How can i install Java to my Galaxy S for working some websites that they need it???
for Browser there is no plugin available yet
but if you want to run say Java games application or software made for Java, then there is a software that can convert it from java into android apps
but it's not free
I'm going on the assumption that the OP was referring to Java SE 'applets' commonly used on the web, such as used for games like Minecraft or RuneScape.
I can't see any software in the immediate future allowing compatibility for this unless somebody voluntarily hacks something together although for what it's worth I had a look over to see what ARMEL compiled packages the Debian repository has:
http://packages.debian.org/experimental/openjdk-6-jre may work in a chrooted Debian environment if anybody wants to try it assuming all the dependencies are available for ARMEL too. I have no idea if this would work and I may have a go at attempting it some time myself. This of course probably isn't what you want but it technically would mean you could run your Java applets in a browser - just not the browser you'd probably want.
Related
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
Rudegar said:
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
Click to expand...
Click to collapse
I'm a MSDN subscriber and haven't received it yet. As soon as i get it will try to publish it somewhere in the net...
Cheers
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
infolink
Rudegar said:
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
Click to expand...
Click to collapse
I'm on my i-mate now & can't find any download links on that page. It is not even published at http://msdn.microsoft.com/downloads/recent.aspx download center.
Can you post a link to a pre-DL passport auth page?
http://lab.msdn.microsoft.com/express/visualc/
https://login.passport.net/ppsecure/uisecure.srf?id=42814
me
I'm using Visual Web Developer 2005 beta.
Completely new to web development.
HTML tags were completely beyond me as was data driving asp stuff.
BUT......
VWD is a dream to use.
I now have an asp site that lets XDA equiped engineers interface with our back office systems. The database integration is simple (tho there are a few bugs) and controls autosize for the target device.
Give it a go
well the only stuff relevant for me is c++ and maybe a bit of c# so i dont end up like some creepy dinosaur like those people who started coding Cobol back in the 70's and are still at it!
suppose one have to keep a bit up with the trend
VS 2005
Hi, there:
I'm using VS2005beta1, and I think its cool except a stupid bug on device application development. I attached some screen shots here. hope these information helpful.
Unlike evc+sdk developer tool set, vs2005 includes all stuff needed to build device applications, and it supports the latest emulator which running native ARM code on an emulated arm920 device, it's much faster than the legacy emulator, the legacy i486 emulator is still suported, check the attached platforms.jpg for supported platforms, notice wince 5.0 device is in the list. :lol:
now we can program in vb.net, c#, or c/c++. the attached screen shots show these different types of projects. convenient enough hur.
well, a big problem arised when develop in c/c++, i did not try vb.net and c# coz I don't like'em. when you create a new project, two platform configurations are created, one for device and the other for emulator. I mentioned the new emulator before, remember? its cpu is an arm920, check the screen shot. this emulator is used when deploy and debug for the project's emulator configuration. but unfortunately, under the emulator configuration, the compile and linker will generate x86 executable which cannot be run on the target emulator. what is worse is that you cannot change to use legacy i486 emulator, you can not even connect to the legacy emulator, the problem may related to the virtual machine network service driver installed by the emulator installation file. I'm still checking it. until this problem is solved can we finally debug on emulator, otherwise we had the only choice to debug on the device, btw I can debug on device with no problem, it can even attach to a running process on the device
at the predicatable future, vs2005 will certainly supercede evc+sdk to become the unified development platform.
why the screen shots appear in a reverse order of my attaching? I think it should be a list instead of a stack. :roll:
Well, I think I´ll have a look at it soon. Could you check if there are any project types for deployment? Means a "setup projekt" for devices?
yeah, I forgot this one, check the shot, it support device cab project.
hello to all
I want to run one application who is designed for symbian on my xdaII,I have sis (installer) and files extracted from sis (app,rsc,aif),but I need to know how to make conversion of application.decompile from symbian and recompile for pocketpc.also I want to know convert win32 applications to run on pocketpc.
any info is wellcome.
I dont know if this is any help.
http://symbian.compactbyte.com/
http://www.inf.u-szeged.hu/gcc-arm/
this is completely impossible
What a wish...
Like asking to run all Windows Apps on LINUX OS - without using an intermediary !!
rgs/DD
You will require the source code for each application and then rewrite everything to be compatible with the other operating system.
Very unlikely to happen. You may be able to use an emulator, eg for the Palm OS, but not generally symbian (eg p900) <> WinCE so far.
V
Porting Win32 apps shouldn't be too difficult as scene as the WinCE API's and the Win32 API's are pretty much similar in most respects. However full access to the source code and a lot of spare time would be an essential. Porting apps from Symbian would be to say the least stupid, you may as well write the app yourself from scratch than try and port code written for a completely different architecture!
From what I've read it is possible to port Symbian type apps to Windows Mobile & vice versa. I would like to try porting the New Flashlite 3 to WM. Anyone have any links to resources that may help? The reason is that adobe has stated that it does not intend to port the new FL3 to the WM platform.
no it's not. you'll need to have the sources first. and then you'll need to restructre the whole sourcecode to match the api.
if you want youtube ... take flash 7 for ppc.
NVM... I see that I can possibly use some of the engine code but must completely rework the GUI...
BTW, flash 7 will NOT give you youtube, although YT has nothing to do with the ???
