Viewing HTML5 videos on youtube on 2.1 + - Galaxy S I9000 General

If you go to http://www.youtube.com/html5 and press the opt in link at the bottom on your phone you should then be able to view a variety of videos on youtube, html5 videos run much better than resource hogging Flash..
try this video to see if it works http://www.youtube.com/watch?v=siOHh0uzcuY

You are wrong, flash actually outperforms HTML5 and consumes less battery power
http://www.blackcj.com/blog/2010/09/17/flash-outperforms-html5-on-mobile-devices/

woopdy doo you can show one benchmark using one phone in a comparison, there are hundreds of html5 vs flash comparisons online and all show different results on different platforms and hardware, and on mobile devices this is down to devices having hardware accelerartion, without this HTML5 really does wipe the floor with it, play a flash video on an atom n270 then play a HTML5 video and see what the difference is on cpu usage..

anarchyuk said:
woopdy doo you can show one benchmark using one phone in a comparison, there are hundreds of html5 vs flash comparisons online and all show different results on different platforms and hardware, and on mobile devices this is down to devices having hardware accelerartion, without this HTML5 really does wipe the floor with it, play a flash video on an atom n270 then play a HTML5 video and see what the difference is on cpu usage..
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Click to collapse
why have you suddenly gone off in a tangent and comparing flash on a computer. Thought you were talking about the SGS here....?

psp888 said:
why have you suddenly gone off in a tangent and comparing flash on a computer. Thought you were talking about phones....?
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Click to collapse
Yeah and it applys to all devices, if you fine tune a product i.e the flagg ship 2.2 froyo device to play a video and optimize it then it will out perform. This does not mean on all devices with varying cpu's that this will be the case, the evidence shows that flash is not an all round good video codec/compression method due to it being bloated and certain variations, hence why apple are concentrating on HTML 5, I think we should let people decide the performance difference..

anarchyuk said:
Yeah and it applys to all devices, if you fine tune a product i.e the flagg ship 2.2 froyo device to play a video and optimize it then it will out perform. This does not mean on all devices with varying cpu's that this will be the case, the evidence shows that flash is not an all round good video codec/compression method due to it being bloated and certain variations, hence why apple are concentrating on HTML 5, I think we should let people decide the performance difference..
Click to expand...
Click to collapse
you're drinking too much apple cool aid
flash performs actually very very well lately (computers & phones alike)
html5 support would be nice for compatibility, but so far, html5 browsers actually use more power to play videos because they're not as optimized as flash is yet.
Truth is sometimes shocking

anarchyuk said:
Yeah and it applys to all devices, if you fine tune a product i.e the flagg ship 2.2 froyo device to play a video and optimize it then it will out perform. This does not mean on all devices with varying cpu's that this will be the case, the evidence shows that flash is not an all round good video codec/compression method due to it being bloated and certain variations, hence why apple are concentrating on HTML 5, I think we should let people decide the performance difference..
Click to expand...
Click to collapse
Bloated? Really? I love how people throw that term around. That works on digg perhaps, where people accept bloat as a valid answer, but the term has no distinct meaning. What do you mean? Because programs can have plenty of functionality and still perform as fast as one without.
There really is no reason why flash couldn't run as fast as normal HTML5, especially since neither run fully compiled code. And if you basically read the stream and dump it on the GPU for processing, in both cases, it's mostly done the same way probably.

