[PRJ] Quake 3 - Kwaak3 Arena (Android) NOT MY WORK - Desire Themes and Apps

Hey guys, i'm running Kwaak3 Arena on my Desire using the N1 apk. It's pretty sweet, sound etc all running nicely slick work by andershizzle!!
http://forum.xda-developers.com/showthread.php?t=742323
Check it out it's Graavy!

It runs smooth enough, but moving & looking around at the same time seems impossible :/ What do you recommend for control apps, if theres any?
Seems the desire's multitouch -bug finally affects something.

Jgruar said:
It runs smooth enough, but moving & looking around at the same time seems impossible :/ What do you recommend for control apps, if theres any?
Seems the desire's multitouch -bug finally affects something.
Click to expand...
Click to collapse
i agree, plus i copied over my quake 3 folder to get the full game but there seems to be no way to enter the serial, the .apk is kinda large too lol

AndroHero said:
i agree, plus i copied over my quake 3 folder to get the full game but there seems to be no way to enter the serial, the .apk is kinda large too lol
Click to expand...
Click to collapse
If you click in the box to enter the serial key using the cross hair so that you get the blinking yellow underscore '_' then press 'menu' and the keyboard pops up!

Related

Emulators on Nexus 1

Can some please pose vids of snes emu running dk3, sfa3, Mario kart, metroid killer instinct
Cps2hd running sfa2/3 and marvel vs capcom.
PLEASE! Just want to see the speed
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
kozm0naut said:
I no longer have my other phone to record video, but I've run the SNES emulator, and I can say it's definitely full speed. Honestly, with the specs of the Nexus One, there's no way the emulation would skip a beat.
Unfortunately, onscreen controls have not been.. perfected yet for the N1. :/
Click to expand...
Click to collapse
How are the games playing out without multitouch & hardware buttons?
i picked up nesoid and snesoid, but i am at a loss for ROM installs.
1. I have no idea what the file type is that is recognized by these 2 programs
2. I made a ROMs folder on my card, but whenever i try to switch to that folder using the 'load ROM' option, it says the folder i created doesn't exist. does this mean i have to dump everything to the cards root folder? why won't it switch to the right folder?
3. I can find ROM sites through google, but again, referring to my first point, I don't know what file type I should be putting on the phone, or where.
I have all of yongzh's emulators, and all of them run excellent. The SNES and GBA ones are the toughest of the consoles, and have a bit of audio slowdown. But otherwise, they are all perfect.
As for the key controls, depends on the console. There are a few keys that are usable, even if they are software keys. You can map console keys to the Search, Back, Volume Up, Volume Down, and Trackball Press buttons. Consoles with few buttons, like the SMS, NES, and GBC, run without problems. Consoles with more buttons have more trouble, culminating with the SNES, which has to leave some buttons unmapped. Still, they are all very playable, and I play FFVI on the SNES emulator with no problems and a grin on my face. ^_^
Hopefully multitouch development will render this problem moot.
They are a lot easier to play control wise on my G1 but they play beautifully graphics wise on the Nexus, like Ashtear said it's just a matter of the developers implementing multitouch now.
still doesn't tell me how to address my issues.
file type?
where put it?
never mind. got it.
nesoid reads .nes files.
snesoid reads .smc files
so...i got it going. however, seems like, at least on the nesoid, i can't simultaneously use the direction pad and a button makes for difficult gameplay, since so many things require being able to move/shoot or move/jump :/
Ssantos6981 said:
How are the games playing out without multitouch & hardware buttons?
Click to expand...
Click to collapse
yeah, in answer to this question, it blows. mario kart you can pick whether to go, or to steer, not both.
ok someone try cps2hd please with street fighter alpha 2
unfortunately, as the soft buttons are on the same capacitive screen, they can't be touched as the screen is being touched. The most fun I've been able to have is playing gradius on snesoid using flip screen mode, the trackball fo d-pad and vol up and down for a and b. it's not great.
The Developer of GameBoid should have his Nexus One by now, he said when he got he would work on multi-touch.
anyone tried the cps2 emu now?
can't you use the trackball as the d-pad?
WiiController
If you have a Wii controller laying around you can use a free app called "WiiController" instead of the on screen controls.
Makes gaming on my N1 a dream...
does cps2hd support the wiimote?
The only real way to play emulators on the Nexus one you have to:
1) play in landscape
2) put the virtual d-pad and buttons at diagonally opposite corners
This gets around the 15mm axis fusing problem the Nexus One has, but it's still not perfect. You can do running jumps in Super Mario World, for instance, but you're moreso fat fingering one response to hit two buttons rather than having 3 separate inputs so it's very unreliable.
I have SuperGNES and Snesoid, and I'd recommend the former because if you try a running jump in Snesoid it releases the y button when you release b. To have this make sense, if you're on Yoshi and you do a running jump, he sticks his tongue out when you let go of the jump because the Y button gets 'pressed' again. Far as I can tell, this doesn't happen on SuperGNES.
Just my experience. I wouldn't count on Froyo fixing it.
anyone try cps2hd yet?

