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Is there a website where you post what you want and developers bid to do the work? I've used similar services before for html / php / java and was wondering if it was available for android apps???
sites like guru.com and rentacoder.com you may be able to find people.
Do you mind explaining the project"s" your looking at having done. Might find some people here who will be able to help and assist
I thought i saw something similar on www.anddev.org
Sluzpuppet said:
sites like guru.com and rentacoder.com you may be able to find people.
Do you mind explaining the project"s" your looking at having done. Might find some people here who will be able to help and assist
Click to expand...
Click to collapse
Here is my thought (remember, I'm not a developer):
A super basic app: a single icon (like wifi tether) that opens a predefined url that has users info appended to the end as arguments, see example below:
Code:
mydomain,com/page.php?name=mike&id=1234&color=blue
Users info are just text fields with no validation and are setup from the menu button.
This would be a customizable app. A person could modify the app by adding (changing) three files
icon image
url.xml - contains the base url and perhaps the app name
user.xml - contains the users data fields
above example users.xml would add 3 setup fields for name, id, color
by changing the url xml file, you could setup app to piont to any domain
by changing the users.xml, you could setup any number of arguments
by changing icon, app image would match users preference
Ideally it would be best if it could have multiple occurances of the app (maybe just app name being different would work) because I may want it for mydomain.com any you may want to use it for yourdomain.com
Hope this makes sense.
I'm a programmer; I don't do Sales, I don't do Marketing LOL
I'm working on an app that has my partner and I debating on pretty much a daily basis. I'll try to explain best as possible without too much detail.
The app takes a pre-loaded database (a "template") from assets folder and loads into the app. Works fine. Thing is, there will be more templates, probably up to 20 for which we want to charge (we're talking small amounts here).
So, here is the debate we're having:
1. Create 20 apps with each having the one template. Easy as hell for me but goes against my programming standards as to why have 20 apps when ONE does the work? NOTE: Does not need any permissions
2. Create one app, ask user for template on startup, download from cloud. A little tougher, but not much. Problem here is that what if they want 2 templates? Or 5? We want to charge for each template. I could do "AppName +2" or "AppName +5"
versions and charge accordingly. NOTE: Max templates a user would have is probably 5.
3. In-app purchasing...I've read about this. Not so easy. You either hide content (and over bloat your app or code a mechanism that allows Joe to have in-app purchase app, but not Julie). Google makes clear note of this in their docs. NOTE: my bloat would be about a 7,000 row database on user's phone.
So, just looking for some other opinions...all comments welcome!
TIA,
Roots
From what I can understand, I think # 1 is the most tried and true method, as most launchers with themes work this way. The upside for you as far as making money is concerned is that there are people who want all their options, whether or not they will ever use them... I have been guilty of it myself with lp+ themes. I've paid for ones I'll never use, because it's there and most apps tend to be in the "impulse buy" price range.
I agree, #1 is your best option, it may require a lot more work as far as deploying goes, but it is the most reliable method.
Interesting! Thank you for your replies.
A little more information...the templates (e.g. database) will probably never change from initial download, so that update is a moot point.
One thing I didn't think about is creating and SAVING 20 keys!!! Yikes. I've lost those before...very bad situation when that happens. Not to mention 20 distinct package names.
One thing I didn't think about is creating and SAVING 20 keys!!! Yikes. I've lost those before...very bad situation when that happens. Not to mention 20 distinct package names.
Click to expand...
Click to collapse
You can sign all packages with the same key.
As of package names, all you need is to change the application package not the code packages. The ADT has a tool for renaming application packages.
1. Create 20 apps with each having the one template. Easy as hell for me but goes against my programming standards as to why have 20 apps when ONE does the work? NOTE: Does not need any permissions
Click to expand...
Click to collapse
Here is my suggestion, although I never tried it:
Create 20 apps for templates with no logic at all.
