 640x400 just plain sucks.
Running it fullscreen at 786x480 with 3x Interpolation would be a great gaming experience.
But dont mind me, I just hate black borders, especially when its totally unnecessarilly. (ofcourse i know wvga wasnt usual "back then")
Click to expand...
Click to collapse
I know exactly what you mean... i don't like the black area either. And if it hadn't been the damn addictive games playable on this, i wouldn't be using the software at all.
Here's to hoping that ScummVM guys can get us a WVGA version soon.
msalmank said:
I know exactly what you mean... i don't like the black area either. And if it hadn't been the damn addictive games playable on this, i wouldn't be using the software at all.
Here's to hoping that ScummVM guys can get us a WVGA version soon.
Click to expand...
Click to collapse
Stretched games don't look so good on widescreen displays, I think we need to stuck with 640x480 on these screens. Maybe the software keyboard could take up the place on the left or right side, so the black area disappears
Does the newest version support the X1's hardware keyboard?
@Norti
Like i said... once you make the app open to the side of they keyboard.. you can use the keyboard in any game possible. Even if the game uses no keys at all, i have set all shortcut keys on the keyboard (like pausing, saving, quitting, skipping, right-clicking, etc.)
msalmank said:
@Norti
Like i said... once you make the app open to the side of they keyboard.. you can use the keyboard in any game possible. Even if the game uses no keys at all, i have set all shortcut keys on the keyboard (like pausing, saving, quitting, skipping, right-clicking, etc.)
Click to expand...
Click to collapse
Oh, I thought it was the ScummVM's software keyboard It's great then!
msalmank said:
Hi,
In case you, like me, love the classic games such as the Monkey Island series, Broken Sword 1 & 2, and more... then you are also probably aware of ScummVM and how it allows us to play these games on our computers today as well as handhelds.
Though ScummVM does not support the wvga resolution yet, i posted the info on how to get it to run properly (with the ability to use the keyboard - finally) over at my blog: http://xperiancer.blogspot.com/2008/12/scummvm-on-xperia.html
Best Regards.
Salman Khalid.
Click to expand...
Click to collapse
thanks for that
i cant get hte screen to face the right way- i have added that line at the end but it keeps getting rewritten without it.
norti said:
Stretched games don't look so good on widescreen displays, I think we need to stuck with 640x480 on these screens. Maybe the software keyboard could take up the place on the left or right side, so the black area disappears
Does the newest version support the X1's hardware keyboard?
Click to expand...
Click to collapse
Do the math, 786x480 IS the original aspect ratio (if my speedy calculations where correct). With the current version it uses only 640x400.
How it is now it just looks wrong, it just sits there in the left upper corner with borders on both the right side and below it.
btw, to rotate the screen, click the left monkey.
nawfalah said:
thanks for that
i cant get hte screen to face the right way- i have added that line at the end but it keeps getting rewritten without it.
Click to expand...
Click to collapse
Attached is my ScummVM.ini file. Just put it in your ScummVM folder on your Xperia.
SomeoneSimple said:
btw, to rotate the screen, click the left monkey.
Click to expand...
Click to collapse
That works too... but is annoying - you have to do it everytime you start ScummVM and you have to click it in the right place ('cos the clicks are off when opened other way around).
Editing the INI file is an easy and quick way to set it the right way.
how did you actually map the hardware keyboard keys?
if I click on MAP (for the current action e.g. pause) and then press a key on the hardware keyboard it wont work.
the only button seeming to work is enter (for action).
can you give me a brief info on how to get the keys working?
thanks in advance
hi everyone!
i have some problem with the scumm vm on my new xperia.
i show you some pictures, that you maybe better understand what i mean
first of all, what is the difference between scummvm1 and 2?
http://img4.imageshack.us/i/p1000285i.jpg/
then, do you have the same small screen?
http://img190.imageshack.us/i/p1000288u.jpg/
other problem: the scumm-bar below, covers the letters (also of the items).
