ScummVM - Play the classics on your Xperia - XPERIA X1 General

Hi,
In case you, like me, love the classic games such as the Monkey Island series, Broken Sword 1 & 2, and more... then you are also probably aware of ScummVM and how it allows us to play these games on our computers today as well as handhelds.
Though ScummVM does not support the wvga resolution yet, i posted the info on how to get it to run properly (with the ability to use the keyboard - finally) over at my blog: http://xperiancer.blogspot.com/2008/12/scummvm-on-xperia.html
Best Regards.
Salman Khalid.

I tried it and it has potential, however, running it in 640x400 just plain sucks.
Running it fullscreen at 786x480 with 3x Interpolation would be a great gaming experience.
But dont mind me, I just hate black borders, especially when its totally unnecessarilly. (ofcourse i know wvga wasnt usual "back then")

SomeoneSimple said:
I tried it and it has potential, however, running it in 640x400 just plain sucks.
Running it fullscreen at 786x480 with 3x Interpolation would be a great gaming experience.
But dont mind me, I just hate black borders, especially when its totally unnecessarilly. (ofcourse i know wvga wasnt usual "back then")
Click to expand...
Click to collapse
I know exactly what you mean... i don't like the black area either. And if it hadn't been the damn addictive games playable on this, i wouldn't be using the software at all.
Here's to hoping that ScummVM guys can get us a WVGA version soon.

msalmank said:
I know exactly what you mean... i don't like the black area either. And if it hadn't been the damn addictive games playable on this, i wouldn't be using the software at all.
Here's to hoping that ScummVM guys can get us a WVGA version soon.
Click to expand...
Click to collapse
Stretched games don't look so good on widescreen displays, I think we need to stuck with 640x480 on these screens. Maybe the software keyboard could take up the place on the left or right side, so the black area disappears
Does the newest version support the X1's hardware keyboard?

@Norti
Like i said... once you make the app open to the side of they keyboard.. you can use the keyboard in any game possible. Even if the game uses no keys at all, i have set all shortcut keys on the keyboard (like pausing, saving, quitting, skipping, right-clicking, etc.)

msalmank said:
@Norti
Like i said... once you make the app open to the side of they keyboard.. you can use the keyboard in any game possible. Even if the game uses no keys at all, i have set all shortcut keys on the keyboard (like pausing, saving, quitting, skipping, right-clicking, etc.)
Click to expand...
Click to collapse
Oh, I thought it was the ScummVM's software keyboard It's great then!

msalmank said:
Hi,
In case you, like me, love the classic games such as the Monkey Island series, Broken Sword 1 & 2, and more... then you are also probably aware of ScummVM and how it allows us to play these games on our computers today as well as handhelds.
Though ScummVM does not support the wvga resolution yet, i posted the info on how to get it to run properly (with the ability to use the keyboard - finally) over at my blog: http://xperiancer.blogspot.com/2008/12/scummvm-on-xperia.html
Best Regards.
Salman Khalid.
Click to expand...
Click to collapse
thanks for that
i cant get hte screen to face the right way- i have added that line at the end but it keeps getting rewritten without it.

norti said:
Stretched games don't look so good on widescreen displays, I think we need to stuck with 640x480 on these screens. Maybe the software keyboard could take up the place on the left or right side, so the black area disappears
Does the newest version support the X1's hardware keyboard?
Click to expand...
Click to collapse
Do the math, 786x480 IS the original aspect ratio (if my speedy calculations where correct). With the current version it uses only 640x400.
How it is now it just looks wrong, it just sits there in the left upper corner with borders on both the right side and below it.
btw, to rotate the screen, click the left monkey.

nawfalah said:
thanks for that
i cant get hte screen to face the right way- i have added that line at the end but it keeps getting rewritten without it.
Click to expand...
Click to collapse
Attached is my ScummVM.ini file. Just put it in your ScummVM folder on your Xperia.