For each one of these apps:
(1) Put a single template file in the res/raw folder
(2) Create an Activity that doesn't do anything at all (call finish on onCreate).
(3) Set intent-filter for your null activity with android.intent.action.MAIN and your own custom category.
Create 1 main application with all application logic and code but with no templates at all (or just one default template).
(1) Search for installed templates using PackageManager.queryIntentActivities with an Intent that match Intent.ACTION_MAIN and your custom category.
(2) Read templates using Context.createPackageContext, getResources of the created context, getIdentifier to find the id of the template file and openRawResource to actually open it as an InputStream.
There are other methods to share resources, take look at android:sharedUserId.
Interesting concept, but if I read it right, I sill need 20 "dummy" apps to go with the main "driver".
I've got some time to mess with this because I have to implement drag and drop on some ListViews. I might just end-up coding the in-app purchase stuff.
EDIT: LOL, I can't wait till I can afford an iPad and port all my stuff to iOS
Archos 101 has a problem that all the fonts are blurred, including text in 3-rd party apps. It looks just awfull. On windows I have an option to turn that off. Loking for some method to do the same on Android.
There are many apps for font changing
but you need root your device for this
Maybe there is an option like this in that apps, just try it
One could recompile the skia library.
arpruss said:
One could recompile the skia library.
Click to expand...
Click to collapse
Can that library be relpaced in current Android installation without rewriting full Android image?
sarge425 said:
Can that library be relpaced in current Android installation without rewriting full Android image?
Click to expand...
Click to collapse
I would think so, unless Archos has customized the stock library and the 2.2 source code doesn't match it. I'll try a recompile and see what happens.
That sounds interesting...
Looking into sourcecode of AOS, i noticed that "freetype" library included too. May be it involved in font decoding?
I compiled libskia from the 2.2 sources, making only one change (enable bytecode interpreter in FreeType). Zygote doesn't start up.
Maybe Archos has made some modifications to the stock code.
It might also be worth checking if FreeType reads some config files. Normally, FreeType works with fontconfig, and fontconfig has some configuration files.
I found exact places where text rendering is done. It is in file trunk/src/ports/SkFontHost_FreeType.cpp
Most work done via calls to freetype library, however some "subpixel rendering" attempts can be noticed in the source.
sarge425 said:
I found exact places where text rendering is done. It is in file trunk/src/ports/SkFontHost_FreeType.cpp
Most work done via calls to freetype library, however some "subpixel rendering" attempts can be noticed in the source.
Click to expand...
Click to collapse
Right. I don't think the subpixel rendering is currently implemented. People say that subpixel rendering doesn't work vertically, and these tablets are often used vertically. I couldn't find anywhere in the code where the font code would have access to the current screen orientation, which would be crucial to subpixel rendering.
In any case, it would be easy to disable all antialiasing, in SkFontHost or in FreeType (libskia.so includes FreeType, I think--at least there is no separate libfreetype or libft2 or the like on the device). But since I can't get Android to start up on my archos when I install my compile of libskia.so, that's moot.
By the way, did you notice that the skia library includes PDF rendering? One could make a very lightweight pdf viewer if one hooked into that (but it might stop working with a new release of the skia library, since this isn't an official Android API).
Things seems to be more simple. In the file SkFontHost_FreeType.cpp I found a string "FT_Render_Glyph(fFace->glyph, FT_RENDER_MODE_LCD);" and some text down. According to FreeType2 docs, parameter FT_RENDER_MODE_LCD is used for subpixel lcd rendering, and FT_RENDER_MODE_NONE means 1-bit mode (anti-aliasing off).
Another problem is that freetype uses subpixel glypth positioning, which not good.
arpruss said:
I couldn't find anywhere in the code where the font code would have access to the current screen orientation
Click to expand...
Click to collapse
I found that place in SkScalerContext_FreeType constructor.
Btw, inability to replace libskia is really bad. I have only remaining way to binary patch that lib
sarge425 said:
I found that place in SkScalerContext_FreeType constructor.
