Amazon App Store Rocks - Fascinate General

In case you haven't heard they give out a free paid app every day! Yesterday was Picsay Pro and today is Wolfram Alpha! Both great apps! I high suggest installing the app store and checking every day I'm not really sure what happens when the app get's updated by the developer though.

I uninstalled it because I was offended that it was notifying me about updates even though I hadn't run the app since a reboot...
I hate that presumption that my cpu and bandwidth is free for the taking, or that I even care that an app that I haven't run for a few days has been updated...
Also, I had installed a free app from amazon app store, and it wouldn't run after I uninstalled amazon app store (reasonable I suppose).
Otherwise, I buy a lot of stuff from amazon - I'm a loyal customer of theirs...
Sent from my SCH-I500 using XDA Premium App

I think the Amazon Appstore is a great alternative to the Android Market, but I'm glad we have both.
The Appstore is much more like Apple's App Store (and not just in name only). Amazon reviews and tests all applications, and if they don't work as advertised, are buggy, or have security issues, they get denied. One one hand, it's nice to know you can trust your app downloads, especially when there have been some rather notable security problems with Market apps.
On the other hand, there's nothing stopping Amazon from denying legitimate apps like Apple has a habit of doing. That said, I haven't seen any evidence they're doing that, and generally speaking I think Amazon is a rather trustworthy company (see the platform-agnostic Kindle software and their willingness to go toe-to-toe with record labels to give us Cloud access to our own music).
Oh, and ironically, the Appstore's search engine is about a bajillion times better than the Market's. I'll never understand why Google's Android Market search engine is so awful.
Of course, the free apps -- which are just discounted to $0 from the full price for a day, so they're handled exactly the same as a real purchase as far as updates go -- are just the cherry on top. But what a cherry. At first, I was worried they would just go the easy route and give out ****e apps. But that definitely hasn't been the case (with the exception of some "meh" games). In the slightly over two weeks the Appstore's been available, I've nabbed legitimately top-shelf apps like Shazam Encore, SoundHound Infinity, SwiftKey Keyboard, PicSay Pro, Wolfram Alpha, Weatherbug Elite, and a whole bunch of games, many of which are pretty darn good, like Fruit Ninja and Backbreaker Football. That's a lot of money saved (like $30 for apps I've listed here alone).

Amazon App store is GREAT
We need a second option from Google

I like how there aren't problems downloading apps and apps will correctly queue for download. With the Android market on 2.2 it will sit there and try to download multiple apps only to either error out on the download or do a continuous installing thing that you have to cancel anyway.

Darn I missed picsay!! How did that happen!!
One bad thing about Amazon...yesterday I went to play Angry Birds Rio, and it gave me an error saying that it didn't have a network connection to verify my purchase.
So if you are in Airplane mode, or don't have a connection, it sounds like the apps from Amazon won't run. Not an issue most of the time, but annoying nonetheless.

My morning ritual now involves checking the Amazon App Store.

does anyone know if you can transfer apps already purchased onto the same phone if we flash a new rom? i'm assuming you can, but the data saves might disappear

Apps can be installed on unlimited (I'm not sure about that, but I've got it going on 2) phones. Data might be transferable through Titanium but I've not actually tried.

ah cool. hopefully TiBU data restoring won't cause force closes because i know it sometimes does

Related

[Q] Do most Android users not download paid apps?

