Related
I noticed that my HD has so much RAM, precisely 288 MB's of it. Then why is it slower than an Iphone 3GS which only has 256MB while having a similar speed Processor speed of ~600Mhz?
By slow I mean, really basic functions which this phone is meant for... like the Manilla picture tab taking forever to rotate to Landscape mode, same with the music tab, its so choppy when you try to flip pictures/albums.
I am saying all this because I recently played with an Iphone but as much as I don't like it, I was so mad that my phone having better hardware was so much slower that I had to hide it.
Any insights?
ajrox said:
I noticed that my HD has so much RAM, precisely 288 MB's of it. Then why is it slower than an Iphone 3GS which only has 256MB while having a similar speed Processor speed of ~600Mhz?
By slow I mean, really basic functions which this phone is meant for... like the Manilla picture tab taking forever to rotate to Landscape mode, same with the music tab, its so choppy when you try to flip pictures/albums.
I am saying all this because I recently played with an Iphone but as much as I don't like it, I was so mad that my phone having better hardware was so much slower that I had to hide it.
Any insights?
Click to expand...
Click to collapse
Hi ajrox,
Maybe one of the reasons for the slow response via Landscape mode/Music tab may be because of the time it takes to load data (pictures, songs) from the MicroSD card. In contrast, the IPhone has built-in memory (with possibly higher refresh rate).
When running more than one function though, it's understandable that the Touch Hd may sometimes perform slower than an IPhone because of it's multitasking capabilities - being able to dynamically save application state while servicing other applications, which I believe the iPhone OS cannot.
The qualcomm 7201a isn't high end by any stretch of the imagination, it's slower in cpu intensive task's than ancient intel PXA 263/270 cpu's, let alone similar gen samsung S3C cpu's, or new gen A8 cortex cpu's fitted in the iphone 3Gs, HD2, acer neotouch.
I like my HD, but would like it a lot more if it didn't operate on such a turtle cpu.
Ram is HTC's way of trying to speed up the response of these device's fitted with 72** series qualcomm's,[you can tell this by how apallingly slow it is after a soft reset] my acer F900 had less than half the ram, but is a lot faster with rendering web pages, video's or multitasking.I sent the acer back to expansys because they halved the price before I'd even taken delivery of it, plus it had some GSM issue's which I would have worked through if they hadn't shafted me on the price, also the snapdragon powered neotouch came out and was far cheaper than what I paid for the F900.
I haven't ordered a neotouch yet, but probably will, as it's the closest thing to the HD with new generation hardware.
The struggling HD Performer
Also keep in mind that the horizontal picture orientation is intensive graphically which HTC's devices notoriously do poorly on.
Also keep in mind the fancy 6.5.3 (leo builds) are meant for the HD2 which has double the resources on a CPU and Memory front that the poor HD doesn't have. Until the brilliant chefs here tweak these builds (and they have and continue to....), however, there is a limit, hardware wise the HD have reached.
As the famous saying goes, "where is a will, there is a way!" as they chefs here on xda press on which make this community and it's supporters invaluable.
Hope this helped....
I think it is a good time to move from HD to Omnia II
I dont use Manilla and instead i use SPB 3.5 , have the same problem
I'am willing to sell my HD and buy Omnia II and remove samsung interface and apply SPB 3.5 on it
I think it would be amazing
The following reg tweak does speed things up a little
HKEY_LOCAL_MACHINE\SOFTWARE\HTC\HTCAlbum -Edit the "rotate" entry from "1" to "0"
HKLM\Software\HTC\HTCScroll - change "velocity_factor" from 10000 (dec) to 40000
So I thought I was running into a driver issue while working on my ROM, but I now believe it is the Snapdragon downclocking itself (presumably to save power). I would be happy if I was wrong.
If you use Windows Default home screen (Titanium) instead of LG Idles or what ever, you may notice that the Snapdragon processor provides exceptionally fluid animation when using the up/down controls to cycle between the list.