step by step psx4droid how i got it working

How I got psx4droid working on my htc desire hd..
I know there are already guides for this but I found them a bit confusing, so heres how I done/do it.
1. download psx4droid from market
2. download rombuddy from market
3. download astro from market
4. in astro create a folder called “..playstaytion games” in sdcard (I put the two dots in front to put it to the top of the list so it makes it easier to find later)
5. on your pc search the interwebnet for scph1001.bin, download this file and save it to the dektop so its also easy to find.
6. Connect your phone to your pc and save the scph1001.bin file to sdcard/psxoid (cant remember if I created this folder or if it came with the psx4droid app, if its not there then create the folder using astro in sdcard)
7. go into psx4droid app and make the scph1001.bin file your bios.
8. use rombuddy (with wifi) to download one of the many games listed, eg “driver-you are the wheel man”, click download (this takes about 20 mins so be patient) ive also found some games havnt worked.
9. Once its downloaded use astro and go to sdcard/roms/psx- there you will find your new game (one is a brown box which Is zipped and one is a white rectangle which is unzipped and ready to go)
10. press and hold the unzipped file, click edit then move. (these dont have to be moved but i do it to keep them together) you can also delete the zipped (brown box) file as it is no longer needed.
11. Now go back to your ..playstation games folder, open it, press menu, edit, paste.
12. Now your game should be ready to play, all you do to play is open astro find the ..playstation games folder click your game then click psx4droid in the pop-up menu and play.
hope this helps, like i said im a novice so might have missed bits or done things backwards but it works for me.
thanks
A fine post. Thanks for sharing with us fellow XDA members who've dreamed about psx4droid but haven't actually got round to trying it out, this eases it for me
I had no problems installing psxdroid, but it runs with a low framerate, at least RE nemesis on my dhd..
Sent from my Desire HD using Tapatalk
Agreed but it seems to run smoother on other android devices over the DHD, get a steady 30+ FPS but the picture still seems to stutter.
I managed to install the whole thing by downloading the files via the web browser on the phone, so you can cancel out the connecting it to PC part of the tutorial .
Good job putting up a guide however, I'm sure it will help someone along the way!
xp79 said:
Agreed but it seems to run smoother on other android devices over the DHD, get a steady 30+ FPS but the picture still seems to stutter.
I managed to install the whole thing by downloading the files via the web browser on the phone, so you can cancel out the connecting it to PC part of the tutorial .
Good job putting up a guide however, I'm sure it will help someone along the way!
Click to expand...
Click to collapse
yeah i suppose downloading the bios file via phone rether than pc would make no difference but thats just how i done it.
ive found that tony hawks pro skater 4 isnt too bad to play but dave mirra bmx and street fighter have been very slow. any tips for speeding them up?
thanks
I got some extra FPS by playing with the settings such as frame skip, disabling sound and refresh rate on high usage games such as MGS and FF7.
Sigh...I miss the days of FPSECE on the HD2...oh well, i'm sure the DHD should be able to work faster, my HD2 used to get a steady 60fps on Spyro 3 without any stuttering...it was heaven I tell you! Overclocking the Desire HD to 1.3ghz while playing should help quite a bit. I don't know what else, though. Unless killing background processes, and the like. I don't understand how the HD2 could outperform the DHD...unless it's bad software code optimisation and the OS causing performance issues...
It helps, when setting max refreshrate to 30 or 40 fps, when games stutter.
Why its so slow? dunno, bad coding i think!
it work well on my DHD
Desire HD problems
All games seem to run slow on my DHD. The fps is usually around 50-60 but it just seems to run so sluggishly, it makes all games unplayable. I have tried messing around with the various different settings and killing every program but PSX4droid but it seems not have no effect on the performance. Has anyone got any solution at all?
Thanks,

