The readme of T-Mobile source code.. - Galaxy Tab General

* NOTICE *
Galaxy Tab is launched in many countries, including Europe and USA.
S/W is almost the same but there are some differences between the European version(GT-P1000) and the USA version(SGH-T849).
The open source codes to be open here are only the differences.
How to build:
< Platform >
1. Get Android open source code:
: version info - Android froyo 2.2 (android-cts-2.2_r2)
( Download site : http://source.android.com )
2. Get GT-P1000 open source code:
: GT-P1000_OpenSource.zip
( Download site : http://opensource.samsung.com )
Unzip it, then you will see the file GT-P1000_Platform.tar.bz2 which includes the platform source code.
3. Overwrite GT-P1000 Platform OpenSource to the Android open source.
4. Unzip SGH-T849_Platform.tar that comes from USA version.
( You can find SGH-T849_Platform.tar in the same directory with this README.txt . )
5. Overwrite SGH-T849 Platform OpenSource to the Android + GT-P1000(European) Platform open source code.
6. Do "make"
< Kernel >
1.Get GT-P1000 open source.
: GT-P1000_OpenSource.zip
( Download site : http://opensource.samsung.com )
Unzip it, then you will see the file GT-P1000_Kernel.tar.bz2 which includes the kernel source code.
2. Unzip SGH-T849_Kernel.tar that comes from USA version.
( You can find SGH-T849_Kernel.tar in the same directory with this README.txt . )
3. Overwrite SGH-T849 Kernel Open Source to the GT-P1000(European) kernel open source code.
4. Run build_kernel.sh
$ ./build_kernel.sh
* Output files
- Kernel : Kernel/arch/arm/boot/zImage
- module : Kernel/drivers/*/*.ko
* How to Clean
- run build_kernel.sh Clean
$ ./build_kernel.sh Clean

Related

[ARC / ARC S] Virtual Serial COM Port

Hello everyone,
I left my old galaxy spica few weeks ago for an Arc S, especially for the USB Host ability, and I was looking forward to get a phone for interfacing many devices I'm using at work.
Most of these devices use a FTDI chip enabling virtual serial COM port on USB, and now FTDI gives support to applications on Android OS :
[see FTDI website]
So I've been able to go through adding drivers to the kernel and start communication on a ZigBee network with Terminal Emulator.
Only a rooted phone is needed, no bootloader unlocked (you don't have to flash anything to add the drivers)
For anyone interested in using virtual COM port on their Arc / Arc S, these are the few steps to add support for FTDI chip (I did this with Ubuntu 11.10 on VMware Player, with almost no issue compared to building kernels for Galaxy Spica) :
1. Download Android NDK rev. 5c (newer give some issues when compiling kernel) to have a prebuilt toolchain, unzip in Home directory and add path to your environement var :
Code:
export PATH={HOME}/android-ndk-r5c/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin/:$PATH
2. Clone kernel repository depending on your ROM (4.0.2.A.0.42 for me) :
http://forum.xda-developers.com/showthread.php?t=1312692
Many thx to DooMLoRD for this repo !
Code:
git clone -b 4.0.2.A.0.42 https://github.com/DooMLoRD/Xperia-2011-Official-Kernel-Sources.git
3. In kernel folder, add the default config file for your phone (Arc = anzu, Arc S = ayame)
Code:
cp arch/arm/configs/semc_ayame_defconfig .config
4. Edit config file to add USB serial drivers compilation as modules
Code:
ARCH=arm CROSS_COMPILE=arm-eabi- make menuconfig
Go to -> Device Drivers -> USB Support, highlight 'USB serial converter support' and press 'M' to include it as kernel module.
Go into the new submenu, highlight 'USB FTDI Single Port Serial Driver' and press 'M' to include it as kernel module too.
You can also choose any other USB serial converter depending on the manufacturer of your device
Leave menuconfig and save your config file
5. Build modules :
Code:
ARCH=arm CROSS_COMPILE=arm-eabi- make modules
6. Copy the drivers 'usbserial.ko' and 'ftdi_sio.ko' located in kernel/drive/usb/serial on your SD Card (don't forget usbserial.ko, this file is omitted in FTDI technical note)
7. On your phone, in Terminal Emulator, install the two drivers in this order :
Code:
$ su
# insmod usbserial.ko
# insmod ftdi_sio.ko
8. add this line to the file /ueventd.rc to give permissions :
Code:
/dev/ttyUSB* 0666 root root
9. plug your device, and even if it's not recognized by the phone, you should see 'ttyUSB0' in /dev !!!
Now you can play with Terminal Emulator using 'stty' to configure serial port and 'echo blablabla > ttyUSB0' to send some text
I've attached to this post a .zip file containing the two kernel modules for my config : Arc S (rooted, not unlocked) - 4.0.2.A.0.42
So you just have to follow this tutorial from step 6 (steps 1-5 can take some time)
Acknowledgement : DooMLoRD for the very useful repo, FTDI for the technical note and SE for the config files, avoiding hours of kernel config
Regards
PS : It's my first post so I've not been able to add this in dev section, especially in this thread : http://forum.xda-developers.com/showthread.php?t=1224676&highlight=usb and to give external links to DooMLoRD github repo and FTDI technical note, sorry for that (moderators can feel free to move this thread in the right section)
PPS : I'm not a very skilled developper, but I will try to do my best to give some support for this
PPPS : Well, sorry for my poor english
Bylos said:
Hello everyone,
I left my old galaxy spica few weeks ago for an Arc S, especially for the USB Host ability, and I was looking forward to get a phone for interfacing many devices I'm using at work.
Most of these devices use a FTDI chip enabling virtual serial COM port on USB, and now FTDI gives support to applications on Android OS :
[see FTDI website]
So I've been able to go through adding drivers to the kernel and start communication on a ZigBee network with Terminal Emulator.