If you don't see it, try turning your device off for a second and then back on, then try moving up and down. Ahhh, beautiful isn't it?
If your device is plugged in, it should stay this way. If your device is running on battery, then within 10 to 15 seconds of turning on you will see the fluid animation stops and instead you get clunky animation similar to all the other 500 Mhz devices out there.
Initially, I thought it was something in my ROM. After trying a bunch of things I loaded up the stock IQ ROM to confirm if the issue existed there. At the time I was plugged in so I thought it didn't exist. Later on at home (running on battery) I noticed the issue again with the stock ROM. Anyway, I realized it was behaving like the CPU was downclocking. I plugged it in, turned it off and back on again and voilà, smooth animation that didn't stop after 10 to 15 seconds.
I suppose if we had manual control of the CPU speed we could avoid this issue, but the battery would probably be hit pretty hard.
Just for fun, I ran a quick test using a hardware accelerated version of CorePlayer. On AC, I get close to 400% playback speed while benchmarking a VGA DivX video. On battery, 127%.
I'm thinking of posting a question about this in the HD2, TG01 and newTouch forums to see if they experience the same thing. It is possible that different drivers handle CPU scaling differently.
I guess I should have looked before I posted. Apparently, Titanium is not resource intensive enough to cause the CPU to run at full speed. It will run at full speed while on AC, but clocks down 128 or 256 MHz while idling on battery.
Using LeoCpuSpeed I locked the CPU at 1 GHz and confirmed that it was the CPU auto scaling and that turning off auto scaling restores full performance, but at the cost of battery life and heat.
Wow this is very interesting. Im gonna have to play around with the LeoCpuSpeed app. I was aware the cpu usage throttled itself but had never noticed a negative effect before, great find imo.
I was also surprised that the CPU runs at a lower speed while running CorePlayer. I suppose you don't want to run the battery down too fast while watching a movie, but there must be a balance to prevent dropped frames.
I tested a 480p mkv trailer of Iron Man 2 using CorePlayer. At 1 GHz, I had 60 dropped frames. On battery with scaling enabled, over 500 dropped frames. That pretty bad for a 2 minute clip (24 fps).
trueg said:
I was also surprised that the CPU runs at a lower speed while running CorePlayer. I suppose you don't want to run the battery down too fast while watching a movie, but there must be a balance to prevent dropped frames.
I tested a 480p mkv trailer of Iron Man 2 using CorePlayer. At 1 GHz, I had 60 dropped frames. On battery with scaling enabled, over 500 dropped frames. That pretty bad for a 2 minute clip (24 fps).
Click to expand...
Click to collapse
im going to ask netripper to to make a new app that if a certain app is running(aka coreplayer) that it forces the cpu up...
have you seen the leo / hd2 cpu control app it works on the expo.
josefcrist said:
have you seen the leo / hd2 cpu control app it works on the expo.
Click to expand...
Click to collapse
it does, i also talked to NetRipper(the guy who's writing it) about adding some cool features to it. While he liked the ideas, idk if he has done anything with them yet.
josefcrist said:
have you seen the leo / hd2 cpu control app it works on the expo.
Click to expand...
Click to collapse
Indeed it does.
I mention testing with it in my second post above.
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
appelflap said:
Totally agree. In addition, it would be really nice to know which benchmarked factors are responsible for which functions. For example it is really interesting to see how the hd2 performs before the user is running the tests. When the user is scrolling through the setting menu there is a very noticible lag. Given the fact that the total score is nearly the same as the scrore for the SGS, and thar the graphic score of the hd2 is bad in comparisson to the SGS, I would conclude that graphic performance is very important for the way the ui responds.
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
From what I can tell, the HD2 got a decent score 'cos it was running Froyo. When we get bumped up to an official froyo build with JIT fully optimized, We should be top of the pile.
