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Can some please pose vids of snes emu running dk3, sfa3, Mario kart, metroid killer instinct
Cps2hd running sfa2/3 and marvel vs capcom.
PLEASE! Just want to see the speed
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
kozm0naut said:
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
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Click to collapse
How are the games playing out without multitouch & hardware buttons?
i picked up nesoid and snesoid, but i am at a loss for ROM installs.
1. I have no idea what the file type is that is recognized by these 2 programs
2. I made a ROMs folder on my card, but whenever i try to switch to that folder using the 'load ROM' option, it says the folder i created doesn't exist. does this mean i have to dump everything to the cards root folder? why won't it switch to the right folder?
3. I can find ROM sites through google, but again, referring to my first point, I don't know what file type I should be putting on the phone, or where.
I have all of yongzh's emulators, and all of them run excellent. The SNES and GBA ones are the toughest of the consoles, and have a bit of audio slowdown. But otherwise, they are all perfect.
As for the key controls, depends on the console. There are a few keys that are usable, even if they are software keys. You can map console keys to the Search, Back, Volume Up, Volume Down, and Trackball Press buttons. Consoles with few buttons, like the SMS, NES, and GBC, run without problems. Consoles with more buttons have more trouble, culminating with the SNES, which has to leave some buttons unmapped. Still, they are all very playable, and I play FFVI on the SNES emulator with no problems and a grin on my face. ^_^
Hopefully multitouch development will render this problem moot.
They are a lot easier to play control wise on my G1 but they play beautifully graphics wise on the Nexus, like Ashtear said it's just a matter of the developers implementing multitouch now.
still doesn't tell me how to address my issues.
file type?
where put it?
never mind. got it.
nesoid reads .nes files.
snesoid reads .smc files
so...i got it going. however, seems like, at least on the nesoid, i can't simultaneously use the direction pad and a button makes for difficult gameplay, since so many things require being able to move/shoot or move/jump :/
Ssantos6981 said:
How are the games playing out without multitouch & hardware buttons?
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Click to collapse
yeah, in answer to this question, it blows. mario kart you can pick whether to go, or to steer, not both.
ok someone try cps2hd please with street fighter alpha 2
unfortunately, as the soft buttons are on the same capacitive screen, they can't be touched as the screen is being touched. The most fun I've been able to have is playing gradius on snesoid using flip screen mode, the trackball fo d-pad and vol up and down for a and b. it's not great.
The Developer of GameBoid should have his Nexus One by now, he said when he got he would work on multi-touch.
anyone tried the cps2 emu now?
can't you use the trackball as the d-pad?
WiiController
If you have a Wii controller laying around you can use a free app called "WiiController" instead of the on screen controls.
Makes gaming on my N1 a dream...
does cps2hd support the wiimote?
The only real way to play emulators on the Nexus one you have to:
1) play in landscape
2) put the virtual d-pad and buttons at diagonally opposite corners
This gets around the 15mm axis fusing problem the Nexus One has, but it's still not perfect. You can do running jumps in Super Mario World, for instance, but you're moreso fat fingering one response to hit two buttons rather than having 3 separate inputs so it's very unreliable.
I have SuperGNES and Snesoid, and I'd recommend the former because if you try a running jump in Snesoid it releases the y button when you release b. To have this make sense, if you're on Yoshi and you do a running jump, he sticks his tongue out when you let go of the jump because the Y button gets 'pressed' again. Far as I can tell, this doesn't happen on SuperGNES.
Just my experience. I wouldn't count on Froyo fixing it.
anyone try cps2hd yet?
Hi all im new to the forum and have a few questions about rooting my xperia play and wondered if some of you in the know could help?...
im interested in using gingerbreak v1.20 to do the root, i have read the tutorial and understand most of it and from what i have read on the forums other XP users have had varied success.
my questions are...
1. my phone is on a vodaphone contract and im not sure if its sim locked (to that specific network) and does this effect the root?
2. my phone had some kind of update downloaded to its software from vodaphone about 1 week ago gingerbread 2.3.2 build number 3.0.A.2.184 other people with this version root ok?
