the last generation of snesoid or psx4droid offer a setting called "use input method"-"check this to enable special input device (eg. bluetooth gamepad)".
how does this work? i want to build a gamepad and this seems to be the way to interact with the emulator. but how ?
Related
I find it extremely frustrating to try to find java games that are compatible with the tytn.... or any phone.
It's sort of like a hit&miss situation.
Either the game itself will allow configuring of the buttons
OR
The game will FIXED in the settings, but compatible to my phone
OR
The game settings will be fixed and the keymapping is UNUSABLE!!!
Example : A game will be FIXED in settings to use the number keys for directions :
____2____~~~~~~~~~~~~~~~________UP_________
_4__5__6_~~~Which would be~~_Left__Center__Right_
____8____~~~~~~~~~~~~~~~_______Down________
So, the hermes D-Pad wont work and I'd have to use the full QWERTY keyboard to play... which is sort of WTF.
I've looked around for applications to adapt jar applications, but it seems like they are only developped for Motorola/Nokia/SE basic phones.
Any suggestions?
Hi, I'm a student of IT. My final project is on remote monitoring of patients. One of the features is the detection of falls and I have to use two types of accelerometers (Witilt and WiiMote).
Market applications that use the Wiimote does not work in our i9000.
And my question is: Is it possible with the standard ROM to perform a program that connects to the Wiimote?
If so could someone guide me a little about how to start, or put some link where I can see the starting point for this part of my project?
If it is not possible, would appreciate an explanation of why this happens.
Thanks in advance
Nobody can help me? =)
Can't you just use the accelerometer and orientation sensors built into the phone? If you have to use the external hardware in conjunction with the phone I would say use an Arduino, which has a lot of Wiimote and Wiichuck interface code available, with a Bluetooth module to talk to the phone; look at the Amarino project for interface code.
Alternatively the wiimote IME developer had the problem with the SGS and HTC because they were using a native library as most phones didn't have Bluetooth HID support, and the Bluetooth native library didn't behave the same way on all phones. Because the SGS with Froyo has Bluetooth HID support you may be able to interface with the Wiimote at a higher level and avoid the native libraries, if you take care of its quirky pairing behavior, but you will have to do more work with the Wiimote low-level protocol, which is quite well documented.
Any one know a good terminal emulator,
one that would give me a few terminal emulation like vt100, scoansi or wyse50
also i would like to put it fullscreen like 80x24.
So far i have tried "Better terminal emulator" but it does'nt even have a settings menu
to do anythning, or maybethere is one but i did not find
Any suggestion ?
I'm a big fan of connectbot.
If you want to check it out get a development snapshot from their website rather than the market version. The market version doesn't support the TF's keyboard dock.
Does it support terminal emulation, how can i put it in scoansi term emulation ?
ok, i found the emulation settings..
now, i'm trying to get the character over the numeric row from the dock keyboard, ie [email protected]#$% etc.. how can you get them ?
If i try them i only get what looks like Function key i.e OS, [21~, etc..
I have this problem with either Better Terminal" or "Connectbot" :
i can't get the functions key to work, it's like if it does'nt send the \E in the \EOS for exemple.
Any other emulator ?
Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
tymex said:
Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
Click to expand...
Click to collapse
Thanks a lot man. I don't have anything to play with the controller on the PC, but with this, I'm sure I'll find a lot of interesting stuff. Again, thanks a lot...
ahmadshawki said:
Thanks a lot man. I don't have anything to play with the controller on the PC, but with this, I'm sure I'll find a lot of interesting stuff. Again, thanks a lot...
Click to expand...
Click to collapse
I see the purpose, I just don't see the point. The Ouya controller is of poor quality compared to comparable hardware, so why would one limit their gaming experience? Thanks none the less.
drlamb said:
I see the purpose, I just don't see the point. The Ouya controller is of poor quality compared to comparable hardware, so why would one limit their gaming experience? Thanks none the less.
Click to expand...