Noob has rooting questions about xperia play

Hi all im new to the forum and have a few questions about rooting my xperia play and wondered if some of you in the know could help?...
im interested in using gingerbreak v1.20 to do the root, i have read the tutorial and understand most of it and from what i have read on the forums other XP users have had varied success.
my questions are...
1. my phone is on a vodaphone contract and im not sure if its sim locked (to that specific network) and does this effect the root?
2. my phone had some kind of update downloaded to its software from vodaphone about 1 week ago gingerbread 2.3.2 build number 3.0.A.2.184 other people with this version root ok?
3. so just to clarify i was wondering if that update ive had has hindered my chances of the rooting also if my phone being locked to a specific network (e.g vodaphone) is a problem?
4. last but not least, if my phone fails to reboot after the rooting process, how hard is it to put it back to original version? (like do i need more software to fix the failure or can i just remove the battery wait 30secs and itll be back to normal)?
i know these may seem very basic questions to u veteran rooters, but id like to get involved i just wanna have more knowledge myself before i jump in, and would appreciate your feedback, loving my xperia play and i want to improve it and not brick it
cheers in advance
I am with tmobile and also received the ota update before I rooted.
SIM lock doesn't effect root.
I can tell you that the update won't effect running Gingerbreak at all.
You shouldn't have any worries using Gingerbreak as is.
It is purely an apk and will either successfully root your device or will not.
This is the easiest method of rooting i've ever used.
I was an android n00b when I got my hero & had to go through the method of creating a gold card & reverting to an older build & flashing flashrec!
To be honest, now my play is rooted in probably won't even bother using custom roms in the future.
I did all that with my hero and am happy with the plays UI.
I just wanted root to free up more space.
I'd also recommend researching setinstalllocation2 on here.
Doing this natively installs everything to sd and is worth the time.
cheers for the speedy reply DeadlyDazza, yeah id like to remove some of the stock rubbish to free up some space i was also hoping to do a small overclock, is this possible with a basic root? using the android overclocking apps?
im still nervous about the reboot and it not coming back on :S
@DeadlyDazza did you use gingerbreak on an empty/formatted sd card like described in the tutorial or does it also work with a sd full of installed apps? ( i really dont want to delete all my apps and data)
cheers covux
I have a fair bit of installing custom Roms on Android phones and i can honestly say this -
Unless you are rooting the phone in order to help develop custom roms and tweaks there really is no point in rooting it at the current moment.
Gingerbread is excellent at managing apps and the Xperia Play is designed so that games run independently from your homescreen.
"Trimming the fat" will offer almost zero benefit at the moment.
My advice is to wait a while, let the experts put together some custom Roms and gain access to the Kernel, allowing us to overclock.
Until then, i do not see a reason to root at all.
Unless you just, like me, wants to get rid of bloatware and ads in various apps and other benefits with root access
+1 on liking the XP UI and don't want to flash and mod this phone as I did with my HTC desire hd
If you just want that, root it now and keep your locked bootloader and enjoy the XP as it is
Regards Dousan...
Rooting does have many benefits, which mine was to free up more space on a device that, although is designed for gamers, seems to fall very short of.
Also to use root enabled apps such as cache mate.
Apart from the space issues, which have now been resolved by rooting & setinstalllocation2, I'm more than happy with my Xperia Play.
Will I be saying the same in 6 months? Probably not, I'll probably be wanting a fresher feel.
But that depends on how much support SE give the Play (my last device was the Hero & HTC was very slow with their support).
In answer to the question about running Gingerbreak with blank sd.
I had a spare 8gig that I formatted & used.
I didn't want to risk losing any data & couldn't be bothered to back up the 14gig on my card.
Although I have heard a few people say that running Gingerbreak is completely safe & won't erase any data.
Didn't erase anything on my sdcard when I rooted my XP, would still recommend a backup before using gingerbreak I was just lazy and went ahead without doing a backup. Did one today...
Regards Dousan...