3. so just to clarify i was wondering if that update ive had has hindered my chances of the rooting also if my phone being locked to a specific network (e.g vodaphone) is a problem?
4. last but not least, if my phone fails to reboot after the rooting process, how hard is it to put it back to original version? (like do i need more software to fix the failure or can i just remove the battery wait 30secs and itll be back to normal)?
i know these may seem very basic questions to u veteran rooters, but id like to get involved i just wanna have more knowledge myself before i jump in, and would appreciate your feedback, loving my xperia play and i want to improve it and not brick it
cheers in advance
I am with tmobile and also received the ota update before I rooted.
SIM lock doesn't effect root.
I can tell you that the update won't effect running Gingerbreak at all.
You shouldn't have any worries using Gingerbreak as is.
It is purely an apk and will either successfully root your device or will not.
This is the easiest method of rooting i've ever used.
I was an android n00b when I got my hero & had to go through the method of creating a gold card & reverting to an older build & flashing flashrec!
To be honest, now my play is rooted in probably won't even bother using custom roms in the future.
I did all that with my hero and am happy with the plays UI.
I just wanted root to free up more space.
I'd also recommend researching setinstalllocation2 on here.
Doing this natively installs everything to sd and is worth the time.
cheers for the speedy reply DeadlyDazza, yeah id like to remove some of the stock rubbish to free up some space i was also hoping to do a small overclock, is this possible with a basic root? using the android overclocking apps?
im still nervous about the reboot and it not coming back on :S
@DeadlyDazza did you use gingerbreak on an empty/formatted sd card like described in the tutorial or does it also work with a sd full of installed apps? ( i really dont want to delete all my apps and data)
cheers covux
I have a fair bit of installing custom Roms on Android phones and i can honestly say this -
Unless you are rooting the phone in order to help develop custom roms and tweaks there really is no point in rooting it at the current moment.
Gingerbread is excellent at managing apps and the Xperia Play is designed so that games run independently from your homescreen.
"Trimming the fat" will offer almost zero benefit at the moment.
My advice is to wait a while, let the experts put together some custom Roms and gain access to the Kernel, allowing us to overclock.
Until then, i do not see a reason to root at all.
Unless you just, like me, wants to get rid of bloatware and ads in various apps and other benefits with root access
+1 on liking the XP UI and don't want to flash and mod this phone as I did with my HTC desire hd
If you just want that, root it now and keep your locked bootloader and enjoy the XP as it is
Regards Dousan...
Rooting does have many benefits, which mine was to free up more space on a device that, although is designed for gamers, seems to fall very short of.
Also to use root enabled apps such as cache mate.
Apart from the space issues, which have now been resolved by rooting & setinstalllocation2, I'm more than happy with my Xperia Play.
Will I be saying the same in 6 months? Probably not, I'll probably be wanting a fresher feel.
But that depends on how much support SE give the Play (my last device was the Hero & HTC was very slow with their support).
In answer to the question about running Gingerbreak with blank sd.
I had a spare 8gig that I formatted & used.
I didn't want to risk losing any data & couldn't be bothered to back up the 14gig on my card.
Although I have heard a few people say that running Gingerbreak is completely safe & won't erase any data.
Didn't erase anything on my sdcard when I rooted my XP, would still recommend a backup before using gingerbreak I was just lazy and went ahead without doing a backup. Did one today...
Regards Dousan...
@DeadlyDazza, @Dousan thanks for the info, i think i will also use a spare blank sd.
dsswoosh said:
IXperia Play is designed so that games run independently from your homescreen.
Click to expand...
Click to collapse
How exactly?
Whenever I navigate home away from a running game (such as to check a text) my XP shuts down the game.
DeadlyDazza said:
How exactly?
Whenever I navigate home away from a running game (such as to check a text) my XP shuts down the game.
Click to expand...
Click to collapse
I read in one of the reviews/specs for the phone that the homescreen and gaming operate independently meaning that when you play games, the homescreen sits in another part of memory or works in another processing thread or something.
