Archos Ush host - Game Pad - Gen8 General

Hello boys,
We have Root thanks to $aur0n and their lovely UrukDroid. I'm running 0.1 and I have been fooling around with getting a Gamepad to work via USB host.
I have a PowerA 3in1, the full keyboard works, no mods no anything, but the gamepad does not. ~~I repeat only the keyboard works.~~
however!~ With Root and a bit of dabbling I found Event5 in /dev/input/
Look for your self, go to terminal with a usb gamepad and type in terminal
'cat /dev/input/event5'
It might be different for you, but mine shows a direct correlation between key presses and text.
so that means we can write a script to capture the gamepad presses and convert them into keypresses... yes?
My Scripting languages suck at best. But I am sure we can get something working seeing how we have root.
Good Luck =)
Note: I am dumb, and I typed ush for usb...

I too had a rough idea about this, didn't act on it though.
My idea involved the JoyDev module though for analog support but I haven't tried anything yet and probably won't. Investigate yourself and let us know!^^

Related

Gamepad Modules for UrukDroid

Hello everyone, while this is my first post I am definitely not new to XDA developers. Lately I have been following UrukDroid development and have been very impressed by what $auron has managed to pump out. This past weekend I was in a car for quite a long time with my Archos 101 tablet and realized "Hey how cool would it be if I could use my Logitech gamepad with my tablet for emulators!" Of course I knew this couldn't be an original idea and I began doing a few days of searching the forums here and more generally Google searching. After a bit of research I finally realized that the only thing really holding back UrukDroid from using my gamepad was the lack of the joydev.ko module. Being a long time linux nut I then set out to cross compile joydev.ko for use on my tablet. While I cannot guarantee this will work for everyone I figured I would post it here and see what comes of it. Remember this is a work in progress and this is also my first post of this project.
First: This requires that UrukDroid be installed (I am testing this against UrukDroid 0.7)
1. Download joydev.ko.tar (Attached to this thread)
2. Untar "joydev.ko.tar"
3. Place joydev.ko into the "/lib/modules/" directory on your tablet
4. insmod joydev.ko to load the module
5. Plug in your gamepad (I am using a Logitech F310)
6. lsusb should now show your gamepad is connected
After this point I have hit a bit of a brick wall, so if anyone knows more than I and can speak up I am all ears.
As far as I understand it I should be able to now open SNESoid and choose "User Input" mode and then map hardware buttons for use with the gamepad, just like one would with a bluetooth gamepad. I am going to continue to dive deeper but I figured if somebody knew the answer already I shouldn't keep this to myself and hold up progress.
Is this for USB gamepads or something?
I've been using my Wiimote over bluetooth for emus and it works flawlessly.
Yes it is for usb gamepads. I figured since my A101 has a full sized USB port I could get it to use my xbox controllers or my Logitech controller. Like you I have used the wii controller before, but I don't like the feel of the controller and it's a little clunky carrying around the remote and the classic controller.
http://www.amazon.co.uk/Datel-Wireless-Retro-Controller-Wii/dp/B002BA5FAC
this datel Wii controller works without a Wii remote, it works well with the WiiMote app.
Hey pal, great idea. Please keep it up! I would love to use my HAMA Black Force Pad to play some games!
Don't get me wrong, I think this is awesome. I have the Archos 32 so it's microUSB though I understand that it has host controller support so I should be able to use this as well with a converter cable.
If it helps, the way the Wii one works is by making a simulated keyboard as an input method. In the same way you can change from the stock keyboard to the Gingerbread one, you just select WiiControllerIME. Here's a URL from the developer of that app...maybe you can get in touch with him:
http://forum.xda-developers.com/showthread.php?t=672884
Ive pushed it with a root explorer to lib/modules and typed in my terminal emulator: insmod /lib/modules/joydev.ko but nothing happens. I tried it with NESoid, selected input methods but it doesnt work
Any help? Tried it with a Black Force Hama Gamepad
buchi89 said:
Ive pushed it with a root explorer to lib/modules and typed in my terminal emulator: insmod /lib/modules/joydev.ko but nothing happens. I tried it with NESoid, selected input methods but it doesnt work
Any help? Tried it with a Black Force Hama Gamepad
Click to expand...
Click to collapse
I think this is just for our Archos Gen8 Tabs...
But, hey! Google is your friend
Lennb said:
I think this is just for our Archos Gen8 Tabs...
But, hey! Google is your friend
Click to expand...
Click to collapse
I know that... Tried it with my Archos 101. Google is my friend, but he won't help me this time.
add in a new version of UrukDroid perhaps
cajl said:
add in a new version of UrukDroid perhaps
Click to expand...
Click to collapse
Got already the latest. Probably a problem because of my gamepad... Thanks anyway