http://img3.imageshack.us/i/p1000289.jpg/
http://img3.imageshack.us/i/p1000287w.jpg/
and i can start scummvm just for one time, when i would like to start it again, an error shows up.
http://img3.imageshack.us/i/p1000290r.jpg/
(means that there's an error with scumm and ask me, if i want to send the problem to microsoft)
so what's wrong with my scumm?
hope someone can help me.
thanks very much!
ps: sorry for my english, try my best
Which version should i download, I downloaded the Windows Arm CE but i couldn't run the .exe from my xperia, am i even supposed to? if not can somebody instruct me how to install it plz
Hello everybody !
Here I made my first multitouch application which is simple to prove that it is possible!! I will not hide behind that there is a lot of work !!!!!!!!!!
If you want to see how it works go to the forum HTC-Touch-Diamond Developpement
Multitouch Prototype (Compact Framework 3.5)
Thank you! Tell me what you think!
COOL!!!!!!!!!!!
VERY COOL! works perfect for me! clicking at the same time, clicking one then the other!
What exactly does this do?
Screenshots/video?
its just a prototype. run the exe on your phone, it shows 2 green buttons and they can be "multitouched".
But I thought that was impossible on resistive screens?
And it is
Is unsing the capacitive one, the keys zone
Ikari said:
And it is
Is unsing the capacitive one, the keys zone
Click to expand...
Click to collapse
mmm no, it uses the actual screen.
From the link, it looks like it uses the fact that when multitouched, resistive touchscreens (from what I've seen) return the "average" position of the multiple touches. It works, but only with specific UIs. Another method would be to virtualise the second touch - for example, when you want to zoom in on a picture, start with one finger in the centre and move out, with a zoom in occuring as if there is a second finger moving in the exact opposite direction from the centre. Combined, these methods do eliminate the need for capacitive touch sensitivity pretty well, but they're still not quite as good as the real thing...
Anyway, nice work.
Now I can prove to ignorant friends that my phone has multi-touch...
I hope you can create an application that has multitouch or may possibly set multitouch for the whole system.....
Impressive work, I didnt know that there was a way around to have multi touch on Diamond, hope to see this employed in a software e.g. use both fingers to zoom in pictures
thank you
By running this app on desktop Win Vista and on phone, I know how it works now ^^
when you touch 2 points on your phone, the phone will treat it as touching one point, and the point is the mid-point of the 2 points.
Steps:
Drag one of the green button to the middle of the two buttons, and they both become red ^^(either run this app on Windows or on Phone)
though, nice app, and sorry for my poor English
ok resolution is 480x640 VGA SORRY FOR ANY MIX UPS total onscreen button action help mario make it thru one hair pulling tough level the goombas are harmless the turtles are tough and avoid the black balls any hit sends u back to beginning of level collect coin jump and stomp ur way donate via paypal to [email protected] any question or comment please ask me i help u thank u GOOGLE FREE POCKET PC SUPERMARIOBROS.VGA ,FREE POCKET PC VGA GAMES
someone has a problem with me show yourself
hahahaha everytime I post a game I notice someone just votes my game as bad without even downloading and playing it instead of hiding tell me what's ur problem show yourself little punk
It doesn't work with Toshiba TG01. There is a information that I need to switch my resolution to VGA and game does not start...
(HTC Touch Pro [vga])
Its a good start, needs a lot of work. The buttons need to be moved down cause they are hovering over the ground so you can not see your character most of the time. The collision detection is bad (I can jump right through 90% of the turtle's body and the goombas do not work).
Also, to quit I had to restart phone.
Its a lot further than I ever made with my mario clone attempts, so keep working.
Hi.
I am still waiting for the day you games come out for my MotoQ smartphone.
But actually I think it might be cool if you put a screenshot of the game in action.
All your game posts are kinda "use your own imagination" and hey its a free game.