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
woops dbl post
alovell83 said:
Quadrant scores have been criticized for their non-descript breakdowns, at least on their free suite. Also, the fact that they chose the weighting of the scores, so should they chose 2D is equal to 3D weight, I don't know their formula (and for all I know, they give equal weighting to all or they give equal weighting to all test where the CPU has 12 tests and the 3D graphics has 4), but the fact that we, as users don't have access to their formula on their website is a bit unnerving.
Add to that the fact that many reviews and videos rely on it so heavily leaves users a bit misinformed. In reality, and thorough review should definitely run a custom test suite to give individual scores to:
CPU
Memory
I/O
2D graphics
3D graphics
That way users can compare what's important to them. The Galaxy S suffers from terrible I/O and the hacks that have given the fixes typically boost Galaxy scores to nearly double their rates, and it's majorly attributed to improving a bunk I/O score.
Click to expand...
Click to collapse
Even then though, it's possible to write a benchmark which wins constantly for any phone.
In regards to "terrible I/O", that might even be due to a bug in the FAT32 drivers. Yes you can benchmark it, but it wont mean much. The best way is to actually TEST the applications you need, rather than select a phone based on benchmarks. However, you are possibly best off looking at the component specs, because they ignore software bugs.
scrizz said:
don't forget, android isn't working 100% on the HD2.
I personally think it's pointless comparing to a not complete port.
Click to expand...
Click to collapse
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
appelflap said:
But the topic is about "what's in a score". Maybe one can generally say that is pointless to compare devices this way. I think that such benchmark scores are only (a bit) relevant at the two poles of the benchmark score spectrum. Everything in between can be neglected due to the uninformed way sub-scores are evaluated.
Click to expand...
Click to collapse
I just read in a post that the Galaxy S gets a 0 on the 2D score:
"JIT isn't fully enabled in the current froyo versions, and quadrant, frankly, is bull**** (for exmple, 2d acceleration gets the same weight in the final result as 3D. Due to the fact that the SGS doesn't have a dedicated 2D accelerator, quadrant doesn't try to use the cpu- it just gives a round zero in that part)"
I can't confirm this, but that definitely seems like a terrible set-up, seeing as how I'm pretty sure I have games run in 2D, so to say that it can't do it just seems wrong regardless of if the SGS has a dedicated 2D accelerator or not (so if you aren't testing the way it performs in real-world, why are you testing?)
http://forum.xda-developers.com/showthread.php?t=737787&page=3
Qazz~ said:
You got 55.7 FPS on Neocore as the sgs has vertical sync enabled, the refresh rate on the sgs'es screen is 56 fps and thus you can only go up to 56 fps as the v-sync is on. This proves that the sgs is indeed a much more powerful device that is actually being held back. If you can disable the v-sync then you can get a higher fps score
Click to expand...
Click to collapse
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
RyanZA said:
It isn't really being held back - the screen can't display more than 56 fps as you say, and it wouldn't really be visible even if it could. Disabling v-sync isn't really that important, we need a benchmark that can actually use the advanced features in the SGS GPU (Neocore just pushes a fairly small amount of polygons with no real extras.) Using current 3D benchmarks to benchmark the SGS is like using quake 1 to benchmark the brand new ATI/nVidia cards.
The benchmark is what is at fault here, not the device
Click to expand...
Click to collapse
I don't want to speak for the other poster, and I agree with your premise, however, it isn't actually solving the issue at hand. Better FPS wouldn't be noticed, however, it would give a better score and, more importantly, indicate it's potential. So, getting 56FPS isn't doing the phone any justice within the score, which is what reviews are using, giving it an artificially low score, and putting it more in line with units that can't compete on higher end games. So, when a site like anand pushes 150FPS on a game, I know that means that their rig is entirely too powerful for the game in question, but it still means something when you compare it to the lower end graphics card that only gets 90...then when they run Crisis you see these results play out more with differences that we can notice with the eye.
I think the HD2 gets that score because, as I can see in the video, the CPU tests run faster compared to my SGS, probably because of Froyo, and I know, from the time I had the Diamond and the HD2, that the internal memory and RAM are very fast. Sadly SGS has a slow internal memory, atleast when used by the phone`s software, when copying from PC is faster than my class 6 microSD. Luckily, we have mimocan`s fix. Hope this will be fixed in future FW`s.