The point being made was that whatever app you have open in the homescreen, won't make your games stutter or lag when you are playing them.
Maybe an expert can clarify this.
As for your problem, i can say that something is wrong with your setup for your games to be unloaded out of memory and shutdown when you navigate to the homescreen.
I would imagine you have an appkiller that is setup to close all running apps when you navigate to the homescreen.
I can't stress the importance of not using app killers with the gingerbread o/s. They are not needed, they will not improve performance of the phone, they will not make you battery last longer.
In fact, app killers will make your battery last SHORTER on gingerbread, since you will be using alot more processing power to load and unload them.
I don't use any app-killers.
Do you navigate to your homescreen with the back button, the home button or holding the home button and selecting a new icon?
Ok I have just performed 3 tests.
1) Emulator test - had tiger genesis running playing sonic 2. Hit the home button and navigated instantly to home screen. Tiger genesis happily sits in the notification bar. Navigating back to tiger genesis sees it exactly as before I left it.
2) Playstation pocket game crash bandicoot - loaded the game and hit the hom
e key. Same as above. The game sits in the notification bar and returns to the exact state you left it in when you return back to it.
3) Xperia play game Backstab - loaded the game and hit the home key. The game did not sit in they notification bar, but reselecting the game from the xperia play menu put the game onscreen at the exact position I left it from.
I can not re-create your situation where navigating to the homescreen makes the game unload from memory.
I made his post on my xperia play btw and performed each test while making this post. My browser doesn' t even unload from memory.
dsswoosh said:
Do you navigate to your homescreen with the back button, the home button or holding the home button and selecting a new icon?
Click to expand...
Click to collapse
Usually just by tapping the home button. I only hold home for hotswitching & only navigate back to quit.
DeadlyDazza said:
Usually just by tapping the home button. I only hold home for hotswitching & only navigate back to quit.
Click to expand...
Click to collapse
So does it only happen with a certain game? All games?
What about apps?
I find it hard to believe that hitting the home key unloads anything from memory unless you have changed some major settings.
Using Xperia Play games.
If I go to home when playing or paused the game unloads.
Not changed any settings at all.
DeadlyDazza said:
Using Xperia Play games.
If I go to home when playing or paused the game unloads.
Not changed any settings at all.
Click to expand...
Click to collapse
Ok try this and tell me what happens.
- Slide the phone open
- Load Bruce Lee
- Get into an actual fight
- Hit the home key
- Slide the phone down
- Slide the phone up
- Load Bruce Lee
After doing this, my game has paused, but is exactly where i left it. The game did not unload, and therefore did not reload. It was exactly as i left it.
If yours does not do the same, and you havn't changed any settings or are running any app killers, then i suggest you make sure you have the latest revision of firmware and try again.
Bruce Lee stays in memory ok.
Star Battalion & Dungeon Defenders quit as soon as you hit home.
DeadlyDazza said:
Bruce Lee stays in memory ok.
Star Battalion & Dungeon Defenders quit as soon as you hit home.
Click to expand...
Click to collapse
I can confirm that Star Battalion stays in memory after i hit the home screen on my phone.
It shows identical behaviour as Bruce Lee.
When you hit home, and reload the game, the game has paused itself and when you unpause, the game is exaclty as when you left it.
Can't confirm Dungeon Defenders behavious since i do not own it.
If you continue experiencing problems, i would suggest you have faulty memory and request a handset replacement.
Just a simple question..
I've seen the iPad2 working with Drum Meister or something. Damn, it plays flawlessly, I can play like a real drum set, real amazing.
So I have this Atrix. Gingerbread 2.3.6 and with a modified touch file for 4 simultaneous touch detection. Not really sure if that's the culprit, as on the multitouch keyboard it works normally at my fast typing (and on the touch visualizer program), but when I play the drums on any of my drum apps (DroiDrum, Drum Set and DrumKit), it seems like the multitouch feature is failing.