Try with this:
http://www.appbrain.com/app/gamepad-ime/de.killig.gamepadime
Corvus.
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
$aur0n said:
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
Click to expand...
Click to collapse
Thanks! Hopefully your new release will improve the graphic performance, Fruit ninja is lagging very bad. That's why I uninstalled Uruk 0.7 (tried it on internal and SD storage, no improvement).
$aur0n said:
I would swear I saw similar post (about gamepad's and Uruk) somewhere in developers sub forum - I can't find it now...
Anyway I've added joydev module to Uruk (1.0 release) - what else is required to make it work (that "missing" post had some more useful information in this subject)... I don't have any ps3 pad to test - so I can prepare some basis for other to make it fully functional.
Click to expand...
Click to collapse
You mean with the standard ps3keyboard i think it is even when plugged in blutooth only?
Edit:didn't work for me with ps3 controller
@$Sauron:
I guess that what's missing is just an interface between the pad keys himself and the key that are captured by emulators ...
I have tried and i can see my pad (logitech rumblepad) in lsusb but no way to input the keys in Settings of, for example, n64oid ... ti still waiting for a key to be pressed even hitting each pad button.
I have tried the N64oid input setting with a usb keyboard so i guess only an interface pad device --> virtual keyboard is needed ...
I will try the gamepadime tools with this new joydev module but already tried in the past without it and not working ...
So, tested with GamepadIME ... now instead of having /dev/js1 (nodevice) i have /dev/js1 (permission denied).
I guess thing is missing but cannot use my gamepad to map buttons on emulator
joydev for flytouch 3 arm 11 cpu
hgwheels said:
Hello everyone, while this is my first post I am definitely not new to XDA developers. Lately I have been following UrukDroid development and have been very impressed by what $auron has managed to pump out. This past weekend I was in a car for quite a long time with my Archos 101 tablet and realized "Hey how cool would it be if I could use my Logitech gamepad with my tablet for emulators!" Of course I knew this couldn't be an original idea and I began doing a few days of searching the forums here and more generally Google searching. After a bit of research I finally realized that the only thing really holding back UrukDroid from using my gamepad was the lack of the joydev.ko module. Being a long time linux nut I then set out to cross compile joydev.ko for use on my tablet. While I cannot guarantee this will work for everyone I figured I would post it here and see what comes of it. Remember this is a work in progress and this is also my first post of this project.
First: This requires that UrukDroid be installed (I am testing this against UrukDroid 0.7)
1. Download joydev.ko.tar (Attached to this thread)
2. Untar "joydev.ko.tar"
3. Place joydev.ko into the "/lib/modules/" directory on your tablet
4. insmod joydev.ko to load the module
5. Plug in your gamepad (I am using a Logitech F310)
6. lsusb should now show your gamepad is connected
After this point I have hit a bit of a brick wall, so if anyone knows more than I and can speak up I am all ears.
As far as I understand it I should be able to now open SNESoid and choose "User Input" mode and then map hardware buttons for use with the gamepad, just like one would with a bluetooth gamepad. I am going to continue to dive deeper but I figured if somebody knew the answer already I shouldn't keep this to myself and hold up progress.
Click to expand...
Click to collapse
Do you kow how I can get joydev.ko for flytouch3 compiled? I do not find the android source code of Tim6 or the official firmware.
I think the flytouch3 has an arm 11 cpu. Is it possible to get the driver compiled for that CPU, and will that work on my flytouch? Or does it need to be compiled especially for my used kernel?
thanks for any help!
When I try to do the insmod step, my A101 reboots. And then joydev.ko is no longer present in the /lib/modules folder. Any ideas?
Running UrukDroid 1.6.
rdskl said:
4. modprobe worked. How can I get this to load with the boot process? How is this different than joydev.ko? In anycase this is only good if issue 2 is resolved.
Thanks
Click to expand...
Click to collapse
joydev is joystick device, probably module from other compilation won't work. I'll prepare uruk on.
To make something running on start you can do something like this (ssh/adb)
Code:
su
touch /etc/init.d/S98rc.local
chmod u+x /etc/init.d/S98rc.local
Then edit this file and add
#!/bin/sh
modprobe -a modules_names
Click to expand...
Click to collapse
You can add many modules to be loaded like this (named them, separate with space).
edit: apply this fix http://sauron.pourix.com/UrukDroid/UrukDroid-1.6/UrukDroid-1.6-update-fix.tbz2
This mainly corrects iptables support, but I've also added joydev module and /etc/rc.local file where you can load desired modules on boot.
When you load joydev and xpad you should probably make a device in /dev/ (with mknod) since we have not udev that will do it automatically. So you need to find on net what numbers to use.