NexusHD2 with-FRG83D V1.7 with hastarin r8.5.1 On my HD2 got 1920 in quadrant,31.5 on neocore, and 37 on linmark.
The lag might be because you are using launcher pro, I use launcher pro and sometimes it makes the the lock lag on my phone but it doesn't happen when I use the default lock also if you have alot of Widgets on your screen it will cause lag also
appelflap said:
Look at this (from 1:44 on):
It's a quadrant benchmark run on a android port on the HD2. Graphics are really bad, but in the end it has approximately the same score as the benchmarking score of the Galaxy with the original firmware. I mean what is in a score? If I look at the beginning of the movie, the UI is very slow and not as responsive as the Galaxy
(BTW i got 55.7 FPS with the neocore benchmark on JM2)
This is not to say that I don't have deep respect for what the HD2-android development team is doing. Really amazing job. I just can't wait to get my HD2 back from repair.
Click to expand...
Click to collapse
same galaxy s scores 6000+ in quadrant with custem roms
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not. Comparing apples to orenges in an apple juice contest doesn't really prove much. Use real life feel. If you care about the scores a rom can be made to get you over 3000 quad score but is laggy as hell. Don't believe me? Look at my sig
interesting... I was using quadrant to see how a stock xxjvo and gingerreal compared. Surely that would indicate a real speed difference and not just be some kind of "hack" ?
zelendel said:
The HD 2 is a better fit for quadrent then the sgs as quadrent was made for the snapdragon processor which the hd2 has and the sgs does not.
Click to expand...
Click to collapse
That's right.
HD2 uses two android OS :
- Cyanogenmod, that is faster than our samsung os..
- Nexus one's port to HD2, greatly optimized by google...
It's really fast. I upgraded my father's HD2 last month, replacing windows in the NAND with CM7. It really makes a big change, the phone is like brand new ^^
http://forum.xda-developers.com/showthread.php?t=1012556
Quadrant is pretty flawed. And I say that being someone who had a phone (before modifications) that was mid-range in Quadrant (Galaxy S), and having a phone that's right top of the heap (Galaxy S II)
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
johcos said:
I cannot understand why everyone is saying that hummingbird processor is better than snapdragon and that's why I started this thread.
I own an HD2 (snapdragon) and SGS (hummingbird).
I've run linpack and quadrant in both phones and here are the results showing that snapdragon is 4 to 5 times faster.
Hummingbird: linpack 13,864 quadrant CPU 1456
Snapdragon: linpack 63,122 quadrant CPU 4122
I'm only talking for the CPU cause if you go to 3D I'll agree that hummingbird is better (but I don't care about 3D cause I don't use my device for games)
Both phones have android 2,2 installed and I have voodoo lagfix installed in SGS
Click to expand...
Click to collapse
After looking into it for a while, I was focusing on what makes the Nexus One so much better than the other phones. On the chip level, I didn’t see it. Then it dawned on me to look at what Google had to say on the matter. Well, it was there in black and white. In their 20 May 2010 Developer’s Blog entry (http://android-developers.blogspot.com/2010/05/android-22-and-developers-goodies.html) they say that people could see a 2-5x speed increase. I think it is pointed out in an entry later in the blog dealing with NDK, which I initially missed: “ARM Advanced SIMD (a.k.a. NEON) instruction support The NEON instruction set extension can be used to perform scalar computations on integers and floating points. However, it is an optional CPU feature and will not be supported by all Android ARMv7-A based devices. The NDK includes a tiny library named “cpufeatures” that can be used by native code to test at runtime the features supported by the device’s target CPU.”
So, I guess this means that NEON is the difference. If your phone’s CPU has it and it’s enabled for JIT, you can expect higher Linpack numbers.
Click to expand...
