LCD density changer apps scaling prob - Galaxy Tab General

apparently, after changing my screen density to 182, these are the problems i found:
camera app - preview at bottom right hand corner does not scale according to the square.
phone - dialer does not scale.
calculator - does not scale.
apparently i think these problems can be rectified after i came across this thread
http://forum.xda-developers.com/showthread.php?p=9631967#post9631967
i tried the apks at the thread but it's only suitable for galaxy s and not galaxy tab.
i do not have the knowledge to do edit .xml files. anyone knows how to???

I've been thinking about this recently and wondering if there was a way to band-aid this problem. I'm running a 220 lcd density and would like to go higher res (lower lcd density) but apps that I use and like start breaking.
Ie :
- the email program in landscape
- words with friends
- native web browser address bar
Anyone know of an easier way than hacking the apk xml files?
Sent from my GT-P1000 using Tapatalk

Related

OzVGA,I thought i am not stupid.But This thing is killing me

OzVGA is totally killing me. I have spent hours trying to make mu ozVGA setting work, but bloody thing is just do small.
After applying the VGA .dll's WHAT OZVGA SETTINGS DO YOU USE???
When i switch from seVGA to ozVGA things just go crazy small.
WHAT'S WRONG???
in oz im using these settings
1200 not bold
1350 not bold
19
19
19
750,900,975,1200,1500
The font arrays relate to the text size slider in the screen settings
I'm using the same font sizes for true VGA and for the qVGA-mode. It means that fonts are small on the screen but oh so beautiful! Larger font sizes just made certain things look ugly, which kinda defeated the purpose of switching to VGA, IMHO.
I guess it depends what you're using your Universal for. Most of the apps I'm using allow me to scale their fonts so when I need larger fonts I can have them. Only the Microsoft apps have unscalable fonts...
Make sure you have the text size set to medium in the Screen control panel applet. I found that it helps to turn Cleartype OFF as well.
And I wear glasses
what about phone app, myne goes all funny, and very small. I can barely see numbers, and the whole keypad just stays at the corner of the screen. that,s abir annoying.
and I think I will have to wear glasses very soon with text size like that.
svyatko - this is all being discussed in the other thread, with suggestions for replacements etc...
V

Mobile Shell 3 Skin Changer

i was wodnering is it possible to change the options at the bottom of the screen with this? i mean currently it has Launcher and Contacts is it possible to change and add more? as well as changing the ones that are already there?
im looking at the main site but its quite hard to understand what you can do with it
i am also unsure what res version to get for it as i thought the res of Touch HD was 800 x 460 but thats not an option to download - am i missing something?

[Q] LCD Density

Hello, I changed my phone desnity from 120 to 110, and now some of apps like Dialer, Calculator, Music Player doesn't fill the full screen. I added some screenies for you to see what I'm talking about. Any ideas how to fix it without changing density value back to 120 (it's too big for me).
Looking forward for answers.
which app did you use to change density?
LCD Density from Android Market.
Using Kyrillo's ROM v2.3
Find other dialer, calc etc.
These apps are created only to 400x240 120DPI, but other's have multi-resolution(and DPI) support

Softkeybar height

I know the nexus10 has a 2560x1600 Resolution but that includes the Softkeybar (Home, Back, Options) which we cant hide. We need the "real" usabable resolution so we dont get on trouble with image cropping etc.
Does anybody know exactly how high the Softkeybar on the Nexus10 is or what the "real" usable Resolution for the Nexus10 is? I googled already but cant find any usefull information.
Would be great to hear something from you guys.
Best regards
Philipp
Just a thought... take a screenshot. If it's less than 1600px high... minus the amount from 1600.
all screenshots i can find are 2560x1600. So that doesnt really help
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
http://stackoverflow.com/questions/8168329/android-screen-sizes-in-pixels-for-ldpi-mdpi-hpdi
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
Click to expand...
Click to collapse
mitsubstanz said:
Kryten2k35 said:
I think it's 42dip.
for xxhdpi the ratio is about 1:3... So that would be about 126px (42px x 3).
EDIT:
Yep, this should help:
hm that confuses me. I measured it in photoshop on a 2560x1600 Screen shot and it was 96px. But i wanted to make sure so i hoped for some official info about that.
The DP stuff will be important when choosing sizes for UI Elementes but isnt relevant for the whole "whats resolution to work for" problem.
Isnt there any official Info about how many pixel of the screen height (in landscape mode) i loose to the Softkeybar?
Click to expand...
Click to collapse
This guide has some of the basic info for density calculations.
http://developer.android.com/guide/practices/screens_support.html
The value will be different depending on the device's current screen density, but below are the default calculations for the Nexus 10:
The navigation bar height is defined in framework-res as 48dp.
The device's screen density is defined in build.prop as 320.
The density ratio (screen density / android default density of 160) is 2.
48 * 2 = 96px so your measurement in photoshop is right.
You can also visually check using Settings > Developer options > Input subsection > Pointer location
Click to expand...
Click to collapse
I just come back to say yeah it was 48dp. I had changed mine using AOKP to 42dp.
The above post is good info.
I don`t use navigation bar or the notififcation bar.
On aokp roms i hide them with gmd gesture control. Very easy to navigate with gestures and have the whole screen real-estate to apps.

[Q] Why does TouchWiz not scale wallpapers properly?

(The following applies only to the original TouchWiz launcher, modified to enable scrolling wallpaper.)
I've noticed this lately - TouchWiz will quite frequently ignore your specific scaling settings in whatever wallpaper app you're using and crop out parts of the left and right sides of the wallpaper so that you don't get to see everything in full. It even does this with its own default wallpapers! Here's the proof:
(Original wallpaper (pic reduced to half its original size for easier viewing).)
(How the leftmost and rightmost sides look on the default launcher, default 5-home-screen setup, using Samsung's own wallpaper picker.)
In case you're wondering, the amount of home screens has nothing to do with it. All adding more does (and from this 5-screen default you can only add 2 more anyway) is slow the scrolling rate down in order to display just as 'much' of the wallpaper as before.
Furthermore, I've seen it screw up the scaling in similar ways with programs like QuickPic, ES File Explorer, Wallpaper Wizardrii and what have you.
The only workaround so far that I've found to getting it to display the whole wallpaper without leaving bits off of the edges is by resizing the wallpaper's width to 1680 pixels (so for instance, 1680x1920) and using the "Image 2 Wallpaper" app from Google Play, telling it to not resize the wallpaper.
I'm hoping this is something that can be rectified by modifying the SecLauncher APK, or the SecWallpaper APK, or whatever. An alternative launcher shouldn't be the only solution really!

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