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Hi all,
I did a search and noticed there wasn't a thread dedicated to Psx4droid users on the HD2 running android. So i decided to start one, to list the games I have tried so far.
(btw, I have a nexus one also and these games didnt want to run on my nexus one and they ran fine on my HD2. =] )
Im running FroyoStone Sense 3.2.7
ChuckyDroidRom
Psx4droid 1.7
16gb class 2 memory card.
Brave Fencer Musashi- Ran pretty decent (.bin)
Mega Man Legends - Ran pretty decent (.bin)
Rival Schools - Lags (.bin)
Remember sharing is caring =D.
seriously no1 else is running psx4droid on their hd2?
I have a few games that I have been playing. I think the biggest problem with this is people really don't want to affiliate themselves with potentially illegal activities.
Anyway here is my list:
Final Fantasy VII: Runs ok, better with audio disabled
Final Fantasy Tactics: Runs great
Gran Turismo 2: So laggy pretty much unplayable
Einhander: Plays fine
Xenogears: Plays fine
Chrono Cross: Plays fine
I just boot back to WM and use fpsece. Much better speed and compatibility
xenogears? really ? how far have you gotten in that game so far?? no problems??
the fpsce emulator looks sweet and all. but what about on screen control? I have only read great reviews with the msi bluetooth gaming controller.
Fpsece has better on-screen controls than psx4droid.... much more customizable. Or you can just use a ps3 controller.
Sent from my HTC HD2 using XDA App
Hey guys, good news, the newest vr, 1.7 released a few days ago, has fixed ffvii sound issues, it sounds perfect!
Was like playing a different game with out the right battle ending music.
Currently using BluTopia v.6
PSX 1.7
Playing Breathe of Fire IV with audio studder sometimes. Havent been able to figure why yet. I 've downloaded xenogears, but that lags like hell. Still trying to get accustomed to the on screen controls.
Its absolute crap, all the games that work perfectly on Fpsece, dont work on psx4droid. It is a big joke, total waste of time im affraid.
It makes sense that fpsece would have better compatibility.... its been developed for what? 8 years now I believe. Psx4droid only for maybe 8 months.
Sent from my HTC HD2 using XDA App
se1zure31 said:
I have a few games that I have been playing. I think the biggest problem with this is people really don't want to affiliate themselves with potentially illegal activities.
Anyway here is my list:
Final Fantasy VII: Runs ok, better with audio disabled
Final Fantasy Tactics: Runs great
Gran Turismo 2: So laggy pretty much unplayable
Einhander: Plays fine
Xenogears: Plays fine
Chrono Cross: Plays fine
Click to expand...
Click to collapse
I don't think it's the illegal they are worried about, it's the fact that it's a touch screen phone without hardware game button which kills the fun...for me anyway...
its true that fspce has been around for along time. I remember loading ff7 on my dell axim pda. 500mhz at the time. Psx4droid is actually running almost all the games im throwing at it. except GT2, it gets stuck at the disclaimer screen.
I've been experiencing some very nasty fps frops on alundra and other games no matter what build I used (nand,sd). Is it like this for everyone? Also a lot of touchscreen problems like buttons randomly pressed etc
I've got V3 for PSX4Droid and I'm having a few issues with Metal Gear Solid, she's a bit slow, slow framerate and stuttering sound, anyone else have experience with this?
so i have a paid version of psx4droid v2 on the x10 and it lags on most psx games. i want to know if the lag is mainly related to the CPU or the GPU?
it looks like the Xperia Play is going to be exclusively offered in Canada first and i will try to get my hands on one on launch day but would like to know how much psx emulation will be improved with the Xperia Play compared to the X10.
i'm a die hard SE fan but with the atrix and galaxy s II offering dual-core 1GHz and larger batteries, it will be difficult to stay loyal. i want my next phone to be able to play psx without lag since that is the most resource-intensive thing i do on the phone and was wondering if the Play will be up to the task with its newer CPU (Qualcomm 8255 vs 8250) and its newer GPU (Adreno 205 vs 200).
i need your input please.
good question I think cause it's android and cause it's gaming oriented maybe it won't lag but there's just a chance that xperia play has it's own games this means games created to use it's processor, ram, etc
not sure if psxdroid won't lag
Try FPse... It's a much better playstation emulator, it doesn't lag at all for me!
Also, try messing with the settings, some games require you to change the framerate and such, i found out some games ran alot smoother. Otherwise, like fiscidtox said, FPse.