Click to collapse
http://www.greenecomputing.com/2010...ack-scores-so-mucher-higher-than-on-my-phone/
Now stop making topics like this.
the difference you notice is software related
If you want a real test, run a hd video on both phones, or a psx emulator and see if the nexus one is 5x faster... it is the same if not slower then the sgs
Well, SGS got hardware h264 decoding acceleration. Also, maybe you forget, but:
he Hummingbird comes with 32KB each of data and instruction caches, an L2 cache, the size of which can be customized, and an ARM® NEON™ multi-media extension.
Click to expand...
Click to collapse
SAMSUNG and Intrinsity Jointly Develop the World's Fastest ARM® Cortex™-A8 Processor Based Mobile Core in 45 Nanometer Low Power Process
Advanced SIMD (NEON)
The Advanced SIMD extension, marketed as NEON technology, is a combined 64- and 128-bit single instruction multiple data (SIMD) instruction set that provides standardized acceleration for media and signal processing applications. NEON can execute MP3 audio decoding on CPUs running at 10 MHz and can run the GSM AMR (Adaptive Multi-Rate) speech codec at no more than 13 MHz. It features a comprehensive instruction set, separate register files and independent execution hardware. NEON supports 8-, 16-, 32- and 64-bit integer and single-precision (32-bit) floating-point data and operates in SIMD operations for handling audio and video processing as well as graphics and gaming processing. In NEON, the SIMD supports up to 16 operations at the same time. The NEON hardware shares the same floating-point registers as used in VFP.
Click to expand...
Click to collapse
source: wiki
This means Hummingbirds are equipped with NEON. Why its not so effective/used in Quadrant/Linpack? My guess they (these benchmarks) are not compiled/optimised for Hummingbirds, just for Snapdragons.
I came from owning an iPhone and playing lots of games on it. I bought the SGS purely for the gaming performance of the Hummingbird processor.
Having seen the difference in game quality between the HTC Desire and the SGS, I know I made the right decision. Benchmarks don't mean anything.
As long as the device can run apps, games, multimedia smoothly, I dont care much about those benchmarkers, maybe they were designed and/or optimized for snapdragon prior to hummingbird.
Sent from my GT-I9000 using XDA App
i bet you anything he actually doesn't have a sgs...lol
jealousy maybe just a troll, ignore
In terms of overall smoothness (everything, not just games) the SGS is vastly superior to any other android phone I've seen (Desire included).
Darkimmortal said:
everything
Click to expand...
Click to collapse
Really? You have to go all out and use the word "everything" when the phone can get major lockups?
"most things" sounds like a more reasonable and believable choice of words...
Sent from my GT-I9000 using XDA App
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
Psx emulator does not use the gpu...yet
Sent from my GT-I9000 using XDA App
android53 said:
Psx emulator does not use the gpu...yet
Sent from my GT-I9000 using XDA App
Click to expand...
Click to collapse
this. i played king of fighters on my hd2 and it was laggy as hell
smooth as butter on my galaxy s
to be honest. the day psx4droid use gpu. galaxy owners are in heaven.
Its unlikely it ever will though, even modern pc emulators barely use the gpu, only for anti aliasing
Sent from my GT-I9000 using XDA App
johcos said:
My friends I do own an SGS (not happy with it thought) and the tests that I posted were run from me.
I wasn't talking about the gaming performance (I know that SGS is the best out there)
This thread was started so that we can find an answer why is this happening?
I see some answers that cover it but I believe not completely because in everyday use of the phones I see that HD2 is snappier (not much but it is) than SGS (with lagfix).
The best test I believe would be to put the phones to encode something (like a video) but I don't know any software that could do that. (If anyone knows some please point them to me and I'll be happy to post the results here)
The tests you mention with psx and multimedia won't show as what we're looking because the SGS will clearly win because of the GPU.
Click to expand...