SomeoneSimple said:
btw, to rotate the screen, click the left monkey.
Click to expand...
Click to collapse
That works too... but is annoying - you have to do it everytime you start ScummVM and you have to click it in the right place ('cos the clicks are off when opened other way around).
Editing the INI file is an easy and quick way to set it the right way.

how did you actually map the hardware keyboard keys?
if I click on MAP (for the current action e.g. pause) and then press a key on the hardware keyboard it wont work.
the only button seeming to work is enter (for action).
can you give me a brief info on how to get the keys working?
thanks in advance

hi everyone!
i have some problem with the scumm vm on my new xperia.
i show you some pictures, that you maybe better understand what i mean
first of all, what is the difference between scummvm1 and 2?
http://img4.imageshack.us/i/p1000285i.jpg/
then, do you have the same small screen?
http://img190.imageshack.us/i/p1000288u.jpg/
other problem: the scumm-bar below, covers the letters (also of the items).
http://img3.imageshack.us/i/p1000289.jpg/
http://img3.imageshack.us/i/p1000287w.jpg/
and i can start scummvm just for one time, when i would like to start it again, an error shows up.
http://img3.imageshack.us/i/p1000290r.jpg/
(means that there's an error with scumm and ask me, if i want to send the problem to microsoft)
so what's wrong with my scumm?
hope someone can help me.
thanks very much!
ps: sorry for my english, try my best

Which version should i download, I downloaded the Windows Arm CE but i couldn't run the .exe from my xperia, am i even supposed to? if not can somebody instruct me how to install it plz

Related

converting apps to VGA using res2exe

Ok, I have an obsession to get a VGA resolution web browser right now on my MDA PRO. The only thing I came up is using an MS developer tool called res2exe and using with existing Internet explorer or Opera. I have seen a post where the user has I guess recompiled the opera broweser with res2exe, however to do this you need Visual studio.net and the Windows mobile SDK.
would anyone be able to give me a hand on how to do this in plain english? Alternatively would anyone be able to post the recompiled exe ?
I dont think I can rest until I get a VGA browser !
Cmon guys this must be on the top of everyones list?
p.s the best thing MDA owners can do is flash with the IMATE ROM, the T Mobile ROM is the biggest pile of cack and the UI customisation is awful.
jackson_112 said:
I dont think I can rest until I get a VGA browser !
Click to expand...
Click to collapse
I hope so... I'm dying to get one working myself. They just recently released a new version of Minimo and it has full VGA support, but it's painfully slow on my Jasjar... looks beautiful, though.
I spent some time trying to get Pocket IE to run in VGA mode, but the problem is that it technically *does* run in VGA mode... the fonts and larger graphics are displayed in VGA. For some completely stupid reason though, it quadruples the size of smaller graphics... this prevents web sites from displaying properly and keeps us from getting as much as we want on the screen at once.
The Opera for smartphones that some people have gotten working doesn't interest me at all because it doesn't support the touchscreen. I'd rather browse in non-vga mode than loose the touchscreen.
Right now, most of the time I just deal with Pocket IE as is. If I need to do a lot of browsing I'll use the registry hack to enable VGA mode on my Jasjar and use Pocket IE that way... which does support VGA mode the way it should. Unfortunately it requires a soft reset to get into VGA mode and a soft reset to get out of it, plus there are problems with a lot of other programs when the device is in VGA mode, so it's not a pretty solution.
Brett
jackson_112 said:
I dont think I can rest until I get a VGA browser !
Cmon guys this must be on the top of everyones list?
Click to expand...
Click to collapse
Couldn't agree more - I was stunned when browsing didn't feel any better than my XDA, and it took a bit of time to understand what was going on. I really don't understand why Opera is not doing an WM5 version. I've got my money ready to pay the SECOND someone comes up with a VGA browser for us.
which vga hack?
Brett, I agree with your comments. Can someone point me in the right direction of the jasjar VGA hack ? these seems to be a number of them.
I am sure this has been covered, but the annoying size of the friggin soft buttons bar/menu bar at the bottom of the screen is such a waste of our new found screen real estate. the bar could be smaller. or at least should be able to hide. ......this is not a fair comprmise between screen estate and menu navigation.
Re: which vga hack?
jackson_112 said:
Can someone point me in the right direction of the jasjar VGA hack ? these seems to be a number of them.
Click to expand...
Click to collapse
Any of the ones for WM2003 (SEVGA, OZVGA, or simply editing the registry) work to get the Jasjar into VGA mode. The problem is that as of right now, no one has figured how to get WM5 to display icons correctly in VGA mode. You lose all of the symbols at the top of the screen that show signal strength and connection status and such, and the icons displayed on the today screen and in Programs don't actually apply to the programs that they're associated with. Some programs (such as contacts and calculator) simply refuse to run in VGA mode, so it's not something that works as a full time solution. However, Pocket IE does run in VGA mode, and when it's in VGA mode it doesn't do any of the horrible image stretching that it does in 'normal' mode. That's why I go back and forth ocassionally. There's another thread here that was started by Rilot that talks about this a bit more.
I am sure this has been covered, but the annoying size of the friggin soft buttons bar/menu bar at the bottom of the screen is such a waste of our new found screen real estate. the bar could be smaller. or at least should be able to hide. ......this is not a fair comprmise between screen estate and menu navigation.
Click to expand...
Click to collapse
I would love anyone who could figure out how to shrink those buttons... that's something that's also been bothering me.
Brett
WisbarAdvanceDesktop kills the buttons.
Thanks for the Rilot link - I'll track it down now. I tried ozVGA and my screen wouldn't respond to any taps.
craigiecraigie4 said:
WisbarAdvanceDesktop kills the buttons.
Click to expand...
Click to collapse
Does is provide some other way to access those functions? The messaging app, for example, needs those buttons... I was hoping for something that could just shrink them
Thanks for the Rilot link - I'll track it down now.
Click to expand...
Click to collapse
If you haven't found it yet, here's the link...
http://forum.xda-developers.com/viewtopic.php?t=28169
I tried ozVGA and my screen wouldn't respond to any taps.
Click to expand...
Click to collapse
I've used ozVGA on my Jasjar and had no problems with screen taps... there may have been something else going on with your machine.
Brett
And there was me content with going into the IE menu and setting text to smallest