Related

Flash on Hero

OK so I've searced for threads about this and done a wider google search but seem to get conflicting reports.
Does flash actually work on the Hero? Can you for example play videos from the BBC news website? If so what is the quality like?
Please can people post their experienced here .
firedup said:
OK so I've searced for threads about this and done a wider google search but seem to get conflicting reports.
Does flash actually work on the Hero? Can you for example play videos from the BBC news website? If so what is the quality like?
Please can people post their experienced here .
Click to expand...
Click to collapse
Anyone?? -—-----------------
flash performance in the browser is average IMHO
watching youtube videos in the youtube player is smooth as silk.
streetdaddy said:
flash performance in the browser is average IMHO
watching youtube videos in the youtube player is smooth as silk.
Click to expand...
Click to collapse
which isnt flash....
In my opinion, flash is a fail on the hero. It was nice for HTC to include a basic player but all it can render is flash banners and that just makes the page load even slower. We all have to wait for flash 10 on mobiles.
streetdaddy said:
flash performance in the browser is average IMHO
watching youtube videos in the youtube player is smooth as silk.
Click to expand...
Click to collapse
its because its mp4 mv4 3gp
firedup said:
OK so I've searced for threads about this and done a wider google search but seem to get conflicting reports.
Does flash actually work on the Hero? Can you for example play videos from the BBC news website? If so what is the quality like?
Please can people post their experienced here .
Click to expand...
Click to collapse
We essentially have "Flash Lite"...it's an older version of flash and doesn't have all the capabilities of full flash. However, Adobe mentioned that they are working on a full featured version of flash in 2010.
the 5xx mhz 7200A is not really up to handling flash video, even low bandwidth youtube flash plays very choppy..
I also rather disable it, as it eats useless cpu cycles for displaying some banners.....
barryallott said:
which isnt flash....
In my opinion, flash is a fail on the hero. It was nice for HTC to include a basic player but all it can render is flash banners and that just makes the page load even slower. We all have to wait for flash 10 on mobiles.
Click to expand...
Click to collapse
Flash 10 mobile won't solve this problem either. The processor of Hero (and many other smartphones like iPhone 3G) is not powerful enough to play desktop resolution flash video, not to mention HD. While Flash 10 mobile said that it supports GPU acceleration on paper, Hero (again, and many other smartphones) is using a several years old hardware that lacks a proper GPU for this kind of video acceleration. I would not expect Flash 10 mobile to bring miracles to current smartphones (with the exception of Pre, Droid, iPhone 3GS, and HD2 which uses much powerful CPU and GPU).
Flash lite on Hero is not completely useless though. There are some websites that I often visit have their navigation menus in flash. Without flash lite it is not possible to browse this website properly. Just forget about watching flash videos on the Hero, one should not expect a smartphone to be powerful enough to do something that netbooks are struggling to do.
tsekh501 said:
Flash 10 mobile won't solve this problem either. The processor of Hero (and many other smartphones like iPhone 3G) is not powerful enough to play desktop resolution flash video, not to mention HD. While Flash 10 mobile said that it supports GPU acceleration on paper, Hero (again, and many other smartphones) is using a several years old hardware that lacks a proper GPU for this kind of video acceleration. I would not expect Flash 10 mobile to bring miracles to current smartphones (with the exception of Pre, Droid, iPhone 3GS, and HD2 which uses much powerful CPU and GPU).
Flash lite on Hero is not completely useless though. There are some websites that I often visit have their navigation menus in flash. Without flash lite it is not possible to browse this website properly. Just forget about watching flash videos on the Hero, one should not expect a smartphone to be powerful enough to do something that netbooks are struggling to do.
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Click to collapse
Not really, I used to watch flash video with my brother Touch Cruise 09 on skyfire browser. It was able to render flash movie smoothly.
pmleumas said:
Not really, I used to watch flash video with my brother Touch Cruise 09 on skyfire browser. It was able to render flash movie smoothly.
Click to expand...
Click to collapse
I used to watch videos on sites using my touch diamond 2 with skyfire and the browser on the iPhone 3g with no issues, once you get past the rest of the crap and zoom onto the video itself its fine! Just wipes your battery out!
Just remember skyfire wasn't actually running flash on your mobile.
What skyfire does is renders the website on their own servers and streams the images to you.
darkz said:
Just remember skyfire wasn't actually running flash on your mobile.
What skyfire does is renders the website on their own servers and streams the images to you.
Click to expand...
Click to collapse
Very well said. The whole idea of Skyfire is based upon the fact that most mobile platforms are not powerful enough to handle fully-feature desktop webpages. See
http://en.wikipedia.org/wiki/Skyfire_(web_browser)
Though I never understand why (even non-HD) Flash video requires that much computing power.