Only a rooted phone is needed, no bootloader unlocked (you don't have to flash anything to add the drivers)
For anyone interested in using virtual COM port on their Arc / Arc S, these are the few steps to add support for FTDI chip (I did this with Ubuntu 11.10 on VMware Player, with almost no issue compared to building kernels for Galaxy Spica) :
1. Download Android NDK rev. 5c (newer give some issues when compiling kernel) to have a prebuilt toolchain, unzip in Home directory and add path to your environement var :
Code:
export PATH={HOME}/android-ndk-r5c/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin/:$PATH
2. Clone kernel repository depending on your ROM (4.0.2.A.0.42 for me) :
http://forum.xda-developers.com/showthread.php?t=1312692
Many thx to DooMLoRD for this repo !
Code:
git clone -b 4.0.2.A.0.42 https://github.com/DooMLoRD/Xperia-2011-Official-Kernel-Sources.git
3. In kernel folder, add the default config file for your phone (Arc = anzu, Arc S = ayame)
Code:
cp arch/arm/configs/semc_ayame_defconfig .config
4. Edit config file to add USB serial drivers compilation as modules
Code:
ARCH=arm CROSS_COMPILE=arm-eabi- make menuconfig
Go to -> Device Drivers -> USB Support, highlight 'USB serial converter support' and press 'M' to include it as kernel module.
Go into the new submenu, highlight 'USB FTDI Single Port Serial Driver' and press 'M' to include it as kernel module too.
You can also choose any other USB serial converter depending on the manufacturer of your device
Leave menuconfig and save your config file
5. Build modules :
Code:
ARCH=arm CROSS_COMPILE=arm-eabi- make modules
6. Copy the drivers 'usbserial.ko' and 'ftdi_sio.ko' located in kernel/drive/usb/serial on your SD Card (don't forget usbserial.ko, this file is omitted in FTDI technical note)
7. On your phone, in Terminal Emulator, install the two drivers in this order :
Code:
$ su
# insmod usbserial.ko
# insmod ftdi_sio.ko
8. add this line to the file /ueventd.rc to give permissions :
Code:
/dev/ttyUSB* 0666 root root
9. plug your device, and even if it's not recognized by the phone, you should see 'ttyUSB0' in /dev !!!
Now you can play with Terminal Emulator using 'stty' to configure serial port and 'echo blablabla > ttyUSB0' to send some text
I've attached to this post a .zip file containing the two kernel modules for my config : Arc S (rooted, not unlocked) - 4.0.2.A.0.42
So you just have to follow this tutorial from step 6 (steps 1-5 can take some time)
Acknowledgement : DooMLoRD for the very useful repo, FTDI for the technical note and SE for the config files, avoiding hours of kernel config
Regards
PS : It's my first post so I've not been able to add this in dev section, especially in this thread : http://forum.xda-developers.com/showthread.php?t=1224676&highlight=usb and to give external links to DooMLoRD github repo and FTDI technical note, sorry for that (moderators can feel free to move this thread in the right section)
PPS : I'm not a very skilled developper, but I will try to do my best to give some support for this
PPPS : Well, sorry for my poor english
Click to expand...
Click to collapse
good read but will this work on windows? is there windows version? cheers
Sorry I didn't see the question before, thought this thread was buried
Do you mean by "working with windows" : will you be able to compile the kernel modules on windows ?
I think it's quite difficult to find the good cross compilation tools on windows, so I think the best way is to run a Ubuntu on virtual machine, as the cross compilation tools come with android sdk. Just download vmware player (free) and install a Ubuntu (open source) on it and you will be able to follow this guide
Regards

[Q] Question on Building

Hey guys, I downloaded the LG D800 lollipop source files from the opensource LG site, and I was trying to build it.
From my understanding, the instructions.
Code:
1. Android build
- Download original android source code ( Lollipop 5.0.1_r1 ) from http://source.android.com
- Untar opensource packages of LGD800_L_Android.tar.gz into downloaded android source directory
a) tar -xvzf LGD800_L_Android.tar.gz
- And, merge the source into the android source code
- Run following scripts to build android
a) source build/envsetup.sh
b) lunch 1
c) make -j4
- When you compile the android source code, you have to add google original prebuilt source(toolchain) into the android directory.
- After build, you can find output at out/target/product/generic
2. Kernel Build
- Uncompress using following command at the android directory
tar xvzf LGD800_L_Kernel.tar.gz
- When you compile the kernel source code, you have to add google original prebuilt source(toolchain) into the android directory.
- Run following scripts to build kernel
a) cd kernel
b) export PATH=$PATH:tools/lz4demo
c) make ARCH=arm CROSS_COMPILE=../prebuilts/gcc/linux-x86/arm/arm-eabi-4.8/bin/arm-eabi- g2-att-perf_defconfig zImage -j4
* "-j4" : The number, 4, is the number of multiple jobs to be invoked simultaneously.
* lz4demo : More information can be found at "https://code.google.com/p/lz4/"
- After build, you can find the build image(zImage) at arch/arm/boot/
3. how to build chromium34_lge (vendor\lge\external\chromium34_lge\src),
please refer to README.txt at the folder mentioned above.
say to build the AOSP_ARM generic image.
I am building it now, and it did include the make files for the vendor directories. But I am wondering if this is actually going to work, and if it's missing anything?
If someone has ever done this before, and can accurately describe the process I would appreciate it.
I understand it as download android>extract the files to that directory and "Merge"(Overwrite?) the files, then run the envsetup, lunch for AOSP_ARM and make.
I don't understand what this line means "When you compile the android source code, you have to add google original prebuilt source(toolchain) into the android directory."
I also don't understand what the Chromium34_LGE thing is, and what it's for.
If anyone can shine some information on this, I would really appreciate it. Thanks!
Download site instructions, file size, and Linux knowledge
Silentwidow said:
Hey guys, I downloaded the LG D800 lollipop source files from the opensource LG site, and I was trying to build it.