Whats the compatibilty like with WM apps?

Might seem a silly question, (Forgive me if it is!!) but how do older WM apps work with the non-standard screen size of the X1? Will I find standard QVGA and VGA applications that will just fail to work?
If they do work... does it scale the displays in most cases to full screen, or leave "bars" top and bottom of screens?
This will help my decision on X1 or Touch Pro!
marcopolo007uk said:
Might seem a silly question, (Forgive me if it is!!) but how do older WM apps work with the non-standard screen size of the X1? Will I find standard QVGA and VGA applications that will just fail to work?
If they do work... does it scale the displays in most cases to full screen, or leave "bars" top and bottom of screens?
This will help my decision on X1 or Touch Pro!
Click to expand...
Click to collapse
i really want to know this too.
This is really difficult to answer. Every app that i ran on my touch pro works on my xperia with the exception of emulators but there is a fix for that. I haven't run into any problems software wise.
Some will and some won't... I know it's not a definitive answer, but finding any software that works first time is pot luck to be honset.
There are so many different versions of each piece of software that it's sometimes difficult to track down a version that works.
Most apps that don't run full screen work fine, like file explorers etc. Full screen apps don't always fare so well. Games and emulators usually work ok if they're made for a VGA screen, the ones that are updated frequently should be ok as the developers have already added functionality for higher resolution screens.
I've got the ScummVM emulator to work, and in landscape it leaves a chunk at the right hand side of the screen that still shows WM icons/whatever application you have running in the background.
There's a fix to blank out the bottom part so that it's black all the time, but even this leaves me with a couple of lines visible at the right hand side of the screen.
http://forum.xda-developers.com/showthread.php?t=442426
Oh wait i never got iGo8 to work on my device but i didn't really try that hard. Forgot about that one.
Bxsteez said:
Oh wait i never got iGo8 to work on my device but i didn't really try that hard. Forgot about that one.
Click to expand...
Click to collapse
No issue w/ Igo8 on my side. Check my signature as I did some test and review on X1. So far, I don't have any real issue yet w/ lots of software I tested.

[APP] DiamondFlute & The New SpaceInvaders. Developers, look here!