HTC Hero poor performance (3D, flash, etc)

I've tried many 3D games, for example:
- Speed Forge 3D
- Quake 1
- Quake 2
- TinyWarz
None of them runs perfectly.
So if you want to be able some smooth 3D games, just pass HTC Hero, take a look at Motorola Milestone (powered by 600Mhz ARM Cortex) it performs way better (even if it has 2x2 larger resolution)
Some comparison videos
hero: http://www.youtube.com/watch?v=oTDdiq21EOc
milestone: http://www.youtube.com/watch?v=wQ7qbqSnLU0
Qualcomm MSM7200A 528 MHz sucks (as i've haven't already know this.. my fault). It really show it's weakness when you run several task at the same time: download someting, listen to music and try to browse the internet/navigate to menus, etc.
I load websites on the browser quite often and the experience is not snappy on complex sites. For example the scrolling in pocketnow.com is so slow..
Beside of the CPU, HTC Hero is a cool phone. Too bad that HTC chosed this poor cpu.
i dont find the phone that bad on games. websites are also fine, on the pocketnow.com site you mentioned i can shoot about the page with blistering speed and i mean drag my finger all over fast with no lag..
Have you tried a different rom?
Speed Forge 3D is fine on my Hero. mcr 3.2 b5
@anarchyuk I haven't tried any ROM. My hero had already the latest HTC firmware..
@deejay300 by fine, do you mean like this: http://www.youtube.com/watch?v=HSxGrjxuyEU . Compare with http://www.youtube.com/watch?v=wQ7qbqSnLU0 #0.22
You will see the difference
Much better than the hero video. I would say that that was pretty shocking in that first video. Obviously the hero isn't quite as smooth as the droid but it was pretty close.
Pretty much the same as this http://www.youtube.com/watch?v=cK_d...E2D406D9&playnext=1&playnext_from=PL&index=19
Yeah, poor 3D and 90% of the users don't care.
If you want to play 3D game, buy a console and let people that love the agenda, contacts, GPS, mail, Internet enjoying their device.
They are as you said more strong and better devices for games! Buy them.
What I don't understand is why you even post such a topic, purely to bash the qualcomm cpu?
Reading you're sig makes it even more funny that you nag about the hero, knowing it wouldn't be able to outrun any phone with the same cpu.
So if you expected more it's you're own fault.
As you said 90% of the hero users did know about the 3d performance of the hero and don't nag. Are satisified. Those people thought before they bought.
You obviously didn't, don't come and nag to us about it...
There was a hope that the this qualcomm cpu run better in Android (and as general UI is smoother than WM).
I really don't understand why people just told the good parts of a device. The people should know that htc hero doesn't renders flash video perfectly, for example.
I like Hero, I really like the phone (even if it has many lacks, hope it will be fixed soon) but I want to tell others about its negative aspects. So people which want pure performance should pass this phone.
@profete162 let's be real. I surf a lot and the internet experience is not super great. The load time is not super good. Plus, flash experiance is far from perfect. Not to mention that on some sites the scrolling is soo laggin at least on mine (for eg: pocketnow.com). But yes, internet experience it's way better that the from my ex-WM (Touch Pro) one. I don't use the phone primary for games, but a nice 3D game from time to time it would be nice.
@deejay300 yes, still not smooth..
DSF said:
There was a hope that the this qualcomm cpu run better in Android (and as general UI is smoother than WM).
I really don't understand why people just told the good parts of a device. The people should know that htc hero doesn't renders flash video perfectly, for example.
I like Hero, I really like the phone (even if it has many lacks, hope it will be fixed soon) but I want to tell others about its negative aspects. So people which want pure performance should pass this phone.
@profete162 let's be real. I surf a lot and the internet experience is not super great. The load time is not super good. Plus, flash experiance is far from perfect. Not to mention that on some sites the scrolling is soo laggin at least on mine (for eg: pocketnow.com). But yes, internet experience it's way better that the from my ex-WM (Touch Pro) one. I don't use the phone primary for games, but a nice 3D game from time to time it would be nice.
@deejay300 yes, still not smooth..
Click to expand...
Click to collapse
I think you should try a custom rom instead of the crappy stock htc one! adobe are rumoured to be releasing new versions of flash for certain handsets all the time that will work much better with web flash. So you never know you might get a better experience soon. Not so much if you go by http://www.engadget.com/2010/02/26/flash-10-1-snubbing-non-armv7-android-devices-too/ as the Qualcomm® MSM7200A is arm9!
I'm waiting the official 2.1 update from HTC, there are rumours that it will be released somewhere in march
And about the Flash 10 .. I don't know..
No, the HTC Hero will not be supported b/c it does not have the correct Android OS version and its chipset is not powerful enough. We require a device with an ARM v7 (Cortex) processor. Examples include the Qualcomm Snapdragon chipsets and TI OMAP3 series.
Click to expand...
Click to collapse
http://gizmodo.com/5480985/why-most-current-android-phones-will-never-get-flash-101
DSF said:
There was a hope that the this qualcomm cpu run better in Android (and as general UI is smoother than WM).
I really don't understand why people just told the good parts of a device. The people should know that htc hero doesn't renders flash video perfectly, for example.
I like Hero, I really like the phone (even if it has many lacks, hope it will be fixed soon) but I want to tell others about its negative aspects. So people which want pure performance should pass this phone.
@profete162 let's be real. I surf a lot and the internet experience is not super great. The load time is not super good. Plus, flash experiance is far from perfect. Not to mention that on some sites the scrolling is soo laggin at least on mine (for eg: pocketnow.com). But yes, internet experience it's way better that the from my ex-WM (Touch Pro) one. I don't use the phone primary for games, but a nice 3D game from time to time it would be nice.
@deejay300 yes, still not smooth..
Click to expand...
Click to collapse
I loved the HTC Hero - but the performance of its video playback was one of the reasons I quit and bought the Google Nexus One, which addresses just about all of the shortcomings. On the Nexus all my video podcasts and itunes music videos play without a glitch. Different roms were great but didn't solve some of the core performance issues. Still, the Hero was the greatest phone I had up until last year (and I had a lot!). It's great how these phones just keep getting better!
I dont see any lagging on my phone with these games.
even not with movies from torrent sites wich are mp4, doesnt matter what size, framerate or whatever they were encoded on, as long as it was mp4 or m4v it was great.
just downloaded the movies as an IPOD movie