- Download original android source code ( Lollipop 5.0.1_r1 ) from http://source.android.com
Click to expand...
Click to collapse
Go to http://opensource.lge.com, and search for LGD800. The downloaded file named LGD800_Lollipop_Android_D800_v30f.zip is a 633,894KB file containing LGD800_L_Android.tar.gz 505,244 KB and LGD800_L_Kernel.tar.gz 133,042 KB. When both are extracted the result is over 2GB of files and folders.
To build you'll need a Linux OS and be very knowledgeable with Linux commands and file structures.
As for a prebuilt, there is one buried in the folders at LGD800_L_Android.tar.gz\LGD800_L_Android.tar\android\vendor\lge\prebuilt\LGBackup\tar\LGBackup_tar.zip\
I don't know if there is another prebuilt in the LGD800_L_Kernel.tar.gz because I didn't look. Linux is far out of my reach, so I'll stay away from build scripts and makefiles...etc..

[Tool][Linux] AutoApk v1 for app modifications

Hello and Welcome to AutoApk topic
#screenshot attached
This Auto tool will do all job for you and you can access it anywhere
lets get started
-----------------------------------------
requirement :
linux [ tested on ubuntu ]
jdk installed
------------------------------------------
installation :
Download the file from the link
extract the zip file
open terminal in the folder
or cd to the folder
then
copy and paste this line
Code:
sudo sh $PWD/install.sh
and enter your password and done
easy huh ?
lets complete the setup .
now copy your device framework-res.apk and put in a folder
open terminal there and select 1
install the framework
( if you have a touch wiz rom install tw framework too by using number 2 )
note :for editing system apps you need that rom frame work installed
now for last step you need to install update binary of your device
you can copy it too a folder
open terminal there and install it by selecting 4>1
you can install from a working flash zip file too just open terminal where the file is and 4>2 enter the name and wait
---------------------------------------------------
hows this tool works ?
lets see .
you have a apk on here :
Code:
/home/me/Desktop/folder/1.apk
you just go to the folder and right click and click open terminal here or manually cd to the folder containing the file
then in the terminal just write
autoapk
follow by a enter and done
you can choose what to do
here are the available commands :
1) Install-framework-res
2) Install-TWframework-res
3) Install-App
4) Install-Update-Binary ( For flashable zips )
5) Decompile
6) Compile
7) Compile+Sign
8) Compile+Sign+Flashable-zip
9) Flashable-zip
10) sign
11) Check-for-Update
12) Reload
13) Exit
-------------------------------------------------------
check for update is working but my server is not good :crying:
if it was good enough i could put auto update
-------------------------------------------------------
codes are sooooooo beautiful ! i love them !
but not open source if any one need anything or want to help me just contact me :victory:
-------------------------------------------------------
credits :
@iBotPeaches for apktool
any donation will help me keep up the project )
paypal : [email protected]
-------------------------------------------------------
current version : 1
no bugs
if you found any contact me :good:
Download :
Here
Code:
v1 release
added flashable zip
and others ....
A tool for android developing in which you will not have a bad time using. Simple to use with great features. - 10/10 Cosinus.
Awesome work with many features packed in at once, i was having bad times downloading all utilities to work on one app, but now I've finally found an AIO tool.
im the 5th comment?
Sent from my GT-I9515 using XDA-Developers mobile app

[GUIDE]A Noob Guide On Building Your Own Custom Kernel on WIN10 (ARM & ARM64 & MTK)

[GUIDE]A Noob Guide On Building Your Own Custom Kernel on WIN10 (ARM & ARM64 & MTK)
1. INTRODUCTION:​
This is a guide to build your own custom kernel. Although I'm still a "noob" at this,
I've struggled a lot to build one as all the guides which I followed were not very clear.
So I hope this will be clear enough and as noob friendly as possible!​
You will learn how to:
- Build a kernel for arm and mediatek devices on windows 10
- Add feature
- Basic use of git
Prerequise :
- Updated windows 10 64bits (falls creators update)
- A decent computer with a decent internet speed
- Space on your HDD The minimum space for a kernel source (and its compiled code) is about 2 GB
- Minimal linux knowledge (Terminal, Commands etc)
- Your Brain
- And finally patience
2.Setting UP ENVIRONMENT:​
Installing ubuntu :
1 - Go in Settings -> Update and Security -> For developers and turn on developers mode then
2 - go in Control Panel > Programs > Turn Windows Features On Or Off and enable Windows subsystem for linux
3 - Reboot your computer
4 - launch linux subsystem now and let it download all it need and set up your password (remember it ! you'll need this password later)
5 - Go in microsoft app store and download Ubunutu by canonical group limited
6 - Open ubuntu (a windows with your name and computer name wil appear), congrats you installed ubuntu on windows 10 !
Seting up you environment :
1 - Type "apt-get update" (will update all repo for apps and dependencies)
From here it is nearly the same as my previous guide, but be careful there is some little changes
2 - Type "sudo apt-get install -y build-essential kernel-package libncurses5-dev bzip2" (will install all dependencies to build kernel)
3 - Check if dependencies are correctly installed :
- Then type "gcc"
If "gcc" is already installed, you should see "gcc : fatal error : no input file"
- Then type "make"
If "make" is already installed, you should see "make: *** no target specified and no makefile found. stop."
- Then type "git"
If "git" is already installed, you should see bunch of basic git commands
Now you're almost ready to start building your kernel!
Toolchains:
There are several types of toolchains (GCC, Linaro and few custom made ones)
Warning : Not every single device kernel will boot (or even compiles) with older or newer GCC
- For ARM:
We'll be using GCC 4.7 in this tutorial (link : https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.7/ )
-Open terminal and type: "mkdir kernel"(Type the name you want, I used "kernel")
-Then type "cd kernel" (the name which you used above)
-Then type "git clone https://android.googlesource.com/platform/prebuilts/gcc/linux-x86/arm/arm-eabi-4.7"
-Wait till it finishes.