Shouldn't this be able to get "ported" to our Diamond?
iPhone Ocarina
So yeah, we've come up with 2 great application/game ideas;
1. The DiamondFlute "one finger on the screen, pressing to any note; and the other finger is turning around the D-PAD and changing the sound like a trombone!! so not discrete but continous sound change like a theremin!! (pls search for what a theremin is)
ofcourse microfone is also the starting point of workflow!!"
2. The New SpaceInvaders "a shooter where there come stuff towards you, while you blow you shoot and then you aim by using the accelerometer; tilting the phone either left or right."
(see attached image of how I imagine it to look like)
multitouch ==> might be a problem for our Diamond
oh right, totally forgot about that. Still, would be cool if someone could do an app that uses the microphone as the iPhone Ocarina does.
MisterSosa said:
multitouch ==> might be a problem for our Diamond
Click to expand...
Click to collapse
Has anyone developed a program that uses the cap pad/screen combo? If you were able to assign a virtual mouse using the cap pad and have the other screen element (note) activated by touch, you could have "two" keys to play... Kind of a cheesy method, but you get the point.
norkoastal said:
Has anyone developed a program that uses the cap pad/screen combo? If you were able to assign a virtual mouse using the cap pad and have the other screen element (note) activated by touch, you could have "two" keys to play... Kind of a cheesy method, but you get the point.
Click to expand...
Click to collapse
Wow! I was just thinking the same thing! Like use the capactive d-pad + touch screen. Lol.
capacitve pad is a reosta!!! So here is the idea!!
one finger on the screen, pressing to any note; and the other finger is turning around the D-PAD and changing the sound like a trombone!! so not discrete but continous sound change like a theremin!! (pls search for what a theremin is)
ofcourse microfone is also the starting point of workflow!!
Good idea but who will do this! ) the guys doing for iphone earn quite good money, but for wm, that's not the way so...
emre_aachen said:
capacitve pad is a reosta!!! So here is the idea!!
one finger on the screen, pressing to any note; and the other finger is turning around the D-PAD and changing the sound like a trombone!! so not discrete but continous sound change like a theremin!! (pls search for what a theremin is)
ofcourse microfone is also the starting point of workflow!!
Good idea but who will do this! ) the guys doing for iphone earn quite good money, but for wm, that's not the way so...
Click to expand...
Click to collapse
Sounds awesome and actually doable.
emre_aachen said:
capacitve pad is a reosta!!! So here is the idea!!
one finger on the screen, pressing to any note; and the other finger is turning around the D-PAD and changing the sound like a trombone!! so not discrete but continous sound change like a theremin!! (pls search for what a theremin is)
ofcourse microfone is also the starting point of workflow!!
Good idea but who will do this! ) the guys doing for iphone earn quite good money, but for wm, that's not the way so...
Click to expand...
Click to collapse
do you mean like a portamento/glide/slide?
Actually, I think more games and fun apps can be made with the "microphone-blow" feature. For example a space-invader like game where you accelerate by blowing. Or a shooter where there come stuff towards you, while you blow you shoot and then you aim by using the accelerometer. (Now I really want the last example I came up with, would be pretty cool).
I'll make a concept art-image for it tonight so you'll see what I mean and if some developer happens to read this.
I thought the Diamond did have multi-touch support, its just not enabled because Apple will freak out, you know, because they own everything to do with it.....
Sama with the G1
chumbagen said:
I thought the Diamond did have multi-touch support, its just not enabled because Apple will freak out, you know, because they own everything to do with it.....
Sama with the G1
Click to expand...
Click to collapse
diamond has panel multi-touch not screen multi-touch
see this video
http://www.youtube.com/watch?v=hljoYtITLJY
JesperO said:
Actually, I think more games and fun apps can be made with the "microphone-blow" feature. For example a space-invader like game where you accelerate by blowing. Or a shooter where there come stuff towards you, while you blow you shoot and then you aim by using the accelerometer. (Now I really want the last example I came up with, would be pretty cool).
I'll make a concept art-image for it tonight so you'll see what I mean and if some developer happens to read this.
Click to expand...
Click to collapse
Here's the image if anyone's interrested. The purple thingies are the bad guys and you shoot those white rings. You aim by tilting the phone either left or right (the black ring aint moving I imagine it to be more like gravity like when you aim)and shoot by blowing into the microphone (I guess it's the microphone they use in the iPhone Ocarina?).
Does this sound appealing?