I'm working on a couple Android apps and haven't yet decided if I'd like to charge for some (something small like .99 or 1.99 USD), or make them free but have ads in them. I was leaning towards charging for them, but I noticed that Angry birds is a paid app on the iPhone, whereas the Android version is free and has ads. I thought this was interesting and I'm curious whether iPhone users are more interested in paid apps than Android users are. Anyone know anything about this?
They made Angry Birds available for free because they want everyone to play it, they are gonna make a paid-app later that removes the ads. I would gladly pay for that game even if I can get it for free.
So I actually don't think that iPhone users is more interesting in paid-apps than Android users.
Make one free app with ads and then have a paid-version that removes the adds, that way everyone can download and use it whether they are in a country with or without paid-apps. Or you can make a "premium" app that has more features than the free one. Just a couple of suggestions
When paid-apps wasn't available in Sweden, I got so frustrated on apps that were only available for paid-apps-countrys and had no free alternative with ads or less features and stuff.
Hope this helps.
EDIT:
And remember, if the apps are good quality they will probably sell, people don't want to pay for apps that look like crap and have no functionality. And also, have screenshots in Market because people want to be ale to check out how the apps looks and stuff before they make a purchase or download it
I used to try crippleware/nagware/adware on my PC and use a lot of it on my phone. I don't need a lot of apps so I don't buy many but I try hundreds.
Over the years, I have acquired lots of apps for my WinMo phone, many of which I still miss, INCLUDING A SIMPLE "PHONE TO OUTLOOK" APP! Make that app happen on Android and I will pay for it AND I won't mind iif you want to still collect ad revenue from it.
I bought all apps that were available as adware to remove the ads. Half my apps are paid apps. If the price is reasonable I have no problem paying for the app and supporting the developer.
I myself will only pay for what I feel are essential apps or if I feel the developer really just loves the community; I don't generally mind ads, but sometimes will be so annoyed i will buy the paid version.
Apps ive paid for up to this point:
Launcher Pro
Root Explorer
Rom Manager
Better Keyboard (Before i had swype)
Widget Locker
Set CPU
Chomp SMS (Really wish I didn't as the developer seems to be very confrontational with users)
I have donated to the following:
Smooth Calendar
Anderweb
and a few others ive sent a few dollars to for being supportive and not berrating their customers for not wanting to pay.
I do pay for apps if the price is reasonable . I think the most I have paid for an app is ~5 bucks
I've bought 3 apps for my phone so far. LauncherPro, BeautifulWidgets and SNesoid. Both Snesoid and LauncherPro have "trial" versions with limited functionality (but unlimited usage), whereas BW you just have to flat-out pay for.
I am definitely more inclined to purchase an app if I have chance to try it out first, if for no other reason than to make sure that it works correctly on my phone before I buy it, so having a locked-down version for free (and I mean, leave out some features for PRO users only), as well as maybe ads is probably a good move. that way you might get some money from ads in the free version, and a lump sum if the app is purchased.
Zeb
panguin said:
Right. Cause **** all those people who put in time and effort to make my phone do the things I want it to do, right? Bunch of no good leeching assholes. How DARE they try and collect recompense for all their hard work!
/s
Click to expand...
Click to collapse
I agree 100%. I've paid for about 10 apps thus far and not just to remove ads, but to support the developer's efforts.
Yeah ive bought a lot of things, and like they are saying make a paid version and a trail to show people how it is if they like they will pay.
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
i buy paid games and launcher pro plus as well ans a few other apps that are
payable and to all you people that say you support the xda but you have unpaid full app like pirating them you people suck. if you support something you shouldn't feel bad sending a few bucks to the dev.
rendeiro2005 said:
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
Click to expand...
Click to collapse
And yet you have a 'Donate to me' button. Well no support for you I guess.
I will always pay for an app if it's something I need or want. I generally like to buy from apps made by devs not companies who charge outrageous amounts for something. Like Documents To Go, if I had the knowledge I'd make the exact same thing for free and I guarantee people would donate to support my effort instead of charging $16, $17, $25 for an app.
So far I've bought:
SetCPU (even though you can get it for free in the thread here)
Rom Manager
'File Copy'
SU File Explorer
Mini Info
Some LWP's
Some games
and about 7 or so other apps
For me it's simple - I will spend my money on a good, quality app. I've got quite a few apps, and I love the fact that Google's market gives you the 24 hour trial period - so how can you go wrong?
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
ante0 said:
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
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Click to collapse
Wow, I had never thought of that before
JGeZau said:
Wow, I had never thought of that before
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Click to collapse
Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
I think most people on this site are more willing to pay for apps then if you looked at some other forums because this is a forum for developers and they know the hard work that goes into these products. I buy a lot of apps, most under $3.00, If I don't find an app I want then I buy a soda there's not much of a price difference and people buy sodas millions of times a day so I don't see why so many people are so hesitant to buy apps. I think there needs to be an Android gift card like an iTunes card but that's for a different thread.
ante0 said:
Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
Click to expand...
Click to collapse
Yeah, I imagined they wouldn't get updates, but I wouldn't do it, I support Android development
I have paid for three applications, because they were the single best applications that delivered the most functionality.
This post has got me wondering, what sort of money would you expect to get from adverts and if there was an ad blocker installed on the phone would you still get paid? In other words would you get paid for having the advert built in or just on a paid per click basis?
Sent from my GT-I9000 using XDA App