Btw, inability to replace libskia is really bad. I have only remaining way to binary patch that lib
Click to expand...
Click to collapse
Or do a pass-through patch, like ChainFire3D did for the opengl library. I don't know how to do that.
Also, I am guessing there are some hardware-dependent settings to set for the skia code that I didn't set--I just compiled the generic 2.2 code for it. Someone who understands the skia code better might be able to get it running quite easily.
I was busy that days. Now I disassembled libskia.so and fortunately it has symbols!!! I can locate all public methods, and all calls to FT2 as well. Also I found the optimal font configuration: nonchrome mode + full hinting (tested on ubuntu).
sarge425 said:
I was busy that days. Now I disassembled libskia.so and fortunately it has symbols!!! I can locate all public methods, and all calls to FT2 as well. Also I found the optimal font configuration: nonchrome mode + full hinting (tested on ubuntu).
Click to expand...
Click to collapse
Maybe you can try to figure out how it differs from the stock 2.2 source, so we can just compile the stock source with some changes?
I expect it will be a hard task. I'm not very familiar with ARM asembler, and the problem can be everywhere in that library. I found some strange calls to external modules, where functions linked with constant address. That may be the source of incompatibility. Normally all imports defined by name, not by magic address.
Doing a pass-through library might be the best way to go. Do you know how one might do that?
What means "pass-through" library? I think the key problem is the mechanism of recompiled library not working. It may be just checksum verification, but may be more complex too.
The most straight way is to change responsible bytes directly in .so file. I already have found where to patch.
Can You describe steps to be able to replace libskia with ability to return back if boot fails?
---------- Post added at 07:11 PM ---------- Previous post was at 07:00 PM ----------
Also I noticed that skia uses very strange method of drawing texts - it renders text into separete bitmap, then does alpha-blend. Obviously subpixel rendering will require 3 separate alpha-channels for alpha-blend at subpixel level. Windows GDI, for example, outputs text directly to final bitmap, and doesn't need to to store subpixel transarency values.
sarge425 said:
What means "pass-through" library?
Click to expand...
Click to collapse
ChainFire3D installs replacements for the OpenGL libraries that do a few things when called and then pass control to the stock library (which is still there, but renamed).
I think the key problem is the mechanism of recompiled library not working. It may be just checksum verification, but may be more complex too.
The most straight way is to change responsible bytes directly in .so file. I already have found where to patch.
Can You describe steps to be able to replace libskia with ability to return back if boot fails?
Click to expand...
Click to collapse
I used the Chulri's RW root, and just copied libskia.a over the original one and rebooted. When it didn't work, adb still connected just fine, and I just went to /mnt/system/unionfs/system/lib (I think) and deleted the new libskia.a there (the way the rw root works is that stuff in /mnt/system/unionfs shadows stuff in /) and rebooted.
Also I noticed that skia uses very strange method of drawing texts - it renders text into separete bitmap, then does alpha-blend. Obviously subpixel rendering will require 3 separate alpha-channels for alpha-blend at subpixel level. Windows GDI, for example, outputs text directly to final bitmap, and doesn't need to to store subpixel transarency values.
Click to expand...
Click to collapse
Interesting. And there may be another blend that's done by the surfaceflinger library.
arpruss said:
ChainFire3D installs replacements for the OpenGL libraries that do a few things when called and then pass control to the stock library (which is still there, but renamed).
Click to expand...
Click to collapse
The technical name for this is an "interposition library". You an search the web for LD_PRELOAD and interposition for a lot of information. (LD_PRELOAD itself doesn't work on Android.)