@DeadlyDazza, @Dousan thanks for the info, i think i will also use a spare blank sd.
dsswoosh said:
IXperia Play is designed so that games run independently from your homescreen.
Click to expand...
Click to collapse
How exactly?
Whenever I navigate home away from a running game (such as to check a text) my XP shuts down the game.
DeadlyDazza said:
How exactly?
Whenever I navigate home away from a running game (such as to check a text) my XP shuts down the game.
Click to expand...
Click to collapse
I read in one of the reviews/specs for the phone that the homescreen and gaming operate independently meaning that when you play games, the homescreen sits in another part of memory or works in another processing thread or something.
The point being made was that whatever app you have open in the homescreen, won't make your games stutter or lag when you are playing them.
Maybe an expert can clarify this.
As for your problem, i can say that something is wrong with your setup for your games to be unloaded out of memory and shutdown when you navigate to the homescreen.
I would imagine you have an appkiller that is setup to close all running apps when you navigate to the homescreen.
I can't stress the importance of not using app killers with the gingerbread o/s. They are not needed, they will not improve performance of the phone, they will not make you battery last longer.
In fact, app killers will make your battery last SHORTER on gingerbread, since you will be using alot more processing power to load and unload them.
I don't use any app-killers.
Do you navigate to your homescreen with the back button, the home button or holding the home button and selecting a new icon?
Ok I have just performed 3 tests.
1) Emulator test - had tiger genesis running playing sonic 2. Hit the home button and navigated instantly to home screen. Tiger genesis happily sits in the notification bar. Navigating back to tiger genesis sees it exactly as before I left it.
2) Playstation pocket game crash bandicoot - loaded the game and hit the hom
e key. Same as above. The game sits in the notification bar and returns to the exact state you left it in when you return back to it.
3) Xperia play game Backstab - loaded the game and hit the home key. The game did not sit in they notification bar, but reselecting the game from the xperia play menu put the game onscreen at the exact position I left it from.
I can not re-create your situation where navigating to the homescreen makes the game unload from memory.
I made his post on my xperia play btw and performed each test while making this post. My browser doesn' t even unload from memory.
dsswoosh said:
Do you navigate to your homescreen with the back button, the home button or holding the home button and selecting a new icon?
Click to expand...
Click to collapse
Usually just by tapping the home button. I only hold home for hotswitching & only navigate back to quit.
DeadlyDazza said:
Usually just by tapping the home button. I only hold home for hotswitching & only navigate back to quit.
Click to expand...
Click to collapse
So does it only happen with a certain game? All games?
What about apps?
I find it hard to believe that hitting the home key unloads anything from memory unless you have changed some major settings.
Using Xperia Play games.
If I go to home when playing or paused the game unloads.
Not changed any settings at all.
DeadlyDazza said:
Using Xperia Play games.
If I go to home when playing or paused the game unloads.
Not changed any settings at all.
Click to expand...
Click to collapse
Ok try this and tell me what happens.
- Slide the phone open
- Load Bruce Lee
- Get into an actual fight
- Hit the home key
- Slide the phone down
- Slide the phone up
- Load Bruce Lee
After doing this, my game has paused, but is exactly where i left it. The game did not unload, and therefore did not reload. It was exactly as i left it.
If yours does not do the same, and you havn't changed any settings or are running any app killers, then i suggest you make sure you have the latest revision of firmware and try again.
Bruce Lee stays in memory ok.
Star Battalion & Dungeon Defenders quit as soon as you hit home.
DeadlyDazza said:
Bruce Lee stays in memory ok.
Star Battalion & Dungeon Defenders quit as soon as you hit home.
Click to expand...
Click to collapse
I can confirm that Star Battalion stays in memory after i hit the home screen on my phone.
It shows identical behaviour as Bruce Lee.
When you hit home, and reload the game, the game has paused itself and when you unpause, the game is exaclty as when you left it.
Can't confirm Dungeon Defenders behavious since i do not own it.
If you continue experiencing problems, i would suggest you have faulty memory and request a handset replacement.