I can do two simultaneous moves, even four instruments at once, but i cant play two or more instruments, like this video
It skips some touches, some instruments just refuse to play while I'm touching another one (like if I press and hold one), but if I hit them together, they play together.
Is that a bad app programming, or a android/touch limitation/issue?
If i had to guess, i'd say it's probably more along the lines of app programming more than it is a limitation with multi-touch on Android devices. It could also be having the mod to enable more touches to be recognized. I'm sure it helps to have that mod in some scenario's... but i'm pretty sure apps aren't really designed around the idea of having more than two or three touch inputs at once recognized, simply because of screen real estate. That's probably the main reason why devices like the iPad, or even the Motorola XyBoard or Xoom support more than two or three finger multi-touch.
I too am a lover of bangin on my black classic maple Ludwig set and gotta say i have searched and searched but no android app competes with the one on ios....
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
xateeq said:
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
Click to expand...
Click to collapse
Oh god, at first sight it looks like that's the problem! Gonna test it and in a few minutes I'll be back
---
Nope, but it'll sure fix a bug I was experiencing when playing multitouch games
If you havent already known theres a game called
"BlitzBrigrade"
and well its a clone of TF2 But for Mobile, Amazing!
Many Users on the Xperia Play say that the Game has Bad FPS and is Unplayable because the game has bad Optimization for the Play
Well im here to fix that, because i wont let all of you Die Hard fans play with that Ghetto Touch Screen!
So here is my Guide:
1.) Put the Graphics on Low, Go into the game settings and Video and set it to Performance and exit the Game, not only will this save battery, but it will increase performance!
2.) Freeze most Apps that run in the Background; Here is a great guide!
Why?
BlitzBrigrade isnt a Cpu Game, its more of a Ram game, so in this case its better to allow the game to eat up ram and let it "Roam"
3.) Download and Flash: Adrenaline Boost
Now download and install Terminal Emulator and type :
--1.) su
--2.) boost
Then wait till everything stops moving and Press Menu>Close
Alternatively Run the Flush Command in the SuperCharger V6 Script (If u have it)
5.) Start up the game in XP Mode(Gamepad open) And leave the phone idle with the process running for about 3-5 Minutes (Set Screen Dim to 5 mins) This allows the app to Start Building Dalvik Cache ( Do this Straight after Step 3)
6.) Now The Last tip is to Always keep ur thumb on the Left touchpad and try to remove ur finger from the right one as LITTLE as Possible, This is just something i found out due to Weeks of experience and Testing
If this dosent work Tell my in the Comments!
ENJOY!
Nice Tips, but in here, the game performance is perfect! I thought that already well optimized.
the only problem on this game is the touchpad . sometimes one of the touchpad not giving response . you can't move+camera at same times .
kurosaki99 said:
the only problem on this game is the touchpad . sometimes one of the touchpad not giving response . you can't move+camera at same times .
Click to expand...
Click to collapse
Yes i used to Get that ALL the time and it was annoying, but the 6th tip is to Keep ur finger on the left one so it dosent do that,it does it cus of Direct input getting mixed up and then shuts one down,or something like that...
SteelDragonX said:
Nice Tips, but in here, the game performance is perfect! I thought that already well optimized.
Click to expand...
Click to collapse
Same,Im on Atomic GB and its buttery smooth without any of this, im not joking,but all i have is Adreno Booster 2.0 (performance edition) and i use the boost script before i play ANY game and everythings smooth and Blitz Brigrade can run on Optimal (or otherwise known as High)
I lately looked into FPse and thought I would load up some childhood classics. Resident Evil 2 in particular. The game while running completely fine has a really annoying problem I have scoured the internet looking for info on said problem Re-installed the emulator completely and am just about to give up hope.
The problem that I am having is that any and all Menu's and inventory in the game scrolls incredibly fast, so fast that one tap of a button sends the in game cursor flying something 5 spaces away. This happens in the start menu as well so selecting a new game is a matter of pressing the button fast enough while its scrolling through. I have looked at various game play videos none of which seem to have this problem.
I am very sad.