Version Alpha 0.6.0 is now available
I'm back! Not dead yet, I promise. This is actually a relatively small update in terms of user-facing features, with only one really big new thing - support for file uploading - but that's a lot bigger than it might sound. It's the first write support I've implemented in the server, and it also required some fairly massive updates to the HttpServer component (support for binary requests, for POST parameters, for MIME multipart parsing). These will be built upon in forthcoming versions to add support for things like registry editing, in-browser file viewing (possibly editing), and so on. There are also a large number of small fixes and improvements that I've made over the last two-weeks-shy-of-a-year, which should make the server faster, more robust, better able to support concurrent connections, and lighter on device resources. Finally, while the app still targets WP8.0 and should run on 8.0, it now is designed for 8.1 compatibility (especially the AllCapabilities version).
Previous update (0.5.6): This version is mostly bug fixes and UI changes. The biggest changes are: clearer display of weird registry data types, the server now consumes fewer threads (it used to spawn them with wild abandon) and does faster string compares, the app version is now shown on the phone, error pages are now better, if you launch the app without a WiFi IP address it'll offer to take you to the WiFi settings page, connections are no longer closed as soon as the app starts sending a response, and the server now defaults to using the Connection: keep-alive header, with a two-minute timeout. The last change, combined with the second-to-last, should hopefully both do away with the tendency to have the app fail to display a page. However, I shouldn't have *needed* to switch it to "keep-alive" - using "close" should have worked - but it still veeeery occasionally would kill the connection early. Agh. Anyhow, this is better in the meantime.
DevDB offers me a support / Q&A thread. Please use that thread to ask questions; don't PM me unless it needs to be kept private for some reason!
ISSUES ON WP8.1:
It *should* work to deploy the app with "Application Deployment", but if you have a problem try deploying with "Windows Phone Application Deployment 8.1" instead.
Problems have been reported in the past when the app is installed to the SD card. It's small, though; putting it on internal storage shouldn't be a problem.
RESOLVED The AllCapabilities version included a few capabilities that were present in 8.0 but removed in 8.1. Those capabilities have been removed; the AllCapabilities version now deploys and runs on capability-unlocked WP8.1 phones.
IN CASE OF OTHER ISSUES: Please provide a *detailed* error report - what phone and OS version you have, what hacks you've installed, what Webserver version you're running, what you do to get the error to occur, and exactly *what* occurs - and I'll fix it as soon as I can! There's a DevDB section for posting bug reports, and you can also use CodePlex if you want.
I finally implemented file upload! I'll work on getting more stuff like that (file delete, possibly file rename/move/copy, various registry edits), hopefully soon! I also hope to add support for different areas, like an "Applications" path, a "Processes" path, a "Services" path... eventually. Many of those are really hard without good privileges. I'm also looking at moving the server to a background process and making the app just a control UI for it, adding support for authentication and/or HTTPS, adding some stylesheets to the web UI, adding caching, and much more. I did finally implement Connection header support.
Once again, the XAP is published twice. One is a fairly standard XAP that any phone can sideload, and the second has many exotic capabilities to enable viewing of (and writing to) slightly more of the file system and registry. The standard XAP has had its list of capabilities expanded to pretty much all of them that can be used without interop-unlock. The high-capability variant requires not just interop-unlock, but the additional capability-unlock hack available in the interop-unlock thread. The AllCapabilities version now works with WP8.1; sorry for the long delay on that!
An item of note: the AllCapabilities version (or either version, on WP8.1) can open other drives in the file system. On phones with an SD card, it is mounted at D: and you can browse it as normal. Credit to @hjc4869 for this discovery!
DESCRIPTION: This is a simple webserver app which can enumerate those files that are in folders readable from the sandbox, can download and upload (access permitting) files, can browse the registry, and can display the contents of registry values of any type. It runs on WP8.x (not yet tested on W10M). It is a spiritual successor to the Functional Webserver / WebServer (Mango) projects from WP7. This version is still missing a lot of functionality as I decided to implement it from scratch, but it is advancing swiftly. Note that there's no access controls implemented; use it on a public network only at your own risk!
