Related
Hi everyone !
I'd like to talk about an addictive game I just updated : SHIFT !
Shift is a dynamic puzzle game that doesn't require the stylus to play, making it ideal for quick games in the metro or the bus... It is a bit hard to take in hands on the first go, but once you pick it up you just can't stop playing...
The rules are really basic : click on the left, right, upper, or lower part of the screen (or press the direction pad) to have all the blocks who can move in that direction... If you form groups of 3 or more blocks, they'll disappear, etc...
To get huge scores, trying doing combos, not leaving a single round before exploding another group, etc... Easier said than done !
Original game from TONYPA : Ununicum
Download Shift​
It doesn't look like much, but it's the same kind of addiction you get with Jawbreaker
Waiting for feedback/comments/suggestions/anything, thanks !
Mollusk said:
Hi everyone !
I'd like to talk about an addictive game I just updated : SHIFT !
Shift is a dynamic puzzle game that doesn't require the stylus to play, making it ideal for quick games in the metro or the bus... It is a bit hard to take in hands on the first go, but once you pick it up you just can't stop playing...
The rules are really basic : click on the left, right, upper, or lower part of the screen (or press the direction pad) to have all the blocks who can move in that direction... If you form groups of 3 or more blocks, they'll disappear, etc...
To get huge scores, trying doing combos, not leaving a single round before exploding another group, etc... Easier said than done !
Original game from TONYPA : Ununicum
Download Shift​
It doesn't look like much, but it's the same kind of addiction you get with Jawbreaker
Waiting for feedback/comments/suggestions/anything, thanks !
Click to expand...
Click to collapse
Man that's that game is a real addiction, and now i'm hooked great tip thanks
LoL same here thanx alot 4 this nice game
oh dear....
I should be doing an assignment, but I find myself playing shift.....oooh, how addictive.
An observation -it does place it under the programs directory when installed and not under default games directory.
Thanks for the free game....must get back to assignment....no must play more.
Thanks for the feedback
I haven't played too much with the cab maker yet, and last time I tried it didn't work at all :s
Thanks Mollusc installing now.
And all you others, don't forget to try all the other games Mollusc has done, they are all great.
thanks. anychance this is the same TONYPA who creates flash games?
Wow, faster than the previous version very much
question:
i try to play the previous version, it is a battery eater, i play 5 mins and i loss 5-7% battery, is it possible to improve?
or it just my problem?
i will test this verion later.
Yes, it's an idea from TONYPA who created the flash games I showed him this version I coded and he authorized me to distribute it (as I didn't steal his graphs/code/anything).
As for the battery, it should be MUCH better... The old version used 100% CPU all the time and would refresh the screen constantly, while this one uses much less and only refreshes the screen when needed ^^
works great on my X500, I love the ultra minimal package (one exe and that's it!). Very good game!
Mollusk said:
As for the battery, it should be MUCH better... The old version used 100% CPU all the time and would refresh the screen constantly, while this one uses much less and only refreshes the screen when needed ^^
Click to expand...
Click to collapse
Great!
will u update the other games?
Yes, I will updating all the games 1 by 1, but with my exams I still haven't done all of them ^^ And I'd like to add a few missing features (like the score that wasn't viewable unless you played a game in Shift), etc...
Mollusk said:
Yes, it's an idea from TONYPA who created the flash games I showed him this version I coded and he authorized me to distribute it (as I didn't steal his graphs/code/anything).
As for the battery, it should be MUCH better... The old version used 100% CPU all the time and would refresh the screen constantly, while this one uses much less and only refreshes the screen when needed ^^
Click to expand...
Click to collapse
that's cool. I know TONYPA from flashkit since I develop flash apps as well
maybe someday I can or someone can port my flash game into WM too bad i only know actionscripting 2.0
Any link to one of the games to check them out ? ^^
Some nice looking games on that site!!!
Brilliant little game. Now can anyone tell me how to get the kids to give me back my wizard ?
Simple : by a cheap second-hand PDA or a Nintendo DS ^^
Pipes
Hi mollusk, pipes is my favourite, well most played, how about adding a number of moves counter next to the timer?
It will have additional modes with moves limits and stuff like that
Thanks mollusk, I look forward to that and all your future releases.
DarkAngelFR picked up this project and has a working app up and running... check out his blog @ http://blog.idlezone.org/pages/HTC/DarkRuler
original thread (how it started)
....A couple days ago i stumbled accross an App for the iPhone called RulerPhone and i thought it would be a cool tool to have for the diamond. Since our diamonds screen isnt multitouch, the tool would have to do without it and the lost ease of navigation could be accomplished using additional onscreen buttons.