- For ARM 64:
For ARM 64 you need a 64 bit kernel compiler (there's "aarch64" in the name for telling that's a 64 bit compiler)
Exemple : https://releases.linaro.org/archive/13.07/components/toolchain/binaries/gcc-linaro-aarch64-linux-gnu-4.8-2013.07-1_linux.tar.xz
3.DOWNLOADING SOURCE FILES FOR YOUR DEVICE:​
Now you have to find a github that contains your kernel source.
Search on Google or XDA to find a kernel github repo for your device.
A kernel github looks like this: "https://github.com/atxoxx/android_kernel_samsung_msm8974/tree/xenomTW"
On the upper left side you can see branch: completed by a name
These are the different versions of the kernel/project (generally can be for testing, android version etc)
QUICK EXPLANATION OF FILES/FOLDERS:
- /arch/arm/configs : contains the config files for device (where you add option like new governors, features etc)
- /output/arch/arm/boot/ : Where zimage is stored (will explain that later)
- build.sh : Script to make the building much easier (will explain how it works later)
- /arm-cortex-linux-gnueabi-linaro_5.2-2015.11-2 : I put the toolchain in my kernel source making it easier to find (your kernel's toolchain name may be different)
If you don't have your kernel source yet, you need to download it.
Open terminal and make sure that you are in "kernel" folder (the one you previously created)
Then type in terminal : "git clone "URL of the github kernel" -b "name of the branch" "
For Example : "git clone https://github.com/atxoxx/android_kernel_samsung_msm8974 -b xenomTW"
Good! Now you have your kernel source!
4.BUILDING:​
For an easier way you can go to the location using your file explorer to : "/home/"name of your session"/kernel"
You'll see two folders (The Toolchain and The Kernel Source)
Go into your kernel source folder.
- For ARM:
Copy paste this:
#!/bin/bash
export ARCH=arm
export CROSS_COMPILE=
mkdir output
make -C $(pwd) O=output "name of defconfig and variant if needed"
make -j4 -C $(pwd) O=output
Click to expand...
Click to collapse
Explaination:
- #!/bin/bash: Tells the script to run in shell command
- export ARCH=arm: Defining which kernel architecture type it is (For example arm64 etc)
- export CROSS_COMPILE= : Locate where the toolchain is, it has to match the exact path to it and the dash ("-") in the end is really important ! (Almost everyone makes an error at this part!!!)
- mkdir output: Create a directory for storing compiled zimage
- make -C $(pwd) O=output : Defining defconfig for guiding kernel compilation (will explain later)
- make -j4 -C $(pwd) O=output: where the building start, "-j4" is how fast it'll compile, you have to setup this number according to your CPU !
- cp output/arch/arm/boot/Image $(pwd)/arch/arm/boot/zImage: This one is for moving image into the second path (thanks @Has.007 for this infromation)
Click to expand...
Click to collapse
Example :
#!/bin/bash
export ARCH=arm
export CROSS_COMPILE=$(pwd)/arm-cortex-linux-gnueabi-linaro_5.2-2015.11-2/bin/arm-cortex-linux-gnueabi-
mkdir output
make -C $(pwd) O=output msm8974_sec_defconfig VARIANT_DEFCONFIG=msm8974_sec_ks01_skt_defconfig SELINUX_DEFCONFIG=selinux_defconfig
make -j4 -C $(pwd) O=output
cp output/arch/arm/boot/Image $(pwd)/arch/arm/boot/zImage
Click to expand...
Click to collapse
- For ARM 64:
Copy paste this:
#!/bin/bash
export ARCH=arm64
export CROSS_COMPILE="path to your toolchain" (it have to end by something like "nameofarch-something-")
mkdir output
make -C $(pwd) O=output "name of defconfig and variant if needed"
make -j4 -C $(pwd) O=output
Click to expand...
Click to collapse
Explaination:
- #!/bin/bash: Tells the script to run in shell command
- export ARCH=arm64: Defining which kernel architecture type it is (For example arm64 etc)
- export CROSS_COMPILE= : Locate where the toolchain is, it has to match the exact path to it and the dash ("-") in the end is really important ! (Almost everyone makes an error at this part!!!)
- mkdir output: Create a directory for storing compiled zimage
- make -C $(pwd) O=output : Defining defconfig for guiding kernel compilation (will explain later)
- make -j4 -C $(pwd) O=output: where the building start, "-j4" is how fast it'll compile, you have to setup this number according to your CPU !
- cp output/arch/arm/boot/Image $(pwd)/arch/arm/boot/zImage: This one is for moving image into the second path (thanks @Has.007 for this infromation)
Click to expand...
Click to collapse
Example :
#!/bin/bash
export ARCH=arm64
export CROSS_COMPILE=$(pwd)gcc-linaro-aarch64-linux-gnu-4.8-2013.07-1_linux\bin\aarch64-linux-gnu-
mkdir output
make -C $(pwd) O=output msm8974_sec_defconfig VARIANT_DEFCONFIG=msm8974_sec_ks01_skt_defconfig SELINUX_DEFCONFIG=selinux_defconfig
make -j4 -C $(pwd) O=output
cp output/arch/arm/boot/Image $(pwd)/arch/arm/boot/zImage
Click to expand...
Click to collapse
- For Mediatek:
Copy paste this:
#!/bin/bash
export CROSS_COMPILE="path to your toolchain" (it have to end by something like "nameofarch-something-")
export ARCH=arm ARCH_MTK_PLATFORM=
make "name of defconfig and variant if needed"
make -j4
Click to expand...
Click to collapse
Explaination:
- #!/bin/bash: Tells the script to run in shell command
- export CROSS_COMPILE= : Locate where the toolchain is, it has to match the exact path to it and the dash ("-") in the end is really important ! (Almost everyone makes an error at this part!!!)