Single core 1 ghz Thunderbolt vs Dual Core EEE pad running flash

Why in gods name does my phone run flash about twice as fast as this vaunted dual core nvidia processor? Honeycomb 3.1 should blow gingerbread away (leaked build).
Is there some kind of bug or something?
I'm not a scientist or anything but I'm guessing the fact that it's rendering nearly three times as many pixels across a 12" screen running a new version of Android that hasn't been fully optimized for the hardware yet might have something to do with it...
I guess it could be a bug if by bug you mean perfectly normal and fully expected when early adopting new hardware / software concepts. If you'd like it to be a more polished solution like the iPad just disable flash and tada super great browsing experience. If you want it to do what no other system with its specs can do you can probably expect a few developmental hiccups.
Different devices will run differently. My wifes htc Legend runs much better than my htc Legend and she had Android 2.1, while I was running the "super fast" Cyanogenmod with Froyo... now that was a let down! LOL
Are there tasks that your Transformer does that TOO SLOW? Everything that I do seems to be quite snappy, but I guess it depends what you are doing.
Sent from my Transformer TF101 using Tapatalk
are you comparing fullscreen playback or native rez in the browser. if fullscreen then yes the asus is rendering A LOT more pixels.
also keep in mind that video playback is not the most effective use of dual processors. yes it's probably multithreaded but only to split video from audio and perhaps bufferring. Video decoding itself is rarely successfully performed on multiple threads. So you have 1 1ghz core decoding the video and the other buffering and decoding audio(just a guess). That really doesn't give the dual core a huge advantage over the single core.
Never use Flash as a benchmark when comparing the performance of different chipsets. It's not the fault of NVIDIA that Adobe is incredibly slow to optimize their products for the latest hardware. Honeycomb is still a new product as well, so there's a good chance that some of the problem is on Google's end as well.
Chill out and have some patience.
To piggyback...is there a way to set a preference of HTML video rather than flash, and only use flash as a fallback? Maybe that should be another thread.
h00ligan said:
To piggyback...is there a way to set a preference of HTML video rather than flash, and only use flash as a fallback? Maybe that should be another thread.
Click to expand...
Click to collapse
HTML5 video is handled by the servers of whatever website you're visiting, not on the tablet itself. To better your chances that the servers will default to HTML5 video when visiting them, you can change your user agent to Tablet or Mobile-phone. But if the site was built exclusively using Flash, there is no way to force it to render in HTML5.
http://www.androidbugle.com/2011/05/flash-103-performance-test.html
Check out the video I did comparing Flash performance on 3 different chipsets.
I believe HTC and Qualcomm worked together to optimized Flash out of the box for the stock browser.
The 1GHz Second Gen Snapdragon in the HTC Incredible S (same as in Thunderbolt) spanked every other phone I tested (including the Tegra 2 powered Atrix).
earlyberd said:
HTML5 video is handled by the servers of whatever website you're visiting, not on the tablet itself. To better your chances that the servers will default to HTML5 video when visiting them, you can change your user agent to Tablet or Mobile-phone. But if the site was built exclusively using Flash, there is no way to force it to render in HTML5.
Click to expand...
Click to collapse
Right, I underrstand that... I guess I should have asked more specifically ifthere was a hack around it :/
I can change my ipad's browser agent and still default to HTML 5 video..well specifically embedded YouTube videos.
h00ligan said:
Right, I underrstand that... I guess I should have asked more specifically ifthere was a hack around it :/