Instructions are simple: sideload the XAP, connect to WiFi (required), run the app (called "WebServer Native Access"), point a web browser (on a PC or phone that is also on that local network) to the URL that the app displays. You should get a basic index page. Click on a Filesystem or Registry link to begin browsing the phone. There's a textbox near the top of all filesystem pages, type in a path there (for example, "C:windows" with no quotes) and hit Enter or click Get Files. You'll see a list of the contents of that folder. Click on a file to download it or a directory to open it. There's also a box for uploading files, one at a time, to the current directory. Navigating the registry is similar, except you'll need to specify the registry hive and then the path from that hive (or no path, to access the root of the hive).
As of v0.6.0, uploading files is finally supported! Other modifications (editing files, creating, deleting, or changing registry keys or values) are currently not supported. They will be "soon" although my personal testing suggests that basically the whole registry, and most of the file system, is off-limits for writing unless you use restricted capabilities.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot; I should replace it with an appropriate 403 or whatever). Or you might see a status 500 message because of an exception in the server. Or the server may just crash (hopefully not so often anymore...). I'm making it more resilient, but there are still bugs. Please report any previously-unreported issues you find, including how to reproduce them, and I'll fix them if possible.
Also feel free to request features or changes; I'll implement them if reasonably possible. The app is a mixture of C++ and C# code; I could probably have done it all in one or the other but wanted to have a C++ component in case I ran into something that wasn't available in C#, and although it probably would have saved some time, I decided that hacking up a web server in C++ was maybe not the best idea.
The source code is on Codeplex, at the following projects: https://wp8webserver.codeplex.com/ for the server and the app (C#) and https://wp8nativeaccess.codeplex.com/ for the native access wrappers (C++). You may have to fix up the reference paths to get the C# component to see the C++ component correctly. The code is reasonably well documented, but let me know if you have any questions. Permission to re-use the code or components is granted under the MS-PL (Microsoft Permissive License) as posted on Codeplex.
Go forth and find cool stuff!
Version history (see the git commit logs for more detail:
07 July 2013 - 0.2.0: Initial release, FS only, 920 downloads (source: 652 downloads)
14 July 2013 - 0.3.2: initial registry, HTTP server and web app encapsulation, source on Codeplex, 225 downloads
0.3.3: bugfixes, 454 downloads
0.4.2: basic registry values display, 86 downloads
0.4.3: bugfixes, 326 downloads
0.4.6: multistring registry values, bugfixes, updated libraries, first AllCapabilities version (950 downloads), 453 downloads
25 Oct 2013 - 0.4.8: binary and long registry values, formatting and bugfixes, 451 downloads AllCaps, 201 normal
22 Dec 2013 - 0.4.9: all registry value types, better threading, proper resume, remembers port, 97 downloads AllCaps, 53 normal
