Game Idea, Rhythm Fireworks. - Android Software Development

So, I have an idea for this game in my head. But I have zero XP in programming and I guess this demands quite a lot.
I'm thinking a rhythm game, a bit like Guitar Hero maybe, where fireworks shoot up in time to the music. And when they reach a certain height (this height depends on the type of firework and / or cadence), you tpuch it on the screen to make it explode. Match the tunes for more beautiful explosions, combos and more.
Backdrops could include cities, forests, oceans, and the music would fit the design theme. This sounds like very much fun, does it not? I hope someone, someday, will produce a game like this!

Related

Essential Apps for HD?

1. I'm dieing for some high-res games like the iPhone is getting. Anybody have any suggestions?
2. CBR/CBZ viewer. INB4 "extract them."
3. Password/form filler for opera mobile 9.5?
Some Good Games Please!!!!!!!!!!!
Can anyone develop or find some games for the Touch HD that have good graphics and are actually a good game. Like that monkey game on the iPhone. That is 1 fun and good looking game.
Everybody always wants monkey ball from the iPhone... Well the truth is games of that calibre are not just easily "developed"... it's a very high quality game that will require a *lot* of time for spare time unpaid developers to create.
The people on this forum invest a lot of time and energy already to even create proof of concepts, they got daytime jobs as well.
If anybody were to make such a game, make it a GOOD game that is, it would be a professional company, like the creators of Monkey Ball... Not many winmo phones got G-sensors and graphics accelerators, so it is not commercially attractive for companies to make games for it, simple.
However, the amount of GPU/G-sensor winmo phones is increasing exponentially so I would not be surprised to see such games appear in the near future.
Oh, and nothing about iPhone games is high res, it's the gameplay and graphics quality itself that is good. The res remains HVGA
I would like to see EA develop Spore for the HD in hi-res. Possibly a full version with the ability to sync with the PC version. But I would settle for a port of the iPhone Spore Origins.

Raging Thunder 2

Hi,
Good racing game???
I think majority would say "Raging Thunder 2"
http://www.cyrket.com/p/android/com.polarbit.rthunder2/
But, does it worth the price tag?
I meant, recently I bought some good quality Android games like:
- Jewellust
- Radiant
They are nice and good, well made ... but TOO SHORT.
Jewellust contains only 25 levels and my wife finished it in just couple of hours.
Radiant (the casual mode) is also too short, I finished in couple of hours.
And game like Jewellust does not offer much of "replay value".
For Radiant, I can replay and try using different weapon for example.
So, if you bought RT2, what do you think?
Thanks.
Tried it yesterday, not bad, it even has working multiplayer
Can't tell you to buy it or not, since I really rarely play games on my Desire
Bought it a few days back, and it's worth every penny if you like racing games. Really enjoying playing it. Works better than Asphalt5 for me (smoother, better sensor control).
Bought yesterday ... and it is well worth it.
Graphics is stunning, no lag, super fast and fluids.
Replay value is great.
But a bit difficult to me. I think I need some practice or I am just plain sucks at this kind of control
It takes a bit of getting used to. Best to practise on the Instance Race option and then start the Career Mode. The controls are pretty good; dont forget, the 'free' cars are not spec'd up that well compared to the ones you 'pay' for- these handle and perform far better.
Remember most of these games cost only a few dollars. If you are looking for engaging, great graphics, high amount of gameplay hours, I would suggest XBOX 360, PS3, PSP, NINTENDO DS.
It killed my battery playing it and I found that the only times I would be able to play it properly is when I am at home, where my Xbox360 is lol.. On the train its kind of difficult and I couldn't afford to loose battery for it. Personally, Totemo, Flight Frenzy and Fishin' 2 Go are the best games I have experienced playing. Radiant is good fun as well but my time is really spent on those 3, the occasional game on Scrabble/Buka too. Totemo is my favourite though Graphics on Flight Frenzy are just mind blowing, I am praying more games like that come out. Its perfect for our phone
How do you get the Scrabble game?
I can't find it in the market...
Nit3m4re said:
It killed my battery playing it and I found that the only times I would be able to play it properly is when I am at home, where my Xbox360 is lol.. On the train its kind of difficult and I couldn't afford to loose battery for it. Personally, Totemo, Flight Frenzy and Fishin' 2 Go are the best games I have experienced playing. Radiant is good fun as well but my time is really spent on those 3, the occasional game on Scrabble/Buka too. Totemo is my favourite though Graphics on Flight Frenzy are just mind blowing, I am praying more games like that come out. Its perfect for our phone
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Its not on the marketplace which confused the hell out of me after seeing it in the 100 android video. So I googled it and just installed it outside the marketplace.. Didn't see any alternative =/ Its incredibly simple though
Homerun is a good one too.. beautiful 3d graphics, good gameplay, really longlife game but just think its a bit hard..
RT2 is worth it, gets a lot harder towards the end, customizing cards for different performance types is great and there's lot of shortcuts in levels.
Ashphalt 5 is a piece of **** that gets 10 frames a second.
nicomuk said:
Homerun is a good one too.. beautiful 3d graphics, good gameplay, really longlife game but just think its a bit hard..
Click to expand...
Click to collapse
Just started playing it the other day. Got to admit, its tricky at first, but once you get the hang of it, god its good fun.. Only online though, offline is a bit pointless until your good. Must admit, some people are pretty awesome at it, which annoying at first lol. Deffo work a look though!