I can change my ipad's browser agent and still default to HTML 5 video..well specifically embedded YouTube videos.
Click to expand...
Click to collapse
that's because
Spoiler
iPad has no flash
seshmaru said:
that's because
Spoiler
iPad has no flash
Click to expand...
Click to collapse
And the Youtube app runs on HTML5, on both Android and iOS. The difference between the two is that embedded Youtube in the browser in iOS utilizes a plugin from the Youtube app to allow the HTML5 stream to play, whereas in Android the browser defaults to Flash for embedded Youtube content, and will only play in HTML5 if you choose to open the video in the external Youtube app. That's Google's way of allowing you to keep your options open.
seshmaru said:
that's because
Spoiler
iPad has no flash
Click to expand...
Click to collapse
What's your point? Did you read my initial question? There's no need to act like a snot.
Let's rephrase this.
For sites that have been optimized for HTML 5 video playback, is there a way to force that to load first, while retaining flash as a fallback option? If I set my iPad browser to desktop it still chooses HTML 5 video playback, so there must be something going on besides browser identification string, otherwise it would show a missing plugin icon.
h00ligan said:
What's your point? Did you read my initial question? There's no need to act like a snot.
Let's rephrase this.
For sites that have been optimized for HTML 5 video playback, is there a way to force that to load first, while retaining flash as a fallback option? If I set my iPad browser to desktop it still chooses HTML 5 video playback, so there must be something going on besides browser identification string, otherwise it would show a missing plugin icon.
Click to expand...
Click to collapse
I believe there is a browser setting called "flash on demand" or something.
levenite said:
I believe there is a browser setting called "flash on demand" or something.
Click to expand...
Click to collapse
correct, however the page will default to an unloaded flash plugin even if there may be an html 5 version available in my experience... :/
h00ligan said:
What's your point? Did you read my initial question? There's no need to act like a snot.
Let's rephrase this.
For sites that have been optimized for HTML 5 video playback, is there a way to force that to load first, while retaining flash as a fallback option? If I set my iPad browser to desktop it still chooses HTML 5 video playback, so there must be something going on besides browser identification string, otherwise it would show a missing plugin icon.
Click to expand...
Click to collapse
If you set your browser to an ipad user agent, you will get HTML5 videos in place of flash, but none of them seem to work OR very few will load in the native video player - nothing like the ipad experience, but it semi-works...
Sent from my Transformer TF101 using Tapatalk
Thanks for the info....I wonder if this is a result of the lack of hardware acceleration?
h00ligan said:
Thanks for the info....I wonder if this is a result of the lack of hardware acceleration?
Click to expand...
Click to collapse
I am thinking this is the case... Anyone know if kernel source being released can fix this issue?
It s a well known fact that flash is not optimized for tablets. I forgot what article I saw it in, I think it was engadget and the CEO verbally bypassed that specific question. Another item is the real estate on a tablet compared to a phone..alot more ...a hell of alot more..depending on how your user agent is set up and also what type of gpu is on it. I had to revert on my nook flash 10.1 because they took out hardware acceleration for it in 10.2+. If you do a full screen mode on a phone or even smaller...it is fantastic..do that on a tablet...it is okay.
If you're having the issue with the stock browser, try DolphinHD. It does media streaming better than the stock usually.
I also noticed that my G2 at 1.5ghz can almost match my TF at 1.6Ghz in Linpack.
Imagine 2 higher clocked processors getting matched by 1 lower clocked cpu.
I think the Snapdragon is simply better.