Here is a basic explanation of the tool. Lets say u need to measure the with of your bookcase but u dont have anything to measure it. well you could guess how wide it is, OR you take out your Diamond, place a creditcard in the case and take a picture of the bookcase from within DiamondRuler. Once the picture is taken, you align the creaditcard from the picture with the placeholder on your screen using the touchdisplay, the zoom buttons on the display and the NavWheel. Once u have it all aligned you lock the picture and now you can start measuring your bookcase. the diamond will calculate the distances for you.
Is there a developer out there willing to take on the task? Let me know via PM.
Here are some Mockups of the GUI.
reserved for later use (maybe)
awesome idea
wow what a program!it is evolutionary!!
Flattering
If anybody would like to contact me about RulerPhone (I'm the developer) or inquire about development hints, please feel free to do so via the email address at http://benkamens.com/rulerphone. I am more than willing to share.
If the final design is going to be so blatantly RulerPhone-esque (to put it nicely...), I would appreciate a simple reference and link back to RulerPhone as the originating idea for what may be DiamondRuler.
Awesome idea!
I hate all these amazing iphone applications, getting very jealous of the iphone...
Must remember iphone GPS is rubbish....Iphone cant run all my favourite WM applications....
i remeber there was a ruler application for the N95..it could measure the distance between you and the object, height, angle...
certainly an interesting application to have
Nice whiskey collection! Nice idea for an app
Great idea !!
Should be really funny
@kamens : do you encounter special problems for developing this (I mean hard picture analysis coding...) ? I may develop this kind of funny tool for "windows mobile" but afraid of getting in hard "card finding algorithme".....
See Ya
DarkAngel
PS: excuse my english
no programmer up for the task?
i would code it myself, but by programmingskills just suck
THUDUK said:
I hate all these amazing iphone applications, getting very jealous of the iphone...
Must remember iphone GPS is rubbish....Iphone cant run all my favourite WM applications....
Click to expand...
Click to collapse
Don't worry.. as soon as someone creates this app the Diamond will become world renowned! And the best part.. this is impossible for the iPhone to perform
http://forum.xda-developers.com/showthread.php?t=437024
Hello,
I made a quick develpment just to have fun with my HTC...Looks to work but I have many small bugs and small things I want to add in...
I will post soon a beta of my app this app will allow you to measure anything that fit in your screen when making photo ^^
Anyone wants to test ?
DarkAngelFR said:
Hello,
....
Anyone wants to test ?
Click to expand...
Click to collapse
Yes please
Looks like a great app i'm subscribing to this thread for sure
If you need a tester i'm happy to help.
this will be amazing
would like to test as well
Hello!
Beta Release is available, if you wants to test contact me by private message.
Will post the app in about a week if not many bugs found!
Thanx to testers and to fluid888 for the idea, to Kamens for its iPhone apps (thanx to a friend here for showing this to me "live", really impressive), to anyone in the beta, to the GSensor SDK Creator, .....
Ok I can see some potential for this if it can be calibrated to any accuracy. But how would parallax errors be dealt with and also spherical aberration could cause problems.
Interesting "bookcase" you have there fluid888, I think I might have read one or two of them myself!
lol
Sorry but I didn't implement any kind of spherical aberration algorythm yet lol... interesting but not really something easy to do!
Maybe in release 12.3.4.5 I will try to implement this let's make the v 0.1 working before
Before you download watch this video http://m.youtube.com/watch?v=sLskFgmDj7k&hl=en&gl=US&warned=True&client=mv-google .The game has 6 levels 3 boss is an arcade shooter where the main charactor can shoot photon blasts from his hands and has ability to fly . Tested on the toughpro2 and runs fine.If you like action games this game is for you . Just unzip the file and extract all to where ever you want to place it.
Requirements
500mhz processor
7mb running memory
480x800 or 800x480
Arm Processor
Single-touch onscreen pad super responsive buttons
kick ass attitude!
Enjoy and PM me with anything you want to add in the future. I promise you if you like shooters , you have fun with this one.
Waiting patiently for release......
Aww who am I kidding, a freeware game that looks decent and fun, HURRY! LOL
Are you releasing the source code for others to make custom levels and stuff, if that's possible, because I could foresee a huge map pack type thing.
Made using game editor
Thank you Iam happy to see people enthusiastic. Yes when its released I will release the source code. Its made using game editor technology , if you know C programming then you can edit levels that I have done.