24 Dec 2013 - 0.5.0: background operation using Location APIs. Downloads: 1011 AllCaps, 963 Normal
20 Jul 2014 - 0.5.1: More capabilities, better navigation. Downloads: 358 AllCaps, 352 normal
07 Aug 2014 - 0.5.3: .REG export, better traversal, bugfixes. Downloads as of 0.5.5 release: 260 AllCaps, 164 normal
10 Oct 2014 - 0.5.5: Bugfixes and back-end work. Downloads as of 0.6.0 release: 140 AllCaps, 113 normal
25 Oct 2014 - 0.5.6: Bugfixes and UI tweaks. Downloads as of 0.6.0 release: 1720 AllCaps, 1334 normal
12 Oct 2015 - 0.6.0: Binary requests, file uploads, bugfixes.
XDA:DevDB Information
WebServer Native Access, Tool/Utility for the Windows Phone 8 General
Contributors
GoodDayToDie
Source Code: https://wp8webserver.codeplex.com/
Version Information
Status: Alpha
Created 2014-10-17
Last Updated 2015-10-12
I'm going to use this space to mention something that's pretty cool:
J. Arturo of http://www.komodosoft.net is using a modified version of the HTTP server that powers this app in the ShareFolder app (http://www.windowsphone.com/s?appid=e2b9c82e-eaa1-4a3b-9d4a-8a2933a8bdb4) to support opening video files directly from Windows network shares! This was done to work around a limitation of the WP8 media control: it can only source from an isolated storage file or a HTTP URL. By running a server in the background and streaming the video file through it, and pointing the video player control at the localhost URL, it becomes possible to play the file on the phone without first copying it to the app's isolated storage. A very cool way to solve the problem! Also, reviewing the changes that were made to the network code of the server pointed me toward those threading fixes I made that have hopefully much improved version 0.4.9.
Please note that the updated version of ShareFolder with this feature may not yet be available, although it should be soon. It is a commercial (paid) app, but the author sought and received permission to use my code (although the license does not require such permission be received).
What exactly is the problem with sockets? I am battling myself with sockets atm too, maybe we can share knowledge?
Strictly speaking, the problem was with the phone's limited subset of the Sockets API forcing me to access it through functions I wouldn't normally use (asynchronous everything, SocketAsyncEventArgs and lambdas and AutoResetEvents and so on everywhere...) but I've got a pretty good handle on it now, at least for the System.Net.Sockets.Socket and its friends. The new .NET 4.x ones (using the async keyword and all) are in a different namespace; I didn't mess with them. They are more abstracted from the Bekeley sockets interface that I'm used to from C, but they are also (supposedly) more user-friendly, especially if you don't feel like writing all your own thread management code (and in fairness, I should re-write the webserver's threading to use threadpools; they're better for this type of work).
If you want to ask questions about the topic, I suggest starting a new thread (possibly in the Q&A subforum, although it's also dev related...) and I'll answer if I can.
GoodDayToDie, just an idea: how about sharing your source code via CodePlex or GitHub?
Oh man, this is pretty nice! GoodDayToDie does it again!
So far, I can read \Windows, the current install folder which you access just by typing "." with no quotes and the current application folder by typing ".." I can access the .dlls, .winmd and AppManifest.xml from the current install, but from everywhere else, it goes boom. This is a great step towards something awesome though!
EDIT:
I was wrong. For some reason, when you click on a folder it's trying to "download" it, rather than chdir. I can get pretty far into the Windows directory.
THAT's what you meant by "Click on a file (note: there's no current way to tell the difference between files and folders) to download it.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot). Or you might see a status 500 message because of an exception in the server. It's getting a lot more resilient but there are surely still some bugs. ".
If you see a folder, just type the full path to it instead of clicking on it and you will be able to read the contents.
ANOTHER EDIT:
I just found a file inside of the \Windows\System32 directory named [guid].devicemetadata-ms (It's easier to just search for "devicemetadata-ms"). It's a cab file with some metadata about WP8 with a sign.cat and packagesign.cat file in the archive. I don't know what these files could potentially be useful for.
New version in a day or two (busy tonight). Features I plan to implement (not necessarily in the next version or at any particular time):
File upload (IsoStore and, of all crazy things, install directory are writable. I think I'll put a flag on each FS page that says whether the current dir is writable...).
File deletion (where possible, of course).
File and Directory distinction in the listing (clicking a dir should open it, not error out).
Filesystem index page with links to folders that can be accessed successfully (since the root isn't readable).
Some more file info (size, probably attributes, possibly permissions).
Possibly an option to preview a file (as plain text) without downloading it.
Some kind of background mode (the server uses minimal resources when not actively servicing a request, so I'll see if I can get it to work in the background, perhaps by abusing the music transfer agent...)
Some kind of offline mode (at least basic file browsing within the app, as an alternative to using the web interface, though I might just make a second app for that).
Source code changes: separate the server code from the webapp / phone app code (move it into its own project).
Source code changes: move to a hosted version control service, probably CodePlex (good suggestion sensboston).
Maybe add an icon and such...
Any other suggestions?