Flash: Adobe ditches Flash

Adobe says it's scrapping its Flash browser plug-in for mobile devices:
http://news.cnet.com/8301-1001_3-57321321-92/adobe-were-ditching-flash-player-for-mobile/
How will this affect GTab users?
Dev is probably closed, but your Tab will continue to work with Flash animations...
Was reading this on android Police and what's gonna happen (speculating ) is that sooner or later flash will die and HTML5 will take over... Flash will stop working at some point bit for the meantime there will be security updates... I'm just reiterating what was said over on AP
Sent from my PC36100 using xda premium
both WP7 , android and IOS support HTML 5 so there won't be any problems in future use
I for one can't wait for that day (when flash is completely off the web) to come. Flash player is the biggest piece of crap ever existed. On my PC, everytime I reboot it, there is a flash patch. On the phone, it simply drag the browser down and consumes more battery.
Great if there something to replace it, sucks if not.
HTML5 is already replacing it.
Looks like Steve Jobs was right all along.
sent from Tapatalk App
Not Dead for Awhile
As someone who codes in both 'HTML 5' and Flash I can say that Flash will live on for at least 3-4 years if not longer. HTML 5 has about 1/5 the capabilities of Flash and as of now and there are no off-the-shelf editors that even come close to making advanced HTML 5 animations or even transitions. The ones that are out there make crude code that doesn't work consistently (if at all) and would get an 'F' in a basic Flash 101 classroom. Small to medium size companies will NOT be updating their Flash sites for quite awhile because they can't afford to and so iOS will continue to offer a dumbed down version of the web for the foreseeable future.
The thing that most depresses me about this is that Flash and it's tools when used correctly created wonderfully creative and imaginative sites. Content creation with HTML 5 is like painting with a brick compared to Flash. Everything will start looking like a Wordpress blog. The irony is that Apple - the 'design' company - has taken website design backwards, not forwards.
And for those who think that Flash's demise will help your CPU cycles then you obviously don't know anything about what's causing your processer to work hard. The great thing about Flash was it's original purpose of using vectors instead of pixels (NOT a video delivery system). Now instead of tiny vector files our CPU will be processing larger and larger pixel files.
We're back to the age of the animated GIF...
I imagine the old school sites will stick around for a while. But when those companies finally realize that the internet traffic has dramatically reduced due to their antiquated web design, they will adopt whatever is next big hit. More and more ppl are using mobile platform to browse internet, either a smartphone or tablet. And for most of those demanded flash support, their main intension is to watch video, a format that is not what Flash is design for in the first place. Animated cool Flash site never really worked well in the mobile flash player anyway.
This is not good now we have flash enabled devices and most websites have flash content. I have old gen archos and I remember when Archos said that there will be no update for flash player after certain update. So after sometime flash content I used to watch online on archos tablet were no long worked. Whenever I go to flash content blue box with question mark appears. But adobe ditching flash is good news for iPad users.
This cannot mean other than one thing, hit Android where its advantage is.After that equality will prevail.
Let's be honest ,which modern mobile platform except Android is using the Flash.
In every argument I have seen Android came on the top as a full experience due to its full support for Flash.
Now seems that will be deprived from one of its biggest advantages.
Sent from my HD2 WM.
roboron said:
As someone who codes in both 'HTML 5' and Flash I can say that Flash will live on for at least 3-4 years if not longer. HTML 5 has about 1/5 the capabilities of Flash and as of now and there are no off-the-shelf editors that even come close to making advanced HTML 5 animations or even transitions. The ones that are out there make crude code that doesn't work consistently (if at all) and would get an 'F' in a basic Flash 101 classroom. Small to medium size companies will NOT be updating their Flash sites for quite awhile because they can't afford to and so iOS will continue to offer a dumbed down version of the web for the foreseeable future.