Isn't FPse for android 2.2 + ?
kontur said:
Isn't FPse for android 2.2 + ?
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Click to collapse
yes.. it is
I'm on freex10 beta 4 and it works flawlessly.. FPse is the best emulator on android imo
fiscidtox said:
Try FPse... It's a much better playstation emulator, it doesn't lag at all for me!
Click to expand...
Click to collapse
Thank you very much. I been on psx4droid i never realised about FPse, runs alot faster.
bra1n0uk said:
Thank you very much. I been on psx4droid i never realised about FPse, runs alot faster.
Click to expand...
Click to collapse
No problem
Yeah it is definitely much better.. Psx4droid was very laggy and glitchy, I never have any issues with FPse. It is worth every penny.
kontur said:
Isn't FPse for android 2.2 + ?
Click to expand...
Click to collapse
that explains why i couldn't find it on the market..
guess i'll have to switch to 2.2+ as i'm still using the stock 2.1. but that makes me feel confident that i won't need a dual-core CPU to run PSX games, i just need a better emulator (FPseCe).
before I do the rom upgrade, can anyone tell me if the emulator features custom hardware button mapping? i have a datel bluetooth wireless gamepad that works off the WiimoteControl software as i can't stand playing using the on-screen controls. will i be able to use it with FPseCe?
azian_advanced said:
that explains why i couldn't find it on the market..
guess i'll have to switch to 2.2+ as i'm still using the stock 2.1. but that makes me feel confident that i won't need a dual-core CPU to run PSX games, i just need a better emulator (FPseCe).
before I do the rom upgrade, can anyone tell me if the emulator features custom hardware button mapping? i have a datel bluetooth wireless gamepad that works off the WiimoteControl software as i can't stand playing using the on-screen controls. will i be able to use it with FPseCe?
Click to expand...
Click to collapse
yep you can do that!
thanks. i have another question to add: i still haven't made the update yet to see for myself but with psx4droid, it only reads directional buttons (up, down, left, right) but doesn't read diagonal movements making action games very hard to play (most of the psx roms i have are all action). i use my datel bluetooth controller on my sony vaio using a psx emulator and it reads diagonal movements fine so i know the controller is not the problem.
i want to know if anyone has tried a bluetooth game controller with FPseCe and if diagonal movements work fine. if it doesn't, the problem can either be related to the wiimote controller plug-in software or in the FPseCe emulator itself. the reason i ask this is because if it doesn't work, then there's a chance the xperia play's diagonal actions on the directional buttons won't work either. this is the last criteria on my list on whether the xperia play will be my next phone. otherwise, there's no point in getting the phone because i find playing psx games much more fun than android-based games.. and that i might as well go for the Arc instead for the premium hawtness and larger lcd.
on a random side note, i've just realized the trend in how long i have been keeping my phones before going out to buy a new one... t68i (3 years), s700i (2.5 years), p1i (2 years), x1a (1.5 years), x10a (8 months and counting)......... i'm planning to get the Play or Arc in 2 months but i wonder how long that will last me until i decide to upgrade again.... 6 months?
Yes I'm using a wiimote and diagonal works perfectly... Trust me it is a much better emulator. There is nothing psx4droid can do that this can't.
On another note, play or arc are both ridiculous in my mind.. Technology that is already dated and, as you said, will require upgrade in a few months..I'd save your money and keep x10...
the reason i want to switch phones is because my battery is not holding a charge and lasts about half the day with little use. also, all the batteries on ebay are all garbage and a legit bst-41 battery is almost $100 total (last time i checked).
the reason i bought the x10 was because the battery in my x1a wouldn't hold a charge to last for more than 4 hours on standby only. at the time i got my x10 for $420 from someone who upgraded his wife's phone who didn't need it. at that price, it came with a new battery making the phone itself cost only about $320.
so rather than buying a new battery, why not upgrade to another phone that has the same battery (bst-41)? the way i see it, i will be getting a discount on the xperia play since it includes a new battery already that comes included with the price.
i totally agree with it not having any real significant hardware advantage over the x10 but the fact that it comes with game controls built-in is what is winning me over. i predict the next time SE will be coming out with another flagship android smartphone won't be for another year and i don't think i'll be able to hold on to my x10 for that long. i'm not a fan of other brands as they all put soft-touch buttons at the bottom and most of them also don't make phones that have the same sort of quality feel and design as SE.
