When I was on my Omnia's Pro stock ROM, I was able to run xtrakt(by the way great game). Now after flashing to daskalo's Full ROM build 21907 I can't get the game to run. I get the following error:
"The file 'Xtrakt' cannot be opened. Either it is not signed by with a trusted certificate, or one of its components cannot be found."
I tried re-installing but no luck. Any advice?
Nevermind, i needed to install opengl ES 1. I had only OpenGL ES 2 installed.
dude where did you get opengl es 1 and 2 for omnia? im new to win mobile so sorry for dumb questions. thx
Related
Hi all,
I think this forum is the right place for such king of things. I want to share an updated Windows CE log dump tool. The original version of the tool is called UIDumpViewer 1.0 and located at http://www.microsoft.com/downloadS/...28-09e4-4a87-a8e4-a06f2352b754&displaylang=en.
I'm working on a very big Windows Mobile project and due to bugs in this tool it was impossible to see any info from Dr. Watson dump files. There were exceptions while loading either kdmp or pdb files. The original files have been decompiled using .NET Reflector. I've fixed some bugs, compiled it back and now the tool works much better ( at least for me ).
I've also implemented a small console viewer. You can find both two tools as well as all sources in attachment. FYI: you could use a great tool called CrashFinder 2.5 developed by John Robbins at http://www.wintellect.com/CS/blogs/jrobbins/archive/2006/04/19/crashfinder-returns.aspx. This utility helps you determine the line of code by exception address.
Hello,
great job. Got some hints:
msdia71.dll ist required and must be registered correctly (PB5 uninstaller removed the DLL but failed to unregister it so I wondered why nothing worked)
IDiaDataSource::loadAndValidateDataFromPdb is called for loading the PDB (will also validate it). In case one is sure that PDBs match the binaries except for the time stamps one should call IDiaDataSource::loadDataFromPdb instead and skip the validation.
I've read the other threads about this but there is no help to be found there unfortunately.
I've been playing with App Inventor because I wanted to avoid learning Java but my think now is that seeing as I do JavaScript/PHP/mySQL and HTML/CSS anyway I might as well do my app development properly.
I've been following the instructions at the official developer.android.com site.
and the part where I have the problem is with Eclipse - at step 1 on that page. I've installed the JDK but when I try to install Eclipse I get an error telling me that there is no Virtual Java machine in the eclipse\jre\bin\ folder.
Well I'm following the instructions so what can I do about this? I don't even understand the error. Is there supposed to be a file in this folder, a folder which a.doesn't come with the standard Eclipse .zip file and which b.doesn't exist at all!
I tried this all before some time ago and got the same problem. At that time I couldn't even use App Inventor because of some JDK/JRE problem but I un-installed and reinstalled Java and App Inventor is working now.
This is one of the most frustrating computing problems I've faced because I've searched all over for an answer and there is nothing out there. Frankly I'm a little surprised at how poor the installation documentation is
The only thing I can think of is I have the wrong version of Eclipse. Which exact one is everyone else using?
Hello Subjective Effect. There is not a folder named eclipse\jre\bin in eclipse installation folder. The version i m using is eclipse-helios. I was not faced the problem you have.
I've solved that part of the problem by downloading a different version of Eclipse. It is a Helios version and is the one with Java. The installation instructions are not clear on this.
I now have another issue but I'll try work that out for the time being.
So I've no idea (again because the instructions are so poor) what to do about this.
I'm on the Android Developers site and trying to start the Hello World tutorial. I'm already stumped at the stage of creating a New Project because after I set up Project name, Application name, Package name and Create Activity clicking "Finish" gives this error:
[2010-10-28 01:33:03 - HelloAndroid] ERROR: Unable to open class file C:\workspace\HelloAndroid\gen\com\subjectiveeffect\helloandroid\R.java: No such file or directory
The reason I think the docs are poor is am I supposed to have created this directory or does Eclipse create it for you? And if it's supposed to be created for you what am I doing wrong?
Subjective Effect said:
So I've no idea (again because the instructions are so poor) what to do about this.