What is WMob like without a stylus/direction pad?

i'm dying to get the HD2, but I've never yet had a phone that didn't have either a jog dial / rollerball / direction pad or some way of moving around the screen without just using touch...
you Blackstone owners are the guys in the know - i guess you've had the HD for a year or so - how do you find it? Do you wish you had a hardwarde key to scroll around the screen while browing etc? It always struck me that without a direction control a touch screen definitely became a two-handed device whereas with a jog-dial or similar one is enough for most things.
be great to hear some views - Thanks!
hey... I thought I will miss the direction pad when i first went for the HD, but I didnt... (maybe the first week only when I was allready used to use the D-pad on my Polaris)..
As far as the stylus is concerned, I hardly use it as well... I mean i use it only when i text somebody, simply because i want to text faster without pressing the wrong letters, but with a bigger display on the HD2 I can't see this being a problem... I don't text a lot so its not a problem for me... To be honest I used it a lot more on my Polaris on the smaller display...
Now you know is down to the individual and what you use on a daily basis... WM6.5 is created as such you will not need the stylus a lot... As for browsing I use it one handed, scrolling with my thumb.
take care
wilbur said:
i'm dying to get the HD2, but I've never yet had a phone that didn't have either a jog dial / rollerball / direction pad or some way of moving around the screen without just using touch...
you Blackstone owners are the guys in the know - i guess you've had the HD for a year or so - how do you find it? Do you wish you had a hardwarde key to scroll around the screen while browing etc? It always struck me that without a direction control a touch screen definitely became a two-handed device whereas with a jog-dial or similar one is enough for most things.
be great to hear some views - Thanks!
Click to expand...
Click to collapse
Think most people would agree with me and state they wished the HD had a d-pad, however with the latest roms available and some extra apps installed like AEBPlus (for directional up & down) you can manage without a d-pad or stylus for everyday use. Unfortunately when it comes to games you are very limited and without this excellent sites dev's most games would be useless for the HD. Thankfully if you search the apps, software & games forums you should be able to find a d-pad usable for games.
I was however a little disappointed that the HD2 doesn't have a d-pad (or drivers) as I thought HTC may have learnt, obviously not
leftkats said:
WM6.5 is created as such you will not need the stylus a lot...
Click to expand...
Click to collapse
That's true, but with the capacitive screen of the HD2, you can't use a stylus at all,so not needing it much is still a big problem. This is paticularly true if you use Office mobile a lot like I do or want to accurately cut and copy text.
Moandal said:
That's true, but with the capacitive screen of the HD2, you can't use a stylus at all,so not needing it much is still a big problem. This is paticularly true if you use Office mobile a lot like I do or want to accurately cut and copy text.
Click to expand...
Click to collapse
oh yes... I forgot the cut and paste thing... I use my stylus for that as well... I am sure I will figure out something else to mask the problem...
leftkats said:
oh yes... I forgot the cut and paste thing... I use my stylus for that as well... I am sure I will figure out something else to mask the problem...
Click to expand...
Click to collapse
What does cut&paste have to do with the stylus? Is there some feature I don't know of?
Fallen Spartan said:
Think most people would agree with me and state they wished the HD had a d-pad, however with the latest roms available and some extra apps installed like AEBPlus (for directional up & down) you can manage without a d-pad or stylus for everyday use. Unfortunately when it comes to games you are very limited and without this excellent sites dev's most games would be useless for the HD. Thankfully if you search the apps, software & games forums you should be able to find a d-pad usable for games.
I was however a little disappointed that the HD2 doesn't have a d-pad (or drivers) as I thought HTC may have learnt, obviously not
Click to expand...
Click to collapse
Well - I don't agree at all! Screen size is everything - and if the HD2 had a DPAD, the screen would have to be smaller... I can't think of a single situation where I would need a DPAD! What do you need it for?
And concerning the OP: I use the device with one hand most of the time as well... When texting, I can use my thumb (or both thumbs if I want to type faster) without problems. The same applies to scrolling. The only problem I have is with older WM builds with the start menu icon in the top left corner - it's hard to stretch the thumb all the way across the screen - but with newer builds (6.5.1) the start menu has moved to the bottom. So that problem is going to be taken care of!
MAMeingast said:
What does cut&paste have to do with the stylus? Is there some feature I don't know of?
Click to expand...
Click to collapse
It is much easier to select text with your stylus in order to cut or copy text. It is more precise, as mentioned on an earlier post.
MAMeingast said:
Well - I don't agree at all! Screen size is everything - and if the HD2 had a DPAD, the screen would have to be smaller... I can't think of a single situation where I would need a DPAD! What do you need it for?
Click to expand...
Click to collapse
If you had read my post I was hinting at a d-pad for gaming.......everyday use I don't need it, but for gaming, thats a different matter for a lot of people.