In search of a graphics designer

Hi everybody out there with a good hand for nice looking graphics ;-)
I started a little (now, its a bit more complex) tower defense game at least 6 months ago. Now, as it's getting colder out, i have a little bit more time (after my family) to start working further on it.
A lot of ground programming is done, as pathfinding, building, upgrading towers, with zooming in and out. Framerate is configurable. Enemies are also configurable to attack towers. Towers range, health, firepower and behaviour [shoot nearest, weakest etc. pp] is configurable (programmatically at the moment).
So, i used some tiles from other programmers (asking them before) but im not lucky with the graphics at all (and as you know, a game is getting better with it's graphics ^^). The graphics itself is 2D and i'm in need for all graphic related things, as splash screen, menu layout, playfields and of course, towers and enemies (mostly of course animated) - where tilesize should be 64 or 32.
AND of course, it's not ready made yet. It needs a lot of overhaul at the end (as game balancing, level design, difficulty level ...).
So, if anyone is interested in such a game (yeah, i know, there are a lot out there ... but maybe there are some nice ideas - improvements?) - send me a pm or reply in this thread
Id be interested in lending a hand, though it depends on exactly how much work you need. But I'd certainly be interested in hearing some more info about the style / theme you were going for, and I might be able to help out ~
splinter82 said:
Id be interested in lending a hand, though it depends on exactly how much work you need. But I'd certainly be interested in hearing some more info about the style / theme you were going for, and I might be able to help out ~
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Click to collapse
i need all graphics to be done. i've "borrowed" some graphics from other sites, asking the developers first, but the tilesets are not enough and i'm not really familar with graphics design (also simplest graphics )
what i need (and your imagination may have no limits) are:
- tilesets for towers
- tilesets for enemies
- playfields or "rooms"
- explosions
- projectiles
- maybe a well designed icon
format of tilesets (or single tiles) may be discussed, i prefer 32x32 or 64x64 tiles.
the style is not choosen yet. currently, style is medieval. but i really don't like it much and graphics looking not that good. style itself should not depend on implementation. as i wrote already, most of the implementation is done, graphics are changeable. so, if you're really interested, i may give you some short shots to get a picture of what's done so far.
and yes, graphics work is mostly 50% of the work ... the more eye candy an app is, the more successful.