New Market and refunds

So there is a 15 minute limit on refunds now in the new Market app.
Correct me if I'm wrong, but couldn't someone just copy the .apk off the phone while in clockwork, then reboot, and refund? You'd still have the copied .apk to reinstall.
This isn't a test of piracy whatsoever, but a test of how low the security is on the device. I'm just curious if this is how it really works! If so, I think it needs fixed asap.
kaschenberg said:
So there is a 15 minute limit on refunds now in the new Market app.
Correct me if I'm wrong, but couldn't someone just copy the .apk off the phone while in clockwork, then reboot, and refund? You'd still have the copied .apk to reinstall.
This isn't a test of piracy whatsoever, but a test of how low the security is on the device. I'm just curious if this is how it really works! If so, I think it needs fixed asap.
Click to expand...
Click to collapse
Thanks for hashing out the obvious, even if you're going all about it the wrong way.
Let me restate what you tried to say:
Google has changed the market refund window to 15m from 24h, screwing real customers without actually affecting piracy at all.
This made my day xD
Sent from my HTC Liberty using XDA App
khaytsus said:
Thanks for hashing out the obvious, even if you're going all about it the wrong way.
Let me restate what you tried to say:
Google has changed the market refund window to 15m from 24h, screwing real customers without actually affecting piracy at all.
Click to expand...
Click to collapse
Let's be real here, they could fix the piracy issues easily if they wanted to - we all know Google is smart! I'm just curious as to why they made it this easy to do the "obvious"...
Google already provides provisions for this, the developers just have to use them. Titanium backup pro phones home to run a check for example and won't run.
Sent from my Liberty using XDA App
Gingerbread is supposed to add a lot of support for game developers in it's SDK with that I think google is trying to make the Android Market a bit more appealing to third party game developers. Making the refund window 15 minutes, now assures that you won't be able to download a game beat it in a few hours and then uninstall and refund the game.
Because yes obviously this doesn't thwart piracy and that's why I dont think it's supposed to be an anti piracy feature. Plus the average smart phone user is not going to start pulling apk's in clockwork or adb.
Plus I think we have just been spoiled with a 24 hour refund window, at least we'll HAVE a refund window unlike the iphone users. Hopefully this overall will actually make the market better, people will write better reviews and stuff. I personally don't think it is a huge deal, whenever I purchase something in the Market I base my decision mainly on the Market comments and the star rating, usually one knows wether a purchase was worth it within the first 10 minutes.
pcruz said:
Gingerbread is supposed to add a lot of support for game developers in it's SDK with that I think google is trying to make the Android Market a bit more appealing to third party game developers. Making the refund window 15 minutes, now assures that you won't be able to download a game beat it in a few hours and then uninstall and refund the game.
Because yes obviously this doesn't thwart piracy and that's why I dont think it's supposed to be an anti piracy feature. Plus the average smart phone user is not going to start pulling apk's in clockwork or adb.
Plus I think we have just been spoiled with a 24 hour refund window, at least we'll HAVE a refund window unlike the iphone users. Hopefully this overall will actually make the market better, people will write better reviews and stuff. I personally don't think it is a huge deal, whenever I purchase something in the Market I base my decision mainly on the Market comments and the star rating, usually one knows wether a purchase was worth it within the first 10 minutes.
Click to expand...
Click to collapse
Hehe i'd have to agree that I also base my downloads based upon reviews. Even though, they do seem a bit biased or imastupidkidwithbadgrammar-ish-like...
I guess if you have a free version, then there's no real need to have a refund window. You can do all your testing in free.
It's a bit annoying to see many 'refunds' from people who are just pirating the apps. It would be nice to have devs set the refund time.
15 minutes is neither fish nor fowl.
I'm happy you have the option to at least get a refund. I have a 5 year old with Autism and forgot to disable the app store on his iPad and within ten minutes I was the proud new owner of about 5 bowling apps Luckily it was only about $10 but it could have been a lot worse had he navigated to a different screen *face/palm*