The thing that most depresses me about this is that Flash and it's tools when used correctly created wonderfully creative and imaginative sites. Content creation with HTML 5 is like painting with a brick compared to Flash. Everything will start looking like a Wordpress blog. The irony is that Apple - the 'design' company - has taken website design backwards, not forwards.
And for those who think that Flash's demise will help your CPU cycles then you obviously don't know anything about what's causing your processer to work hard. The great thing about Flash was it's original purpose of using vectors instead of pixels (NOT a video delivery system). Now instead of tiny vector files our CPU will be processing larger and larger pixel files.
We're back to the age of the animated GIF...
Click to expand...
Click to collapse
Nice to Know thanks for your spin on this nice work
no wonder they keep updating recently
roboron said:
And for those who think that Flash's demise will help your CPU cycles then you obviously don't know anything about what's causing your processer to work hard. The great thing about Flash was it's original purpose of using vectors instead of pixels (NOT a video delivery system). Now instead of tiny vector files our CPU will be processing larger and larger pixel files.
Click to expand...
Click to collapse
I have never coded for Flash or HTML5, but doesn't the HTML5 spec include SVG? Secondly, I believe Adobe intends to focus on HTML5 content creation tools, so you will have the tools you need eventually.
Personally, I am glad Flash is going away (at least on mobile devices to begin with and hopefully desktops sometime soon). I never enable the Flash plugin on tablets / phones and use Flashblock on the desktop. However, I do understand that some people may actually like Flash or have a use for it -- they'll get over it, I guess.
seltaeb said:
I have never coded for Flash or HTML5, but doesn't the HTML5 spec include SVG? Secondly, I believe Adobe intends to focus on HTML5 content creation tools, so you will have the tools you need eventually.
Click to expand...
Click to collapse
It does. Vector drawing is part of the spec. There is nothing inherently HTML5 can't do that Flash player can. Of course the tools are not there yet and each browser has its own implementation of HTML5 that makes such programming slightly more complicated.
Real Vector Drawing vs. HTML5
foxbat121 said:
It does. Vector drawing is part of the spec. There is nothing inherently HTML5 can't do that Flash player can. Of course the tools are not there yet and each browser has its own implementation of HTML5 that makes such programming slightly more complicated.
Click to expand...
Click to collapse
Yes, that's quite an understatement. So far I've only seen very basic shapes. It's like comparing a stick figure to the Mona Lisa. If you are familiar with Adobe Illustrator then you know the potential of vector illustration and what it can do (and what has been done for the last 2 decades). HTML5 is like MacDraw from 1985 -- and so far there is no HTML5 application out there that even has the capabilities of MacDraw!!
roboron said:
Yes, that's quite an understatement. So far I've only seen very basic shapes. It's like comparing a stick figure to the Mona Lisa. If you are familiar with Adobe Illustrator then you know the potential of vector illustration and what it can do (and what has been done for the last 2 decades). HTML5 is like MacDraw from 1985 -- and so far there is no HTML5 application out there that even has the capabilities of MacDraw!!
Click to expand...
Click to collapse
+1 yeah and lets not even talk about games and 3d the best html 5 can do...how bout doom circa 1990s
Sent from my GT-P7510 using Tapatalk
Stardate Tab 10.1 said:
Looks like Steve Jobs was right all along.
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i am predicting that tablets will be slimmer in 2 years
i will be as right as S Jobs was right bout Flash..
lol ok no more sarcasm
nandihno said:
i am predicting that tablets will be slimmer in 2 years
i will be as right as S Jobs was right bout Flash..
lol ok no more sarcasm
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when they get slimmer you'd have to buy case as thick as the tablets are today to keep them from flexing and warping. kinda defeats the purpose.