Click to collapse
I know everyone on the internet says that the OUYA controller is the worst among the rest, but I just don't see it. I like it, it's sturdy enough. I never missed a button and the long handles make a better grip for me. A lot better than the old PS3, the new Amazon Fire TV, Moga pocket and MOga pro. Those are the ones i tried and I'm still happy with mine. May be I got a better one, or may be because I'm not a hardcore gamer and all I do is a couple of low quality games. My nephews also asked me what the crap I'm using, hahaha. But they have all kinds of gaming consoles.
Again, maybe it's just me because I actually don't own any of the other consoles and tried the controllers for a couple of times, 5-10 minutes each.
Still, the whole point is if you have that one lying around, it's better to put it to use instead of buying a new one.
tymex said:
Hey guys,
I thought I'd chime in on using the OUYA controller under Windows as I finally have it working 100%.
I recommend using vJoy in conjunction with Universal Joystick Remapper. vJoy installs a virtual controller driver whereas Universal Joystick Remapper lets you forward (and tweak) the input from the OUYA controller to the virtual one. By doing this, you can have a fully working D-pad, both thumb sticks working and you can get rid of the annoying z-axis value being created by the left trigger.
1. Download and install vJoy. As I'm a new user, I'm not allowed to post external links, so I'm afraid you'll have to use Google.
2. Open 'Configure vJoy' from the start menu and copy the settings found in the first picture attached to this post: 1.png.
3. Download and install Universal Joystick Remapper. Again, sorry but you'll have to use Google.
4. Download the attached zip file ujr.zip, which contains the configuration file (ini) for Universal Joystick Remapper and unzip it in the correct folder.
5. Open Universal Joystick Remapper and keep it running while playing your games.
At this point you're done! But in case you'd like to use your OUYA controller as a 360 controller, you can also run this configuration in conjunction with the Xbox 360 Controller Emulator x360ce.
1. Download and install as you would usually do. There's plenty of information out there if you're not familiar with it.
2. Open up x360ce.exe and configure it as in the 2nd picture I attached: 2.png.
3. Make sure to apply the settings from the picture to the vJoy device and not your actual OUYA controller. Also, as the OUYA controller shows up as controller 2 in x360ce, I loaded up the 'clear' preset for controller 2. This way we're only using the vJoy virtual controller in x360ce and not the actual OUYA one.
Hope this helps! This is my first guide, so forgive me if it's not completely clear and not according to the xda standards. :angel:
Click to expand...
Click to collapse
Thanks, but I'd need some help I think.
I've made exactly everything you said but I can't get it working
Is it normal that when i launch ujr (with your ini file) it doesn't appear any window? It's icon sits on the appbar but it does nothing.
I also tried doing a configuration using x360ce but it does not seems to work.
Also, the D-pad does not work with x360ce...
Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
E4est said:
Hello guys,
I was working on it yesterday with a bit of disappointment. Did anyone make this work yet?
I tried to do this with FreePIE, vJoy and X360CE.
I used X360CE to emulate an Xbox 360 Controller, since streaming should work with these. I hoped to be able to control streaming this way, but I don't know where to put the generated xinput1_3.dll. I was able to open the folder where the XboxApp.exe is, but I don't have write access there. Replacing xinput1_3.dll in system32 didn't help either. Somehow after some hours my FreePIE script stopped working, but that's an issue that I'll need to workaround later.
What I did so far:
- Writing a FreePIE script, that translates keyboard input to vJoy (controls for Minecraft, but can be easily changed)
- Configuring X360CE to understand vJoy (the easiest task)
If there is any interest in this, I can post Links and my script later.
Any ideas where I did go wrong? Anybody found a hint, where the Xbox App gets the inputs from? Does it even use Xinput or will we need to dig somewhere else?
Best regards
Click to expand...
Click to collapse
Hey have you made any progress on this?! I've been trying to do the exact same thing. I want to use my keyboard and mouse to control the xbox one while streaming.
Ever make any progress on this? I tried something similar myself but couldn't get it to recognize any virtual controller. Anyone have any ideas?