[Q] Paid vs Ads

In your opinion what has been better charging for apps or giving them for free with ad support? Also what kind of apps tend to do better with paid/ad based revenue?
Saw a few articles about that in the last few weeks. They talked about applications that have a free ad supported version and a paid ad free. The free version generates the most revenue. Paying seems a big threshold for some and is even impossible in a lot of countries.
Most banners are not intrusive in portrait mode but I do think they are mostly too large in landscape mode.
I do non-ad apps. The two that I have published are $1.00. Who can't afford a buck, really?
Perhaps having to sign-up for Google Checkout stops people from leaning towards the non-free apps.
Rootstonian said:
I do non-ad apps. The two that I have published are $1.00. Who can't afford a buck, really?
Perhaps having to sign-up for Google Checkout stops people from leaning towards the non-free apps.
Click to expand...
Click to collapse
You would be surprised, ppl get defined all the time when trying to buy my app and its only 1.5 lol. Tho I guess there could be more reason why they are declined lol.
Sent from my Nexus One
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
Lakers16 said:
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
Click to expand...
Click to collapse
According to google docs, the onBackPressed() simple calls finish(). So it would be the same.
Honestly this isnt making any sense, calling onBackPressed() *should* be teh same as pressing the back button, but its not...
Lakers16 said:
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
Click to expand...
Click to collapse
But if a user does not use it very often it is better to have an ad supported version as the user will not like to pay for it.
As a user, having to sign up for Google checkout did stop me from buying, but I got on it cause I figured out the can bill through my carrier.
But honestly, the thing that really keeps me from buying more apps - and specially games with downloadable content - is the 15 minute refund window.
Most of the times that is not enough for me to figure out if the app or game have this or that bug that could potentially turn me off.
Examples: I bought tapatalk, only to find out it FC on me frequently, at which point I am better off using g the free XDA app.
I also bought PSX4DROID only to find out later that it FC on my device when I change orientation - found out dropping the phone and loosing progress -
Lately I am opting for apps that have a free version or a fully functioning trial.
If I'm going to drop some cash then I want to make sure I'm getting something fully functional which will be supported by the dev.
Sent from my HTC Glacier using XDA App
I prefer ad supported apps over paid apps.
Two Reasons,
1) Ad Supported apps are free.
2) I'm only 13 (well almost 14 ) so I can't really pay for apps.
Not to mention a lot of people are broke.
It's all basic Economics (yes, I actually liked economics classes in college).
2 things: Supply and Demand and Economies of Scale
Which boils down to quality vs. quantity. Do you create and make that "KILLER APP" that sells 100,000 copies at a measly $1.00 each? Yeah, I would be happy.
Or do you create 100 "NICE TO HAVE APPS" and sell 1000 copies each at same price?
Still would be happy
I really still think the mobile app market (Android, Windows Mobile, iOS) are still in an infancy stage. Especially when it comes to corporate implementations; whether end-user or in-house.
Syn Ack said:
Not to mention a lot of people are broke.
Click to expand...
Click to collapse
Broke? Explain to me how someone who has sh at least $50 phone eith the majority bring well over this can not afford $1-3 apps?
Do ad supported apps do better then paid? Generally yes, but its no2 bc ppl can't afford it. Fickle had create an environment where any person with a key board csen go out and make an app. Bc of this this the majority are free and crap.
Look at the iphone quality of apps, out far exceeds that of android by far. This had nothing to do eith number of users, but rather bc paid aps actually still on the iphone. Look at the best paid aps on android...less thrn 10k sales that's crap. A company can not operate on that number of sales.
Its all about mentality of the user and supply n demand...
Sent from my Nexus One
I prefer ad supported apps. That way, I can get the app for free, with no hassle on my end, but the dev is still making money. And when it's an app that I really like, I tend to just click the ads a bunch of times.