A7+usb mouse=?

I read yesterday in the online owners manual that the A7 is compatible with both a mouse and keyboard, however when I plug my mouse in I don't get a cursor. I can select stuff but I have to completely guess where the pointer is
Does anyone know how to enable the cursor or maybe an app in the market that will do this? Thanks!
There is no cursor. I don't believe android has a way of supporting a mouse like a regular computer either.
netstat_EVO said:
There is no cursor. I don't believe android has a way of supporting a mouse like a regular computer either.
Click to expand...
Click to collapse
it actually works perfect on Folio100, Toshiba enabled the Nvidia framebuffer mouse, which also exists on A7, but is not enabled and embedded into framework for use.
but mouse is fully supported, but depends on distributor to enable it correctly.
I cannot fix it, as it require framework source additions i guess, i can only do limited smali coding.. too complex smali makes it impossible to add.
Dexter_nlb said:
it actually works perfect on Folio100, Toshiba enabled the Nvidia framebuffer mouse, which also exists on A7, but is not enabled and embedded into framework for use.
but mouse is fully supported, but depends on distributor to enable it correctly.
I cannot fix it, as it require framework source additions i guess, i can only do limited smali coding.. too complex smali makes it impossible to add.
Click to expand...
Click to collapse
Hrmm learn something new every day I guess.
Any other manufacturers that you know of that have enabled it?
Thanks guys. Maybe whenever elocity stops messing around and decides to release the source code we can help you get some things sorted out. Love your mods Dexter!