I'm on the Android Developers site and trying to start the Hello World tutorial. I'm already stumped at the stage of creating a New Project because after I set up Project name, Application name, Package name and Create Activity clicking "Finish" gives this error:
[2010-10-28 01:33:03 - HelloAndroid] ERROR: Unable to open class file C:\workspace\HelloAndroid\gen\com\subjectiveeffect\helloandroid\R.java: No such file or directory
The reason I think the docs are poor is am I supposed to have created this directory or does Eclipse create it for you? And if it's supposed to be created for you what am I doing wrong?
Click to expand...
Click to collapse
Mine seems to have that error no matter what I type in.
So what have you done about it? Or can I continue without worrying, is this a trivial error message?
1) you should download Eclipse 3.5.2 as Helios is not supported by Android plugin yet.
http://www.eclipse.org/downloads/packages/eclipse-classic-352/galileosr2
2) R.java problem should go away if you restart eclipse
Also, to start with better use the existing sample project HelloWorld rather than setting up your own.
This is a common known bug. You can use the latest eclipse version, once you setup a project, you will have to go under project properties and choose compiler version 1.6, which is set to 1.5 usually.
Tha will solve the problem, because i was facing the same a few days ago when starting to mess with SDK and Eclipse.
I had a similar problem and gave up for awhile and when I came back to it I found out that I didn't have my paths set correctly for the java jdk, not sure if that is it but it worked for me.
I find if I restart Eclipse it fixes things.
I've been playing with layouts!
Finally, i have successfully make a new zImage to use Chromium browser, but where is the flash plugin?
Not the flash have baked in the browser?
in the aboutlugins, there are only Divx plugin, quick time, default plugin, etc. And no Flash!
Any solution?
= : p(without space)
Thanks.
You need to download and install it from adobe.com
Sent from my HTC HD2 using XDA Premium App
Yup, but in firefox, there is no flash for ARM CPU...
And in chromium, it said flash is already built in in the browser!
But there is no flash in
Code:
about:plugins
No ones help?
Help! Who can help me?
Sent from my HTC HD2 Android using XDA App
i posted you a link to a manual on how to compile chrome for arm on another thread.
in that you saw that they disabled a couple parts to get it to work.
this can be due to several reasons, 1 of them is that those parts will not compile on an arm (most likely code is used which only compiles on i386).
or hardware reasons.
only 1 way to find out, compile by using that manual and enable all disabled parts 1 by 1 to see which parts fail on arm and why.
if you find those parts yuo go to the chrome site and report the errors and ask them nicely to pls fix them.
plopper
plopper said:
i posted you a link to a manual on how to compile chrome for arm on another thread.
in that you saw that they disabled a couple parts to get it to work.
this can be due to several reasons, 1 of them is that those parts will not compile on an arm (most likely code is used which only compiles on i386).
or hardware reasons.
only 1 way to find out, compile by using that manual and enable all disabled parts 1 by 1 to see which parts fail on arm and why.
if you find those parts yuo go to the chrome site and report the errors and ask them nicely to pls fix them.
plopper
Click to expand...
Click to collapse
I'm not going to use that manual now, cuz i discovered what happened, and i believed that Flash can use in ARM, because Android does!
Now i found a way to use flash in chromium-browser, just these file have missing in /lib:
libc.so
libdl.so
libGLESv2.so.2
libm.so
libstdc++.so
libcrypto.so
libcutils.so
libicudata.so
libicui18n.so
libicuuc.so
libssl.so
libstagefright.so
libutils.so
libz.so
liblog.so
libbinder.so
libmedia.so
libui.so
libsonivox.so
libvorbisidec.so
libsurfaceflinger_client.so
libcamera_client.so
libstagefright_amrnb_common.so
libstagefright_avc_common.so
libstagefright_color_conversion.so
libexpat.so
libEGL.so
libpixelflinger.so
libhardware.so
libhardware_legacy.so
libwpa_client.so
libgps.so
libnetutils.so
librpc.so
(All of the files added, and still not work)
Finally: NOT WORK(Firefox crashed, testing Chromium Browser)
Reason: Segmentation fault (maybe on librpc.so??)
hopkinskong said:
I'm not going to use that manual now, cuz i discovered what happened, and i believed that Flash can use in ARM, because Android does!