COMPARISON: Purchasing Apps from Samsung Apps Store versus Android Market

Is it advisable to purchase any particular app from the Samsung App Store or should one buy it from the Android Market?
In my opinion, one should prefer to buy any particular app from the android market rather than Samsung Appstore which is yet to grow with even basic professional relevance!!!
I am saying this after I have had this experience...
Last week I bought SPLASHTOP REMOTE DESKTOP from Samsung App store on my Galaxy Note for about 0.99 USD. There were few noticeable differences:
First thing I immediately noticed was that the version I downloaded (1.6.0.5) was OLDER than the corresponding one available (1.6.5.6) on Android Market.
Still I preferred to buy the app from Samsung App store as it was much cheaper (0.99 USD) as compared to the one available on android market (USD 4.99).
Just two days after this I noticed the CERAMIC WHITE model of NOTE and of course could not resist the temptation of owning it, so gifted my (erstwhile) dark blue NOTE to my bro (after factory resetting it!!!, which my bro is now using with all his relevant google/samsung account credentials!!)
And this is where I learnt that because I "changed" my device, I can not REDOWNLOAD my "purchased" app from SAMSUNG APP STORE despite regitering with same Samsung Apps account!!. This is so very weird, as I have been seamlessly transitioning my all apps to my all new devices just by ensuring that I have the same google/android account registered on my new device.
I tried to restore my app through Kies, but in vain, then I tried to get in touch with customer support at Sumsung App Store and which is when I noticed that that they have a very LOUSY and LAME UI, that just leads no where.
Needless to mention, I purchased the app again, but this time from the android market. Although I had to shell out USD 4.99 (instead of 0.99), I find its worth it as now I have a app, that is LATEST VERSION (yes, in this example of splashtop, it has significant change of opting for custom resolution of native device), and that I will be able to use on as long as I want, even after I move over to any new device (of course there is nothing better than Galaxy Note as of now!!).
So in conclusion, Samsung App store SUCKS while Android Market is far much ahead. Thus in my opinion, assuming all fundamentals remain uniform, its better to purchase an APP from ANDROID MARKET rather that Samsung App Store!!!
Go on getjar.com and download the getjar app. Follow this link getjar.com/mobile/76092/splashtop-r...1exu1ijoujnhdvyb&c=byosqnnawl4xis5cC9&lang=en and you'll have it for free.
Personally I uninstall getjar afterwards as it is running as service in the background.
As these paid apps are offered for free they are not updated by the android market.
tap*talked via GT-N7000 (GB.XXLA4)
It is simple thing, Samsung application can be redownloaded to Samsung device only, (and it is even more strange when it not supports change of device.)
Android purchase will work with any Android device, if you change in future, as it is linked to your Gmail.
And thats Y i think, samsung store provides somwat cheaper thn Android Market. But in long term it cost more.
Very right dr.ketan, its indeed strange that it does not support device change too even if one changes to a different device of Samsung make!! And that's why I reiterate that although on one end they make superb devices as NOTE, on the other end soft serves like their app store, their kies... lack professional relevance
I wish Samsung guys are serious enough to listen to the forum members and take all this as feedback to improve their soft services with needful
"And this is where I learnt that because I "changed" my device, I can not REDOWNLOAD my "purchased" app from SAMSUNG APP STORE despite regitering with same Samsung Apps account!!"
For me, the solution to this is... If I buy something, I own it (which is why I don't buy apple). I can make a back up of CD's, DVD's etc.. that I have paid for. It is the same with apps. I don't care if I'm slated/criticised/abused, after I have bought an app I will find an apk on the net as a backup should I change my phone or flash it. or use 'app backup and restore'.
I have spent far too much time in the past with customer (don't)care trying to find out if they would let me redownload apps I have purchased when I change my phone..
If i purchase an App from Android Market.... And if i change my phone say after 2 years OR Hard Reset, will i still be able to download it to my new phone just by login into my google account? Also, for how long does the developer provide update once purchased an app...
craige said:
If i purchase an App from Android Market.... And if i change my phone say after 2 years OR Hard Reset, will i still be able to download it to my new phone just by login into my google account? Also, for how long does the developer provide update once purchased an app...
Click to expand...
Click to collapse
As I have experienced, you may change or hard reset you device unlimited times and still you will continue to enjoy the benefits of being a licensed user of the app, and thus you will be able to download it unlimited times, as long as you continue to have android OS and the same GOOGLE account.
As far as developers support is concerned, I have no precise idea on this, although I feel the support depends on developers commitment to the product. May be I should add here that as I have seen in last 2 years (ever since I am using android) I have been getting updates to my older apps even now, if at all there is a newer version.
Even on the Android market you can have trouble if either google or the developer remove the paid app or release a different version then the old app you purchased is no longer there so if you change your device then you are stuffed and either have to purchase your asp again or you won't get it. For example see the dice player which had paid versions but google removed it and now only free advertisement supported version is available.see comments section for the asp where paid customers are cribbing that now they can't instal paid app on new phone.
Loads of other examples like train times UK app had free version two years ago without ads but later was removed and new paid version came up but when you get new phone then the old asp no longer existson the market.