aDosBox v0.2beta (with virtual keyboard) just released

Please help us test it out and report bugs/issues. Thanks
Just search "adosbox" in Google, I am not allowed to post external URL here.
Any kinds of help are welcome
Hi, i downloaded this last night for one reason and one reason only (for now anyway) - to play championship manager and i managed to get it start a new game it took over an hour to do it and then simple things like changing pages takes over a min so it esentially unplayable.
Other that great work and i wish i could be of more help but im afraid ive never done any software programming in my life
Wow, this is perfect so far. I just tried cyberdogs on it and it ran amazing. The program is really easy to get running. Is there a way to mount hard keyboards to the controls?
Just tried it. works like a charm.
Yep, works awesome.
Sent from my GT-I9000 using XDA Premium App
I am really enjoying adosbox right now on my Transformer, but lack of 3.1 mouse support has saddened me to the point where I compiled from source myself. I have it working sort of (on the java end), but because the build screen size doesn't match with the actual screen size, I am having issues with the mouse not following perfectly. I would like to get mouse support working better for 3.1 devices (and probably better emulation going for pre 3.1 devices), but I need to edit some of the C files for that. Unfortunately I have not done much native code on Android, so I am running into problems compiling. The ndk-build script seems to fail on me with an error of "missing separator" in the SDL-1.2 make file. Sadly I have never used make so I don't know how to correct it.
Today I saw the build_instructions.txt in jni/application/dosbox/. Are you building through this instead of the ndk (do I need to get gcc ARM cross compiling installed on my linux box)? In either case where does the dosbox-0.74-cfg-pelyaSDL.tar.gz come from?
Any help you could give me in getting the native part to build would be appreciated. Then I can focus on getting some usability stuff working and throw patches your way.
P.S. The feedback page is broken.
Hi. That's great news.
I love dosbox an I appreciate your work.
If you don't mind I will post some issues here.
I've installed adosbox 0.2.5 on my Desire Z.
I've tried to run some apps and games.
Dos Navigaror: Usable.
1. Mouse trackpad emulation works quite well, however it only moves in x,y axis separately. No intermediate directions (I suppose the hardware does not allow it). Any possibilities to solve this?
2. Touch screen mouse movement works quite well - however with delay.
2a. Well, sometimes there is no mouse. I swing on the screen with no effect.
3. It does not respond to screen tap as a left mouse click. Well it works sometimes. I have no control on that.
3a It does not respond to double tap (double click) at all.
4. No possibility to bind/emulate arrow keys. I can't find such function in dosbox menus. ---edit --- I could bind some keys but... see the edit part down there.
5. On PC I've been using config to autostart Dos Navigator with dosbox start. How to do it on Android? I couldn't find .conf file on my device.
System shock: starts but unplayable.
1. I've got a slide show. I've increased the CPU cycle to 1000 even to 2500 with no satisfactory effect.
2. On screen mouse movement works but the cursor jumps into different position when tapping.
3. With no option for binding keys this game is 100% unplayable.
Hocus Pocus: works but no arrow keys.
1. It starts nicely.
2. It reacts on "FN" key - the hero is shooting.
3. However no hardware arrow keys makes the game unplayable. Moving with trackpad sucks so much that the game is unplayable.
Oxyd Magnum: Playable but not exciting.
1. It react on taping the screen.
2. On screen mouse works well but with some ugly delay. This takes out most of the fun.
So the main issues I see are the cpu speed, mouse delay and the hw keys binding.
You are making a great job.
However making dos games being fun on the phone needs good controls workaround. Without that - no fun.
Thank you.
Don't forget we appreciate your work.
-------------edit-----------
Keys binding:
The .dosbox\mapper-0.74.map file (the file for binding keys) can not be found from the phone level. It must be done from a PC level. It's not a big issue but what to hide the file for?
After rebinding left FN, left shift and tab keys Hocus Pocus is quite playable.
It would be nice if you provide us the list of numbers for HW keys on some devices.
I can't bind "menu" as right arrow. And I can't bind search, sym, and the two shortcut keys. They are left useles.
And binding some keys as arrows disables trackpad!
Sound:
No mater what number I set for cycles I can't make the sound to play smoothly.
Any suggestions?
Someone knowns the makefile system for adosbox "libapplication.so"?
Ive been trying for a long time to recompile adosbox for mips, and i still unable to compile that file, not even for arm.
Hello,
I am using aDOSBox to run QBASIC (yes I know there are "better" and "faster" interpreters/compliers, but some have bad issues, see one comment about writting files on X-11 BASIC, others have a max file size) with an external keyboard (so I can see the screen while typing - can you make the virtual keyboard transparent?).
I have found that some keys do not work nor processed correctly in this version (freshly gotten from Google Play), namely the "." when shifted (I get ":" every time, all other punction keys appear to be fine). At first I though this was a KCM problem (had problems with mismapped keys on a Droid X), but while I was briefly able to rooted my tablet (someone please read/question my post/question about the Azpen A701 rooting) I was able to view the generic.kcm and other kcm files (lost root right after this) and those files define the shift period combination correctly. Also I get a ">" when I hit that combination in the 920 Text Editor.
Function keys seem to send to Android key processes (opening/launching other apps) instead of work in the program. Insert, Delete, Home, and End do not seem to be working at all.