I also want to try experimenting with various non-standard capabilities and see if I can get access to more of the system . I've already added the ability to access removable storage, but I've also found a bunch of really weird and frequently undocumented capabilities in the OS's policy configuration files, and I need to look into those... The interesting (and possibly the uninteresting) ones are probably blocked for unsigned sideloaded apps, but it's worth checking on anyhow.
Yeah sorry, I should have been more explicit about clicking on dirs. not working in 0.2.0. Also, it's "unofficial" but if you check the URL bar you'll see a URL parameter called something like "pattern" (by default, it's *) and if you change that, you can filter the results. For example, "foo*.exe" (note: no quotes!) will search for EXE files whose names start with "foo". Among other uses, this makes it a lot faster to load large dirs like System32. This will be added to the UI at some point. Also note that URL decoding is applied correctly to querystring parameters (Probably already noticed with the path sometimes written using %5C for \) so you can add special characters that way if needed, though currently any of them but \ will probably just cause an exception.
...
Actually, does this filesystem support Alternate Data Streams? If so, you should be able to download them by appending a : and the ADS name to the filename in the download URL...
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
GoodDayToDie said:
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
Click to expand...
Click to collapse
You are a god. I'll be sure to post my findings .
Hmm. When I first load up WebServer File Access then access from my laptop, I get the main page then the program crashes on my phone. It seems to hold a lock on to the socket as i can no longer access port 9999 from any other device when re-opening the app. I can access it again when I reboot, but the same thing happens.
EDIT: I think it may be due to the WiFi at work... it's junky. I'll try again when I get home. I was just able to browse some directories.
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
GoodDayToDie said:
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
Click to expand...
Click to collapse
I tried the app at home and it DOES crash on the first hit of the home page, but I'm able to open it up again and it works fine.
The new version 0.3.3 should be more rebust; try it and let me know if you still have issues. If you do, let me know what the exception message is (and any other info you can provide) and I'll try to track it down.
Downloading really big files should also work now. The app will read and push files in smaller chunks (the code to do this existed in the NativeAccess library before, but wasn't used).
a simple SDK?
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
Bruce_X_Lee said:
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
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With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
snickler said:
With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
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That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
Bruce_X_Lee said:
That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
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Ahh I see what you mean now. That sounds like a pretty nice idea. I think more research needs to be done to see whether it would even be allowed in the marketplace.
The webserver portion is stand-alone (builds to its own .NET DLL with no dependencies on the other parts) and has a pretty clean interface. You'd need to implement the web application portion of it yourself - the thing that generates the response pages for a given request - but the HttpResponse class in the server does a lot of the work of that for you; you basically just specify the content you want to send (as a String or byte array) and it sends it.
Hey Guys,
I am creating a app to rename other apps via xposed and the main code is written. Now I simply want to make a interface where you can define a app to rename and then enter a new name. For the beginning I thought about a Activity where you enter the Package Name and the desired name. Later on I want to use a list view to show all apps, from where you can choose one to rename(Like App Settings etc.). To show the renamed apps I want to use a ListView. Now I am stuck with a problem: My xposed code works with an array to check and rename. The list view can be used with an array or an arraylist, but I need a way to store the preferences(which are stored in a array).
Do you have a good idea or a sample how to realise this? And does somebody know a nice App List type of thing(I googled, but the project there aren't usable with my kind of approach.)
GalaxyInABox said:
Hey Guys,
I am creating a app to rename other apps via xposed and the main code is written. Now I simply want to make a interface where you can define a app to rename and then enter a new name. For the beginning I thought about a Activity where you enter the Package Name and the desired name. Later on I want to use a list view to show all apps, from where you can choose one to rename(Like App Settings etc.). To show the renamed apps I want to use a ListView. Now I am stuck with a problem: My xposed code works with an array to check and rename. The list view can be used with an array or an arraylist, but I need a way to store the preferences(which are stored in a array).