Click to collapse
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Snapdragon/Hummingbird scores in glbenchmark (nexus one/galaxy s):
integer: 20661/27624
float: 11173/7968
I guess glbenchmark uses native C code (hopefully with armv7 optimization), so the JIT compiler has no effect. From the scores it seems that the floating point unit in Snapdragon is faster - but most of the time it is not used (except video & games).
Anyway, a benchmark to measure the same algorithm in both native & java code with scalar & vector instructions would be great...
t1mman said:
Why in hell woul you want to incodea video using a smartPHONE...?
It's like trying to fit your family and grocery in a sport car... not made for this bro!
stop trying to find reason to "not like" the SGS, if you don't like it, sell it and be done...
Click to expand...
Click to collapse
he's not whining, well, not in the first place and i don't see any harm on that i think he's trying to UNDERSTAND reasons behind numbers and daily use with help of other people, so am i. if i had to sell phones for every problem i encounter i will problaby be without (smart)phone at this time
i don't care about benchmarks, but if you think that sgs is smoother than hd2 xda optimized (with wm 6.5 or android 2.2) you obviously never owned an hd2 i'm not talking about games, like johcos says galaxy s performance is not questionable. but android is not all about game. anyway, i don't think hardware is the problem here, sure sgs is superior in many aspects, we know that, regardless benchmarks (even if it seems here that only benchmarks where sgs win are trustworthy, others are not good, not optimized, not realistic, meaningless for real life performance etc.). with a little help from samsung and this community sgs will soon outperform (in real usage) all snapdragon phones. i hope
...when average men talk about the high tech w/o knowledge, boo
ll_l_x_l_ll said:
man. if you are not happy, then i think you should sell it. no one here will give you a satisfying answer that warm your heart. look for desire hd or something.
to answer ur questions. i get a 2100+ on quadrant. using voodoo fix and oclf on my eclaire. lag free and smooth as butter.
but either way, these test scores mean nothing. they were not designed for samusng hardware. it was designed based on htc and the snapdragon processor.
even people who use neocore for gpu are wrong. if you wana test the gpu performance, use nenamark1. the sgs gives u 49+ fps while the desire HD struggle to give u 35. while if you use neocore. the sgs gives u 56 while desire hd 58
my point is most of those software were designed with htc hardware in mind. so you cant really compare them.
just test your device for your self. apply whatever best roms you find here. if it doesnt lag and smooth for you. then ^^^^ everyone else.
the display alone is worth keepin the sgs for me. sure people might like i phone 4 display more. but nothing in my eyes come close to the contrast and colors of the super amoled. watching a movie or playing a game is a joy in this device.
hell yesterday evening a local htc store had a demo of desire hd. and the guy was nice enough to me play with it for like 1 hour.
device as a hardware look. its friggin sexy as hell. screen ? beauitful large 4.3 screen. quality colors compared to sgs ? fail. a lil slow and laggy " i am sure its because of the firmware. once roms are out, it will be faster "
i was thinking to change to desire hd honestly. but i wake away from the store kissing my sgs.
i love the desire hf look and feel. but as of now its not as smooth as my sgs. and the screen isnt as vibrant.
Click to expand...
Click to collapse
Honestly couldn't agree anymore, even with all the problems the SGS has. The screen+hardware combination is just too overwhelming for me to swap the phone for something else.
Hi everyone,
I found something strange with my note, I have tried to do benchmarking with the Antutu 3 times consecutively and keep all the setting the same, 1st time i get around 67xx for the score (with 3D graphics get around 800), 2nd time get around 71xx (with 3D graphics get around 1100), 3rd time get around 65xx (with 3D graphics get only around 600)
Why there is such a big difference? The 3D graphics point is the main part which affect the total score, because all other points are almost the same in the 3 test.
What could I do to keep a more stable result of 3D graphics?
Thanks in advance!
Anyone could test and see if u got the same problem?
normally first run of any benchmark will always produce a weak score. this is because its buffering the data into the ram whilst running the benchmark.
second runs and thirds etc. will always score higher because the data is already loaded into the ram.
not too sure what happened with your third run. maybe you had something running in the background bugging it?