- export ARCH=arm ARCH_MTK_PLATFORM=: Defining which kernel architecture type it is (For example arm64 etc) "ARCH_MTK_PLATFORM=" is for specifying which mediatek platform it is
- make _defconfig : Defining which defconfig to use (will explain later)
- make -j4: where the building starts, "-j4" is how fast it'll compile, you have to setup this number according to your CPU !
Click to expand...
Click to collapse
Example :
#!/bin/bash
export CROSS_COMPILE=$(pwd)/arm-eabi-4.8/bin/arm-eabi-
export ARCH=arm ARCH_MTK_PLATFORM=mt6580
make pixi4_4_8g1g_defconfig
make -j4
Click to expand...
Click to collapse
When these step are done make sure you are in kernel folder in terminal and type "sudo bash build.sh" then type your password you set up in first launch of linux subsytem
(sudo is important, windows 10 ubuntu seems to handle permission differently than native ubuntu)
The compilation have started
If it compiles without any problems:
Wait till it finishes (it'll say something like "zimage is ready")
If you followed arm and arm64:
Then go to "/Output/arch/arm/boot/" to find your zimage.
Click to expand...
Click to collapse
If you followed mediatek:
Then go to "/arch/arm/boot/" to find your zimage.
Click to expand...
Click to collapse
Caution : Not all kernel build Zimage, it can build image or other compressed image
If in case you have any errors:
Check and see what it says, generally it'll tell you where the error is.
If the text is going too fast reduce the -j number as explained above.
For reference I compile with an AMD Phenom X4 3.4GHz,Samsung HDD and 8GB of RAM and it takes around 10min to build
It is recommanded to type in the terminal "make clean" and "make mrproper" before compiling again​
5.MAKING THE KERNEL BOOT:​
You have 2 solutions here:
1) You can use @osm0sis anykernel method, which is explainded here: "https://forum.xda-developers.com/showthread.php?t=2670512" (A huge shoutout to him!)
OR
2) You can unpack the boot.img (from the same rom (CM, touchwizz,sense etc) and android version) and swap Zimage in it explained here : "https://forum.xda-developers.com/showthread.php?t=2073775" (thanks again to @osm0sis !)
Before flashing the kernel which you've made, backup your "stock" boot.img and Then flash your kernel and see if it boots!
6.HOW TO ADD FEATURE TO KERNEL WORK:​
Here starts the most interesting part! Now let's see how it works:
Basically you can add: Governors, IO Schedulers, Overclock the CPU & Many Tweaks...
Checkout the github section (Section 7) to see how to add them properly.
Here's an exemple for adding a governor (this one is called Intellimm) : https://github.com/gugu0das/android...mmit/7186ee60c171b06ea3a027e8383be392d3186bb1
The text in the blue box is the commit description (generally tells you about the changelog, general information and who originally made the commit)
The other text boxes tell you about where and which files have been modified/changed.
Everything in green indicates what has been added.
Everything in red indicates what has been deleted.
We can see in the first 2 text boxes that in "arch/arm/configs/" "msm8974_sec_defconfig" and "cm_msm8974_sec_defconfig" have been modified.
Between the lines 140 and 141 of this files this text has been added : "CONFIG_CPU_FREQ_GOV_INTELLIMM=y"
(This line is for enabling Intellimm when you're compiling your kernel)
Same technique applies to the other text boxes (what has been added and deleted and it's location)
Depending on the features you add, more or less files can be modified, added or deleted.
So to sum it up, a Commit let's you see all the changes which have been made and everything else!
7.GUIDE TO GITHUB:​
For this, I'll direct you over to this awsome guide made by @eagleeyetom !
8.GPL (IMPORTANT !!!):​
The Rules as they apply on XDA
As XDA has no legal power to uphold the GPL (and frankly we want to stay as far away from doing so as possible), we can’t force any of our users to abide by the GPL. However it is in XDA’s interests as well as the interests of our developer-base to ensure all GPL-derived materials hosted or linked on XDA comply fully with the GPL.
GPL-derived materials that do not come with the complete sources used to compile the GPL components are considered warez, and will be treated as such under forum rule 6 and 9.
If you use GPL components, but do not make any modifications to them whatsoever, you should provide a link to the original source of your GPL code.
Sources accompanying a release should be complete, and contain all the necessary source code for any modules, scripts or definition files. Complete sources will be defined as those which compile correctly and completely against the platform for which the software is distributed, and which contain any and all modifications made to the released General Public Licenced code. The source code supplied should be the exact version for which the source code is being requested, complete with all modifications.
EXAMPLE: Here’s a bit of code that could be used as a template to post your releases
<Kernel Or Author Name> <Kernel Nr>:
<Source>|<ReadMe>|<Credits>|<Other>
The Very Quick Summary of General Public License (GPL)
The text of the GPL Licence itself will be used to reach any final conclusion regarding any disputes over GPL Licenced materials. The above is a summary of what XDA expects of members using GPL code, and the complete text can be read at the GNU website.
The GPL states that anyone who modifies GPL licenced code is required to make available the sources used to compile it. This is to further improve and encourage collaborative work, as well as to ensure that the best code possible is produced, and to encourage peer-review of all work. This benefits both developers and end users in numerous ways, including:
Allowing anyone to verify the code they are trusting with their data, and its authenticity
Encouraging community collaboration to produce faster fixes and updates, and better code
Helping bring new developments from other devices and fields to your own, letting you benefit from new code that wouldn’t have been available without this sharing.
The GPL imparts great freedom for GPL end users. It ensures innovation is never stifled and no project is dependent upon any single developer.
It is in everyone’s interest for the GPL to be adhered to, as it gives us all better ROMs, better transparency, and a better atmosphere for developers to work together to make great code.
Click to expand...