Ouya vs google play store

I was following ouya development but I have to say its a surprise for me that I will not be allowed to play already bought games.
For me ouya was a nice looking google tv with pads, probably it will end up that way since devs will hack the living **** out of it Anyway the freemium/microtransaction model might be in conflict with the whole sourcy openness.
Who prefer cm based ouya rather than stock ouya market thingy?
I'm not to worried about it. The Kindle Fire have a closed system, but was able to get Play Store sideloaded. The Ouya is most likely going to get CM ported to it.
Sent from XDA app
yeah but the whole issue is to tweak pads controls so it will be useful on touch controlled apps. not sure if it will worm
It has sideloading, you just install Play like any other app. It's probably the 2nd or 3rd thing I plan on doing when I eventually get mine in
noted for future reference on my Note 2
This is going to be a great device to tinker with :victory:
Would just sideloading the play store .apk work?
From what I remember, the OUYA will only be running on Android - it won't have the Google apps framework. If that's the case, I think the Play Store by itself won't work unless gapps are installed as well. I'm sure that won't be hard to overcome (simply flash gapps.zip from recovery or something) but it's worth thinking about.
And on that note, if it's possible and/or necessary to flash gapps, do you think that will open up (easy) access to all Google apps on the OUYA? I'd love to see some kind of in-game chat through Babel or something. (Of course, that could be what's coming with the android games code found in the MyGlass app...)
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
lovekeiiy said:
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
Click to expand...
Click to collapse
I think the other problem is that the controller may not play well with most of the apps on the market.
madmofo145 said:
I think the other problem is that the controller may not play well with most of the apps on the market.
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Click to collapse
that may be an issue for anything not delivered through the Ouya Store. I think if you want an idea what may happen, if you have another android device, rooted, and have Sixaxais App installed and Playstation3 synced, try running the app with it turned on.
.
Just get an mk908 Android mini pc, run all of the emulators, XBMC, Play Store, and Bluetooth PS3 controller. Oh, an air mouse also.
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
sternrulez said:
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
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I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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Click to collapse
ha yeah, i hope he was being sarcastic. Xbox One is a joke....to gamers anyway
it looks good on the surface until you get to the details they didnt share at the conference
a few thoughts
- when i'm gaming, i'm gaming. i'm not switching to TV or Movies or IE every few minutes.
- not always online....but it has to check every 24 hrs (according to one report). what if u have no internetz or are in the military or my bro in law who cant get internet at his house (without paying thousands to have lines run)?
- pay a fee on top of the price you paid for a used game (need to hear gamefly & gamestops reaction)
- kinect always has to be connected. (also what if someone comes in the room & says "turn that XBOX OFF" there goes your progress.
- the exclusives are probably kinect titles for kids
- non-removable HDD (should be just in case of failure)
- indie developers cant self publish
- for our fellow earthlings, a lot of this wont work outside of US
- it's GINORMOUS!
- the XBOX ONE is so forward-thinking, it's not even backwards compatible with gamers.
anyway, finally got my distribution center email for my OUYA today.
reading up on all this stuff while bored at work.
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
misfit410 said:
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
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hah, thats hilarious.
i actually asked for a refund last friday, but heard nothing until the distribution center email today. ha. oh well.
we'll see if i actually have any time to mess with it.
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
misfit410 said:
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
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cool.
so what all have you tinkered with so far, just trying games or some other more complicated things.
basically i want to know where to start when i get mine. should i try some games or sideload some other stuff on it, etc
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
misfit410 said:
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
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Click to collapse
sweet, thanks yo.
i'll be reading up on everything on these forums for the next 2 weeks.
thanks for the head start
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
Click to expand...
Click to collapse
I disagree 100% in that the op will be indicative of most general consumers that buy this at retail stores. That said, common sense suggests the retail units will have clear and concise guides as soon as you open the box. None the less, most retail buyers are going to balk at a proprietary market.
Their model depends on it, but most consumers will not care about that and will expect a simple, easy to start experience.
The bubble of this forum is not the best sample of tech knowledge level for mass market game systems. Lower the bar. If Ouya assumes otherwise, they may see good sales followed by a lot more returns than expected.

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