I do try and run em on my Q cause some of your games r looking very fun.
ok sorry folks seem to be mistake in resolution
its come to my attention that this game is vga sorry for the inconvenience anyone had can someone please tell me the correct resolution for wvga because I think I was told the wrong information also if ur a pocket pc programmer can u post tools that u use to make ur pocket games thank u all sorry if it doent work on ur phone
holy1661 said:
Hi.
I am still waiting for the day you games come out for my MotoQ smartphone.
But actually I think it might be cool if you put a screenshot of the game in action.
All your game posts are kinda "use your own imagination" and hey its a free game.
I do try and run em on my Q cause some of your games r looking very fun.
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=556557
ok then try these games mariogun2 or spacefire here is the link
It is better that we can use the joystick of the mobile
my touch screen lack when touching it for seconds
why not keypad compatible
astart_start said:
It is better that we can use the joystick of the mobile
my touch screen lack when touching it for seconds
Click to expand...
Click to collapse
ok most of pocket pc vga have only touchscreen can u tell us the model and phone company of ur phone a lot of people will like to know because there is not many pocket pc vga with keypads and softkeys thank u for ur post
Hello guys !
I found a video in YouTube that's showing dual-touch for our phone:
http://www.youtube.com/watch?v=v664KdESXZU...feature=related
So can it be useful in games or atleast in the browser ?
This is not dualtouch, download touch test from the market and you will understand.
Joost
we have gone over this allready in the forum,
no thats not multitouch because when he did it he only moved one hand at a time.
no one said its multi touch its DUAL TOUCH means u can keep one finger and move the other it can be useful for playing some games
if i was playing angry birds and i want to zoom out, keeping in one place and other moving towards it doesnt zoom out. if i want to play a game with two buttons, if that was right then i could press one putton and press another, but no that doesnt happen.
if this was true then there would be something major on 4pda about it.
I think it could be made a patch with the programs algorithm . That whato you talking about doesn't happen because it's not softwarely opened .
No resistive touch screen have multi touch, it is not possible permanent.
Well , I've seen internet tablets that are with resistive screen and still they support multi-touch . Whatever ...
hacker_didko10 said:
Well , I've seen internet tablets that are with resistive screen and still they support multi-touch . Whatever ...
Click to expand...
Click to collapse
No, you have not.
You may have seen software attempt to make best-guesses based on the first point of contact and the actual resultant reading received from two points of contact but that is all. Basically, if you have two fingers on a resistive screen you will get a reaction in the middle of those two points but you will never be able to detect two movements across the screen concurrently. Fact.
Fishears is right as I said in the other thread two planks of wood push both ends together and middle will come too.
Sent from my GT540 using XDA App
Say can change the cellular phone screen better Mshhbra brought? Make it multi touch or play games in two or more fingers? What is important to assign the phone he will not take me all the time and sometimes my cell phone going crazy if his touch. I If the rum of typhoon.
nadavgal said:
Say can change the cellular phone screen better Mshhbra brought? Make it multi touch or play games in two or more fingers? What is important to assign the phone he will not take me all the time and sometimes my cell phone going crazy if his touch. I If the rum of typhoon.
Click to expand...
Click to collapse
Try a google or yahoo translator.... this really doesnt make sense .... Sorry
nadavgal said:
Say can change the cellular phone screen better Mshhbra brought? Make it multi touch or play games in two or more fingers? What is important to assign the phone he will not take me all the time and sometimes my cell phone going crazy if his touch. I If the rum of typhoon.
Click to expand...
Click to collapse
Agreed, definitely need a better translator. Judging by what has been translated, you want to enable true multitouch? This is a hardware limit of the HD2 and is impossible (try it on Windows Mobile, still only 2 fingers). I also am guessing that you are finding the phone's screen unresponsive at times? Try using any button other than the 'end call' button to unlock the phone, this may help.