Do you have a good idea or a sample how to realise this? And does somebody know a nice App List type of thing(I googled, but the project there aren't usable with my kind of approach.)
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Ah the data storage problem... I think we all came across this at least once . I suppose you read this guide on the different options available? Well there are actually three options: SharedPreferences, text or csv file and SQL.
The first one would need some work around and is probably the slowest. You would save a separate string directly into the SharedPreferences (maybe in a new file to avoid collisions?) with the array name and its index somehow in the key. That's just two methods of coding but not the nicest way to do it.
The text or csv file however is the more common way, here you'd save your array in one line of the file, each item separated with a ; or some other char. Needs a bit more coding and also the WRITE_EXTERNAL_STORAGE permission on preKitKat if I remember correctly.
The third one is the nicest and most modular one. Because it makes use of SQL it needs quite a bit of knowledge and some coding (but less than the text file).
I guess for simple things that you want to do it is better to stay away from SQL for now unless you know how to use it and use the SharedPreferences.
Edit: take a look at the answers to this question, they give you the code as well... And you can use StringSets in ICS and above if the order of your list doesn't matter !
I'd say go down the SQLite DB way, chances are that if you plan on expanding your coding knowledge and want to keep creating apps you'll be needing to learn this in the future anyway so why delay?
Google AndroidHive and look at their SQL tutorial - I used it when learning and found it very informative
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Thank you very much! As coming from windows, first of all I thought about SQL as well, but it seems oversized for the set of data i want to store. I also took a look at the stackoverflow thread you linked. It looks easy to implement, but the need to use an external class file made me look for another way. I found this one, which works pretty well for me, as I look forward to interchange the method of saving the data with a better one using the SharedPreferences(which actually should be really easy with my code).
Maybe you can tell me yet another thing: Is there a way of declaring an object(like the ArrayList) to make it accessible from every class except from giving every class(activity) it's own "load the preferences" and "save the preferences" code block or sending intents all over the place? This would make saving much easier and allow me to update the preferences during runtime and without a reboot
Edit: This was my answer to.SimplicityApks ^^ I'll take a closer look at SQL now, since you, Jonny, told me that it' nevertheless necessary.
GalaxyInABox said:
Thank you very much! As coming from windows, first of all I thought about SQL as well, but it seems oversized for the set of data i want to store. I also took a look at the stackoverflow thread you linked. It looks easy to implement, but the need to use an external class file made me look for another way. I found this one, which works pretty well for me, as I look forward to interchange the method of saving the data with a better one using the SharedPreferences(which actually should be really easy with my code).
Maybe you can tell me yet another thing: Is there a way of declaring an object(like the ArrayList) to make it accessible from every class except from giving every class(activity) it's own "load the preferences" and "save the preferences" code block or sending intents all over the place? This would make saving much easier and allow me to update the preferences during runtime and without a reboot
Edit: This was my answer to.SimplicityApks ^^ I'll take a closer look at SQL now, since you, Jonny, told me that it' nevertheless necessary.
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Welcome
You mean you want to make your ArrayList, which is an instance variable in the activity, accessible to every other class within your package without having an instance of your activity at hands? Well the basic solution would be to make the ArrayList static. But that is not recommended because it won't be created and garbage collected at the same time as your activity and also it's not a nice way .
If you had an instance of the activity it would be just using a public getter for it, but without I'd put your ArrayList into a separate class following the Singleton pattern. That way you have only one global instance which contains the ArrayList.
Thanks again for your reply! I changed my mind about the ArrayList and created a method, where everything is stored in the SharedPreferences and the ArrayList's only purpose is the use with the ListView and Adapter. This way I don't have to write the ArrayList to the SharedPreferences and changes will be much easier to control. Although I had to implement another type of save/load method to interact with the class thats being loaded by xposed. That was needed because of the restriction that you can only load SharedPreferences with a context, which my class doesn't have. It's an inconvenient way, but it works