AHH! Modern Combat 2 got an update... now the controls are even more insane.

The touch-pad controls were kind of crazy, but after one level I was completely used to the analog aiming (but still open to any improvements that'd make it feel more natural).
I didn't know you could switch to the dual-analog setup in the touch-screen controls and have that effect the Xperia Play physical controls so that you can use the analog touch-pads as you'd expect analog to work instead of trying to swipe all over the place. I wish I'd have tried that before I updated.
The update changes the way the touch-pads work drastically, and it doesn't feel like an improvement. Feels SUPER stiff, and not even the dual-analog feels natural no matter what I set the sensitivity to. I wonder if there's a way to go back to the previous version (I paid for it because it seemed like less hassle than trying to hunt the apk and sd data).
Has anyone played Battlefield: Bad Company 2 on their Xperia Play? I had a hunch that they'd have better quality control than Gameloft and now that I have it, it's actually feeling more and more natural with every minute I put into it...
...and also unlike Gameloft, they know how NOT to whore up all your phone storage 200KB instead of taking out chunks of MBs. I will give Gameloft a bit of credit though; this new version of MC2 takes out less than 10MB, as opposed to 16-19MB like it has previously.
Can modern combat 2 run normally now without errors at start up ?
Sent from my R800i using Tapatalk
thomasshiow said:
Can modern combat 2 run normally now without errors at start up?
Click to expand...
Click to collapse
Wasn't giving me errors at startup before... it always started up and played with no issue for me :\
I'm thinking R800a's just plain not as problematic as the R800i though, because I hear of a LOT of crashing/force close problems (especially in Sacred Odyssey) that I never got on my R800a.
I'd say try out the new version of MC2 because it may have addressed the issues people are having on the Verizon version of the Xperia Play, but hold on to your previous APK if you have it.
yoyoman2 said:
The touch-pad controls were kind of crazy, but after one level I was completely used to the analog aiming (but still open to any improvements that'd make it feel more natural).
I didn't know you could switch to the dual-analog setup in the touch-screen controls and have that effect the Xperia Play physical controls so that you can use the analog touch-pads as you'd expect analog to work instead of trying to swipe all over the place. I wish I'd have tried that before I updated.
The update changes the way the touch-pads work drastically, and it doesn't feel like an improvement. Feels SUPER stiff, and not even the dual-analog feels natural no matter what I set the sensitivity to. I wonder if there's a way to go back to the previous version (I paid for it because it seemed like less hassle than trying to hunt the apk and sd data).
Has anyone played Battlefield: Bad Company 2 on their Xperia Play? I had a hunch that they'd have better quality control than Gameloft and now that I have it, it's actually feeling more and more natural with every minute I put into it...
...and also unlike Gameloft, they know how NOT to whore up all your phone storage 200KB instead of taking out chunks of MBs. I will give Gameloft a bit of credit though; this new version of MC2 takes out less than 10MB, as opposed to 16-19MB like it has previously.
Click to expand...
Click to collapse
Modern combat 2 takes up 220kb on my device
AndroHero said:
Modern combat 2 takes up 220kb on my device
Click to expand...
Click to collapse
How'd you pull that off?
yoyoman2 said:
How'd you pull that off?
Click to expand...
Click to collapse
Do you know how to use adb?
if you do, connect your device, open a prompt, navigate to the platform-tools folder inside the android sdk, and input......
adb shell
pm setInstallLocation 2
reboot
once your device boots, you will notice alot more apps can be moved to the sd card
*edit* its actually only 200kb not 220
Both MC2 and BC2 have ****ty controls.
I actually like the swipe-to-aim mechanic. I want it back!
I was one of the people that wanted the actual analog feel but after games started using it,IT DOESN'T WORK.
AndroHero said:
Do you know how to use adb?
if you do, connect your device, open a prompt, navigate to the platform-tools folder inside the android sdk, and input......
adb shell
pm setInstallLocation 2
reboot
once your device boots, you will notice alot more apps can be moved to the sd card
Click to expand...
Click to collapse
I didn't know how to use ADB at all. Matter of fact, every time I see anything asking me to use command prompts, I get horrible flashbacks of those days I thought it was "cool" to hate on Windows and force myself into more work to be a Linux guy... but at the same time, I COULD NOT STAND Asphalt 6 taking 30MB off my phone... so I went to learn how to use it. It actually wasn't hard at all. Simple CD or two and inputs. I didn't even have to root (not like I have a choice being on 2.3.3 and all -_-)