Click to collapse
THANKS :​
- @ravish_919 : For testing and correcting this guide
- @karkasss : As my friend and support
- @gugu0das : For helping me a lot when I tried to build my kernel
- @eagleeyetom : For his awsome github guide
- @osm0sis For his aswsome anykernel solution
- @kirito9 : Huge thanks to him for providing mediatek guide !
- @F4uzan : Huge thanks to him for giving me a lot of useful information to fill this guide !
- @sunilpaulmathew : For providing an advanced method to rename your kernel ! (again)
- @nathanchance : For a proper kernel naming method
- @RendyAK and @DroidThug : For correcting me about "#!/bin/bash"
- @ahmed.ismael : For helping me, giving feedback and his huge support !
- Microsoft and canonical for the windows linux subsystem documentation
- All the developers for their hard work !
- XDA and The Community!
TIPS AND TRICKS​
1. You can use a copy of a defconfig file with different setup :
Usage : Use a "stock" one and use another one with esperimental feature for testing without altering original defconfig
Exemple : copy "stock" defconfig and in copied one add a governor see if it compile and work
How to do : Create a second build.sh with modified defconfig name !
2. Change kernel name and version :
Simple method :​Edit this line "CONFIG_LOCALVERSION="-" after - in your defconfig
Exemple : CONFIG_LOCALVERSION="-XenomTW-3.2.6"
Advanced methods :​
Method 1 :
1. Go in Makefile in the root folder of your kernel source
2. Add
CONFIG_LOCALVERSION="nameofyourkernel"
LOCALVERSION="versionofyourkernel"
Click to expand...
Click to collapse
Exemple :
VERSION = 4
PATCHLEVEL = 4
SUBLEVEL = 127
EXTRAVERSION =
CONFIG_LOCALVERSION="-FlashKernel"
export LOCALVERSION="-v1.00"
Click to expand...
Click to collapse
Caution ! Never touch or edit VERSION, PATCHLEVEL, SUBLEVEL, and EXTRAVERSION !
Click to expand...
Click to collapse
Method 2 :
1. Go in "scripts/mkcompile_h"
2. Add
LINUX_COMPILE_BY="nameofyourchoice"
LINUX_COMPILE_HOST="nameofyourchoice"
Exemple
Click to expand...
Click to collapse
3. Solve problem with PATH :
If you encounter "IS YOUR PATH CORRECT" problem try in terminal :
"export PATH="pathtotoolchainlocation"/bin:$PATH"
Exemple : export PATH=/home/3lambda/kernel/M8_Kernel/arm-eabi-4.7/bin:$PATH
4. Access ubuntu folders :
Path location to ubuntu folder is : C:\Users"NAME"\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79rhkp1fndgsc\LocalState\rootfs\home
Caution ! Editing files here directly from windows may break permission, you'll have to fix them if so (look on google on how to)
More to come...
Edit and update are coming, I may have forgot things let me know
Feed back also appreciated
highly appreciated
thank you
Good guide although I would say the advanced method for changing the kernel name is making totally unnecessary edits to the source code. There is already a framework in place for configuring the version string however you want. Editing EXTRAVERSION could result in conflicts during stable merges. The version gets generated in the following order:
Code:
$(VERSION).$(PATCHLEVEL).$(SUBLEVEL)$(EXTRAVERSION)$(CONFIG_LOCALVERSION)$(LOCALVERSION)
VERSION, PATCHLEVEL, SUBLEVEL, and EXTRAVERSION are set in the main Makefile, the first three should never be touched. CONFIG_LOCALVERSION and LOCALVERSION should be what the user sets.
For example:
Code:
VERSION = 4
PATCHLEVEL = 4
SUBLEVEL = 127
EXTRAVERSION =
CONFIG_LOCALVERSION="-FlashKernel"
export LOCALVERSION="-v1.00"
would result in the following output:
Code:
4.4.127-FlashKernel-v1.00
nathanchance said:
Good guide although I would say the advanced method for changing the kernel name is making totally unnecessary edits to the source code. There is already a framework in place for configuring the version string however you want. Editing EXTRAVERSION could result in conflicts during stable merges. The version gets generated in the following order:
VERSION, PATCHLEVEL, SUBLEVEL, and EXTRAVERSION are set in the main Makefile, the first three should never be touched. CONFIG_LOCALVERSION and LOCALVERSION should be what the user sets.
For example:
would result in the following output:
Click to expand...
Click to collapse
Thanks for pointing this out
I'll take a look when I'll have time
Nice! Been looking for something like this. XDA feed brought me here.
is it necessary do in win10? or you can simply do it in linux pc without WIN10?
thanks for the post!
tobarreh said:
is it necessary do in win10? or you can simply do it in linux pc without WIN10?
thanks for the post!
Click to expand...
Click to collapse
it should be done on linux
but windows can handle linux as a subsystem now so the guide for people like me who is dumb enough to use windows
seriously skip the ubuntu installation steps on sindows and start building your kernel by following the other steps :good:
Sent from my OnePlus 5 using XDA Labs
nathanchance said:
Good guide although I would say the advanced method for changing the kernel name is making totally unnecessary edits to the source code. There is already a framework in place for configuring the version string however you want. Editing EXTRAVERSION could result in conflicts during stable merges. The version gets generated in the following order:
Code:
$(VERSION).$(PATCHLEVEL).$(SUBLEVEL)$(EXTRAVERSION)$(CONFIG_LOCALVERSION)$(LOCALVERSION)
VERSION, PATCHLEVEL, SUBLEVEL, and EXTRAVERSION are set in the main Makefile, the first three should never be touched. CONFIG_LOCALVERSION and LOCALVERSION should be what the user sets.
For example:
Code:
VERSION = 4
PATCHLEVEL = 4
SUBLEVEL = 127
EXTRAVERSION =
CONFIG_LOCALVERSION="-FlashKernel"
export LOCALVERSION="-v1.00"
would result in the following output:
Code:
4.4.127-FlashKernel-v1.00
Click to expand...