Click to expand...
Click to collapse
there are 2 alternative flash plugins for ubuntu.
i installed 1 of them and it is working in firefox, just really slow.
but vlc player works fine, so the slowness is coming from either firefox or the plugin itself.
hopkinskong said:
Now i found a way to use flash in chromium-browser, just these file have missing in /lib:
libc.so
libdl.so
libGLESv2.so.2
libm.so
libstdc++.so
libcrypto.so
libcutils.so
libicudata.so
libicui18n.so
libicuuc.so
libssl.so
libstagefright.so
libutils.so
libz.so
liblog.so
libbinder.so
libmedia.so
libui.so
libsonivox.so
libvorbisidec.so
libsurfaceflinger_client.so
libcamera_client.so
libstagefright_amrnb_common.so
libstagefright_avc_common.so
libstagefright_color_conversion.so
libexpat.so
libEGL.so
libpixelflinger.so
libhardware.so
libhardware_legacy.so
libwpa_client.so
libgps.so
libnetutils.so
librpc.so
(All of the files added, and still not work)
Finally: NOT WORK(Firefox crashed, testing Chromium Browser)
Reason: Segmentation fault (maybe on librpc.so??)
Click to expand...
Click to collapse
nice list, but it doesn't seem to include any flash plugin.
just a bunch of pretty standard libs which are used by countless other programs.
did you just copy those libs from another arm device or compiled them yourself?
librpc = remote procedure call, a sort of network management library.
plopper
plopper said:
there are 2 alternative flash plugins for ubuntu.
i installed 1 of them and it is working in firefox, just really slow.
but vlc player works fine, so the slowness is coming from either firefox or the plugin itself.
nice list, but it doesn't seem to include any flash plugin.
just a bunch of pretty standard libs which are used by countless other programs.
did you just copy those libs from another arm device or compiled them yourself?
librpc = remote procedure call, a sort of network management library.
plopper
Click to expand...
Click to collapse
sent you a pm for what did i do.
plopper said:
there are 2 alternative flash plugins for ubuntu.
i installed 1 of them and it is working in firefox, just really slow.
but vlc player works fine, so the slowness is coming from either firefox or the plugin itself.
nice list, but it doesn't seem to include any flash plugin.
just a bunch of pretty standard libs which are used by countless other programs.
did you just copy those libs from another arm device or compiled them yourself?
librpc = remote procedure call, a sort of network management library.
plopper
Click to expand...
Click to collapse
2 alternative flash plugins??? Which two?
Please see my PM
Thanks.
lol help!
plopper, r u here?
plopper, help me!
No ones help?
Someone help?
I'm trying to create a game for android usign andengine, but i always obtain the following error (which does not prevent the app from running, but i have some problems, and i want to be sure that they aren't caused by it):
file /data/data/com.nvidia.NvCPLSvc/files/driverlist.txt: not found!
what does this mean?
thank you very mucyh
I have been trying to get Firefox mobile working on my NST (1.2.1) rooted w NookManager.
You can see my progress so far here: http://forum.xda-developers.com/showthread.php?t=1809768
Trying to get beyond version 4.0b2, I get "ABI mismatch from package file" errors. 4.0b3pre builds install through 12-2-2010. The 4.0b3pre from 12-3-2010 is the first to fail with the ABI mismatch.
Versions up to but not including 10.0.5esr are supposed to run on ARMv7 w
Android 2.1. Firefox wants 512 MB of memory though.
Swapper2 made 4.0b1 run better, but doesn't get me past this brick wall.
A very helpful tech over at mozilla suggests that the problem is that builds from that one forward "makes our APK package specify armeabi-v7a".
It is possible to make a build without that change according to him. Is anyone here set up to do that?
Or, is there a hack that might be done in the rooted NST to make it compatible with that requirement?