Thanks to you, I just went from having 39MB to 182MB
I'm ready to throw away dignity and all that to give you the biggest brohug ever. True story.
yoyoman2 said:
I didn't know how to use ADB at all. Matter of fact, every time I see anything asking me to use command prompts, I get horrible flashbacks of those days I thought it was "cool" to hate on Windows and force myself into more work to be a Linux guy... but at the same time, I COULD NOT STAND Asphalt 6 taking 30MB off my phone... so I went to learn how to use it. It actually wasn't hard at all. Simple CD or two and inputs. I didn't even have to root (not like I have a choice being on 2.3.3 and all -_-)
Thanks to you, I just went from having 39MB to 182MB
I'm ready to throw away dignity and all that to give you the biggest brohug ever. True story.
Click to expand...
Click to collapse
haha come on then big guy \o/ lol
Adb is simple once your used to it, you can open a prompt and just drag the platform-tools folder into it, instead of cd'ing
Enjoy your new internal storage
I definitely noticed the change, in fact I stopped playing it because of it. Before the update the controls were bad, but I could get used to it after a while and it would be playable.
Now it's just flat out unplayable. I can try my hardest to swipe a straight line, but that damn game thinks I'm going up-left, side to side, under the legs, pretty much wherever the hell it feels like.
Battlefield was loads better before MC2 got updated, now it's like a choice between playing with my butt-cheeks (MC) or my thumbs (BF)
AndroHero said:
Do you know how to use adb?
if you do, connect your device, open a prompt, navigate to the platform-tools folder inside the android sdk, and input......
adb shell
pm setInstallLocation 2
reboot
once your device boots, you will notice alot more apps can be moved to the sd card
*edit* its actually only 200kb not 220
Click to expand...
Click to collapse
Awesome advice, I had no idea about this part of adb. Group hug, lol
Well before this recent update it would force close on entry but now it works normally.
However the controls are fked now.... The one used to move is ok but the aim/view one is totally fked and now I find it easier aiming by touching the screen which is pretty annoying.
They really should go back to what they had before the update.
AndroHero said:
Adb is simple once your used to it, you can open a prompt and just drag the platform-tools folder into it, instead of cd'ing
Click to expand...
Click to collapse
G'lord... that makes it even easier!
AndroHero said:
Enjoy your new internal storage
Click to expand...
Click to collapse
Oh I plan to! I've been non-stop installing everything under the damn sun just because it fits now
FTR, I ended up going back to my old MC2 apk (was sitting in my downloads folder the whole time, who knew?). It ain't perfect, but it's playable, and it's way better than the new update's controls. I wonder why Gameloft is having so much trouble with this genre and this one alone.
Sacred Odyssey, BackStab, SpiderMan and especially Avatar HD control amazingly fluid with the touch-pads.
AndroHero said:
Do you know how to use adb?
if you do, connect your device, open a prompt, navigate to the platform-tools folder inside the android sdk, and input......
adb shell
pm setInstallLocation 2
reboot
once your device boots, you will notice alot more apps can be moved to the sd card
*edit* its actually only 200kb not 220
Click to expand...
Click to collapse
I need to quote this so I can find this later
Oh, we were supposed to be SWIPING this whole time to aim?? I had no idea.
I've been trying to use the touch pads like real analog sticks this whole time, for every game I have (Modern Combat 2, Hockey Nations, Spider-man).
Did MC2 take out the option to use it like a real analog stick?
Life-Saver-Saint-God!!
AndroHero said:
Do you know how to use adb?
if you do, connect your device, open a prompt, navigate to the platform-tools folder inside the android sdk, and input......
adb shell
pm setInstallLocation 2
reboot
once your device boots, you will notice alot more apps can be moved to the sd card
*edit* its actually only 200kb not 220
Click to expand...
Click to collapse
WOW WOW WOW! You totally saved me! I just bought a Xperia Play and have been trying to root it every night for a few days now with extensive online research just so I can move apps onto my SD card and couldn't do it because all of the download links have been disconnected. I've also tried some other sketchy stuff, but wow, you are a GOD! Thank you so much for this quick fix! I can finally use my phone without having to be selective with my apps and worrying about memory! Thank you Thank you Thank you Thank you Thank you Thank you!!!!!!!!!!!!! :good: <3