Thx.
Hello.
Do you know a site or thread which has basic instructions about making a "hello world" app for PPC? Just to get me started.
What tools do you guys use? (doesn't matter if they are free or not)
How do you export/publish it as a .CAB?
Thanks.
PS. I searched and didn't find a thread like this and I don't want to use somebody else's thread.
Are you familiar with programming?
I use Visual Studio 2005 to create my apps. It has the ability to create a *.cab file as well
Visual Studio 2005 is not free.
You can find tons of info at the MSDN.
You can also use some library simplifying access to pocketPC by taking care of all necessary OS calls. Xflib looks good, especially if you want to code games, there are also some examples provided with lib download, and sources for most games hosted on their site are available. Might be a good place to start if you'd like to avoid learning winAPI and get right down to coding the actual app Another good thing is that it uses open source ceGCC compiler, so MS Visual C isn't needed. Also, you won't really need to make CABS to distribute programs coded this way, since they consist of one single exe file.
Go to www.xflib.net for downloads and install instructions.
And if you're a total beginner when it comes to programming, I'd try scripting out first. Have a look at mortscript (good because of it's multi-platform usage) or AutoIt (for windows desktop)
Thanks for the answears so far .
I'm not a programming noob, but not profesional. I've done some apps and games. I plan to start with easy things first as a coin toss app... it comes quite handy... or perhaps a handy stuff thing, inclusing the coin toss, unit converting (there are many), dices, chronometer, etc. All with stadistics and many options, like a random mode and a rigged mode ;D for dice and coin toss...
Then move on to something greater, who knows.
For something like that I suppose visual studio is best. I'll try both anyway. Any advise?
By the way is there an emulator like toolkit for J2me? Something a friend can download to run it without a programming software (or a phone).
Thanks again.
Edit: I believe I found an emulator, at least for XFlib (found there).
Device emulators
visual studio has its own device emulators you just have to download the proper SDK's like WM6 sdk or WM5 sdk to be more device specific, it's supports emulator debuging and device debuging but apps made with VS tend to slower and more memory hungry than apps implemented in C. But for me it's the easiest way to app development.
can you post the emulators link or better yet the whole thing itself here if its small enuff? im also working in xflib and would be much easier to use a standalone emulator rather than the one with vs2008. thanks
I'm not a programmer, I just want to compile MAME for the Android. But, of course compiling code within the Android platform is not possible (as one would do it in Ubuntu or Debian), so I need the Android SDK and enough knowledge of java to call the native code, which needs to be packaged by the NDK, launched from within Cygwin.
Seems there will also be some video issues, beyond my comprehension. MAME developer R. Belmont posted this on porting MAME to Android:
The OpenGL support won't help you with GLES, that'll need to be an entirely separate code path
Click to expand...
Click to collapse
Whatever that means, it sounds like a lot of work. Looking around for similar projects for examples on how to call native code like the source for MAME , I found the java activity source code for aDosBox. It's also an emulator, but also has video requirements and uses native source as it's base. I'm still decrypting what it does, but for a developer (perhaps you!) looking to port MAME, it might be a good place to start.
What would be cool, is a couple templates I could just plug the needed particulars into. One for the Android.mk file that adds any required libraries needed for video stuff when I use ndk-build, and one for the java activity that simply calls the native code.
The MAME source code also has an SDL backend in the included build system. The build system 'detects' what platform it's on and builds accordingly. Can SDL be used in the Android SDK?
Hi all,
I apologize in advance for my lack of knowledge or any stupid questions i may ask.
I am a 3rd year Mechatronics Major so i am quite fluent on the majority of programming languages, however my experience to date has been primarily with embedded systems along with some basic setting up gentoo/ubuntu with apache and game servers and stuff. When it comes to getting into the guts of Linux i tend to get a little lost. Something i wish to work on over the next 5 weeks
I have just rooted my new a500, I was just wondering if anyone could tell me and subtle differences between (say) a gentoo box and my a500 at a command line level.
For example there seems to be no gcc compiler for the a500, is this because there is no compiler written for the a500 hardware or is it something to do with how andriod is written?
And if i want to install ssh client/server from the terminal (or any package really), is that possible (eg. for gentoo i would use emerge, ubuntu apt-get, etcetc.)
I have a bunch of other questions but i will leave it at that for now
Thanks
Chris
if u want to remote control of ur desktop use androidvnc....
get it from market....
Terminal emulator include a ssh client ! But i don't Thérèse is any package manager available
Anyway you can install a chrooted ubuntu on the A500! Should be more easy
Moved as not development, please read the rules and post in the correct section ONLY.
Hez said:
For example there seems to be no gcc compiler for the a500, is this because there is no compiler written for the a500 hardware or is it something to do with how andriod is written?
Click to expand...
Click to collapse
Android is based on Java Virtual Machine, all applications are bytecode, not native code. Thus it would require quite a bit of work to get a GCC with all of its pre-requisities in place on Android. I atleast am not aware of a single compiler for any language that would actually run on an Android device itself.
And if i want to install ssh client/server from the terminal (or any package really), is that possible (eg. for gentoo i would use emerge, ubuntu apt-get, etcetc.)
Click to expand...
Click to collapse
Sorry, I do not know if you can access Android Market in any way from the command line.