I really don't find SE makes that quality of a feeling phone.. It is very plastic and feels like it would break easily. Plus the screen is pretty flimsy...
I love my x10, but I never got how people say that the build quality of x10 is spectacular.
fiscidtox said:
Try FPse... It's a much better playstation emulator, it doesn't lag at all for me!
Click to expand...
Click to collapse
true. its much better.
and then hook up a wii controller to ur bluetooth and ur having so much fun !
I tried fpse it's smooth indeed, but i can't save game any spot i want, i can't assign hardware key, the onscreen keyboard of landscape is crap, or am I missed something?
You can assign hardware keys, just go to input in settings. As for saving I'm not sure I haven't yet but I'm sure you can
read the user manual now got all those function work but still a major problem.
playing ff7 the character is always moving against my will, did you guys experience something like this?
My nexus one pays most emulated games well. N64 games are really not paying well though. Hoping that although xperia play is the same cpu, the better graphics card will help.
Sent from my Nexus One using XDA App
** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
Click to expand...
Click to collapse
Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
Click to expand...
Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
Click to expand...
Click to collapse
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
Click to expand...
Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Click to expand...
Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!
I have an old epic 4g that is not in service anymore. It has stock ROM right now and not really planning on flashing anything on it, but not completely ruled out. I was thinking of giving it to my son so he can use as a WiFi device. He has an iPod touch 4th gen at the moment that he uses for games, video streaming, and some communication like Voxer. Would the Epic 4G be a good replacement for an 4th gen iPod touch or will it surely lag behind? I figured it would have a bigger better screen, better mics and cameras (he does uses from time to time), and a better speaker. He's 7 and doesn't really play highly extensive graphic games, but if he would how would the epic handle? I'm just not sure if it would be too much of a downgrade or something in terms of overall performance. I know I will get a lot of epic 4g fans leaning more towards one way but being true to both sides what would you guys do?
Sent from my Nexus 4 using xda premium
What's cool about the Epic, is that it can handle a variety of emulators that are out there including PS1 and N64 emulation.
Someone also went as far as to create a gamepad that fits over the slide out keyboard, so I am sure it will work just fine as a handheld gaming device.
spartasr said:
What's cool about the Epic, is that it can handle a variety of emulators that are out there including PS1 and N64 emulation.
Someone also went as far as to create a gamepad that fits over the slide out keyboard, so I am sure it will work just fine as a handheld gaming device.
Click to expand...
Click to collapse
+1 I can speak from experience, N64 varies game to game but I can play Super Smash pretty perfect on mine (overclocked to 1.4ghz though)
I have the gamegripper described above and it's amazing... I definitely will miss it if I can't modify it for my eventual upgrade to the Stratosphere II
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
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Click to collapse
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Sent from my OnePlus One using Tapatalk
abhi08638 said:
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
Click to expand...
Click to collapse
Well, I don't know about the DS4, but using the DS3 with a Gameklip is wonderful; I can actually play PS1 games that need 4 shoulder buttons
You can get genuine DS3s for $15-$25 on eBay.
You could also mount the DS2 to a GameKlip, I imagine. Though you'd need a PS2 to USB cable and you'd have at least a meter of wires dangling around you
DxTcmix said:
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Click to expand...
Click to collapse
I can imagine, though I have a modded PSVita for such things. Does PPSSPP allow you to use the DS3 to play Resistance: Retribution with the analog sticks like when you link your PSP to a PS3?
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
oscarandjo said:
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
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Click to collapse
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
notyu1459 said:
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
Click to expand...
Click to collapse
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
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Heh...don't get me wrong. I physically collect for every system I've listed in my OP and beyond. Its just a lot easier to play PS1, N64, and Dreamcast games when you have the controls nessesary. Not to mention, without 4 shoulder buttons, some games on the PS1, like Megaman Legends and Metal Gear Solid are a real pain in the ass to play, sometimes even unplayable.
That being said.....why can't most companies make a great d-pad any more? At least the DS3's is decent, but I want some Saturn level stuff.
notyu1459 said:
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
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Yeah its amazing how well made it is.
oscarandjo said:
Yeah its amazing how well made it is.
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Not to mentiom, it was an enormous leap of quality from all the other DS emulators that were around when it was released. Suddenly, DS emulation changed from a madman's dream into a to-good-to-be-true reality.
notyu1459 said:
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
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What about PPSSPP? LCS was so laggy on my OnePlus One I'm so disappointed