An optical pad is not that big. No need to cut the screen size.
The difference is such like hard keyboard and touch keyboard.
quite some people cannot live without a hard keyboard.
leftkats said:
It is much easier to select text with your stylus in order to cut or copy text. It is more precise, as mentioned on an earlier post.
Click to expand...
Click to collapse
Ah - ok! I thought there was some special way to copy and paste using the stylus. Yes: That's very true. Text selection is alot easier with the stylus. That would be an issue they'd have to address on the HD2. Isn't there some zoom & select feature on the iphone? That would make alot of sense to me...
Fallen Spartan said:
If you had read my post I was hinting at a d-pad for gaming.......everyday use I don't need it, but for gaming, thats a different matter for a lot of people.
Click to expand...
Click to collapse
Ok - some games do require a DPAD. But many new games will not, specifically because devices like the HD and the HD2 do not have one. Also, as I've said: screen size is everything to me. I don't really care for games (there are enough good games working without a DPAD) and prefer a bigger screen. And that was my point: Your post began with the sentence "Think most people would agree with me and state they wished the HD had a d-pad" and I just wanted to reply: I don't!
I only use the stylus when I play solitaire and surf the web; clicking links could be quite an annoyance without a stylus.
MAMeingast said:
Ok - some games do require a DPAD. But many new games will not, specifically because devices like the HD and the HD2 do not have one. Also, as I've said: screen size is everything to me. I don't really care for games (there are enough good games working without a DPAD) and prefer a bigger screen. And that was my point: Your post began with the sentence "Think most people would agree with me and state they wished the HD had a d-pad" and I just wanted to reply: I don't!
Click to expand...
Click to collapse
No probs, but I actually agree with you. I don't really use the stylus at all any more and I'm not into gaming that much either, but there has been a lot of development in the software forum for a d-pad for games not specifically designed for the HD so there is still a demand for a d-pad.
Toss3 said:
I only use the stylus when I play solitaire and surf the web; clicking links could be quite an annoyance without a stylus.
Click to expand...
Click to collapse
Think this is were some of the improvements in the HD may really shine with the new capacitive screen. Hopefully this will make browsing more like the iphone experience...or hopefully better again. Only time will tell.
MAMeingast said:
Ah - ok! I thought there was some special way to copy and paste using the stylus. Yes: That's very true. Text selection is alot easier with the stylus. That would be an issue they'd have to address on the HD2. Isn't there some zoom & select feature on the iphone? That would make alot of sense to me...
Click to expand...
Click to collapse
Regarding the zoom thing.. I saw a video the other day where igo8 was running on HD2, and the guy would pitch and zoom on the map, but it seemed as the whole program was zoomed in, not just the map. If this is true and it can be achieved in other programs then selecting text won't be (that much of) a problem...
IMHO, having no D-pad is a major pain, particularly with single handed contact's selection and controlling music FF,play,pause,skip without having to pull it out of your pocket, turn the screen on and do it there.....it really is such a backward's step for what I've just said, its not even debatable in my eye's
Have tried a couple of games with the onscreen controls briefly and thats as much as I ever want to try it....I thought it was useless.....missing D-pad's is one of the biggest backward's step's with most newer model's for me.
Stylus is my reason for using WM, if it didn't have it, I wouldn't use it, high res screen's with small text and icon's, precision, clean screen, faster typing [for me]...stylus is windows mobile imo, although the shell's and interface add on's have made them much more useful without a stylus...what's the point, might as well buy one of the other three major mobile OS's as you lose the benefit's of point precision combined with dense data and high resolution.
The stylus is less of a pain on the diamond and HD because pulling it out also turn's the device on, although I would prefer it top mounted than the bottom.
My 2 cent's anyway.
Regarding text selection on the HD2:
http://pocketnow.com/software-1/selecting-text-on-the-htc-hd2
in that video he says that new text selection functionality is only available in the HTC Sense part of the UI, and not in the basic Windows Mobile bits... which is a shame.
The main use of a direction pad / rollerball for me is selecting links while browsing, esp where there is a long vertical list of links to chose from - using my G1 if i don't use the rollerball I am always hitting the wrong one (and I don't want to zoom in just to select a link!).
Having switched to Android, the only reason I feel like giving WMob another go is the specs on this thing - primarily the RAM, which is just awesome. I guess that given that most of the new ultra-high-end android devices that I am chosing between are similar in not having any other form of input other than the screen (htc rachel, acer liquid etc) I guess it shouldn't alter my choice much.
I think the real deciding factor is that the HD2 is going to be the first one that is actually going to make it to the market and the fact that i am eligable for an upgrade is burning a hole in my pocket!