Click to collapse
I personally like to define "LINUX_COMPILE_BY" and "LINUX_COMPILE_HOST" in "scripts/mkcompile_h" just like in this commit by @franciscofranco. By adding this
Code:
LINUX_COMPILE_BY="francisco"
LINUX_COMPILE_HOST="franco"
would display "[email protected]"
3lambda said:
Thanks for pointing this out
I'll take a look when I'll have time
Click to expand...
Click to collapse
Added new kernel naming method by @nathanchance and @sunilpaulmathew, huge thanks to them !
I'll need feedback see if some of these steps aren't clear or if I forgot things
I may also add a video soon and maybe screenshots
Stay tuned
sunilpaulmathew said:
I personally like to define "LINUX_COMPILE_BY" and "LINUX_COMPILE_HOST" in "scripts/mkcompile_h" just like in this commit by @franciscofranco. By adding this
Code:
LINUX_COMPILE_BY="francisco"
LINUX_COMPILE_HOST="franco"
would display "[email protected]"
Click to expand...
Click to collapse
He stopped doing that after I pointed out the same thing can be achieved without any source code edits (since it would change it for everyone building your source)
Code:
export KBUILD_BUILD_USER=francisco
export KBUILD_BUILD_HOST=franco
From: https://github.com/torvalds/linux/blob/master/scripts/mkcompile_h
If I downloaded a zip file of my source code, how do I extract it, since this is no longer just cloning from Git?
https://github.com/gugu0das/android...mmit/7186ee60c171b06ea3a027e8383be392d3186bb1
link is dead . please update this part of the guide as it is the most important part for me . Thanks for this awesome guide. more updates to come
I'm really looking forward to any and all updates on this thread. I'm old and loosing my mind and all my "Re-Memories" too, so I need all the help I can get.... LOL
permission denied
* placed the toolchain in home folder *
when i initiate compilation it says permission denied
how do i fix?
kwshl said:
* placed the toolchain in home folder *
when i initiate compilation it says permission denied
how do i fix?
Click to expand...
Click to collapse
execute with 'sudo' make
otonieru said:
execute with 'sudo' make
Click to expand...
Click to collapse
that doesn't help, i did
kwshl said:
* placed the toolchain in home folder *
when i initiate compilation it says permission denied
how do i fix?
Click to expand...
Click to collapse
did you place it by doing a git clone or do a cp command ?
this will lessen the nuisance i hope
otonieru said:
did you place it by doing a git clone or do a cp command ?
Click to expand...
Click to collapse
[email protected]:/mnt/g/linux/oreo# bash k.sh
make: execvp: /home/kwshl/aarch64-linux-android-4.9/bin/aarch64-linux-android-gcc: Permission denied
HOSTCC scripts/basic/fixdep
HOSTCC scripts/basic/bin2c

[GUIDE] HOW TO BUILD ANDROID FROM SOURCE [2020 Edition]

[NOOB-FRIENDLY] HOW TO BUILD ANDROID FROM SOURCE CODE [2020 EDITION]
Introduction
Hi, my name is Varun, during the times I was building I faced some trouble building, and I thought it would be helpful if I put together a guide that covers every aspect of building. Many roms fundamentally differ so this is a generic guide, but when it comes to modifying device specific files you are going to have to refer to your rom developer or your device tree maintainer.
I see a lot of lead devs referring to older guides on xda, and felt like there should be a good reference thats more recent.
I have heavily depended upon Nathan Chance's Guide which can be found HERE. I feel like this may be a little intimidating for new builders hence this thread. I will slowly upload screenshots here as I find time. But for now this is what I have. You can find my guide HERE. If there are any changes to be made in this thread then it also needs to be changed on gh, so please do comment or make a pr and fix what is requested.
Table of Contents
1) Getting started
2) Prerequisites
3) Understanding the DOC
4) Preparing Linux environment
5) Getting the source
6) Getting device specific files
7) Building
GETTING STARTED
• This guide will help you understand the basics of rom building.
• You must have exprience with linux and terminal
• You must read everything at least once
• If you get stuck at any step, google is your best friend.
If you still struggle, these are places you can get help
1) This thread
2) GitHub
3) Other XDA threads
4) Telegram (Your SOC groups or Android Builders Help)
• Build only if you have time to spare, never rush through the learning stage
• Never think about skipping a step
• If you are planning to modify a ROM, always ask for permission
• If you are planning on including other peoples work in your rom always ask for permission
Prerequisites
• Your system should have at least 8GB RAM and 4 cores (Use Zram for 8gb ram devices)
• Strong internet connection. You will be downloading 50GB+ worth of files
• Ubuntu - this should be installed alongside a primary OS. NOT VM
• Minimum 250GB of free disk space (you can sync 1 ROMs and build for 3 devices at once)
• Git - Read some documentation
• Command Line - get yourself familiar, learn with CodeAcademy
Understanding This Doc
• Notes with background information will be given in italics
•
Code:
is used to represent a command that is run from terminal
PREPARING LINUX ENVIRONMENT FOR BUILDING
• Now the you have finished setting up, a special environment is required for building.
• Preparing the environment is as easy as double clicking .exe in Windows or .dmg in MacOS
thanks to developer Akhil N.
• We need to clone his scripts (installer) from his GitHub
NOTE:
A script is a file which contains multiple commands that run sequentially when executed
Code:
git clone https://github.com/akhilnarang/scripts
• This should copy the scripts to directory /home/username/scripts
• Cd into the directory called setup
Code:
cd scripts/setup
• List out directory
Code:
ls
• Find the file that corresponds to our Linux build. Since we are using Ubuntu it will be android_build_env.sh
For other Distros refer to the readme that has also been cloned
• Run the script
Code:
. android_build_env.sh
• Setup GitHub using on screen instructions
• Congratulations you set up your computer for building
• Go back the previous dir that you were originally on (/home/username)
Code:
cd
NOTE:
cd will always take you to home/username
GETTING THE SOURCE
• This is probably one of the worst steps, you have to wait a while
• GCloud users will be able to download source in 15 minutes
• Other users may have to wait longer (depends on internet connection speed)
• Make a directory for your ROM
Code:
mkdir “ROMNAME”
NOTE:
this will make folder in directory home/username/romname
• Cd in and initiate repository, this basically tells your computer where to download source files from.