[Q] Multitouch drum apps...

Just a simple question..
I've seen the iPad2 working with Drum Meister or something. Damn, it plays flawlessly, I can play like a real drum set, real amazing.
So I have this Atrix. Gingerbread 2.3.6 and with a modified touch file for 4 simultaneous touch detection. Not really sure if that's the culprit, as on the multitouch keyboard it works normally at my fast typing (and on the touch visualizer program), but when I play the drums on any of my drum apps (DroiDrum, Drum Set and DrumKit), it seems like the multitouch feature is failing.
I can do two simultaneous moves, even four instruments at once, but i cant play two or more instruments, like this video
It skips some touches, some instruments just refuse to play while I'm touching another one (like if I press and hold one), but if I hit them together, they play together.
Is that a bad app programming, or a android/touch limitation/issue?
If i had to guess, i'd say it's probably more along the lines of app programming more than it is a limitation with multi-touch on Android devices. It could also be having the mod to enable more touches to be recognized. I'm sure it helps to have that mod in some scenario's... but i'm pretty sure apps aren't really designed around the idea of having more than two or three touch inputs at once recognized, simply because of screen real estate. That's probably the main reason why devices like the iPad, or even the Motorola XyBoard or Xoom support more than two or three finger multi-touch.
I too am a lover of bangin on my black classic maple Ludwig set and gotta say i have searched and searched but no android app competes with the one on ios....
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
xateeq said:
Try the reaindropfix. our beloved atrix go crazy if u continue to press screen for more then 15 sec.
search for it.
Click to expand...
Click to collapse
Oh god, at first sight it looks like that's the problem! Gonna test it and in a few minutes I'll be back
---
Nope, but it'll sure fix a bug I was experiencing when playing multitouch games

Categories

Resources