New FPSEce v0.10 !

On 24th Dec 2009 Schtruck from fpsece.net released his new version of FPSEce. On the website www.fpsece.net you can download FPSE v0.10 for free or get a version for a small donation of €5,- with the ability to save whereever you are whenever you like
It bringt speed-improvement, a new core, new GUI and supports a lot of more games now.
Even a new website is launched.
It's not like v0.96 which quits on my Xperiy 28of30 times I tried to run it... and it makes games more playable, really! (but I only testes with Final Fantasy VII right now - that's what I wanted the emu for .
Hope you enjoy it and if you like it, buy the supporter-version to support the future developement of this software.
I guess it's a really good Idea to give supporters that special-feature but keep the normal version for free! So you can use the software as long as you like.
Wow cool, I'll have to give this a shot!
@Cysign thanks for posting this, I'm having a problem trying to configure the keys with the Hardware keyboard every time I put it to Landscape and the screen goes black and just shows the FPS. How do I configure the PS1 buttons with the X1 keyboard. And my last question is when you load the game you want to play, after the sony logo pops up is the game supposed to Automatically play??? I'm trying to Run DinoCrisis 2 but so far having no luck. Edit : I used pocket ISO to rip the image.
Viper89 said:
@Cysign thanks for posting this, I'm having a problem trying to configure the keys with the Hardware keyboard every time I put it to Landscape and the screen goes black and just shows the FPS. How do I configure the PS1 buttons with the X1 keyboard. And my last question is when you load the game you want to play, after the sony logo pops up is the game supposed to Automatically play??? I'm trying to Run DinoCrisis 2 but so far having no luck. Edit : I used pocket ISO to rip the image.
Click to expand...
Click to collapse
when you slide out the keyboard press the ok button (the one next to the panel button) this should put the phone back into the portrait mode when the keyboard is out so you can configure the buttons. I dont no about the sony logo, on mine it never came up i think you have to change something in the fpsce.ini file??
lebkom said:
when you slide out the keyboard press the ok button (the one next to the panel button) this should put the phone back into the portrait mode when the keyboard is out so you can configure the buttons. I dont no about the sony logo, on mine it never came up i think you have to change something in the fpsce.ini file??
Click to expand...
Click to collapse
Thanks man, I'm going to try it now. Edit I meant the playstation logo.
Viper89 said:
Thanks man, I'm going to try it now. Edit I meant the playstation logo.
Click to expand...
Click to collapse
I tried both ok buttons and niether did anything????
Viper89 said:
I tried both ok buttons and niether did anything????
Click to expand...
Click to collapse
you might need to change gfxdrv in the fpse.ini file (program files/fpseCE) to 3. i think the default is 2 which is qvga and 3 is for vga. 4 is for directx but this doesent work on my x1
Hi to all!
I have a problem. When I set MultiFix=1 it is finally possible to bind more buttons on my I740, but it becomes impossible to use on-screen buttons and arrows.
Does anybody know how can I use both of them???
PS: sorry for my English
I start FPSE with keyboard-slided-out in portrait-mode (I use Wisbar to manually rotate screen if I need...). But you don't need this.
If you slide out keyboard, you can press the upper left corner (near the FPS-counter !!! ) to go back to portrait-mode.
Then just configute your keys and when I want to go back to landscape-view I close and open Keyboard again. When I use the screen-rotate-button FPSE leafes and I have to restart my device.
If images don't work using PocketISO try with uncompressed ISO.
I.E. Final Fantasy VIII works on my device without compression and when I use PocketISO it doesn't. But could be a setting in PocketISO - haven't figured out this right now.
If you find bugs please report them to the FPSE-forum!
Compatibility-list availible: HERE.
Just figure out if your game usualy should run.
0.10 working on WM6.5.3?
Wajk said:
0.10 working on WM6.5.3?
Click to expand...
Click to collapse
should give it a try. It's for free - so don't hesitate to give it a shot
If it doesn't work, you cn tell me and I post it into the FPSEce-board - or just do it yourself xD
It important to give Schtruck all information about problems so he can bugfix them
Sancher said:
Hi to all!