Emulators vs Modern games i.e zombies ,Ngrybirds

Are ? /surely modern games are better ,than the emulator ones ,that evry1 says to download ?
Depends what you enjoy i guess.
The Snes/Genesis era was fluctuated with an amazing amount of high quality platform games.
Try finding a modern day platform game that is better than Sonic the Hedgehog 1 for example.
Todays platform games are mostly shallow experiences compared to older games.
Older games were simply sold as any other toy, so they had to make the best out of your playing experience in order to make you a repeat customer. That involved using more thought out and complex game mechanics, longer play times and more engaging stories and characters, all allowed by the growing processing power of consoles.
Eventually multimillion dollar teams had to be used for those tasks, which made games not profitable. The adoption of distribution means originally used by pirates (aka the internet) and the huge success of the Wii with the casual gaming population allowed companies to cut costs on both distribution and production: casual gamers demand simple addictive games and they're more ready to fork out cash, so you can both cut the videogame store middleman by distributing on the internet and you can cut production costs because you need less cost intensive games.
Right now the game scene resembles a lot the commercial films scene: it's a dual environment with both independent low cost games whose success is a lottery and big budget games which have more or less a planned demand.
I enjoy emulating SNES and PSX a lot more than modern games. I just think those older games are much much more fun to play. And I really love pixel graphics. I have a PS3 at home which is pretty much unused as I emulate on the phone all of the time.
I play mostly RPG's. They story telling in them can't be matched in todays games in my opinion and the older graphics leaves much for my own imagination of things. I can relate more to older games and the feelings they are trying to convey.
spyro,crash,banjo , medievil , mvc , mk, metal slug, pokemon , zelda ,mario , donkey kong , star fox ,ff are simply too amazing!!! You just cant compare these masterpieces to modern games on Phone!
BUT! i still enjoy both the XPERIA games and the classic games ,and i think i play phone games more than classic games they are differenet , so it depends on how you view them. I bought my phone to play emulators , but the phone games had more quality than i expected, and ending up loving them aswell..
Both are good but emu is best. Most new games dont hold a candle to some older ones in terms of gameplay
You can't go wrong with emulators, some of the best games of all time came out in the 90's (Chrono Trigger, Earth Bound, FFVII VII IX, Mega Man X, Chrono Cross, Suikoden, Crash Bandicoot, Metal Gear Solid, Twisted metal, etc.) Not only that, the roms/emulators for SNES, Genesis, NES, and Gameboy Advanced take up FAR less memory than a modern game. The PS1 games are pretty big files (ranging from 300mb to 800mb per disc), but they're usually long amazing games so it's well worth the memory usage.
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
You've given it away: RPG's and adventures, the kind of games one actually may want to play again because they have a plot and can be rediscovered, are still unchallenged. The rest of genres have been either dumbed down where they're not a challenge anymore (Survival Horror games as the most conspicuous example, compare Resident Evil and Silent Hill with Resident Evil 5), or mainly figured out in terms of control, or both (FPS, compare the complex dungeons in Quake vs. the cutscene-laden FPS of today)... but not in the Xperia Play. Compare Battlefield 2 and Minecraft in terms of control and then roll a die to see if you cry, and if so, how hard.
Maybe Street Fighter 2 Turbo is unbalanced and has retarded physics, but people know most characters of its roster. The same cannot be said for games like Bruce Lee.
Maybe Final Fantasy 7 or 8 have ridiculous animations and they are childish to no end, but they say something to people, unlike Eternal Legacy.
Logseman said:
"... but not in the Xperia Play."
"...they say something to people, unlike Eternal Legacy."
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lol, I agree with some things you've said, but let's be honest... it's a low blow (nearing straw man logical fallacy) to use Gameloft's incompetence to evaluate this generation of gaming - even if we're being specific enough to only consider the Xperia PLAY. Not to say you gotta be like me, but I at least used games that were prime at the time because it just make one's own point less respectable if all they can attack are weak opponents.
Gameloft has made some horrid controls (and even more horrid storylines), but the Xperia PLAY's game library has much more than Gameloft.
Dead Space; for example, not only created a standard of perfection for touch-pad controls, but it brought handheld dual-analog gaming to a reality it wouldn't have reached until the Vita was released next year... and with additional OS functions the Vita will likely NEVER have. Mainstream handhelds have consistently been weak with MMORPGs, Xperia PLAY's already got a handful of them... which work over 3G. What the Xperia PLAY's accomplished is very amazing when viewed from that standpoint.
The only thing that's come close to that was the Pandora, and it didn't do it near as well.
..and while Eternal Legacy's storyline hit mediocrity quite often (I'll admit, that forced kiss scene on the mountains almost made me rage) Eternal Legacy is not the cream of the crop. For example, get into Spectral Souls and you'll catch something that has a gameplay system easily able to take on Disgaea, and a storyline that truly develops into something substantial.
EDIT: BTW, i get a error when trying to view the image you posted.
YET ANOTHER EDIT: Even though I cited RPGs as the one genre that I can credit the old school for... removing the nostalgia glasses kinda takes them off the pedestal too. Newer RPGs have better overall design, less generic dungeon structure, characters with vastly better development, battle systems are more variant and allow more options/growth, conversations are more interesting, conversations are to a point in which you get involved input that will change the tide of things, storylines have much more impact, atmosphere actually has a passionate craft behind it... it's not just a "GRAFIX WHORE!" thing... games just improved over time, regardless of the genre.
Honestly, the only thing I really miss how "melodic" music used to be in games, as opposed to that wannabe-theatric bull**** they have now. And I'd even go as far as to admit that's a bias on my behalf too, since what I labeled as "wannabe-theatric bull****" actually has a far greater sense of orchestral composure behind it.
...luckily, KEMCO has been on a non-stop RPG churning spree for people just like me who want old-school-style RPGs on Android without them actually being the games I've already played ages ago.
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days. Besides, EA hasn't published any RPG's on the Play (not that I'd mind snatching some Dragon Age goodness...) and the only offers are Gamevil's and Kemco's which appear to be made with RPGMaker.