Emulating Other OS's on the TouchPad via qEMU

ALL CREDIT GOES TO GRAZZT519, HE CAN BE FOUND HERE: http://forum.xda-developers.com/member.php?u=4289767
UPDATE 10/10: .IPK of qEMU now on Grazzt's website.
WE WILL NOT SUPPLY YOU WITH .IMGs of OPERATING SYSTEMS, IT WOULD BE VIOLATING COPYRIGHT AS WELL AS XDA'S RULES!
Grazzt also has dosbox and GemRB for the touchpad on his website: http://touchpad.grazzt.com/
--------------------------------------------------------------------------------------------------------------------------------------------------
TESTED/WORKING OS's:
Windows 95: Working (tested by grazzt) (Video: http://www.youtube.com/watch?v=4CJ2mSToQS0)
Windows 98 SE: Working (tested by grazzt) (Video: http://www.youtube.com/watch?v=cfwsIWv1eW0)
FreeDOS: working (tested by grazzt)
Windows XP: Not working (tested by grazzt)
Windows NT: Not working (tested by me, it bluescreens and then qEMU crashes)
Windows ME: Working (tested by me)
Windows 3.1: Partially working (tested by me, needs to type "WIN" via a keyboard to launch GUI)
IBM OS/2: Partially working (Boots up, than spits out C:\IBMCOM\PROTOCOL\NETBEUI.OS2 on line 108 of CONFIG.SYS was not installed, Line 108 is ignored. Press Enter to Continue...) It may potentially boot up if we had a virtual keyboard.
--------------------------------------------------------------------------------------------------------------------------------------------------
FAQ:
Q: Did you make this?
A: No! It was made by a user known as Grazzt (he can be found here: http://forum.xda-developers.com/member.php?u=4289767)
Q: Where are the download links?!
A: If you're talking about a qEMU .IPK, it can be found here: http://touchpad.grazzt.com/qemu/ but if you're talking about operating systems,
you must find them by your own means, I would be violating copyright and XDA's rules if I posted them here. Grazzt won't supply you with these, either, so don't bother him or me about .IMGs.
Q: How do I use this?!
A: If you have to ask this question, you shouldn't be using this, but if you would really like to know: Place your hdd.img in /media/internal/qemu and open qEMU, it should attempt to boot the OS within the .img
Q: Does this run smoothly?
A: For me it does, but on my TouchPad, I have a ton patches to lighten up WebOS, as well as UberKernel, set at 1.5GHz, with the performance governor . It will probably not run as smoothly on a stock TouchPad, but I suggest giving it a try.
Q: Where's my keyboard?!?!
A: A virtual keyboard has not been implemented (yet?).
Q: Does this overtake WebOS?
A: No, it runs in a card, as an application.
Q: WTF is wrong with the mouse?!?!
A: Nothing, the mouse is simply set to relative instead of absolute.
Q: Does sound work?
A: Yes, however, on certain OS's you may have to repeatedly increase and decrease the volume (with the TouchPad's volume rocker) to get it to properly intialize.
qEMU is what used to run win95/98, it is real, but such a hassle to run an outdated OS...not to mention the mouse calibration is wayy off, and none of the internal hardware works (no sound, wifi, opengl etc.)
also, the entire package has to be compiled, it isnt ready to use just by dl'ing it and providing a ripped OS...
its a neat little PoC, but totally not worth it considering ARM Win8 dev is dropping soonishly (hopefully )
Solidus_n313 said:
qEMU is what used to run win95/98, it is real, but such a hassle to run an outdated OS...not to mention the mouse calibration is wayy off, and none of the internal hardware works (no sound, wifi, opengl etc.)
also, the entire package has to be compiled, it isnt ready to use just by dl'ing it and providing a ripped OS...
its a neat little PoC, but totally not worth it considering ARM Win8 dev is dropping soonishly (hopefully )
Click to expand...
Click to collapse
speak for yourself.
I'm a tinkerer.
I like diy projects
I do not like being hand-fed.
IT is worth it for me.
Im the "author" (well,ok, compiler) of the projects, and yeah, qemu is sort of lame for the enduser. Just wanted to see if it works and it does. Sound does work, and if I looked hard enough could probably change the mouse settings to be absolute instead of relative. Sad part is because Ive shut down win98 too many times ungracefully, I have registry errors, and too lazy to make a clean hdd image. lol