I have a problem. When I set MultiFix=1 it is finally possible to bind more buttons on my I740, but it becomes impossible to use on-screen buttons and arrows.
Does anybody know how can I use both of them???
PS: sorry for my English
Click to expand...
Click to collapse
Just use FPSEce-board. I'm sure that guys may help you quicker/better than here...
Cysign said:
I start FPSE with keyboard-slided-out in portrait-mode (I use Wisbar to manually rotate screen if I need...). But you don't need this.
If you slide out keyboard, you can press the upper left corner (near the FPS-counter !!! ) to go back to portrait-mode.
Then just configute your keys and when I want to go back to landscape-view I close and open Keyboard again. When I use the screen-rotate-button FPSE leafes and I have to restart my device.
If images don't work using PocketISO try with uncompressed ISO.
I.E. Final Fantasy VIII works on my device without compression and when I use PocketISO it doesn't. But could be a setting in PocketISO - haven't figured out this right now.
If you find bugs please report them to the FPSE-forum!
Compatibility-list availible: HERE.
Just figure out if your game usualy should run.
Click to expand...
Click to collapse
Thanks for the info, On the list it says Dino Crisis 2 works good, I'm going to try it without the Pocket ISO if that dosent work ill try the to re download the game again. If you have spare time could you test it out and report back.
sorry...PS1 games are that cheap that I only rip my own games for playing (I bought Final Fantasy VII-XII for my PS2, which has no chip inside)...I don't download games which I can buy original for less than €20,- .
But perhaps it's your ripping-tool...a wrong setting?
I have trouble getting FF VIII and IX work - tried to rip them twice, I'm currently waiting in FPSE-board for a solution... I'm sure I get the problems by ripping my CDs.
When FPSEce website is lannched completly there should be a compatibility-list which perhaps has additional information for ripping your games and there'll be a wiki. I'm sure it'll get users closer to solve their problems
holy crap i cant believe this day has finally come. i have been following this project for atleast a year.
Hmm. I downloaded it the other day and right now I'm playing Diablo 1 on it. Works very good, better than I expected it.
First my games did not load and my phone rebooted everytime I tried to play. But now I installed in ON THE DEVICE, running games from my memory card. Works flawlessly.
I have to use frameskipping for Diablo 1 though. I consider supporting the developers because it's great software!
gonna try the non delay ff7 fighting scenes thanks for the info!
I have a few bugs to report. on my symbol mc35 it crashes at startup with around 30MB free ram.
on my touch pro it works fine in portrait mode but if i open the keyboard i cant reconfigure the buttons.
@key-config
slip out keyboard, FPSE changes to landscape-mode. now press near/on the FPS-counter. FPSE turns back to portrait-mode. configure your buttons and than ! don't use the orientation-buttons (this may crash FPSE - at least on xperia!) slip keyboard in and out again to switch to portrait-mode again.
that's an already known bug... you guys should read fpse-board here it is: http://www.fpsece.net/forum2/viewtopic.php?f=7&t=265&p=4807&sid=533071d203f08d489360950cef119a84#p4807 (there's also another problem with omnia...but one guy postet it's solution^^)
This emulator drains battery very fast!!
I was playing FF9 without wall charger.. After 40 minutes i think, the battery ran out! Not able to save without saving point how good if i have save state feature...
Cysign said:
sorry...PS1 games are that cheap that I only rip my own games for playing (I bought Final Fantasy VII-XII for my PS2, which has no chip inside)...I don't download games which I can buy original for less than €20,- .
But perhaps it's your ripping-tool...a wrong setting?
I have trouble getting FF VIII and IX work - tried to rip them twice, I'm currently waiting in FPSE-board for a solution... I'm sure I get the problems by ripping my CDs.
When FPSEce website is lannched completly there should be a compatibility-list which perhaps has additional information for ripping your games and there'll be a wiki. I'm sure it'll get users closer to solve their problems
Click to expand...
Click to collapse
I finally got Dino Crisis 2 to work, I found a website that actually has the roms already with the image. I can't belive how smooth this plays to. If you ever get a chance to buy/download Dino Crisis 2 I recommend it, It's Like Resident Evil meets Jurassic Park lol

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