TIP: when 1st encountering boss try to avoid them and watch thier pattern. Remember you have ability to fly use it to avoid bosses until you figure thier pattern.
Ok guys tell me how you like it
Ok guys give me some feedback ....hoped everyone liked it. If you want more games just give me the word.
Next title
What would you like to see in a game. Give me your ideas and I will try to make it happen.
Sorry, I havent been on in a while, DL now and will report after a little playing.
Thanks for the responses
Thanks for the feedback my next game will also be a shooter with better graphics.Thanks for all suggestions and iam glad you liked the game.
Looks like a good timekiller, will download when I get home and try. thanks
Source code
jonrobertd said:
Waiting patiently for release......
Aww who am I kidding, a freeware game that looks decent and fun, HURRY! LOL
Are you releasing the source code for others to make custom levels and stuff, if that's possible, because I could foresee a huge map pack type thing.
Click to expand...
Click to collapse
If your a developer and would like to modify or add to the game i posted the source code at www.gameeditor.com .
Gears of war
Ok in the windows mobile games section of this website is gears of war.
UPDATE v1.2 Just released onto the market
Thanks for all of the feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
---
I've just released Livestock Vs The Undead Lite v1.1 (free strategy game) onto Android Market and Amazon. (See screenshots attached)
I've tried to resolve all issues that had been raised and feel the game presents much more of a challenge. I've rewritten a large chunk of the graphics engine to handle a more involved playing environment. Added new characters, sounds and more features than I can list.
If you had tried it before and thought it too basic, or haven't tried it - please check out the new version and let me know if I'm it's starting to show any potential. If you liked it before, please let me know if you think any ways to improve it?
Sincerely - this project is being driven by feedback - so any is most welcome. All suggestions will be considered.
Many thanks,
Paul
Hi,
** EDIT : 04/06/2011 : Livestock Vs The Undead Lite is now completely free and available in the Android Market! Please check it out! **
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
pphillips001 said:
Hi,
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
Click to expand...
Click to collapse
Here's what i think!
http://forum.xda-developers.com/showpost.php?p=14104107&postcount=4
Potter1984 - I've responded here : http://forum.xda-developers.com/showthread.php?t=1093941
Hi!
Under the superb advice given from these very forums I have released the game freely into the market.
Just search for 'Livestock vs the Undead Lite'.
Please check it out and I would appreciate any feedback.
Many thanks,
Paul
Hi,
Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)
Played it one time now till I got to level 3, then I died
some remarks
- why is the screen shifting when I move the phone around?
- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone
- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash.
- there's also no clear way to tell how much each animal costs in cash
- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think).
- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place
- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?
- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)
Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid.
Hope this was of some help to you.
Grtz
Hi swimon,
First of all: many thanks for your feedback.
"Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)"
It has elements of several tower defence games - I thought the vertical layout would set it out from the rest. I haven't seen any other quite like this.
"Played it one time now till I got to level 3, then I died "
Not bad for your first go!
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
"- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone "
I agree. I think I shall add a 'tutorial' section that incorporates levels one to three. Players new to the game will then get a gentle intro to the game and repeat players could then skips these easier levels to get straight into the action.
"- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash. "
As above.
"- there's also no clear way to tell how much each animal costs in cash"
That was the next thing on my list to do!
"- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think)."
This should be addressed in the tutorial as mentioned above.
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
"Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid. "
Many thanks. I know tower defence isn't everyone's flavour of game but I do appreciate you taking the time to try it out and even more so for giving me this feedback.
"Hope this was of some help to you."
Absolutely!
Cheers
Paul
pphillips001 said:
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
Click to expand...
Click to collapse
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
pphillips001 said:
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
Click to expand...
Click to collapse
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
pphillips001 said:
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
Click to expand...
Click to collapse
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
pphillips001 said:
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
Click to expand...
Click to collapse
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
You can always PM me if you update to a newer version!
Grtz
swimon said:
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Click to expand...
Click to collapse
I'm ripping out the tilt code for the next release. It's not really needed and I found it a bit distracting.
swimon said:
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
Click to expand...
Click to collapse
As above. I'm a fellow Desireian. (Desirables?) We rock!
swimon said:
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
Click to expand...
Click to collapse
Good suggestion.
swimon said:
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
Click to expand...
Click to collapse
I have something cunning in mind for this.
swimon said:
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Click to expand...
Click to collapse
This is also going on the list.
swimon said:
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
Click to expand...
Click to collapse
I'm a bit confused by this? It hooks into the wakelock and vibration permissions (both of which I have taken out of the next release) - other than that it shouldn't ask for anything else?
swimon said:
You can always PM me if you update to a newer version!