The Xperia Play means undoubtedly a breakthrough, even if it's been mostly a commercial flop (let's assume it, it was marketed wrongly and it was too expensive at first). People pay cash for its games quite gladly, unlike most other Android handsets where people buy more ad-supported games or pirate them. It hosts some good games, and it's proven that touch screen gaming can not substitute for buttons and sticks.
However, it lacks device-sellers, or games which make a dent on the public. Right now it has a price where bundling it with a game could drive further sales, but it's really hard to find a device-seller like what FFVII did for the PSX. Spectral Souls is nice, but it didn't hit in the PSP where it came from, so it's hard to imagine it would do on the Play, particularly with its high price.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
Logseman said:
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days.
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Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
When I said your comment was near being a straw-man, it's because we - the Xperia PLAY gamers - have already witnessed Gameloft incompetence, know they consistently screw things up... and we know not to expect much out of them. Why attack such an easy target? If you wanna make a point, it'd be much more effective to attack games of higher accomplishments.
I'll agree with the part about device sellers. Or at least half-agree... there's definitely games on Xperia PLAY that make it worth the purchase, but they aren't being marketed very well. Like you said, it's commercial success isn't quite where it should be...shame, because the Kristen Schaal ads were quite amazing (easily better than what Sony used for PS3/PSP) and they could've definitely pushed some units if they were aired in America. As far as I know though, Xperia PLAY only got a half-assed mention at a superbowl commercial a year back, and again in a back to school Verizon ad.
Another thing worth mentioning on that note is that things were also made quite a bit complicated when it comes to buying new Xperia PLAY games. Gameloft and EA's games, in particular, revolve around completely separate app stores and there's even some stuff that's inaccessible unless you're on the Rogers/Fido network. Not quite a big burden, but still one nonetheless.
Spectral Souls did flop on PSP, but it was also marred with issues that made it unplayable... issues that have been resolved in the Android version. At the same time though, that's still on it's reputation.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
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Hm? I could've sworn Battle for Wesnoth was on Android. Did you mean to say you wished there was an Xperia PLAY Optimzed version?
Yep... Wesnoth is definitely on Droid.
TLRtheory said:
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
Click to expand...
Click to collapse
QFT. I found myself when we discovered PSXperia I emulated a few games, played them for a week, and then went back to the new games I had. I tried to play through Crash Bandicoot again and found it needlessly frustrating. And in the past I've emulated on my computer everything from old arcade games I played through Genesis games and more. Every time I found myself playing for a few hours and then forgetting about it.
Not sure if it was just because it was a different time, a different place, or our expectations have just been pushed so high its hard to go back down. I could echo everything you say about bugs, and hit detection etc.
I think the other thing is, we (or at least I), don't have the time to sit down and play for long cycles like many of these games require. The Xperia Emulator partially helps this with the built in save feature but still not all emulators have that. Much of my game playing on my Xplay these days is at around midnight for a half hour or so before I go to sleep (which makes Dead Space even more awesome).
TLRtheory said:
Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
.....
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Regarding Gameloft, I think I put up with a lot more with them for the fact I haven't paid more than a buck for any game of theirs that I own. If I paid $50 for their games I would have likely burned down their offices by now. That said if you look at some games from the past they were almost as buggy (especially PC games but at least those could be updated!) and we DID pay $50 for them and liked it. I still have sitting in a storage box a copy of Battlecruiser 3000AD, if you want to see a buggy game look that one up, it was actually unplayable out of the box!
The port was published in September. I didn't have news of it... At any rate, AWWWW YEAHHHHHH!!!
While I agree with some of what you and Rogue Leader are saying about certain games being out dated and whatnot, there were a ton of older games, especially renowned RPG's, that I missed in my youth. The fact that I get to finally play them **on my phone** whenever and wherever I want, AND with a game pad, is pretty astounding to me.
Yeah, some classic games show their age, but there are many gems out there that most the new games can't touch. Super mario series, Final fantasy series, Zelda series..the new games just lack the level designs, the perfect level of polish, and the emotion of these games. I dunno, maybe developers just tried harder then because these games originally sold for upwards of $70, rather than upwards of $7
However, one new game series has seemed to have captured the magic of the past, the Bit Trip series. I would kill to have Runner on my phone, but I know it will never happen.

Help me choose a watch and a quick favor!

How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
ryvandal said:
How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
Click to expand...
Click to collapse
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...?...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
Sent from my Nexus 7 using Tapatalk
mghtymse007 said:
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...��...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
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Uhhh.... you pretty much answered all my questions literally perfectly....
Thank you for everything I appreciate it all.
you are saying that these watches can't really play anything that complex, but on the zgpax hes playing emulators and what not.
http://forum.xda-developers.com/showthread.php?t=2575556
And there are other youtube vids of people playing pretty 3d games. I wonder if it would work on that watch...
I am still curious if someone on here could just try the game out to see what it was like.... just for fun y'know? (ASWELL, in the game, you can turn down the quality and all the graphics to just have a bare bones game)
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
Lokifish Marz said:
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
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makes sense, the game in question (brave frontier) does not have any buttons, but an auto play button which i would be using. which is why i am curious how it runs and looks.

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