Cant really distribute it along with hdd imags of windows, Im sure you know why. I believe the freedos images from qemu.org work fine.
Dosemu has also seriously ticked me off, some games see mouse clicks, others dont, its frustrating. If you have a game that sees mouse clicks, I think it runs quite well.
Gemrb runs well, dont know what else can be said about it. Go for the eyes BOO!
grazzt519 said:
Im the "author" (well,ok, compiler) of the projects, and yeah, qemu is sort of lame for the enduser. Just wanted to see if it works and it does. Sound does work, and if I looked hard enough could probably change the mouse settings to be absolute instead of relative. Sad part is because Ive shut down win98 too many times ungracefully, I have registry errors, and too lazy to make a clean hdd image. lol
Cant really distribute it along with hdd imags of windows, Im sure you know why. I believe the freedos images from qemu.org work fine.
Dosemu has also seriously ticked me off, some games see mouse clicks, others dont, its frustrating. If you have a game that sees mouse clicks, I think it runs quite well.
Gemrb runs well, dont know what else can be said about it. Go for the eyes BOO!
Click to expand...
Click to collapse
WELCOME GRAZZT!
also, i wasnt bashing the project, its indeed clever, and ive see similar projects done befofe, but considering how low end some of the touchpad users here are (hopefully that doesnt last long!) its not novel for regular users.
having said that, it looks like the potential for winxp IS there, but we would have to resort to a minimalized "usb-stick" version with the media touch drivers slipstreamed (which really isnt a bad thing )
and scrizz, im the exact same as you , i dont buy, i diy! that post was more of an initial overview for ppl who just scrub through these posts and ask for links to complete projects and eta's but since the dev is here, im sure the project can advance by leaps and bounds with our help and testing
I cleaned up the original post a little.
"WE WILL NOT SUPPLY YOU WITH .IMGs of OPERATING SYSTEMS, IT WOULD BE VIOLATING COPYRIGHT AS WELL AS XDA'S RULES!"
Not fully true. You can post .img-files of Haiku and various Linux-distro's.
Vistaus said:
"WE WILL NOT SUPPLY YOU WITH .IMGs of OPERATING SYSTEMS, IT WOULD BE VIOLATING COPYRIGHT AS WELL AS XDA'S RULES!"
Not fully true. You can post .img-files of Haiku and various Linux-distro's.
Click to expand...
Click to collapse
but linux distros probably can be run chroot'd (better performance than qemu emulation)
grazzt519 said:
Im the "author" (well,ok, compiler) of the projects, and yeah, qemu is sort of lame for the enduser. Just wanted to see if it works and it does. Sound does work, and if I looked hard enough could probably change the mouse settings to be absolute instead of relative. Sad part is because Ive shut down win98 too many times ungracefully, I have registry errors, and too lazy to make a clean hdd image. lol
Cant really distribute it along with hdd imags of windows, Im sure you know why. I believe the freedos images from qemu.org work fine.
Dosemu has also seriously ticked me off, some games see mouse clicks, others dont, its frustrating. If you have a game that sees mouse clicks, I think it runs quite well.
Gemrb runs well, dont know what else can be said about it. Go for the eyes BOO!
Click to expand...
Click to collapse
Hey nice to meet you. You can retake my project, I don't have a Pre anymore also you can use my IMG's if you want, I like people like you . Email me and let's talk.

Control Xbox One Streaming with Mouse and Keyboard

Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
E4est said:
Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
Click to expand...
Click to collapse
Hey have you made any progress on this?! I've been trying to do the exact same thing. I want to use my keyboard and mouse to control the xbox one while streaming.
Ever make any progress on this? I tried something similar myself but couldn't get it to recognize any virtual controller. Anyone have any ideas?

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