Grtz
Click to expand...
Click to collapse
Will do, and thanks again. You are a star!
Great feedback.
Cheers,
Paul
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Got to level 5 yesterday,
even managed to place one cat and one cow
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
potter1984 said:
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Click to expand...
Click to collapse
Thanks. I am trying. I'll keep developing/tweaking for as long as I'm getting feedback (I may have doomed myself there).
swimon said:
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
Click to expand...
Click to collapse
It's still puzzling me that one. I've not heard anyone else being asked for it.
swimon said:
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
Click to expand...
Click to collapse
It should be even more so (on both counts) in the next rel.
swimon said:
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
Click to expand...
Click to collapse
Kind of - you'll eventually run out of money, so it's only a temporary 'feature'.
swimon said:
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Click to expand...
Click to collapse
I've just updated the bullet code to handle 360 degree firing. It should start to get more interesting now.
swimon said:
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Click to expand...
Click to collapse
At the moment there is a slow cash over time increase - in case you put your first animal down in the wrong column on the first turn.
You get additional cash from shooting baddies - the more so the harder the creep.
The cooldown time is more for the hardier animal (apart from haystacks which I've kept quick cooldowns).
All this will be revealed in the tutorial.
swimon said:
Got to level 5 yesterday,
even managed to place one cat and one cow
Click to expand...
Click to collapse
Yay - well done! I can see I've made it too easy - I can easily fix that!
swimon said:
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
Click to expand...
Click to collapse
Perhaps more frugal animal spending may help? On it's current settings I have completed level 12 (only once though ).
Thanks again,
Paul
v1.1 Released to the market. Please see original post for details.
Regards,
Paul
nice, i'll check it out one of these days
(messing around with some roms atm...)
Grtz
swimon said:
nice, i'll check it out one of these days
Click to expand...
Click to collapse
Cheers, I'd appreciate it.
swimon said:
(messing around with some roms atm...)
Click to expand...
Click to collapse
Good luck! I've spent way too much time checking out new roms - my poor Desire is starting to have an identity crisis! XJs MIUI is my personal fave at the moment. Or is your 'messing' at a lower level?
Cheers,
Paul
I've had reports of memory issues and have tracked it down in the code.
I'll release a fix for this later today.
Regards,
Paul
v1.1a has just been released onto the market.
Please let me know if there are any further issues and I'll jump straight on them.
Regards,
Paul
v1.1b has been uploaded with further memory optimizations.
This should fix some of the issues a small number of you have reported.
Cheers,
Paul
New screenshots have been posted on the original post.
For the next release I am looking to persist current level - so when you come back to play you start at the selection screen of the last level you had reached (with the option to start from the beginning again).
I have also raised the bullets to the top level - as they were looking a little strange flying through friendlies!
I have tracked down a bug that was causing force closes when the game had be paused and the user returned.
I am also looking to add some more variety to the creeps, bullets and towers.
Any suggestions on what you'd like to see adding?
Cheers,
Paul
New version (1.2) released onto the market.
Please check it out and let me know what you think.
Cheers,
Paul
Hi all am trying to make shamu record at least in 60 fps (120 ideally) ,can someone provide me the .so files needed for this to happen or can someone tell me how to edit them ?
sorry if this is the wrong section if so, move please!
ChargedPikachu said:
Hi all am trying to make shamu record at least in 60 fps (120 ideally) ,can someone provide me the .so files needed for this to happen or can someone tell me how to edit them ?
sorry if this is the wrong section if so, move please!
Click to expand...
Click to collapse
I doubt that shamu's cpu is powerfull enough to handle that load.
Also changing some *.so-files won't help much as it needs changes on device side an the kernel driver.
So if you're not into programming and endless debugging sessions - abandon all hope.
Elektroschmock said:
I doubt that shamu's cpu is powerfull enough to handle that load.
Also changing some *.so-files won't help much as it needs changes on device side an the kernel driver.
So if you're not into programming and endless debugging sessions - abandon all hope.
Click to expand...
Click to collapse
That it can do it, it can. Now i won't eat my youth over shamu and his labyrinth of coding i already locked my eyes on the new Xiaomi Note 10 or the 9 Lite ,when shamu's battery goes to sleep with the fishes... they can go till 1000 fps ! Its just weird coz other phones with the same cpu and/or same camera sensor can also go 120 not even 60 ... but since i don't know my Jesus about android programming i acknowledge my defeat from Google and move on with my life