The repository initiation command can be found on the GitHub page under “manifest” then scroll down to
repo initialisation and copy command
• It should look like
Code:
repo init -u git://github.com/crdroidandroid/android.git -b 10.0
HINTS
NOTE:
1) Linux users can paste into terminal using Ctrl + Shift + V
2) Linux users can copy from terminal using Ctrl + Shift + C
3) GCloud users can paste into window using Ctrl + V
4) GCloud users can copy from window simply by highlighting
5) GCloud users using ssh from terminal can just follow terminal commands
• Once repo is initialised, you can begin download using
Code:
repo sync -f --force-sync --no-clone-bundle --no-tags -j$(nproc --all)
• Let everything download
GETTING DEVICE SPECIFIC FILES
• As most of you know the kernel acts as the translator between the OS and your actual hardware
• The files mentioned above are android version specific and will only work with that android
version
• The developer for your device aka dt maintainer will have these files on their GitHub and its
usually linked at the end of the op of other rom threads in the source code section
• You have to make sure that the rom version you downloaded matches up
• If the device tree is for an older version then wait until your dev. releases the latest trees, if no
developer is working on your device then it is possible to modify the tree to work with newer
version of android but it may take some effort.
• In case your tree doesnt match with the rom version that you have downloaded, the easiest and best option is
to scrap everything and download the source version that your tree is designed for
• To scrap everything, use
Code:
rm -rf “folder containing rom"
• To modify the init command to download an older version you need to pick out the branch you
need (the branch is basically the version the newer version is added to a new branch)
• Change the init command after -b to include desired branch. For example
repo init -b ten to repo init -b seven
• To get the device specific files, we need to fork them to your GitHub.
Find the stuff (kernel vendor device tree hardware) and fork them
NOTE:
Forking basically copies them to your GitHub
• At this point we need to know if we need to modify the device tree as some ROMs don’t require
you to modify it (CrDroid)(LOS)
• Some roms require only partial modifications, this is rom specific so I wont be going too much into detail
• If modification is required follow these steps , otherwise skip to the end of this section
• After forking we need to modify the files we will do this from the browser for ease of
understanding
•There are three files that need modification and they are located your device tree
• Some tree developers may split your device tree into two parts if there is more than one phone
running the same SOC, so keep an eye out for that. (devices that have the same soc are like the op3/op3t and the op7/op7p)
• The files that we need to modify are under your "device codename" device tree, not "device SOC-common" device tree.
• For example; we need to go to "device_samsung_crownlte" tree not "device_samsung_universal9810-common"
• In here the three files that need modification are
1) Android Products.mk
2) lineage.dependencies
3) lineage_"device codename".mk (example:lineage_crownlte.mk)
• First open AndriodProducts.mk Here replace wherever you see lineage with name of ROM in lowercase only.
• Second, open lineage dependencies.mk and rename file to "romname".dependencies (ecample: aim.dependencies)
• Third, open lineage_"codename".mk and rename to "romname"_"codename".mk and replace
lineage with "romname in the code. (Remember,use lowercase)
NOTE:
If you are building an older version of android make sure you branch out the right branch for your trees
People who do not need to modify can join us here
• Now that all your files are in your GitHub, we need to download them
• There are two easy ways
1) Fast and easy Room Service
2) Slow and boring manual cloning
• Room Service
1) cd into .repo from romsource
Code:
cd .repo
2) Make directory local_manifests
Code:
mkdir local_manifests
3) Make room service file
Code:
nano roomservice.xml
(follow next bullet point on how to make roomservice.xml)
4) Return to ROM folder
Code:
cd && cd "romfolder"
• Making the roomservice.xml is as easy as copy paste.
Visit
https://github.com/vrnsoma/local_manifests/blob/lineage-17.1/roomservice.xml
and copy and paste it into a text editor and edit it then paste it into the terminal window (step 3 in above point)
Hint for Device Tree
Example: link= userabc/repositories/device_samsung/crownlte (location on github)
path= device/samsung/crownlte (Where it should download to)
remote= github (where files are stored)
revision= branchname (which version you want)
• Resync Repo like I mentioned before
Code:
repo sync -f --force-sync --no-clone-bundle --no-tags -j$(nproc --all)
BUILDING
• Run
Code:
. build/envsetup.sh
• Then
Code:
brunch codename
• Make sure to clean build by running this in between builds
Code:
make clobber && make clean
• If you are using a slow system and want to improve build speeds, use the following command
for making partially clean builds for incremental updates
Code:
make installclean
• Building without cleaning is called dirty building and is never advised and do not do this unless
you know what you are doing
KEEPING SETUP UP TO DATE
• Repo sync will keep your rom and device specific files that have been deined in roomservice up to date
CREDITS
NathanChance
All threads on XDA
All guides on Github
All devs found on Telegram
If you want specific credits plz do notify me!
XDA:DevDB Information
BUILDING ANDROID, ROM for all devices (see above for details)
Contributors
vsoma
ROM OS Version: Android 10
ROM Firmware Required: NOOB
Version Information
Status: Stable
Created 2020-10-03
Last Updated 2020-10-03
I need rom porting guide for android 10....can you make thread on it?
I tried the tutorial, after the step repo sync -f --force-sync --no-clone-bundle --no-tags -j$(nproc --all). I get message error: RPC failed; curl 56 GnuTLS recv error (-24): Decryption has failed.
i can't finish compiling because java.lang.outofmemoryerror : heap size but i have already set the heap size to 8gb

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