Tegra 3 not so great as they would make us believe

iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Bahahahahahahahahaha
ipad2 not so great as they would make us believe ......
Sent from my DROID X2 using Tapatalk
My phone has a single-core processor and my tablet has a dual-core. That's pretty damn good. If I NEED computing power, I have my quad-core i7 rocking, 8 GB puffing, ATI HD5870 running laptop that can do just about anything.
Let me know when Android can run a fully-featured version of Photoshop or something better than iMovie, I'll happy jump onboard the X-core bandwagon. I might even leave Windows behind then...
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
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The software they used is right there...GLBenchmarks and Basemark. It's exactly the same as testing your frame rates for video games that are made for different platforms, ie. Windows and OSX. The games themselves have their own engines that can show you what frame rates you're running at so why should it be any different between Honeycomb and IOS.
It's the same software...
I do remember Apple fabricating their signal bars, but not their battery life. Unlike a certain website, *cough*ENGADGET*cough*, Anandtech is a reputable tech site that is more unbiased than others.
The reasons I can believe it is true?
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
stuckonduhmode said:
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
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If your Transformer can't play SD YouTube videos, you have a setup problem of some kind. Mine doesn't stutter at all, even on HD YouTube videos. It likewise doesn't stutter at all on high bitrate transfers of my own DVDs, which are well above the resolution and bitrate of SD YouTube vids.
Also note that Anandtech themselves clearly noted that they had problems with their initial test unit, as evidenced by the increase in wifi performance and battery life with their second unit. Until they've had time to rerun all their tests, I wouldn't put much weight in any of their original numbers.
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
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correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
magicpork said:
correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
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iPad2 plays high profile 720p smoothly (B-Frames, cabac, etc). Not with the native player, but with appstore players like AVPlayerHD.
GT 10.1 and other Tegra 2 do, too, with market players like Dice and BS but they stutter on fast action scenes. iPad2 doesn't do that. I did oc my GT 10.1 and set cpu to Interactive and that gets rid of the stutter, but for my particular 10.1 Interactive leaves the tab unstable.
Never tried 1080p high profile on iPad2.
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
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If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
Funny as I have been doing my own research on getting a tegra 3 or Ipad 2 or just nothing. YouTube videos work great for me. I have problems with ESPN videos on Tegra 2 compared to the OG Ipad. For the stutter, I like the close to 200.00, savings compared to the ipad.
Sent from my Transformer TF101 using Tapatalk
i sell and ipad2 before buying transformer.in video playing ipad2 is a bit more fluid,but at high profile 720p it is the same as tf,depend on which software you use for,but 100% lag free video you haven't with ipad2 and you haven't also with transformer.i suppose that tegra 3 chip with neon support included is more powerfull and generate more smooth and fluid videos than ipad2.personally i think that video playing is the only thing where tegra2 might be not exceeding,but not from an ipad2 chip but at least a tegra 3\exynos or newest qualcomm soc (with NEON as well)
correct me if i'm wrong mates...
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
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+1
+1
+1
Sent from my DROID X2 using Tapatalk
colonel187 said:
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
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+1
+1
+1
Sent from my DROID X2 using Tapatalk
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It doesn't matter which software/platform. The software just measure how many fps at 720p the tablet can display. I think it's a fair comparison.
Does it matter in normal usage? i don't know. But it shows that the iPad2 GPU is better than the tegra 3 in this case.
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
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Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
Spidey01 said:
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
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Thisthisthis. Most of your media playback issues? This is the reason. Except for the "SD YOUTUBE LAGS OMG SO PATHETIC" guy, which either has terrible internet or is doing something very, very wrong. My TF plays back high prof 720p no problem with Dice. If tegra2 had NEON, we'd have 1080p30f.
tekkitan said:
Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
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That kinda has nothing to do with this...
Sent from my Transformer TF101
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
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Uhm, I like Charlie. I really do.
But sadly, as far as his Tegra stories are concerned, he seems to live in parallel (or maybe even perpendicular) universe.
Tegra2 he ridiculed so much and went as far as to claim that it will not get a single design win ended up cornering ENTIRE goddamn tablet market. Pretty much 100% of Honeycomb devices run on T2 (whether we like it or not).
Same with his "sky is falling, Tegra roadmap slips for a whole year". Well, the roadmap might have slipped (or was that just dumb marketing projections, not the roadmap itself), but the second part of the story is that even after slip, nvidia is still a whole year ahead compared to competition (4 core Kraits are scheduled market introduction Q4Y12).
---------- Post added at 01:21 PM ---------- Previous post was at 01:11 PM ----------
Danny-B- said:
If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
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Both (newest BSplayer, before ovt'11 release, it didn't even have ahardware acceleration) players are still not prefect and drop frames on panning or action scenes.
They also have bunch of non-performance issues:
-DICE player cannot playback 90% of embedded subs (and for those it can read, it will start showing them only after 30 seconds of movie have passed) out there and has ugly, undocumented GUI.
BSplayer suffers from nasty subtitle desyncing issue and its seeking implementation is utterly dysfunctional (you can only seek in random 15-30 secs jumps)
Oh, and both players suffer performance hit when streaming via SMB.
So yeah, for media consumption device(with 399-499 pricetag!; You could buy two netbooks for that money), Tegra2 tablets ****ing suck.
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
CrazyPeter said:
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
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Afaik both ipad and TF simply upscale the games.

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