G-sensor calibration - HD2 Windows Phone 7 Q&A, Help & Troubleshooting an

We seem to have a similar problem in WP7 as for Android, when you play games that require you to steer ie. driving/flying games our g sensor when held horizontally is about 10 degrees out, is there any reg edit that can compensate for this, ie, similar to replacing the AK8973prms.txt file in Android ?

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Java games - How would you re-configure the key settings?

I find it extremely frustrating to try to find java games that are compatible with the tytn.... or any phone.
It's sort of like a hit&miss situation.
Either the game itself will allow configuring of the buttons
OR
The game will FIXED in the settings, but compatible to my phone
OR
The game settings will be fixed and the keymapping is UNUSABLE!!!
Example : A game will be FIXED in settings to use the number keys for directions :
____2____~~~~~~~~~~~~~~~________UP_________
_4__5__6_~~~Which would be~~_Left__Center__Right_
____8____~~~~~~~~~~~~~~~_______Down________
So, the hermes D-Pad wont work and I'd have to use the full QWERTY keyboard to play... which is sort of WTF.
I've looked around for applications to adapt jar applications, but it seems like they are only developped for Motorola/Nokia/SE basic phones.
Any suggestions?

[PRJ][BETA][DEMO] Screen lock utility / concept

Hi Everyone,
I don't know if I'm just reinventing a wheel here but I encountered a problem with screen lock software and prying eyes. Basically it doesn't take long for repeated use on a single part of a touch screen to be visible at certain angles.
I had one idea to help prevent this and made a quick demo/beta app.
Wondered if anyone on here had any thoughts on the project before I commit too much time into it.
I'll work on screen shots...
The installation is pretty painless - there isn't one (lol) - just unzip the exe and run, make sure you have .NET 3.5. There's a ABOUT page displayed (with a real exit menu) and details / default PIN.
Comments welcome, but remember its the concept on display, not the desing (and distinct lack of graphics).
More Information
It is obviously developed for touch screen devices without a keypad, which I imagine circumnavigates this problem.
It has been tested in the emulator on 320 screens, and on Touch HD. I'll try it on the Magicinan, and Hermes later.
If anyone would develop such app, it would be great ! I was searching for months for something like this. Please, if anyone can develop such app for WVGA screen (SE Xperia X1) it would be great & very appreciated.
For avoiding the mess with downloading, unzipping, copying to emulator dir, running the emu etc, it's usually wise to post screenshots so people immediately grasp the idea.

[Q] Calibrate accelerometer ?

Hello,
I have trouble with the accelerometers, running the "stock" DFT ROM. Indeed, when I play games that I paid from the marketplace, such as Need for Speed, which use the accelerometer, I have to put the phone at an angle like 10° clockwise from the horizontal plane so the game thinks the phone is horizontal.
I downloaded the level application from Microsoft, which allows to calibrate the G-sensor, but the calibration doesn't seem to be retained, and when I go to Need for Speed again, the problem still exists. There is no in-game calibration setting.
Does anyone know if there is a registry setting or application that would allow to calibrate the accelerometer correctly and, more importantly, save it as a system-wide setting ?
Thanks in advance
Edit : I searched XDA, and Google, but I only found solutions pertaining to LG/Samsung phones that required entering a "factory mode", which I guess doesn't apply to HTC phones, since each manufacturer usually has their own firmware.
Interested in this also ???????????
I have this problem too, any solution? thanks
Hi,
if it's still an issue, there's an application in the marketplace by microsoft called "level"
it seems to do the trick

[Q] FPSE newbie has assortment of thoughts/questions

Hey guys, I bought FPSE within the first day of getting my Xperia Play. The thing is an emulator machine and FPSE is a fitting addition. Love it so far. Few questions/problems:
1) My phone is unrooted/stock. It seems enabling the g sensor involves editing .ini files and such? Is it possible for me to do without compromising my warranty? Could you provide a link/video that explains how to do it on one of the more recent versions of FPSE?
2) What is the deal with the options for touchscreen analog and "Swipe" analog? I've only tried with Medal of Honor Underground but they're EXTREMELY hard to use. They take a strong push to get started moving, then JUMP in the direction you''re holding extremely fast, making aiming very very hard. Is this the norm with these options? Is it difficult to emulate the analog sticks of playstation?
3)Both of the above questions have to do with shooting games on FPSE. What settings do you guys use for first person shooting games? especially on xperia? I'm starting to think I should just give up on the genre for use with FPSE. (I'm not going to harp on the touch-stick support for xperia play like most, I understand thats probably really annoying to incorporate, especially with Verizon users STUCK in 2.3.2!!)
4) For PS ISOs with the "track 1" and "track2" parts, what do I do?? SF Alpha 3 has those components and I'm not sure what to do/how to rename it so it will work (with just track 1 it boots up like ps one boot screen, then black)
5) I found a SF Alpha 3 that only is one .bin file, but it runs SOO slow on FPSE, no matter what system/video options i tinker with. Does anyone have a definite rom/config for SF Alpha 3 on FPSE that they could tell me? Its one of my favorite games for PsONE.
Thanks in advance for anyone who answers any of my questions/thoughts
I can't answer everything, but I'll tell you all I know
1. I've tried the G sensor on FPSE once or twice and it worked fine without having to change any .ini settings. Can you tell me exactly what you did and I'll try to replicate this
2/3. I've only used the d-pad for movement in FPS games. without the touch pad supprt I stay away from them in FPSE. I do wish there was a way to impliment the analogue sticks better without touching the screen, but till then my advice would be to stay away.
Others on here may know of a better way to emulate them
4/5. We don't like any kind of warez/downloading. My advice would be to buy a disk and rip it to get a true legal copy of the game to play on FPSE. This should also miss out any anomolies. For anything else, it would be worth going on their own forums and asking about specifics of game support.
IMO (educated guess) I think the files need to be in one file format. So when you rip the file, rip it into one iso, this should put all files on the disc into a single file, as the iso is an image of the disc
Hope that helps, let me know how you get on - especially with the touch pads/analogue sticks

[Q] Using accelerometer to perform actions

So I'm in the preliminary stages of doing an experimental HCI project for a capstone course. I have no android (java) coding experience but I do have background in C++, Python, and QT so I'm hoping to be able to pick up java relatively fast.
Anyways, the idea of my project relies on being able to take accelerometer readings to determine device tilt in the X and Y axis (as documented in the SensorEvent section in the Android Reference guide) and pipe it into an app such as Google Maps to perform a certain action (in this case I'm tying to pan the map).
I know there are games that use the accelerometer to determine tilt that exist out there (eg. Minion Rush when collecting bananas on the unicorn) so it should be well documented I'm hoping....
Is it possible to make an app that's a "skeleton" over Google Maps and when the app detects certain orientations of the phone to execute the appropriate function. eg. To pan in the direction the phone is tilted? It looks like there's the "CameraUpdateFactory.scrollBy(float, float)" function to pan the map that takes 2 floats as arguments can I take the accelerometer readings (X and Y) and plug them into this function? I'm somewhat familiar with QT signals and slots, is there something like that that exists in Android app development so when the phone is tilted past a certain angle it will emit a signal that can be captured and plugged into the above function?
Also can anyone point me to any HCI research papers that may deal with this topic or keywords to be searching for?

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